Search Results

Search found 14602 results on 585 pages for 'objected oriented design'.

Page 45/585 | < Previous Page | 41 42 43 44 45 46 47 48 49 50 51 52  | Next Page >

  • Strategy pattern and "action" classes explosion

    - by devoured elysium
    Is it bad policy to have lots of "work" classes(such as Strategy classes), that only do one thing? Let's assume I want to make a Monster class. Instead of just defining everything I want about the monster in one class, I will try to identify what are its main features, so I can define them in interfaces. That will allow to: Seal the class if I want. Later, other users can just create a new class and still have polymorphism by means of the interfaces I've defined. I don't have to worry how people (or myself) might want to change/add features to the base class in the future. All classes inherit from Object and they implement inheritance through interfaces, not from mother classes. Reuse the strategies I'm using with this monster for other members of my game world. Con: This model is rigid. Sometimes we would like to define something that is not easily achieved by just trying to put together this "building blocks". public class AlienMonster : IWalk, IRun, ISwim, IGrowl { IWalkStrategy _walkStrategy; IRunStrategy _runStrategy; ISwimStrategy _swimStrategy; IGrowlStrategy _growlStrategy; public Monster() { _walkStrategy = new FourFootWalkStrategy(); ...etc } public void Walk() { _walkStrategy.Walk(); } ...etc } My idea would be next to make a series of different Strategies that could be used by different monsters. On the other side, some of them could also be used for totally different purposes (i.e., I could have a tank that also "swims"). The only problem I see with this approach is that it could lead to a explosion of pure "method" classes, i.e., Strategy classes that have as only purpose make this or that other action. In the other hand, this kind of "modularity" would allow for high reuse of stratagies, sometimes even in totally different contexts. What is your opinion on this matter? Is this a valid reasoning? Is this over-engineering? Also, assuming we'd make the proper adjustments to the example I gave above, would it be better to define IWalk as: interface IWalk { void Walk(); } or interface IWalk { IWalkStrategy WalkStrategy { get; set; } //or something that ressembles this } being that doing this I wouldn't need to define the methods on Monster itself, I'd just have public getters for IWalkStrategy (this seems to go against the idea that you should encapsulate everything as much as you can!) Why? Thanks

    Read the article

  • Concrete Types or Interfaces for return types?

    - by SDReyes
    Today I came to a fundamental paradox of the object programming style, concrete types or interfaces. Whats the better election for a method's return type: a concrete type or an interface? In most cases, I tend to use concrete types as the return type for methods. because I believe that an concrete type is more flexible for further use and exposes more functionality. The dark side of this: Coupling. The angelic one: A concrete type contains per-se the interface you would going to return initially, and extra functionality. What's your thumb's rule? Is there any programming principle for this? BONUS: This is an example of what I mean http://stackoverflow.com/questions/491375/readonlycollection-or-ienumerable-for-exposing-member-collections

    Read the article

  • AJAX Web Application Design

    - by Colonel Sponsz
    I'm working on a personal project to build a small web app that is built using AJAX requests and talks to a RESTful API rather than traditional HTML pages and form submissions. Are there any online articles or tutorials or any books that people could recommend that cover design patterns for this kind of thing?

    Read the article

  • Database Design sugessition

    - by Manoj kumar
    I am in the plan of building a information service website similar to http://us.justdial.com/, I was in the confusion of designing the database. The datas stored in the database are List of categories Name of the company and its address, phone number, category, etc... (i am going to use MYSQL Database) how could i design the database that makes the accessing of those data easier ? Thanks in advance

    Read the article

  • Embedding a flowchart design surface in a .NET application

    - by PaulB
    I need to incorporate a flowchart design surface into an application we're developing to allow users to create what are essentially workflows/schedules. I need to be able to create my own 'shapes', set custom properties on them and possibly have a bit of logic in there too (if, while etc). I know I need to take a look at hosting WF in the application. It looks like a good fit, but what other designer compoments out there could I use?

    Read the article

  • Object database for website

    - by Damian
    I was planning to use db4o for a website. It's a microblog site with small posts and comments developed in java. The thing is I contacted db4o support asking if db4o would be suitable for a website, and they answered me that only for websites with low concurrency. That means with few requests? So, now I think db4o will not be a good choice. Do you know if there is any object database for java suitable for a website?

    Read the article

  • Removing Design Outlining

    - by Kevin
    Is there a way to remove the outlining in Visual Studio in the design page of a form? If it is possible, it would save me some time so that I would not have to keep compiling and running the program every time I wanted to see if I put my form together correctly without any caps between images, etc. For example, something like this. I want to remove the lines that surround each image (yes, those are separate images put together).

    Read the article

  • programming logic and design pleas friends i need a flowcharts or pseudocode

    - by alex
    ***the midvile park maintains records containing info about players on it's soccer teams . each record contain a players first name,last name,and team number . the team are team number team name 1 goal getters 2 the force 3 top gun 4 shooting stars 5 midfield monsters design a proggram that accept player data and creates a report that lists each** player a long with his or her team number and team name**

    Read the article

  • Example with Visitor Pattern

    - by devoured elysium
    public class Song { public string Genre { get; protected set; } public string Name { get; protected set; } public string Band { get; protected set; } public Song(string name, string band, string genre) { Name = name; Genre = genre; Band = band; } } public interface IMusicVisistor { void Visit(List<Song> items); } public class MusicLibrary { List<Song> _songs = new List<Song> { ...songs ... }; public void Accept(IMusicVisitor visitor) { visitor.Visit(_songs); } } and now here's one Visitor I made: public class RockMusicVisitor : IMusicVisitor { public List<Song> Songs { get; protected set; } public void Visit(List<Song> items) { Songs = items.Where(x => x.Genre == "Rock").ToList(); } } Why is this any better than just putting a public property Songs and then letting any kind of class do with it anything that it wants to? This example comes from this post.

    Read the article

  • Good event calendaring / scheduling design guide?

    - by Neil McF
    Hello, In an application I'm designing, the user has to be able to specify rather complex event scheduling (continuous time-block vs. daily time-blocks, exception date/times, recurrence patterns etc.) Does anyone know of a good design page for such a thing online? For example, I was highly impressed with this page's description of how to do database audit trails, and would love something similar. Thanks.

    Read the article

  • Finite State Machine : Bad design?

    - by f4
    Are Finite State Machines generally considered as bad design in OOP ? I hear that a lot. And, after I had to work on a really old, undocumented piece of C++ making use of it, I tend to agree. It was a pain to debug. what about readability/maintainability concerns?

    Read the article

  • c# Attribute Question

    - by Petoj
    Well i need some help here i don't know how to solve this problem. the function of the attribute is to determine if the function can be run... So what i need is the following: The consumer of the attribute should be able to determine if it can be executed. The owner of the attribute should be able to tell the consumer that now it can/can't be executed (like a event). It must have a simple syntax. This is what i have so far but it only implements point 1, 3. [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] public class ExecuteMethodAttribute : Attribute { private Func<object, bool> canExecute; public Func<object, bool> CanExecute { get { return canExecute; } } public ExecuteMethodAttribute() { } public ExecuteMethodAttribute(Func<object, bool> canExecute) { this.canExecute = canExecute; } }

    Read the article

  • Best books for SQL Server / database design.

    - by ioannis
    I have some really good books for SQL Server, like: SQL Server 2008 Bible Pro SQL Server 2008 - Relational Database Design and Implementation SQL Server 2008 for Developers. Can you suggest/recommend some other titles, that may address other topics perhaps, that you found truly useful?

    Read the article

  • Pattern for managing reference count and object life

    - by Gopalakrishnan Subramani
    We have a serial port which is connected to hundreds of physical devices on the same wire. We have protocols like Modbus and Hart to handle the request and response between the application and devices. The question is related to managing the reference count of the channel. When no device is using the channel, the channel should be closed. public class SerialPortChannel { int refCount = 0; public void AddReference() { refCount++; } public void ReleaseReference() { refCount--; if (refCount <= 0) this.ReleasePort(); //This close the serial port } } For each device connected, we create a object for the device like device = new Device(); device.Attach(channel); //this calls channel.AddReference() When the device disconnect, device.Detach(channel); //this calls channel.ReleaseReference() I am not convinced by the reference count model. Are there any better way to handle this problem in .NET World?

    Read the article

  • ASP.NET MVC: customized design per domain

    - by Feryt
    Hi. I'm thinking about ASP.NET MVC 2 project which should display the same Domain Model(with different data) in different mark-up or page design(selected by url domain). I'm not sure which one ot these to use : set of views per unique domain + one default? use areas? any other idea? How would you do that? Thank you.

    Read the article

  • howto design an invite feature feature?

    - by fenec
    hello i am trying to implement a feature in my facebook application that would give 100 point to someone who would send 10 invitations. however i want a limit that feature for each user to use it only 10 times a day. how should i design my feature to do what i want

    Read the article

  • How can i return abstract class from any factory?

    - by programmerist
    using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EfTestFactory { public abstract class _Company { public abstract List<Personel> GetPersonel(); public abstract List<Prim> GetPrim(); public abstract List<Finans> GetFinans(); } public abstract class _Radyoloji { public abstract List<string> GetRadyoloji(); } public abstract class _Satis { public abstract List<string> GetSatis(); } public abstract class _Muayene { public abstract List<string> GetMuayene(); } public class Company : _Company { public override List<Personel> GetPersonel() { throw new NotImplementedException(); } public override List<Prim> GetPrim() { throw new NotImplementedException(); } public override List<Finans> GetFinans() { throw new NotImplementedException(); } } public class Radyoloji : _Radyoloji { public override List<string> GetRadyoloji() { throw new NotImplementedException(); } } public class Satis : _Satis { public override List<string> GetSatis() { throw new NotImplementedException(); } } public class Muayene : _Muayene { public override List<string> GetMuayene() { throw new NotImplementedException(); } } public class GenoTipController { public object CreateByEnum(DataModelType modeltype) { string enumText = modeltype.ToString(); // will return for example "Company" Type classType = Type.GetType(enumText); // the Type for Company class object t = Activator.CreateInstance(classType); // create an instance of Company class return t; } } public class AntsController { static Dictionary<DataModelType, Func<object>> s_creators = new Dictionary<DataModelType, Func<object>>() { { DataModelType.Radyoloji, () => new _Radyoloji() }, { DataModelType.Company, () => new _Company() }, { DataModelType.Muayene, () => new _Muayene() }, { DataModelType.Satis, () => new _Satis() }, }; public object CreateByEnum(DataModelType modeltype) { return s_creators[modeltype](); } } public class CompanyView { public static List<Personel> GetPersonel() { GenoTipController controller = new GenoTipController(); _Company company = controller.CreateByEnum(DataModelType.Company) as _Company; return company.GetPersonel(); } } public enum DataModelType { Radyoloji, Satis, Muayene, Company } } if i write above codes i see some error: Cannot create an instance of abstract class or interface 'EfTestFactory_Company'How can i solve it? Look please below pic.

    Read the article

  • Delphi memory management design strategies : Object or Interface ?

    - by Pierre-Jean Coudert
    Regarding Delphi memory management, what are your design strategies ? What are the use cases where you prefer to create and release Objects manually ? What are the uses cases where Interfaces, InterfacedObjects, and their reference counting mechanism will be prefered ? Do you have identified some traps or difficulties with reference counted objects ? Thanks for sharing your experience here.

    Read the article

  • Design patterns to avoid

    - by Brian Rasmussen
    A lot of people seem to agree, that the Singleton pattern has a number of drawbacks and some even suggest to avoid the pattern all together. There's an excellent discussion here. Please direct any comments about the Singleton pattern to that question. Are there other design patterns, that should be avoided or used with great care?

    Read the article

< Previous Page | 41 42 43 44 45 46 47 48 49 50 51 52  | Next Page >