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  • Can't resignFirstResponder with UITextView

    - by Calvin L
    I have a UITextView. I implemented a navigationBar UIBarButtonItem to respond to a touch and resign the firstResponder for my UITextView. But, when the selector method is called, the keyboard doesn't get dismissed. I checked the UITextView's responder status with isFirstResponder and it returns YES. I also checked it with canResignFirstResponder and the return value is NO. I must be missing something here...why is it returning NO? I get that I can override canResignFirstResponder by subclassing UITextView, but I'd like to avoid that if possible. Here's a code snippet: - (void) commentCancelButtonTouched:(id)sender { NSLog(@"Cancel button touched"); [self.navigationBar popNavigationItemAnimated: NO]; if ([self.textInput.textView canResignFirstResponder] == NO) { NSLog(@"I don't want to resign!"); } [self.textInput.textView resignFirstResponder]; }

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  • As-You-Type-Searching with Core Data / NSFetchedResultsController

    - by Snej
    I implemented an as-you-type-searching (text search on single attribute) by fetching with performFetch: after each given character by the user. The performFetch: is running in a background thread to avoid keyboard freezes. But while typing many useless fetches are started. A NSOperationQueue might be an option, but I wonder if there are other approaches for this quite usual search behavior. What's best practice to notice when fetching is done and the table view is updated with the previous fetch to start a new fetch?

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  • AppDelegate viewController memory leak?

    - by fuzzygoat
    I am just curious with regards to the correct way to create a view controller programatically. When I compile this code with the static analyser I get a leak (as you would expect) from the alloc. Should I just leave it as it needs to stay until the app exits anyways, or is there a cleaner way? - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSLog(@"UIApplication application:"); RectViewController *myController = [[RectViewController alloc] init]; [window addSubview:[myController view]]; [window makeKeyAndVisible]; return YES; } cheers Gary

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  • UITableView - Select nearest row after row deletion.

    - by sunnycmf
    like build in apple notes app, after you swipe to delete the selected row, it will select the nearest available row automatically. The logic should be: if row count 0 then if deleted_row == last row then select deleted_row_index-1 row else select deleted_row_index+1 row end end i have try to implement the above logic in the commitEditingStyle event, but the selection fail. the selectRowAtIndexPath logic just don't work in this event, if i apply it in a button, it works. any idea?

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  • UISplitViewController Cannot Change the Master View Controller?

    - by Nex
    I am trying to change the master view controller (that appears in the popover in portrait, and on the left side in landscape) in a UISplitViewController. I'd like to switch between the master view controller being one of two different UIViewControllers (depending on an action taken elsewhere in my application). I am using the following: mySplitViewController.viewControllers = [NSArray arrayWithObjects:newMasterController, detailController, nil]; This correctly changes the master viewcontroller as you would expect in landscape mode. However it does not seem to change the viewcontroller used for the popover in portrait mode. I notice that the barbuttonitem to show this master view controller is just calling showMasterInPopover: on the splitviewcontroller, and so would expect it to work in portrait mode as well, but it does not. In fact, I can set the master view controller, see the new viewController correctly in landscape mode, rotate back to portrait, and the viewcontroller used in the popover is still the old one. Is this a bug?

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  • How to release memory created from CFStringTokenizerCreate?

    - by Boon
    I use CFRelease to release the CFStringTokenizerRef obtained from CFStringTokenizerCreate call. But instruments is reporting memory leak at around this area. Am I missing something? CFStringTokenizerRef tokenRef = CFStringTokenizerCreate(NULL, (CFStringRef)contents, CFRangeMake(0, contents.length), kCFStringTokenizerUnitWordBoundary, NULL); CFStringTokenizerTokenType tokenType; // leak reported here while ((tokenType = CFStringTokenizerAdvanceToNextToken(tokenRef)) != kCFStringTokenizerTokenNone) } CFRelease(tokenRef);

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • Placement/Positioning/Alignment of UIScrollView w.r.t. length of Title NSString

    - by Shoaibi
    I have a scenario where i show stuff like: ----------------------------------- titleview (UITextView) ______________ tArea (UIScrollView) ttextview (UITextView) ----------------------------------- Now here is the condition: Length of titleview's text is dynamic, varies based on user input. Because of the condition I have trouble placing tArea e.g. UIScrollView on the screen, it either appears way too below than the titleview, or overlaps it. Previously what i did: Count the number of characters in titleview.text.length and divide them by 27 (e.g. characters in one line when using boldSystemFontOfSize:20) and multiply by 10 to get the starting X of tArea e.g. UIScrollView. But that sucked. Because i had to duplicate code for rotation to landscape. What do i have now? : CGSize titlesize = [title sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 90) lineBreakMode:UILineBreakModeWordWrap]; ttitleview = [[UITextView alloc] initWithFrame:CGRectMake(5, 5, 310,titlesize.height)]; ttitleview.text = title; ttitleview.font = [UIFont boldSystemFontOfSize:20]; ttitleview.backgroundColor = [UIColor clearColor]; ttitleview.editable = NO; [self.view addSubview:ttitleview]; CGSize textsize = [ttext sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 350) lineBreakMode:UILineBreakModeWordWrap]; tArea = [[UIScrollView alloc] initWithFrame:CGRectMake(5, titlesize.height, 310, 230)]; tArea.contentSize = CGSizeMake(310, textsize.height+20); tArea.pagingEnabled = FALSE; tArea.scrollEnabled = TRUE; tArea.backgroundColor = [UIColor clearColor]; [self.view addSubview:tArea]; ttextview = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, 310, textsize.height + 20)]; ttextview.text = ttext; ttextview.font = [UIFont systemFontOfSize:20]; ttextview.backgroundColor = [UIColor clearColor]; ttextview.editable = NO; [tArea addSubview:ttextview]; But its no use. Looking for an elegant solution than this.

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  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

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  • Android simple question

    - by Josemalive
    Hi, I have an android application that shows a grid view that shows: 1 2 3 4 GridView gridview=(GridView)findViewById(R.id.GridView_test); DataBaseHelper dbhelper=new DataBaseHelper(this); ArrayList<String> test=new ArrayList<String>(5); backlinksadapter.add("1"); backlinksadapter.add("2"); backlinksadapter.add("3"); backlinksadapter.add("4"); ArrayAdapter mAdapter=new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, test); gridview.setAdapter(mAdapter); By the moment is working, but i would like to show foreach line of the grid, 2 columns with the values of a 2 dimensional array (something like the GridView in ASP.Net - as datasource -). I would like to show: 1 | Person 1 2 | Person 2 3 | Person 3 4 | Person 4 Any idea? Thanks in advance. Jose.

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  • How to manage orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • getting a tiled image collection on the iPad (deepzoom)

    - by Chris B
    I have a set of tiled image collections created via microsoft's deep zoom composer, and a silverlight app that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some ipad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad). I just picked up a iMac to facilitate this. I'm not seeing any objective-c / cocoa-touch libraries for this though, so am assuming I will have to roll my own. (Saw the seadragon ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native app just to get the experience). The only open source project I found for displaying/manipulating the tiled image sets was Openzoom -a flash component. I'm not to familiar with actionscript either (python, java, c#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc.. But, as I'm pretty new to obj-c/cocoa-touch, some pointers in the right direction would be appreciated. 1) Are there any other projects out there I am missing, or is openzoom my best bet for some reference? 2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display? 3) Any other suggestions/pointers that I didn't think to ask.

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  • Change UIImagePicker Navigation Bar style to blue

    - by vodkhang
    All of my view has a blue navigation bar but when I want user to choose a photo, the UIImagePicker is black. I tried to set the navigation bar of UIImagePickerController to blue using UIBarStyleDefault but it does not work for me, the color is still black. I tried with other UIBarStyle like UIBarStyleBlack and UIBarStyleOpaque as well but it doesn't change the navigation bar of the picker anyway. Here is my code // Let the user choose a new photo. UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; imagePicker.delegate = self; imagePicker.navigationBar.barStyle = UIBarStyleDefault; [self presentModalViewController:imagePicker animated:YES]; [imagePicker release];

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  • Height of screen in portrait mode only?

    - by user246114
    Hi, How can I get the height of the device for portrait mode? I have to create a bitmap (which is zoomable) and I just want to get a rough idea what the tallest height should be. getResources().getDisplayMetrics().heightPixels; does the above return the height, in portrait mode only? I'm not binding my UI to this absolute value, it's just a rough fit, Thanks

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  • Most effective way to draw 4 lines on a screen?

    - by Ross
    basic question, but I'm unsure: I want to draw 4 short lines 1px lines on a view. What is the best way to approach this task? Options:- Load an image of the line, can create 4 UIImageViews with it. Create my own subclass of a UIView that draws a line in the draw rect method. Draw elsewhere on another view, another UIImageView that has an UIImage inside it (is this possible?) Another way? Thanks Ross

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  • Nested factory methods in Objective-C

    - by StephenT
    What's the best way to handle memory management with nested factory methods, such as in the following example? @implementation MyClass + (MyClass *) SpecialCase1 { return [MyClass myClassWithArg:1]; } + (MyClass *) SpecialCase2 { return [MyClass myClassWithArg:2]; } + (MyClass *) myClassWithArg:(int)arg { MyClass *instance = [[[MyClass alloc] initWithArg:arg] autorelease]; return instance; } - (id) initWithArg:(int)arg { self = [super init]; if (nil != self) { self.arg = arg; } return self; } @end The problem here (I think) is that the autorelease pool is flushed before the SpecialCaseN methods return to their callers. Hence, the ultimate caller of SpecialCaseN can't rely on the result having been retained. (I get "[MyClass copyWithZone:]: unrecognized selector sent to instance 0x100110250" on trying to assign the result of [MyClass SpecialCase1] to a property on another object.) The reason for wanting the SpecialCaseN factory methods is that in my actual project, there are multiple parameters required to initialize the instance and I have a pre-defined list of "model" instances that I'd like to be able to create easily. I'm sure there's a better approach than this.

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  • Reading email address from contacts fails with weird memory issue

    - by CapsicumDreams
    Hi all, I'm stumped. I'm trying to get a list of all the email address a person has. I'm using the ABPeoplePickerNavigationController to select the person, which all seems fine. I'm setting my ABRecordRef personDealingWith; from the person argument to - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { and everything seems fine up till this point. The first time the following code executes, all is well. When subsequently run, I can get issues. First, the code: // following line seems to make the difference (issue 1) // NSLog(@"%d", ABMultiValueGetCount(ABRecordCopyValue(personDealingWith, kABPersonEmailProperty))); // construct array of emails ABMultiValueRef multi = ABRecordCopyValue(personDealingWith, kABPersonEmailProperty); CFIndex emailCount = ABMultiValueGetCount(multi); if (emailCount 0) { // collect all emails in array for (CFIndex i = 0; i < emailCount; i++) { CFStringRef emailRef = ABMultiValueCopyValueAtIndex(multi, i); [emailArray addObject:(NSString *)emailRef]; CFRelease(emailRef); } } // following line also matters (issue 2) CFRelease(multi); If compiled as written, the are no errors or static analysis problems. This crashes with a *** -[Not A Type retain]: message sent to deallocated instance 0x4e9dc60 error. But wait, there's more! I can fix it in either of two ways. Firstly, I can uncomment the NSLog at the top of the function. I get a leak from the NSLog's ABRecordCopyValue every time through, but the code seems to run fine. Also, I can comment out the CFRelease(multi); at the end, which does exactly the same thing. Static compilation errors, but running code. So without a leak, this function crashes. To prevent a crash, I need to haemorrhage memory. Neither is a great solution. Can anyone point out what's going on?

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  • Memory problem with basic UITableView when scrolling

    - by Sheehan Alam
    I have a very simple UITableView that has 3 sections, and 3 rows per section. #pragma mark - #pragma mark UITableView delegate methods - (NSInteger)tableView:(UITableView *)tblView numberOfRowsInSection:(NSInteger)section { return 3; } - (UITableViewCell *)tableView:(UITableView *)tblView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tblView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... return cell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tblView { if (tblView == self.tableView) { return 3; } else { return 1; } } Everything shows up fine, but as soon as I scroll my application crashes and my debugger tells me: * -[ProfileViewController tableView:cellForRowAtIndexPath:]: message sent to deallocated instance 0x5ae61b0 I'm not exactly sure what I am doing wrong.

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  • Help me start out with OpenGL

    - by Arun Thakkar
    Till today I am working with Basic UIKIT application but now onwards I need to work in OpenGL. Problem is I have not any idea about OpenGL and am confused lot about how to start and from where to start. I need to create an application which is same as "iBeer" (see movie in YouTube). So I am having lots of confusion about how do I create graphics of beer that you seen in application, so what should be preferred library?

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  • UIView frame origin doesn't set good

    - by Infinity
    Hi guys! Here is my code: frame = _pageContentView.frame; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); frame.size.height = pageContentView.frame.size.height; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); _pageContentView.frame = frame; NSLog(@"%f; %f; %f; %f;", _pageContentView.frame.origin.x, _pageContentView.frame.origin.y, _pageContentView.frame.size.width, _pageContentView.frame.size.height); And the NSLog outputs these values: 0.000000; 0.000000; 317.648956; 0.000000; 0.000000; 0.000000; 317.648956; 768.000000; 0.000007; 0.000004; 317.648956; 768.000000; Can you see? In the last row the x and y coordinates are a bit crazy... Where do these number come frome? What's the problem here?

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  • How to Make URLs clickable inside of UITableViewCell ?

    - by Chris
    I know how to use UIWebView and can invoke a WebView if it is associated with a specific button or UITableViewCell. What I am trying to achieve is to have a UITableViewCell with a chunk of text. That chunk of text might contain a URL. I want to make the URL into a clickable link and have that link open into a WebView. My thought so far has been that I need to detect a link and insert it as a UIButton within the cell... but I don't know if that is the right way to go about this. Any ideas or input would be much appreciated.

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  • Dispelling the UIImage imageNamed: FUD

    - by Roger Nolan
    I see a lot of people saying imageNamed is bad but equal numbers of people saying the performance is good - especially when rendering UITableViews. See this SO question for example or this article on iPhoneDeveloperTips.com UIImage's imageNamed method used to leak so it was best avoided but has been fixed in recent releases. I'd like to understand the caching algorithm better in order to make a reasoned decision about where I can trust the system to cache my images and where I need to go the extra mile and do it myself. My current basic understanding is that it's a simple NSMutableDictionary of UIImages referenced by filename. It gets bigger and when memory runs out it gets a lot smaller. For example, does anyone know for sure that the image cache behind imageNamed does not respond to didReceiveMemoryWarning? It seems unlikely that Apple would not do this. If you have any insight into the caching algorithm, please post it here.

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  • how do you make a "concurrent queue safe" lazy loader (singleton manager) in objective-c

    - by Rich
    Hi, I made this class that turns any object into a singleton, but I know that it's not "concurrent queue safe." Could someone please explain to me how to do this, or better yet, show me the code. To be clear I want to know how to use this with operation queues and dispatch queues (NSOperationQueue and Grand Central Dispatch) on iOS. Thanks in advance, Rich EDIT: I had an idea for how to do it. If someone could confirm it for me I'll do it and post the code. The idea is that proxies make queues all on their own. So if I make a mutable proxy (like Apple does in key-value coding/observing) for any object that it's supposed to return, and always return the same proxy for the same object/identifier pair (using the same kind of lazy loading technique as I used to create the singletons), the proxies would automatically queue up the any messages to the singletons, and make it totally thread safe. IMHO this seems like a lot of work to do, so I don't want to do it if it's not gonna work, or if it's gonna slow my apps down to a crawl. Here's my non-thread safe code: RMSingletonCollector.h // // RMSingletonCollector.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import <Foundation/Foundation.h> #import "RMWeakObjectRef.h" struct RMInitializerData { // The method may take one argument. // required SEL designatedInitializer; // data to pass to the initializer or nil. id data; }; typedef struct RMInitializerData RMInitializerData; RMInitializerData RMInitializerDataMake(SEL initializer, id data); @interface NSObject (SingletonCollector) // Returns the selector and data to pass to it (if the selector takes an argument) for use when initializing the singleton. // If you override this DO NOT call super. + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier; @end @interface RMSingletonCollector : NSObject { } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier; + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier; + (void)destroyCollection; + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier; @end // ==--==--==--==--==Notifications==--==--==--==--== extern NSString *const willDestroySingletonCollection; extern NSString *const willDestroySingletonCollectionObject; RMSingletonCollector.m // // RMSingletonCollector.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMSingletonCollector.h" #import <objc/objc-runtime.h> NSString *const willDestroySingletonCollection = @"willDestroySingletonCollection"; NSString *const willDestroySingletonCollectionObject = @"willDestroySingletonCollectionObject"; RMInitializerData RMInitializerDataMake(SEL initializer, id data) { RMInitializerData newData; newData.designatedInitializer = initializer; newData.data = data; return newData; } @implementation NSObject (SingletonCollector) + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier { return RMInitializerDataMake(@selector(init), nil); } @end @interface RMSingletonCollector () + (NSMutableDictionary *)singletonCollection; + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection; @end @implementation RMSingletonCollector static NSMutableDictionary *singletonCollection = nil; + (NSMutableDictionary *)singletonCollection { if (singletonCollection != nil) { return singletonCollection; } NSMutableDictionary *collection = [[NSMutableDictionary alloc] initWithCapacity:1]; [self setSingletonCollection:collection]; [collection release]; return singletonCollection; } + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection { if (newSingletonCollection != singletonCollection) { [singletonCollection release]; singletonCollection = [newSingletonCollection retain]; } } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier { id obj; NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } if (obj = [[self singletonCollection] objectForKey:key]) { return obj; } // dynamic creation. // get a class for Class classForName = NSClassFromString(className); if (classForName) { obj = objc_msgSend(classForName, @selector(alloc)); // if the initializer takes an argument... RMInitializerData initializerData = [classForName designatedInitializerForIdentifier:identifier]; if (initializerData.data) { // pass it. obj = objc_msgSend(obj, initializerData.designatedInitializer, initializerData.data); } else { obj = objc_msgSend(obj, initializerData.designatedInitializer); } [singletonCollection setObject:obj forKey:key]; [obj release]; } else { // raise an exception if there is no class for the specified name. NSException *exception = [NSException exceptionWithName:@"com.RMDev.RMSingletonCollector.failed_to_find_class" reason:[NSString stringWithFormat:@"SingletonCollector couldn't find class for name: %@", [className description]] userInfo:nil]; [exception raise]; [exception release]; } return obj; } + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier { id obj = [self collectionObjectForType:className identifier:identifier]; RMWeakObjectRef *objectRef = [[RMWeakObjectRef alloc] initWithObject:obj identifier:identifier]; return [objectRef autorelease]; } + (void)destroyCollection { NSDictionary *userInfo = [singletonCollection copy]; [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollection object:self userInfo:userInfo]; [userInfo release]; // release the collection and set it to nil. [self setSingletonCollection:nil]; } + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier { NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollectionObject object:[singletonCollection objectForKey:key] userInfo:nil]; [singletonCollection removeObjectForKey:key]; } @end RMWeakObjectRef.h // // RMWeakObjectRef.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // // In order to offset the performance loss from always having to search the dictionary, I made a retainable, weak object reference class. #import <Foundation/Foundation.h> @protocol RMWeakObjectReference <NSObject> @property (nonatomic, assign, readonly) id objectRef; @property (nonatomic, retain, readonly) NSString *className; @property (nonatomic, retain, readonly) NSString *objectIdentifier; @end @interface RMWeakObjectRef : NSObject <RMWeakObjectReference> { id objectRef; NSString *className; NSString *objectIdentifier; } - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier; - (void)objectWillBeDestroyed:(NSNotification *)notification; @end RMWeakObjectRef.m // // RMWeakObjectRef.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMWeakObjectRef.h" #import "RMSingletonCollector.h" @implementation RMWeakObjectRef @dynamic objectRef; @synthesize className, objectIdentifier; - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier { if (self = [super init]) { NSString *classNameForObject = NSStringFromClass([object class]); className = classNameForObject; objectIdentifier = identifier; objectRef = object; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollectionObject object:object]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollection object:[RMSingletonCollector class]]; } return self; } - (id)objectRef { if (objectRef) { return objectRef; } objectRef = [RMSingletonCollector collectionObjectForType:className identifier:objectIdentifier]; return objectRef; } - (void)objectWillBeDestroyed:(NSNotification *)notification { objectRef = nil; } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [className release]; [super dealloc]; } @end

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  • TFS Client APIs for creating workitem templates?

    - by amazedsaint
    Of course, it is pretty possible to create work items, get a list of work items etc in TFS. In addition to this, we need to have the functionality of allowing our users to create their own work item templates, for various file types. Whether the TFS Client APIs are capable of uploading work item templates to TFS server?

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