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  • Basic question about encryption - what exactly are keys?

    - by Tomas
    Hi, I was browsing and found good articles about encryption. However, none of them described why the key lenght is important and what exactly the key is used for. My guess is that could work this way: 0101001101010101010 Key: 01010010101010010101 //the longer the key, the longer unique sequence XOR or smth: //result Is this at least a bit how it works or I am missing something? Thanks

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  • Extjs 3.4 - Button Icon does not show or does not center

    - by Chris
    I want to fill a button with an icon I created but whatever I have tried just seems to put the icon either half cut off and way left, or it doesn't show at all. I've been trying different combinations of CSS and the icon, iconcls, cls button options. I was following the Ext 3 buttons example page but that doesn't seem to display anything for me... This code is an item inside my form panel (I try to replicate this with different buttons in the panel) { xtype: 'container', layout: { type: 'table', columns: 2, tableAttrs: { cellspacing: 5 } }, // padding: 5, pack: 'center', align: 'middle', items: [{ xtype: 'button', width: 40, // scale: 'medium', ref: '../drawToolsBtn', tooltip: 'Drawing Tools', icon: 'img/draw.png', iconAlign: 'top', baseCls: 'x-plain', // iconCls: 'drawBtn', enableToggle: true, // padding: 3, toggleHandler: function(btn, state) { this.showDrawToolsWin(state); }, scope: this },{ xtype: 'label', // columnWidth: 1, // remainder of container padding: 3, text: 'Click button to open Drawing Tools Menu' }] } CSS -------------------- .drawBtn{ background: url(../img/draw.png) !important; } Thank you for any help!

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  • PDF Making with Rotated Image for iPhone

    - by MobiHunterz
    I'm having problems with drawing rotated images on PDF, my output is worse. My case is, we don't know have any fixed co-ordinates. X,Y, rotation, etc. depends on ImageView itself. I select the ImageView and rotate it through Sliders. Check on ZOSH application. I need to implement functionalities like that app. I want to make PDF by adding images one by one. Please send me link for any example that can help me out, I'm stuck here. I'm drawing the image on PDF based on center of the imageview. Please help me, Thank You.

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  • Why RichTextBox lose format after appending new String?

    - by user556526
    Hi guys I have aproblem with rich text box string color: I have the richtexbox that user type a message in it. I mark up each word that exist in my dictionary. I use this code for it: this.inputTextAreaRtb.Text=this.inputTextAreaRtb.Text.Remove(startCoordinate, endCoordinate - startCoordinate); this.inputTextAreaRtb.SelectionStart = this.inputTextAreaRtb.Text.Length; this.inputTextAreaRtb.SelectionLength = 0; this.inputTextAreaRtb.SelectionFont = new System.Drawing.Font( "David", 12, FontStyle.Underline); this.inputTextAreaRtb.SelectionColor = Color.DarkBlue; this.inputTextAreaRtb.AppendText(_word); this.inputTextAreaRtb.SelectionColor = this.inputTextAreaRtb.ForeColor; this.inputTextAreaRtb.SelectionFont = new System.Drawing.Font( "David", 12, FontStyle.Regular); But each time if I already marked up a word a loose formatting of words that already formatted. Any ideas of this problem?

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  • Binary string search on one field.

    - by CrazyJoe
    I have 300 boolean fields in one table, and im trying to do somithing like that: One string field: 10000010000100100100100100010001 Ha a simple way to do a simple search os this field like: select * from table where field xor "10000010000100100100000000010001" Im tring this but is to long: select * from teste where mid(info,2,1) and mid(info,3,1) :) Help!!

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  • Running out of memory when getting a bitmap from a server?

    - by ikky
    Hi! I'm making an application which uses MANY images. The application gets the images from a server, and downloads them one at a time. After many images the creation of a bitmap returns an exception, but i don't know how to solve this. Here is my function for downloading the images: public static Bitmap getImageFromWholeURL(String sURL) { HttpWebRequest myRequest = (HttpWebRequest)WebRequest.Create(sURL); myRequest.Method = "GET"; // If it does not exist anything on the url, then return null try { HttpWebResponse myResponse = (HttpWebResponse)myRequest.GetResponse(); System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(myResponse.GetResponseStream()); myResponse.Close(); return bmp; } catch (Exception e) { return null; } } Can anyone help me out here? Thanks in advance!

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  • Detecting touch area on Android

    - by HappyAppDeveloper
    Is it possible to detect every pixel being touched? More specifically, when the user touches the screen, is it possible to track all the x-y coordinates of the cluster of points touched by the user? How can I tell the difference between when users are drawing with their thumb and when they are drawing with the tip of a finger? I would like to reflect the brush difference depending on how users touch the screen, and would also like to track x-y coordinates of all the pixels being touched over time. Thanks so much in advance for any help.

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  • Wpf Window resizes when computer is locked.

    - by Chris
    I have a Window set to the height and width of my monitors: var r = System.Drawing.Rectangle.Union( System.Windows.Forms.Screen.AllScreens[0].Bounds, System.Windows.Forms.Screen.AllScreens[1].Bounds ); Height = r.Height; Width = r.Width; This is all fine until I Lock my computer (WIN+L), when I come back the window has resized itself to be on one monitor only. What I want to do is prevent the decrease in size, as I'm drawing on a canvas on the second monitor, and when the resize occurs, this is all lost.. Any thoughts on how I can prevent this? Cheers!

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  • Python bitoperators

    - by Neelima
    What do the bit operators like AND(&),OR(|),XOR(^) in python do behind the screen? What do they calculate? I cannot understand the results they give when used in a program? 30&45 yields 12. How can we relate these three? 30|45 yields 63. How are these three related? Please answer this...

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  • What is the best nuclear missile crypto system?

    - by The Rook
    You are on a submarine and there is an encrypted message that you want to read. Two people must use their keys at the same time in order to obtain the plain text. What is best cryptographic primitive to use? Are the following two implementations suitable? plain_text=decrypt(Key1 XOR key2,ciper_text,IV) plain_text=decrypt(Key1,rc4_encrypt(key2,ciper_text,IV2),IV1)

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  • Make FalseClass behave like TrueClass with meta programming

    - by Edvinas Bartkus
    This is theoretical question: is it possible to change FalseClass behavior to act like TrueClass? It is possible to override to_s, xor, &, | behavior but that is not enough. If you like Test Driven Development, follow my colleague's suggestion: puts "false is new true!" if false puts "never happens" if true Asserts won't work, would it? Is it possible to pass the test successfully?

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  • how to aggregate information on UIImage?

    - by user1582281
    I want to draw on each drawing cycle 1000 more lines on my UIIMage, right now I do it by : -(void)drawRect { for(int i=0;i<1000;i++) { UIGraphicsBeginImageContext(myImage.size); code to draw line on current context... draw previous info from myImage: [myImage drawInRect:myRect]; //store info from context back to myImage myImage=UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } //append the image on the right side of current context: [myImage drawInRect:myRightRect]; } problem is that I think that drawing entire image each time just for the few lines added is very expensive, anyone has any idea how to optimize it?

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  • C# design question (Connections)

    - by David
    Hello, I would like to hear your suggestions on kind of design problem which I have in c#. So, I am making a program where people can meet and draw in the same window over the internet or LAN. I am drawing into a bitmap and than I set it to a pictureBox component. I have a hard time to decide how to send updates to each user, what is the best way to do it. Should I send coordinates of mouse and than do the drawing on each users screen or stream the image to each. Maybe you know better solution to keep it synchronized and efficient. Thank you.

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  • Using Lightbox with _Screen

    Although, I have to admit that I discovered Bernard Bout's ideas and concepts about implementing a lightbox in Visual FoxPro quite a while ago, there was no "spare" time in active projects that allowed me to have a closer look into his solution(s). Luckily, these days I received a demand to focus a little bit more on this. This article describes the steps about how to integrate and make use of Bernard's lightbox class in combination with _Screen in Visual FoxPro. The requirement in this project was to be able to visually lock the whole application (_Screen area) and guide the user to an information that should not be ignored easily. Depending on the importance any current user activity should be interrupted and focus put onto the notification. Getting the "meat", eh, source code Please check out Bernard's blog on Foxite directly in order to get the latest and greatest version. As time of writing this article I use version 6.0 as described in this blog entry: The Fastest Lightbox Ever The Lightbox class is sub-classed from the imgCanvas class from the GdiPlusX project on VFPx and therefore you need to have the source code of GdiPlusX as well, and integrate it into your development environment. The version I use is available here: Release GDIPlusX 1.20 As soon as you open the bbGdiLightbox class the first it, VFP might ask you to update the reference to the gdiplusx.vcx. As we have the sources, no problem and you have access to Bernard's code. The class itself is pretty easy to understand, some properties that you do not need to change and three methods: Setup(), ShowLightbox() and BeforeDraw() The challenge - _Screen or not? Reading Bernard's article about the fastest lightbox ever, he states the following: "The class will only work on a form. It will not support any other containers" Really? And what about _Screen? Isn't that a form class, too? Yes, of course it is but nonetheless trying to use _Screen directly will fail. Well, let's have look at the code to see why: WITH This .Left = 0 .Top = 0 .Height = ThisForm.Height .Width = ThisForm.Width .ZOrder(0) .Visible = .F.ENDWITH During the setup of the lightbox as well as while capturing the image as replacement for your forms and controls, the object reference Thisform is used. Which is a little bit restrictive to my opinion but let's continue. The second issue lies in the method ShowLightbox() and introduced by the call of .Bitmap.FromScreen(): Lparameters tlVisiblilty* tlVisiblilty - show or hide (T/F)* grab a screen dump with controlsIF tlVisiblilty Local loCaptureBmp As xfcBitmap Local lnTitleHeight, lnLeftBorder, lnTopBorder, lcImage, loImage lnTitleHeight = IIF(ThisForm.TitleBar = 1,Sysmetric(9),0) lnLeftBorder = IIF(ThisForm.BorderStyle < 2,0,Sysmetric(3)) lnTopBorder = IIF(ThisForm.BorderStyle < 2,0,Sysmetric(4)) With _Screen.System.Drawing loCaptureBmp = .Bitmap.FromScreen(ThisForm.HWnd,; lnLeftBorder,; lnTopBorder+lnTitleHeight,; ThisForm.Width ,; ThisForm.Height) ENDWITH * save it to a property This.capturebmp = loCaptureBmp ThisForm.SetAll("Visible",.F.) This.DraW() This.Visible = .T.ELSE ThisForm.SetAll("Visible",.T.) This.Visible = .F.ENDIF My first trials in using the class ended in an exception - GdiPlusError:OutOfMemory - thrown by the Bitmap object. Frankly speaking, this happened mainly because of my lack of knowledge about GdiPlusX. After reading some documentation, especially about the FromScreen() method I experimented a little bit. Capturing the visible area of _Screen actually was not the real problem but the dimensions I specified for the bitmap. The modifications - step by step First of all, it is to get rid of restrictive object references on Thisform and to change them into either This.Parent or more generic into This.oForm (even better: This.oControl). The Lightbox.Setup() method now sets the necessary object reference like so: *====================================================================* Initial setup* Default value: This.oControl = "This.Parent"* Alternative: This.oControl = "_Screen"*====================================================================With This .oControl = Evaluate(.oControl) If Vartype(.oControl) == T_OBJECT .Anchor = 0 .Left = 0 .Top = 0 .Width = .oControl.Width .Height = .oControl.Height .Anchor = 15 .ZOrder(0) .Visible = .F. EndIfEndwith Also, based on other developers' comments in Bernard articles on his lightbox concept and evolution I found the source code to handle the differences between a form and _Screen and goes into Lightbox.ShowLightbox() like this: *====================================================================* tlVisibility - show or hide (T/F)* grab a screen dump with controls*====================================================================Lparameters tlVisibility Local loControl m.loControl = This.oControl If m.tlVisibility Local loCaptureBmp As xfcBitmap Local lnTitleHeight, lnLeftBorder, lnTopBorder, lcImage, loImage lnTitleHeight = Iif(m.loControl.TitleBar = 1,Sysmetric(9),0) lnLeftBorder = Iif(m.loControl.BorderStyle < 2,0,Sysmetric(3)) lnTopBorder = Iif(m.loControl.BorderStyle < 2,0,Sysmetric(4)) With _Screen.System.Drawing If Upper(m.loControl.Name) == Upper("Screen") loCaptureBmp = .Bitmap.FromScreen(m.loControl.HWnd) Else loCaptureBmp = .Bitmap.FromScreen(m.loControl.HWnd,; lnLeftBorder,; lnTopBorder+lnTitleHeight,; m.loControl.Width ,; m.loControl.Height) EndIf Endwith * save it to a property This.CaptureBmp = loCaptureBmp m.loControl.SetAll("Visible",.F.) This.Draw() This.Visible = .T. Else This.CaptureBmp = .Null. m.loControl.SetAll("Visible",.T.) This.Visible = .F. Endif {loadposition content_adsense} Are we done? Almost... Although, Bernard says it clearly in his article: "Just drop the class on a form and call it as shown." It did not come clear to my mind in the first place with _Screen, but, yeah, he is right. Dropping the class on a form provides a permanent link between those two classes, it creates a valid This.Parent object reference. Bearing in mind that the lightbox class can not be "dropped" on the _Screen, we have to create the same type of binding during runtime execution like so: *====================================================================* Create global lightbox component*==================================================================== Local llOk, loException As Exception m.llOk = .F. m.loException = .Null. If Not Vartype(_Screen.Lightbox) == "O" Try _Screen.AddObject("Lightbox", "bbGdiLightbox") Catch To m.loException Assert .F. Message m.loException.Message EndTry EndIf m.llOk = (Vartype(_Screen.Lightbox) == "O")Return m.llOk Through runtime instantiation we create a valid binding to This.Parent in the lightbox object and the code works as expected with _Screen. Ease your life: Use properties instead of constants Having a closer look at the BeforeDraw() method might wet your appetite to simplify the code a little bit. Looking at the sample screenshots in Bernard's article you see several forms in different colors. This got me to modify the code like so: *====================================================================* Apply the actual lightbox effect on the captured bitmap.*====================================================================If Vartype(This.CaptureBmp) == T_OBJECT Local loGfx As xfcGraphics loGfx = This.oGfx With _Screen.System.Drawing loGfx.DrawImage(This.CaptureBmp,This.Rectangle,This.Rectangle,.GraphicsUnit.Pixel) * change the colours as needed here * possible colours are (220,128,0,0),(220,0,0,128) etc. loBrush = .SolidBrush.New(.Color.FromArgb( ; This.Opacity, .Color.FromRGB(This.BorderColor))) loGfx.FillRectangle(loBrush,This.Rectangle) EndwithEndif Create an additional property Opacity to specify the grade of translucency you would like to have without the need to change the code in each instance of the class. This way you only need to change the values of Opacity and BorderColor to tweak the appearance of your lightbox. This could be quite helpful to signalize different levels of importance (ie. green, yellow, orange, red, etc...) of notifications to the users of the application. Final thoughts Using the lightbox concept in combination with _Screen instead of forms is possible. Already Jim Wiggins comments in Bernard's article to loop through the _Screen.Forms collection in order to cascade the lightbox visibility to all active forms. Good idea. But honestly, I believe that instead of looping all forms one could use _Screen.SetAll("ShowLightbox", .T./.F., "Form") with Form.ShowLightbox_Access method to gain more speed. The modifications described above might provide even more features to your applications while consuming less resources and performance. Additionally, the restrictions to capture only forms does not exist anymore. Using _Screen you are able to capture and cover anything. The captured area of _Screen does not include any toolbars, docked windows, or menus. Therefore, it is advised to take this concept on a higher level and to combine it with additional classes that handle the state of toolbars, docked windows and menus. Which I did for the customer's project.

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  • Silverlight Cream for June 21, 2011 -- #1110

    - by Dave Campbell
    In this Issue: Colin Eberhardt, Kunal Chowdhury(-2-), Peter Kuhn(-2-, -3-), Mike Gold, WindowsPhoneGeek, Nigel Sampson, Paul Sheriff, Dhananjay Kumar, and Erno de Weerd. Above the Fold: Silverlight: "Silverlight Debug Helper" Peter Kuhn3 WP7: "Metro In Motion #8 – AutoCompleteBox Reveal Animation" Colin Eberhardt Shoutouts: Check out the Top 5 from my friends at SilverlightShow from last week: SilverlightShow for June 13 - 19, 2011 From SilverlightCream.com: Metro In Motion #8 – AutoCompleteBox Reveal Animation Colin Eberhardt found yet another 'Metro In Motion' to duplicate... this one is the auto-complete effect seen in the WP7 email client... check out the video on the post! Windows Phone 7 (Mango) Tutorial - 16 - How to Create a WP7 Alarm Application? Kunal Chowdhury has a couple more of his Mango tutorials up... number 16 (!) is on creating an Alarm app using scheduled tasks. Windows Phone 7 (Mango) Tutorial - 17 - How to Create a WP7 Reminder Application? Kunal Chowdhury's latest is number 17 in the Mango series and he's discussing the Reminder class which is part of the Scheduler namespace. Silverlight Debug Helper Peter Kuhn has deployed a new version of his "Silverlight Debug Helper"... this time he's added support for FireFox and Chrome. Getting ready for the Windows Phone 7 Exam 70-599 (Part 3) Peter Kuhn also has Part 3 of his series posted at SilverlightShow on getting ready for the WP7 exam. XNA for Silverlight developers: Part 13 - Mango (2) Finally, Peter Kuhn's latest XNA for Silverlight developers tutorial is up at SilverlightShow and is the 2nd Mango post for game devs. Detecting Altitude using the WP7 Phone WindowsPhoneGeek apparently turned the reigns of his blog over to Mike Gold for this post about Altitude detection on the WP7. Windows Phone Mango: Getting Started with MVVM in 10 Minutes If you're out there and still haven't gotten your head around MVVM, or want to take another look at why you're beating yourself up doing it [ :) ]... WindowsPhoneGeek has a quick write-up on MVVM and WP7.1 apps Creating app promotional videos Nigel Sampson details how he uses Expression Encoder to produce the app videos he has on his blog for his WP7* apps. Sort Data in Windows Phone using Collection View Source Paul Sheriff's latest post is up, and is another WP7 post. This time on how to sort the data you consume by using a CollectionViewSource object in XAML and not write any code! Viewing Flickr Images on Windows 7.1 Phone or Mango Phone Dhananjay Kumar has a tutorial up for WP7.1 showing how to use the Flickr REST service to display images on your device. Windows Phone 7: Drawing graphics for your application with Inkscape – Part II: Icons Part 2 of Erno de Weerd's Trilogy on Drawing graphics for your WP7* apps in Inkscape is up... this tutorial is all about icons... good stuff! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • XNA running slow when making a texture

    - by Anthony
    I'm using XNA to test an image analysis algorithm for a robot. I made a simple 3D world that has a grass, a robot, and white lines (that are represent the course). The image analysis algorithm is a modification of the Hough line detection algorithm. I have the game render 2 camera views to a render target in memory. One camera is a top down view of the robot going around the course, and the second camera is the view from the robot's perspective as it moves along. I take the rendertarget of the robot camera and convert it to a Color[,] so that I can do image analysis on it. private Color[,] TextureTo2DArray(Texture2D texture, Color[] colors1D, Color[,] colors2D) { texture.GetData(colors1D); for (int x = 0; x < texture.Width; x++) { for (int y = 0; y < texture.Height; y++) { colors2D[x, y] = colors1D[x + (y * texture.Width)]; } } return colors2D; } I want to overlay the results of the image analysis on the robot camera view. The first part of the image analysis is finding the white pixels. When I find the white pixels I create a bool[,] array showing which pixels were white and which were black. Then I want to convert it back into a texture so that I can overlay on the robot view. When I try to create the new texture showing which ones pixels were white, then the game goes super slow (around 10 hz). Can you give me some pointers as to what to do to make the game go faster. If I comment out this algorithm, then it goes back up to 60 hz. private Texture2D GenerateTexturesFromBoolArray(bool[,] boolArray,Color[] colorMap, Texture2D textureToModify) { for(int i =0;i < screenWidth;i++) { for(int j =0;j<screenHeight;j++) { if (boolArray[i, j] == true) { colorMap[i+(j*screenWidth)] = Color.Red; } else { colorMap[i + (j * screenWidth)] = Color.Transparent; } } } textureToModify.SetData<Color>(colorMap); return textureToModify; } Each Time I run draw, I must set the texture to null, so that I can modify it. public override void Draw(GameTime gameTime) { Vector2 topRightVector = ((SimulationMain)Game).spriteRectangleManager.topRightVector; Vector2 scaleFactor = ((SimulationMain)Game).config.scaleFactorScreenSizeToWindow; this.spriteBatch.Begin(); // Start the 2D drawing this.spriteBatch.Draw(this.textureFindWhite, topRightVector, null, Color.White, 0, Vector2.Zero, scaleFactor, SpriteEffects.None, 0); this.spriteBatch.End(); // Stop drawing. GraphicsDevice.Textures[0] = null; } Thanks for the help, Anthony G.

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  • Why is a fully transparent pixel still rendered?

    - by Mr Bell
    I am trying to make a pixel shader that achieves an effect similar to this video http://www.youtube.com/watch?v=f1uZvurrhig&feature=related My basic idea is render the scene to a temp render target then Render the previously rendered image with a slight fade on to another temp render target Draw the current scene on top of that Draw the results on to a render target that persists between draws Draw the results on to the screen But I am having problems with the fading portion. If I have my pixel shader return a color with its A component set to 0, shouldn't that basically amount to drawing nothing? (Assuming that sprite batch blend mode is set to AlphaBlend) To test this I have my pixel shader return a transparent red color. Instead of nothing being drawn, it draws a partially transparent red box. I hope that my question makes sense, but if it doesnt please ask me to clarify Here is the drawing code public override void Draw(GameTime gameTime) { GraphicsDevice.SamplerStates[1] = SamplerState.PointWrap; drawImageOnClearedRenderTarget(presentationTarget, tempRenderTarget, fadeEffect); drawImageOnRenderTarget(sceneRenderTarget, tempRenderTarget); drawImageOnClearedRenderTarget(tempRenderTarget, presentationTarget); GraphicsDevice.SetRenderTarget(null); drawImage(backgroundTexture); drawImage(presentationTarget); base.Draw(gameTime); } private void drawImage(Texture2D image, Effect effect = null) { spriteBatch.Begin(0, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, effect); spriteBatch.Draw(image, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); } private void drawImageOnRenderTarget(Texture2D image, RenderTarget2D target, Effect effect = null) { GraphicsDevice.SetRenderTarget(target); drawImage(image, effect); } private void drawImageOnClearedRenderTarget(Texture2D image, RenderTarget2D target, Effect effect = null) { GraphicsDevice.SetRenderTarget(target); GraphicsDevice.Clear(Color.Transparent); drawImage(image, effect); } Here is the fade pixel shader sampler TextureSampler : register(s0); float4 PixelShaderFunction(float2 texCoord : TEXCOORD0) : COLOR0 { float4 c = 0; c = tex2D(TextureSampler, texCoord); //c.a = clamp(c.a - 0.05, 0, 1); c.r = 1; c.g = 0; c.b = 0; c.a = 0; return c; } technique Fade { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • Sprites are sometimes blurry in Flash

    - by Tim Cooper
    I am playing around with drawing an SVG sprite (imported in through [Embed]). Depending on the coordinates of the image, sometimes it appears more crisp than others. The following image shows how at different locations is it rendered differently: (Image link - You may have to download and zoom in with an image editor to see it) You'll notice that the middle sprite is more blurry than the ones on the sides. Does anyone know why this is? Any help would be appreciated.

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  • Database Design - Surrogate keys: Part 1 of many (Rules for Surrogate Keys, E. F. Codd and C J Date

    - by tonyrogerson
    I started writing an article for my blog on surrogate keys drawing in the original research by E F Codd and C J Date, its getting a bit big :) so I'm going to chop it up into a number of posts over the coming weeks depending on my time. I'm interested in your thoughts and if you disagree please let me know but more importantly give me references back to papers stating why you take that position. Hope it makes sense. Surrogate keys There are two factions in the world of Database Design that...(read more)

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  • Easy remote communication without WCF

    - by Ralf Westphal
    If you´ve read my previous posts about why I deem WCF more of a problem than a solution and how I think we should switch to asynchronous only communication in distributed application, you might be wondering, how this could be done in an easy way. Since a truely simple example to get started with WCF still is drawing quite some traffic to this blog, let me pick up on that and show you, how to accomplish the same but much easier with an async communication API. For simplicities sake let me put all...(read more)

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  • Silverlight Cream for June 19, 2011 -- #1109

    - by Dave Campbell
    In this Issue: Kunal Chowdhury(-2-), Oren Gal, Rudi Grobler, Stephen Price, Erno de Weerd, Joost van Schaik, WindowsPhoneGeek, Andrea Boschin, and Vikram Pendse. Above the Fold: Silverlight: "Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions" Oren Gal WP7: "Prototyping Windows Phone 7 Applications using SketchFlow" Vikram Pendse Shoutouts: Not Silverlight, but darned cool... Michael Crump has just what you need to get going with Kinect: The busy developers guide to the Kinect SDK Beta Rudi Grobler replies to a few questions about how he gets great WP7 screenshots: Screenshot Tools for WP7 From SilverlightCream.com: Windows Phone 7 (Mango) Tutorial - 14 - Detecting Network Information of the Device Squeaking in just under the posting wire with 2 more WP7.1 posts is Kunal Chowdhury ... first up is this one on grabbing the mobile operator and othe rnetwork info in WP7.1 Windows Phone 7 (Mango) Tutorial - 15 - Detecting Device Information Kunal Chowdhury's latest is on using the DeviceStatus class in WP7.1 to detect device information such as is there is a physical keyboard installed, Memory Usage, Total Memory, etc. Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions Oren Gal has the final episode in his Multiple Page Printing Tutorial Trilogy up... and this is *way* cool... Printing the driving directions. AgFx hidden gem - PhoneApplicationFrameEx Rudi Grobler continues his previous post about AgFX with this one talking about the PhoneApplicationFrameEx class inside AgFx.Controls.Phone.dll.. a RootFrame replacement. Binding to ActualHeight or ActualWidth Stephen Price's latest XAML snippet is about Binding to ActualHeight or ActualWidth... you've probably tried to without luck... check out the workaround. Windows Phone 7: Drawing graphics for your application with Inkscape – Part I: Tiles Erno de Weerd decided to try the 'free' route to Drawing graphics for his WP7 app, and has part 1 of a tutorial series on doing that with Inkscape. Mogade powered Live Tile high score service for Windows Phone 7 Joost van Schaik expounds on his "Catch 'em Birds" WP7 game in the Marketplace... specifically the online leaderboard using the services of Mogade. Building a Reusable ICommand implementation for Windows Phone Mango MVVM apps WindowsPhoneGeek's latest post is discussing the ICommand interface available in WP7.1, and he demontstrates how to implement a reusable ICommand Implementation and how to use it. A TCP Server with Reactive Extensions Andrea Boschin is back posting about Rx, and promises this post *will be* Silverlight related eventually :) First up though is a socket server using Rx. Prototyping Windows Phone 7 Applications using SketchFlow Vikram Pendse has a tutorial up for prototyping your WP7* apps in Sketchflow including a 5 minute video Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Do game studios hire people based on their math knowledge alone?

    - by Brent Horvath
    I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into video game development? Do people hire people based on their math knowledge alone? I like to do other things such as writing or drawing, but math and science are the only skills in which I really excel in.

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