Search Results

Search found 54159 results on 2167 pages for 'system drawing color'.

Page 455/2167 | < Previous Page | 451 452 453 454 455 456 457 458 459 460 461 462  | Next Page >

  • What happens after `ubuntu-bug` has done it's thing?

    - by guntbert
    Until some time ago you ran apport-bug or ubuntu-bug to start reporting a bug. The system would then open launchpad with your account, upload the collected information and let you add more info to the bug report. Now when I run gksudo ubuntu-bug (for instance with a crash-file as argument) the common bug dialog appears and thats all. Where is the report being sent to? Definitely not to launchpad as a bug report (although in the concrete situation people have been able to file a report about that bug). So: where is this report sent to (and just maybe) how can I still file a bug report from my system (makes uploading of the pertaining files much easier) Could it be that "the system" decided that this would be a duplicate of an already existing bug?

    Read the article

  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

    Read the article

  • I upgraded my ubuntu server from 13.04 to 13.10 Bugs I faced

    - by kirankumar kotari
    On upgrade from 13.04 to 13.10 my system is hanged. So after waiting for 30 min. I tried to restart. Some file are corrupted. I inserted my 13.04 disk and started in rescue mode. Finally My system started Then, I upgraded some apps again. Now my system upgraded to 13.10. Finally Done. But, Now the bugs raised. On my start key I got only my online services. No other applications, recently used, music, video icons are not showing. I am facing huge problem. I am unable to see my application what i installed. I checked in unity tweak tool all are fine. So, I ask any one to solve this issue.

    Read the article

  • How do I implement SkyBox in xna 4.0 Reach Profile (for Windows Phone 7)?

    - by Biny
    I'm trying to Implement SkyBox in my phone game. Most of the samples in the web are for HiDef profile, and they are using custom effects (that not supported on Windows Phone). I've tried to follow this guide. But for some reason my SkyBox is not rendered. This is my SkyBox class: using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Rocuna.Core; using Rocuna.GameEngine.Graphics; using Rocuna.GameEngine.Graphics.Components; namespace Rocuna.GameEngine.Extension.WP7.Graphics { /// <summary> /// Sky box element for phone games. /// </summary> public class SkyBox : SkyBoxBase { /// <summary> /// Initializes a new instance of the <see cref="SkyBoxBase"/> class. /// </summary> /// <param name="game">The Game that the game component should be attached to.</param> public SkyBox(TextureCube cube, Game game) : base(game) { Cube = cube; CubeFaces = new Texture2D[6]; PositionOffset = new Vector3(20, 20, 20); CreateGraphic(512); StripTexturesFromCube(); InitializeData(Game.GraphicsDevice); } #region Properties /// <summary> /// Gets or sets the position offset. /// </summary> /// <value> /// The position offset. /// </value> public Vector3 PositionOffset { get; set; } /// <summary> /// Gets or sets the position. /// </summary> /// <value> /// The position. /// </value> public Vector3 Position { get; set; } /// <summary> /// Gets or sets the cube. /// </summary> /// <value> /// The cube. /// </value> public TextureCube Cube { get; set; } /// <summary> /// Gets or sets the pixel array. /// </summary> /// <value> /// The pixel array. /// </value> public Color[] PixelArray { get; set; } /// <summary> /// Gets or sets the cube faces. /// </summary> /// <value> /// The cube faces. /// </value> public Texture2D[] CubeFaces { get; set; } /// <summary> /// Gets or sets the vertex buffer. /// </summary> /// <value> /// The vertex buffer. /// </value> public VertexBuffer VertexBuffer { get; set; } /// <summary> /// Gets or sets the index buffer. /// </summary> /// <value> /// The index buffer. /// </value> public IndexBuffer IndexBuffer { get; set; } /// <summary> /// Gets or sets the effect. /// </summary> /// <value> /// The effect. /// </value> public BasicEffect Effect { get; set; } #endregion protected override void LoadContent() { } public override void Update(GameTime gameTime) { var camera = Game.GetService<GraphicManager>().CurrentCamera; this.Position = camera.Position + PositionOffset; base.Update(gameTime); } public override void Draw(GameTime gameTime) { DrawOrder = int.MaxValue; var graphics = Effect.GraphicsDevice; graphics.DepthStencilState = new DepthStencilState() { DepthBufferEnable = false }; graphics.RasterizerState = new RasterizerState() { CullMode = CullMode.None }; graphics.BlendState = new BlendState(); graphics.SamplerStates[0] = SamplerState.AnisotropicClamp; graphics.SetVertexBuffer(VertexBuffer); graphics.Indices = IndexBuffer; Effect.Texture = CubeFaces[0]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, 2); Effect.Texture = CubeFaces[1]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 6, 2); Effect.Texture = CubeFaces[2]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 12, 2); Effect.Texture = CubeFaces[3]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 18, 2); Effect.Texture = CubeFaces[4]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 24, 2); Effect.Texture = CubeFaces[5]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 30, 2); base.Draw(gameTime); } #region Fields private List<VertexPositionNormalTexture> _vertices = new List<VertexPositionNormalTexture>(); private List<ushort> _indices = new List<ushort>(); #endregion #region Private methods private void InitializeData(GraphicsDevice graphicsDevice) { VertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Count, BufferUsage.None); VertexBuffer.SetData<VertexPositionNormalTexture>(_vertices.ToArray()); // Create an index buffer, and copy our index data into it. IndexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), _indices.Count, BufferUsage.None); IndexBuffer.SetData<ushort>(_indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. Effect = new BasicEffect(graphicsDevice); Effect.TextureEnabled = true; Effect.EnableDefaultLighting(); } private void CreateGraphic(float size) { Vector3[] normals = { Vector3.Right, Vector3.Left, Vector3.Up, Vector3.Down, Vector3.Backward, Vector3.Forward, }; Vector2[] textureCoordinates = { Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, }; var index = 0; foreach (var normal in normals) { var side1 = new Vector3(normal.Z, normal.X, normal.Y); var side2 = Vector3.Cross(normal, side1); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 1); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 3); AddVertex((normal - side1 - side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal - side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 - side2) * size / 2, normal, textureCoordinates[index++]); } } protected void StripTexturesFromCube() { PixelArray = new Color[Cube.Size * Cube.Size]; for (int s = 0; s < CubeFaces.Length; s++) { CubeFaces[s] = new Texture2D(Game.GraphicsDevice, Cube.Size, Cube.Size, false, SurfaceFormat.Color); switch (s) { case 0: Cube.GetData<Color>(CubeMapFace.PositiveX, PixelArray); CubeFaces[s].SetData<Color>(PixelArray); break; case 1: Cube.GetData(CubeMapFace.NegativeX, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 2: Cube.GetData(CubeMapFace.PositiveY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 3: Cube.GetData(CubeMapFace.NegativeY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 4: Cube.GetData(CubeMapFace.PositiveZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 5: Cube.GetData(CubeMapFace.NegativeZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; } } } protected void AddVertex(Vector3 position, Vector3 normal, Vector2 textureCoordinates) { _vertices.Add(new VertexPositionNormalTexture(position, normal, textureCoordinates)); } protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); _indices.Add((ushort)index); } protected int CurrentVertex { get { return _vertices.Count; } } #endregion } }

    Read the article

  • Connect Lenovo W520 with TV using VGA output

    - by el10780
    I am trying to connect my Lenovo Thinkpad W520 with my 32 inch TV (Samsung) using he VGA output.The problem is that after connecting it with the TV I go to System Settings and then Monitors but it doesn't show up there.I rebooted my system and again nothing happened.So I tried to change my default video card in the BIOS and I chose to boot with Intel's card only.Again though nothing happened.I didn't tried with my NVidia video card because last time I did that Ubuntu was completely destroyed after saving the configuration file through the NVidia's X Server Control Panel.My laptop has NVidia Optimus technology,but I can choose from the BIOS which video card I want to use.After running : lspci | grep VGA in terminal the results are: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) (It shows only the Intel's video card because curently I have chose to boot using only Intel's video card.If I chose from the BIOS that I want to use the NVidia Optimus Technology and the option to let the system whether or not the Optimus technology is supported then both cards will show up in terminal after running lspci | grep VGA.)

    Read the article

  • How do you forcibly unmount a disk when you press the eject button on an optical drive?

    - by Michael Curran
    When upgrading my hardware, I also upgraded to Ubuntu 10.10. On my previous system (with 10.04 and earlier) when I ejected a disk from the optical drive, the subfolder in the /media directory was automatically removed. In my new 10.10 system, if I don't eject the disk using the "eject" command within the system, the disk remains mounted, even after a new disk is installed. The new drive is a Blu Ray drive, but I haven't noticed any other problems from it. Normally, this isn't a problem, but it makes installing applications that are spread over multiple CDs more difficult in many cases (i.e. Wine). Any advice?

    Read the article

  • Just too bright

    - by Bunch
    Like a lot of folks I am using SSMS and VS pretty much all day. But staring at the text on the stark white background can be a bit much for my eyes after a while. I have seen quite a few different “themes” for these apps which change all the colors around to make it easier on your eyes. Some of them are pretty cool but all I really wanted was to dim the background a little not radically change the way everything looked. Since the stock colors for comments, breakpoints, keywords and the like are so familiar I wanted a background that did not interfere with those colors. So I picked the following custom color for the item background. It comes off as a parchment type color. Hue: 42        Red: 244 Sat: 123    Green: 245 Lum: 221    Blue: 224

    Read the article

  • RESTful API design - should a PUT return related data?

    - by alexmcroberts
    I have an API which allows a user to update their system status; and a separate call to retrieve system status updates from other users. Would it make sense to unify them under a PUT request where a user would request a PUT update with their own status update, and they would receive the status updates of other users? My solution would allow the PUT request to call the GET request method internally. The reason behind this is that when a user updates their system status they should be informed of other users status immediately, and I don't feel that having 2 seperate requests is necessary - and should be optional. I intend to keep the GET request for other users status as a status update for a user is not necessarily required in order to retrieve other users status', but once they update their own status is it vital that they get information about other users.

    Read the article

  • How can I get Ubuntu 12.04 to boot on a Gigabyte 990Fx MB (efi problem?)

    - by Jeffrey
    I am trying to install Ubuntu 12.04 on a home made system with a gigabyte 990Fxa MB. I can make it through the install process. It does not boot. Windows 7 does boot on the same machine. Suse 11.4 boots on the same machine. Suse 12.4 does not boot. I think there may be an issue with the EFI / GPT system. I know very little about these systems. I really expected the machine to boot. What can I do to get the system to boot? Please direct me to a path to trouble shoot this problem. thanks Jeffrey

    Read the article

  • how can i fix this problem with mount volume in ubuntu 10.10?

    - by Ali Unlu
    I have two operating system: ubuntu 10.10 and windows 7 ultimate. I trisected my HDD.One of these is for main Windows files,one of this for ubuntu system and the last drive which must be accessible on both of two system is for common files (musics, films, etc). This last partition is J: in Windows. Unfortunately when I was setting up ubuntu 10.10 while disk partition, I forgot mount my J drive as /windows and accidentally mounted it as swap . Then, I tried to do this visible in ubuntu.But I couldn't myself. Device : /dev/sda4 and whenever I try to do this I always get this error : Error mounting: mount exited with exit code 1: helper failed with: mount: according to mtab, none is already mounted on none mount failed

    Read the article

  • ati graphics always on

    - by naveen
    i use a lenovo y560 and has ubunto 12.04 and win 7 installed when i boot into ubunto i find that the ati car is always on which drains the battery and overheats the system is there any to switch off the ati graphics and use intel hd in ubuntu ati hd 5730 is the graphics card that i use and it has switchable graphics in it. in bios the only two options for video adapter is discrete and switchable after installing ati driver from amd website i am getting a commamd prompt as log in screen first error message comes as Your system is running in low-graphics mode with options to run in low graphics mode this time reconfigure exit all three options i am stuck i need to manually reboot the system

    Read the article

  • How can I test a parser for a bespoke XML schema?

    - by Greg B
    I'm parsing a bespoke XML format into an object graph using .NET 4.0. My parser is using the System.XML namespace internally, I'm then interrogating the relevant properties of XmlNodes to create my object graph. I've got a first cut of the parser working on a basic input file and I want to put some unit tests around this before I progress on to more complex input files. Is there a pattern for how to test a parser such as this? When I started looking at this, my first move was to new up and XmlDocument, XmlNamespaceManager and create an XmlElement. But it occurs to me that this is quite lengthy and prone to human error. My parser is quite recursive as you can imagine and this might lead to testing the full system rather than the individual units (methods) of the system. So a second question might be What refactoring might make a recursive parser more testable?

    Read the article

  • Movie Poster Colors Over Time

    - by Jason Fitzpatrick
    This spectrograph-like image records tens of thousands of movie posters over the course of a century, showing a steady shift towards posters that emphasize black, purple, and blue color tones. It’s a neat look at how the color tastes of an entire industry shift over time. Vijay Pandurangan had a disagreement with a friend about whether or not movie posters were becoming darker/bluer over time. Rather than simply agree to disagree, he whipped up a piece of code that downloaded and analyzed thousands of movie posters proving that, in fact, there was a slow and steady shift towards darker and bluer posters. Hit up the link below to see the interactive version (and larger!) version of his infographic as well as his explanation of the process and the source code. Colours In Movie Posters Since 1914 [via Flowing Data] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

    Read the article

  • Setup static Ip in virtual box

    - by Haris
    I have as issue i am Ubuntu desktop and i have installed virtual-box(4.1) ISSUE:- Ubuntu 11.10 desktop is my host operating system and on Virtual-box i installed Ubuntu server selecting bridge adapter as my first adapter by default my network interfaces file get ip address by dhcp server but i want to setup an static ip. by changing network interface file to static and gave some static ips my internet stop working on guest operating system(virtual-box - Ubuntu server). Can any one help me how can i setup static on virtual-box so that my internet will work too on my guest operating system. thanks in advance.

    Read the article

  • How to create realistic 2d lighting using colour temperature

    - by Truncheon
    I'm looking for a lighting algorithm that produces realistic lights expressed in kelvins, from about 2500k to 6500k. What I'm confused about is how to make the lights properly interact with the colors of game objects. If a whole level is fully lit (overcast daylight) then it would seem that I should use just the color of the object. But what if I'm in a closed room with no windows, and there is an incandescent bulb shining light in the room? How would that light properly light up the objects in the room? There does not seem to be an obvious solution to the problem. And simply mixing the color of the light with the colors of the object, seems an inaccurate approach.

    Read the article

  • Ubuntu always freezes on a friend's machine

    - by missingfaktor
    I am posting this on my friend's behalf. I installed Ubuntu 12.04 on my friend's computer but it continuously froze, no desktop effects worked, and it was frankly unusable. I thought this might be an issue with Unity and how it interacts with his hardware, so I tried several other desktop environments on his machine. These include KDE, Xfce, and GNOME. The problems persisted regardless of the desktop environment. I would like to note that he dual boots his system with Windows 7. Even there no desktop effects work but the system is reasonably stable. The following screenshots describe some of his system information (He is running Xfce at this time): 1: 2: Card information: intel corporation 82G33/G31 integrated graphics controller (rev02). What is the issue and how can it be solved? Please let me know if I should add any more information. Thank you.

    Read the article

  • Ubuntu 12.04 shut down freezes

    - by sam
    I am using Ubuntu 12.04 for last one month without any problem. It was upgraded from Ubuntu 10.10. Recently I needed to replace my hard disk. After replacement I installed Windows 7 and Ubuntu 12.04 on the system. For some days it went ok, but now shutting down from Ubuntu is causing problems. It freezes on the text screen saying acpid=exiting checking for running unattended upgrades. After that I waited for a long time, but it didn't go off and I had to hit ctrl+alt+del to restart the system and booting from Windows and then shutting down from there. This happens every time I shut down my system from Ubuntu. I have seen many posts regarding the same kind of issues but none of the solutions reported there helped me out.

    Read the article

  • Missing return statement when using .charAt [migrated]

    - by Timothy Butters
    I need to write a code that returns the number of vowels in a word, I keep getting an error in my code asking for a missing return statement. Any solutions please? :3 import java.util.*; public class vowels { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Please type your name."); String name = input.nextLine(); System.out.println("Congratulations, your name has "+ countVowels(name) +" vowels."); } public static int countVowels(String str) { int count = 0; for (int i=0; i < str.length(); i++) { // char c = str.charAt(i); if (str.charAt(i) == 'a' || str.charAt(i) == 'e' || str.charAt(i) == 'o' || str.charAt(i) == 'i' || str.charAt(i) == 'u') count = count + 1; } } }

    Read the article

  • Reminder: Oracle Solaris 11 Beta Exam Ending Soon!

    - by Paul Sorensen
    Just a quick reminder that the beta exam for the new "Oracle Certified Associate, Oracle Solaris 11 System Administrator" certification will be ending on April 28th. I'd like to invite anyone that has held off on becoming certified to consider taking beta exam. Participating in our Oracle's certification beta exams is a very inexpensive way to get certified, and you can be one of the first few people to become certified on Oracle Solaris 11. Please note that in order to earn your Oracle Solaris 11 OCA you are not required to attend a course from Oracle (of course you pass the test).Quick Links: Beta Exam: Oracle Solaris 11 System Administration (1Z1-821) Certification Track: Oracle Certified Associate, Oracle Solaris 11 System Administrator Certification Website: About Beta Exams Register Now: Pearson VUE

    Read the article

  • Reasonable size for "filesystem reserved blocks" for non-OS disks?

    - by j-g-faustus
    When creating a file system ( mkfs ...) the file system reserves 5% of the space for its own use because, according to man tune2fs: Reserving some number of filesystem blocks for use by privileged processes is done to avoid filesystem fragmentation, and to allow system daemons, such as syslogd(8), to continue to function correctly after non-privileged processes are prevented from writing to the filesystem. But with large drives 5% is quite a lot of space. I have 4x1.5 TB drives for data storage (the OS runs on a separate disk), so the default setting would reserve 300 GB, which is an order of magnitude more than the the entire OS drive. The reserved space can be tweaked, but what is a reasonable size for a data disk? Can I set it to zero, or could that lead to issues with fragmentation?

    Read the article

  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

    Read the article

  • Computer Lab School for Orphans

    - by Brendon
    I am helping out an NGO, called Orphans Found Fund, here in Arusha Tanzania setup a computer lab to teach students about Ubuntu and open source applications. I have installed Ubuntu 10.10 on all the systems. What I'm wondering about is how to tweak the systems so that the kids cannot: Delete or alter system files Alter the system settings Add or remove applications Exceed a time limit (like an Internet Cafe) Also as the administrator I would like to monitor the usage for another system to make sure that abuse of network is not taking place. Any advice is much appreciated. Brendon

    Read the article

  • failing to boot after ''succesfully'' restoring from deja dup backup

    - by Jake
    Before upgrading to 12.04, I completely backed up 11.10 oneiric with deja-dup. In 12.04 I had major nvidia-related problems, so I decided to roll back to 11.10. I tried to restore from the backup and at first failed several times with "an uknown error occured". I reformated my hard drive, installed a fresh copy of 11.10 on the hard drive, and tried the restore again, with no success. I then booted from a live usb and ran the restore again after mounting the file system. I chose the restore location to be "file system" and the restore completed successfully, or so it said. After restarting my PC, all I got was a 'no operating system' error. I remounted my partition chrooted and installed the kernel. I am working now but my question concerns the restore. Why didn't the restore worked? I'm hoping someone has thought of something that I have not.

    Read the article

  • Xfce Power Manager on Xubuntu 13.10 doesn't work

    - by kirokko
    The problem is that its actually works, but something works with Xfce Power Manager at the same time. For example, I set that if I pressed Suspend button (on my Lenovo B560 its Fn+F2 hotkey) then system ask me what to do. But when Log out window appears, system goes to suspend. Another example is closing the lid. I set it to lock the screen via Xfce Power Manager, but system still goes to suspend. I thought that it might be laptop-mode-tools, but it's not installed. Before 13.10 I had 13.04 and everything were fine.

    Read the article

  • Trying to Integrate Five9 and Apptivio [on hold]

    - by David Mitchell
    Five9 is a calling system application and Apptivio will be used to store client information for purchased products. Specifically what I need is an example code that will allow me to access Five9's CRM system using the access key and transfer a persons first and last name, for example, to Apptivio. The issue is I have never dealt with this type of system and I cannot find any information for it other than the Web2Campaign that was sent to me by Five9. Lets say this is the code from Five9 F9key=first_name&F9key=last_name&first_name=jon&last_name=smith Once this information is placed into Five9 I must update Apptivio with this information. I am lost as to how to send this information to Apptivio.

    Read the article

< Previous Page | 451 452 453 454 455 456 457 458 459 460 461 462  | Next Page >