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  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

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  • Ubuntu 12.04 still slow at mounting internal filesystem

    - by Matthew Goson
    I'm using Toshiba laptop with this configuration: - CPU: Core i5, 2.4GHz - RAM: 4GB - Graphics card: Intel - Hard disk: 500GB SATA I installed Ubuntu 12.04 64bit and got the same issue with this guy Very slow boot due to mounting filesytem, I tried all suggestions there but the slow boot issue still here. Here's a part of my dmesg: [ 2.041015] usbhid: USB HID core driver [ 2.101378] usb 1-1.6: new full-speed USB device number 5 using ehci_hcd [ 2.137980] atl1c 0000:04:00.0: version 1.0.1.0-NAPI [ 2.779080] EXT4-fs (sda2): mounted filesystem with ordered data mode. Opts: (null) [ 22.822597] udevd[381]: starting version 175 [ 22.837954] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 22.850837] lp: driver loaded but no devices found [ 23.003822] Adding 7079096k swap on /dev/sda7. Priority:-1 extents:1 across:7079096k [ 23.407915] mei: module is from the staging directory, the quality is unknown, you have been warned. [ 23.408153] mei 0000:00:16.0: PCI->APIC IRQ transform: INT A -> IRQ 16 [ 23.408160] mei 0000:00:16.0: setting latency timer to 64 [ 23.408211] mei 0000:00:16.0: irq 44 for MSI/MSI-X [ 23.433196] [drm] Initialized drm 1.1.0 20060810 Additional information: my sda1 is a primary NTFS partition, sda2 is a primary ext4 partition which I installed Ubuntu onto. Other partitions are inside an extended partition.

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • How do I make my character slide down high-angled slopes?

    - by keinabel
    I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the mountains with higher degrees. But he can still jump them up. How do I manage to make him slide down again when he jumped at places with too high slope? Thanks in advance. edit: Code snippet of my basic movement. using UnityEngine; using System.Collections; public class BasicMovement : MonoBehaviour { private float speed; private float jumpSpeed; private float gravity; private float slopeLimit; private Vector3 moveDirection = Vector3.zero; void Start() { PlayerSettings settings = GetComponent<PlayerSettings>(); speed = settings.GetSpeed(); jumpSpeed = settings.GetJumpSpeed(); gravity = settings.GetGravity(); slopeLimit = settings.GetSlopeLimit(); } void Update() { CharacterController controller = GetComponent<CharacterController>(); controller.slopeLimit = slopeLimit; if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton("Jump")) { moveDirection.y = jumpSpeed; } } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • How do I daemonify my daemon?

    - by jonobacon
    As part of the Ubuntu Accomplishments system I have a daemon that runs as well as a client that connects to it. The daemon is written in Python (using Twisted) and provides a dbus service and a means of processing requests from the clients. Right now the daemon is just a program I run before I run the client and it sets up the dbus service and provides an API that can be used by the clients. I want to transform this into something that can be installed and run as a system service for the user's session (e.g. starting on boot) and providing a means to start and stop it etc. The problem is, I am not sure what I need to do to properly daemonify it so it can run as this service. I wanted to ask if others can provide some guidance. Some things I need to ask: How can I treat it as a service that is run for the current user service (not a system service right now)? How do I ensure I can start, stop, and restart this session service? When packaging this, how do I ensure that it installs it as a service for the user's session and is started on login etc? In responding, if you can point me to specific examples or solutions I need to implement, that would be helpful. :-) Thanks! Jono

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  • What's wrong with this OpenGL model picking code?

    - by openglNewbie
    I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: GLuint buff[1024] = {0}; GLint hits,view[4]; glSelectBuffer(1024,buff); glGetIntegerv(GL_VIEWPORT, view); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPickMatrix(x,y,1.0,1.0,view); gluPerspective(45,(float)view[2]/(float)view[4],1.0,1500.0); glMatrixMode(GL_MODELVIEW); glRenderMode(GL_SELECT); glLoadIdentity(); //I make the same transformations for normal render glTranslatef(0, 0, -zoom); glMultMatrixf(transform.M); glInitNames(); glPushName(-1); for(int j=0;j<allNodes.size();j++) { glLoadName(allNodes.at(j)->id); allNodes.at(j)->Draw(textures); } glPopName(); glMatrixMode(GL_PROJECTION); glPopMatrix(); hits = glRenderMode(GL_RENDER);

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  • Most efficient Implementation a Tree in C++

    - by Topo
    I need to write a tree where each element may have any number of child elements, and because of this each branch of the tree may have any length. The tree is only going to receive elements at first and then it is going to use exclusively for iterating though it's branches in no specific order. The tree will have several million elements and must be fast but also memory efficient. My plan makes a node class to store the elements and the pointers to its children. When the tree is fully constructed, it would be transformed it to an array or something faster and if possible, loaded to the processor's cache. Construction and the search on the tree are two different problems. Can I focus on how to solve each problem on the best way individually? The construction of has to be as fast as possible but it can use memory as it pleases. Then the transformation into a format that give us speed when iterating the tree's branches. This should preferably be an array to avoid going back and forth from RAM to cache in each element of the tree. So the real question is which is the structure to implement a tree to maximize insert speed, how can I transform it to a structure that gives me the best speed and memory?

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  • Can someone explain the (reasons for the) implications of colum vs row major in multiplication/concatenation?

    - by sebf
    I am trying to learn how to construct view and projection matrices, and keep reaching difficulties in my implementation owing to my confusion about the two standards for matrices. I know how to multiply a matrix, and I can see that transposing before multiplication would completely change the result, hence the need to multiply in a different order. What I don't understand though is whats meant by only 'notational convention' - from the articles here and here the authors appear to assert that it makes no difference to how the matrix is stored, or transferred to the GPU, but on the second page that matrix is clearly not equivalent to how it would be laid out in memory for row-major; and if I look at a populated matrix in my program I see the translation components occupying the 4th, 8th and 12th elements. Given that: "post-multiplying with column-major matrices produces the same result as pre-multiplying with row-major matrices. " Why in the following snippet of code: Matrix4 r = t3 * t2 * t1; Matrix4 r2 = t1.Transpose() * t2.Transpose() * t3.Transpose(); Does r != r2 and why does pos3 != pos for: Vector4 pos = wvpM * new Vector4(0f, 15f, 15f, 1); Vector4 pos3 = wvpM.Transpose() * new Vector4(0f, 15f, 15f, 1); Does the multiplication process change depending on whether the matrices are row or column major, or is it just the order (for an equivalent effect?) One thing that isn't helping this become any clearer, is that when provided to DirectX, my column major WVP matrix is used successfully to transform vertices with the HLSL call: mul(vector,matrix) which should result in the vector being treated as row-major, so how can the column major matrix provided by my math library work?

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • Issues implementing arcball viewer

    - by Pris
    My scene has a simple cube, and a camera built with the lookAt function (I'm using OpenGL). The scene renders fine, and I'm sure I have my model/view/projection matrices set up correctly. Now I'm trying to implement arcball rotation for my camera, but I'm having some trouble. I've got it down to calculating the angle/axis rotation for a virtual sphere in normalized screen coordinates. That means when I move my mouse left to right, I get an angle around the Y axis... and moving my mouse up/down will get me an angle about X. I'm not sure where to go from here -- what do I need to do with my axis so I can apply the angle to simulate camera rotation about its viewpoint? If I try directly applying the axis/angle rotation the camera/view transform I get what you'd expect. The view is rotated about the world axes which the mouse moving over the virtual sphere on the screen corresponds to. So if I move the mouse up/down the view rotates about the world's X axis (what I get reminds me of a first-person view)... but this isn't what I want. I think I need the axis I get to be transformed so it passes through the camera viewpoint and is oriented correct in reference to the camera... but I don't know if that's right or how to do that.

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  • So You Want To Build a SPARC Cloud

    - by user12601629
    Did you ever wish you could get the industrial strength power of UNIX/RISC with the flexibility of cloud computing?  Well, now you can!  With recent advances from Oracle it's possible to build an incredibly high-performance, flexible, available virtualized infrastructure based on Solaris and SPARC.  Here's the recipe! Authored in collaboration across the Oracle "Systems Group" team, we now have a complete best practice guide for you.  Click below to download it: Best Practices for Building a Virtualized SPARC Computing Environment Inside you'll find recommendations for how and when to leverage technologies like: SPARC T4 OVM for SPARC hypervisor (version 2.2 and newer) Solaris 11 Ops Center 12c ZFS Storage Appliance Oracle network switches Based on following these best practices, you'll be able to construct a dynamic, virtualized infrastructure that allows for: Easy, GUI-based provisioning on new VMs Automated HA failover in the event of physical server failures Automatic load balancing across a cluster of VM hosts Complete end-to-end monitoring You should download this paper and check it out.  Even if you aren't planning on buying all new hardware, and instead want to transform some existing gear into a dynamic virtualized environment then this paper will give you concrete info on what to do and the trade-offs you'll make. Have fun getting started on your journey to build a SPARC cloud!

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  • How do audio based games such as Audiosurf and Beat Hazard work?

    - by The Communist Duck
    Note: I am not asking how to make a clone of one of these. I am asking about how they work. I'm sure everyone's seen the games where you use your own music files (or provided ones) and the games produce levels based on them, such as Audiosurf and Beat Hazard. Here is a video of Audiosurf in action, to show what I mean. If you provide a heavy metal song, you would get a completely different set of obstacles, enemies, and game experience from something like Vivaldi. What does interest me is how these games work. I do not know much about audio (well, data-side), but how do they process the song to understand when it is settling down or when it's speeding up? I guess they could just feed the pitch values (assuming those sorts of things exist in audio files) to form a level, but it wouldn't fully explain it. I'm either looking for an explanation, some links to articles about this sort of thing (I'm sure there's a term or terms for it), or even an open-source implementation of this kind of thing ;-) EDIT: After some searching and a little help, I found out about FFT (Fast Fourier Transform). This maybe a step in the right direction, but it is something that does not make any sense to me..or fits with my physics knowledge of waves.

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  • How do I make cars on a one-dimensional track avoid collisions?

    - by user990827
    Using three.js, I use a simple spline to represent a road. Cars can only move forward on the spline. A car should be able to slow-down behind a slow moving car. I know how to calculate the distance between 2 cars, but how to calculate the proper speed in each game update? At the moment I simply do something like this: this.speed += (this.maxSpeed - this.speed) * 0.02; // linear interpolation to maxSpeed // the position on the spline (0.0 - 1.0) this.position += this.speed / this.road.spline.getLength(); This works. But how to implement the slow-down part? // transform from floats (0.0 - 1.0) into actual units var carInFrontPosition = carInFront.position * this.road.spline.getLength(); var myPosition = this.position * this.road.spline.getLength(); var distance = carInFrontPosition - myPosition; // WHAT TO DO HERE WITH THE DISTANCE? // HOW TO CALCULATE MY NEW SPEED? Obviously I have to somehow take current speed of the cars into account for calculation. Besides different maxSpeeds, I want each car to also have a different mass (causing it to accelerate slower/faster). But this mass has to be then also taken into account for braking (slowing down) so they don't crash into each other.

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  • Any good reason to open files in text mode?

    - by Tinctorius
    (Almost-)POSIX-compliant operating systems and Windows are known to distinguish between 'binary mode' and 'text mode' file I/O. While the former mode doesn't transform any data between the actual file or stream and the application, the latter 'translates' the contents to some standard format in a platform-specific manner: line endings are transparently translated to '\n' in C, and some platforms (CP/M, DOS and Windows) cut off a file when a byte with value 0x1A is found. These transformations seem a little useless to me. People share files between computers with different operating systems. Text mode would cause some data to be handled differently across some platforms, so when this matters, one would probably use binary mode instead. As an example: while Windows uses the sequence CR LF to end a line in text mode, UNIX text mode will not treat CR as part of the line ending sequence. Applications would have to filter that noise themselves. Older Mac versions only use CR in text mode as line endings, so neither UNIX nor Windows would understand its files. If this matters, a portable application would probably implement the parsing by itself instead of using text mode. Implementing newline interpretation in the parser might also remove some overhead of using text mode, as buffers would need to be rewritten (and possibly resized) before returning to the application, while this may be less efficient than when it would happen in the application instead. So, my question is: is there any good reason to still rely on the host OS to translate line endings and file truncation?

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  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • Partner Showcase

    - by rituchhibber
    Building a High Performance Employee Self Service Portal with Oracle WebCenter Free Half Day Technical Workshop Organisations started with static corporate intranets at the beginning of the “Noughties”, these have been evolving to the Intranet Portal that is common today. The rise in Employee Self Service leverages off this evolution to transform the intranet as a resource in order to deliver the “Contextual workers control panel”. This empowers employees to do their complete job from a single environment covering transactions, document handling, form completion, watching presentations, participating in discussions through to utilising search functionality. Ether Solutions - the Enterprise Portal specialists, together with C2B2 - the independent middleware experts, will deliver this workshop to you, allowing you to discover how Oracle WebCenter provides a high performance, highly scalable platform for social intranets and EmployeeSelf Service Portals. To register, please click here. When? Wednesday, 12th of December 2012 Where? Institute of Directors, 116 Pall Mall, London SW1Y 5ED Who should attend? Lead Developers, Technical Architects, Solution Architects, Technical Leads and other Technical team member interested in learning about WebCenter. Lingotek - Collaborative Translation Technology Lingotek is the leading provider of Collaborative Translation Technology designed to meet the requirements of organizations challenged with communicating, interacting, and commercializing a global audience. Lingotek software helps companies achieve unprecedented control over the translation process and enables companies to capture, grow, and reuse their linguistic assets. Lingotek has deployed systems for some of the most innovative organizations in the United States and has enabled the success of large Fortune 500 corporations, small professional firms, and companies of every size in between. For further information, please click here.

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  • File Watcher Task

    The task will detect changes to existing files as well as new files, both actions will cause the file to be found when available. A file is available when the task can open it exclusively. This is important for files that take a long time to be written, such as large files, or those that are just written slowly or delivered via a slow network link. It can also be set to look for existing files first (1.2.4.55). The full path of the found file is returned in up to three ways: The ExecValueVariable of the task. This can be set to any String variable. The OutputVariableName when specified. This can be set to any String variable. The FullPath variable within OnFileFoundEvent. This is a File Watcher Task specific event.   Advanced warning of a file having been detected, but not yet available is returned through the OnFileWatcherEvent. This event does not always coincide with the completion of the task, as completion and the OnFileFoundEvent is delayed until the file is ready for use. This event indicates that a file has been detected, and that file will now be monitored until it becomes available. The task will only detect and report on the first file that is created or changes, any subsequent changes will be ignored. Task properties and there usages are documented below: Property Data Type Description Filter String Default filter *.* will watch all files. Standard windows wildcards and patterns can be used to restrict the files monitored. FindExistingFiles Boolean Indicates whether the task should check for any existing files that match the path and filter criteria, before starting the file watcher. IncludeSubdirectories Boolean Indicates whether changes in subdirectories are accepted or ignored. OutputVariableName String The name of the variable into which the full file path found will be written on completion of the task. The variable specified should be of type string. Path String Path to watch for new files or changes to existing files. The path is a directory, not a full filename. For a specific file, enter the file name in the Filter property and the directory in the Path property. PathInputType FileWatcherTask.InputType Three input types are supported for the path: Connection - File connection manager, of type existing folder. Direct Input - Type the path directly into the UI or set on the property as a literal string. Variable – The name of the variable which contains the path. Timeout Integer Time in minutes to wait for a file. If no files are detected within the timeout period the task will fail. The default value of 0 means infinite, and will not expire. TimeoutAsWarning Boolean The default behaviour is to raise an error and fail the task on timeout. This property allows you to suppress the error on timeout, a warning event is raised instead, and the task succeeds. The default value is false.   Installation The task is provided as an MSI file which you can download and run to install it. This simply places the files on disk in the correct locations and also installs the assemblies in the Global Assembly Cache as per Microsoft’s recommendations. You may need to restart the SQL Server Integration Services service, as this caches information about what components are installed, as well as restarting any open instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. For 2005/2008 Only - Finally you will have to add the task to the Visual Studio toolbox manually. Right-click the toolbox, and select Choose Items.... Select the SSIS Control Flow Items tab, and then check the File Watcher Task in the Choose Toolbox Items window. This process has been described in detail in the related FAQ entry for How do I install a task or transform component? We recommend you follow best practice and apply the current Microsoft SQL Server Service pack to your SQL Server servers and workstations. Downloads The File Watcher Task  is available for SQL Server 2005, SQL Server 2008 (includes R2) and SQL Server 2012. Please choose the version to match your SQL Server version, or you can install multiple versions and use them side by side if you have more than one version of SQL Server installed. File Watcher Task for SQL Server 2005 File Watcher Task for SQL Server 2008 File Watcher Task for SQL Server 2012 Version History SQL Server 2012 Version 3.0.0.16 - SQL Server 2012 release. Includes upgrade support for both 2005 and 2008 packages to 2012. (5 Jun 2012) SQL Server 2008 Version 2.0.0.14 - Fixed user interface bug. A migration problem caused the UI type editors to reference an old SQL 2005 assembly. (17 Nov 2008) Version 2.0.0.7 - SQL Server 2008 release. (20 Oct 2008) SQL Server 2005 Version 1.2.6.100 - Fixed UI bug with TimeoutAsWarning property not saving correctly. Improved expression support in UI. File availability detection changed to use read-only lock, allowing reduced permissions to be used. Corrected installed issue which prevented installation on 64-bit machines with SSIS runtime only components. (18 Mar 2007) Version 1.2.5.73 - Added TimeoutAsWarning property. Gives the ability to suppress the error on timeout, a warning event is raised instead, and the task succeeds. (Task Version 3) (27 Sep 2006) Version 1.2.4.61 - Fixed a bug which could cause a loop condition with an unexpected exception such as incorrect file permissions. (20 Sep 2006) Version 1.2.4.55 - Added FindExistingFiles property. When true the task will check for an existing file before the file watcher itself actually starts. (Task Version 2) (8 Sep 2006) Version 1.2.3.39 - SQL Server 2005 RTM Refresh. SP1 Compatibility Testing. Property type validation improved. (12 Jun 2006) Version 1.2.1.0 - SQL Server 2005 IDW 16 Sept CTP. Futher UI enhancements, including expression indicator. Fixed bug caused by execution within loop Subsequent iterations detected the same file as the first iteration. Added IncludeSubdirectories property. Fixed bug when changes made in subdirectories, and folder change was detected, causing task failure. (Task Version 1) (6 Oct 2005) Version 1.2.0.0 - SQL Server 2005 IDW 15 June CTP. Changes made include an enhanced UI, the PathInputType property for greater flexibility with path input, the OutputVariableName property, and the new OnFileFoundEvent event. (7 Sep 2005) Version 1.1.2 - Public Release (16 Nov 2004) Screenshots   Troubleshooting Make sure you have downloaded the version that matches your version of SQL Server. We offer separate downloads for SQL Server 2005 and SQL Server 2008. If you an error when you try and use the task along the lines of The task with the name "File Watcher Task" and the creation name ... is not registered for use on this computer, this usually indicates that the internal cache of SSIS components needs to be updated. This cache is held by the SSIS service, so you need restart the the SQL Server Integration Services service. You can do this from the Services applet in Control Panel or Administrative Tools in Windows. You can also restart the computer if you prefer. You may also need to restart any current instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. The full error message is shown below for reference: TITLE: Microsoft Visual Studio ------------------------------ The task with the name "File Watcher Task" and the creation name "Konesans.Dts.Tasks.FileWatcherTask.FileWatcherTask, Konesans.Dts.Tasks.FileWatcherTask, Version=1.2.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b" is not registered for use on this computer. Contact Information: File Watcher Task A similar error message can be shown when trying to edit the task if the Microsoft Exception Message Box is not installed. This useful component is installed as part of the SQL Server Management Studio tools but occasionally due to the custom options chosen during SQL Server 2005 setup it may be absent. If you get an error like Could not load file or assembly 'Microsoft.ExceptionMessageBox.. you can manually download and install the missing component. It is available as part of the Feature Pack for SQL Server 2005 release. The feature packs are occasionally updated by Microsoft so you may like to check for a more recent edition, but you can find the Microsoft Exception Message Box download links here - Feature Pack for Microsoft SQL Server 2005 - April 2006 If you encounter this problem on SQL Server 2008, please check that you have installed the SQL Server client components. The component is no longer available as a separate download for SQL Server 2008  as noted in the Microsoft documentation for Deploying an Exception Message Box Application The full error message is shown below for reference, although note that the Version will change between SQL Server 2005 and SQL Server 2008: TITLE: Microsoft Visual Studio ------------------------------ Cannot show the editor for this task. ------------------------------ ADDITIONAL INFORMATION: Could not load file or assembly 'Microsoft.ExceptionMessageBox, Version=9.0.242.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91' or one of its dependencies. The system cannot find the file specified. (Konesans.Dts.Tasks.FileWatcherTask) Once installation is complete you need to manually add the task to the toolbox before you will see it and to be able add it to packages - How do I install a task or transform component? If you are still having issues then contact us, but please provide as much detail as possible about error, as well as which version of the the task you are using and details of the SSIS tools installed. Sample Code If you wanted to use the task programmatically then here is some sample code for creating a basic package and configuring the task. It uses a variable to supply the path to watch, and also sets a variable for the OutputVariableName. Once execution is complete it writes out the file found to the console. /// <summary> /// Create a package with an File Watcher Task /// </summary> public void FileWatcherTaskBasic() { // Create the package Package package = new Package(); package.Name = "FileWatcherTaskBasic"; // Add variable for input path, the folder to look in package.Variables.Add("InputPath", false, "User", @"C:\Temp\"); // Add variable for the file found, to be used on OutputVariableName property package.Variables.Add("FileFound", false, "User", "EMPTY"); // Add the Task package.Executables.Add("Konesans.Dts.Tasks.FileWatcherTask.FileWatcherTask, " + "Konesans.Dts.Tasks.FileWatcherTask, Version=1.2.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Set basic properties taskHost.Properties["PathInputType"].SetValue(taskHost, 1); // InputType.Variable taskHost.Properties["Path"].SetValue(taskHost, "User::InputPath"); taskHost.Properties["OutputVariableName"].SetValue(taskHost, "User::FileFound"); #if DEBUG // Save package to disk, DEBUG only new Application().SaveToXml(String.Format(@"C:\Temp\{0}.dtsx", package.Name), package, null); #endif // Display variable value before execution to check EMPTY Console.WriteLine("Result Variable: {0}", package.Variables["User::FileFound"].Value); // Execute package package.Execute(); // Display variable value after execution, e.g. C:\Temp\File.txt Console.WriteLine("Result Variable: {0}", package.Variables["User::FileFound"].Value); // Perform simple check for execution errors if (package.Errors.Count > 0) foreach (DtsError error in package.Errors) { Console.WriteLine("ErrorCode : {0}", error.ErrorCode); Console.WriteLine(" SubComponent : {0}", error.SubComponent); Console.WriteLine(" Description : {0}", error.Description); } else Console.WriteLine("Success - {0}", package.Name); // Clean-up package.Dispose(); } (Updated installation and troubleshooting sections, and added sample code July 2009)

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  • Basics of Join Factorization

    - by Hong Su
    We continue our series on optimizer transformations with a post that describes the Join Factorization transformation. The Join Factorization transformation was introduced in Oracle 11g Release 2 and applies to UNION ALL queries. Union all queries are commonly used in database applications, especially in data integration applications. In many scenarios the branches in a UNION All query share a common processing, i.e, refer to the same tables. In the current Oracle execution strategy, each branch of a UNION ALL query is evaluated independently, which leads to repetitive processing, including data access and join. The join factorization transformation offers an opportunity to share the common computations across the UNION ALL branches. Currently, join factorization only factorizes common references to base tables only, i.e, not views. Consider a simple example of query Q1. Q1:    select t1.c1, t2.c2    from t1, t2, t3    where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c2 = 2 and t2.c2 = t3.c2   union all    select t1.c1, t2.c2    from t1, t2, t4    where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c3 = t4.c3; Table t1 appears in both the branches. As does the filter predicates on t1 (t1.c1 > 1) and the join predicates involving t1 (t1.c1 = t2.c1). Nevertheless, without any transformation, the scan (and the filtering) on t1 has to be done twice, once per branch. Such a query may benefit from join factorization which can transform Q1 into Q2 as follows: Q2:    select t1.c1, VW_JF_1.item_2    from t1, (select t2.c1 item_1, t2.c2 item_2                   from t2, t3                    where t2.c2 = t3.c2 and t2.c2 = 2                                  union all                   select t2.c1 item_1, t2.c2 item_2                   from t2, t4                    where t2.c3 = t4.c3) VW_JF_1    where t1.c1 = VW_JF_1.item_1 and t1.c1 > 1; In Q2, t1 is "factorized" and thus the table scan and the filtering on t1 is done only once (it's shared). If t1 is large, then avoiding one extra scan of t1 can lead to a huge performance improvement. Another benefit of join factorization is that it can open up more join orders. Let's look at query Q3. Q3:    select *    from t5, (select t1.c1, t2.c2                  from t1, t2, t3                  where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c2 = 2 and t2.c2 = t3.c2                 union all                  select t1.c1, t2.c2                  from t1, t2, t4                  where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c3 = t4.c3) V;   where t5.c1 = V.c1 In Q3, view V is same as Q1. Before join factorization, t1, t2 and t3 must be joined first before they can be joined with t5. But if join factorization factorizes t1 from view V, t1 can then be joined with t5. This opens up new join orders. That being said, join factorization imposes certain join orders. For example, in Q2, t2 and t3 appear in the first branch of the UNION ALL query in view VW_JF_1. T2 must be joined with t3 before it can be joined with t1 which is outside of the VW_JF_1 view. The imposed join order may not necessarily be the best join order. For this reason, join factorization is performed under cost-based transformation framework; this means that we cost the plans with and without join factorization and choose the cheapest plan. Note that if the branches in UNION ALL have DISTINCT clauses, join factorization is not valid. For example, Q4 is NOT semantically equivalent to Q5.   Q4:     select distinct t1.*      from t1, t2      where t1.c1 = t2.c1  union all      select distinct t1.*      from t1, t2      where t1.c1 = t2.c1 Q5:    select distinct t1.*     from t1, (select t2.c1 item_1                   from t2                union all                   select t2.c1 item_1                  from t2) VW_JF_1     where t1.c1 = VW_JF_1.item_1 Q4 might return more rows than Q5. Q5's results are guaranteed to be duplicate free because of the DISTINCT key word at the top level while Q4's results might contain duplicates.   The examples given so far involve inner joins only. Join factorization is also supported in outer join, anti join and semi join. But only the right tables of outer join, anti join and semi joins can be factorized. It is not semantically correct to factorize the left table of outer join, anti join or semi join. For example, Q6 is NOT semantically equivalent to Q7. Q6:     select t1.c1, t2.c2    from t1, t2    where t1.c1 = t2.c1(+) and t2.c2 (+) = 2  union all    select t1.c1, t2.c2    from t1, t2      where t1.c1 = t2.c1(+) and t2.c2 (+) = 3 Q7:     select t1.c1, VW_JF_1.item_2    from t1, (select t2.c1 item_1, t2.c2 item_2                  from t2                  where t2.c2 = 2                union all                  select t2.c1 item_1, t2.c2 item_2                  from t2                                                                                                    where t2.c2 = 3) VW_JF_1       where t1.c1 = VW_JF_1.item_1(+)                                                                  However, the right side of an outer join can be factorized. For example, join factorization can transform Q8 to Q9 by factorizing t2, which is the right table of an outer join. Q8:    select t1.c2, t2.c2    from t1, t2      where t1.c1 = t2.c1 (+) and t1.c1 = 1 union all    select t1.c2, t2.c2    from t1, t2    where t1.c1 = t2.c1(+) and t1.c1 = 2 Q9:   select VW_JF_1.item_2, t2.c2   from t2,             (select t1.c1 item_1, t1.c2 item_2            from t1            where t1.c1 = 1           union all            select t1.c1 item_1, t1.c2 item_2            from t1            where t1.c1 = 2) VW_JF_1   where VW_JF_1.item_1 = t2.c1(+) All of the examples in this blog show factorizing a single table from two branches. This is just for ease of illustration. Join factorization can factorize multiple tables and from more than two UNION ALL branches.  SummaryJoin factorization is a cost-based transformation. It can factorize common computations from branches in a UNION ALL query which can lead to huge performance improvement. 

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  • ??????????????? ?????? ? ?????????? ??????? IPS ? Solaris 11

    - by Roman Ivanov
    ? ???? ?? ???????? ????? Solaris 11 ? ?? ??? ? ????????? ????? ? ???? ??? ???? ????? ????????? ??? ?????????? ???????? Oracle VM Server for SPARC (aka LDoms). ???? ?? Python/GTK/NetBeans. ?? ?? ??? ???????. ??????? ? ???, ??? ??? ???????????? ????? ? ??????? ????? pylibssh2 ??? ????, ????? ???????????? ?? python ?? ssh ? ????????? ??????.???????? ?? ????? ???????? pylibssh2 ? libssh2, ??????? ? ?????????. ?? ? ???????, ????? ??? ?????? ???? ????????? ? ???? ??????? Solaris IPS. ?????? ? ????? ? ????????? ???????? ??????.????? ?????????, ? ?? ??????? ?????????? ?? ???????????? ? ?????????. ? ???? ????, ??? ????? ????????? configure ? make ??? ??????? ? README ;)???????????? ??????? ????? ???????? ??? ?? ???????????? LD_LIBRARY_PATH. ??? ????? ?? ? ???? ?????? ?? ??????????? ?? ? /etc/profile.? ?? ???? ????? ???????? ????????? ?????? ???. ?? ???????? ????? ?????????? ? ???? ? ?? ?????? ? ????? ?????. ??????????, ???? ???????????? ? ? ????????.????, ??? 0. ????????? ??????????? ? ???? ????? ??????? ??????????. ??? ????? ???????????, ????? ??????? ? ? ???? ???????, ????? ????? ???? ???????? ?????? ?????? ????????. # zfs create rpool/export/repo # zfs set atime=off rpool/export/repo # chown roivanov:staff /export/repo $ pkgrepo create /export/repo $ pkgrepo set -s /export/repo publisher/prefix=tools # pkg set-publisher -g /export/repo tools??? 1, ???????? ?????. ??? ?????? ??????? ? ????????? ? $HOME/Projects/IPS/<??? ??????>, ?? ??? ?? ?????????????. ????? ????, ??? ?????? ??????? ?????? ? ???????? ????????? ????????, ????? ?? ???????????? ????????? ?????????. ??? ?????? ??? ?????????? SunStudio cc ??? gcc. $ export PKGREPO=/export/repo $ mkdir -p $HOME/Projects/IPS/libssh2 $ cd $HOME/Projects/IPS/libssh2 $ export PKGROOT=`pwd` $ unset LDFLAGS $ PATH=$PATH:/opt/solarisstudio12.3/bin $ export CC=cc??? $ export CC=gcc?? ????? ?????? ?????? ?????????? ?????????? (??????????????) ????? ? ../root ?????? /usr $ export DESTDIR=$PKGROOT/root? ????????? ?????????? ../root ? ???? ?????????? ????????? ?????. ????????????? ??????????? ????? ? /usr. $ [ -d root ] && rm -rf root $ cp ~/??????????/libssh2-1.4.2.tar.gz . $ tar xzf libssh2-1.4.2.tar.gz $ cd libssh2-1.4.2? ??????, ???? ????? ?????????? ?????????? ?? /usr/local/lib, ????????????? LDFLAGS ? _????????_ ??? LD_LIBRARY_PATH $ export LDFLAGS="-L/usr/local/lib -R/usr/local/lib" $ ./configure $ gmake && gmake install $ cd ..?????? ?????? Python (pylibssh2) ???????????? ????????? ????? $ python setup.py install --root=../root??? 2. ??????? ???? ? ????????? ?????? $ cat > MANIFEST.files.mog << EOF set name=pkg.fmri value=library/[email protected],0.5.11-11 set name=pkg.description \     value="libssh2 is a client-side C library implementing the SSH2 protocol" set name=pkg.summary value="libssh2 library" set name=maintainer value="First Last <[email protected]>" set name=info.upstream-url value=http://www.libssh2.org/ set name=variant.arch value=$(ARCH) license ../libssh2-1.4.2/COPYING license=BSD <transform dir path=usr$ -> edit group bin sys> EOF ???: library/libssh2 ??? ???????? ??????, 1.4.2 ?????? ??????, 0.5.11 ?????, 11 ????? ?????? ??????. description ??? ????????, ? summary ??? ???????? ???????? ??????. variant.arch ??? ????? ????????? ?????? ?????. ???? ??????????? ? ????? ?????? ????? ????? ??? ?????????? ????????, ?? ??? ? ?????? ???? ?? ????. license ???? ? ??? ???????? transform ????????? ??? ????, ????? ? ????????????? ????? ?????? ???? ????????? ?????????? ?????? ????????? ?????????? /usr ???????? ?????? ?????? ?????? $ pkgsend generate root > MANIFEST.files.1 ????????? ?????????? ?? ????? ???????? ? ?????????? ??????????? ????????? $ pkgmogrify -DARCH=`uname -p` MANIFEST.files.1 MANIFEST.files.mog > MANIFEST.files.2 ??????? ?????? ???? ???????????? $ pkgdepend generate -md root MANIFEST.files.2 | pkgfmt > MANIFEST.files.3 ????????? ?????? ???????? ???????????? ? ?????? ???????. ???? ???? ?????? ????????? ?????. $ pkgdepend resolve -m MANIFEST.files.3 ?? ?????? ???????? ??????? ???? MANIFEST.files.3.res ? ????????? ??????.??? ??????? ????? ????????? ???? ???? ?? ??????? ?????????? ? ?????????? ?????????????,?????? ??? ????? ????? ???????????? ???????????. $ pkglint -c ../lint-cache -r http://pkg.oracle.com/solaris/release/ MANIFEST.files.3.res $ pkglint -c ../lint-cache-local -r /export/repo MANIFEST.files.3.res ? ??????????, ????????? ????? $ pkgsend publish -s $PKGREPO -d `pwd`/root MANIFEST.files.3.res ????????? ?????? ? ?????????? ????????????????? ?????????? ????? ?????? ???? ??????????? $ pkgrepo list -s /export/repo/ ????? ??????? ?????????? ????? ?? ??????????? $ pkgrepo remove -s /export/repo/ [email protected],0.5.11-8:* ????? ?????????? ?????????? ? ?????? ? ??????????? $ pkg info -r libssh2 ????? ?????????? ??? ?????? ?????????, ??? ???????? ????????? ?????? $ sudo pkg install -nv libssh2 ????? ?????????? ????? $ sudo pkg install libssh2 ????? ???????? ????? $ sudo pkg refresh $ sudo pkg update ?????? ??????:[1] How to Create and Publish Packages to an IPS Repository on Oracle Solaris 11,http://www.oracle.com/technetwork/articles/servers-storage-admin/o11-097-create-pkg-ips-524496.html[2] Publishing your own packages with IPS - getting started.https://blogs.oracle.com/barts/entry/publishing_your_own_packages_with[3] How to create your own IPS packages (Ghost Busting)http://blogs.oracle.com/cwb/entry/how_to_create_your_own[4] Introduction to IPS for Developershttp://www.oracle.com/technetwork/systems/hands-on-labs/introduction-to-ips-1534596.html

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  • WCF NetTcpBinding Buffered vs Streamed performance problems

    - by DxCK
    I wrote a WCF service that should transform any size of files, using the Streamed TransferMode in NetTcpBinding, and System.IO.Stream object. When running performance test, i found significant performance problem. Then I decided to test it with Buffered TransferMode and saw that performance is two times faster! Because my service should transfer big files, i just can't stay in Buffered TransferMode because of memory management overhead on big files at the server and client side together. Why is Streamed TransferMode slower than the Buffered TransferMode? What can i do to make Stremed performance better?

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  • CAKeyframeAnimation - Examples

    - by Brian
    I have a a menu that is a CALayer that will slide across the screen to a given point. I want the effect where the menu will go a little past the point, then a little before the point, and then land on the point. I can move the menu by applying a transform, but I was hoping to get this bouncing effect to work. I was looking into CAKeyframeAnimation, but I'm having trouble locating an example/tutorial. Any links or help would be great. Thanks.

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  • Configuring WCF to Handle a Signature on a SOAP Message from an Oracle Server

    - by AlEl
    I'm trying to use WCF to consume a web service provided by a third-party's Oracle Application Server. I pass a username and password and as part of the response the web service returns a standard security tag in the header which includes a digest and signature. With my current setup, I successfully send a request to the server and the web service sends the expected response data back. However, when parsing the response WCF throws a MessageSecurityException, with an InnerException.Message of "Supporting token signatures not expected." My guess is that WCF wants me to configure it to handle the signature and verify it. I have a certificate from the third party that hosts the web service that I should be able to use to verify the signature. It's in the form of -----BEGIN CERTIFICATE----- [certificate garble] -----END CERTIFICATE----- Here's a sample header from a response that makes WCF throw the exception: <?xml version="1.0" encoding="UTF-8"?> <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/"> <soap:Header> <wsse:Security soap:mustUnderstand="1" xmlns:wsse="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd" xmlns="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd"> <dsig:Signature xmlns="http://www.w3.org/2000/09/xmldsig#" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#"> <dsig:SignedInfo> <dsig:CanonicalizationMethod Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"/> <dsig:SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/> <dsig:Reference URI="#_51IUwNWRVvPOcz12pZHLNQ22"> <dsig:Transforms> <dsig:Transform Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"/> </dsig:Transforms> <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/> <dsig:DigestValue> [DigestValue here] </dsig:DigestValue> </dsig:Reference> <dsig:Reference URI="#_dI5j0EqxrVsj0e62J6vd6w22"> <dsig:Transforms> <dsig:Transform Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"/> </dsig:Transforms> <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/> <dsig:DigestValue> [DigestValue here] </dsig:DigestValue> </dsig:Reference> </dsig:SignedInfo> <dsig:SignatureValue> [Signature Value Here] </dsig:SignatureValue> <dsig:KeyInfo> <wsse:SecurityTokenReference xmlns="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd"> <wsse:Reference URI="#BST-9nKWbrE4LRv6maqstrGuUQ22" ValueType="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-x509-token-profile-1.0#X509v3"/> </wsse:SecurityTokenReference> </dsig:KeyInfo> </dsig:Signature> <wsse:BinarySecurityToken ValueType="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-x509-token-profile-1.0#X509v3" EncodingType="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-soap-message-security-1.0#Base64Binary" wsu:Id="BST-9nKWbrE4LRv6maqstrGuUQ22" xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd"> [Security Token Here] </wsse:BinarySecurityToken> <wsu:Timestamp wsu:Id="_dI5j0EqxrVsj0e62J6vd6w22" xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd" xmlns="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd"> <wsu:Created>2010-05-26T18:46:30Z</wsu:Created> </wsu:Timestamp> </wsse:Security> </soap:Header> <soap:Body wsu:Id="_51IUwNWRVvPOcz12pZHLNQ22" xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd"> [Body content here] </soap:Body> </soap:Envelope> My binding configuration looks like: <basicHttpBinding> <binding name="myBinding" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" allowCookies="false" bypassProxyOnLocal="false" hostNameComparisonMode="StrongWildcard" maxBufferSize="65536" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" transferMode="Buffered" useDefaultWebProxy="true"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <security mode="TransportWithMessageCredential"> <transport clientCredentialType="None" proxyCredentialType="None" realm="" /> <message clientCredentialType="UserName" algorithmSuite="Default" /> </security> </binding> </basicHttpBinding> I'm new at WCF, so I'm sorry if this is a bit of a dumb question. I've been trying to Google solutions, but there seem to be so many different ways to configure WCF that I'm getting overwhelmed. Thanks in advance!

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  • Nhibernate Criteria Query with Join

    - by John Peters
    I am looking to do the following using an NHibernate Criteria Query I have "Product"s which has 0 to Many "Media"s A product can be associated with 1 to Many ProductCategories These use a table in the middled to create the join ProductCategories Id Title ProductsProductCategories ProductCategoryId ProductId Products Id Title ProductMedias ProductId MediaId Medias Id MediaType I need to implement a criteria query to return All Products in a ProductCategory and the top 1 associated Media or no media if none exists. So although for example a "T Shirt" may have 10 Medias associated, my result should be something similar to this Product.Id Product.Title MediaId 1 T Shirt 21 2 Shoes Null 3 Hat 43 I have tried the following solutions using JoinType.LeftOuterJoin 1) productCriteria.SetResultTransformer(Transformers.DistinctRootEntity); This hasnt worked as the transform is done code side and as I have .SetFirstResult() and .SetMaxResults() for paging purposes it wont work. 2) .SetProjection( Projections.Distinct( Projections.ProjectionList() .Add(Projections.Alias(Projections.Property("Id"), "Id")) ... .SetResultTransformer(Transformers.AliasToBean()); This hasn't worked as I cannot seem to populate a value for Medias.Id in the projections. (Similar to http://stackoverflow.com/questions/1036116/nhibernate-criteria-api-projections) Any help would be greatly appreciated

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  • Visual State Manager in WPF not working for me

    - by Román
    Hi In a wpf project I have this XAML code <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:ic="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions" x:Class="WpfApplication1.MainWindow" xmlns:vsm="clr-namespace:System.Windows;assembly=WPFToolkit" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="VisualStateGroup"> <vsm:VisualState x:Name="Loading"> <Storyboard> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="control" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="button" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="button1" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="control" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Grid x:Name="LayoutRoot"> <Grid.Resources> <ControlTemplate x:Key="loadingAnimation"> <Image x:Name="content" Opacity="1"> <Image.Source> <DrawingImage> <DrawingImage.Drawing> <DrawingGroup> <GeometryDrawing Brush="Transparent"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,1,1"/> </GeometryDrawing.Geometry> </GeometryDrawing> <DrawingGroup> <DrawingGroup.Transform> <RotateTransform x:Name="angle" Angle="0" CenterX="0.5" CenterY="0.5"/> </DrawingGroup.Transform> <GeometryDrawing Geometry="M0.9,0.5 A0.4,0.4,90,1,1,0.5,0.1"> <GeometryDrawing.Pen> <Pen Brush="Green" Thickness="0.1"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="Green" Geometry="M0.5,0 L0.7,0.1 L0.5,0.2"/> </DrawingGroup> </DrawingGroup> </DrawingImage.Drawing> </DrawingImage> </Image.Source> </Image> <ControlTemplate.Triggers> <Trigger Property="Visibility" Value="Visible"> <Trigger.EnterActions> <BeginStoryboard x:Name="animation"> <Storyboard> <DoubleAnimation From="0" To="359" Duration="0:0:1.5" RepeatBehavior="Forever" Storyboard.TargetName="angle" Storyboard.TargetProperty="Angle"/> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <StopStoryboard BeginStoryboardName="animation"/> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Grid.Resources> <Grid.ColumnDefinitions> <ColumnDefinition MinWidth="76.128" Width="Auto"/> <ColumnDefinition MinWidth="547.872" Width="Auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="0.05*"/> <RowDefinition Height="0.95*"/> </Grid.RowDefinitions> <Button x:Name="button" Margin="0,0,1,0.04" Width="100" Content="Load" d:LayoutOverrides="Height" Click="Button_Click"/> <Button x:Name="button1" HorizontalAlignment="Left" Margin="0,0,0,0.04" Width="100" Content="Stop" Grid.Column="1" d:LayoutOverrides="Height" Click="Button2_Click" Visibility="Collapsed"/> <Control x:Name="control" Margin="10" Height="100" Grid.Row="1" Grid.ColumnSpan="2" Width="100" Template="{DynamicResource loadingAnimation}" Visibility="Collapsed"/> </Grid> </Window> and the following code behind on the window public partial class MainWindow : Window { public MainWindow() { this.InitializeComponent(); } private void Button1_Click(object sender, System.Windows.RoutedEventArgs e) { VisualStateManager.GoToState(this, "Loading", true); } private void Button2_Click(object sender, System.Windows.RoutedEventArgs e) { VisualStateManager.GoToState(this, "Normal", true); } } However, when I click the first button (button1) the state change is not being triggered. What am I doing wrong? Thanks in advance

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