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  • Why won't my image display??

    - by Josh
    Hello All- Do y'all see anything wrong with my code below? I want my image to appear immediately after page opens but it only opens after the report is run. Please let me know. Thanks. <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="SelectionReport.aspx.cs" Inherits="Geocortex.Essentials.WebFramework.SelectionReportPage" Culture="auto" UICulture="auto" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head id="Head1" runat="server"> <title><asp:Literal meta:resourcekey="Title1" runat="server" /></title> </head> <body> <form id="form1" runat="server"> <p> <asp:Image ID="Image1" runat="server" ImageAlign="Left" ImageUrl="~/Images/Loading.gif" style="z-index: 1; left: 254px; top: 15px; position: absolute" /> </p> <gcx:SelectionReportViewer ID="SelectionReportViewer" runat="server" /> </form> </body>

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  • What technical/legal responsibilities do I have when hosting images uploaded by others?

    - by Ferdy
    You may argue that this question has a legal flavor to it, and that would be correct. Still, it is also a question from a developer's perspective that may help others. I'm building an image community web site/application. Users can upload images. During upload, users have to select the license (copyrighted, attribution non-commercial or public domain). No matter which license they choose, it is just a piece of data. No matter the license, all users can view all images and also download all images, as you normally do on websites. My question is: what responsibility do I have as a "platform" to comply with these licenses? Do I need to actively prevent certain actions on these images, and into what extend? Is displaying the license enough to be legally safe? What if one of my users uploads images for which he has no license? Is it enough to just implement a "report this" feature?

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  • Javascript function push problem

    - by Stefan
    Hello i've following JS function. responseData:function(resp){ this.jsondata = eval('(' + resp + ')'); this.propList = []; for (var i = 0;i<this.jsondata.length;i++) { for (obj in this.jsondata[i]) { alert(obj); //shows the property name of obj this.propList.push({ obj : this.jsondata[i][obj] //insert only simple obj string }); } } return this.propList; } I want to insert in my propList the property name and the value, but instead inserting the property name this function inserts simple 'obj' as a string. What i'm doing wrong? greetings Stefan

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  • Is it the right time to get a Master's degree?

    - by harshit
    I'm currently a software engineer in India and have been working for 3,5 years. Before recession started I decided to study further and planned for a Master of Science degree in computer science in Fall09, since I want to explore more of this field. I have got an admission in Univ of Texas @ Dallas. I am confused about whether I should go for studying at the time of recession or not and how the market will be once I graduate in 2011 Jan. Any views will be appreciated.

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  • Any tool available to detect what's not HTTPS on an encrypted page?

    - by Keltex
    More often than I like when designers edit some of our sites' pages, they include javascript or an external image our SSL pages that are not encrypted. For example if we have a page like this: https://www.example.com/cart/EnterCreditCard And the designer includes some non-encrypted image like this: <img src='http://www.cardprocessor.com/logo.gif' /> Of course, this creates errors in all browsers: IE: Do you want to view only the webpage content that was delivered securely? Firefox: Connection Partially Encrypted Chrome: (I forget this message) What I'm looking for is a tool or plugin that lets me easily see what objects are not encrypted. A firefox extension or something along those lines would be great.

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  • Sprite Fallback

    - by MontyBongo
    I have a number of images on a page contained within a single sprite image, these images must be contained within the single sprite due to other requirements of the site. Whilst this is working fine in most browsers I have an issue on Opera Mini where it is not rendering the sprite at all and just displaying the whole image. Is there any CSS that can be used to provide a text alternative when the browser is unable to render the sprite?

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  • Ruler to measure in browser (firefox)

    - by danke
    I'm looking for a good ruler to use to measure distances in a browser. I use Firefox. Any good suggestions that are currently being used by other developers. I have firebug, but I don't think it has a ruler. Does it? I would think a ruler would have made it to firebug, but there doesn't seem to be one, or I'm not looking in the right location. Thanks

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  • Read cookies with JavaScript

    - by Etienne
    I know how to write cookies in JavaScript //Create the cookies document.cookie = "Name=" + Name + ";expires=Friday, 31-Dec-2011 12:00:00 GMT; path=/"; document.cookie = "Surname=" + Surname + ";expires=Friday, 31-Dec-2011 12:00:00 GMT; path=/"; document.cookie = "Number=" + Number + ";expires=Friday, 31-Dec-2011 12:00:00 GMT; path=/"; document.cookie = "Email=" + Email + ";expires=Friday, 31-Dec-2011 12:00:00 GMT; path=/"; document.cookie = "Country=" + Country + ";expires=Friday, 31-Dec-2011 12:00:00 GMT; path=/"; document.cookie = "Company=" + Company + ";expires=Friday, 31-Dec-2011 12:00:00 GMT; path=/"; document.cookie = "Title=" + Job + ";expires=Friday, 31-Dec-2011 12:00:00 GMT; path=/"; But how can I read each one of them in JavaScript because I want to populate the text boxes next time the user come to the form? I have tried this but it does not work............ var cookieName = ReadCookie("Name"); document.getElementById('txtName').value = cookieName; Thanks in advanced!!

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  • IE6 Hover Issue

    - by Sarfraz
    Hello, As you guys know, the CSS :hover doesn't work in d.... IE6 for an element except for links. What is the fix for that. I mean how do I apply the :hover to a div for example. Any fix/alternative/solution? Thanks

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  • I have a problem sometimes in my vb.net webmail application?

    - by ahmed
    I have a weird problem in my vb.net web application sometimes. webmail webform with html editor, sometimes very rare users type for example more than 200 or 400 characters and send the message to other user. But the reciever only recieves 5 or 7 characters. 2 or 3 words of the message. I don know what is going on. I checked the code, no bugs everything is working fine.All the users are on Microsoft XPsp2 platform. Any help will be appreciated. Is this sufficient , or shall I provide any more input regarding the problem...?? OK I got it... the problem is when I type characters in HtmlEditor it keeps on continuing, i mean it should go to the end and automatically comes to the second line....but it is going on and on.how can I stop this.

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  • asp.net MVC: binary deployment of mvc views

    - by user287107
    Hi, how can I deploy an mvc application, without publishing the aspx view files. Is there a way to publish the generated dll assemblies? In the project file is an option "MvcBuildViews", which builds these dll files. But they are build in a temp directory and not used in the publishment process. Is there a way to include these files? best regards

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  • Filtering at server or at client?

    - by ablmf
    I am thinking about how to build advertise site which works like twitter. That means, most user don't not visit the site by browser, they should run a dedicated client application on their PC or smart phone. Then they set some filters about what kind of advertise they like. And when new post that fulfill their needs appear, the client will make a notification. To make that client as real time as possible, it has to poll the server within a short time interval. The problem is, should I do the filtering at the server side when client polls, or should I simply transfer all new posts to client and let client do the filtering? Making server side filtering might cause too much CPU cycles of server, but transferring every post blindly to client might waste a lot of bandwidth. Just a brain game. :)

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  • How switch UIViewController by flip from 3 controllers ?

    - by Sergey
    Hello, all. I've got next problem: i've got 3 UIViewController and need to switch controllers by UIModalTransitionStyleFlipHorizontal. Next code working fine: testController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:testController animated:YES]; where testController - next controller to switch, self - current controller. And when i've set 3rd controller - it's working fine, but i have problem with back to first controller - when i back to first controller - i can't go to second controller. 1 - 2 - 3 - 1 - it's working fine, but - 2 - don't show. what's mistake ?

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  • How to dynamically add controls in asp.net Dynamic Data

    - by loviji
    Hello, i'm trying to work with asp.NET Dynamic Data. So, I see asp.NET Dynamic Data not well learned by people as other technologies. now, to my question. Lets us work with Details.aspx page that located on ~\DynamicData\PageTemplates I need to add <asp:DynamicControl runat="server" to page into Form1.detailsTable. i've tried like this: protected DynamicControl myC=new DynamicControl(); protected void Page_Load(object sender, EventArgs e) { foreach(var c in table.Columns) { myC.DataField=c.DisplayName; FormView1.Controls.Add(myC); } } but I can not see the desired result. where is the problem. thanks

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  • Linking to non-home panel in JQTouch site

    - by Patrick Dinnen
    I'm trying to create a link from an external site that arrives at a particular, internal panel on a JQTouch site I'm building. However the browser always opens the home panel of the JQT site no matter what anchor tag I use in the link. e.g. If I try to link to the User Interface panel in the official JQTouch demo I use http://www.jqtouch.com/preview/demos/main/#ui but the home panel shows in the browser and not the sub-panel I requested. Any suggestions would be very welcome. I have control of the both the linked and linking sites so can tweak code is necessary. Thanks

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  • Any book on designing and implementing a CRPG engine?

    - by Fabzter
    Hi! First, let me tell you, I am not really interested in making my own rpg engine (at least not in the near future, hehe), but I do feel like I want to understand the internals of how a rpg engine works. Why? Well, because I like to read about programming and design, It keeps me motivated and excited, and because I know I will learn a lot, for, even when I have been programming for some years now, I never stop considering myself an ignorant... there are simply SO many things involving a game engine (specially rpg ones, like branching storylines, and items and economics!) I'm eager to know. I've been searching (and thus, finding) lots of info online, but it is never focused in what I'm interested (most of it talks about the mathematics and AI algorithms implementation, which I know quite well), which is the design of overall structure, patterns, scripting engine, decision engine... damn, so many things I can't even imagine, since I've never done any game programming. I hope you know have an idea of how I feel, and how I want to learn for the sake of learning, and why would I want you to tell me if you know if there exist books touching the topics that interest me the most.

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  • Overlay 2d weapon sprite over character sprite ?

    - by Mr.Gando
    Hello, I'm working on a game where my character needs to be able to have different weapons. For that I think that somehow overlaying the weapon over the moving sprite would be the correct choice, but I'm not sure about how could I do this. Assuming my Character spritesheet looks like this: And my preliminar weapon spritesheet ( haven't decided on a fixed square size for the weapon yet ), looks like this: How would you make the overlay to set the weapon correctly over the character hand for each of his frames? I know that one way would be just to have a weapon frame the same size as my character sprites, and overlay those too, but I think that if the game has way too much weapons (say 15 different kinds of one hand weaps) this could get pretty insane ( having one weapon sprite sheet the same size as the character sprite sheet for each type of weapon ) Do you guys have any advice on how to implement this? (supporting overlaying the weapon sprites over the character sprites) Thanks!

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Software-related but not programming-specific questions

    - by jayrdub
    I have often fought the urge to ask questions that I know aren't appropriate on SO, because I personally haven't come across another online group who's opinions I would trust as much. What sites do you frequent that you have found good participation from a smart group of people where you can ask questions that are related to software, but not programming problems? This community also has a vast depth of knowledge about things related to software like marketing, graphics/UI, running a small business, working in bad jobs, etc. that would greatly benefit everyone else. Where do we go to tap all that knowledge? On stackoverflow.uservoice.com there is a popular suggested feature to sanction, or add to SO, a place to hold discussions that aren't about specific programming questions. It seems that the suggestion has been denied in the past though.

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