Search Results

Search found 41126 results on 1646 pages for 'android support library'.

Page 455/1646 | < Previous Page | 451 452 453 454 455 456 457 458 459 460 461 462  | Next Page >

  • Detect whether the loading image is taken from camera directly, when using smartphones

    - by Eitan
    I am using html, tag: <input type = "file" /> On android and on many cellulars I have the ability to get the file directly by taking a picture and save it. How can I know (by javascript code) how did I get the picture (direcly by the camera, or by some files that on my cellular)? I did some workarround, and found exif (http://www.nihilogic.dk/labs/exif/exif.js), but I didn't succeed using it, either I don't know whether exif is the right solution. Thanks :)

    Read the article

  • how can I use internal resource (e.g. R.id.myImage01) as an email attachment?

    - by Azam
    how can I use internal resource (e.g. R.drawable.myImage01) as an email attachment? I tried the following code. It shows the file is attach but actually the email gets send without any attachment. Context context = getApplicationContext(); String imagePath = context.getFilesDir() + "/" + "myImage01.png"; emailIntent.putExtra(android.content.Intent.EXTRA_STREAM, Uri.parse(imagePath)); Thanks Azam

    Read the article

  • How to force inclusion of an object file in a static library when linking into executable?

    - by Brian Bassett
    I have a C++ project that due to its directory structure is set up as a static library A, which is linked into shared library B, which is linked into executable C. (This is a cross-platform project using CMake, so on Windows we get A.lib, B.dll, and C.exe, and on Linux we get libA.a, libB.so, and C.) Library A has an init function (A_init, defined in A/initA.cpp), that is called from library B's init function (B_init, defined in B/initB.cpp), which is called from C's main. Thus, when linking B, A_init (and all symbols defined in initA.cpp) is linked into B (which is our desired behavior). The problem comes in that the A library also defines a function (Af, defined in A/Afort.f) that is intended to by dynamically loaded (i.e. LoadLibrary/GetProcAddress on Windows and dlopen/dlsym on Linux). Since there are no references to Af from library B, symbols from A/Afort.o are not included into B. On Windows, we can artifically create a reference by using the pragma: #pragma comment (linker, "/export:_Af") Since this is a pragma, it only works on Windows (using Visual Studio 2008). To get it working on Linux, we've tried adding the following to A/initA.cpp: extern void Af(void); static void (*Af_fp)(void) = &Af; This does not cause the symbol Af to be included in the final link of B. How can we force the symbol Af to be linked into B?

    Read the article

  • Mobile development recommendation

    - by Polaris
    I want to start develop mobile applications and sell it. There are many mobile platforms for which I can begin develop: Windows Mobile , Android, Iphone, Linux based Devices. I want to find out from people who has such experience which platform more comfortable and more profitible for me to use.

    Read the article

  • Call RecognizerIntent from service

    - by Tobia Loschiavo
    Hi, I am working on an Android service. I need to call RecognizerIntent from a service in order to use in the service the recognized text. I have no startActivityForResult() method in Service class so I have problem understanding how to achieve this task. Is it possible? Many thanks

    Read the article

  • Accelerometer data analysis

    - by jrrt
    Hello, I would like to know if there are some libraries/algorithms/techniques (python, if at all possible) that help to extract features from accelerometer data (extracted from and android phone, btw), like periodicity of movements, energy of acceleration and the like. Has anyone done this kind of task before? Thank you very much in advance :)

    Read the article

  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

    Read the article

  • Detect outgoing calls and problem with a real device

    - by Tobia Loschiavo
    Hi, I have a strange problem. To detect outgoing calls I have registered a broadcast receiver for android.intent.action.PHONE_STATE. When the state becomes OFFHOOK, then a conversation is started. It seems working on emulator: the debugger in fact reaches some code while it doesn't work on real device (Acer Liquid). Is it possible? Which is a way to detect outgoing calls? Thanks

    Read the article

  • Android Access inbox

    - by rahul
    I want to show few sms available in inbox in my application. And how to identify or to distinguish to sms from others? Is there any message ID or something to identify sms?

    Read the article

  • Can't find my installed application

    - by steve
    Greets, Made some app on android. I for the life of me can't get it to install on the phone as a stand alone application. It runs fine when I deploy from eclipse but never remains on the device. any idea whats happening? I put the apk file on a web server, went to the address downloaded and installed but still it wasn't to be found. I'm lost!

    Read the article

  • Loading package html + resources into webview

    - by mobileopen
    I would like to know how I can display a HTML page in webview with references to relative/local images. The goal is to have the html page and all linked images contained in the android application package itself. Where would I need to place the assets (assets directory?) and how do I reference these so they load into the webview? Thanx! Sven

    Read the article

  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

    Read the article

  • Displaying bitmaps in relative positions

    - by JonF
    I'd like to put a couple images on a surfaceview. I understand that the screen sizes of android devices can vary, so I don't think I can just use an x y position or I might end up placing it off different screens. Say I want to put two boxes in the center of the screen, a blue one and a red one. The blue one is to the left of the red one. How can I accomplish that while accounting for different screen sizes?

    Read the article

  • How to detect when the screen is on?

    - by Jim Blackler
    As mentioned in a previous question, I am having difficulty intercepting all android.intent.action.SCREEN_ON events without a long-lived service (discouraged). I may be able to work around the need if I can simply work out when the screen is on at any given time, in the service. Can anyone suggesting a method call that would return this information? 1.5 upwards.

    Read the article

  • Can I query inside a SQLite Transaction?

    - by CSharperWithJava
    I'm using the SQLite3 database system in the Android library. I need to execute a query during a transaction to see if there is a similar entry already there. If there is, I have to perform some other logic and adjustments before I add a new row. Can I execute a query within a transaction and get the result back immediately?

    Read the article

  • Application stopped unexpectedly at Luanch

    - by Chris Stryker
    I've run this on a device and on the emulator. The app stops unexpectedly on both I have not a clue what is wrong currently It uses Google API Maps I compiled with Google Api 7 Followed this tutorial http://developer.android.com/guide/tutorials/views/hello-mapview.html (Made some alterations clearly) I did use the correct API Key That the final apk is signed with This is the source(If you compile it shouldnt work as it is unsigned) This is the compiled signed apk

    Read the article

  • How to provide i18n service for developer and end user

    - by user247245
    Many android applications have quite poor i18n-support, and for an understandable reason, as it adds much work for the developer. From a both intuitive and cultural point of view it would be a good thing if end-users could translate the apps themself, and OTA share the translation, without reinstalling the app itself. In concept; as wikipedia, some add content easily, others only use what's there. It's of course important that the service is as easy as possible to use, both for app-developers, and people willing to transcribe. To keep it simple, this is the solution I'm concidering; Developer perspective: Developer uses a customized setContentView when open activities/layouts that will seach for thanslations of xml-entries. (below) The customized version is provided as a free downloadable library/class..., turning the i18n feature to more or less a one liner. User perspective: User downloads app without any translation As app launches, it checks locale running at phone, and will look for a translated xml-file at shared space in SD. If no or old transcribed xml (above), try to download new from internet-service (ansync). This is all done by library above, no need for intents. Translator perspective: Separate app to provide translations for any app using the i18n service above. (Could be just a webapp), with some form of QA on translators/input. QUESTION: Now, for this to work efficiently, it has to be AeasyAP for the developer to even bother, and the most fluent solution would be a customized version of setContentView, that simply loads the translated values from external xml, instead of the ones in the apk. Is this possible at all, and if not, what's your suggested solutions? (And of course, Happy New Year, feliz ano novo, blwyddyn newydd dda, Gott Nytt År, kontan ane nouvo, szczesliwego nowego roku ...) Regards, /T

    Read the article

  • Way around 1mb file size restriction?

    - by Sarevok
    My app needs to save files that will range from about 2-20mb. When I tried to do this I was getting an OutOfMemoryException. I did some reading and it's looking like Android has a file size limit of 1mb. Is this correct? If so, is there a way around this limitation, other than splitting up every file into 1mb chunks?

    Read the article

< Previous Page | 451 452 453 454 455 456 457 458 459 460 461 462  | Next Page >