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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • C++ linker unresolved external symbol (again;) from other source file *.obj file. (VC++ express)

    - by bua
    Hi there, I'm back to C/C++ after some break. I've a following problem: I've a solution where I've several projects (compilable and linkable). Now I need to add another project to this solution which depends on some sources from other projects. My new project compiles without any problems (I've added "existing sources" to my project). the error: 1>Linking... 1>LicenceManager.obj : error LNK2019: unresolved external symbol "int __cdecl saveLic(char *,struct Auth *)" (?saveLic@@YAHPADPAUAuth@@@Z) referenced in function "public: void __thiscall LicenceManager::generateLicence(int,char *)" (?generateLicence@LicenceManager@@QAEXHPAD@Z) 1>LicenceManager.obj : error LNK2019: unresolved external symbol "void __cdecl getSysInfo(struct Auth *)" (?getSysInfo@@YAXPAUAuth@@@Z) referenced in function "public: void __thiscall LicenceManager::generateLicence(int,char *)" (?generateLicence@LicenceManager@@QAEXHPAD@Z) Functions saveLic, and getSysInfo are defined in files which I've added to my new project from existing ones. There is object file created during compilation with those functions in target dir, but my LicenceManager class doesn't want to link. I use some extern "C" , and #pragma pack somewhere, but no more fancy stuff. I think every directory, lib and other necessary dependencies are visible in settings for this project. Thanks for any advice.

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  • VS 2010 Web.config transformations for debugging

    - by Dirk
    I’m a fan of the new VS 2010 Web.config transformations. I use this feature for deployment purposes and wondered if it is possible to use them for debugging too. I think of using them in the IDE: I want to create different built configuration (with linked transformation configurations); choose one of them; start the web site in the IDE and debug the different configuration this way.

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  • Need to show pages without logging in (asp.net)

    - by IrfanRaza
    Hello friends, I am using Every thing works fine except that, there are some pages like About Us, Contact Us, Privacy Policy etc, which do not need to login to view them. In my case i need to login to view all pages. I want these common pages to be viewable without having to log on. I have tested my application on local IIS as well as on deployment server, but same problem occurs. Please help! Thanks for sharing your valuable time.

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  • warning about data loss c++/c

    - by Dr Deo
    i am getting a benign warning about possible data loss warning C4244: 'argument' : conversion from 'const int' to 'float', possible loss of data question i remember as if float has a larger precision than int. So how can data be lost if i convert from a smaller data type (int) to a larger data type (float)

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  • inode_operations , warning: initialization from incompatible pointer type

    - by djTeller
    Hi everyone, I'm trying to compile a simple Kernel program that read and write from a proc file. I'm trying to set permission to that file by overriding the permission fp in inode_operations struct (.permission) static int module_permission(struct inode *inode, int op, struct nameidata *foo) { . . . } static struct inode_operations Inode_Ops_4_Our_Proc_File = { .permission = module_permission, /* check for permissions */ }; Our_Proc_File->proc_iops = &Inode_Ops_4_Our_Proc_File; For some reason, when I compile this i get - warning: initialization from incompatible pointer type on the following line: .permission = module_permission, /* check for permissions */ Any idea how to solve this? Thanks!

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  • Web-Application development startup advice

    - by rpr
    Dear programmers of StackOverflow, recently me and two of my friends from college started a software company. We are developing web-applications using GWT-Spring-Hibernate and other helper frameworks. In a couple of months, we managed to set up a stable back-end and produced some demo programs for CRM solutions. Our area of interest is CRM where we can combine the flexibility of our back-end with the slick looking GWT based GUIs. Unfortunately we live in a third world country (well, kind of two and a half :) and no one here gives our work enough credit, or really cares about the advantages of web-apps. We are stuck at the moment because our current clients do not want to pay that much money for just "putting their local app on the web". Since we can not find satisfying work here, we have decided to work online/international. I was wondering if you guys know a good freelance kind of sites where we can throw ourselves into the market.. Also a question from frustration, to those who are in the field or knowledgeable/interested about web based CRM, how much would you ask/pay for lets say a web app which will keep track of all the patients of a multi-branch clinic also allowing the patients to access to view their own records? Including tiered authorization, logging etc.. Many thanks in advance for your responses!

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  • Replace ",**" with a linebreak using RegEx (or something else)

    - by John
    I'm getting started with RegEx and I was wondering if anyone could help me craft a statement to convert coordinates as follows: 145.00694,-37.80421,9 145.00686,-37.80382,9 145.00595,-37.8035,16 145.00586,-37.80301,16 to 145.00694,-37.80421 145.00686,-37.80382 145.00595,-37.8035 145.00586,-37.80301 (Strip off the last comma and value and turn it into a line break.) I can't figure out how to use wildcards to do something like that. Any help would be greatly appreciated! Thanks.

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  • I can't get areas working in VS2010

    - by devlife
    I just upgraded from VS2010 RC to RTM. Now my areas aren't working. I have a Profile area with a Home controller and an Action method Index(). If I try: http://localhost:4951/profile I get a 404 error saying that the resource can't be found. If I try http://localhost:4951/profile/home I get the same error. However, if I try http://localhost:4951/profile/home/index then the view is returned. Here is my ProfileAreaRegistration: public class ProfileAreaRegistration : AreaRegistration { public override string AreaName { get { return "Profile"; } } public override void RegisterArea(AreaRegistrationContext context) { context.MapRoute( "Profile_Unlock", "Profile/Unlock/{userID}/{unlockID}", new { controller = "Unlock", action = "Index" }, new { userID = new GuidRouteConstraint(), unlockID = new GuidRouteConstraint() } ); context.MapRoute( "Profile_default", "Profile/{controller}/{action}/{id}", new { action = "Home", id = UrlParameter.Optional } ); } Does anyone know what is going wrong?

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  • Weird characters at the beginning of a LPTSTR? C++

    - by extintor
    I am using this code to get the windows version: define BUFSIZE 256 bool config::GetOS(LPTSTR OSv) { OSVERSIONINFOEX osve; BOOL bOsVersionInfoEx; ZeroMemory(&osve, sizeof(OSVERSIONINFOEX)); osve.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); if( !(bOsVersionInfoEx = GetVersionEx ((OSVERSIONINFO *) &osve)) ) return false; TCHAR buf[BUFSIZE]; StringCchPrintf(buf, BUFSIZE, TEXT("%u.%u.%u.%u"), osve.dwPlatformId, osve.dwMajorVersion, osve.dwMinorVersion, osve.dwBuildNumber); StringCchCat(OSv, BUFSIZE, buf); return true; } And I am testing it with: LPTSTR OSv= new TCHAR[BUFSIZE]; config c; c.GetOS(OSv); MessageBox(OSv, 0, 0); And in the msgbox I get something like this äì5.1.20 (where 5.1.20 is = to OSv) but the first 2 or 3 chars are some weird characters that I don't know when they came from. Even stranger, if I call that second piece again it shows it ok, it only show the weird characters the first time I execute it. Does someone has an idea what's going on here?

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  • How to implement a list fold in Java

    - by Peter Kofler
    I have a List and want to reduce it to a single value (functional programing term "fold", Ruby term "inject"), like Arrays.asList("a", "b", "c") ... fold ... "a,b,c" As I am infected with functional programing ideas (Scala), I am looking for an easier/shorter way to code it than sb = new StringBuilder for ... { append ... } sb.toString

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  • How might a C# programmer approach writing a solution in javascript?

    - by Ben McCormack
    UPDATE: Perhaps this wasn't clear from my original post, but I'm mainly interested in knowing a best practice for how to structure javascript code while building a solution, not simply learning how to use APIs (though that is certainly important). I need to add functionality to a web site and our team has decided to approach the solution using a web service that receives a call from a JSON-formatted AJAX request from within the web site. The web service has been created and works great. Now I have been tasked with writing the javascript/html side of the solution. If I were solving this problem in C#, I would create separate classes for formatting the request, handling the AJAX request/response, parsing the response, and finally inserting the response somehow into the DOM. I would build properties and methods appropriately into each class, doing my best to separate functionality and structure where appropriate. However, I have to solve this problem in javascript. Firstly, how could I approach my solution in javascript in the way I would approach it from C# as described above? Or more importantly, what's a better way to approach structuring code in javascript? Any advice or links to helpful material on the web would be greatly appreciated. NOTE: Though perhaps not immediately relevant to this question, it may be worth noting that we will be using jQuery in our solution.

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  • How i can Integrate my Compiler in VS2008?

    - by Mauricio
    I make a compiler of Tiger and I want integrate with VS2008, but I read a lot of stuff and don't say very well how i can made that. What is the type of the project that i need to make? How i register my Language/compiler in VS2008, I know that i need install the SDK, I know litle thing that i need to do but the steps more important, like What class i need to implement... Thanks for all

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  • Merging all changesets associated with a WorkItem in Team Foundation Server

    - by Rowland Shaw
    We're trailing the use of the built in bug tracking, and have written some integration into our helpdesk software that allows for escalation via workitems. One thing I haven't found out how to do, is to merge all changes associated with a work item (say to go from dev branch to main) - I appreciate you can double click on a changeset in the merge dialog to view if it is associated with a workitem, and also that I can select individual changesets, and groups of adjacent changesets; but there doesn't appear to be any way to merge changes by workitem?

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  • session variables in an ASP.NET

    - by Beep
    hi guy i am trying to place my session in to a drop down, any help would be great. at the moment it puts the data in to a label, i wish to put it into a dropdown with it adding a new string every time i click button without getting rid of the last default page protected void Button1_Click1(object sender, EventArgs e) { Session["Fruitname"] = TbxName.Text; // my session i have made } output page protected void Page_Load(object sender, EventArgs e) { var fruitname = Session["Fruitname"] as String; // my session ive made fruit.Text = fruitname; // session used in lable } Have Tried var myFruits = Session["Fruitname"] as List<string>; myFruits.Add(listbox1.Text); but i get error when i try to run the program Broken glass thanks for your help, it is still not doing what i need but its getting there. var fruitname = Session["Fruitname"] as String; // my session ive made fruit.Text = string.Join(",", fruitname); // session used in lable this is what is working. i need a dropdown to display all the strings put into TbxName.Text; to output into fruit

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  • VS 2008 Code Snippet Indentation

    - by Daniel
    In VS 2008, there are XML code snippets that seem to be pretty awesome :) However, it seems that the snippets we created do not indent properly. For example if we have the following code: { ... { ... { InsertSnippet here. We get something like: { ... { ... { FirstLineofSnippet SecondLineOfSnippet ThirdLineOfSnippet Is there any way to make it so that all lines keep the same indentation?

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  • Which is the best pick?

    - by Daniel
    Hi, considering I have experience with Java SE: which language should I learn(and is best for that purpose) in order to build web applications some day with it? I have been contemplating PHP and Java EE. The latter does indeed seems as an obvious choice given my Java SE knowledge. But how does it fares in comparison with PHP and how good is it for the aforementioned purpose? If there is a better language for this purpose, feel free to recommend it. Thank you.

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  • PHP string to object name.

    - by Smickie
    Ok I have a string... $a_string = "Product"; and I want to use this string in a call to a object like this: $this->$a_string->some_function(); How the dickens do I dynamically call that object? (don't think Im on php 5 mind)

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  • I can't apply prefast /StackHogThreshold option.

    - by Benjamin
    I'm using ddkbuild for building my driver. And I use prefast also. Prefast has /StackHogThreshold option. The default value is 1024 Bytes. But I can't modify the value. It's my input for 'Rebuild All Command Line' C:\Windows\System32\cmd.exe /k "$(SolutionDir)....\ddkbuild.bat" -WIN7WLHA64 -prefast free $(ProjectDir) -cZ

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