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  • Implementing ZBar QR Code Reader in UIView

    - by Bobster4300
    I really need help here. I'm pretty new to iOS/Objective-C so sorry if the problem resolution is obvious or if my code is terrible. Be easy on me!! :-) I'm struggling to integrate ZBarSDK for reading QR Codes into an iPad app i'm building. If I use ZBarReaderController (of which there are plenty of tutorials and guides on implementing), it works fine. However I want to make the camera come up in a UIView as opposed to the fullscreen camera. Now I have gotten as far as making the camera view (readerView) come up in the UIView (ZBarReaderView) as expected, but I get an error when it scans a code. The error does not come up until a code is scanned making me believe this is either delegate related or something else. Here's the important parts of my code: (ZBarSDK.h is imported at the PCH file) SignInViewController.h #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> @class AVCaptureSession, AVCaptureDevice; @interface SignInViewController : UIViewController < ZBarReaderDelegate > { ZBarReaderView *readerView; UITextView *resultText; } @property (nonatomic, retain) UIImagePickerController *imgPicker; @property (strong, nonatomic) IBOutlet UITextView *resultText; @property (strong, nonatomic) IBOutlet ZBarReaderView *readerView; -(IBAction)StartScan:(id) sender; SignInViewController.m #import "SignInViewController.h" @interface SignInViewController () @end @implementation SignInViewController @synthesize resultText, readerView; -(IBAction)StartScan:(id) sender { readerView = [ZBarReaderView new]; readerView.readerDelegate = self; readerView.tracksSymbols = NO; readerView.frame = CGRectMake(30,70,230,230); readerView.torchMode = 0; readerView.device = [self frontFacingCameraIfAvailable]; ZBarImageScanner *scanner = readerView.scanner; [scanner setSymbology: ZBAR_I25 config: ZBAR_CFG_ENABLE to: 0]; [self relocateReaderPopover:[self interfaceOrientation]]; [readerView start]; [self.view addSubview: readerView]; resultText.hidden=NO; } - (void) readerControllerDidFailToRead: (ZBarReaderController*) reader withRetry: (BOOL) retry{ NSLog(@"the image picker failing to read"); } - (void) imagePickerController: (UIImagePickerController*) reader didFinishPickingMediaWithInfo: (NSDictionary*) info { NSLog(@"the image picker is calling successfully %@",info); id<NSFastEnumeration> results = [info objectForKey: ZBarReaderControllerResults]; ZBarSymbol *symbol = nil; NSString *hiddenData; for(symbol in results) hiddenData=[NSString stringWithString:symbol.data]; NSLog(@"the symbols is the following %@",symbol.data); resultText.text=symbol.data; NSLog(@"BARCODE= %@",symbol.data); NSLog(@"SYMBOL : %@",hiddenData); resultText.text=hiddenData; } The error I get when a code is scanned: 2012-12-16 14:28:32.797 QRTestApp[7970:907] -[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0 2012-12-16 14:28:32.799 QRTestApp[7970:907] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0' I'm not too worried about what happens with the results just yet, just want to get over this error. Took me ages just to get the camera to come up in the UIView due to severe lack of tutorial or documentation on ZBarReaderView (for beginners anyway). Thanks all.

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  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

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  • Location of the object after scrolling in UIScrollView

    - by ludo
    Hi, I have a scrollView (width:320px height:100px) on my UIView, inside it I add 10 images with width:106.5px each. After that I use this function to have 3 different parts inside my scrollView, so everytime I scroll, an image will automatically be center. -(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { [self returnToPosition:self.scrollView]; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self returnToPosition:self.scrollView]; } -(void)returnToPosition:(UIScrollView *)scrollView { CGFloat itemWidth = 106.5f; CGFloat position = [self.scrollView contentOffset].x; CGFloat newPosition = 0.0f; CGFloat offSet = position / itemWidth; NSUInteger target = (NSUInteger)(offSet + 0.5f); newPosition = target * itemWidth; [self.scrollView setContentOffset:CGPointMake(newPosition, 0.0f) animated:YES]; } Here is my question, I want to be able to know which image will be in the middle position after the user scroll the View, because I want to display on my UIView a text, specific to that image. But I don't know how to do that. Some Ideas?

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  • Pushing to a UITable inside a UIView from a UITableview

    - by Michael Robinson
    I can firgure out how to push a UIView from a Tableview and have the "child" details appear. Here is the view I'm trying to load: Here is the code that checks for children and either pushes a itemDetail.xib or an additional UITable, I want to use the above .xib but load the correct contents "tableDataSource" into the UItable: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the dictionary of the selected data source. NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; if([Children count] == 0) { ItemDetailViewController *dvController = [[ItemDetailViewController alloc] initWithNibName:@"ItemDetailView" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:dvController animated:YES]; [dvController release]; } else { //Prepare to tableview. FirstTab *rvController = [[FirstTab alloc] initWithNibName:@"FirstView" bundle:[NSBundle mainBundle]]; //Increment the Current View rvController.CurrentLevel += 1; //Set the title; rvController.CurrentTitle = [dictionary objectForKey:@"Title"]; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController release]; } } Thanks for the help. I see lots of stuff on this but can't find the correct push instructions.

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  • UIwebview delays loading

    - by malleswar
    Hi, I have Login screen and second view which will be shown after login. On second view I have UIWebview which loads the url. After login first it shows the empty view and slowly it loads the url. I want to show login screen with wait cursor, until the uiwebview loads the url and then want show that screen. Can any body please provide code or sample for this? Regards, Malleswar

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  • Animating resizing and moving UIView at the same time

    - by chouchou
    I'd like to "Stretch" a UIView to the right side, meaning increase it's frame.size.width by foo pixels and at the same time decreasing it's frame.origin.x by foo pixels, using [UIView beginAnimations] syntax. However, if I do that, when the animation begins the view immediately resizes, and then starts the animation for the origin. CGRect currFrame = someView.frame; currFrame.size.width += 100; currFrame.origin.x -= 100; [UIView beginAnimations:@"Anim1" context:nil]; someView.frame = currFrame; [UIView setAnimationDuration:0.7]; [UIView commitAnimations]; I've also tried breaking the animation down to 2 parts but then I can't keep the right position in place. Any help is much appreciated!

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  • Objective-C : Member variable is losing reference between method calls.

    - by Winston
    Hello, I've been having with an objective-c class which appears to be losing its pointer reference between methods of the same class. In the MyTableViewController.h file, I declare: @interface SettingsTableViewController : UITableViewController <UITextFieldDelegate>{ OCRAppDelegate *delegate; } MyTableViewController.m file - (id) init { self = [ super initWithStyle: UITableViewStyleGrouped ]; delegate = [(OCRAppDelegate *)[[UIApplication sharedApplication] delegate] retain]; } The problem is when the "MyTableViewController" view appears again and a different method is executed within that same class, the delegate pointer (which was assigned during the init method) is no longer there. I tried to retain, but to no avail. Would anyone know why this is, it seems like perhaps it is a fundamental Objective-C issue which I am missing. Appreciate your help. Thanks, Winston

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  • OpenGL depth buffer on Android

    - by kayahr
    I'm currently learning OpenGL ES programming on Android (2.1). I started with the obligatory rotating cube. It's rotating fine but I can't get the depth buffer to work. The polygons are always displayed in the order the GL commands render them. I do this during initialization of GL: gl.glClearColor(.5f, .5f, .5f, 1); gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearDepthf(1f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); On surface-change I do this: gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100f); When I enable backface culling then everything looks correct. But backface culling is only a speed-optimization so it should also work with only the depth buffer or not? So what is missing here?

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  • Getting GPU clock speeds with SetupDiEnumDeviceInfo

    - by user157078
    Hi everyone! I posted a question earlier regarding obtaining GPU clock speeds, but I guess the thread appeared as already answered since someone had replied to it. I'd been advised by one of your members to try extracting GPU clock speeds using SetupDiEnumDeviceInfo. However, I looked around at some examples, like this one: http://www.codeproject.com/KB/system/DevMgr.aspx and nothing seemed to be displayed about the clock speed. Could someone please elaborate on how to achieve this, if at all possible? Thanks again

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  • MVC model flow?

    - by fuzzygoat
    I am setting up an application using the MVC model and I have a query regrading the flow of information from the UI to the data model. What I need to do is place data from the UI in the model, what I have done is write a method in the view which collects the required data in an object and then passes it to the model. The model then takes ownership of the data so that the view can release its ownership. Does this sound sensible?

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  • Is release without prior retain dangerous?

    - by BankStrong
    I have some code which I think has extra release statements. Is the code incorrect? What is the end result? I don't understand memory management well yet - even after reading lots of articles and stackoverflow answers. Thanks for straightening me out. NSMutableArray *points = [NSMutableArray new]; for (Segment *s in currentWorkout.segments) { [points addObjectsFromArray:[s.track locationPoints]]; } [routeMap update:points]; [points release];

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  • "Cannot find executable for CFBundle/CFPlugIn" error

    - by Emil
    Cannot find executable for CFBundle/CFPlugIn 0x432bfa0 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (not loaded) Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x432bfa0 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (not loaded) That's the error I get when I try to run this code: NSString *path = [[NSBundle mainBundle] pathForResource:[arraySubFarts objectAtIndex:indexPath.row] ofType:@"mp3"]; NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; self.player = player; [player prepareToPlay]; [player setDelegate:self]; [self.player play]; Any idea why? :S I have included the needed frameworks, and the code works great, the only thing is this odd Console-message..

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  • Is it possible to read data that has been separately copied to the Android sd card without having ro

    - by icecream
    I am developing an application that needs to access data on the sd card. When I run on my development device (an odroid with Android 2.1) I have root access and can construct the path using: File sdcard = Environment.getExternalStorageDirectory(); String path = sdcard.getAbsolutePath() + File.separator + "mydata" File data = new File(path); File[] files = data.listFiles(new FilenameFilter() { @Override public boolean accept(File dir, String filename) { return filename.toLowerCase().endsWith(".xyz"); }}); However, when I install this on a phone (2.1) where I do not have root access I get files == null. I assume this is because I do not have the right permissions to read the data from the sd card. I also get files == null when just trying to list files on /sdcard. So the same applies without my constructed path. Also, this app is not intended to be distributed through the app store and is needs to use data copied separately to the sd card so this is a real use-case. It is too much data to put in res/raw (I have tried, it did not work). I have also tried adding: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> to the manifest, even though I only want to read the sd card, but it did not help. I have not found a permission type for reading the storage. There is probably a correct way to do this, but I haven't been able to find it. Any hints would be useful.

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  • Problems in getting data from CFStreamCreatePairWithSocketToHost

    - by gkedmi
    Hi I'm building an iPhoe app with a socket to a PC app , I need to get an image from this PC app. It's my first time using "CFStreamCreatePairWithSocketToHost".After I establish the socket with "NSOperation" I call CFStreamClientContext streamContext = {0, self, NULL, NULL, NULL}; BOOL success = CFReadStreamSetClient(myReadStream, kMyNetworkEvents,MyStreamCallBack,&streamContext); CFReadStreamScheduleWithRunLoop(myReadStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); then I call CFWriteStreamWrite(myWriteStream, &writeBuffer, 3); // Open read stream. if (!CFReadStreamOpen(myReadStream)) { // Notify error } . . . while(!cancelled && !finished) { SInt32 result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.25, NO); if (result == kCFRunLoopRunStopped || result == kCFRunLoopRunFinished) { break; } if (([NSDate timeIntervalSinceReferenceDate] - _lastRead) MyConnectionTimeout) { // Call timed out cancelled = YES; break; } // Also handle stream status CFStreamStatus status = CFReadStreamGetStatus(myReadStream); } and then when I get "kCFStreamEventHasBytesAvailable" I use while (CFReadStreamHasBytesAvailable(myReadStream)) { CFReadStreamRead(myReadStream, readBuffer, 1000); //and buffer the the bytes } It's unpredictable , sometimes I get the whole picture , sometime I got just part of it , and I can't understand what make the different. can someone has an idea what is wrong here? thanks

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  • Working with NSCalendar -- getting the next first tuesday of a month

    - by Bjorn S.
    Hi all, This is a bit odd, but is it possible to use an NSCalendar (or any component, for that matter) to figure out what the date of the next "first tuesday of the month" would be? For example, today is Thursday March 25, 2010. The next "first tuesday of the month" would be on April 6. Likewise, if I were looking for the next "first tuesday of the month" on April 1, it would still be on April 6. How would you do this? Thanks very much!!!!!

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  • The dealloc method is not called in the present modal view contrller.

    - by Madan Mohan
    It is in My view controller -(void)doctorsListAction { if(isFirst == YES) { [self getDoctorsListController]; [[self navigationController] presentModalViewController:doctorListViewNavigationController animated:YES]; [doctorListViewController release]; } } -(void)getDoctorsListController { //DoctorListViewController *doctorListViewController=[[[DoctorListViewController alloc]initWithNibName:nil bundle:nil]autorelease]; doctorListViewController=[[DoctorListViewController alloc]init]; doctorListViewNavigationController=[[UINavigationController alloc]initWithRootViewController:doctorListViewController]; doctorListViewController.doctorList=doctorList; doctorListViewNavigationController.navigationBar.barStyle= UIBarStyleBlackOpaque; [doctorListViewController release]; } It is in DoctorListViewContrller -(void)closeAction { printf("\n hai i am in close action*******************************"); //[doctorList release]; //[myTableView release]; //myTableView=nil; printf("\n myTableView retainCount :%d",[myTableView retainCount]); [[self navigationController] dismissModalViewControllerAnimated:YES]; } //this method is not called I don't know why if it not called i will get memory issues - (void)dealloc { printf("\n hai i am in dealloc of Doctor list view contrller"); [doctorList release]; [myTableView release]; myTableView=nil; [super dealloc]; }

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  • Help creating a predicate for use with filteredArrayUsingPredicate

    - by johnbdh
    I am trying to learn how to use predicates and so am trying to replace the following working code with filteredArrayUsingPredicate... [filteredLocations removeAllObjects]; for (NSString *location in locations) { NSRange range = [location rangeOfString:query options:NSCaseInsensitiveSearch]; if (range.length > 0) { [filteredLocations addObject:location]; } } Instead I am trying.... [filteredLocations removeAllObjects]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"SELF contains %@", searchText]; [filteredLocations addObjectsFromArray: [locations filteredArrayUsingPredicate:predicate]]; I am not getting the same results with the predicate as I am with for loop rangeOfString. With the range of string for example searchText returns an 8 item array while with the same value returns only 2 with the predicate. Another example, hono will find honolulu in the locations array while it will not find anything using the predicate. As I understand it SELF represents the object object being evaluated ie. the locations array, so I think that is the correct syntax. Any help would be appreciated Thanks, John

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  • .apk signing fails even with Sun JDK (java.lang.NoClassDefFoundError: com.android.jarutils.DebugKeyP

    - by ianweller
    I'm having an interesting problem signing my Android application, whether or not I'm using a debug key. Regardless of the JDK I have installed to /usr/bin/{java,keytool,jarsigner} (OpenJDK or Sun's JDK) it will always give the following output after compiling successfully: -package-debug-sign: [apkbuilder] Creating RemoteNotify-debug-unaligned.apk and signing it with a debug key... BUILD FAILED /home/ianweller/AndroidSDK/platforms/android-7/templates/android_rules.xml:281: The following error occurred while executing this line: /home/ianweller/AndroidSDK/platforms/android-7/templates/android_rules.xml:152: java.lang.NoClassDefFoundError: com.android.jarutils.DebugKeyProvider The application was built and signed just fine by Eclipse with the ADT plugin (even without Sun's JDK installed). I'm on Fedora 12. I'm wanting to get my code out of Eclipse and move it into a git repository, but being unable to build it from ant will not allow this to happen.

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  • UITableView, having problems changing accessory when selected

    - by zpasternack
    I'm using a UITableView to allow selection of one (of many) items. Similar to the UI when selecting a ringtone, I want the selected item to be checked, and the others not. I would like to have the cell selected when touched, then animated back to the normal color (again, like the ringtone selection UI). A UIViewController subclass is my table's delegate and datasource (not UITableViewController, because I also have a toolbar in there). I'm setting the accessoryType of the cells in cellForRowAtIndexPath:, and updating my model when cells are selected in didSelectRowAtIndexPath:. The only way I can think of to set the selected cell to checkmark (and clear the previous one) is to call [tableView reloadData] in didSelectRowAtIndexPath:. However, when I do this, the animating of the cell deselection is weird (a white box appears where the cell's label should be). If I don't call reloadData, of course, the accessoryType won't change, so the checkmarks won't appear. I suppose I could turn the animation off, but that seems lame. I also toyed with getting and altering the cells in didSelectRowAtIndexPath:, but that's a big pain. Any ideas? Abbreviated code follows... - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell* aCell = [tableView dequeueReusableCellWithIdentifier:kImageCell]; if( aCell == nil ) { aCell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:kImageCell]; } aCell.text = [imageNames objectAtIndex:[indexPath row]]; if( [indexPath row] == selectedImage ) { aCell.accessoryType = UITableViewCellAccessoryCheckmark; } else { aCell.accessoryType = UITableViewCellAccessoryNone; } return aCell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; selectedImage = [indexPath row] [tableView reloadData]; }

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  • Creating a fixed formatted cell in UITableview

    - by Wes
    Hi, I want to have a tableview create rows that look like this: value1 item1 container1 value10 item10 container10 value100 item100 container100 value2 item2 container2 What I am trying to show is that the first word (value) will have a set length of 12 and then the second word (item) will have a set length of 10 and then the last word (container) is just tagged on at the end. I am pulling these from a SQLite database and don't want to use multiple lines, but read in a strictly formatted structure like this.

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  • Why can I not add a animation to a UIImageView?

    - by Flocked
    Hello, Im trying to add a animation to a UIImageView, but it always fails. Why? Here is the code: //(…) UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); animationImage = [[UIImageView alloc]initWithImage:newImage]; [self.view addSubview:animationImage]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:0.35]; [animation setTimingFunction:UIViewAnimationCurveEaseInOut]; animation.type = @"pageCurl"; animation.fillMode = kCAFillModeForwards; animation.endProgress = 0.58; [animation setRemovedOnCompletion:NO]; [[animationImage layer] addAnimation:animation forKey:@"pageCurlAnimation"];

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