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  • I don't see any stacktrace running webapp with JBoss

    - by anna
    hi everyone. I have some very annoying trouble with jboss. I'm developing simple web-app using richfaces and I'm facing the problem that when I deploy and run application in browser jboss shows just following message: This page contains the following errors: error on line 12 at column 16: internal error Below is a rendering of the page up to the first error. And that's all. No stacktrace! It's so uneasy to search for a source of problem. Could anyone help me to "turn on" stacktracing?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • qTip with jQuery dialogs

    - by MikeWyatt
    I'm using qTip to show validation errors in a grid. The tooltip appears after a failed row save and doesn't disappear until the row is resaved or the changes are canceled. The problem with this is that opening a dialog while the tooltip is visible causes the tooltip to be rendered on top of the dialog. That is because the z-index is hard-coded to 6000+ for all tooltips, while jQuery dialogs are set to 1000+. I could fix this problem by changing the hard-coded value in qTip to <1000, but then tooltips fired from the dialog will appear behind the dialog. Is there anything I can do, aside from changing the qTip code or using a different tooltip library?

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  • two HashMap iteration

    - by user431276
    I have two HashMaps and I can iterate both hashmaps with following code Iterator it = mp.entrySet().iterator(); while (it.hasNext()) { Map.Entry pairs = (Map.Entry)it.next(); String firstVal = pairs.getValue(); } Iterator it2 = mp2.entrySet().iterator(); while (it2.hasNext()) { Map.Entry pairs2 = (Map.Entry)it.next(); String SecondVal = pairs2.getValue(); } myFunction(firstVal, SecondVal) Is there anyway to iterate two hashmaps at the same time without using two loops? Currently, I have a method that accepts two parameters and each parameter value is stored in first and second hashmap. I have to iterate first hash then second to get values. I think there must be a good way to do it but I don't know :( P.S: there could be some errors in above code as this is just an example to explain my problem. Each iterator is a method in original program and accept one parameter. I couldn't copy past real time functions as they are HUGE !

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  • Python If Statement Defaults to an elif

    - by Brad Carvalho
    Not sure why my code is defaulting to this elif. But it's never getting to the else statement. Even going as far as throwing index out of bound errors in the last elif. Please disregard my non use of regex. It wasn't allowed for this homework assignment. The problem is the last elif before the else statement. Cheers, Brad if item == '': print ("%s\n" % item).rstrip('\n') elif item.startswith('MOVE') and not item.startswith('MOVEI'): print 'Found MOVE' elif item.startswith('MOVEI'): print 'Found MOVEI' elif item.startswith('BGT'): print 'Found BGT' elif item.startswith('ADD'): print 'Found ADD' elif item.startswith('INC'): print 'Found INC' elif item.startswith('SUB'): print 'Found SUB' elif item.startswith('DEC'): print 'Found DEC' elif item.startswith('MUL'): print 'Found MUL' elif item.startswith('DIV'): print 'Found DIV' elif item.startswith('BEQ'): print 'Found BEQ' elif item.startswith('BLT'): print 'Found BLT' elif item.startswith('BR'): print 'Found BR' elif item.startswith('END'): print 'Found END' elif item.find(':') and item[(item.find(':') -1)].isalpha(): print 'Mya have found a label' else: print 'Not sure what I found'

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  • "User-defined type not defined" error in VB 6 under Windows 7

    - by sunil.nishad87
    I am using Windows 7 and my project is in VB 6.0. I am getting errors while I am executing my program. It shows the error: User-defined type not defined. Here is my code: Private Sub Toolbar1_ButtonClick(ByVal Button As MSComctlLib.Button) Select Case Button.Key Case "trace": Call mntrace_Click Case "snrplot": Call mnSnrplot_Click Case "skyplot": Call mnskyplot_Click Case "nmea": Call mnNmea_Click Case "navigation": Call mnNavigation_Click Case "survey": Call mnSurvey_Click Case "pause/start": Call mnpause_Click Case "save": Call mnsave_Click Case "print": Call mnprint_Click Case "offline": Call mnoffline_Click End Select End Sub How can I solve this error?

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  • How to define and use a local variable in aspx page?

    - by Bruskvilla
    Hello how can I define a local variable in aspx page. I just did the below code it gives errors. I'm new please help. Thanks. <% Devamsizlik.Models.DevamDurumu obj; % <% foreach (var item in Model){ %> .....blabla <% obj = item; %> <%} %>//end of foreach < p <%: Html.ActionLink("Create New", "DevamsizEkle", new { ogrId = obj.devamOgrenciID }, new { subeId = obj.devamsizlikSubeID })% < / p > ....< /p cause a compilation error Compiler Error Message: CS0165: Use of unassigned local variable 'obj'

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  • Algorithm for calculating indefinite integrals

    - by mbac32768
    Suppose I have an integral that's bounded on one (or both) ends by (-)infinity. AFAICT, I can't analytically solve this problem, it takes brute force (e.g. using a Left Riemann Sum). I'm having trouble generalizing the algorithm so that it sets the proper subdivisions; I'll either do far too much work to calculate something trivial, or not do nearly enough and have huge aliasing errors. Answering in any language is cool, but maybe someone with better google-fu can end this quickly. :) Is what I'm looking for as impossible as trying to measure the British coastline?

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  • Reuse C++ Header files

    - by Amrish
    Guys, I have a Visual C++ solution with 2 projects AlgorithmA & AlgorithmB and both share a common header file RunAlgo.h with the class declaration. Each project in the solution has its own unique implementation for the header file. I am trying to compile a DLL out of the common header file RunAlgo.h and add reference to this DLL in the projects AlgorithmA & AlgorithmB. I have then included separate RunAlgo.cpp definition file in both my projects. The problem is that I am getting linker errors while compiling the new DLL project which has only the header file. So, the question is Can a header file with only class declaration be compiled into a DLL (Similar to class library containing an Interface in C#)? For the above scenario, is there a better approach to reuse the common Header file among projects? Should the above method work (re-check my code?)

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  • rails: has_many :through + polymorphism validation?

    - by ramonrails
    I am trying to achieve this. Any hints? A project has many users through join model A user has many projects through join model Admin class inherits User class. It also has some Admin specific stuff. Admin like inheritance for Supervisor and Operator Project has one Admin, One supervisor and many operators. Now I want to 1. submit data for project, admin, supervisor and operator in a single project form 2. validate all and show errors on the project form. Project has_many :users, :through = :projects_users User has_many :projects, :through = :projects_users ProjectsUser = :id integer, :user_id :integer, :project_id :integer, :user_type :string ProjectUser belongs_to :project, belongs_to :user, :polymorphic = true Admin < User Supervisor < User Operator < User Is the approach correct? Any and all suggestions are welcome.

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  • Redirecting a large number of URLs with htaccess or php header

    - by Peter
    I have undergone a major website overhaul and now have 5,000+ incoming links from search engines and external sites, bookmark services etc that lead to dead pages or 404 errors. A lot of the pages have corresponding "permalinks" or known replacement hierarchy/URL structure. I've started to list the main redirects with htaccess or physical files with simply a header location reidrect which is clearly not sustainable! What would be the best method to list all of the old link addresses and their corresponding new addresses with htaccess, php headers, mysql, sitemap file or is it better to have all broken links and wait for search engines etc to re-index my site? Are there any implications for having a large number of redirecting files for this temporary period until links are reset?

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  • Error on SQL insert statement

    - by Ashley Stewart
    I exported a recordset from one database into a csv file, and when I try to import it into another using mysql workbench I keep this this error message: Executing SQL script in server ERROR: Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ' 'Lord it Over', 'Ben', '1993-03-01', 'TRC', NULL, 1983, '1999-09-01', 'NULL', '' at line 1 INSERT INTO `TRC`.`horse` (`horse_id`, `registered_name`, `stable_name`, `arrival_date`, `last_known_location`, `is_ex_racer`, `birth_year`, `death_date`, `horse_comments`, `sex`, `referral_date`, `horse_height`, `arrival_weight`, `passport_no`, `microchip_no`, `is_on_waiting_list`) VALUES (, 'Lord it Over', 'Ben', '1993-03-01', 'TRC', NULL, 1983, '1999-09-01', 'NULL', 'NULL', 'NULL', NULL, NULL, 'NULL', 'NULL', 0) SQL script execution finished: statements: 29 succeeded, 1 failed Fetching back view definitions in final form. Nothing to fetch Any help would be appreciated as their appears to be no errors as far as I can see.

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  • problems with matlab wavrecord and wavread

    - by user504363
    Hi all I have a problem in matlab I want to record a speech for 2 seconds then read the recorded sound and plot it I use the code FS = 8000; new_wav = wavrecord(2*FS,FS,'int16'); x = wavread(new_wav); plot(x); but the error appears ??? Error using ==> fileparts at 20 Input must be a row vector of characters. Error in ==> wavread>open_wav at 193 [pat,nam,ext] = fileparts(file); Error in ==> wavread at 65 [fid,msg] = open_wav(file); Error in ==> test at 2 x = wavread(new_wav); I plotted correctly recorded sound files, but when I want to record new one through matlab I get this errors. I tried many ways by changing FS and 'int16' but nothing happens. thanks

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  • Ninject caching an injected DataContext? Lifecycle Management?

    - by awrigley
    I had a series of very bizarre errors being thrown in my repositories. Row not found or changed, 1 of 2 updates failed... Nothing made sense. It was as if my DataContext instance was being cached... Nothing made sense and I was considering a career move. I then noticed that the DataContext instance was passed in using dependency injection, using Ninject (this is the first time I have used DI...). I ripped out the Dependency Injection, and all went back to normal. Instantly. So dependency injection was the issue, but I still don't know why. I am speculating that Ninject was caching the injected DataContext. Is this correct? Is there a way of configuring the lifecycle management of injected parameters? If so, what would be the best configuration to use to have the DataContext behave like a normal DataContext, ie, no caching across requests?

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  • Process.WaitForExit not triggering with __debugbreak

    - by Cypher2100
    I'm trying to write a program to test student code against a good implementation. I have a C++ console app that will run one test at a time determined by the command line args and a C# .net forms app that calls the c++ app once for each test. The goal is to be able to detect not just pass/fail for each test, but also "infinite" (5secs) loop and exceptions (their code dying for whatever reason). The problem is that not all errors kill the C++ app. If they corrupt the heap the system calls __debugbreak which pops up a window saying Debug Error! HEAP CORRUPTION DETECTED... My C# app is using Process.WaitForExit(5000) to wait, but this error doesn't count as an exit, so I see a timeout. So my question is, how can I either get the C# app to detect that this is an error OR how can I get the C++ app to die when this error occurs rather than giving a dialog box and asking if I want to debug?

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  • SQL returns non-array value in PHP

    - by DeadMG
    $request = 'SELECT * FROM flight WHERE Id = \''.$_SESSION['LFLightRadio'].'\''; $data = mysql_fetch_array(mysql_query($request, $SQL)); echo '<table class="table">'; foreach($data as $key => $value) { echo '<th class="head" align="center" height="19">'.$key.'</th>'; } echo '<tr>'; foreach($data as $key => $value) { echo '<td class="cell" align="center" height="19">'.$value.'</td>'; } echo '</tr></table>'; I know that the LFlightRadio value is set, and is a value returned by the Id value of a previously returned row from the flight database. So within "flight", a record definitely exists with this Id. But, this still gives me a non-array result, so that when I try to use foreach on it, it errors out. Suggestions?

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  • Incorrect error

    - by jspooner
    If you assign an invalid date (like December 39th) to a datetime column ActiveRecord returns a "can't be blank" error when is should probably return an error like "Not a valid date" My question. Is this expected rails behavior, a bug or, something that I could patch? class ExerciseLog < ActiveRecord::Base validates_presence_of :scheduled_datetime end Fire up the console. e = Log.new # lets set a date for Dec 39th which obviously doesn't exist e.scheduled_datetime = "2010-12-39" e.save => false # this is the confusing message since our form did post a valid date e.errors.on(:scheduled_datetime) => "can't be blank" e.scheduled_datetime = "2010-12-30" e.save => true I discovered this issue when I accidentally transposed the month and day values. btw This is in Rails 2.3.5

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  • django many to many validation when add()

    - by Julien
    Hi i have a Category model with parent/child self relation For primary category and sub categories : class Place(models.Model): name = models.CharField(_("name"), max_length=100) categories = models.ManyToManyField("Category", verbose_name=_("categories")) class Category(models.Model): name = models.CharField(_("name"), max_length=100) parent = models.ForeignKey('self', blank=True, null=True, related_name='child_set') i need to prevent orphans, to prevent this kind of errors (in admin web interface) c_parent = Category(name='Restaurant') c_parent.save() c_child = Category(name="Japanese restaurant", parent=c_parent) c_child.save() place1 = Place (name="Planet sushi") place1.save() place1.categories.add(c_parent) place1.categories.add(c_child) So now we have a new Place called "Planet sushi", it's a Restaurant (root category), and a Japanese Restaurant (sub category) but i want to prevent this kind of things : place2 = Place (name="Tokyofood") place2.save() place2.categories.add(c_child) because parent is not set, or is not the correct parent category where can i do form validation for the admin ? and other forms (because any user can add a new place and will have to choose correct categories for)

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  • Broken if statement

    - by Vladimir Nani
    Maybe I am crazy but how that could be? some == null is always false but debugger goes into if-statement body anyway. Any ideas? I have restarted visual studio I have cleaned every bin/obj folder It is not the case that i don`t understand that WindowsIdentity.GetCurrent() may return null. That was my first idea. var some = new object(); if (some == null) { throw new Exception("hi!"); } else { do(); } My code: private void GetCurrentWindowsIdentity() { var identity = WindowsIdentity.GetCurrent() if (identity == null) { throw new Exception(Errors.IdentityIsNullException); } try { if (CurrentAuthenticationWrapper.AuthenticationType == AuthenticationType.Windows) { CurrentLogin = _identity != null ? _identity.Name : string.Empty; } } catch (Exception ex) { ViewManager.ShowError(ex); } _identity = identity; }

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  • Dynamically Loading a DLL

    - by TooFat
    I am trying to simply load a dll written in C# at run time and create an instance of a class in that dll. Assembly a = Assembly.LoadFrom(@"C:\Development\DaDll.dll"); Type type = a.GetType("FileReleaseHandler", true); TestInterface.INeeedHelp handler = Activator.CreateInstance(type) as TestInterface.INeeedHelp; No errors are thrown, and if I step through the code I can walk though the FileReleaseHandler Class as it executes the constructor but the value of handler is always null. What am I missing here? or even is there a better way I should be going about this?

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  • How to nicely inform to the user that an unknown error has happened?

    - by Jaime Soriano
    There are several guidelines for error reporting, that are usually based on giving to the user useful information when he or she does something wrong, but to give this kind of information you need to be handling the error and know that it can happen. There are also tons of articles about designing 404 error pages. But, what can you do when it's a new, unhandled error provoked by a failure in the shoftware? Are there some guidelines about how to nicely report totally unexpected errors in a web site, as an unexpected error 500? What header message should be shown in that case? something like "Sorry, an unexpected error has ocurred" would be enough? What information should be given? Should it have mechanisms to help to report the failure to developers? Which ones?

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  • Maven project dependecy against JDK version

    - by Andrea Polci
    I have projects that need to be build with a specific version of the JDK. The problem isn't in the source and target parameters but in the jars of the runtime used during compilation. In some cases I get a compilation error if I try to compile with the wrong JDK, but sometimes the build is successful and I get runtime errors when using the jars. For example in eclipse I have the ability to establish the execution enviroment for the project in the .classpath file. Is there a way to handle such situation in maven? What I would like to have is the ability to handle JRE dependency like other dependencies of the project in the POM file.

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  • Does SQL Server Compact not support keywords 'Foreign Key References' in Create Table or am I making a mistake?

    - by johnmortal
    I keep getting errors using Sql Compact. I have seen that it is possible to create table constraints in compact edition as shown here. And according to the documents found here it provides "Full referential integrity with cascading deletes and updates". So am I really not allowed to do the following or am I making a mistake? I keep getting complaints from sql server compact edition that the constaint is not valid, though it works fine on express edition. CREATE TABLE [A] (AKey int NOT NULL PRIMARY KEY); CREATE TABLE [B] (AKey int NOT NULL FOREIGN KEY REFERENCES A(AKey));

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  • Validate Form with PHP AND Javascriipt?

    - by J M 4
    Is it possible to validate a form with PHP AND Javascript? I am currently able to do both using my existing form but only on an individual basis. My overall goal is this: Validate form using javascript client side and present any errors to the user immediately If javascript validation passes, a flag is created and then the PHP script can begin. When doing my javascript validation, i use the following code within the form tag: <form id="Enroll_Form" action="review.php" method="post" name="Enroll_Form" onsubmit="return Enroll_Form_Validator(this)" language="javascript"> if I want to process the PHP validation, I am forced to rename the action to the PHP_SELF file (or simply the same file name i'm using) and remove the 'onsubmit' function. Any ideas?

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  • What is the response on a REST call where a field is not valid?

    - by MediaSlayer
    There are many questions on StackOverflow about this, but no definitive answer. I have a REST resource where an entity's field, ProductId, is sent. If the ProductId passed is invalid, what kind of response would you do? I want to send the right response code plus information to the requester on what they can do to fix it. Initial thoughts were 422 with the body containing the list of errors in JSON/XML format. Maybe like this (JSON): [ { FieldName : "ProductId", ErrorCode : "M123", Description : "Product Not Found" }, { FieldName : "Quantity", ErrorCode : "Q001", Description : "Quantity cannot be more than 100" } ] Thoughts?

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