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  • Adding tolerance to a point in polygon test

    - by David Gouveia
    I've been using this method which was taken from Game Coding Complete to detect whether a point is inside of a polygon. It works in almost every case, but is failing on a few edge cases, and I can't figure out the reason. For example, given a polygon with vertices at (0,0) (0,100) and (100,100), the algorithm is returning: True for any point strictly inside the polygon False for any of the vertices False for (0, 50) which lies on one of the edges of the polygon True (?) for (50,50) which is also on one of the edges of the polygon I'd actually like to relax the algorithm so that it returns true in all of these cases. In other words, it should return true for points that are strictly inside, for the vertices themselves, and for points on the edges of the polygon. If possible I'd also like to give it enough tolerance so that it always tend towards "true" in face of floating point fluctuations. For example, I have another method, that given a line segment and a point, returns the closest location on the line segment to the given point. Currently, given any point outside the polygon and one of its edges, there are cases where the result is categorized as being inside by the method above, while other points are considered outside. I'd like to give it enough tolerance so that it always returns true in this situation. The way I've currently solved the problem is an hack, which consists of using an external library to inflate the polygon by a few pixels, and performing the tests on the inflated polygon, but I'd really like to replace this with a proper solution.

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  • Backing up mail accounts without full access to mailserver

    - by Agos
    Hi everybody. I'm in the process of migrating some stuff from a (crappy) hosting. Files were easy with SSH access, but mail is giving me some thoughts. This is the situation: qmail server, no ssh access I own postmaster account accounts are accessible via web interface or POP3 I'm interested in transferring emails, but if whole accounts can be transferred it'd be better. Being POP3 I'm fairly confident every message has been downloaded, but of course I'd like to download the whole thing to be safer. Right now I have this in mind: Enter in web admin Change each account's password (it's only a dozen or so accounts so still feasible) Send new password to user telling him please not to change it getmail or something like that put on new IMAP server in some way (which I still haven't planned) But I feel there should be a better way to do this. Is there? Thanks in advance!

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  • two samba servers and one ldap backend

    - by user2346281
    I had setup a Samba 3 server as PDC with a passdb LDAP backend. Server SID: S-1-5-21-3270... Domain: A Every user has a SambaSID beginning with this Server SID. But now I try to setup a second server for some shares. This server should use the same LDAP backend because I don't want to have two LDAP backends. Otherwise I have to do modifcations (e.g. add users) twice. Second Server SID: S-1-5-21-3797... Domain: B But now when a user try to mount this new share I see this error in samba log: The primary group domain sid(S-1-5-21-3797....) does not match the domain sid(S-1-5-21-3270...) for xxx(S-1-5-21-3270...). I understand the problem but what can I do to avoid to maintain two LDAP backends? Regards, Simon

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  • Regulation of the software industry

    - by Flexo
    Every few years someone proposes tighter regulation for the software industry. This IEEE article has been getting some attention lately on the subject. If software engineers who write programs for systems that expose the public to physical or financial risk knew they would be tested on their competence, the thinking goes, it would reduce the flaws and failures in code—and maybe save a few lives in the bargain. I'm skeptical about the value and merit of this. To my mind it looks like a land grab by those that proposed it. The quote that clinches that for me is: The exam will test for basic knowledge, not mastery of subject matter because the big failures (e.g. THERAC-25) seem to be complex, subtle issues that "basic knowledge" would never be sufficient to prevent. Ignoring any local issues (such as existing protections of the title Engineer in some jurisdictions): The aims are noble - avoid the quacks/charlatans1 and make that distinction more obvious to those that buy their software. Can tighter regulation of the software industry ever achieve it's original goal? 1 Exactly as regulation of the medical profession was intended to do.

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  • Advanced PHP book [closed]

    - by Aaditi Sharma
    I've gone and stumbled across a lot of recommendations for PHP books, including on SO, however could not find a reasonable & convincible answer for this. Is there a really good advanced book for PHP. Background: I've done almost 8 months in PHP. I know the basics. I go through php.net very often. I've played around with Codeigniter, amongst other frameworks. I've been doing JavaScript for almost 2 years, and specifically thank Douglas Crockford for this, I completely changed the way I code JavaScript. I spend a lot of time travelling, and would love to read a book about PHP, that includes the awesome parts and even when something doesn't quite work in PHP. (As a note a lot of previous answers on SO and programmers give varied results.) I have to place an order through a library which has it's limitations. One book that some of experienced PHP programmers could recommend would be helpful. I have gone through http://stackoverflow.com/questions/1711/what-is-the-single-most-influential-book-every-programmer-should-read and http://stackoverflow.com/questions/194812/list-of-freely-available-programming-books, which do NOT have books related to PHP.

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  • Architecture a for a central renderer rather than self-rendering

    - by The Communist Duck
    For the architectural side of rendering, there's two main ways: having each object render itself, and having a single renderer which renders everything. I'm currently aiming for the second idea, for the following reasons: The list can be sorted to only use shaders once. Else each object would have to bind the shader, because it's not sure if it's active. The objects could be sorted and grouped. Easier to swap APIs. With a few macro lines, it can be easy to swap between a DirectX renderer and an OpenGL renderer (not a reason for my project, but still a good point) Easier to manage rendering code Of course, if anyone has strong recommendations for the first method, I will listen to them. But I was wondering how make this work. First idea The renderer has a list of pointers to the renderable components of each entity, which register themselves on RenderCompoent creation. However, I'm worrying that this may end up as a lot of extra pointer weight. But I can sort the list of pointers every so often. Second idea The entire list of entities is passed to the renderer each render call. The renderer then sorts the list (each call, or maybe once?) and gets what it wants. That's a lot of passing and/or sorting, however. Other ideas ??? PROFIT Anyone got ideas? Thank you.

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • notification icons in Gnome Shell cause lag

    - by Relik
    Before marking this as a duplicate please read my question throughly. OK I am having a bit of a problem with Gnome Shell (3.3.90); Any time there are any icons in the bottom notification bar it causes massive lag when opening/closing and interacting with the Activities panel. If I close all applications that have a notification icon the lag goes away 100%. In My case it's drop box, but any program that requires a icon in the notification area will cause this issue to happen. I am using an AMD A6-3420M running Catalyst 11.11, however I can confirm that this is not a driver issue. I had the same issue on a system running a GeForce 8600GT,and a HD6850, and there is another question on here titled "Gnome Shell lags after a while" where the user is having the same exact issue and He is also using a nVidia card, a 9800GT to be specific. Please, this question has been asked several time and every time people say its a fglrx issue and close the question, or they mark the question as a duplicate and link to a question that says its an fglrx issue. This is not a driver issue, I understand that the AMD drivers caught heat for quite some time for Gnome Shell compatibility issues but those issues have been resolved. Aside from this issue Gnome Shell runs beautiful on my HD650, my A6-3420M, and my 8600GT. Having said that, does anyone know how to correct this issue? Closing Drop Box is not an option for me either.

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  • Lagging digital tv over ethernet

    - by Steve
    I have a HD Home Run TV over ethernet device, which connects the aerial to my router, and from there the router connects to my PC over about 15m of 100Mbps ethernet cable. The TV output lags every second. It does not do so for a computer much closer to the router. It is odd to me that the network rate is around 7Mbps on a 100Mbps cable. I am not downloading or streaming anything else on the affected computer. Is this lag caused by the speed of the cable, the length of the cable, or interference on the cable? I am considering swapping the ethernet cable with shielded ethernet cable.

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  • How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together?

    - by Raphaeltm
    I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy way to do this in the free version of unity, which doesn't support deferred rendering/easy use of dual lightmaps. However, it looks like it's possible, by writing a custom shader, using the "dualforward" parameter in a shader, switching the lightmapping mode to "dual lightmaps" and turning on "Use in forward ren." (basically, writing a shader that specifies the use of dual lightmaps, which should allow for a combination of lightmaps and normal maps) So I downloaded the source code for the default shaders (because all I need is a normal specular bumped shader) and added "dualforward" to the parameters: Shader "Bumped Specular Dual Lightmaps" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 400 CGPROGRAM #pragma surface surf BlinnPhong dualforward sampler2D _MainTex; sampler2D _BumpMap; fixed4 _Color; half _Shininess; struct Input { float2 uv_MainTex; float2 uv_BumpMap; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Specular" } This, however, doesn't seem to work. When I keep the "dualforward" param, every object that uses it seems to be lit by the one directional light in the scene. When I remove the "dualforward" param, it they look like normal lightmapped objects with no normal maps or specularity. I noticed that the support for "dualforward" seems to be new in v.3.4.2, so I made sure to download it (I was running 3.4.1), but it still doesn't work. Anybody have any advice for me?

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  • How to fix: mac keyboard ignores "first" key pressed

    - by lexu
    UPDATE 2012.03.19: the MBP described in this post is now broken and recycled (logic board fried). The replacement doesn't manifest the same problems. I tend to believe the problem originated in the keyboard firmware of the old MBP. Every now and then, usually after I haven't pressed a key in some time, sometimes minutes, sometimes seconds, my MBP will "swallow" the the first key I press ... say I'm logging into "superuser.com" .. I start typing my username and the textbox will show "exu" instead of "lexu" This is driving me nuts! My guess is the keyboard or it's controller goes to sleep and fails to wake up propperly ... What can I do about this? PS: I've already installed "MacBook, MacBook Pro Keyboard Firmware Update 1.0"

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  • How to implement child-parent aggregation link in C++?

    - by Giorgio
    Suppose that I have three classes P, C1, C2, composition (strong aggregation) relations between P <>- C1 and P <>- C2, i.e. every instance of P contains an instance of C1 and an instance of C2, which are destroyed when the parent P instance is destroyed. an association relation between instances of C1 and C2 (not necessarily between children of the same P). To implement this, in C++ I normally define three classes P, C1, C2, define two member variables of P of type boost::shared_ptr<C1>, boost::shared_ptr<C2>, and initialize them with newly created objects in P's constructor, implement the relation between C1 and C2 using a boost::weak_ptr<C2> member variable in C1 and a boost::weak_ptr<C1> member variable in C2 that can be set later via appropriate methods, when the relation is established. Now, I also would like to have a link from each C1 and C2 object to its P parent object. What is a good way to implement this? My current idea is to use a simple constant raw pointer (P * const) that is set from the constructor of P (which, in turn, calls the constructors of C1 and C2), i.e. something like: class C1 { public: C1(P * const p, ...) : paren(p) { ... } private: P * const parent; ... }; class P { public: P(...) : childC1(new C1(this, ...)) ... { ... } private: boost::shared_ptr<C1> childC1; ... }; Honestly I see no risk in using a private constant raw pointer in this way but I know that raw pointers are often frowned upon in C++ so I was wondering if there is an alternative solution.

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  • how to take a backup of ubuntu system as it is?

    - by rajat
    I have installed ubuntu(dual boot) using wubi(Windows-based UBuntu Installer) installer for windows , and since then i am working in linux now it has many projects with many dependencies now i want to install the same ubuntu to other machines ,so that i don't need to install Ubuntu first and then install each and every project and it's dependencies . There is a folder called ubuntu in my windows driver which was created by wubi and which has all the ubuntu stuff . PS: Other machines have only windows 7 installed and have same configuration . Is there any way to install the save ubuntu i am using to the other machines ?

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  • Using MRTG's threshold feature to execute a php script

    - by Dan Fried
    I've set up mrtg using the online manual and the only online tutorial I found on the subject of thresholds, and the threshold just isn't firing. In my mrtg.cfg file, the relevant lines are ThreshDir: /path/to/mrtg/thresh ThreshMaxI[performance]: 1 ThreshMaxO[performance]: 1 ThreshProgI[performance]: /path/to/mrtg/scripts/alert.php ThreshProgO[performance]: /path/to/mrtg/scripts/alert.php The paths are right, because if I enter the paths wrong I get an error on executing mrtg. websitePerformance checks how long it takes to download the homepage, in milliseconds, so it should be exceeding the max every time. Alert.php is working fine when invoked directly from the shell, and when I point to a nonexistent script it tells me the script is not executable. No error messages are being generated, that I can find. The thresh directory is always empty. Why isn't the threshold being triggered by results that are greater than 1? Anyone have any suggestions?

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • How to get rid of NAT in a LAN?

    - by Alberto
    Currently the LAN I manage is organized as follows: internal network (192.168.1.0) which uses a Linux server as a gateway (internal address on interface br0 192.168.1.1, external address on interface br1 10.0.0.2) through NAT; then the 10.0.0.0 network has another gateway (10.0.0.1) which through another NAT connects the whole thing to the internet. What I would like to achieve is to configure the Linux server so that the first layer of NAT is no more necessary, so that for example a computer in the 10.0.0.0 network can ping every computer in the 192.168.1.0 network. I deleted this iptables rule: iptables -t nat -A POSTROUTING -o br1 -j SNAT --to-source 10.0.0.2, but of course now computers on 192.168.1.0 cannot reach the internet; ip forwarding is of course enabled. What's missing here? Thanks

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  • Set Default Program for All Users on Server

    - by MattN
    I work with a large server environment that's running Windows Server 2003, 2008, and 2012 now on some boxes. We have a custom-built log viewer program that associates with two file types that I'd like to set to be the default program for all users across all boxes, so new users don't have to set the default program themselves on every box they log into. Ideally I'd like to have a simple registry script we could push out to all machines at once. I realize this likely means changing the registry entries for either HKCR or HKLM for the file extensions, but adding the program location with %1 extension to \shell\open\command value in HKLM simply opens the program and does not also load the log file. Am I just missing an open and play setting, or am I looking at this entirely wrong? (And I know the script will need to be different for 2003 and 2008, but changing the version for two scripts isn't hard) Thanks!

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  • Efficient PuTTy workflow / configuration

    - by Adrian Ratnapala
    PuTTy is a fine SSH client, but how do you get a workflow managed as slickly as OpenSSH on Unix? My issues with PuTTy's management are: PuTTy tools are not in my PATH (easily fixable) PuTTy seems to have no equivalent of ~/.ssh, so I end have to manually choose locations for my keypairs, and then manually tell all the tools where to find them every time The private key's read permissions seem lax (I might be wrong about this, I a klutz on Windows). Pageant doesn't run by default (easily fixable?) Other programs don't reliably find pageant I suspect all of these problems can be fixed if I just get set my system up properly, and/or organise a nice workflow that fits into PuTTy's way of doing things. So can anyone share some success stories about managing PuTTy?

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  • When to use each user research method

    - by user12277104
    There are a lot of user research methods out there, but sometimes we get stuck in a rut, conducting all formative usability testing before coding, or running surveys to gather satisfaction data. I'll be the first to admit that it happens to me, but to get out of a rut, it just takes a minute to look at where I am in the design & development cycle, what kind(s) of data I need, and what methods are available to me. We need reminders, or refreshers, every once in a while. One tool I've found useful is a graphic organizer that I created many years ago. It's been through several revisions, as I've adapted it to the product cycles of the places I've worked, changed my mind about how to categorize it, and added methods that I've used or created over time. I shared a version of this table at the 2012 International UPA conference, and I was contacted by someone yesterday who wanted to use it in a university course on user-center design. I was flattered at the the thought, but embarrassed, because I was sure it needed updating -- that was a year ago, after all. But I opened it today, and really, there's not much I'd change -- sure, I could add some nuance regarding what types of formative testing, such as modality (remote, unmoderated remote, or in-person) or flavor of testing (RITE, RITE-Krug, comparative, performance), but I think it's pretty much ok as is. Click on the image below, to get the full-size PDF. And whether it's entirely "right" or "wrong" isn't the whole value of looking at these methods across the product lifecycle. The real value lies in the reminder that I have options. And what those options are change as the field changes, so while I don't expect this graphic to have an eternal shelf life, it's still ok a year after I last updated it. That said, if you find something missing or out of place, let me know :) 

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  • Is it possible to rewrite some query strings to HTTPS and keep everything else on HTTP?

    - by Matt
    I'm rewriting query strings to pretty URIs, example: index.php?q=/en/contact becomes /en/contact and all works nicely.. # httpd.conf # HANDLE THE QUERY RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?q=$1 [L,QSA] Is it even possible to rewrite single queries to force https and force everything else onto http? I've tried many different approaches that typically end in infinate loops. I could write a plugin to do this in PHP but figured it would be more effecient to handle this in the server conf. I'd be greatful for any advice. EDIT: To clarify, I'd like to be able to rewrite the non SSL http://example.com/index.php?q=/en/contact to the SSL enabled https://example.com/en/contact and every query that is not /en/contact get written to http://example.com/...

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  • New XAML-Based User Group started in Birmingham, Alabama.

    - by mbcrump
    I’m pleased to announce that a new XAML-Based User Group has started in Birmingham, Alabama. The group is being hosted by Michael Crump and Jonathan Marbutt. The reason is very simple: we feel that Birmingham needs a fresh start. We are both very passionate about .NET and are hoping to share our experiences with the community. We have created a site (http://allaboutxaml.net) and our first meetup is now scheduled. We are here to discuss all things that have to do with xaml. This includes Silverlight, WPF, Windows Phone 7, Surface, Lightswitch and Silverlight with SharePoint 2010. We: believe strongly in xaml and are passionate about what we talk about. believe in an open-forum. believe a user group should be FUN as well as educational. do not claim to be an expert on anything, we are here to share. record every presentation and put it on the web for others to benefit. meet monthly but are flexible on the actual date. do our events outside of technical colleges. have families and our meetings start and stop on time. welcome new speakers. welcome adult beverages. Our first meeting is going to be on February 15th, 2011 (6PM), at Logan's on HWY 280. It is going to be more of a meetup than a meeting. I would like to discuss current xaml-based projects that you are working on and get to know one another. If you are interested in coming then please sign up here so that we know how many to expect. Please visit our site to find out more about us: http://allaboutxaml.net.

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  • Data Structure for Small Number of Agents in a Relatively Big 2D World

    - by Seçkin Savasçi
    I'm working on a project where we will implement a kind of world simulation where there is a square 2D world. Agents live on this world and make decisions like moving or replicating themselves based on their neighbor cells(world=grid) and some extra parameters(which are not based on the state of the world). I'm looking for a data structure to implement such a project. My concerns are : I will implement this 3 times: sequential, using OpenMP, using MPI. So if I can use the same structure that will be quite good. The first thing comes up is keeping a 2D array for the world and storing agent references in it. And simulate the world for each time slice by checking every cell in each iteration and further processing if an agents is found in the cell. The downside is what if I have 1000x1000 world and only 5 agents in it. It will be an overkill for both sequential and parallel versions to check each cell and look for possible agents in them. I can use quadtree and store agents in it, but then how can I get the information about neighbor cells then? Please let me know if I should elaborate more.

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  • Does your organization still use the term "screens" to describe a user interface?

    - by bit-twiddler
    I have been in the field long enough to remember when the term "screen" entered our lexicon. As difficult as it is to believe, the early systems on which I worked had no user interface (UI), that is, unless one counts a keypunch machine and job listings as a user interface. These systems ran as "card image" production jobs back in a day when being a computer operator required a reasonably deep understanding of how computers worked. Flashing forward to today: I cringe every time I hear a systems practitioner use the term "screen." The metaphor no longer fits the medium. The term somewhat fit back when the user dialog consumed 100% of available monitor real estate; however, the term lost its relevance the moment we moved to windowed environments. With the above said, does your organization still use the term "screens" to describe an application's UI? Has anyone successfully purged the term from an organization? For those who do not use the term to describe UI dialog elements, what term do you use in place of “screen.”

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  • Securing php on a shared apache

    - by Jack
    I'm going to install apache+php in a server where two users, A and B, will deploy their website. I'm trying to achieve isolation of users' space for security reasons: that is no scripts from site A should be able to read files in site B. To achieve this I installed suphp. Website files of user A are owned by A:A with perm=700 and user of B are owned by B:B with perm=700. Suphp works great, but apache complains about permissions to read .htaccess. How can I let apache to read .htaccess in every dir of A and B while keeping isolation between site A and site B? I played with ownership (group = www-data) and permissions (750) but I found no way to keep isolation granted. Any idea? Maybe by running apache as root, but in this case are there any drawbacks?

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  • Why Standards Place Limits on Data Transfer Rates?

    - by Mehrdad
    This is a rather general question about hardware and standards in general: Why do they place limits on data transfer rates, and disallow manufacturers from exceeding those rates? (E.g. 100 Mbit/s for Wireless G, 150 Mbit/s for Wireless N, ...) Why not allow for some sort of handshake protocol, whereby the devices being connected agree upon the maximum throughput that they each support, and use that value instead? Why does there have to be a hard-coded limit, which would require a new standard for every single improvement to a data rate?

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