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  • Help to understand directions of sprites in XNA

    - by 3Dkreativ
    If I want to move a sprite to the right and upwards in a 45 degree angle I use Vector2 direction = new Vector2(1,-1); And if the sprite should move straight to right Vector2 direction = new Vector2(1,0); But how would I do if I want another directions, lets say somewhere between this values? I have tested with some other values, but then the sprite either moves to fast and or in another direction than I expected!? I suspect it's about normalize!? Another thing I have problem with to understand. I'm doing a simple asteroids game as a task in a class in C# and XNA. When the asteroids hit the window borders, I want them to bounce back in a random direction, but I can't do this before I understand how directions and Vector2 works. Help is preciated! Thanks!

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  • OpenGL Beginner question

    - by nobby
    I'm new to OpenGL programming, but I can't find a good book to read or a tutorial, I've tried reading through the superbible or whatever its name is but it's kind of complicated to me. The tutorial at http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.3:-Rendering.html is pretty ok but it doesn't cover what I need mostly, which is opengl math etc (such as projection matrix, view matrix, and so on). I'm fairly OK at C(++) (3+ years experience, I don't know if you would call that "good") What i basically want to do with OpenGL is, make a simple game (prefer 2D as a start and not 3D). Please suggest a good EBook to read and learn from.

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  • Playing with aspx page cycle using JustMock

    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • OOP PHP make separate classes or one

    - by user2956219
    I'm studying OOP PHP and working on a small personal project but I have hard time grasping some concepts. Let's say I have a list of items, each item belongs to subcategory, and each subcategory belongs to category. So should I make separate classes for category (with methods to list all categories, add new category, delete category), class for subcategories and class for items? Or should I make creating, listing and deleting categories as methods for item class? Both category and subcategory are very simple and basically consist of ID, Name and parentID (for subcategory).

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  • How to separate and maintain customer specific code

    - by WYSIWYG
    I am implementing customer specific code and currently following simple approach like if (cusomterId == 23) do it. I want to separate out all the customer related code in separate place. But I have following problems. In code is in 1. Stored procs 2. Plain old classes. 3. Controllers 4. Views I came up with two solutions. First is to create table CustomerFunctionlity with columns CustomerId, FunctionalityName, method/Proc, inputs/outputs With this table I can simply check if exists, execute given function. Another way is creating a factory which returns customer related object for an interface. I am writting small end to end customer specific functionalities. How can I write maintenable code. Thanks

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  • Are session aware Models a bad thing?

    - by kevtufc
    I'm thinking specifically in Rails here, but I suspect this is a wider question. In a Rails web application I'm using data from the session in models in order that the models know who is logged in. I use this in a method which filters out some data from the database depending on a very simple permissions system. The thing is: using sessions in models in Rails requires a bit of a workaround. It works, but I've a feeling that it's something that I shouldn't be doing and I'm worried there's a big gotcha I'm missing. I suppose the Right Thing To Do would be to return all the data and filter out the not-wanted bits in the controller before passing that to the view, but doing it in the model seems to avoid quite a bit of code duplication and so feels "cleaner." Can anyone tell me why or shouldn't do this? Or that it's not a problem?

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  • Java and Eclipse setup properly, how do I install JOGL or LWJGL?

    - by shadowprotocol
    I have my Java environment installed alongside Eclipse, and I was successfully able to create and run a new project (simple System.out.println("Yay I work!"); I have the OpenGL SuperBible, and I primarily want to code 3D things (I'll take my time using the book to learn how to draw shapes in 3D space, etc..) Can you help me get setup with OpenGL in Java? I dont really need LWJGL, although I WILL make games eventually. I just can't even figure out with all of these terrible (and old) tutorials floating around on the net how to install either JOGL or LWJGL. If you can give me a hand with that, I'd appreciate it. I'd like to feel I contributed by having this page show the answer to the question, so that other poor souls googling for this same information can benefit.

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  • AZGroups.org Postcard Idea

    VistaPrint.com is a place that prints very cheap (free sometimes) business cards and post cards. I’ve used them in the past for my user group business cards. The printing is free, but you have to pay fro shipping, and they usually have a VistaPrint Logo on them. For community stuff, it’s great. I received an email this morning about a free post card offer, and I thought I would put together a post card that promotes the AZGroups.org calendar. This calendar is meant to be a simple calendar...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do I find a unit vector of another in Java?

    - by Shijima
    I'm writing a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". Part of step 1 says: Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n. My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector). int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; I am unsure what the tutorial means by dividing the magnitude of n to get the un. What is un? How can I calculate it with my Java array?

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  • C++ function returning pointer, why does this work ? [migrated]

    - by nashmaniac
    So heres a simple c++ function what it does it take an array of characters as its argument and a integer n and then creates a new character array with only n elements of the array. char * cutString(char * ch , int n){ char * p = new char[n]; int i ; for(i = 0 ; i < n ; i++) p[i] = ch[i]; while(i <= n ){ p[i++] = '\0'; } return p ; } this works just fine but if I change char * p = new char[n]; to char p[n]; I see funny characters what happens ? What difference does the former make also p is a temporary variable then how does the function returns it alright ?

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  • Best places for offshore development?

    - by Smokefoot
    In the past I've worked a lot with Philippines and India as a Offshore Development Unit in our Projects. My experience is mixed. Some are very good, some not. But I am thinking about other countries for offshore development. Personally I would like to have here some developers onshore, but the situation here is very hard and good developers are very hard to find. So we have to develop offshore. So my question is very simple. Do you have any experience with offshore and where would be a good place for development? By the way I am at the moment very interested in Russia and Ukraine. I know some Russians and Ukrainians and I like their engagement and the way they work. Maybe these countries are good for offshore development too?

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  • Data transfer from 12.04 to 14.04 using same hostname?

    - by Mark
    I've been using my 12.04 server for a year and a half. I'd like to install 14.04 on a new drive and transfer all my data over once that is complete. I have 720GB of files to to deal with. 12.04 was setup using LVM. I'd like to use the same hostname. I'd prefer a clean install as opposed to an upgrade. What would be the best way go about this? Is it as simple as booting to the new install and mounting the 12.04 VG? I suppose I'd have to manually set up LVM on 14.04 if I want to use the same hostname.

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  • Amazon sort le SDK AWS pour PHP 2, une version récrite entièrement à partir de PHP 5.3 pour optimiser l'accès à ses services Cloud

    Amazon sort le SDK AWS pour PHP 2 une version entièrement récrite à partir de PHP 5.3 pour optimiser l'accès à ses services Cloud Amazon vient de publier la nouvelle version du SDK AWS (Amazon Web Service) pour PHP. Le SDK AWS pour PHP permet aux développeurs utilisant le langage de créer des applications pouvant exploiter les services de la plateforme Cloud dont DynamoDB, Amazon Simple Storage Service (Amazon S3), Amazon Glacier et Amazon CloudFront. Le nouveau SDK AWS a été entièrement reconstruit à partir de zéro, pour tirer pleinement parti de PHP 5.3 et prendre en compte les recommandations de PHP Framework Interop Group's.

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  • Where would a senior PHP developer locate the method getActiveEntries()?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • Microsoft révise sa politique de confidentialité, pour analyser les données des utilisateurs afin d'améliorer ses services Web

    Microsoft révise sa politique de confidentialité pour analyser les données des utilisateurs afin d'améliorer ses services Depuis le 19 octobre 2012, une nouvelle politique de confidentialité pour certains produits de Microsoft est entrée en vigueur. Qualifiée « d'entente de service » par Microsoft, cette politique plus simple, a pour principal objectif de permettre à la firme de partager les données personnelles des utilisateurs entre ses différents services. Selon Microsoft, cette nouvelle règle de confidentialité permettra à l'entreprise d'améliorer ses produits et services en analysant les données des clients d'un autre service. La firme pourra par exemple utiliser les recherche...

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  • Automatically delete files after they expire

    - by Auxiliary
    I've got this idea for some time and I was wondering if anyone has seen such a feature/app in any operating system and if you haven't, what do you think about it. Where do you think I should begin? The idea is simple. I think we all have those files that are made and probably used for a few days and then are left on our disk and we never delete them or even check to see if we need them again. It'd be cool if you could right click on a file and click on "Expire in.. 3 days" for example. And the file gets deleted after 3 days. I have a great need for this and maybe some people will find it useful. I was thinking of writing a script and use the Nautilus Action project in GNOME for a start.

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  • I need help with 2D collision response (of stacking rotating polygons, with friction and gravity, for a game)

    - by Register Sole
    Hi I am looking for suggestions on how to write a collision response for game programming purpose (so not a scientific simulation). I am dealing with 2D polygons that are rotating, and I want them to be able to stack. I also want friction and gravity. I have a detection mechanism that returns the separating axis, how long the polygons are overlapping, and up to 2 points of contact. For the response, I am currently using an impulse-based response, which main idea is: find the separating axis, length of overlap, and the point of contact (if there are two, pick a random point between to simulate averaged force. i believe there are better ways than this) separate the object (modifying their positions, taking into account of their masses. i do not separate them completely though, to keep track that they are colliding to reduce jitter) calculate normal force based on the coefficient of restitution as if there is no friction. calculate friction, as if there is no normal force. I also assume that the direction of the friction is the same throughout the collision. apply the two forces (which result in a rather inaccurate result, since each force is calculated as if the other is not present. for non-rotating bodies though, this method is exact) I am aware that this method requires the coefficient of friction to be sufficiently small due to the assumption that the direction of friction stays the same in a collision. Also, the result is visually satisfying if gravity is not present. However, when there is gravity, objects on ground jitter and drift (even with zero coefficient of restitution)! It also happens for stacking objects. Larger coefficient of restitution and gravity increase the jittering. I hope you can help me with this. Some things i would like to know more about is how to handle collision with two point of contacts (how to end up having an object sitting still on the ground?), how to reduce, and prevent if possible, jitter and drift (do people use the most accurate method possible, or is there a trick to overcome this?), and how to handle multiple objects collision (for example, in the case of stacking objects, how do I check collisions between all of them and keep them all stable at every frame so they don't jitter?). A total reformulation of my algorithm is also welcomed, as long as it works. Another thing to note is that I am not making a Physics game, so I only need a visually satisfying response (though a realistic response is preferable, if it is not performance-heavy). But surely jittering and drifting objects on flat ground are not at all acceptable. In addition, I am a Physics student, so feel free to talk about impulse and whatever needed. Finally, I'm sorry for the long post. I tried to be as concise as I can. Thank you for reading it! EDIT It seems what I didn't manage to come up all this time is to separate resting contact as a class of its own and how to solve them. Currently reading the paper suggested by Jedediah. More suggestions on the topic are welcome :) CASE CLOSED After reading various papers referenced in the paper, successfully implemented simultaneous impulse method (referring to the original paper by Erin Catto, [Catt05]). Thanks maaaan!! The paper is wonderful. The current system is visibly much better than the previous. Still haven't separated resting contact as a class of its own though, which brings me to my next question. Love you all! Haha (sorry, I'm just so happy thanks to you).

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  • Array sum of difference of first smallest k elment

    - by prateeak ojha
    Hi i come across this challenge on an online programing challange the task is so simple for ex WE have to variable N and K where N is where N is lenght of array and we have to find sum of duiffrence of K smallest element of array as Sample Input 10 4 1 2 3 4 10 20 30 40 100 200 Sample Output 10 Explanation #0 We have 10 as N size of array and K is 4 here the next N values are array's elments in order to find sum of diffrences we will takek smallest values from array which are 1,2,3,4 then will perform operation(sum of difference) as |1-2| + |1-3| + |1-4| + |2-3| + |2-4| + |3-4| = 10 I tried solving the problem and found a way through which i can solve the problem wit N^3 complexity but my solution is rejected i need a approach to solve the problem with n complexity i still can't figure out a way .. looked at some solution but coud'nt find the exact way to approach. if anybody have a better idea and would like to share it would be appreciable thanks in advance

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  • can't control pianobar after using echo

    - by Ubuntuusr22222
    I have a script that starts pianobar (pandora player) and autoloads into tty2 after booting. I'm running Ubuntu Precise 12.04. it's a pretty simple script: #!bin/bash sleep 5 echo "2" | pianobar This works, it selects station 2 and begins playing... but when I try to type in commands it doesn't work (like pushing "p" for pause.) It'll show the letter for a second, then hide it. If I try to exit with ctrl+z it just sits there and I can't use it at all. If I run this it works fine but doesn't auto-select the second station: #!bin/bash sleep 5 pianobar Is there anyway to write this so it will automatically input "2" and then allow me to control from there? Or am I stuck with having to select 2 every time I boot up?

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  • What is the most compatible, widely used production language to export knowledge and skills gained from Haskell?

    - by World Engineer
    I like Haskell, plain and simple. While Haskell is used in production software, it's not especially widely deployed from what I've seen. What is the most similar and still widely used language in regards to production projects so that I might have a snowball's chance of using something similarly awesome in industry? Also is the same language from the first part available on large numbers of platforms? If not, what is the best alternative that has wide platform deployment? I'd like a single language to put on my to-do list rather than a massive swarm or family. Hard evidence would be a plus.

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  • La publicité mobile en click-to-call peut générer un retour sur investissement de 800%, explique Google

    La publicité mobile en click-to-call peut générer un retour sur investissement de 800%, explique Google Il y a quelques semaines, Google révélait ses excellents résultats financiers liés à ses activités mobiles, et notamment publicitaires. D'autres statistiques viennent dorer ce blason, surtout dans le domaine des publicités appelée "click-to-call". En effet, quand on surf depuis un smartphone, on peut rencontrer des publicités ou des sites invitant à cliquer sur un lien ou une bannière pour être rappelé. Le but étant de proposer un contact téléphonique rapide, si ce n'est immédiat, pour répondre à toutes les questions ou demandes de l'internaute. Une mise en relation simple, qui ne demande en général qu'un...

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  • Someone who needs inspiration [on hold]

    - by Anestis
    My apologies if it is not a code problem. However, it is a problem that concerns programming. As a recently graduated Computer Systems Engineering I have gained some basic knowledge with programming using JAVA. I have realised 2 things, the first one is that I realy liked programming and the second is that I am not good at all. More specifically, I struggle on problem solving and when i face complex tasks I feel lost. Every day , I spend some quality time doing simple exercises in order to be more familiar with JAVA. My target is to become a good programmer and find a job on a software company. I am afraid maybe " I dont have it" thats why I am asking you , what should I do? Should i give up? Thanks in advance, Anestis

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • Will there be an option in the GUI to change the week-starting day in 11.04?

    - by Roddie
    This has been problematic for me in Ubuntu since I live in the UK but want the week to start on a Sunday (because that is the system my work use). I've faffed about in the last couple of versions of Ubuntu to no avail (it changes in Evolution but not on the desktop calendar etc.) and don't want to be editing locale files. I understand it's probably an issue with GNOME so are there any plans to implement it with Unity? I find it baffling that an operating system doesn't have such a simple option that even my phones always seem to have had.

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  • Quel antivirus payant utilisez-vous en 2011 ? et pourquoi ?

    Quel Antivirus payant utilisez-vous en 2011 ? et pourquoi ? Quel est l'antivirus payant que vous utilisez en 2011 ? Quels sont ses points forts ? Et quelles sont ses fonctionnalités les plus utiles? Faites savoir si l'antivirus que vous utilisez ne figure pas dans cette liste. Notez bien que ce sondage porte sur l'antivirus PAYANT que vous utilisez et non sur votre antivirus préféré (quel qu'il soit gratuit ou payant). En dehors de cette simple question "Quel antivirus payant utilisez-vous en 2011 ?", ce thread est l'occasion de partager vos expériences avec les antivirus payants. N'hésitez pas à préciser :

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