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  • HTML tags in ojective c programming

    - by user1661826
    Is there any function in Objective-C to print a list of elements as unordered HTML elements. For ex - [@"a--b-c---d" htmlList: @"--"] returns @ "ab-c-d" the "--" is the delimiter to seperate the string of elements. I have used NSSArray to store the input string and function componentsSeperatedByString:@"--" to get the elements. How do I go ahead in adding the HTML tags li and /li between elements and ul and /ul at the end of the entire list? Please help, Im a beginner in objective -C

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  • J2ObjC : l'outil de portage de Java vers Objective-C de Google vient d'être mis en ligne, il est open-source

    Google sort J2ObjC un outil open source pour la conversion du code Java en Objective-C Bonne nouvelle pour les développeurs Java qui souhaitent cibler iOS sans toutefois se mettre à l'Objective-C. Google vient de publier sur son blog dédié aux outils open source une application pour la conversion du code Java en code Objective-C. Le projet J2ObjC a pour objectif de permettre aux développeurs de partager facilement du code qui n'est pas utilisé pour l'interface utilisateur (logique métier, accès aux données, etc.) pour les applications Android, les applications Web (qui utilisent le serveur GWT) avec iOS. J2ObjC convertit les classes Java en classes Objective-C qui u...

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  • Obj-C component-based game architecture and message forwarding

    - by WanderWeird
    Hello, I've been trying to implement a simple component-based game object architecture using Objective-C, much along the lines of the article 'Evolve Your Hierarchy' by Mick West. To this end, I've successfully used a some ideas as outlined in the article 'Objective-C Message Forwarding' by Mike Ash, that is to say using the -(id)forwardingTargetForSelector: method. The basic setup is I have a container GameObject class, that contains three instances of component classes as instance variables: GCPositioning, GCRigidBody, and GCRendering. The -(id)forwardingTargetForSelector: method returns whichever component will respond to the relevant selector, determined using the -(BOOL)respondsToSelector: method. All this, in a way, works like a charm: I can call a method on the GameObject instance of which the implementation is found in one of the components, and it works. Of course, the problem is that the compiler gives 'may not respond to ...' warnings for each call. Now, my question is, how do I avoid this? And specifically regarding the fact that the point is that each instance of GameObject will have a different set of components? Maybe a way to register methods with the container objects, on a object per object basis? Such as, can I create some kind of -(void)registerMethodWithGameObject: method, and how would I do that? Now, it may or may not be obvious that I'm fairly new to Cocoa and Objective-C, and just horsing around, basically, and this whole thing may be very alien here. Of course, though I would very much like to know of a solution to my specific issue, anyone who would care to explain a more elegant way of doing this would additionally be very welcome. Much appreciated, -Bastiaan

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  • Conditional macro expansion

    - by Dave DeLong
    Heads up: This is a weird question. I've got some really useful macros that I like to use to simplify some logging. For example I can do Log(@"My message with arguments: %@, %@, %@", @"arg1", @"arg2", @"arg3"), and that will get expanded into a more complex method invocation that includes things like self, _cmd, __FILE__, __LINE__, etc, so that I can easily track where things are getting logged. This works great. Now I'd like to expand my macros to not only work with Objective-C methods, but general C functions. The problem is the self and _cmd portions that are in the macro expansion. These two parameters don't exist in C functions. Ideally, I'd like to be able to use this same set of macros within C functions, but I'm running into problems. When I use (for example) my Log() macro, I get compiler warnings about self and _cmd being undeclared (which makes total sense). My first thought was to do something like the following (in my macro): if (thisFunctionIsACFunction) { DoLogging(nil, nil, format, ##__VA_ARGS__); } else { DoLogging(self, _cmd, format, ##__VA_ARGS__); } This still produces compiler warnings, since the entire if() statement is substituted in place of the macro, resulting in errors with the self and _cmd keywords (even though they will never be executed during function execution). My next thought was to do something like this (in my macro): if (thisFunctionIsACFunction) { #define SELF nil #define CMD nil } else { #define SELF self #define CMD _cmd } DoLogging(SELF, CMD, format, ##__VA_ARGS__); That doesn't work, unfortunately. I get "error: '#' is not followed by a macro parameter" on my first #define. My other thought was to create a second set of macros, specifically for use in C functions. This reeks of a bad code smell, and I really don't want to do this. Is there some way I can use the same set of macros from within both Objective-C methods and C functions, and only reference self and _cmd if the macro is in an Objective-C method?

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  • Exam 70-480 Study Material: Programming in HTML5 with JavaScript and CSS3

    - by Stacy Vicknair
    Here’s a list of sources of information for the different elements that comprise the 70-480 exam: General Resources http://www.w3schools.com (As pointed out in David Pallmann’s blog some of this content is unverified, but it is a decent source of information. For more about when it isn’t decent, see http://www.w3fools.com ) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/ (A guy who did a lot of what I did already, sadly I found this halfway through finishing my resources list. This list is expertly put together so I would recommend checking it out.) http://davidpallmann.blogspot.com/2012/08/microsoft-certification-exam-70-480.html http://pluralsight.com/training/Courses (Yes, this isn’t free, but if you look at the course listing there is an entire section on HTML5, CSS3 and Javascript. You can always try the trial!)   Some of the links I put below will overlap with the other resources above, but I tried to find explanations that looked beneficial to me on links outside those already mentioned.   Test Breakdown Implement and Manipulate Document Structures and Objects (24%) Create the document structure. o This objective may include but is not limited to: structure the UI by using semantic markup, including for search engines and screen readers (Section, Article, Nav, Header, Footer, and Aside); create a layout container in HTML http://www.w3schools.com/html/html5_new_elements.asp   Write code that interacts with UI controls. o This objective may include but is not limited to: programmatically add and modify HTML elements; implement media controls; implement HTML5 canvas and SVG graphics http://www.w3schools.com/html/html5_canvas.asp http://www.w3schools.com/html/html5_svg.asp   Apply styling to HTML elements programmatically. o This objective may include but is not limited to: change the location of an element; apply a transform; show and hide elements   Implement HTML5 APIs. o This objective may include but is not limited to: implement storage APIs, AppCache API, and Geolocation API http://www.w3schools.com/html/html5_geolocation.asp http://www.w3schools.com/html/html5_webstorage.asp http://www.w3schools.com/html/html5_app_cache.asp   Establish the scope of objects and variables. o This objective may include but is not limited to: define the lifetime of variables; keep objects out of the global namespace; use the “this” keyword to reference an object that fired an event; scope variables locally and globally http://robertnyman.com/2008/10/09/explaining-javascript-scope-and-closures/ http://www.quirksmode.org/js/this.html   Create and implement objects and methods. o This objective may include but is not limited to: implement native objects; create custom objects and custom properties for native objects using prototypes and functions; inherit from an object; implement native methods and create custom methods http://www.javascriptkit.com/javatutors/object.shtml http://www.crockford.com/javascript/inheritance.html http://stackoverflow.com/questions/1635116/javascript-class-method-vs-class-prototype-method http://www.javascriptkit.com/javatutors/proto.shtml     Implement Program Flow (25%) Implement program flow. o This objective may include but is not limited to: iterate across collections and array items; manage program decisions by using switch statements, if/then, and operators; evaluate expressions http://www.javascriptkit.com/jsref/looping.shtml http://www.javascriptkit.com/javatutors/varshort.shtml http://www.javascriptkit.com/javatutors/switch.shtml   Raise and handle an event. o This objective may include but is not limited to: handle common events exposed by DOM (OnBlur, OnFocus, OnClick); declare and handle bubbled events; handle an event by using an anonymous function http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html http://javascript.info/tutorial/bubbling-and-capturing   Implement exception handling. o This objective may include but is not limited to: set and respond to error codes; throw an exception; request for null checks; implement try-catch-finally blocks http://www.javascriptkit.com/javatutors/trycatch.shtml   Implement a callback. o This objective may include but is not limited to: receive messages from the HTML5 WebSocket API; use jQuery to make an AJAX call; wire up an event; implement a callback by using anonymous functions; handle the “this” pointer http://www.w3.org/TR/2011/WD-websockets-20110419/ http://www.html5rocks.com/en/tutorials/websockets/basics/ http://api.jquery.com/jQuery.ajax/   Create a web worker process. o This objective may include but is not limited to: start and stop a web worker; pass data to a web worker; configure timeouts and intervals on the web worker; register an event listener for the web worker; limitations of a web worker https://developer.mozilla.org/en-US/docs/DOM/Using_web_workers http://www.html5rocks.com/en/tutorials/workers/basics/   Access and Secure Data (26%) Validate user input by using HTML5 elements. o This objective may include but is not limited to: choose the appropriate controls based on requirements; implement HTML input types and content attributes (for example, required) to collect user input http://diveintohtml5.info/forms.html   Validate user input by using JavaScript. o This objective may include but is not limited to: evaluate a regular expression to validate the input format; validate that you are getting the right kind of data type by using built-in functions; prevent code injection http://www.regular-expressions.info/javascript.html http://msdn.microsoft.com/en-us/library/66ztdbe6(v=vs.94).aspx https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/typeof http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://stackoverflow.com/questions/942011/how-to-prevent-javascript-injection-attacks-within-user-generated-html   Consume data. o This objective may include but is not limited to: consume JSON and XML data; retrieve data by using web services; load data or get data from other sources by using XMLHTTPRequest http://www.erichynds.com/jquery/working-with-xml-jquery-and-javascript/ http://www.webdevstuff.com/86/javascript-xmlhttprequest-object.html http://www.json.org/ http://stackoverflow.com/questions/4935632/how-to-parse-json-in-javascript   Serialize, deserialize, and transmit data. o This objective may include but is not limited to: binary data; text data (JSON, XML); implement the jQuery serialize method; Form.Submit; parse data; send data by using XMLHTTPRequest; sanitize input by using URI/form encoding http://api.jquery.com/serialize/ http://www.javascript-coder.com/javascript-form/javascript-form-submit.phtml http://stackoverflow.com/questions/327685/is-there-a-way-to-read-binary-data-into-javascript https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/encodeURI     Use CSS3 in Applications (25%) Style HTML text properties. o This objective may include but is not limited to: apply styles to text appearance (color, bold, italics); apply styles to text font (WOFF and @font-face, size); apply styles to text alignment, spacing, and indentation; apply styles to text hyphenation; apply styles for a text drop shadow http://www.w3schools.com/css/css_text.asp http://www.w3schools.com/css/css_font.asp http://nicewebtype.com/notes/2009/10/30/how-to-use-css-font-face/ http://webdesign.about.com/od/beginningcss/p/aacss5text.htm http://www.w3.org/TR/css3-text/ http://www.css3.info/preview/box-shadow/   Style HTML box properties. o This objective may include but is not limited to: apply styles to alter appearance attributes (size, border and rounding border corners, outline, padding, margin); apply styles to alter graphic effects (transparency, opacity, background image, gradients, shadow, clipping); apply styles to establish and change an element’s position (static, relative, absolute, fixed) http://net.tutsplus.com/tutorials/html-css-techniques/10-css3-properties-you-need-to-be-familiar-with/ http://www.w3schools.com/css/css_image_transparency.asp http://www.w3schools.com/cssref/pr_background-image.asp http://ie.microsoft.com/testdrive/graphics/cssgradientbackgroundmaker/default.html http://www.w3.org/TR/CSS21/visufx.html http://www.barelyfitz.com/screencast/html-training/css/positioning/ http://davidwalsh.name/css-fixed-position   Create a flexible content layout. o This objective may include but is not limited to: implement a layout using a flexible box model; implement a layout using multi-column; implement a layout using position floating and exclusions; implement a layout using grid alignment; implement a layout using regions, grouping, and nesting http://www.html5rocks.com/en/tutorials/flexbox/quick/ http://www.css3.info/preview/multi-column-layout/ http://msdn.microsoft.com/en-us/library/ie/hh673558(v=vs.85).aspx http://dev.w3.org/csswg/css3-grid-layout/ http://dev.w3.org/csswg/css3-regions/   Create an animated and adaptive UI. o This objective may include but is not limited to: animate objects by applying CSS transitions; apply 3-D and 2-D transformations; adjust UI based on media queries (device adaptations for output formats, displays, and representations); hide or disable controls http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Find elements by using CSS selectors and jQuery. o This objective may include but is not limited to: choose the correct selector to reference an element; define element, style, and attribute selectors; find elements by using pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Structure a CSS file by using CSS selectors. o This objective may include but is not limited to: reference elements correctly; implement inheritance; override inheritance by using !important; style an element based on pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Technorati Tags: 70-480,CSS3,HTML5,HTML,CSS,JavaScript,Certification

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  • Issit possible to load a UIVIewcontroller from uiview of another UIViewController

    - by chako89
    Guys, need your advise here. I have: an UIViewController A UIView B: I added subview which is a UIView to the UIViewController A an UIViewController C What I did is: in UIViewController A's viewDidLoad's method, I call this: UIView *subviewB = [[Subview alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [subviewB subviewBMethod]; // [self.view addSubview:rsubviewB]; SubviewBMethod code is to create an view, inside this view have a button. Once this button is clicked, it will change to UIViewController C. I tried this: [self presentModalViewController:self.UIViewControllerC animated:YES]; And I got this error message: warning: incompatible Objective-C types 'struct UIViewControllerC *', expected 'struct UIViewController *' when passing argument 1 of 'presentModalViewController:animated:' from distinct Objective-C type When I run the app, it terminates immediately when I click the button, I opened the console bug, there is no any error message. My method must be wrong, thus my question is: Issit possible to load a UIVIewcontroller from uiview of another UIViewController? If: Yes: How to do it? No: What should I do? THank you =)

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  • Compiler warning when passing NSError ** as a method parameter

    - by splicer
    I've been scratching my head about this for the last 4 hours, trying out all kinds of little experiments, but I can't seem to figure out what's going wrong. Could this be a compiler bug? Test.m: - (id)initWithContentsOfURL:(NSURL *)aURL error:(NSError **)error { if (!(self = [super init])) { return nil; } return self; } main.m: NSError *error; Test *t = [[Test alloc] initWithContentsOfURL:[NSURL fileURLWithPath:@"/"] error:&error]; Here's the compiler warning (from main.m): warning: incompatible Objective-C types 'struct NSError **', expected 'struct NSDictionary **' when passing argument 2 of 'initWithContentsOfURL:error:' from distinct Objective-C type I'm using the latest versions of Xcode and Snow Leopard.

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  • 0 not a valid FILE* when provided as a template argument

    - by Seva Alekseyev
    The following code #include <stdio.h> template <typename T, T v> class Tem { T t; Tem() { t = v; } }; typedef Tem<FILE*,NULL> TemFile; when compiled in a .mm file (Objective C++) by Xcode on MacOS X, throws the following error: error: could not convert template argument '0' to 'FILE*'. What's going on, please? The code in question compiled fine under MSVC. Since when is the 0 constant not a valid pointer to anything? Is this an artifact of Objective C++ (as opposed to vanilla C++)?

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  • sproutcore or cappucino for web app development?

    - by swami
    I recently found out about the sproutcore and capuccino frameworks for web app development as proper MVC approach to creating Desktop-like applications. As far as I could understand, the main difference between the two frameworks is that Cappucino abstracts away the HTML+CSS+Javascript to Objective-J - a new programming language developed be the creators of Capuccino that adds OO capabilities to Javascript, whereas Sproutcore uses HTML5,CSS,Javascript. After lots of pondering, I thought it's probably best to go with technologies we know, so I downloaded the Sproutcore tools and did the tutorials, and I have to say I was very impressed. Just the kind of thing I was looking for, for organizing a complex web app. However, I just stumbled across the following link: http://charlesjolley.sys-con.com/node/1341228 in which Charles Jolley (the creator of Sproutcore) syas that he's tired of waiting for the HTML5 and ECMAScript5 specs to get finalized, and announces that from version 1.1 onwards they will be switching to Objective-J ! So now the question is - what will actually differentiate Sproutcore and Capuccino - and which one should I choose now? Kind Regards Swami

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  • Best compiled language for Mac OS X and Linux compatibility

    - by corydoras
    We need to write some software that will compile and run on both an Mac OS X server and Ubuntu. We would love to use Objective-C with all of its Cocoa goodness, however the GNUstep implementations of the parts we are using are broken (in the latest Ubuntu package anyway.) In light of this should we use C++ (I would really rather not), C or something else that we have not thought of? It is a server/back-end process that is very resource intensive, Java and other interpreted versions of this software perform much worse than the Objective-C proof of concept we have written, hence we now wish to re-write in a "compiled[1]" language. (NB: Some people might consider this subjective, however at the end of the day we do need to get a job done, there has to be a reasonably appropriate correct answer here). [1] Compiled to native CPU instructions, not compiled into "byte codes" that then have to be run by an interpreter.

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  • Interoperability between two AES algorithms

    - by lpfavreau
    Hello, I'm new to cryptography and I'm building some test applications to try and understand the basics of it. I'm not trying to build the algorithms from scratch but I'm trying to make two different AES-256 implementation talk to each other. I've got a database that was populated with this Javascript implementation stored in Base64. Now, I'm trying to get an Objective-C method to decrypt its content but I'm a little lost as to where the differences in the implementations are. I'm able to encrypt/decrypt in Javascript and I'm able to encrypt/decrypt in Cocoa but cannot make a string encrypted in Javascript decrypted in Cocoa or vice-versa. I'm guessing it's related to the initialization vector, nonce, counter mode of operation or all of these, which quite frankly, doesn't speak to me at the moment. Here's what I'm using in Objective-C, adapted mainly from this and this: @implementation NSString (Crypto) - (NSString *)encryptAES256:(NSString *)key { NSData *input = [self dataUsingEncoding: NSUTF8StringEncoding]; NSData *output = [NSString cryptoAES256:input key:key doEncrypt:TRUE]; return [Base64 encode:output]; } - (NSString *)decryptAES256:(NSString *)key { NSData *input = [Base64 decode:self]; NSData *output = [NSString cryptoAES256:input key:key doEncrypt:FALSE]; return [[[NSString alloc] initWithData:output encoding:NSUTF8StringEncoding] autorelease]; } + (NSData *)cryptoAES256:(NSData *)input key:(NSString *)key doEncrypt:(BOOL)doEncrypt { // 'key' should be 32 bytes for AES256, will be null-padded otherwise char keyPtr[kCCKeySizeAES256 + 1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [input length]; // See the doc: For block ciphers, the output size will always be less than or // equal to the input size plus the size of one block. // That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void* buffer = malloc(bufferSize); size_t numBytesCrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(doEncrypt ? kCCEncrypt : kCCDecrypt, kCCAlgorithmAES128, kCCOptionECBMode | kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, nil, // initialization vector (optional) [input bytes], dataLength, // input buffer, bufferSize, // output &numBytesCrypted ); if (cryptStatus == kCCSuccess) { // the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesCrypted]; } free(buffer); // free the buffer; return nil; } @end Of course, the input is Base64 decoded beforehand. I see that each encryption with the same key and same content in Javascript gives a different encrypted string, which is not the case with the Objective-C implementation that always give the same encrypted string. I've read the answers of this post and it makes me believe I'm right about something along the lines of vector initialization but I'd need your help to pinpoint what's going on exactly. Thank you!

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  • Why "cannot use an object as a parameter to a method"?

    - by Martin
    I have the following ViewController class #import <UIKit/UIKit.h> @interface SampleViewController : UIViewController { IBOutlet UITextField *field1; } @property (nonatomic, retain) UITextField *field1; - (IBAction) method1:(id)sender; @end When I change the method1:(id)sender to method1:(UITextField)sender, I get the error "Cannot use an object as a parameter to a method". I searched and found this post which says "it [using an object as a method parameter] is not a good idea in Objective-C because Objective-C does not allow statically allocated object". Can anyone point out where I can find a more detailed explanation for this? Thank you.

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  • How can an animator do animation targeted for the iPhone

    - by teepusink
    Hi, I'm working with an animator for the iPhone. The animator I'm working with isn't a programmer and has a background in Flash. (right now she's doing the animation in Flash and I need to convert to Objective C). For some it's ok because I can just use image frames, but there are more complex animation that would take longer for me to convert to Objective C. Is there any tools out there that can help the work flow easier? Just trying to find a way so I can just take the animation and stick it into the project. Thanks, Tee

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  • Autorelease for CGMutablePathRef?

    - by huggie
    Hi, I am developing for iphone. I want to creating a mutable path via CGPathCreateMutable(), and I want to return it out of the function which creates it. I'm suppose to call a CGPathRelease() when I'm done with it. But since I'm returning it I wish to autorelease it. Since Quartz path is a C code (and doesn't look like an objective C object), is it correct that I cannot call autorelease on it? Edit: For others who stumble upon this question, the below advise is for C functions returning Core foundation objects only. For objective C methods returning Core foundation objects, see http://stackoverflow.com/questions/2901942/ownership-regarding-to-returned-quartz-objects

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  • How to set up a has-many relationship in Cocoa?

    - by SphereCat1
    I'm building a (very) simple FTP app in Cocoa, and I need to store information on the different types of servers that are supported. So, I've created a ServerType class, which stores all of the relevant information about a single type of server. I then have a ServerTypes class which is designed to manage all of the ServerType classes that are created. My question is how to set up the relationship between the two objects. Is there a preferred method to do so? Also, since Objective-C doesn't support non-instance classes, where should I create an instance of ServerTypes that will have to be used throughout the entire program? Or is there a better way to do that? I need it to be KVC compliant so That I can bind one of the ServerType properties to an NSPopupBox. Sorry about the large volume of questions, I'm fairly new to Cocoa and Objective-C. If you need to see code, just ask and I'll be happy to add some. :) SphereCat1

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  • Ownership regarding to returned Quartz objects

    - by huggie
    I have recently asked about autoreleasing a returned quartz object: http://stackoverflow.com/questions/2819548/autorelease-for-cgmutablepathref Dave DeLong answered my question that there is no autorelease for quartz (or any NS foundation objects) and I should use the Create Rule. However the naming convention on the document says, The Core Foundation naming conventions, in particular use of the word “create”, only apply to C functions that return Core Foundation objects. Naming conventions for Objective-C methods are governed by the Cocoa conventions, irrespective of whether the method returns a Core Foundation or Cocoa object. By this account since my function is a message in an objective C object it doesn't seem proper to name it createSomething. I still want to return this object. What's the best way to approach this? Should I use the Get Rule and then have the caller explicitly retain it? But this is not within Cocoa convention. What's the proper way to handle this?

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  • iPhone c++ development / compiler on a non-Mac PC? (Windows? Linux?)

    - by Ehrann Mehdan
    According to the (in)famous iPhone Developer Program License Agreement change 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). So it is allowed to develop iPhone apps using C++ My questions Is there a compiler / IDE for developing iPhone apps using C++? Is that compiler / IDE available on non Mac environments? (Windows? Linux?) If not, why? I mean an eclipse C++ plugin for iPhone development will be quite popular, or is there already any serious attempt to do that?

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