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  • Connect two subnets without router

    - by Shcheklein
    I got two Comcast routers with two different subnets on each. Every subnet contains 5 static IPs. Two questions: Are there any problems if both routers and machines from both subnets are connected into one switch? Security issues doesn't matter there. I need to know if there are some performance or other problems. Is it possible to make machines from different subnets to see each other if they all are connected into one switch? Some static routing, add ARP records or somethig else ... I just want to avoid configuring second ethernet adaptors, third router or something. And I need to connect these subnets vai high-speed local network.

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  • How do I configure networking when using XEN on 12.04 Server

    - by Ingram
    I'm following this guide, https://help.ubuntu.com/community/XenProposed, and I'd like to setup a static IP address, but I don't know how. I'm using 12.04 Server. This is the step I'm having trouble at (I'm using eth1): Edit /etc/network/interfaces, and make it look like this: auto lo iface lo inet loopback auto xenbr0 iface xenbr0 inet dhcp bridge_ports eth0 auto eth0 iface eth0 inet manual I do this, and here is my output from ifconfig: eth1 Link encap:Ethernet HWaddr 00:17:a4:f8:79:20 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:478264 errors:0 dropped:0 overruns:0 frame:0 TX packets:2895 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:46470058 (46.4 MB) TX bytes:214620 (214.6 KB) Interrupt:17 Memory:fa000000-fa012800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) xenbr0 Link encap:Ethernet HWaddr 00:17:a4:f8:79:20 inet addr:192.168.1.122 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::217:a4ff:fef8:7920/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:471842 errors:0 dropped:0 overruns:0 frame:0 TX packets:2795 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:37005780 (37.0 MB) TX bytes:182010 (182.0 KB) So how do I give this system a static IP address? Sorry, I'm not that familiar with networking on Ubuntu.

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  • Font rendering in Firefox is blurry

    - by Lambert
    A picture is worth a thousand words... so does anyone know how to fix this font blurriness in Firefox? (You'll need to right-click the picture below go to View Image to view it full-size; it's too small to see anything here.) Note: My other applications (and the Firefox non-client area, as you can see in the screen) are completely fine, so obviously going to System-Appearance and changing the font settings isn't fixing the situation.

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  • Tout savoir sur le projet Webian Shell, l'OS-navigateur soutenu par Mozilla, son créateur répond aux questions de Développez.com

    Tout savoir sur le projet Webian Shell, l'OS-navigateur soutenu par Mozilla Son créateur répond aux questions de Développez.com Dévoilé il y a quelques semaines, Webian Shell fait partie de ces projets qui suscitent très tôt l'intérêt des médias, car ils s'annoncent comme des alternatives à des produits populaires (ou décriés), laissant place après ce sursaut de gloire éphémère non encore méritée, à l'essentiel du travail qui se fera loin des projecteurs. Ça vous rappel Diaspora ? Pas étonnant, car Webian Shell est à

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  • Using Lighttpd: apache prox or direct connection?

    - by Halfgaar
    Hi, I'm optimizing a site by using lighttpd for the static media. I've found that a recommended solution is to use Apache Proxy to point to the lighttpd server. But, does that use up an Apache thread/process per request? In my setup, I've noticed that all my processes are used up, even though they aren't doing anything, CPU wise. To free up apache processes, I've configured lighttpd and the amount of processes needed is lowered significantly, Munin shows. However, I've set it up to connect directly to lighty, to prevent apache workers from server static media. My question is: when using Apache Proxy, does that also use up a process/worker?

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  • Do I need to store a generic rotation point/radius for rotating around a point other than the origin for object transforms?

    - by Casey
    I'm having trouble implementing a non-origin point rotation. I have a class Transform that stores each component separately in three 3D vectors for position, scale, and rotation. This is fine for local rotations based on the center of the object. The issue is how do I determine/concatenate non-origin rotations in addition to origin rotations. Normally this would be achieved as a Transform-Rotate-Transform for the center rotation followed by a Transform-Rotate-Transform for the non-origin point. The problem is because I am storing the individual components, the final Transform matrix is not calculated until needed by using the individual components to fill an appropriate Matrix. (See GetLocalTransform()) Do I need to store an additional rotation (and radius) for world rotations as well or is there a method of implementation that works while only using the single rotation value? Transform.h #ifndef A2DE_CTRANSFORM_H #define A2DE_CTRANSFORM_H #include "../a2de_vals.h" #include "CMatrix4x4.h" #include "CVector3D.h" #include <vector> A2DE_BEGIN class Transform { public: Transform(); Transform(Transform* parent); Transform(const Transform& other); Transform& operator=(const Transform& rhs); virtual ~Transform(); void SetParent(Transform* parent); void AddChild(Transform* child); void RemoveChild(Transform* child); Transform* FirstChild(); Transform* LastChild(); Transform* NextChild(); Transform* PreviousChild(); Transform* GetChild(std::size_t index); std::size_t GetChildCount() const; std::size_t GetChildCount(); void SetPosition(const a2de::Vector3D& position); const a2de::Vector3D& GetPosition() const; a2de::Vector3D& GetPosition(); void SetRotation(const a2de::Vector3D& rotation); const a2de::Vector3D& GetRotation() const; a2de::Vector3D& GetRotation(); void SetScale(const a2de::Vector3D& scale); const a2de::Vector3D& GetScale() const; a2de::Vector3D& GetScale(); a2de::Matrix4x4 GetLocalTransform() const; a2de::Matrix4x4 GetLocalTransform(); protected: private: a2de::Vector3D _position; a2de::Vector3D _scale; a2de::Vector3D _rotation; std::size_t _curChildIndex; Transform* _parent; std::vector<Transform*> _children; }; A2DE_END #endif Transform.cpp #include "CTransform.h" #include "CVector2D.h" #include "CVector4D.h" A2DE_BEGIN Transform::Transform() : _position(), _scale(1.0, 1.0), _rotation(), _curChildIndex(0), _parent(nullptr), _children() { /* DO NOTHING */ } Transform::Transform(Transform* parent) : _position(), _scale(1.0, 1.0), _rotation(), _curChildIndex(0), _parent(parent), _children() { /* DO NOTHING */ } Transform::Transform(const Transform& other) : _position(other._position), _scale(other._scale), _rotation(other._rotation), _curChildIndex(0), _parent(other._parent), _children(other._children) { /* DO NOTHING */ } Transform& Transform::operator=(const Transform& rhs) { if(this == &rhs) return *this; this->_position = rhs._position; this->_scale = rhs._scale; this->_rotation = rhs._rotation; this->_curChildIndex = 0; this->_parent = rhs._parent; this->_children = rhs._children; return *this; } Transform::~Transform() { _children.clear(); _parent = nullptr; } void Transform::SetParent(Transform* parent) { _parent = parent; } void Transform::AddChild(Transform* child) { if(child == nullptr) return; _children.push_back(child); } void Transform::RemoveChild(Transform* child) { if(_children.empty()) return; _children.erase(std::remove(_children.begin(), _children.end(), child), _children.end()); } Transform* Transform::FirstChild() { if(_children.empty()) return nullptr; return *(_children.begin()); } Transform* Transform::LastChild() { if(_children.empty()) return nullptr; return *(_children.end()); } Transform* Transform::NextChild() { if(_children.empty()) return nullptr; std::size_t s(_children.size()); if(_curChildIndex >= s) { _curChildIndex = s; return nullptr; } return _children[_curChildIndex++]; } Transform* Transform::PreviousChild() { if(_children.empty()) return nullptr; if(_curChildIndex == 0) { return nullptr; } return _children[_curChildIndex--]; } Transform* Transform::GetChild(std::size_t index) { if(_children.empty()) return nullptr; if(index > _children.size()) return nullptr; return _children[index]; } std::size_t Transform::GetChildCount() const { if(_children.empty()) return 0; return _children.size(); } std::size_t Transform::GetChildCount() { return static_cast<const Transform&>(*this).GetChildCount(); } void Transform::SetPosition(const a2de::Vector3D& position) { _position = position; } const a2de::Vector3D& Transform::GetPosition() const { return _position; } a2de::Vector3D& Transform::GetPosition() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetPosition()); } void Transform::SetRotation(const a2de::Vector3D& rotation) { _rotation = rotation; } const a2de::Vector3D& Transform::GetRotation() const { return _rotation; } a2de::Vector3D& Transform::GetRotation() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetRotation()); } void Transform::SetScale(const a2de::Vector3D& scale) { _scale = scale; } const a2de::Vector3D& Transform::GetScale() const { return _scale; } a2de::Vector3D& Transform::GetScale() { return const_cast<a2de::Vector3D&>(static_cast<const Transform&>(*this).GetScale()); } a2de::Matrix4x4 Transform::GetLocalTransform() const { Matrix4x4 p((_parent ? _parent->GetLocalTransform() : a2de::Matrix4x4::GetIdentity())); Matrix4x4 t(a2de::Matrix4x4::GetTranslationMatrix(_position)); Matrix4x4 r(a2de::Matrix4x4::GetRotationMatrix(_rotation)); Matrix4x4 s(a2de::Matrix4x4::GetScaleMatrix(_scale)); return (p * t * r * s); } a2de::Matrix4x4 Transform::GetLocalTransform() { return static_cast<const Transform&>(*this).GetLocalTransform(); } A2DE_END

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  • Initializing Problem when using the Catalyst Control Center with fglrx

    - by Pierre
    I activated, or installed the Catalyst 11.8 driver, which is the non postrelease one, I think. When I go into Applications - Other - Catalyst Control Center, I get an error saying "There was a problem initializing Catalyst Control Center Linux edition..." Also, when I open up a terminal and use fglrxinfo I get a X error, it says BadRequest (invalid request code or no such operation). I'm not using Unity, I'm using Gnome Classic. Video card is a ATI Mobility Raedeon HD 5470.

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  • Load balance incoming traffic

    - by justin
    Dear All Please I have the following scenario. 3 servers voip / mail / terminal one load balancing router 2 internet connections (static ip`s) My concern is to load balance incoming traffic since the outgoing traffic is being taking care by the load balancing router. For instance all offices connect to the mail server via the internet same for voip and terminal services. The mail and voip clients are set up with one of the static ip`s and the router forwards the request to the appropriate server. But obviously like this there is no fail over nor load balancing cause all requests are being directed to one internet connection. Anyone has a suggestion was thing of a dns server, does this make sens ? or maybe a hosted option ? Thanks Justin

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  • Another Way to Learn SQL Server

    - by RickHeiges
    Since 2004, I have been on the Advisory Board for several continuing education certificate programs for the University of Washington. You might know some of the other Advisory Board Memebrs - check it out. The Advisory Board meets very infrequently and is asked for "advice" (not direction) on various aspects of the program. Generally speaking, courses that are taught for a degree are non-platform specific. Continuing Education courses and certificate programs are more product focused. As you can...(read more)

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  • MMO Data Persistence Question

    - by JasonG
    I wanted to ask a question regarding data persistence strategies for an MMO. I have some experience in the games industry with social synchronous games. At Zynga, we stored static proto data in XML on both the client and the server and stored instance/runtime data in membase. For clarity sake, proto data for a Potion would be PotionName or MaxCharges, while runtime/instance data would be something like ChargesRemaining. So basically, if a player picks up a potion the instance is (via prediction) created from XML data on the client, the request gets sent to the server where the instance is created from XML and then added to membase. Is the same strategy that would be used for soemthing like an MMO? Would it be feasible to have static proto data in some kind of in-memory no-sql database on both client and server with instance data being stored on the server in a more enterprise level database? Or should all data (proto/instance) be stored on the server and the client gets everything from server? I know a lot of this might on certain game requirements, however, i'm basically looking for some general opinion/best practices here if there are any.

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  • Test interface implementation

    - by Michael
    I have a interface in our code base that I would like to be able to mock out for unit testing. I am writing a test implementation to allow the individual tests to be able to override the specific methods they are concerned with rather than implementing every method. I've run into a quandary over how the test implementation should behave if the test fails to override a method used by the method under test. Should I return a "non-value" (0, null) in the test implementation or throw a UnsupportedOperationException to explicitly fail the test?

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  • La Release Candidate de Flash 10.1 devrait annoncer l'arrivée imminente de la version définitive

    Mise à jour du 08/04/10 La RC de Flash 10.1 Annonce l'arrivée imminente de la version définitive Adobe vient de mettre en ligne la RC (Release Candidate) de Flash Player 10.1. Pour mémoire, la future version de Flash introduit l'accélération matériel (en d'autres termes l'utilisation de la carte graphique et non plus du CPU) dans la technologie. Autre nouveauté, le support du format viéo H.264, le seul qui pourra bénéficier de l'accélération matérielle. La liste des cartes supportées est disponibles ici (pdf). Autre b...

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  • nginx + varnish + apache differente IPs in VirtualHost Apache

    - by zeusgod
    Hi, My idea is put NGINX as proxy to redirect to Varnish (cache static content) and then proxy to apache with a lot of VirtualHost in different IPs. My problems is that I would know how can configure Varnish to send access to correct IP, I am going explain: NGINX: Listen in: 10.10.10.10, 20.20.20.20 and 30.30.30.30 on ports: 80 and 443 Proxy redirect to Varnish 10.10.10.10:8080, 20.20.20.20:8080 and 30.30.30.30:8080 Varnish: Port: 8080 - THIS IS THE PROBLEM Proxy content not static to Apache on port 8000 - THIS IS THE OTHER PROBLEM Apache2: Listen in: 10.10.10.10:8000, 20.20.20.20:8000 and 30.30.30.30:8000 Response correct VirtualHost This is the idea. When I try with one IP only, all work correctly, because Varnish is only listen in one IP and port and send to backend in one IP and port too. Could you help me to configure Varnish or there is a best way to configure similar scenario please?

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  • MVC 4 and the App_Start folder

    - by pjohnson
    I've been delving into ASP.NET MVC 4 a little since its release last month. One thing I was chomping at the bit to explore was its bundling and minification functionality, for which I'd previously used Cassette, and been fairly happy with it. MVC 4's functionality seems very similar to Cassette's; the latter's CassetteConfiguration class matches the former's BundleConfig class, specified in a new directory called App_Start.At first glance, this seems like another special ASP.NET folder, like App_Data, App_GlobalResources, App_LocalResources, and App_Browsers. But Visual Studio 2010's lack of knowledge about it (no Solution Explorer option to add the folder, nor a fancy icon for it) made me suspicious. I found the MVC 4 project template has five classes there--AuthConfig, BundleConfig, FilterConfig, RouteConfig, and WebApiConfig. Each of these is called explicitly in Global.asax's Application_Start method. Why create separate classes, each with a single static method? Maybe they anticipate a lot more code being added there for large applications, but for small ones, it seems like overkill. (And they seem hastily implemented--some declared as static and some not, in the base namespace instead of an App_Start/AppStart one.) Even for a large application I work on with a substantial amount of code in Global.asax.cs, a RouteConfig might be warranted, but the other classes would remain tiny.More importantly, it appears App_Start has no special magic like the other folders--it's just convention. I found it first described in the MVC 3 timeframe by Microsoft architect David Ebbo, for the benefit of NuGet and WebActivator; apparently some packages will add their own classes to that directory as well. One of the first appears to be Ninject, as most mentions of that folder mention it, and there's not much information elsewhere about this new folder.

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  • Firefox Fonts Blurry (Web Content ONLY, **NOT** Window Decorations or Other Programs)

    - by Lambert
    A picture is worth a thousand words... so does anyone know how to fix this font blurriness in Firefox? (You'll need to right-click the picture below go to View Image to view it full-size; it's too small to see anything here.) Note: My other applications (and the Firefox non-client area, as you can see in the screen) are completely fine, so obviously going to System-Appearance and changing the font settings isn't fixing the situation.

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  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

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  • DSL connection not working in 10.04

    - by Mussnoon
    I use a wired PPPoE connection to connect to the Internet. What I need to do on Windows to connect to it is put in static IP address, gateway, subnet mask and DNS servers for my LAN card. Next I have to create a dialer for a PPPoE connection, put in my user name, the service name and the password, and "dial" this connection. And it works fine. On Ubuntu 10.04, however, I have tried setting things up in a similar fashion - put in all static addresses for the "automatic" wired connection, then put in user name, service name, password for a "DSL" connection. It worked for a while, then stopped. I have tried putting in all the details within the DSL configuration dialog, same thing happened - it worked for a while, then stopped. I have tried deleting the ethernet connection and only keeping the DSL one with all the numbers put in place, same thing happened - it worked for a while, then stopped. Each of the times, when it connected, it connected randomly, after trying a few times, and either stopped working within a few minutes, or after I had rebooted. I have deleted and remade the connection dozens of times - even with different names, but nothing seems to be working. I have also tried pppoeconf from the terminal, didn't work. I have checked /var/log/kern.log, but nothing changes in the file when I try to connect. I have also checked /sbin/route, but gedit can't even open it (says it can't figure the character encoding...). The "connection established" notification pops up from the top right corner, the same way as when the computer is actually connected to a network. Can anyone figure what's wrong and how it can be solved?

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  • Security risks posed by specifying technologies used

    - by SabreWolfy
    I am developing online tools for non-commercial use, which are hosted on dedicated hardware. I would like to include logos indicating the technologies I used (Apache or Python for example), at the bottom of the page. What are the security risks/implications, if any, of "advertizing" this information? It is better not to reveal that the web server is Apache, and that I used Pyhton and jQuery, for example?

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  • extra configuration needed after installing SSL certificate?

    - by ptriek
    We recently developed two rather simple PHP applications for AXA (European bank). URL's are axa.tfo.be/incentives/cipres and axa.tfo.be/incentives/zrkk (access to both sites is restricted to visitors with cookies with encrypted passwords) On a previous security audit by an external company several security issues have been found. All these issues have been solved by a collleague PHP developer. However, one last requirement has been added - all data should be transfered over https. My php collegue is on holiday, however - and unavailable at the moment. So I contacted my host, and asked for installing SSL certificate. I myself have no knowledge/experience with SSL, so I'm a bit at loss for the following problems. Comodo SSL certificate + unique IP address has been installed today by my webhost for subdomain axa.tfo.be (by www.combell.be). However, it doesn't seem to be working. I posted a question about this earlier today, and was told not to worry, see link: http://serverfault.com/questions/339320/what-happens-if-you-install-an-ssl-certificate Current problems: the web applications aren't accessible over https, http works though (if a valid cookie is available) there's a static html page at http://axa.tfo.be/incentives/cipres/static.html, even that page is only accessible over http My webhost is telling me that 'my application probably doesn't support SSL', and has asked me to set an SSL variable to true in my php code. So my questions: I have basic knowledge of php, but don't know where to start regarding the 'php ssl variable'. The sites have been online for some time, and have been developed for regular php access. (Google didn't bring me any help, either.) Can anyone point me in the right direction, or give me some clues about whether/what I should ask my webhost for further assistance? (I'm a bit on a tight schedule, the sites will be audited again on monday, and it's a customer i wouldn't want to loose...) Thanks for looking into this, and sorry if my questions sound a bit nooby - I'm a webdesigner, not a server specialist...

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  • Could I improve lyrics display in OSD Lyrics by adding other lyrics sources beside its default ones (ttPlayer and Xiami)?

    - by cipricus
    OSD Lyrics has a very good way of displaying lyrics but its sources seem poor - compared to what I experience in Windows with Foobar and in Ubuntu with CoverGloobus. The latter uses a small non-adjustable font, so I would rather prefer to use OSD Lyrics, were it not for this problem. Many people recommend OSD Lyrics as the best way to display lyrics, but in fact it couldn't even find lyrics for some songs of The Beatles, for example, not to mention other less popular artists.

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  • Tyrus 1.3

    - by Pavel Bucek
    I’m pleased to announce that new version of Tyrus was released today. It contains some interesting features, like asynchronous handling of connectToServer method call, optimised broadcast support and lots of stability and performance improvements. As previously – I will follow with more blog posts about selected features later. Some of them are already described in updated User guide. Complete list of bugfixes and new featuresTYRUS-262: @OnOpen fails for programmatically deployed annotated endpoint.TYRUS-261: Text decoder disables Binary decoder if both are configured for the same server endpoint; endpoint cannot receive binary messages anymore.TYRUS-248: Consolidate Extension representationTYRUS-258: Tyrus always creates HTTP sessionTYRUS-251: DecodeException is not passed to @OnError methodTYRUS-252: encoder for primitive types cannot be overridden.TYRUS-250: Sec-WebSocket-Protocol header cannot be present when there is no negotiated subprotocolTYRUS-249: WebSocketContainer MaxSessionIdleTimeout is not propagated to Session (server side)TYRUS-257: Async timeout value set on WebSocketContainer is not propagated to RemoteEndpoints (Session#getAsyncRemote())TYRUS-253: DecodeException is not passed to @OnError method from session.getAsyncRemote().sendObjectTYRUS-243: WebSocketContainer.connectToServer can block for secondsTYRUS-227: Build failure : AsyncBinaryTestTYRUS-226: Tyrus build error : OnCloseTestTYRUS-247: Make all samples use TestContainer for testsTYRUS-238: Refactor WebSocketEngine (SPI and Impl)TYRUS-157: Submitting tasks to an injected ManagedExecutorService in a ServerEndpoint does not workTYRUS-137: Improve subprotocols/extensions headers parsingTYRUS-133: Some Broadcast(er) API is needed in order to opmtimize chat-like usecasesTYRUS-245: ServerEndpointConfig#getConfiigurator returns Configurator not used when getNegotiatedExtensions has been called.TYRUS-240: clean up duplicated static fields (strings)TYRUS-230: When Session is invalidated, the close reason is not 1006TYRUS-190: Remove TyrusServetServerContainer (merge with TyrusServerContainer)TYRUS-65: Implement common utilities for testingTYRUS-242: Tyrus does not run on JDK8 compact2 profileTYRUS-237: RemoteEndpoint.Async#sendBinary does not throw IllegalArgumentException when data is nullTYRUS-239: Improve WebSocketEngine ByteBuffer handlingTYRUS-232: Refactor grizzly/servlet container – Tyrus-SPITYRUS-235: Fix findbugs errors in tests/servletTYRUS-234: Remove support for older protocol versionTYRUS-229: Session#setMaxIdleTimeout() will kill the session whether or not the session actually timed outTYRUS-225: Invalidation of (Servlet) HttpSession does not invalidate WebSocket SessionTYRUS-153: Static map in TyrusRemotEndpointTYRUS-201: Wrong ServletInputStream#isReady() usage in TyrusHttpUpgradeHandlerTYRUS-224: Refactor Connection#write and ConnectionImpl to use CompletionHandler only (no Future)TYRUS-221: wss:// doesn’t appear to function correctly via a http proxy.TYRUS-146: Support request from client to secured services (“wss”)TYRUS-223: Message can be writen multiple times when running on Servlet container TYRUS-71: ErroCollector not properly used in AnnotatedEndpoint class. Tyrus 1.3 will be integrated in Glassfish trunk soon – you can download nightly build or upgrade to newer Tyrus manually (replace all Tyrus jars).

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  • Code Reuse is (Damn) Hard

    - by James Michael Hare
    Being a development team lead, the task of interviewing new candidates was part of my job.  Like any typical interview, we started with some easy questions to get them warmed up and help calm their nerves before hitting the hard stuff. One of those easier questions was almost always: “Name some benefits of object-oriented development.”  Nearly every time, the candidate would chime in with a plethora of canned answers which typically included: “it helps ease code reuse.”  Of course, this is a gross oversimplification.  Tools only ease reuse, its developers that ultimately can cause code to be reusable or not, regardless of the language or methodology. But it did get me thinking…  we always used to say that as part of our mantra as to why Object-Oriented Programming was so great.  With polymorphism, inheritance, encapsulation, etc. we in essence set up the concepts to help facilitate reuse as much as possible.  And yes, as a developer now of many years, I unquestionably held that belief for ages before it really struck me how my views on reuse have jaded over the years.  In fact, in many ways Agile rightly eschews reuse as taking a backseat to developing what's needed for the here and now.  It used to be I was in complete opposition to that view, but more and more I've come to see the logic in it.  Too many times I've seen developers (myself included) get lost in design paralysis trying to come up with the perfect abstraction that would stand all time.  Nearly without fail, all of these pieces of code become obsolete in a matter of months or years. It’s not that I don’t like reuse – it’s just that reuse is hard.  In fact, reuse is DAMN hard.  Many times it is just a distraction that eats up architect and developer time, and worse yet can be counter-productive and force wrong decisions.  Now don’t get me wrong, I love the idea of reusable code when it makes sense.  These are in the few cases where you are designing something that is inherently reusable.  The problem is, most business-class code is inherently unfit for reuse! Furthermore, the code that is reusable will often fail to be reused if you don’t have the proper framework in place for effective reuse that includes standardized versioning, building, releasing, and documenting the components.  That should always be standard across the board when promoting reusable code.  All of this is hard, and it should only be done when you have code that is truly reusable or you will be exerting a large amount of development effort for very little bang for your buck. But my goal here is not to get into how to reuse (that is a topic unto itself) but what should be reused.  First, let’s look at an extension method.  There’s many times where I want to kick off a thread to handle a task, then when I want to reign that thread in of course I want to do a Join on it.  But what if I only want to wait a limited amount of time and then Abort?  Well, I could of course write that logic out by hand each time, but it seemed like a great extension method: 1: public static class ThreadExtensions 2: { 3: public static bool JoinOrAbort(this Thread thread, TimeSpan timeToWait) 4: { 5: bool isJoined = false; 6:  7: if (thread != null) 8: { 9: isJoined = thread.Join(timeToWait); 10:  11: if (!isJoined) 12: { 13: thread.Abort(); 14: } 15: } 16: return isJoined; 17: } 18: } 19:  When I look at this code, I can immediately see things that jump out at me as reasons why this code is very reusable.  Some of them are standard OO principles, and some are kind-of home grown litmus tests: Single Responsibility Principle (SRP) – The only reason this extension method need change is if the Thread class itself changes (one responsibility). Stable Dependencies Principle (SDP) – This method only depends on classes that are more stable than it is (System.Threading.Thread), and in itself is very stable, hence other classes may safely depend on it. It is also not dependent on any business domain, and thus isn't subject to changes as the business itself changes. Open-Closed Principle (OCP) – This class is inherently closed to change. Small and Stable Problem Domain – This method only cares about System.Threading.Thread. All-or-None Usage – A user of a reusable class should want the functionality of that class, not parts of that functionality.  That’s not to say they most use every method, but they shouldn’t be using a method just to get half of its result. Cost of Reuse vs. Cost to Recreate – since this class is highly stable and minimally complex, we can offer it up for reuse very cheaply by promoting it as “ready-to-go” and already unit tested (important!) and available through a standard release cycle (very important!). Okay, all seems good there, now lets look at an entity and DAO.  I don’t know about you all, but there have been times I’ve been in organizations that get the grand idea that all DAOs and entities should be standardized and shared.  While this may work for small or static organizations, it’s near ludicrous for anything large or volatile. 1: namespace Shared.Entities 2: { 3: public class Account 4: { 5: public int Id { get; set; } 6:  7: public string Name { get; set; } 8:  9: public Address HomeAddress { get; set; } 10:  11: public int Age { get; set;} 12:  13: public DateTime LastUsed { get; set; } 14:  15: // etc, etc, etc... 16: } 17: } 18:  19: ... 20:  21: namespace Shared.DataAccess 22: { 23: public class AccountDao 24: { 25: public Account FindAccount(int id) 26: { 27: // dao logic to query and return account 28: } 29:  30: ... 31:  32: } 33: } Now to be fair, I’m not saying there doesn’t exist an organization where some entites may be extremely static and unchanging.  But at best such entities and DAOs will be problematic cases of reuse.  Let’s examine those same tests: Single Responsibility Principle (SRP) – The reasons to change for these classes will be strongly dependent on what the definition of the account is which can change over time and may have multiple influences depending on the number of systems an account can cover. Stable Dependencies Principle (SDP) – This method depends on the data model beneath itself which also is largely dependent on the business definition of an account which can be very inherently unstable. Open-Closed Principle (OCP) – This class is not really closed for modification.  Every time the account definition may change, you’d need to modify this class. Small and Stable Problem Domain – The definition of an account is inherently unstable and in fact may be very large.  What if you are designing a system that aggregates account information from several sources? All-or-None Usage – What if your view of the account encompasses data from 3 different sources but you only care about one of those sources or one piece of data?  Should you have to take the hit of looking up all the other data?  On the other hand, should you have ten different methods returning portions of data in chunks people tend to ask for?  Neither is really a great solution. Cost of Reuse vs. Cost to Recreate – DAOs are really trivial to rewrite, and unless your definition of an account is EXTREMELY stable, the cost to promote, support, and release a reusable account entity and DAO are usually far higher than the cost to recreate as needed. It’s no accident that my case for reuse was a utility class and my case for non-reuse was an entity/DAO.  In general, the smaller and more stable an abstraction is, the higher its level of reuse.  When I became the lead of the Shared Components Committee at my workplace, one of the original goals we looked at satisfying was to find (or create), version, release, and promote a shared library of common utility classes, frameworks, and data access objects.  Now, of course, many of you will point to nHibernate and Entity for the latter, but we were looking at larger, macro collections of data that span multiple data sources of varying types (databases, web services, etc). As we got deeper and deeper in the details of how to manage and release these items, it quickly became apparent that while the case for reuse was typically a slam dunk for utilities and frameworks, the data access objects just didn’t “smell” right.  We ended up having session after session of design meetings to try and find the right way to share these data access components. When someone asked me why it was taking so long to iron out the shared entities, my response was quite simple, “Reuse is hard...”  And that’s when I realized, that while reuse is an awesome goal and we should strive to make code maintainable, often times you end up creating far more work for yourself than necessary by trying to force code to be reusable that inherently isn’t. Think about classes the times you’ve worked in a company where in the design session people fight over the best way to implement a class to make it maximally reusable, extensible, and any other buzzwordable.  Then think about how quickly that design became obsolete.  Many times I set out to do a project and think, “yes, this is the best design, I can extend it easily!” only to find out the business requirements change COMPLETELY in such a way that the design is rendered invalid.  Code, in general, tends to rust and age over time.  As such, writing reusable code can often be difficult and many times ends up being a futile exercise and worse yet, sometimes makes the code harder to maintain because it obfuscates the design in the name of extensibility or reusability. So what do I think are reusable components? Generic Utility classes – these tend to be small classes that assist in a task and have no business context whatsoever. Implementation Abstraction Frameworks – home-grown frameworks that try to isolate changes to third party products you may be depending on (like writing a messaging abstraction layer for publishing/subscribing that is independent of whether you use JMS, MSMQ, etc). Simplification and Uniformity Frameworks – To some extent this is similar to an abstraction framework, but there may be one chosen provider but a development shop mandate to perform certain complex items in a certain way.  Or, perhaps to simplify and dumb-down a complex task for the average developer (such as implementing a particular development-shop’s method of encryption). And what are less reusable? Application and Business Layers – tend to fluctuate a lot as requirements change and new features are added, so tend to be an unstable dependency.  May be reused across applications but also very volatile. Entities and Data Access Layers – these tend to be tuned to the scope of the application, so reusing them can be hard unless the abstract is very stable. So what’s the big lesson?  Reuse is hard.  In fact it’s damn hard.  And much of the time I’m not convinced we should focus too hard on it. If you’re designing a utility or framework, then by all means design it for reuse.  But you most also really set down a good versioning, release, and documentation process to maximize your chances.  For anything else, design it to be maintainable and extendable, but don’t waste the effort on reusability for something that most likely will be obsolete in a year or two anyway.

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  • Per-vertex animation with VBOs: VBO per character or VBO per animation?

    - by charstar
    Goal To leverage the richness of well vetted animation tools such as Blender to do the heavy lifting for a small but rich set of animations. I am aware of additive pose blending like that from Naughty Dog and similar techniques but I would prefer to expend a little RAM/VRAM to avoid implementing a thesis-ready pose solver. I would also like to avoid implementing a key-frame + interpolation curve solver (reinventing Blender vertex groups and IPOs), if possible. Scenario Meshes are animated using either skeletons (skinned animation) or some form of morph targets (i.e. per-vertex key frames). However, in either case, the animations are known in full at load-time, that is, there is no physics, IK solving, or any other form of in-game pose solving. The number of character actions (animations) will be limited but rich (hand-animated). There may be multiple characters using a each mesh and its animations simultaneously in-game (they will likely be at different frames of the same animation at the same time). Assume color and texture coordinate buffers are static. Current Considerations Much like a non-shader-powered pose solver, create a VBO for each character and copy vertex and normal data to each VBO on each frame (VBO in STREAMING). Create one VBO for each animation where each frame (interleaved vertex and normal data) is concatenated onto the VBO. Then each character simply has a buffer pointer offset based on its current animation frame (e.g. pointer offset = (numVertices+numNormals)*frameNumber). (VBO in STATIC) Known Trade-Offs In 1 above: Each VBO would be small but there would be many VBOs and therefore lots of buffer binding and vertex copying each frame. Both client and pipeline intensive. In 2 above: There would be few VBOs therefore insignificant buffer binding and no vertex data getting jammed down the pipe each frame, but each VBO would be quite large. Are there any pitfalls to number 2 (aside from finite memory)? I've found a lot of information on what you can do, but no real best practices. Are there other considerations or methods that I am missing?

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  • As webdevelopment is it same to legal issues to make a sex dating sites?

    - by YumYumYum
    Like i have created many other normal sites which are not related to any dating/sexual content. Is it for a developer same rules and regulation while making a sex related dating sites? where people meet together, learn each others, for having a sex relaionship (you know what i mean), having also a feature of webcam sex but not explicitly a porno sites. Does those sites have any special legal terms and condition's for the developers comparing with non sexual/dating sites legal terms and conditions?

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  • Is Financial Inclusion an Obligation or an Opportunity for Banks?

    - by tushar.chitra
    Why should banks care about financial inclusion? First, the statistics, I think this will set the tone for this blog post. There are close to 2.5 billion people who are excluded from the banking stream and out of this, 2.2 billion people are from the continents of Africa, Latin America and Asia (McKinsey on Society: Global Financial Inclusion). However, this is not just a third-world phenomenon. According to Federal Deposit Insurance Corp (FDIC), in the US, post 2008 financial crisis, one family out of five has either opted out of the banking system or has been moved out (American Banker). Moving this huge unbanked population into mainstream banking is both an opportunity and a challenge for banks. An obvious opportunity is the significant untapped customer base that banks can target, so is the positive brand equity a bank can build by fulfilling its social responsibilities. Also, as banks target the cost-conscious unbanked customer, they will be forced to look at ways to offer cost-effective products and services, necessitating technology upgrades and innovations. However, cost is not the only hurdle in increasing the adoption of banking services. The potential users need to be convinced of the benefits of banking and banks will also face stiff competition from unorganized players. Finally, the banks will have to believe in the viability of this business opportunity, and not treat financial inclusion as an obligation. In what ways can banks target the unbanked For financial inclusion to be a success, banks should adopt innovative business models to develop products that address the stated and unstated needs of the unbanked population and also design delivery channels that are cost effective and viable in the long run. Through business correspondents and facilitators In rural and remote areas, one of the major hurdles in increasing banking penetration is connectivity and accessibility to banking services, which makes last mile inclusion a daunting challenge. To address this, banks can avail the services of business correspondents or facilitators. This model allows banks to establish greater connectivity through a trusted and reliable intermediary. In India, for instance, banks can leverage the local Kirana stores (the mom & pop stores) to service rural and remote areas. With a supportive nudge from the central bank, the commercial banks can enlist these shop owners as business correspondents to increase their reach. Since these neighborhood stores are acquainted with the local population, they can help banks manage the KYC norms, besides serving as a conduit for remittance. Banks also have an opportunity over a period of time to cross-sell other financial products such as micro insurance, mutual funds and pension products through these correspondents. To exercise greater operational control over the business correspondents, banks can also adopt a combination of branch and business correspondent models to deliver financial inclusion. Through mobile devices According to a 2012 world bank report on financial inclusion, out of a world population of 7 billion, over 5 billion or 70% have mobile phones and only 2 billion or 30% have a bank account. What this means for banks is that there is scope for them to leverage this phenomenal growth in mobile usage to serve the unbanked population. Banks can use mobile technology to service the basic banking requirements of their customers with no frills accounts, effectively bringing down the cost per transaction. As I had discussed in my earlier post on mobile payments, though non-traditional players have taken the lead in P2P mobile payments, banks still hold an edge in terms of infrastructure and reliability. Through crowd-funding According to the Crowdfunding Industry Report by Massolution, the global crowdfunding industry raised $2.7 billion in 2012, and is projected to grow to $5.1 billion in 2013. With credit policies becoming tighter and banks becoming more circumspect in terms of loan disbursals, crowdfunding has emerged as an alternative channel for lending. Typically, these initiatives target the unbanked population by offering small loans that are unviable for larger banks. Though a significant proportion of crowdfunding initiatives globally are run by non-banking institutions, banks are also venturing into this space. The next step towards inclusive finance Banks by themselves cannot make financial inclusion a success. There is a need for a whole ecosystem that is supportive of this mission. The policy makers, that include the regulators and government bodies, must be in sync, the IT solution providers must put on their thinking caps to come out with innovative products and solutions, communication channels such as internet and mobile need to expand their reach, and the media and the public need to play an active part. The other challenge for financial inclusion is from the banks themselves. While it is true that financial inclusion will unleash a hitherto hugely untapped market, the normal banking model may be found wanting because of issues such as flexibility, convenience and reliability. The business will be viable only when there is a focus on increasing the usage of existing infrastructure and that is possible when the banks can offer the entire range of products and services to the large number of users of essential banking services. Apart from these challenges, banks will also have to quickly master and replicate the business model to extend their reach to the remotest regions in their respective geographies. They will need to ensure that the transactions deliver a viable business benefit to the bank. For tapping cross-sell opportunities, banks will have to quickly roll-out customized and segment-specific products. The bank staff should be brought in sync with the business plan by convincing them of the viability of the business model and the need for a business correspondent delivery model. Banks, in collaboration with the government and NGOs, will have to run an extensive financial literacy program to educate the unbanked about the benefits of banking. Finally, with the growing importance of retail banking and with many unconventional players eyeing the opportunity in payments and other lucrative areas of banking, banks need to understand the importance of micro and small branches. These micro and small branches can help banks increase their presence without a huge cost burden, provide bankers an opportunity to cross sell micro products and offer a window of opportunity for the large non-banked population to transact without any interference from intermediaries. These branches can also help diminish the role of the unorganized financial sector, such as local moneylenders and unregistered credit societies. This will also help banks build a brand awareness and loyalty among the users, which by itself has a cascading effect on the business operations, especially among the rural and un-banked centers. In conclusion, with the increasingly competitive banking sector facing frequent slowdowns and downturns, the unbanked population presents a huge opportunity for banks to enhance their customer base and fulfill their social responsibility.

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