Search Results

Search found 3637 results on 146 pages for 'reactive cocoa'.

Page 45/146 | < Previous Page | 41 42 43 44 45 46 47 48 49 50 51 52  | Next Page >

  • xcode global variables

    - by Apache
    hi experts, how to get xcode variables result from one view controller to another view controller, actually in one view controller i called web services to get userID which is declare as NSString, and in another view controller i want to display the userID which is retrieve from previous view controller, so how this can be done thanks

    Read the article

  • Changing email of a contact in address book

    - by David
    Hey guys, I want to change the email of a contact in address book. my code is as follow. but somehow it doesnt work. do you know why? - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { CFErrorRef anError = NULL; ABMultiValueRef email = ABMultiValueCreateMutable(kABMultiStringPropertyType); NSString *personEmail = [conversationHistory getReceiver]; ABRecordSetValue(person, kABPersonEmailProperty, email, &anError); CFRelease(email); [self dismissModalViewControllerAnimated:YES]; return NO; }

    Read the article

  • UINavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

    Read the article

  • NSThread with class method?

    - by Jeroen Sterckx
    Is it possible to run a class method (starting with a '+') in a separate thread? Normally I call the method like [myClass myController]; I tried [NSThread detachNewThreadSelector:myController toTarget:myClass withObject:nil]; without success.

    Read the article

  • using objc_msgSend to call a Objective C function with named arguments

    - by Markus Pilman
    Hi all, I want to add scripting support for an Objective-C project using the objc runtime. Now I face the problem, that I don't have a clue, how I should call an Objective-C method which takes several named arguments. So for example the following objective-c call [object foo:bar]; could be called from C with: objc_msgSend(object, sel_getUid("foo:"), bar); But how would I do something similar for the method call: [object foo:var bar:var2 err:errVar]; ?? Best Markus

    Read the article

  • iPhone SDK: Transparent tableviewcell isn't transparent?

    - by Harkonian
    I have a UITableViewController that has a background image. I am setting the image for the tableview like this: [self.view setBackgroundColor: [UIColor colorWithPatternImage: [UIImage imageWithContentsOfFile: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: @"background1.jpg"]]]]; The problem is, each of my custom tableview cells get the same background image--it's repeated in each cell. As a test, I tried making everything in my cell transparent with an alpha of 0.0, but even then although I can't see any of the labels in each cell, I still see the background image repeated in each cell: cell.backgroundColor = [UIColor clearColor]; cell.contentView.backgroundColor = [UIColor clearColor]; cell.contentView.alpha = 0.0; cell.alpha = 0.0; Any suggestions on how to get my table's background image to stop repeating in each cell would be appreciated!

    Read the article

  • iPhone UISlider with two thumbs/indicators?

    - by ChrisW
    Is anyone aware of a version of the iPhone UISlider control with two thumbs? I need a control that will allow specifying a range of values. The UISlider API docs would imply this isn't possible with the standard control, so I was wondering if anyone had a solution for this (or had solved it themselves).

    Read the article

  • UIToolbar above UIWebView inside UIScrollView

    - by Nick VanderPyle
    I'd like to display a toolbar above a UIWebView but hide the toolbar until the person "pulls it down". The same functionality can be seen in Safari on the iPhone. When the page loads, the toolbar containing the address is hidden. You must pull it down. In Safari it's possible to scroll up and eventually see the toolbar or scroll down through the page contents. I've tried placing a UIToolbar and UIWebView inside a UIScrollView but it didn't work. I've tried setting the UIScrollView to the size of the toolbar and webview combined, but that didn't work. - (void)viewDidLoad{ CGSize size = CGSizeMake(webView.frame.size.width, toolBar.frame.size.height + webView.frame.size.height); [scrollView setContentSize:size]; } How should I go about doing this?

    Read the article

  • UiPickerView change font color according data

    - by Fulkron
    I'm using a pickerView with multiple components related to several fields in a Database (CoreData). Is it possible to change the fontcolor for a specific component according the presence of data in the DB ? For example the field in the DB is null the component font color should be RED otherwise black. Any help will be appreciated ! Dario ================== Thanks Kenny, I have to apply to a single UIPicker only. So I', returning the view parametere (without modificatiosn). The result is all the pickers show empty rows. Thanks for help ! Here you will find the code fragment: - (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view { if (pickerView == tipoPk){ UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 100,30)]; label.textColor = [UIColor redColor]; switch (component) { case PK_Tipo: label.text = [tipoArray objectAtIndex:row]]; break; case PK_Settore: label.text = [settoreArray objectAtIndex:row]]; break; default: break; } return label; } else { return view; // <==== return view for non related pickerviews , but no rows shown } }

    Read the article

  • Drawing scaled emoji icons on iOS

    - by Eimantas
    I'm trying to implement my own emoji icon keyboard and have some problems. I'm trying to draw emoji icons at the same size as on native iOS emoji keyboard, but when doing simple drawing (standard unicode characters like "\ue415") icons always appear at original size. When trying to increase the font - emoji icons stay of the same size. When applying CGAffineTransform for scaling - drawn icons are bigger, but pixelated and blurred. How should I go about drawing emoji icons bigger, but sharper?

    Read the article

  • Create new UIImage by adding shadow to existing UIImage

    - by Tom Irving
    I've taken a look at this question: http://stackoverflow.com/questions/962827/uiimage-shadow But the accepted answer didn't work for me. What I'm trying to do is take a UIImage and add a shadow to it, then return a whole new UIImage, shadow and all. This is what I'm trying: - (UIImage*)imageWithShadow { CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height + 1, CGImageGetBitsPerComponent(self.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colourSpace); CGContextSetShadow(shadowContext, CGSizeMake(0, -1), 1); CGContextDrawImage(shadowContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage); CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext); CGContextRelease(shadowContext); UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage]; CGImageRelease(shadowedCGImage); return shadowedImage; } The result is that I get exactly the same image as before I put it through this method. I am doing this the correct way, or is there something obvious I'm missing?

    Read the article

  • NSCollectionView subclass doesn't call drawRect during drag session despite setNeedsDisplay

    - by Alain Vitry
    Greetings, I am puzzled as to how and when drawRect is supposed to be called in a NSCollectionView subclass. I implement drag and drop operation in order to move NSCollectionViewItems within the collection, and would like to draw a visual indication of where the drop would end. The subclass does not call drawRect during the drag session. (It does during scroll) Is this the intended operation ? Any hint on how to implement this behavior properly are welcome. A full xcode project of the following code is available at: http://babouk.ovh.org/dload/MyCollectionView.zip Best regards Code sample: @interface CollectionViewAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; NSMutableArray *collectionContent; } /* properties declaration */ /* KVC compliance declarations */ @end @interface MyCollectionView : NSCollectionView @end @interface ItemModel { NSString *name; } @property (copy) NSString *name; @end @implementation MyCollectionView - (void)drawRect:(NSRect)rect { NSLog(@"DrawRect"); } - (void)mouseDragged:(NSEvent *)aEvent { NSPoint localPoint = [self convertPoint:[aEvent locationInWindow] fromView:nil]; [self dragImage:[NSImage imageNamed:@"Move.png"] at:localPoint offset:NSZeroSize event:aEvent pasteboard:nil source:self slideBack:NO]; } - (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender { return YES; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { return NSDragOperationEvery; } - (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender { [self setNeedsDisplay:YES]; return NSDragOperationEvery; } - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal { return NSDragOperationEvery; } - (void)mouseDown:(NSEvent *)theEvent { } @end @implementation CollectionViewAppDelegate @synthesize window, collectionContent, collectionView; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSMutableArray *data = [[NSMutableArray alloc] init]; /* Fill in data */ [self setCollectionContent:data]; [data release]; } /* dealloc */ /* KVC implementation */ @end @implementation ItemModel @synthesize name; /* dealloc */ @end

    Read the article

  • cannot convert 'b2PolygonShape' to 'objc_object*' in argument passing

    - by GONeale
    Hey there, I am not sure if many of you are familiar with the box2d physics engine, but I am using it within cocos2d and objective c. This more or less could be a general objective-c question though, I am performing this: NSMutableArray *allShapes = [[NSMutableArray array] retain]; b2PolygonShape shape; .. .. [allShapes addObject:shape]; and receiving this error on the addObject definition on build: cannot convert 'b2PolygonShape' to 'objc_object*' in argument passing So more or less I guess I want to know how to add a b2PolygonShape to a mutable array. b2PolygonShape appears to just be a class, not a struct or anything like that. The closest thing I could find on google to which I think could do this is described as 'encapsulating the b2PolygonShape as an NSObject and then add that to the array', but not sure the best way to do this, however I would have thought this object should add using addObject, as some of my other instantiated class objects add to arrays fine. Is this all because b2PolygonShape does not inherit NSObject at it's root? Thanks

    Read the article

  • Changing UIImageView animation speed

    - by Nikolas Stephan
    I am using the UIImageView to animate a bunch of images. I know that I can change the speed by altering animationDuration, but that doesn't seem to take effect until the animation is restarted. My problem is that beside not really wanting to have to restart the animation as this limits me to only being able to change the speed once per cycle, there also doesn't seem to be a way to find out what frame is currently being shown and I would therefore have to rely on a timer to "guess" which one it is. So my question is whether there is a way to change the speed without restarting the animation and if not is there some way I could avoid the aforementioned problem? I'm not too keen to write my own animation class, but may end up having to if there isn't a nicer solution.

    Read the article

  • Suggestion for dragster/dropzone like dock menu

    - by Ger Teunis
    I'd like to create a dragster/dropzone like dock menu. Looks a bit like a stack with a nsview in it. After a lot if documentation searching and googling I've found a way to determine a dock icon's location. (http://cocoadev.com/forums/comments.php?DiscussionID=1431) Is nzbdrop creating a view which just looks like an stack to display it's menu or is there a better way of creating this? Additional info: I'm not looking for the drop like functionality just the nice way the DropBox window is displayed as an bubble/stack menu on top of it's app icon.

    Read the article

  • NSMutableDictionary is being treated as an NSDictionary

    - by Marc Gelfo
    Hi, I have a simple class with an NSMutableDictionary member variable. However, when I call setObject:forKey I get an error ('mutating method sent to immutable object'). The source of the problem is obvious from the debugger -- my NSMutableDictionary is actually of type NSDictionary. I must be missing something incredibly simple but can't seem to fix it. Here is the relevant code: // Model.h @interface Model : NSObject { NSMutableDictionary *piers; } @property (nonatomic,retain) NSMutableDictionary *piers; @end // Model.m @implementation Model @synthesize piers; -(id) init { if (self = [super init]) { self.piers = [[NSMutableDictionary alloc] initWithCapacity:2]; [self createModel]; } return self; } -(void) createModel { [piers setObject:@"happy" forKey:@"foobar"]; } @end If I put a breakpoint anywhere in the code and investigate self.piers, it is of type NSDictionary. What am I missing so that it is treated as an NSMutableDictionary instead? Thanks!

    Read the article

  • Does iPhone support "greying out" inactive controls?

    - by iter
    I have a control that goes inactive under some conditions in my iPhone app. I can [setUserInteractionEnabled: NO] on it and it doesn't respond to touches. Its appearance does not change however. Other environments I am familiar with "grey out" inactive controls. I wonder what is the idiomatic way to hint to the user that the control is inactive.

    Read the article

  • HTTP POST to Imageshack

    - by Brandon Schlenker
    I am currently uploading images to my server via HTTP POST. Everything works fine using the code below. NSString *UDID = md5([UIDevice currentDevice].uniqueIdentifier); NSString *filename = [NSString stringWithFormat:@"%@-%@", UDID, [NSDate date]]; NSString *urlString = @"http://taptation.com/stationary_data/index.php"; request= [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *boundary = @"---------------------------14737809831466499882746641449"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *postbody = [NSMutableData data]; [postbody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.jpg\"\r\n", filename] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[NSData dataWithData:imageData]]; [postbody appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:postbody]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSLog(returnString); However, when I try to convert this to work with Image Shacks XML API, it doesn't return anything. The directions from ImageShack are below. Send the following variables via POST to imageshack. us /index.php fileupload; (the image) xml = "yes"; (specifies the return of XML) cookie; (registration code, optional) Does anyone know where I should go from here?

    Read the article

  • How to display user location in mapkit?

    - by 4thSpace
    I'd like to display the blue pulsing dot for a user's location. I'm doing this: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ //some other stuff here [self.mapView setShowsUserLocation:YES]; } But I eventually get -[MKUserLocation establishment]: unrecognized selector sent to instance 0x125e90 Should I be doing this some other way?

    Read the article

  • How to stop UITableView moveRowAtIndexPath from leaving blank rows upon reordering

    - by coneybeare
    I am having an issue where in reordering my UITableViewCells, the tableView is not scrolling with the cell. Only a blank row appears and any subsequent scrolling gets an Array out of bounds error without any of my code in the Stack Trace. Here is a quick video of the problem. Here is the relevant code: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return indexPath.section == 1; } - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { BOOL ret = indexPath.section == 1 && indexPath.row < self.count; DebugLog(@"canMoveRowAtIndexPath: %d:%d %@", indexPath.section, indexPath.row, (ret ? @"YES" : @"NO")); return ret; } - (void)delayedUpdateCellBackgroundPositionsForTableView:(UITableView *)tableView { [self performSelectorOnMainThread:@selector(updateCellBackgroundPositionsForTableView:) withObject:tableView waitUntilDone:NO]; } - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { if (fromIndexPath.row == toIndexPath.row) return; DebugLog(@"Moved audio from %d:%d to %d:%d", fromIndexPath.section, fromIndexPath.row, toIndexPath.section, toIndexPath.row); NSMutableArray *audio = [self.items objectAtIndex:fromIndexPath.section]; [audio exchangeObjectAtIndex:fromIndexPath.row withObjectAtIndex:toIndexPath.row]; [self performSelector:@selector(delayedUpdateCellBackgroundPositionsForTableView:) withObject:tableView afterDelay:kDefaultAnimationDuration/3]; } And here is the generated Stack Trace of the crash: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: iPhone Simulator 3.2 (193.3), iPhone OS 3.0 (7A341) *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray removeObjectsInRange:]: index (6) beyond bounds (6)' Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 CoreFoundation 0x302ac924 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 4 1 libobjc.A.dylib 0x93cb2509 objc_exception_throw + 56 2 CoreFoundation 0x3028e5fb +[NSException raise:format:arguments:] + 155 3 CoreFoundation 0x3028e55a +[NSException raise:format:] + 58 4 Foundation 0x305684e9 _NSArrayRaiseBoundException + 121 5 Foundation 0x30553a6e -[NSCFArray removeObjectsInRange:] + 142 6 UIKit 0x30950105 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 862 7 UIKit 0x30947715 -[UITableView layoutSubviews] + 250 8 QuartzCore 0x0090bd94 -[CALayer layoutSublayers] + 78 9 QuartzCore 0x0090bb55 CALayerLayoutIfNeeded + 229 10 QuartzCore 0x0090b3ae CA::Context::commit_transaction(CA::Transaction*) + 302 11 QuartzCore 0x0090b022 CA::Transaction::commit() + 292 12 QuartzCore 0x009132e0 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 84 13 CoreFoundation 0x30245c32 __CFRunLoopDoObservers + 594 14 CoreFoundation 0x3024503f CFRunLoopRunSpecific + 2575 15 CoreFoundation 0x30244628 CFRunLoopRunInMode + 88 16 GraphicsServices 0x32044c31 GSEventRunModal + 217 17 GraphicsServices 0x32044cf6 GSEventRun + 115 18 UIKit 0x309021ee UIApplicationMain + 1157 19 XXXXXXXX 0x0000278a main + 104 (main.m:12) 20 XXXXXXXX 0x000026f6 start + 54 NOte that the array out of bounds length is not the length of my elements (I have 9), but always something smaller. I have been trying to solve this for many hours days without avail… any ideas? UPDATE: More code as requested In my delegate: - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleNone; } - (NSIndexPath *)tableView:(UITableView *)tableView targetIndexPathForMoveFromRowAtIndexPath:(NSIndexPath *)sourceIndexPath toProposedIndexPath:(NSIndexPath *)proposedDestinationIndexPath { int count = [(UAPlaylistEditDataSource *)self.dataSource count]; if (proposedDestinationIndexPath.section == 0) { return [NSIndexPath indexPathForRow:0 inSection:sourceIndexPath.section]; }else if (proposedDestinationIndexPath.row >= count) { return [NSIndexPath indexPathForRow:count-1 inSection:sourceIndexPath.section]; } return proposedDestinationIndexPath; } …thats about it. I am using the three20 framework and I have not had any issues with reordering till now. The problem is also not in the updateCellBackgroundPositionsForTableView: method as it still crashes when this is commented out.

    Read the article

  • Create hyperlink to some text in NSTextView

    - by regulus6633
    I can create a hyperlink to some url in an NSTextView using the "Link Panel". Or I can add a link manually using the NSLinkAttributeName attribute of NSAttributedString. I don't want to make a hyperlink to some external url though, I want to be able to create a hyperlink to some text within the NSTextView. Do you know how in Pages you can set some text as a Bookmark, and then you can make a hyperlink to that bookmark? Any ideas or examples of how to go about that?

    Read the article

  • NSFileManager - Copying Files at Startup

    - by David Schiefer
    Hi, I need to copy a few sample files from my app's resource folder and place them in my app's document folder. I came up with the attached code, it compiles fine but it doesn't work. All the directories I refer to do exist. I'm not quite sure what I am doing wrong, could someone point me in the right direction please? NSFileManager*manager = [NSFileManager defaultManager]; NSString*dirToCopyTo = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSString*path = [[NSBundle mainBundle] resourcePath]; NSString*dirToCopyFrom = [path stringByAppendingPathComponent:@"Samples"]; NSError*error; NSArray*files = [manager contentsOfDirectoryAtPath:dirToCopyTo error:nil]; for (NSString *file in files) { [manager copyItemAtPath:[dirToCopyFrom stringByAppendingPathComponent:file] toPath:dirToCopyTo error:&error]; if (error) { NSLog(@"%@",[error localizedDescription]); } }

    Read the article

  • UIWebView leak? Can someone confirm?

    - by Shaggy Frog
    I was leak-testing my current project and I'm stumped. I've been browsing like crazy and tried everything except chicken sacrifice. I just created a tiny toy project app from scratch and I can duplicate the leak in there. So either UIWebView has a leak or I'm doing something really silly. Essentially, it boils down to a loadRequest: call to a UIWebView object, given an URLRequest built from an NSURL which references a file URL, for a file in the app bundle, which lives inside a folder that Xcode is including by reference. Phew. The leak is intermittent but still happens ~75% of the time (in about 20 tests it happened about 15 times). It only happens on the device -- this does not leak in the simulator. I am testing targeting both iPhone OS 3.1.2 and 3.1.3, on an original (1st Gen) iPod Touch that is using iPhone OS 3.1.3. To reproduce, just create a project from scratch. Add a UIWebView to the RootViewController's .xib, hook it up via IBOutlet. In the Finder, create a folder named "html" inside your project's folder. Inside that folder, create a file named "dummy.html" that has the word "Test" in it. (Does not need to be valid HTML.) Then add the html folder to your project in Xcode by choosing "Create Folder References for any added folders" Add the following to viewDidLoad NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; NSString* filePath = [[resourcePath stringByAppendingPathComponent:@"html"] stringByAppendingPathComponent:@"dummy.html"]; NSURL* url = [[NSURL alloc] initFileURLWithPath:filePath]; NSURLRequest* request = [NSURLRequest requestWithURL:url]; // <-- this creates the leak! [browserView loadRequest:request]; [url release]; I've tried everything from setting delegate for the UIWebView and implementing UIWebViewDelegate, to not setting a delegate in IB, to not setting a delegate in IB and explicitly setting the web view's delegate property to nil, to using alloc/init instead of getting autoreleased NSURLRequests (and/or NSURLs)... I tried the answer to a similar question (setting the shared URL cache to empty) and that did not help. Can anyone help?

    Read the article

  • How do I keep music playing after the user presses the hold button on the iPhone?

    - by Carlos Vargas
    Hey guys how can I make an app keep playing an mp3 after pressed the hold/power button. Here is the code I use for preparing the AVAudioPlayer: - (void)PrepareAudio:(int)index { NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"%@",[_Audio objectAtIndex:Game]] ofType:@"mp3"]; NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; MusicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: newURL error: nil]; [newURL release]; [MusicPlayer setVolume: 1.5]; } And this is the code when I press the button play: - (IBAction)PushPlay: (id)sender { if(!MusicPlayer.playing) [MusicPlayer play]; } Best Regards Carlos Vargas

    Read the article

< Previous Page | 41 42 43 44 45 46 47 48 49 50 51 52  | Next Page >