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  • Java: how to tell if a line in a text file was supposed to be blank?

    - by defn
    I'm working on a project in which I have to read in a Grammar file (breaking it up into my data structure), with the goal of being able to generate a random "DearJohnLetter". My problem is that when reading in the .txt file, I don't know how find out whether the file was supposed to be a completely blank line or not, which is detrimental to the program. Here is an example of part of the file, How do i tell if the next line was supposed to be a blank line? (btw I'm just using a buffered reader) Thanks! <start> I have to break up with you because <reason> . But let's still <disclaimer> . <reason> <dubious-excuse> <dubious-excuse> , and also because <reason> <dubious-excuse> my <person> doesn't like you I'm in love with <another> I haven't told you this before but <harsh> I didn't have the heart to tell you this when we were going out, but <harsh> you never <romantic-with-me> with me any more you don't <romantic> any more my <someone> said you were bad news

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  • Read from one large file and write to many (tens, hundreds, or thousands) files in Java?

    - by Rudiger
    I have a large-ish file (4-5 GB compressed) of small messages that I wish to parse into approximately 6,000 files by message type. Messages are small; anywhere from 5 to 50 bytes depending on the type. Each message starts with a fixed-size type field (a 6-byte key). If I read a message of type '000001', I want to write append its payload to 000001.dat, etc. The input file contains a mixture of messages; I want N homogeneous output files, where each output file contains only the messages of a given type. What's an efficient a fast way of writing these messages to so many individual files? I'd like to use as much memory and processing power to get it done as fast as possible. I can write compressed or uncompressed files to the disk. I'm thinking of using a hashmap with a message type key and an outputstream value, but I'm sure there's a better way to do it. Thanks!

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  • How to make video in Java captured from webcam through lti-Civil CaptureDeviceStream ?

    - by i.Psi
    Can I do it only with the lti-Civil classes or I need FMJ or JMF ? do I use the actual Stream or set of captured Images from CaptureObserver? Thanks. captureStream = system.openCaptureDeviceStream(info.getDeviceID()); captureStream.setObserver(new CaptureObserver(){ public void onError(CaptureStream arg0, CaptureException arg1) { } public void onNewImage(CaptureStream streamSource, Image image) { try { imageFrame.setImage(AWTImageConverter.toBufferedImage(image)); bufferedImage = AWTImageConverter.toBufferedImage(image); } catch (Throwable t) { t.printStackTrace(); } } }); captureStream.start();

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  • Java Swing: How to make the JComboxBox drop down list taller?

    - by NoozNooz42
    How to make the "dropdown" (or "popup", I don't know how it's called) of a JComboBox taller on the screen? By default, when I open my JComboBox I see, say, 7 out of 29 items, then I need to scroll. What should I do so that I can see, say, 15 out of these 32 items? (or if the dropdown is, say, 150 pixels tall, how can I make it 300 pixels tall?) I've read the Sun tutorial on JComboBox and the JavaDoc but I must have overlooked the method(s) to call.

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  • How do I make an HTTP Post with HTTP Basic Authentication, using POCO?

    - by Alyoshak
    I'm trying to make an HTTP Post with HTTP Basic Authentication (cleartext username and password), using POCO. I found an example of a Get and have tried to modify it, but being a rookie I think I've mangled it beyond usefulness. Anyone know how to do this? Yes, I've already seen the other SO question on this: POCO C++ - NET SSL - how to POST HTTPS request, but I can't make sense of how it is trying to implement the username and password part. I also don't understand the use of "x-www-form-urlencoded". Is this required for a Post? I don't have a form. Just want to POST to the server with username and password parameters.

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  • Silverlight audio components

    - by Shurup
    Do you know any good commertial or free audio / sound components that can be used in Silverlight (better on the client)? Desired features: visualizing (waveform, peakform etc., zoom, editing volume, pan, start and end markers etc.) editing (channels: volume, pan, mute, fading, etc., merge, cut, copy, paste, etc., effects) mixing different sound tracks, creating a downmix exporting result in some in Silverlight usable (compressed) formats Some useful projects that I've founded: Saluse MediaKit for Silverlight (MP3 decoder, AudioPreProcessor, visualizers, effects) Microsoft Design Toolbox sound mixer (incl. source code and video) and Demo

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  • Java encryption : with method can get me a shorter message ?

    - by Frank
    I don't know too much about encryption, I just want to ask, which method can get me the shortest result message ? For instance, the message looks like this : "This is the secret input message", I wonder if the encrypted message can be shorter then the above 32 characters long ? Maybe something like "dfkfjkvf12". Frank

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  • why PaintComponent event in Java happen everytime I use its Graphics Event?

    - by Pooya
    Consider this code: public class StateChartPanel extends JPanel { private LightContext LC; public StateChartPanel(LightContext lc){ LC=lc; } public void paintComponent( Graphics G ){ super.paintComponent( G ); LC.DrawStateChart((Graphics2D)G); } } StateChartPanel is a panel to draw something (a state chart). It sends its Graphics object to LC which use it to draw shapes but whenever it draws something the PaintComponent event of StateChartPanel happens again and it causes my application to hang.

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Nested namespaces, correct static library design issues

    - by PeterK
    Hello all, I'm currently in the process of developing a fairly large static library which will be used by some tools when it's finished. Now since this project is somewhat larger than anything i've been involved in so far, I realized its time to think of a good structure for the project. Using namespaces is one of those logical steps. My current approach is to divide the library into parts (which are not standalone, but their purpose calls for such a separation). I have a 'core' part which now just holds some very common typedefs and constants (used by many different parts of the library). Other parts are for example some 'utils' (hash etc.), file i/o and so on. Each of these parts has its own namespace. I have nearly finished the 'utils' part and realized that my approach probably is not the best. The problem (if we want to call it so) is that in the 'utils' namespace i need something from the 'core' namespace which results in including the core header files and many using directives. So i began to think that this probably is not a good thing and should be changed somehow. My first idea is to use nested namespaces as to have something like core::utils. Since this will require some heavy refactoring i want to ask here first. What do you think? How would you handle this? Or more generally: How to correctly design a static library in terms of namespaces and code organization? If there are some guidelines or articles about it, please mentoin them too. Thanks. Note: i'm quite sure that there are more good approaches than just one. Feel free to post your ideas, suggestions etc. Since i'm designing this library i want it to be really good. The goal is to make it as clean and FAST as possible. The only problem is that i will have to integrate a LOT of existing code and refactor it, which will really be a painful process (sigh) - thats why good structure is so important)

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  • Problems importing WAR files in Eclipse?

    - by CitadelCSAlum
    I was unfortunately forced to result to uploading a WAR file as my backup for a web application I am working on. Luckily I have the most recent WAR file available. I am using Eclipse IDE and am using the Web Tools plugin for all the J2EE work that I am doing with the Dynamic Web Application Project. When I imported my WAR file, and ran it on a local server, everything works fine. The problem I a ran into is that in the Java Resources/src folder that all my packages and .java files were now only consists of all the same packages, but they are empty. I checked to see if I could find the files and I found the .class files in an "Imported files" folder that is not accessible in the Eclipse Project Explorer. I believe that I need to do some type of build or something so that my .java files are available for me, but unfortunately this is one area where I lack. One thing I would also like to know is, one way or the other, am I able to obtain the .java source code files if I have access to the .class files? Also, I would like to configure this environment as it was before where my Java Resources:src folder contaiend the packages and .java files.

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  • How to create extensible dynamic array in Java without using pre-made classes?

    - by AndrejaKo
    Yeah, it's a homework question, so givemetehkodezplsthx! :) Anyway, here's what I need to do: I need to have a class which will have among its attributes array of objects of another class. The proper way to do this in my opinion would be to use something like LinkedList, Vector or similar. Unfortunately, last time I did that, I got fire and brimstone from my professor, because according to his belief I was using advanced stuff without understanding basics. Now next obvious solution would be to create array with fixed number of elements and add checks to get and set which will see if the array is full. If it is full, they'd create new bigger array, copy older array's data to the new array and return the new array to the caller. If it's mostly empty, they'd create new smaller array and move data from old array to new. To me this looks a bit stupid. For my homework, there probably won't be more that 3 elements in an array, but I'd like to make a scalable solution without manually calculating statistics about how often is array filled, what is the average number of new elements added, then using results of calculation to calculate number of elements in new array and so on. By the way, there is no need to remove elements from the middle of the array. Any tips?

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  • Why does using Collections.emptySet() with generics work in assignment but not as a method parameter

    - by Karl von L
    So, I have a class with a constructor like this: public FilterList(Set<Integer> labels) { ... } and I want to construct a new FilterList object with an empty set. Following Joshua Bloch's advice in his book Effective Java, I don't want to create a new object for the empty set; I'll just use Collections.emptySet() instead: FilterList emptyList = new FilterList(Collections.emptySet()); This gives me an error, complaining that java.util.Set<java.lang.Object> is not a java.util.Set<java.lang.Integer>. OK, how about this: FilterList emptyList = new FilterList((Set<Integer>)Collections.emptySet()); This also gives me an error! Ok, how about this: Set<Integer> empty = Collections.emptySet(); FilterList emptyList = new FilterList(empty); Hey, it works! But why? After all, Java doesn't have type inference, which is why you get an unchecked conversion warning if you do Set<Integer> foo = new TreeSet() instead of Set<Integer> foo = new TreeSet<Integer>(). But Set<Integer> empty = Collections.emptySet(); works without even a warning. Why is that?

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Insight into how things get printed onto the screen (cout,printf) and origin of really complex stuff

    - by sil3nt
    I've always wondered this, and still haven't found the answer. Whenever we use "cout" or "printf" how exactly is that printed on the screen?. How does the text come out as it does...(probably quite a vague question here, ill work with whatever you give me.). So basically how are those functions made?..is it assembly?, if so where does that begin?. This brings on more questions like how on earth have they made openGl/directx functions.. break it down people break it down.:)

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  • Java IO (javase 6)- Help me understand the effects of my sample use of Streams and Writers...

    - by Daddy Warbox
    BufferedWriter out = new BufferedWriter( new OutputStreamWriter( new BufferedOutputStream( new FileOutputStream("out.txt") ) ) ); So let me see if I understand this: A byte output stream is opened for file "out.txt". It is then fed to a buffered output stream to make file operations faster. The buffered stream is fed to an output stream writer to bridge from bytes to characters. Finally, this writer is fed to a buffered writer... which adds another layer of buffering? Hmm...

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  • Reports in Java. What tool to use?

    - by Tom
    Hi, I need to create some reports, in different formats (xls, pdf, rtf). I am currently using JasperReports, in conjunction with IReport. I have no major complaints about it (except for the cases when IReport messes up my xml files), but i've been having some problems with it, when exporting to xls files and with some "special" characters, such as '&'. Is there a widely use alternative? Is JasperReports the right choice?

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