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  • Undetected Virus? I study at College, and Now all of the school computers have paint.exe -autocheck

    - by Jeffy
    "C:\WINDOWS\system32\Paint.exe" -autocheck is added to the registry every time its removed. This is like global. All the lab PCs(more than a hundred), personal laptops have this file. I really have no expert help to turn to.. as jotti says this file is clean. Here's the dropped file [removed] It seems that we all had this game cheating tool on our PCs called "Garena Maphack". Everytime it was run it would drop paint.exe into the system dir. Paint.exe is diguised as the real paint.exe from windows. Having the same icon and such. Check out threat expert's report at threatexpert.com/report.aspx?md5=176288f6f22a80c76329853f8535d45b The game cheat that started this huge mess can be obtained from [removed] What do I do? any experts care to take apart this file?

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  • Linux Permissions

    - by Tres
    I am running Fedora 12 and I've setup a partition separate from my root partition to keep shared files and home directories. Now, I've been having permission issues where it says the user cannot chdir into their home directory (/files/home/*). Now, I fixed this originally by chmodding / to 0755 and the home directories also to 0755. And yes, the user is the owner:group of their home directory. Now get this, I didn't change a thing, rebooted, everything still works. Great, right? I boot the server up a day later, and now same ol issue. This is a home server that wasn't on at all at any point in between the working state and non-working state. Also, nothing else was modified. Any ideas? Thanks!

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  • How do you hit modifier keys when touch typing?

    - by Bob Ueland
    I am a programmer and I want to learn to touch type. As all programmers know, using modifier keys like Control, Command and Alt are essential. When programming I think that every second or third word I use involves a modifier key. But most touch typing learning software do not address these keys, it is as if they do not exist. Not only do they not let you practice them, they do not even tell you which fingers to use to hit them. Actually there is a touch typing game that I use called StarTyper (http://lidenanna.com) that lets you practice modifier keys and even make up your own custom words containing modifier keys. But not even this game tells you which fingers to use when hitting the modifier keys. Has anybody addressed this problem. Or are there just homespun methods that work for one person but not for the other?

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  • How can I reset windows 7 file permissions?

    - by ssb
    I looked at this post and it seemed to be close to what I want, but my case might be a little worse: How can I reset my windows 7 file permissions to a rational state? Basically a while back I (very stupidly) changed the permissions on all sorts of system folders, and eventually rendered my computer virtually unusable. I managed to hack administrator privileges back onto key folders and getting it working, but in doing so I only modified permissions a lot more away from the natural state. I'm looking at this icacls stuff, but ultimately I need to reset EVERYTHING back to what it was in The Beginning, before I messed with it, from the C: directory all the way down. Right now application data is what's giving me problems, and I can't get it to work no matter how much I fiddle with those specific permissions. I will be forever grateful for help on how to do this without having to reformat.

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  • Nginx works on my linux machine but is not accessible from other computers in my local network

    - by crooveck
    In my LAN network I have a server with Scientific Linux (RedHat or Fedora based distro), I've done yum install nginx but the welcome page is not accessible from other computers in my network. When I do telnet open localhost 80 and then GET / HTTP/1.0 I get some html code from nginx, so it's running for sure. But when I want to connect remotly, doing telnet open 192.168.3.130 80 I get: Trying 192.168.3.130... telnet: Unable to connect to remote host: No route to host So I assume that there is something wrong with my network settings, maybe iptables or something else? Next step, I turned off iptables: service iptables stop and it helped, now I can connect remotely using telnet. So I think, I need to fix my iptables rules. I did some googling and found this rule -A INPUT -m state --state NEW -m tcp -p tcp --dport 80 -j ACCEPT but it still didn't allow me to connect remotely when iptables is up. Can someone please help me setting a proper iptables configuration?

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  • How do I display the Java console?

    - by Brian Knoblauch
    I'm aware of the fact that you can set it to "show" in the Java control panel, but that's not what I'm asking about. I'm curious about the other options... "Do not start" is pretty straightforward, but what about "Hide"? That would seem to imply that it is indeed running. If so, how can I make it show on demand from the hidden state? Reason: It's annoying to have it open ALL the time, hoping there's a way to (preferably via keystroke) bring it from "hidden" to "shown" state for occasional debugging.

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  • TrueCrypt Corrupted Files

    - by B. Knight
    Several months ago, I needed to reorganize my data across multiple external hard drives with my laptops primary hard drive as the go-between. My external hard drives are all encrypted with TrueCrypt. It appears to me that somehow during the transfer of my files between the encrypted external drive an the unencrypted internal drive, the files were transferred "as-is" (in their encrypted state). The files range from very small to very large. It appears that this may have happened during one consecutive transfer session. Has anyone ever experienced this problem, and if so were you able to fix it? Is there a way to recreate the encrypted partition, transfer the files, and then decrypt them to their usable state? Or can the files somehow be decrypted through other means? UPDATE: I am running Windows 7 (x64) HP now, but may have been runninG ENT. then. Toshiba Laptop 650GB HDD / 4GB Mem. Latest version of TC

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  • Virtual IP, and Reverse Proxying Ports (Making up terms)

    - by macintosh264
    So here is the exact situation that I have I have 2 game servers in my house. One on port 25565, and the second on 25567. I have only one IP in my house I need to get a "virtual IP" for the second server. Some way of giving the computer that runs these game servers a second IP (linux) I need the Virtual IP to receive connections on 25565 and forward the data to 25567. Although if linux recognizes the second IP in networking I assume I can bind to the second IP on port 25565

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  • What are the minimal iptables rules to surf the internet?

    - by alexx0186
    I am trying to set minimal rules to my Linux iptables rules file to just be able to surf the internet. Here what I did: * filter -A OUTPUT -p tcp --dport 80 -j ACCEPT -A OUTPUT -p tcp --dport 443 -j ACCEPT -A OUTPUT -p udp --dport 53 -j ACCEPT COMMIT With just those rules, I can't surf the web. I noticed that when I put -A INPUT -j ACCEPT, it works but I don't understand why. So what Input/output port do I need to surf the internet? Thanks a lot. Regards EDIT: It still doesn't work and my rules as as follows: # generated by iptables-save filter :INPUT DROP [10:648] :FORWARD DROP [0:0] :OUTPUT ACCEPT [10:648] -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPTED COMMIT

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  • Clear/ Reset Result Table of Search page in OAF

    - by PRajkumar
    Normally problem faced by developers after creating Search Page is how to Clear/ Reset Result Table when developer open search page first time or after search when developer redirecting back to same search page from any other page (say delete page or update page)   Add following Code in your Search page Controller where you have constructed your Query Region   import oracle.apps.fnd.framework.webui.beans.layout.OAQueryBean; ... public void processRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processRequest(pageContext, webBean);  OAQueryBean queryBean = (OAQueryBean)webBean.findChildRecursive("QueryRN");   // Here QueryRN is your Query Region Name as shown in following snap shot  queryBean.clearSearchPersistenceCache(pageContext); }     Note – After add this code, no need to worry about state of Application Module (AM). This code will clean up result table automatically every time when you will open Search page first time and when you are redirecting back to search page. But still as per good coding standard while redirecting back to search page always keep AM state to FALSE

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  • Parallelism in .NET – Part 3, Imperative Data Parallelism: Early Termination

    - by Reed
    Although simple data parallelism allows us to easily parallelize many of our iteration statements, there are cases that it does not handle well.  In my previous discussion, I focused on data parallelism with no shared state, and where every element is being processed exactly the same. Unfortunately, there are many common cases where this does not happen.  If we are dealing with a loop that requires early termination, extra care is required when parallelizing. Often, while processing in a loop, once a certain condition is met, it is no longer necessary to continue processing.  This may be a matter of finding a specific element within the collection, or reaching some error case.  The important distinction here is that, it is often impossible to know until runtime, what set of elements needs to be processed. In my initial discussion of data parallelism, I mentioned that this technique is a candidate when you can decompose the problem based on the data involved, and you wish to apply a single operation concurrently on all of the elements of a collection.  This covers many of the potential cases, but sometimes, after processing some of the elements, we need to stop processing. As an example, lets go back to our previous Parallel.ForEach example with contacting a customer.  However, this time, we’ll change the requirements slightly.  In this case, we’ll add an extra condition – if the store is unable to email the customer, we will exit gracefully.  The thinking here, of course, is that if the store is currently unable to email, the next time this operation runs, it will handle the same situation, so we can just skip our processing entirely.  The original, serial case, with this extra condition, might look something like the following: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) break; customer.LastEmailContact = DateTime.Now; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re processing our loop, but at any point, if we fail to send our email successfully, we just abandon this process, and assume that it will get handled correctly the next time our routine is run.  If we try to parallelize this using Parallel.ForEach, as we did previously, we’ll run into an error almost immediately: the break statement we’re using is only valid when enclosed within an iteration statement, such as foreach.  When we switch to Parallel.ForEach, we’re no longer within an iteration statement – we’re a delegate running in a method. This needs to be handled slightly differently when parallelized.  Instead of using the break statement, we need to utilize a new class in the Task Parallel Library: ParallelLoopState.  The ParallelLoopState class is intended to allow concurrently running loop bodies a way to interact with each other, and provides us with a way to break out of a loop.  In order to use this, we will use a different overload of Parallel.ForEach which takes an IEnumerable<T> and an Action<T, ParallelLoopState> instead of an Action<T>.  Using this, we can parallelize the above operation by doing: Parallel.ForEach(customers, (customer, parallelLoopState) => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) parallelLoopState.Break(); else customer.LastEmailContact = DateTime.Now; } }); There are a couple of important points here.  First, we didn’t actually instantiate the ParallelLoopState instance.  It was provided directly to us via the Parallel class.  All we needed to do was change our lambda expression to reflect that we want to use the loop state, and the Parallel class creates an instance for our use.  We also needed to change our logic slightly when we call Break().  Since Break() doesn’t stop the program flow within our block, we needed to add an else case to only set the property in customer when we succeeded.  This same technique can be used to break out of a Parallel.For loop. That being said, there is a huge difference between using ParallelLoopState to cause early termination and to use break in a standard iteration statement.  When dealing with a loop serially, break will immediately terminate the processing within the closest enclosing loop statement.  Calling ParallelLoopState.Break(), however, has a very different behavior. The issue is that, now, we’re no longer processing one element at a time.  If we break in one of our threads, there are other threads that will likely still be executing.  This leads to an important observation about termination of parallel code: Early termination in parallel routines is not immediate.  Code will continue to run after you request a termination. This may seem problematic at first, but it is something you just need to keep in mind while designing your routine.  ParallelLoopState.Break() should be thought of as a request.  We are telling the runtime that no elements that were in the collection past the element we’re currently processing need to be processed, and leaving it up to the runtime to decide how to handle this as gracefully as possible.  Although this may seem problematic at first, it is a good thing.  If the runtime tried to immediately stop processing, many of our elements would be partially processed.  It would be like putting a return statement in a random location throughout our loop body – which could have horrific consequences to our code’s maintainability. In order to understand and effectively write parallel routines, we, as developers, need a subtle, but profound shift in our thinking.  We can no longer think in terms of sequential processes, but rather need to think in terms of requests to the system that may be handled differently than we’d first expect.  This is more natural to developers who have dealt with asynchronous models previously, but is an important distinction when moving to concurrent programming models. As an example, I’ll discuss the Break() method.  ParallelLoopState.Break() functions in a way that may be unexpected at first.  When you call Break() from a loop body, the runtime will continue to process all elements of the collection that were found prior to the element that was being processed when the Break() method was called.  This is done to keep the behavior of the Break() method as close to the behavior of the break statement as possible. We can see the behavior in this simple code: var collection = Enumerable.Range(0, 20); var pResult = Parallel.ForEach(collection, (element, state) => { if (element > 10) { Console.WriteLine("Breaking on {0}", element); state.Break(); } Console.WriteLine(element); }); If we run this, we get a result that may seem unexpected at first: 0 2 1 5 6 3 4 10 Breaking on 11 11 Breaking on 12 12 9 Breaking on 13 13 7 8 Breaking on 15 15 What is occurring here is that we loop until we find the first element where the element is greater than 10.  In this case, this was found, the first time, when one of our threads reached element 11.  It requested that the loop stop by calling Break() at this point.  However, the loop continued processing until all of the elements less than 11 were completed, then terminated.  This means that it will guarantee that elements 9, 7, and 8 are completed before it stops processing.  You can see our other threads that were running each tried to break as well, but since Break() was called on the element with a value of 11, it decides which elements (0-10) must be processed. If this behavior is not desirable, there is another option.  Instead of calling ParallelLoopState.Break(), you can call ParallelLoopState.Stop().  The Stop() method requests that the runtime terminate as soon as possible , without guaranteeing that any other elements are processed.  Stop() will not stop the processing within an element, so elements already being processed will continue to be processed.  It will prevent new elements, even ones found earlier in the collection, from being processed.  Also, when Stop() is called, the ParallelLoopState’s IsStopped property will return true.  This lets longer running processes poll for this value, and return after performing any necessary cleanup. The basic rule of thumb for choosing between Break() and Stop() is the following. Use ParallelLoopState.Stop() when possible, since it terminates more quickly.  This is particularly useful in situations where you are searching for an element or a condition in the collection.  Once you’ve found it, you do not need to do any other processing, so Stop() is more appropriate. Use ParallelLoopState.Break() if you need to more closely match the behavior of the C# break statement. Both methods behave differently than our C# break statement.  Unfortunately, when parallelizing a routine, more thought and care needs to be put into every aspect of your routine than you may otherwise expect.  This is due to my second observation: Parallelizing a routine will almost always change its behavior. This sounds crazy at first, but it’s a concept that’s so simple its easy to forget.  We’re purposely telling the system to process more than one thing at the same time, which means that the sequence in which things get processed is no longer deterministic.  It is easy to change the behavior of your routine in very subtle ways by introducing parallelism.  Often, the changes are not avoidable, even if they don’t have any adverse side effects.  This leads to my final observation for this post: Parallelization is something that should be handled with care and forethought, added by design, and not just introduced casually.

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  • Bug Triage

    In this blog post brain dump, I'll attempt to describe the process my team tries to follow when dealing with new bug reports (specifically, code defect reports). This is not official Microsoft policy, just the way we do things… if you do things differently and want to share, you can do so at the bottom in the comments (or on your blog).Feature Triage TeamA subset of the feature crew, the triage team (which has representations from the PM, Dev and QA disciplines), looks at all unassigned bugs at regular intervals. This can be weekly or daily (or other frequency) dependent on which part of the product cycle we are in and what the untriaged bug load looks like. They discuss each bug considering the evidence and make a decision of whether the bug goes from Not Yet Assigned to Assigned (plus the name of the DEV to fix this) or whether it goes from Active to Resolved (which means it gets assigned back to the requestor for closure or further debate if they were not present at the triage meeting). Close to critical milestones, the feature triage team needs to further justify bugs they take to additional higher-level triage teams.Bug Opened = Not Yet AssignedSomeone (typically an SDET from the QA team) creates the bug item (e.g. in TFS), ensuring they populate all the relevant fields including: Title, Description, Repro Steps (including the Actual Result at the end of the steps), attachments of code and/or screenshots, Build number that they observed the issue in, regression details if applicable, how it was found, if a test case exists or needs to be created etc. They also indicate their opinion on the Priority and Severity. The bug status is left as Not Yet Assigned."Issue" versus "Fix for issue"The solution to some bugs is easy to determine, e.g. "bug: the column name is misspelled". Obviously the fix is to correct the spelling – still, the triage team should be explicit and enter the correct spelling in the bug's Description. Note that a bad bug name here would be "bug: fix the spelling of the column" (it describes the solution, rather than the problem).Other solutions are trickier to establish, e.g. "bug: the column header is not accessible (can only be clicked on with the mouse, not reached via keyboard)". What is the correct solution here? The last thing to do is leave this undetermined and just assign it to a developer. The solution has to be entered in the description. Behind this type of a bug usually hides a spec defect or a new feature request.The person opening the bug should focus on describing the issue, rather than the solution. The person indicates what the fix is in their opinion by stating the Expected Result (immediately after stating the Actual Result). If they have a complex suggested solution, that should be split out in a separate part, but the triage team has the final say before assigning it. If the solution is lengthy/complicated to describe, the bug can be assigned to the PM. Note: the strict interpretation suggests that any bug with no clear, obvious solution is always a hole in the spec and should always go to the PM. This also ensures the spec gets updated.Not Yet Assigned - Not Yet Assigned (on someone else's plate)If the bug is observed in our feature, but the cause is actually another team, we change the Area Path (which is the way we identify teams in TFS) and leave it as Not Yet Assigned. The triage team may add more comments as appropriate including potentially changing the repro steps. In some cases, we may even resolve the bug in our area path and open a new bug in the area path of the other team.Even though there is no action on a dev on the team, the bug still needs to be tracked. One way of doing this is to implement some notification system that informs the team when the tracked bug changed status; another way is to occasionally run a global query (against all area paths) for bugs that have been opened by a member of the team and follow up with the current owners for stale bugs.Not Yet Assigned - ResolvedThis state transition can only be made by the Feature Triage Team.0. Sometimes the bug description is not clear and in that case it gets Resolved as More Information Needed, so the original requestor can provide it.After understanding what the bug item is about, the first decision is to determine whether it needs to go to a dev.1. If it is a known bug, it gets resolved as "Duplicate" and linked to the existing bug.2. If it is "By Design" it gets resolved as such, indicating that the triage team does not think this is a bug.3. If the bug does not repro on latest bits, it is resolved as "No Repro"4. The most painful: If it is decided that we cannot fix it for this release it gets resolved as "Postponed" or "Won't Fix". The former is typically due to resources and time constraints, while the latter is due to deciding that it is not important enough to consume our resources in any release (yes, not all bugs must be fixed!). For both cases, there are other factors that contribute to the decision such as: existence of a reasonable workaround, frequency we expect users to encounter the issue, dependencies on other team to offer a solution, whether it breaks a core scenario, whether it prohibits customer feedback on a major feature, is it a regression from a previous release, impact of the fix on other partner teams (e.g. User Education, User Experience, Localization/Globalization), whether this is the right fix, does the fix impact performance goals, and last but not least, severity of bug (e.g. loss of customer data, security threat, crash, hang). The bar for fixing a bug goes up as the release date approaches. The triage team becomes hardnosed about which bugs to take, while the developers are busy resolving assigned bugs thus everyone drives for Zero Bug Bounce (ZBB). ZBB is when you have 0 active bugs older than 48 hours.Not Yet Assigned - AssignedIf the bug is something we decide to fix in this release and the solution is known, then it is assigned to a DEV. This is either the developer that will do the work, or a Lead that can further assign it to one of his developer team based on a load balancing algorithm of their choosing.Sometimes, the triage team needs the dev to do some investigation work before deciding whether to take the fix; similarly, the checkin for the fix may be gated on code review by the triage team. In these cases, these instructions are provided in the comments section of the bug and when the developer is done they notify the triage team for final decision.Additionally, a Priority and Severity (from 0 to 4) has to be entered, e.g. a P0 means "drop anything you are doing and fix this now" whereas a P4 is something you get to after all P0,1,2,3 bugs are fixed.From a testing perspective, if the bug was found through ad-hoc testing or an external team, the decision is made whether test cases should be added to avoid future regressions. This is communicated to the QA team.Assigned - ResolvedWhen the developer receives the bug (they should be checking daily for new bugs on their plate looking at bugs in order of priority and from older to newer) they can send it back to triage if the information is not clear. Otherwise, they investigate the bug, setting the Sub Status to "Investigating"; if they cannot make progress, they set the Sub Status to "Blocked" and discuss this with triage or whoever else can help them get unblocked. Once they are unblocked, they set the Sub Status to "Working on Solution"; once they are code complete they send a code review request, setting the Sub Status to "Fix Available". After the iterative code review process is over and everyone is happy with the fix, the developer checks it in and changes the state of the bug from Active (and Assigned to them) to Resolved (and Assigned to someone else).The developer needs to ensure that when the status is changed to Resolved that it is assigned to a QA person. For example, maybe the PM opened the bug, but it should be a QA person that will verify the fix - the developer needs to manually change the assignee in that case. Typically the QA person will send an email to the original requestor notifying them that the fix is verified.Resolved - ??In all cases above, note that the final state was Resolved. What happens after that? The final step should be Closed. The bug is closed once the QA person verifying the fix is happy with it. If the person is not happy, then they change the state from Resolved to Active, thus sending it back to the developer. If the developer and QA person cannot reach agreement, then triage can be brought into it. An easy way to do that is change the status back to Not Yet Assigned with appropriate comments so the triage team can re-review.It is important to note that only QA can close a bug. That means that if the opener of the bug was a PM, when the bug gets resolved by the dev it may land on the PM's plate and after a quick review, the PM would re-assign to an SDET, which is the only role that can close bugs. One exception to this is if the person that filed the bug is external: in that case, we leave it Resolved and assigned to them and also send them a notification that they need to verify the fix. Another exception is if specialized developer knowledge is needed for verifying the bug fix (e.g. it was a refactoring suggestion bug typically not observable by the user) in which case it is fine to have a developer verify the fix, and ideally a different developer to the one that opened the bug.Other links on bug triageA quick search reveals that others have talked about this subject, e.g. here, here, here, here and here.Your take?If you have other best practices your team uses to deal with incoming bug reports, feel free to share in the comments below or on your blog. Comments about this post welcome at the original blog.

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  • Host AngularJS (Html5Mode) in ASP.NET vNext

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2014/06/10/host-angularjs-html5mode-in-asp.net-vnext.aspxMicrosoft had announced ASP.NET vNext in BUILD and TechED recently and as a developer, I found that we can add features into one ASP.NET vNext application such as MVC, WebAPI, SignalR, etc.. Also it's cross platform which means I can host ASP.NET on Windows, Linux and OS X.   If you are following my blog you should knew that I'm currently working on a project which uses ASP.NET WebAPI, SignalR and AngularJS. Currently the AngularJS part is hosted by Express in Node.js while WebAPI and SignalR are hosted in ASP.NET. I was looking for a solution to host all of them in one platform so that my SignalR can utilize WebSocket. Currently AngularJS and SignalR are hosted in the same domain but different port so it has to use ServerSendEvent. It can be upgraded to WebSocket if I host both of them in the same port.   Host AngularJS in ASP.NET vNext Static File Middleware ASP.NET vNext utilizes middleware pattern to register feature it uses, which is very similar as Express in Node.js. Since AngularJS is a pure client side framework in theory what I need to do is to use ASP.NET vNext as a static file server. This is very easy as there's a build-in middleware shipped alone with ASP.NET vNext. Assuming I have "index.html" as below. 1: <html data-ng-app="demo"> 2: <head> 3: <script type="text/javascript" src="angular.js" /> 4: <script type="text/javascript" src="angular-ui-router.js" /> 5: <script type="text/javascript" src="app.js" /> 6: </head> 7: <body> 8: <h1>ASP.NET vNext with AngularJS</h1> 9: <div> 10: <a href="javascript:void(0)" data-ui-sref="view1">View 1</a> | 11: <a href="javascript:void(0)" data-ui-sref="view2">View 2</a> 12: </div> 13: <div data-ui-view></div> 14: </body> 15: </html> And the AngularJS JavaScript file as below. Notices that I have two views which only contains one line literal indicates the view name. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15: }]); 16:  17: app.controller('View1Ctrl', function ($scope) { 18: }); 19:  20: app.controller('View2Ctrl', function ($scope) { 21: }); All AngularJS files are located in "app" folder and my ASP.NET vNext files are besides it. The "project.json" contains all dependencies I need to host static file server. 1: { 2: "dependencies": { 3: "Helios" : "0.1-alpha-*", 4: "Microsoft.AspNet.FileSystems": "0.1-alpha-*", 5: "Microsoft.AspNet.Http": "0.1-alpha-*", 6: "Microsoft.AspNet.StaticFiles": "0.1-alpha-*", 7: "Microsoft.AspNet.Hosting": "0.1-alpha-*", 8: "Microsoft.AspNet.Server.WebListener": "0.1-alpha-*" 9: }, 10: "commands": { 11: "web": "Microsoft.AspNet.Hosting server=Microsoft.AspNet.Server.WebListener server.urls=http://localhost:22222" 12: }, 13: "configurations" : { 14: "net45" : { 15: }, 16: "k10" : { 17: "System.Diagnostics.Contracts": "4.0.0.0", 18: "System.Security.Claims" : "0.1-alpha-*" 19: } 20: } 21: } Below is "Startup.cs" which is the entry file of my ASP.NET vNext. What I need to do is to let my application use FileServerMiddleware. 1: using System; 2: using Microsoft.AspNet.Builder; 3: using Microsoft.AspNet.FileSystems; 4: using Microsoft.AspNet.StaticFiles; 5:  6: namespace Shaun.AspNet.Plugins.AngularServer.Demo 7: { 8: public class Startup 9: { 10: public void Configure(IBuilder app) 11: { 12: app.UseFileServer(new FileServerOptions() { 13: EnableDirectoryBrowsing = true, 14: FileSystem = new PhysicalFileSystem(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "app")) 15: }); 16: } 17: } 18: } Next, I need to create "NuGet.Config" file in the PARENT folder so that when I run "kpm restore" command later it can find ASP.NET vNext NuGet package successfully. 1: <?xml version="1.0" encoding="utf-8"?> 2: <configuration> 3: <packageSources> 4: <add key="AspNetVNext" value="https://www.myget.org/F/aspnetvnext/api/v2" /> 5: <add key="NuGet.org" value="https://nuget.org/api/v2/" /> 6: </packageSources> 7: <packageSourceCredentials> 8: <AspNetVNext> 9: <add key="Username" value="aspnetreadonly" /> 10: <add key="ClearTextPassword" value="4d8a2d9c-7b80-4162-9978-47e918c9658c" /> 11: </AspNetVNext> 12: </packageSourceCredentials> 13: </configuration> Now I need to run "kpm restore" to resolve all dependencies of my application. Finally, use "k web" to start the application which will be a static file server on "app" sub folder in the local 22222 port.   Support AngularJS Html5Mode AngularJS works well in previous demo. But you will note that there is a "#" in the browser address. This is because by default AngularJS adds "#" next to its entry page so ensure all request will be handled by this entry page. For example, in this case my entry page is "index.html", so when I clicked "View 1" in the page the address will be changed to "/#/view1" which means it still tell the web server I'm still looking for "index.html". This works, but makes the address looks ugly. Hence AngularJS introduces a feature called Html5Mode, which will get rid off the annoying "#" from the address bar. Below is the "app.js" with Html5Mode enabled, just one line of code. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15:  16: // enable html5mode 17: $locationProvider.html5Mode(true); 18: }]); 19:  20: app.controller('View1Ctrl', function ($scope) { 21: }); 22:  23: app.controller('View2Ctrl', function ($scope) { 24: }); Then let's went to the root path of our website and click "View 1" you will see there's no "#" in the address. But the problem is, if we hit F5 the browser will be turn to blank. This is because in this mode the browser told the web server I want static file named "view1" but there's no file on the server. So underlying our web server, which is built by ASP.NET vNext, responded 404. To fix this problem we need to create our own ASP.NET vNext middleware. What it needs to do is firstly try to respond the static file request with the default StaticFileMiddleware. If the response status code was 404 then change the request path value to the entry page and try again. 1: public class AngularServerMiddleware 2: { 3: private readonly AngularServerOptions _options; 4: private readonly RequestDelegate _next; 5: private readonly StaticFileMiddleware _innerMiddleware; 6:  7: public AngularServerMiddleware(RequestDelegate next, AngularServerOptions options) 8: { 9: _next = next; 10: _options = options; 11:  12: _innerMiddleware = new StaticFileMiddleware(next, options.FileServerOptions.StaticFileOptions); 13: } 14:  15: public async Task Invoke(HttpContext context) 16: { 17: // try to resolve the request with default static file middleware 18: await _innerMiddleware.Invoke(context); 19: Console.WriteLine(context.Request.Path + ": " + context.Response.StatusCode); 20: // route to root path if the status code is 404 21: // and need support angular html5mode 22: if (context.Response.StatusCode == 404 && _options.Html5Mode) 23: { 24: context.Request.Path = _options.EntryPath; 25: await _innerMiddleware.Invoke(context); 26: Console.WriteLine(">> " + context.Request.Path + ": " + context.Response.StatusCode); 27: } 28: } 29: } We need an option class where user can specify the host root path and the entry page path. 1: public class AngularServerOptions 2: { 3: public FileServerOptions FileServerOptions { get; set; } 4:  5: public PathString EntryPath { get; set; } 6:  7: public bool Html5Mode 8: { 9: get 10: { 11: return EntryPath.HasValue; 12: } 13: } 14:  15: public AngularServerOptions() 16: { 17: FileServerOptions = new FileServerOptions(); 18: EntryPath = PathString.Empty; 19: } 20: } We also need an extension method so that user can append this feature in "Startup.cs" easily. 1: public static class AngularServerExtension 2: { 3: public static IBuilder UseAngularServer(this IBuilder builder, string rootPath, string entryPath) 4: { 5: var options = new AngularServerOptions() 6: { 7: FileServerOptions = new FileServerOptions() 8: { 9: EnableDirectoryBrowsing = false, 10: FileSystem = new PhysicalFileSystem(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, rootPath)) 11: }, 12: EntryPath = new PathString(entryPath) 13: }; 14:  15: builder.UseDefaultFiles(options.FileServerOptions.DefaultFilesOptions); 16:  17: return builder.Use(next => new AngularServerMiddleware(next, options).Invoke); 18: } 19: } Now with these classes ready we will change our "Startup.cs", use this middleware replace the default one, tell the server try to load "index.html" file if it cannot find resource. The code below is just for demo purpose. I just tried to load "index.html" in all cases once the StaticFileMiddleware returned 404. In fact we need to validation to make sure this is an AngularJS route request instead of a normal static file request. 1: using System; 2: using Microsoft.AspNet.Builder; 3: using Microsoft.AspNet.FileSystems; 4: using Microsoft.AspNet.StaticFiles; 5: using Shaun.AspNet.Plugins.AngularServer; 6:  7: namespace Shaun.AspNet.Plugins.AngularServer.Demo 8: { 9: public class Startup 10: { 11: public void Configure(IBuilder app) 12: { 13: app.UseAngularServer("app", "/index.html"); 14: } 15: } 16: } Now let's run "k web" again and try to refresh our browser and we can see the page loaded successfully. In the console window we can find the original request got 404 and we try to find "index.html" and return the correct result.   Summary In this post I introduced how to use ASP.NET vNext to host AngularJS application as a static file server. I also demonstrated how to extend ASP.NET vNext, so that it supports AngularJS Html5Mode. You can download the source code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • CodePlex Daily Summary for Thursday, February 18, 2010

    CodePlex Daily Summary for Thursday, February 18, 2010New ProjectsASP .NET MVC CMS (Content Management System): Open source Content management system based on ASP.NET MVC platform.AutoFolders: AutoFolders package for Umbraco CMS This package auto creates folder structures for new and existing pages. The folders structures can be date bas...AutoPex: This project combines CCI with Pex by allowing the developer to run Pex on methods based on differences between two assemblies. Canvas VSDOC Intellisense: JavaScript VSDOC documentation for HTML5 Canvas element and 2d Context interface.CSUDH: California State University, Domguiez Hills Game projectsD-AMPS: System for Analysis of Microelectronic and Photonic StructuresDispX: Disease PredictorEmployee Info Starter Kit: This is a starter kit, which includes very simple user requirements, where we can create, read, update and delete (crud) the employee info of a com...Enhanced Discussion Board for SharePoint: Provide later... publishing project to share with Malaysians firstFlowPad: Flowpad is a light, fast and easy to use flow diagram editor. It helps you quickly pour your algorithms from your mind to 'paper'. It is written us...Henge3D Physics Library for XNA: Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360.Hybrid Windows Service: Abstracted design pattern for running a windows service interactively. Implemented as a base class to replace ServiceBase it will automatically pro...Image Cropper datatype for Umbraco: Stand alone version of the Image Cropper datatype in Umbraco. Listinator: A social wishlist application done in asp.net MVCMicrosoft Dynamics Ax User Group (AXUG) Code Repository: The goal of this project is to make it easier for customers of Microsoft Dynamics Ax to be able to share relevant source code. Code base should inc...Mobil Trials: Sebuah game sederhana yang dibuat di atas Silverlight 3.0 dengan bantuan Physics Helper 3.0 Demo : http://gameagam.co.cc/default.html Mirror link...NavigateTo Providers: This project is a collection of NavigateTo providers for Visual Studio 2010. NExtLib: NExtLib is a general-purpose extension library for .NET, which adds some useful features and addresses some alleged omissions.Nom - .NET object-mapper: Nom is a light-weight, storage-type agnostic persistence framework which is intended to provide an abstraction over both relational and non-relatio...Numerical Methods on Silverlight: Numerical Methods, Silverlight, Math Parser, Simple, EulerOpenGLViewController for Visual Basic .NET 2008: A single class in pure VB.NET code to create and control an OpenGL window by calling opengl32.dll directly without use of additional wrapper librar...RestaurantMIS: RestaurantMIS is a simple Restaurant management system developed in Visual C# 2008 with Chinese language.SmartKonnect: <project name>A WPF application for windows with shoutcast, twitter, facebook and etc.SSRS Excel file Sheet rename: SSRS wont support renaming excel reports sheet rename. This program support to generate the report and change the excel sheet nameSWENTRIZ.NET: SWENTRIZ.NET allows to build graphics of implicit functions via .NET functionality.TFT: Tropical forecast tracker is a web application. It will measure the error of the National Hurricane Center's forecast as compared to the actual tr...WCF Dynamic Client Proxy: A WCF Dynamic Client Proxy so you don't have to inherit from ClientBase all the time. The proxy also has fault tolerance so you don't have to dispo...Web.Config Role Provider: Stores ASP.NET Roles in web.config. Easy to set up and deploy. Works great for simple websites with authentication. The projects includes support ...WPF Line of Business App: Example WPF patterns for line of business applications. Includes navigation, animation, and visualization.YuBiS Framework: Silverlight and WF based a workflow RAD framework. New ReleasesASP .NET MVC CMS (Content Management System): AtomicCms 1.0: This is the first public release of AtomicCms. To get more information about this content management system, visit website http://atomiccms.com/Blogsprajeesh.Blogspot samples: Designing Modular Smart Clients using CAL: This whitepaper provides architectural guidance for designing and implementing enterprise WPF/ silverlight client applications based on the Composi...DB Ghost Build Tools: 1.0.2: Made a change to the datetime format per dewee.DotNetNuke® Community Edition: 05.02.03: Major HighlightsFixed the issue where LinkClick.aspx links were incorrect for child portals Fixed the issue with the PayPal URL settings. Fixed...Employee Directory webpart for sharepoint 2007 user profiles: Employee Directory Source V2.0: Features: 1. Displays a complete list of all Active Directory profiles imported by the SSP into SharePoint 2007. 2. Displays the following fields ...Enhanced Discussion Board for SharePoint: Alpha Release: Meant for those who attended my presentation. Not cleaned upESPEHA: Espeha 9 PFR: Some small issues fixedFlowPad: FlowPad 0.1: FlowPad 0.1 build. Run it to get fammiliar with major concepts of easy diagramming :)Fluent Ribbon Control Suite: Fluent Ribbon Control Suite BETA2: Fluent Ribbon Control Suite BETA2 Includes: - Fluent.dll (with .pdb and .xml) - Demo Application - Samples - Foundation (Tabs, Groups, Contextu...Henge3D Physics Library for XNA: Henge3D Source (2010-02): This is the initial 2010-02 release.Highlight: Highlight 2.5: This release is primarily a maintenance release of the library and is functionally equivalent to version 2.3 that was released in 2004.Magiq: Magiq 0.3.0: Magiq 0.3.0 contains: Magiq-to-objects: Full support to Linq-to-objects Magiq-to-sql: Full support to Linq-to-sql New features: Plugin model Bu...Microsoft Points Converter: Pre-Alpha ClickOnce Installer v0.03: This release builds on the 0.02 release by adding more thorough validation checks for the amount to convert from as well as adding several currency...Mobil Trials: Mobil Trials Source Code: Sebuah game sederhana yang dibuat di atas Silverlight 3.0 dengan bantuan Physics Helper 3.0 Game ini masih perlu dikembangkan lebih jauh lagi! Si...Numerical Methods on Silverlight: Numerical Methods on Silverlight 1.00: This a new version of Numerical Methods on Silverlight.OAuthLib: OAuthLib (1.5.0.0): Changed point is as next. 7037 Fix spell miss of RequestFactoryMedthodSharePoint Outlook Connector: Version 1.0.1.0: Now it supports simply attaching SharePoint documents feature.Sharpy: Sharpy 1.1 Alpha: This is the second Sharpy release. Only a single change has been made - the foreach function now uses IEnumerable as a source instead of IList. Th...SkinDroidCreator: SkinDroidCreator ALPHA 1: Primera releaseTan solo carga mapas, ya sea de un zip o de un directorio. Para probarlo se pueden cargar temas Metamorph o temas flasheables, ya se...SkyDrive .Net API Client: SkyDrive .Net API Client 0.8.9: SkyDrive .Net API Client assembly version 0.8.9. Changes/improvements: - Added Web Proxy support - Introduced WebDriveInfo - Introduced DownloadUrl...spikes: Salient.Web.Administration 1.0: WebAdmin is simply the built in ASP.NetWebAdministrationFiles application cleaned up with codebehinds to make customization and refactoring possibl...SSRS Excel file Sheet rename: Change SSRS excel file sheet name: Create stored procedure from the attached file in sql server 2005/2008SWENTRIZ.NET: Approach 1: First approachTortoiseSVN Addin for Visual Studio: TortoiseSVN Addin 1.0.4: Visual Studio 2005 support Custom working root bug fixingTotal Commander SkyDrive File System Plugin (.wfx): Total Commander SkyDrive File System Plugin 0.8.4: Total Commander SkyDrive File System Plugin version 0.8.4. Bug fixes: - Upgraded SkyDriveWebClient to version 0.8.9 Please do not forget to expres...UnOfficial AW Wrapper dot Net: UAWW.Net 0.1.5.85 Béta 2: Fixed and Added SomethingVr30 OS: Space Brick Break 1.1: A brick breaker. ADD Level 3, 4, 5Web.Config Role Provider: First release: Three downloads are available: A compiled dll ready to use. The schema to enable intellisense The complete source (zipped)WI Assistant: WI Assistant 2.1: This release improves the work item selection functionality. These selection methods are now supported (some require at least one item selected): ...WI Assistant: WI Assistant 2.2: Improved error handling and fix for linking several times in a row. DISCLAIMER: While I have tested this app on my TFS Server, by downloading and...ZipStorer - A Pure C# Class to Store Files in Zip: ZipStorer 2.30: Added stream-oriented methods Improved support for ePUB & Open Container Format specification (OCF) Automatic switch from Deflate to Store algo...Most Popular ProjectsRawrDotNetNuke® Community EditionASP.NET Ajax LibraryFacebook Developer ToolkitWindows 7 USB/DVD Download ToolWSPBuilder (SharePoint WSP tool)Virtual Router - Wifi Hot Spot for Windows 7 / 2008 R2Json.NETPerformance Analysis of Logs (PAL) ToolQuickGraph, Graph Data Structures And Algorithms for .NetMost Active ProjectsDinnerNow.netRawrSharpyBlogEngine.NETSimple SavantjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices – Enterprise LibraryPHPExcelFacebook Developer Toolkit

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  • Friends Don’t Let Friends Play with Portal Guns [Video]

    - by Jason Fitzpatrick
    Many Portal fan films are sci-fi stories in their own right; this humorous video is simply focused on what happens when three guys get their hands on a portal gun. Jason Craft, the video’s director, explains: My interpretation of what a real POrtal gun would be like if one existed. Based on the video game, POrtal. I tried to match the game as close as possible. This was the most challenging project I have ever undertaken, consisting of 3D tracking, seamless camera cuts and 3D camera projection. ENJOY! We certainly wish our goofing around with friends videos came off this polished. For those of you wondering how he got such an awesome Portal Gun prop, it’s all CGI (you can check out his model here). [via Boing Boing] HTG Explains: What Is Windows RT & What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • CodePlex Daily Summary for Tuesday, March 30, 2010

    CodePlex Daily Summary for Tuesday, March 30, 2010New ProjectsCloudMail: Want to send email from Azure? Cloud Mail is designed to provide a small, effective and reliable solution for sending email from the Azure platfor...CommunityServer Extensions: Here you can find some CommunityServer extensions and bug fixes. The main goal is to provide you with the ability to correct some common problems...ContactSync: ContactSync is a set of .NET libraries, UI controls and applications for managing and synchronizing contact information. It includes managed wrapp...Dng portal: DNG Portal base on asp.net MVCDotNetNuke Referral Tracker: The Referral Tracker module allows you to save URL variables, the referring page, and the previous page into a session variable or cookie. Then, th...Foursquare for Windows Phone 7: Foursquare for Windows Phone 7.GEGetDocConfig: SharePoint utility to list information concerning document libraries in one or more sites. Displays Size, Validity, Folder, Parent, Author, Minor a...Google Maps API for .NET: Fast and lightweight client libraries for Google Maps API.kbcchina: kbc chinaLoad Test User Mock Toolkits: 用途 This project is a framework mocking the user actvities with VSTS Load Test tool to faster the test script development. 此项目包括一套模拟用户行为的通用框架,可以简化...Resonance: Resonance is a system to train neural networks, it allows to automate the train of a neural network, distributing the calculation on multiple machi...SharePoint Company Directory / Active Directory Self Service System: This is a very simple system which was designed for a Bank to allow users to update their contact information within SharePoint . Then this info ca...SmartShelf: Manage files and folders on Windows and Windows Live.sysFix: sysFix is a tool for system administrators to easily manage and fix common system errors.xnaWebcam: Webcam usage in XNA GameStudio 3.1New ReleasesAll-In-One Code Framework: All-In-One Code Framework 2010-03-29: Improved and Newly Added Examples:For an up-to-date list, please refer to All-In-One Code Framework Sample Catalog. Samples for Azure Name Des...ARSoft.Tools.Net - C# DNS and SPF Library: 1.3.0: Added support for creating own dns server implementations. Added full IPv6 support to dns client Some performance optimizations to dns clientArtefact Animator: Artefact Animator - Silverlight 3 and WPF .Net 3.5: Artefact Animator Version 2.0.4.1 Silverlight 3 ArtefactSL.dll for both Debug and Release. WPF 3.5 Artefact.dll for both Debug and Release.BatterySaver: Version 0.4: Added support for a system tray icon for controlling the application and switching profiles (Issue)BizTalk Server 2006 Orchestration Profiler: Profiler v1.2: This is a point release of the profiler and has been updatd to work on 64 bit systems. No other new functionality is available. To use this ensure...CloudMail: CloudMail_0.5_beta: Initial public release. For documentation see http://cloudmail.codeplex.com/documentation.CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 0.08.44: See Source Code tab for recent change history.Dawf: Dual Audio Workflow: Beta 2: Fix little bugs and improve usablity by changing the way it finds the good audio.DotNetNuke Referral Tracker: 2.0.1: First releaseFoursquare for Windows Phone 7: Foursquare 2010.03.29.02: Foursquare 2010.03.29.02GEGetDocConfig: GEGETDOCCONFIG.ZIP: Installation: Simply download the zip file and extract the executable into its own directory on the SharePoint front end server Note: There will b...GKO Libraries: GKO Libraries 0.2 Beta: Added: Binary search Unmanaged wrappers, interop and pinvoke functions and structures Windows service wrapper Video mode helpers and more.....Google Maps API for .NET: GoogleMapsForNET v0.9 alpha release: First version, contains Core library featuring: Geocoding API Elevation API Static Maps APIGoogle Maps API for .NET: GoogleMapsForNET v0.9.1 alpha release: Fixed dependencies issues; added NUnit binaries and updated Newtonsoft Json library.Google Maps API for .NET: GoogleMapsForNET v0.9.2a alpha release: Recommended update.Code clean-up; did refactoring and major interface changes in Static Maps because it wasn't aligned to the 'simplest and least r...Home Access Plus+: v3.2.0.0: v3.2.0.0 Release Change Log: More AJAX to reduce page refreshes (Deleting, New Folder, Rename moved from browser popups) Only 3 Browser Popups (1...Html to OpenXml: HtmlToOpenXml 1.1: The dll library to include in your project. The dll is signed for GAC support. Compiled with .Net 3.5, Dependencies on System.Drawing.dll and Docu...Latent Semantic Analysis: Latest sources: Just the latest sources. Just click the changeset. Please note that in order to compile this code you need to download some additional code. You ...Load Test User Mock Toolkits: Load Test User Mock Toolkits Help Doc: Samples and The framework introduction. 包括框架介绍和典型示例Load Test User Mock Toolkits: Open.LoadTest.User.Mock.Toolkits 1.0 alpha: 此版本为非正式版本,未对性能方面进行优化。而且框架正在重构调整中。Mobile Broadband Logging Monitor: Mobile Broadband Logging Monitor 1.2.4: This edition supports: Newer and older editions of Birdstep Technology's EasyConnect HUAWEI Mobile Partner MWConn User defined location for s...Nito.KitchenSink: Version 3: Added Encoding.GetString(Stream, bool) for converting an entire stream into a string. Changed Stream.CopyTo to allow the stream to be closed/abor...Numina Application Framework: Numina.Framework Core 49088: Fixed Bug with Headers introduced in rev. 48249 with change to HttpUtil class. admin/User_Pending.aspx page users weren't able to be deleted Do...OAuthLib: OAuthLib (1.6.4.0): Fix for 6390 Make it possible to configure time out value.Quack Quack Says the Duck: Quack Quack Says The Duck 1.1.0.0: This new release pushes some work onto a background thread clearing issues with multiple screen clicks while the UI was blocking.Rapidshare Episode Downloader: RED v0.8.4: - Added Edit feature - Moved season & episode int to string into a separate function - Fixed some more minor issues - Added 'Previous' feature - F...RoTwee: RoTwee (8.1.3.0): Update OAuthLib to 1.6.4.0SharePoint Company Directory / Active Directory Self Service System: SharePoint Company Directory with AD Import: This is a very simple system which was designed for a Bank to allow users to update their contact information within SharePoint . Then this info ca...Simply Classified: v1.00.12: Comsite Simply Classified v1.00.12 - STABLE - Tested against DotNetNuke v4.9.5 and v5.2.x Bug Fixes/Enhancements: BUGFIX: Resolved issues with 1...sPATCH: sPatch v0.9: Completely Recoded with wxWidgetsFollowing Content is different to .NET Patcher no requirement for .NET Framework Manual patch was removed to av...SSAS Profiler Trace Scheduler: SSAS Profiler Trace Scheduler: AS Profiler Scheduler is a tool that will enable Scheduling of SQL AS Tracing using predefined Profiler Templates. For tracking different issues th...sysFix: sysfix build v5: A stable beta release, please refer to home page for further details.VOB2MKV: vob2mkv-1.0.4: This is a feature update of the VOB2MKV utility. The command-line parsing in the VOB2MKV application has been greatly improved. You can now get f...xnaWebcam: xnaWebcam 0.1: xnaWebcam 0.1 Program Version 0.1: -Show Webcam Device -Draw.String WebcamTexture.VideoDevice.Name.ToString() Instructions: 1. Plug-in your Webca...xnaWebcam: xnaWebcam 0.2: xnaWebcam 0.2 Version 0.2: -setResolution -Keys.Escape: this.Exit() << Exit the Game/Application. --- Version 0.1: -Show Webcam Device -Draw.Strin...xnaWebcam: xnaWebcam 0.21: xnaWebcam 0.2 Version 0.21: -Fix: Don't quit game/application after closing mainGameWindow -Fix: Text Position; Window.X, Window.Y --- Version 0.2...Xploit Game Engine: Xploit_1_1 Release: Added Features Multiple Mesh instancing.Xploit Game Engine: Xploit_1_1 Source Code: Updates Create multiple instances of the same Meshe using XModelMesh and XSkinnedMesh.Yakiimo3D: DX11 DirectCompute Buddhabrot Source and Binary: DX11 DirectCompute Buddhabrot/Nebulabrot source and binary.Most Popular ProjectsRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)LiveUpload to FacebookASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETLINQ to TwitterManaged Extensibility FrameworkMicrosoft Biology FoundationFarseer Physics EngineN2 CMSNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices – Enterprise Library

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  • Unity not Working 14.04

    - by Back.Slash
    I am using Ubuntu 14.04 LTS x64. I did a sudo apt-get upgrade yesterday and restarted my PC. Now my taskbar and panel are missing. When I try to restart Unity using unity --replace Then I get error: unity-panel-service stop/waiting compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core unity-panel-service start/running, process 3906 compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl compiz (core) - Info: Unity is fully supported by your hardware. compiz (core) - Info: Unity is fully supported by your hardware. compiz (core) - Info: Starting plugin: opengl libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/i965_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/i965_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/i965_dri.so failed (${ORIGIN}/dri/i965_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/i965_dri.so failed (/usr/lib/dri/i965_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/swrast_dri.so failed (${ORIGIN}/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session I/O warning : failed to load external entity "/home/sumeet/.compiz/session/10de541a813cc1a8fc140170575114755000000020350005" compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Info: Loading plugin: unityshell compiz (core) - Info: Starting plugin: unityshell WARN 2014-06-02 18:46:23 unity.glib.dbus.server GLibDBusServer.cpp:579 Can't register object 'org.gnome.Shell' yet as we don't have a connection, waiting for it... ERROR 2014-06-02 18:46:23 unity.debug.interface DebugDBusInterface.cpp:216 Unable to load entry point in libxpathselect: libxpathselect.so.1.4: cannot open shared object file: No such file or directory compiz (unityshell) - Error: GL_ARB_vertex_buffer_object not supported ERROR 2014-06-02 18:46:23 unity.shell.compiz unityshell.cpp:3850 Impossible to delete the unity locked stamp file compiz (core) - Error: Plugin initScreen failed: unityshell compiz (core) - Error: Failed to start plugin: unityshell compiz (core) - Info: Unloading plugin: unityshell X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 3 (X_GetWindowAttributes) Resource id in failed request: 0x3e000c9 Serial number of failed request: 10115 Current serial number in output stream: 10116 Any help would be highly appreciated. EDIT : My PC configuration description: Portable Computer product: Dell System XPS L502X (System SKUNumber) vendor: Dell Inc. version: 0.1 serial: 1006ZP1 width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall32 configuration: administrator_password=unknown boot=normal chassis=portable family=HuronRiver System frontpanel_password=unknown keyboard_password=unknown power-on_password=unknown sku=System SKUNumber uuid=44454C4C-3000-1030-8036-B1C04F5A5031 *-core description: Motherboard product: 0YR8NN vendor: Dell Inc. physical id: 0 version: A00 serial: .1006ZP1.CN4864314C0560. slot: Part Component *-firmware description: BIOS vendor: Dell Inc. physical id: 0 version: A11 date: 05/29/2012 size: 128KiB capacity: 2496KiB capabilities: pci pnp upgrade shadowing escd cdboot bootselect socketedrom edd int13floppy360 int13floppy1200 int13floppy720 int5printscreen int9keyboard int14serial int17printer int10video acpi usb ls120boot smartbattery biosbootspecification netboot *-cpu description: CPU product: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz vendor: Intel Corp. physical id: 19 bus info: cpu@0 version: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz serial: Not Supported by CPU slot: CPU size: 800MHz capacity: 800MHz width: 64 bits clock: 100MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat epb xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=4 enabledcores=4 threads=8 *-cache:0 description: L1 cache physical id: 1a slot: L1-Cache size: 64KiB capacity: 64KiB capabilities: synchronous internal write-through data *-cache:1 description: L2 cache physical id: 1b slot: L2-Cache size: 256KiB capacity: 256KiB capabilities: synchronous internal write-through data *-cache:2 description: L3 cache physical id: 1c slot: L3-Cache size: 6MiB capacity: 6MiB capabilities: synchronous internal write-back unified *-memory description: System Memory physical id: 1d slot: System board or motherboard size: 6GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: M471B5273DH0-CH9 vendor: Samsung physical id: 0 serial: 450F1160 slot: ChannelA-DIMM0 size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: HMT325S6BFR8C-H9 vendor: Hynix/Hyundai physical id: 1 serial: 0CA0E8E2 slot: ChannelB-DIMM0 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-pci description: Host bridge product: 2nd Generation Core Processor Family DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 09 width: 32 bits clock: 33MHz *-pci:0 description: PCI bridge product: Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port vendor: Intel Corporation physical id: 1 bus info: pci@0000:00:01.0 version: 09 width: 32 bits clock: 33MHz capabilities: pci pm msi pciexpress normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:3000(size=4096) memory:f0000000-f10fffff ioport:c0000000(size=301989888) *-generic UNCLAIMED description: Unassigned class product: Illegal Vendor ID vendor: Illegal Vendor ID physical id: 0 bus info: pci@0000:01:00.0 version: ff width: 32 bits clock: 66MHz capabilities: bus_master vga_palette cap_list configuration: latency=255 maxlatency=255 mingnt=255 resources: memory:f0000000-f0ffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:3000(size=128) memory:f1000000-f107ffff *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:52 memory:f1400000-f17fffff memory:e0000000-efffffff ioport:4000(size=64) *-communication description: Communication controller product: 6 Series/C200 Series Chipset Family MEI Controller #1 vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=mei_me latency=0 resources: irq:50 memory:f1c05000-f1c0500f *-usb:0 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci-pci latency=0 resources: irq:16 memory:f1c09000-f1c093ff *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:53 memory:f1c00000-f1c03fff *-pci:1 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode cap_list configuration: driver=pcieport resources: irq:16 *-pci:2 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 memory:f1b00000-f1bfffff *-network description: Wireless interface product: Centrino Wireless-N 1030 [Rainbow Peak] vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: mon.wlan0 version: 34 serial: bc:77:37:14:47:e5 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list logical wireless ethernet physical configuration: broadcast=yes driver=iwlwifi driverversion=3.13.0-27-generic firmware=18.168.6.1 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:51 memory:f1b00000-f1b01fff *-pci:3 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 4 vendor: Intel Corporation physical id: 1c.3 bus info: pci@0000:00:1c.3 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:19 memory:f1a00000-f1afffff *-usb description: USB controller product: uPD720200 USB 3.0 Host Controller vendor: NEC Corporation physical id: 0 bus info: pci@0000:04:00.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi msix pciexpress xhci bus_master cap_list configuration: driver=xhci_hcd latency=0 resources: irq:19 memory:f1a00000-f1a01fff *-pci:4 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 5 vendor: Intel Corporation physical id: 1c.4 bus info: pci@0000:00:1c.4 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 memory:f1900000-f19fffff *-pci:5 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 6 vendor: Intel Corporation physical id: 1c.5 bus info: pci@0000:00:1c.5 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 ioport:2000(size=4096) ioport:f1800000(size=1048576) *-network description: Ethernet interface product: RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:06:00.0 logical name: eth0 version: 06 serial: 14:fe:b5:a3:ac:40 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=172.19.167.151 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:49 ioport:2000(size=256) memory:f1804000-f1804fff memory:f1800000-f1803fff *-usb:1 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci-pci latency=0 resources: irq:23 memory:f1c08000-f1c083ff *-isa description: ISA bridge product: HM67 Express Chipset Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 05 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: driver=lpc_ich latency=0 resources: irq:0 *-ide:0 description: IDE interface product: 6 Series/C200 Series Chipset Family 4 port SATA IDE Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 version: 05 width: 32 bits clock: 66MHz capabilities: ide pm bus_master cap_list configuration: driver=ata_piix latency=0 resources: irq:19 ioport:40b8(size=8) ioport:40cc(size=4) ioport:40b0(size=8) ioport:40c8(size=4) ioport:4090(size=16) ioport:4080(size=16) *-serial UNCLAIMED description: SMBus product: 6 Series/C200 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 05 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:f1c04000-f1c040ff ioport:efa0(size=32) *-ide:1 description: IDE interface product: 6 Series/C200 Series Chipset Family 2 port SATA IDE Controller vendor: Intel Corporation physical id: 1f.5 bus info: pci@0000:00:1f.5 version: 05 width: 32 bits clock: 66MHz capabilities: ide pm bus_master cap_list configuration: driver=ata_piix latency=0 resources: irq:19 ioport:40a8(size=8) ioport:40c4(size=4) ioport:40a0(size=8) ioport:40c0(size=4) ioport:4070(size=16) ioport:4060(size=16) *-scsi:0 physical id: 1 logical name: scsi0 capabilities: emulated *-disk description: ATA Disk product: SAMSUNG HN-M640M physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 2AR1 serial: S2T3J1KBC00006 size: 596GiB (640GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 sectorsize=512 signature=6b746d91 *-volume:0 description: Windows NTFS volume physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 version: 3.1 serial: 0272-3e7f size: 348MiB capacity: 350MiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2013-09-18 12:20:45 filesystem=ntfs label=System Reserved modified_by_chkdsk=true mounted_on_nt4=true resize_log_file=true state=dirty upgrade_on_mount=true *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 116GiB capacity: 116GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume:0 description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 6037MiB capabilities: nofs *-logicalvolume:1 description: Linux filesystem partition physical id: 6 logical name: /dev/sda6 logical name: / capacity: 110GiB configuration: mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,data=ordered state=mounted *-volume:2 description: Windows NTFS volume physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 logical name: /media/os version: 3.1 serial: 4e7853ec-5555-a74d-82e0-9f49798d3772 size: 156GiB capacity: 156GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2013-09-19 09:19:00 filesystem=ntfs label=OS mount.fstype=fuseblk mount.options=ro,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096 state=mounted *-volume:3 description: Windows NTFS volume physical id: 4 bus info: scsi@0:0.0.0,4 logical name: /dev/sda4 logical name: /media/data version: 3.1 serial: 7666d55f-e1bf-e645-9791-2a1a31b24b9a size: 322GiB capacity: 322GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2013-09-17 23:27:01 filesystem=ntfs label=Data modified_by_chkdsk=true mount.fstype=fuseblk mount.options=rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096 mounted_on_nt4=true resize_log_file=true state=mounted upgrade_on_mount=true *-scsi:1 physical id: 2 logical name: scsi1 capabilities: emulated *-cdrom description: DVD-RAM writer product: DVD+-RW GT32N vendor: HL-DT-ST physical id: 0.0.0 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/sr0 version: A201 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-battery product: DELL vendor: SANYO physical id: 1 version: 2008 serial: 1.0 slot: Rear capacity: 57720mWh configuration: voltage=11.1V `

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  • The 50 Best Ways to Disable Built-in Windows Features You Don’t Want

    - by The Geek
    Over the years, we’ve written about loads of ways to disable features, tweak things that don’t work the way you want, and remove other things entirely. Here’s the list of the 50 best ways to do just that. Just in case you missed some of our recent roundup articles, here’s a couple of roundups of our very best articles for you to check out: The 50 Best Registry Hacks that Make Windows Better The 20 Best How-To Geek Explainer Topics for 2010 The 20 Best Windows Tweaks that Still Work in Windows 7 The 50 Best How-To Geek Windows Articles of 2010 The 10 Cleverest Ways to Use Linux to Fix Your Windows PC If you’ve already been through those, keep reading for how to disable loads of Windows features you might not want Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • How do I align my partition table properly?

    - by Jorge Castro
    I am in the process of building my first RAID5 array. I've used mdadm to create the following set up: root@bondigas:~# mdadm --detail /dev/md1 /dev/md1: Version : 00.90 Creation Time : Wed Oct 20 20:00:41 2010 Raid Level : raid5 Array Size : 5860543488 (5589.05 GiB 6001.20 GB) Used Dev Size : 1953514496 (1863.02 GiB 2000.40 GB) Raid Devices : 4 Total Devices : 4 Preferred Minor : 1 Persistence : Superblock is persistent Update Time : Wed Oct 20 20:13:48 2010 State : clean, degraded, recovering Active Devices : 3 Working Devices : 4 Failed Devices : 0 Spare Devices : 1 Layout : left-symmetric Chunk Size : 64K Rebuild Status : 1% complete UUID : f6dc829e:aa29b476:edd1ef19:85032322 (local to host bondigas) Events : 0.12 Number Major Minor RaidDevice State 0 8 16 0 active sync /dev/sdb 1 8 32 1 active sync /dev/sdc 2 8 48 2 active sync /dev/sdd 4 8 64 3 spare rebuilding /dev/sde While that's going I decided to format the beast with the following command: root@bondigas:~# mkfs.ext4 /dev/md1p1 mke2fs 1.41.11 (14-Mar-2010) /dev/md1p1 alignment is offset by 63488 bytes. This may result in very poor performance, (re)-partitioning suggested. Filesystem label= OS type: Linux Block size=4096 (log=2) Fragment size=4096 (log=2) Stride=16 blocks, Stripe width=48 blocks 97853440 inodes, 391394047 blocks 19569702 blocks (5.00%) reserved for the super user First data block=0 Maximum filesystem blocks=0 11945 block groups 32768 blocks per group, 32768 fragments per group 8192 inodes per group Superblock backups stored on blocks: 32768, 98304, 163840, 229376, 294912, 819200, 884736, 1605632, 2654208, 4096000, 7962624, 11239424, 20480000, 23887872, 71663616, 78675968, 102400000, 214990848 Writing inode tables: ^C 27/11945 root@bondigas:~# ^C I am unsure what to do about "/dev/md1p1 alignment is offset by 63488 bytes." and how to properly partition the disks to match so I can format it properly.

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  • More Mobile Payments

    - by David Dorf
    In the previous post I discussed the Bump Payments from PayPayl, but that's not the only innovative way to make purchases using your phone. Verizon recently announced a partnership with Danal that allows shoppers to charge online purchases to their Verizon bill. For e-commerce sites that accept this type of payment, it's a two step process. At checkout, the shopper enters their mobile number and billing zip code. Then a SMS message is sent to the mobile phone that contains a one-time code that must be entered on the e-commerce site. This two-factor authentication seems pretty secure, and no pre-registration or credit card is necessary. There's a $25 a month maximum, but I bet the limit gets raised as Verizon gets more comfortable with security. Merchants are charged a fee similar to credit card fees. Another example of mobile payments is offered by BlingNation. Customers attach a small NFC sticker to their phones that allows them to "tap" the POS device to make a payment. The NFC chip is connected to their checking account, so the transaction is treated as a debit payment. Text messages are sent to the mobile that confirm the payments so shoppers can easily verify their purchases. BlingNation is working with banks like Adirondack Trust Company and The State Bank of La Junta in Colorado. Heck, you can even send money to inmates in the Arkansas prison system using your mobile phone now that the state of Arkansas supports payments via their mobile website. Everyone is getting into the act now.

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  • CodePlex Daily Summary for Tuesday, December 14, 2010

    CodePlex Daily Summary for Tuesday, December 14, 2010Popular ReleasesFlickrNet API Library: 3.1.4000: Newest release. Now contains dedicated Windows Phone 7 DLL as well as all previous DLLs. Also contains Windows Help file documentation now as standard.mojoPortal: 2.3.5.8: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2358-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-12-13: Code samples for Visual Studio 2010SuperWebSocket: SuperWebSocket Drop 2: Changes: based on SuperSocket 1.3 supported sub protocol supported SSL/TLS encryption (wss) in Sync socket mode fixed some data communication bugsSSH.NET Library: 2010.12.13: Fixes SFTP issue when you try to uploaded or download multiple files simultaneously. Usage example can be found hereRequest Tracker Data Access: 1.0.0.0: First releaseSQL Monitor: SQL Monitor 2.4: 1. auto adjust datagrids in query 2. disable activities related commands until activities tab is active.SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 1: SuperSocket 1.3 is built on .NET 4.0 framework. Bug fixes: fixed a potential bug that the running state hadn't been updated after socket server stopped fixed a synchronization issue when clearing timeout session fixed a bug in ArraySegmentList fixed a bug on getting configuration value Third-part library upgrades: upgraded SuperSocket to .NET 4.0 upgraded EntLib 4.1 to 5.0 New features: supported UDP socket support custom protocol (can support binary protocol and other complecate...Wii Backup Fusion: Wii Backup Fusion 0.9 Beta: - Aqua or brushed metal style for Mac OS X - Shows selection count beside ID - Game list selection mode via settings - Compare Files <-> WBFS game lists - Verify game images/DVD/WBFS - WIT command line for log (via settings) - Cancel possibility for loading games process - Progress infos while loading games - Localization for dates - UTF-8 support - Shortcuts added - View game infos in browser - Transfer infos for log - All transfer routines rewritten - Extract image from image/WBFS - Support....NETTER Code Starter Pack: v1.0.beta: '.NETTER Code Starter Pack ' contains a gallery of Visual Studio 2010 solutions leveraging latest and new technologies and frameworks based on Microsoft .NET Framework. Each Visual Studio solution included here is focused to provide a very simple starting point for cutting edge development technologies and framework, using well known Northwind database (for database driven scenarios). The current release of this project includes starter samples for the following technologies: ASP.NET Dynamic...NuGet (formerly NuPack): NuGet 1.0 Release Candidate: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (http://go.microsoft.com/fwlink/?LinkID=206669) and package format. See http://nupack.codeplex.com/documentation?title=Nuspe...Free Silverlight & WPF Chart Control - Visifire: Visifire Silverlight, WPF Charts v3.6.5 Released: Hi, Today we are releasing final version of Visifire, v3.6.5 with the following new feature: * New property AutoFitToPlotArea has been introduced in DataSeries. AutoFitToPlotArea will bring bubbles inside the PlotArea in order to avoid clipping of bubbles in bubble chart. You can visit Visifire documentation to know more. http://www.visifire.com/visifirechartsdocumentation.php Also this release includes few bug fixes: * Chart threw exception while adding new Axis in Chart using Vi...PHPExcel: PHPExcel 1.7.5 Production: DonationsDonate via PayPal via PayPal. If you want to, we can also add your name / company on our Donation Acknowledgements page. PEAR channelWe now also have a full PEAR channel! Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPExcel Or if you've already installed PHPExcel before: pear upgrade pearplex/PHPExcel The official page can be found at http://pearplex.net. Want to contribute?Please refer the Contribute page.SwapWin: SwapWin 0.2: Updates: Bring all windows that are swapped to foreground. Make the window sent to primary screen active.??????????: All-In-One Code Framework ??? 2010-12-10: ?????All-In-One Code Framework(??) 2010?12??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, WinForm, Silverlight????12?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2010/12/13/6072675.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????UOB & ME: UOB_ME 2.5: latest versionAutoLoL: AutoLoL v1.4.3: AutoLoL now supports importing the build pages from Mobafire.com as well! Just insert the url to the build and voila. (For example: http://www.mobafire.com/league-of-legends/build/unforgivens-guide-how-to-build-a-successful-mordekaiser-24061) Stable release of AutoChat (It is still recommended to use with caution and to read the documentation) It is now possible to associate *.lolm files with AutoLoL to quickly open them The selected spells are now displayed in the masteries tab for qu...SubtitleTools: SubtitleTools 1.2: - Added auto insertion of RLE (RIGHT-TO-LEFT EMBEDDING) Unicode character for the RTL languages. - Fixed delete rows issue.PHP Manager for IIS: PHP Manager 1.1 for IIS 7: This is a final stable release of PHP Manager 1.1 for IIS 7. This is a minor incremental release that contains all the functionality available in 53121 plus additional features listed below: Improved detection logic for existing PHP installations. Now PHP Manager detects the location to php.ini file in accordance to the PHP specifications Configuring date.timezone. PHP Manager can automatically set the date.timezone directive which is required to be set starting from PHP 5.3 Ability to ...Algorithmia: Algorithmia 1.1: Algorithmia v1.1, released on December 8th, 2010.New ProjectsAugmented Reality system in Soccer video: Augmented reality system and camera calibration system in soccer videos based on homography and vanishing points. Code generated with Visual C++ (best compiler is .net)Database Schema Provider: Database Schema Provider gets a database schema in unified format independent on the type of database. It uses ADO.NET data provider for Entity Framework. Dicke Bertha: Many many cool features... DNN Bookmark: DNN Bookmarks is a DNN module that aggregates the most popular social bookmarking tools and also allows you to bookmark your DNN web siteDough: Dough is a UI starter kit built using ASP.Net MVC and ExtJS. It's name comes from the concept of Amish friendship bread, a type of bread or cake made from a sourdough starter that is often shared in a manner similar to a chain letter.Garra - Gerenciador Financeiro: Garra é um sistema completo de controle financeiro: contas a pagar, contas a receber, investimentos, etc...ghcwp7: ghcwp7Hackathon - DotNetNuke Razor User Locator: The DotNetNuke Razor User Locator module demonstrates how Razor can be used to author DNN modules. This module shows where recent users to a web site came from based on their IP address. Hackathon. DotNetNuke Razor. Flickr Badge: Flickr badge desktop module allows you to display image thumbnails from Flickr and preview them inside DotNetNuke or on Flickr (controlled by module settings). Image thumbnails can be loaded by tag, user id, user group id, user set id and more.Hackathon: Razor Youtube Gallery: This is a DotNetNuke module which allows a website admin to add several relevant Youtube videos to a pane. The end user watches the selected Youtube video play, while scrolling through thumbnails of other videos to play those without refreshing the page. jQuery UI MVC3 Demo: Demo and possibly a skeleton for using jQuery UI in MVC3 (currently RC2).Microsoft Office Communicator History manager: Needs to save conversation history just on the local workstation (folder) then application could redstore it and show in simple window (mode) or user could open folder and lock on it manuallyMSTest Extensions - Msbuild: This project contains various msbuild tasks that extend helps with test execution using Mcrosoft testing frameworkRayCharlesTracer: this is a scholar project for a raytracer.Refunctor: F# interactive inside Reflector.Request Tracker Data Access: Best Practical RT (Request Tracker) data access .NET library for REST interface.SurfzApp: An application that does data mining on web resources of interest for Swedish windsurfers...Tesseract Solutions Corp. Data Access Base: Tesseract Data Access speeds up data access in .Net projects. Developed in C# .Net 4. It is a C#, class based ORM.TimBazinga EVoting: Undergrad project - designing an e-voting software system.Tiny Library CQRS: Tiny Library CQRS is a small demonstration project which demonstrates the concept of Domain Driven Design and the CQRS architecture pattern. This project relies on the Apworks DDD framework.Toptoys: toptoysWebGroup: WebGroup makes it easier for your website members to comunicate online. It work like Web IM + Forum + Twitter. It can be easily used in your current project. Developed in C#.WpfCustomChromeLibrary: WpfCustomChromeLibrary makes it easier to create WPF applications with custom chrome and caption buttons (min/max/close). You'll no longer have to do all the dirty work yourself in each application where you want a custom chrome. It's developed in XAML and C#.

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  • Five Point Partners Reviews Oracle Utilities Mobile Workforce Management 2.0

    - by caroline.yu
    Oracle recently provided Five Point Partners, Research and Analysis Division's Warren B. Causey and Bart Thielbar a one-hour briefing of Oracle Utilities Mobile Workforce Management 2.0. Based on that briefing, Warren and Bart provided an evaluation of the new software. The review notes that this is the first major rewrite of a mobile system. Oracle Utilities has made numerous updates in structure, architecture and functionality to the software that should well-position Oracle Utilities Mobile Workforce Management 2.0 for the current utility market. Additionally, the reviewers noted that one of the most significant improvements in the new version of Oracle Utilities Mobile Workforce Management is that it has moved to the same Java technical stack of other Oracle Utilities products. Utilities can deploy the software in multiple environments including Linux, Unix and Windows. This will simplify integration with existing Oracle products, as well as with other systems, thus potentially lowering cost of installation and ownership for utilities. Overall, Warren and Bart note that Oracle Utilities now has an impressive, state-of-the-art mobile workforce management system that utilities can readily deploy in a bundle with other Oracle solutions, or use as a stand-alone system with relatively easy integration to other utility systems. They state that Oracle Utilities Mobile Workforce Management 2.0 should significantly strengthen Oracle's competitive position in the mobile workforce management solution space. To take a look at the full review, click here.

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  • CodePlex Daily Summary for Wednesday, June 09, 2010

    CodePlex Daily Summary for Wednesday, June 09, 2010New Projects.NET Transactional File Manager: Transactional File Manager is a .NET API that supports including file system operations such as file copy, move, delete in a transaction. It's an i...3D World Studio Content Pipeline for Windows Phone 7: This is a port of PhotonicGames' project: http://xna3dws.codeplex.com/releases/view/42994 for the Windows Phone 7 tools (XNA 4.0 CTP).Advanced Script Editor for 3D Rad: Advanced Script Editor makes it easier for 3D Rad coders to write scripts. Developed in C#, it features a functions list, a favourites list, object...Ajax ASP.Net Forum: A fast & lightweight open source free forum developed in ASP.Net 3.5, AJAX, CSS, SQL & Javascript Cache (filter-sort-move through table records at ...Axon: Axon is the home automation system that I will be running in my home. It will be a collection of different technologies and projects, often experim...BigBallz: Projeto de site de Bolões para campeonatos diversos. A princípio pensado para copa do mundo de futebol de 2010BigfootMVC: MVC Framework for DotNetNukeBigfootSQL: A StringBuilder for SQL. BigfootSQL was built with simplicity in mind. It assumes that you are comfortable writing SQL but dislike effort required ...Bxf (Basic XAML Framework): Basic Xaml Framework (Bxf) is a simple, streamlined set of UI components designed to demonstrate the minimum framework functionality required to ma...elZerf - elektronische Zeiterfassung: elektronisches Zeiterfassungsystem im Rahmen der Seminararbeit im Modul Web-Anwendungsprogrammierung.IntoFactories.Net - Samples: Project to host samples created by members of the IntoFactories.NET Team blog.Lanchonete: Sistema para controle de lanchonetes. Medieval Dynasties: Medieval Dynasties is a game written in C# 3.5 and XNA 3.1 at the moment. It is inspired by Crusader Kings, Total War and Civilization.PMMsg: A project to replace the standard messaging client on the Windows Mobile platform. Mainly geared towards Windows Mobile 6.5.3 VGA devices. Also an...PunkPong: PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform a...Renegade Legion Fighter Calculator: In working on assigning fighters to squadrons, flights, and groups for a campaign, I was struck by the sheer amount of calculations I had to make. ...Sharpotify - Spotify .Net Library: Sharpotify is a Spotify library in C#. It is based in Jotify and SharPot projects. It is not a libspotify wrapper, It is a full .Net Spotify protoc...Silverlight load on demand with MEF: With MEF, a Silverlight control can be split in several packages(xap files). Each package can contain one or more pages and it will download on dem...SOLID by example: Source code examples to undestood solid design principles. Most of them were taken from http://www.lostechies.com/SQL Server 2008 Reporting Services RS.EXE Supporting Forms Authentication: A version of RS.EXE that you can use with Forms Authentication in Native Mode. Use the following arguments to specify credentials (just like Basic ...Stripper: Stripper Remove Diacritics and other unwanted caracter to fabric a more standardized file naming.study: studyUncoverPIC: UncoverPIC is a Silverlight Game strongly inspired to the famous Arcade Game "GalsPanic" (see http://en.wikipedia.org/wiki/Gals_Panic ). It was dev...Unity3D Untitled MMO: Unity3D Untitled MMO FrameworkUnnamedShop: UnnamedShopXBStudio.asp.net.automation: A Unit Testing Automation library for asp.netXBStudio.Web: XBStudio Web ApplicationNew Releases3D World Studio Content Pipeline for Windows Phone 7: Initial Release (0.1): This is the first release of the project, with plenty of hackery and kludges to go around, but it mostly works! Let me know if you hit any bugs.Acies: Acies - Alpha Build 0.0.10: Alpha release. Requires Microsoft XNA Framework Redistributable 3.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-...Advanced Script Editor for 3D Rad: Advanced Script Editor - Version 2.6: Despite various previous releases on the 3D Rad forum, this is the first release on CodePlex.Ajax ASP.Net Forum: First Release: First Release prior to CodePlex Publish (send to admins)So, it doesn't all finish VERSION: 0.1.2 FEATURES Main Home Where all the Forums (called ...Artist Follower for Microsoft Access: Artist Follower 0.5.1: Artists Follower changes: Just one form to manage artists and links!!!Artist Follower for Microsoft Access: Artists Follower 0.5.0: This is the first release of Artist Follower.ASP.NET MVC SiteMap provider - MvcSiteMapProvider: MvcSiteMapProvider 2.0.0 CTP1: This is a community technology preview of MvcSiteMapProvider version 2.0. It is not backwards compatible with older MvcSiteMapProvider versions. ...B&W Port Scanner: Black`n`White Port Scanner 4.0: Version 4 includes: - Improved vulnerability detection tools - Report Creation - Improved Stability - Much better port information database - Nume...BaseCalendar: BaseControls 1.1: BaseControls 1.1 contains the BaseCalendar ASP.NET control. Changes: Rendering TH by default inside THEAD. Added option (ShowMinNumWeeks) to r...BigfootSQL: BigfootSQL Source Code: BigfootSQL C# Version 01Commerce Server 2009 Orders using Pipelines in a Console Application: ConsoleApplication To PLace Orders: ConsoleApplication To PLace Orders with Commerce Server 2009 foundationCommunity Forums NNTP bridge: Community Forums NNTP Bridge V33: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Community Forums NNTP bridge: Community Forums NNTP Bridge V34: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...ContainerOne - C# application server: V0.1.2.0: New minor release containing: Integration test component for runtime testing Refactored and cleaned solution files First unit testsExtend SmallBasic: Teaching Extensions v.020: Moved Tortoise.approve to ProgramWindow.TakeScreenShot()fleet It: v0.06 Alpha: v0.06 Alpha - Features Caching implemented for fleets Various Bug fixes Implemented Settings. Resolved logical issue with Getting fleets U...Frotz.NET: Frotz.NET B2: In addition to B1 changes: - Added ZTools to enable debugging view of zcode files - Added rudimentary scroll back buffer. B1 Changes: - Got Adapt...FsObserver: FsObserver 2.0: This is basically the same as FsObserver 1.0 but the "-help" documentation has been cleaned up somewhat and the code has been refactored so that it...GPdotNET - Genetic Programming Tool: GPdotNETv1.0: GPdotNET v.1.0 - more details on http.bhrnjica.wordpress.com/gpdotnetHERB.IQ: Alpha 0.1 Source code release 8: Alpha 0.1 Source code release 8imdb movie downloader: myImdb 0.9.3: myImdb 0.9.3imdb movie downloader: myImdb 0.9.4: myImdb 0.9.4jccc .NET smart framework: jccc .NET smart framework version 1.2010.06.07: jccc .NET smart framework version 1.2010.06.07 added oracle databases supportLongBar: LongBar 2.1 Build 313: - Fixed library and updates to work with updated live services - Options: You can disable shadow nowMDownloader: MDownloader-0.15.17.59623: Fixed FileFactory provider. Improvied postpone policies. Added network request limiter.MediaCoder.NET: MediaCoder.NET v1.0 beta 1.1: Installer for MediaCoder.NET v1.0 beta1.1. It can now convert files with spaces in the path or filename. I have also created filter for the SaveFil...MediaCoder.NET: MediaCoder.NET v1.0 beta 1.1 Source Code: Source Code for MediaCoder.NET v1.0 beta 1.1.mesoBoard: mesoBoard - 0.9.1 beta: Fixed file download permissions Released under the New BSD License.MPCLI: Alpha Release (0.1.0.0): This release has core functionality and is considered a potential candidate for a feature complete release of this library. However, suggestions fo...N2 CMS: 2.0: N2 is a lightweight CMS framework for ASP.NET. It helps professional developers build great web sites that anyone can update. Major Changes (1.5 -...NHTrace: NHTrace-47571: NHTrace-47571NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.125: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...NSoup: NSoup 0.2: NSoup 0.2 corresponds to jsoup version 1.1.1. List of changes can be viewed here.Opalis Community Releases: Integration Pack for Data Manipulation: The Integration Pack for Data Manipulation enables you to perform a wider variety of data manipulation tasks as well as aggregate data into common ...Performance Analysis of Logs (PAL) Tool: PAL v2.0 Beta 1: Fixed Counter Sorting: Fixed a minor bug where duplicate counter expression paths were not being removed. Analysis Added: Added LogicalDisk Read/...RoTwee: RoTwee (12.0.0.0): Trial version. 17925 Make it possible to change window sizeSharpotify - Spotify .Net Library: Sharpotify.Library 1.0: Sharpotify Library: Stable release. You can connect with spotify, search, browse (tracks, albums, artists), get a music stream, create and edit you...Silverlight load on demand with MEF: mal.Web.Silverlight.MEF 1.0.0.0: mal.Web.Silverlight.MEF 1.0.0.0sMAPtool: sMAPtool v0.7e (without Maps): + Added: color value expansion bar for hmap (right click to select color scheme) + Added: more complex hmap editing, uses now 4 point bounding rect...SQL Server 2008 Reporting Services RS.EXE Supporting Forms Authentication: Initial release: Enjoy!Stripper: Stripper 0.1.1 (CLi): Stripper Remove Diacritics and other unwanted caracters to fabric a more standardized file naming. Especially French caracter and maybe other lang...Unity3D Untitled MMO: v1: versionUrzaGatherer: UrzaGatherer 2.01a: New version with some minors bugs corrected.VCC: Latest build, v2.1.30608.0: Automatic drop of latest buildVCC: Latest build, v2.1.30608.1: Automatic drop of latest buildWatermarker.NET: 0.1.3811: A newer version with some improvements. I release this as a .zip archive, because settings are added here, so there will be .exe and .config files.Yet Another GPS: Alfa Release: Alfa working releaseMost Popular ProjectsDozer Enterprise Library for .NETEmployee Management SystemWiiMote PhysicsVisualStudio 2010 JavaScript OutliningSpider CompilerConcurrent CacheOil Slick Live FeedsCSUFVGDC Summer JamWinGetSiteMap Utility for DNN Blog ModuleMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRhyduino - Arduino and Managed CodejQuery Library for SharePoint Web ServicesRawrNB_Store - Free DotNetNuke Ecommerce Catalog ModuleAndrew's XNA HelpersBlogEngine.NETStyleCopCustomer Portal Accelerator for Microsoft Dynamics CRM

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  • Writing algorithm on 2D data set in plain english

    - by Alexandre P. Levasseur
    I have started an introductory Java class and the material is absolutely horrendous and I have to get excellent grades to be accepted into the master's degree, hence my very beginner question: In my assignment I have to write algorithms (no pseudo-code yet) to solve a board game (Sudoku). Essentially, the notes say that an algorithm is specification of the input(s), the output(s) and the treatments applied to the input to get the output. My question lies on the wording of algorithms because I could probably code it but I can't seem to put it on paper in a coherent way. The game has a 9x9 board and one of the algorithms to write has to find the solution by looking at 3 squares (either horizontal or vertical) and see if one of the three sub-squares match the number you are looking for. If none match then the number you are looking to place is in one of the other 2 set of 3 sub-squares (see image to get a better idea). I really can't get my head around how to formulate the solution into the terms described above or maybe it's just too simple, here's what I was thinking: Input: A 2-dimensional set of data of size 9 by 9 to be solved and a number to search for. Ouput: A 2-dimensional set of data of size 9 by 9 either solved or partially solved. Treatment: Scan each set of 3x9 and 9x3 squares. For each line or column of a 3x3 square check if the number matches a line (or column). If it does then move to the next line (or column). If not then proceed to the next 3x3 square in the same line (or column). Rinse and repeat. Does that make sense as an algorithm written in plain english ? I'm not looking for an answer to the algorithm per se but rather on the formulation of algorithms in plain english.

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