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  • Wireshark TCP Window Size Value

    - by T Vernon
    I am debugging an application with Wireshark and watching the TCP Window Size value shrink on one side of the communication. If the packet's TCP section shows a "Window size value: 1", does that mean the source's window size is 1 or the destination's window size is 1? I know one side is communicating faster than the other can handle, I just want be sure I know which one it is. 1 192.168.0.1 - 192.168.0.100, Modbus/TCP, Length: 66, Window Size Value: 1 2 192.168.0.100 - 192.168.0.1, TCP, Length: 60, Window Size Value: 92 3 192.168.0.100 - 192.168.0.1 TCP, Length: 310, Window Size Value: 92 4 192.168.0.1 - 192.168.0.100 TCP, Length: 54, Window Size Value: 0 So is 192.168.0.1's window size 0 or is it reporting that 192.168.0.100's window is 0? Thanks.

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  • Can I capture input text with the P?roblem Steps Recorder on Windows 7?

    - by WindyCityEagle
    I have recently been introduced to the Problem Steps Recorder on Windows 7. It's great. Trouble is, it does not recorder keyboard input. When I look at the output of a recording all I see it User keyboard input in "Untitled - Notepad" [... Backspace Backspace Backspace Backspace Backspace ...] So I know the user typed SOMETHING and then deleted five characters. Is there a way to get the PSR to record what was inputted? Or is that a security issue? This isn't a big deal for notepad, but for custom apps it would be nice to know exactly what a user typed into a text box.

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  • Skype Disk Full Error...

    - by commradepolski
    I have searched around online for an answer to this one without any luck. Every couple of days, on my PC I get an error with Skype, that says Disk Full. I have plenty of HD space so I know that is not the issue. I am able to resolve the problem temporarily by killing the skype process and restarting skype. Does anyone know of a solution to this problem to stop it from happening? I am running Skype 4.2.0.169.

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  • A "quick" vector editor (SVG) for Linux (for annotating images?)

    - by sdaau
    I often need to take a bitmap (.png) image, and draw some lines or text on top of it, and possibly export a new, thusly "annotated" image. I know I can basically do all this in inkscape - but inkscape is a complex program, and it needs almost a minute to start up properly on my PCs. So I was thinking - is there something like a "mini" vector editor for Linux, which would start up fast, and allow me to: Right-click, open an image in this editor program The program scales the active "document"/"window size" to the size of the image I can zoom in/zoom out (and possibly crop) the image I can add at least lines, boxes and text in different colors? A bonus for me would be to have the overlay graphics saved as SVG format, say with the same filename as the image - as in, "image.png.svg" being saved in the same directory where the original "image.png" is located (thus allowing opening and editing these "annotations" further, either in this editor, or possibly in inkscape). And another bonus would be the export of the annotated image to a bitmap. Anyone know about anything like this?

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  • How do I simplify my URLs with Apache (or DNS)?

    - by user45015
    I'm running Apache 2.2 with WHM / cPanel. Let me know what other info you need to answer this question. I want to set up some kind of forwarding/redirect so that the following occurs: _http://appname.mydomain.com/ (ignore the underscore, couldn't post actual links) actually sends you to _http://mydomain.com:8072/appname/ This can be overt (your browser address bar changes) or not, it doesn't really matter (although if I get to pick I would prefer the address bar NOT change). My initial thought was to use a CNAME, but I've since learned you can't include a port in your cname. Now I'm thinking I have to do something with my Apache VHOST? I am very much a novice at apache / web server internal workings, but I know my way around a command line well enough.

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  • Moving a "All-in-one" PC when turned on/off.

    - by Purak
    I have an "all-in-one" pc. I know that moving a pc when it is switched on is harmful to the hardware components. What I would like to know is if the same applies to "all-in-one" pc's and if the same applies to regularly moving it from one side of the room to the other when it is turned off! The reason for the question is that I work on one desk during the day, and in the evening move it to the couch so I can do other stuff while watching TV or something. I always turn it off before the move, but somebody told me that I can be damaging the machine by doing so. Can anybody shed some light on this? Many thanks

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  • Glassfish JSF/EAR Apache 2.2 proxy_ajp_mod Referred Content Missing (images/links/etc)

    - by BillR
    Full disclosure: Since this seems to be more of a configuration issue, I deleted this from Stack (where it wasn't getting any response) and reposted here. The problem is how to change the requestContextPath served up by Glassfish behind mod_proxy_ajp. The site/app runs fine if connecting directly to Glassfish port 8080 which is ultimately not what I want to do. So I need help with configuration for my servers and jsf deployment. I can see the issue but don't know how to resolve it. It has to do with the requestContextPath. Simply put, Apache directs to http://mysite.com/welcome.xhtml which is correct and what I want, but the page is minus the images and styles. The issue is Glassfish itself is still pointing to http://mysite.com/myapp/*. So all links it serves in the app/site still refer via the requestContextPath. That is the /myapp/* part of http://mysite.com/myapp/welcome.xhtml. When I look in the page source, images which are referred to with relative links still point to the requestContextPath (that is, /myapp/). This is fixable but a real pain. However with page links I can't set the relative path. If I hover over the contact page link I see http://mysite.com/myapp/contact.xhtml, and if I click it, I get 404. You can see the /myapp/ context path in the page source as well. If I type in the URL http://mysite.com/contact.xhtml I get the page minus its referred links (requestContextPath). On Apache ProxyPass / ajp://littlewalterserver:8009/myapp-web/ ProxyPassReverse / ajp://littlewalterserver:8009/myapp_Project-web On Glassfish asadmin create-network-listener --listenerport 8009 --protocol http-listener-1 --jkenabled true jk-connector I have tried going in to Glassfish and setting the web app as the default web app. I have changed the / in glassfish-web.xml (and checked to make sure it was the same in the EAR file). How can I get Glassfish to not include the /myapp/ context in the URLs? This has to be easy if you know how, but I don't know how, can someone help out here? Thanks.

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  • How to create a RAM Drive (RAM Disk) in Windows 2008 R2?

    - by Mark
    There are lots of tools for creating RAM drives. None of them seem to work for windows 2008 R2. Does anyone know if this is possible and if so how. Does anyone know of a tool that does work? I've tried the gavotte ram disk. It doesn't work. When i try to install it it just sais "Failed". I don't see log files anywhere. I've tried a couple of other ones (forgot the names) to no avail. Any ideas? Thanks

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  • ssh (openSSH) questions

    - by Camran
    I have ubuntu 9.10 server. Firstly, is OpenSSH the same as SSHD? Secondly, In the terminal when typing whereis sshd i get this: whereis sshd /usr/sbin/sshd Also when typing whereis openssh i get this: whereis openssh /usr/lib/openssh How do I know if I have openssh? Also, some tutorials online suggest opening sshd_config, so when typing this: whereis sshd_config /usr/share/man/man5/sshd_config.5.gz // I get this... What should I do, because as you have answered my other Q about security, you have pointed out that it is the way you configure your ssh and etc which is important. Is there any guide for this? How should I configure this? I will be the only user for this server btw... If you need more input let me know and I will update this Q. Thanks

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  • ssh (openSSH) questions

    - by Camran
    I have ubuntu 9.10 server. Firstly, is OpenSSH the same as SSHD? Secondly, In the terminal when typing whereis sshd i get this: whereis sshd /usr/sbin/sshd Also when typing whereis openssh i get this: whereis openssh /usr/lib/openssh How do I know if I have openssh? Also, some tutorials online suggest opening sshd_config, so when typing this: whereis sshd_config /usr/share/man/man5/sshd_config.5.gz // I get this... What should I do, because as you have answered my other Q about security, you have pointed out that it is the way you configure your ssh and etc which is important. Is there any guide for this? How should I configure this? I will be the only user for this server btw... If you need more input let me know and I will update this Q. Thanks

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  • Block unknown callers at work, but let them through if they try again [migrated]

    - by Blazemore
    I have Tasker for Android but I don't know enough about it to be able to implement this. I'd like this to occur when I am connected to a specific wireless network: If someone phones who isn't in my contact list, reject the call immediately (straight to voicemail). If they call again within a certain amount of time (say, 30 seconds) allow the call to come through. Frankly, I can't even get the first one working. I know it's possible. The time thing is a kind of added bonus

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  • Multiple monitors (3) in notebook using HDMI and vga port, with a graphic card only.

    - by user34427
    I have a HP dv9830us laptop. It has a vga-out and a hdmi-out port. I want to know if it's possible to use 3 devices, each one with different displays, using just one graphic card - NVIDIA GeForce 8600M GS? (Original, vga with an external monitor and hdmi with a full hd tv). Where I can find this kind of information? If not possible, I would like to know alternatives like: "Usb" solutions to be possible to connect to the external lcd or to a TV. The TV should be flawless, but the second monitor can have slow response times; Cheap PCMCIA video cards to be possible to connect to an external monitor, so I would use the hdmi with the tv and this second video card to output to another monitor. I'm using Windows 7 and Ubuntu 10.04. Is this possible in both systems?

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  • Cluster for game servers [closed]

    - by Boby
    We want to make a cluster for game servers, but we don't know which cluster system to choose. We need load balancing cluster. Now we have 2 server for test (First - 2 x Xeon E5320, 8 GB RAM and second i5 2500, 16 GB RAM), this servers will work as nodes. After we will add more. We use Linux. We need some help with cluster. We don't know which cluster system to use for this reason. And maybe some help (instructions). And please don't say that we need to forget it. Thank you for answers!

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  • OpenGL extension vs OpenGL core

    - by user209347
    I was doubting: I'm writing a cross-platform engine OpenGL C++, I figured out windows forces the developers to access OpenGL features above 1.1 through extensions. Now the thing is, on Linux, I know that I can directly access functions if the version supports it through glext.h and opengl version. The problem is that if on Linux, the core doesn't support it, is it possible there is an extensions that supports the same functionality, in my case vertex buffer objects? I'm doing something like this: Windows: (hashdeck) define glFunction functionpointer_to_the_extension (apparently the layout changes font size if I use #) Linux: Since glext already defined glFunction, I can write in client code glFunction, and compile it both on Windows AND Linux without changing a single line in my client code using the engine (my goal). Now the thing is, I saw a tutorial use only the extension on Linux, and not checking for the opengl implementation version. If the functionality is available in the core, is it also available as extension (VBO's e.g.)? Or is an extension something you never know is available? I want to write an engine that gets all the possibilities on hardware, so I need to check (on Linux) for extensions as well as core version for possible functionality implementation.

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  • Parallelism in .NET – Part 2, Simple Imperative Data Parallelism

    - by Reed
    In my discussion of Decomposition of the problem space, I mentioned that Data Decomposition is often the simplest abstraction to use when trying to parallelize a routine.  If a problem can be decomposed based off the data, we will often want to use what MSDN refers to as Data Parallelism as our strategy for implementing our routine.  The Task Parallel Library in .NET 4 makes implementing Data Parallelism, for most cases, very simple. Data Parallelism is the main technique we use to parallelize a routine which can be decomposed based off data.  Data Parallelism refers to taking a single collection of data, and having a single operation be performed concurrently on elements in the collection.  One side note here: Data Parallelism is also sometimes referred to as the Loop Parallelism Pattern or Loop-level Parallelism.  In general, for this series, I will try to use the terminology used in the MSDN Documentation for the Task Parallel Library.  This should make it easier to investigate these topics in more detail. Once we’ve determined we have a problem that, potentially, can be decomposed based on data, implementation using Data Parallelism in the TPL is quite simple.  Let’s take our example from the Data Decomposition discussion – a simple contrast stretching filter.  Here, we have a collection of data (pixels), and we need to run a simple operation on each element of the pixel.  Once we know the minimum and maximum values, we most likely would have some simple code like the following: for (int row=0; row < pixelData.GetUpperBound(0); ++row) { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This simple routine loops through a two dimensional array of pixelData, and calls the AdjustContrast routine on each pixel. As I mentioned, when you’re decomposing a problem space, most iteration statements are potentially candidates for data decomposition.  Here, we’re using two for loops – one looping through rows in the image, and a second nested loop iterating through the columns.  We then perform one, independent operation on each element based on those loop positions. This is a prime candidate – we have no shared data, no dependencies on anything but the pixel which we want to change.  Since we’re using a for loop, we can easily parallelize this using the Parallel.For method in the TPL: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Here, by simply changing our first for loop to a call to Parallel.For, we can parallelize this portion of our routine.  Parallel.For works, as do many methods in the TPL, by creating a delegate and using it as an argument to a method.  In this case, our for loop iteration block becomes a delegate creating via a lambda expression.  This lets you write code that, superficially, looks similar to the familiar for loop, but functions quite differently at runtime. We could easily do this to our second for loop as well, but that may not be a good idea.  There is a balance to be struck when writing parallel code.  We want to have enough work items to keep all of our processors busy, but the more we partition our data, the more overhead we introduce.  In this case, we have an image of data – most likely hundreds of pixels in both dimensions.  By just parallelizing our first loop, each row of pixels can be run as a single task.  With hundreds of rows of data, we are providing fine enough granularity to keep all of our processors busy. If we parallelize both loops, we’re potentially creating millions of independent tasks.  This introduces extra overhead with no extra gain, and will actually reduce our overall performance.  This leads to my first guideline when writing parallel code: Partition your problem into enough tasks to keep each processor busy throughout the operation, but not more than necessary to keep each processor busy. Also note that I parallelized the outer loop.  I could have just as easily partitioned the inner loop.  However, partitioning the inner loop would have led to many more discrete work items, each with a smaller amount of work (operate on one pixel instead of one row of pixels).  My second guideline when writing parallel code reflects this: Partition your problem in a way to place the most work possible into each task. This typically means, in practice, that you will want to parallelize the routine at the “highest” point possible in the routine, typically the outermost loop.  If you’re looking at parallelizing methods which call other methods, you’ll want to try to partition your work high up in the stack – as you get into lower level methods, the performance impact of parallelizing your routines may not overcome the overhead introduced. Parallel.For works great for situations where we know the number of elements we’re going to process in advance.  If we’re iterating through an IList<T> or an array, this is a typical approach.  However, there are other iteration statements common in C#.  In many situations, we’ll use foreach instead of a for loop.  This can be more understandable and easier to read, but also has the advantage of working with collections which only implement IEnumerable<T>, where we do not know the number of elements involved in advance. As an example, lets take the following situation.  Say we have a collection of Customers, and we want to iterate through each customer, check some information about the customer, and if a certain case is met, send an email to the customer and update our instance to reflect this change.  Normally, this might look something like: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } } Here, we’re doing a fair amount of work for each customer in our collection, but we don’t know how many customers exist.  If we assume that theStore.GetLastContact(customer) and theStore.EmailCustomer(customer) are both side-effect free, thread safe operations, we could parallelize this using Parallel.ForEach: Parallel.ForEach(customers, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); Just like Parallel.For, we rework our loop into a method call accepting a delegate created via a lambda expression.  This keeps our new code very similar to our original iteration statement, however, this will now execute in parallel.  The same guidelines apply with Parallel.ForEach as with Parallel.For. The other iteration statements, do and while, do not have direct equivalents in the Task Parallel Library.  These, however, are very easy to implement using Parallel.ForEach and the yield keyword. Most applications can benefit from implementing some form of Data Parallelism.  Iterating through collections and performing “work” is a very common pattern in nearly every application.  When the problem can be decomposed by data, we often can parallelize the workload by merely changing foreach statements to Parallel.ForEach method calls, and for loops to Parallel.For method calls.  Any time your program operates on a collection, and does a set of work on each item in the collection where that work is not dependent on other information, you very likely have an opportunity to parallelize your routine.

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  • What is JavaScript, really?

    - by Lord Loh.
    All this started when I was looking for a way to test my webpage for JavaScript conformance like the W3C HTML Validator. I have not found one yet. So let me know if you know of any... I looked for the official JavaScript page and find ECMA Script. These people have standardized a scripting language (I do not feel like calling it JavaScript anymore!) and called it ECMA-262 (Wikipedia). Their latest work is Edition 5.1 JavaScript was developed my Mozilla Corporation and their last stable version is 1.8.5 (see this) which is based on the ECMA's edition 5.1 The Wikipedia page linked mentions dialects. Mozilla's JavaScript 1.8.5 is listed as a dialect along with JScript 9 (IE) and JavaScript (Chrome's V8[Wiki]) and a lot others. Am I to understand that JavaScript 1.8.5 is a derivative of the ECMA-262 and SpiderMonkey[Wiki] is an engine that runs it? And Chrome has its own dialect and V8 engine is the program that runs it? With all these dialects based off ECMA-262, what I can no longer understand is "What is JavaScript"? Are there any truly cross browser scripting languages? Do the various implementers come together to agree on the dialect cross compatibility? Is this effort ECMA?

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  • Xcode 3 or Xcode 4

    - by Randolf
    Hi. I'm starting to learn development for the mac (then I'll learn iOS development). I just buy an iOS developer program, and I see there are 2 IDEs available for download: Xcode 3.x and Xcode 4 (GM Status). So I don't know where to start. Site's says that Xcode 4 its now "integrated" so there is one app instead of 3, and that it's better for small screen because tabs and other features (I'm using a 13" macbook). But looking for books I see books only for 3.X. I'm a C# & .NET programmer, I know that the fundamental is the language and the framework (Cocoa) but I've been told that getting proficient with Mac Dev is getting proficient with Xcode. I think that if I start with Xcode 4, then I'll learn on the "next" IDE and since I have no hurry I can wait until apps made with Xcode 4 are deployable (on the app store). But, maybe I'm wrong and I should start with Xcode 3 and the largest set of books and references available. Any advice?

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  • Mapping a Vertex Buffer in DirectX11

    - by judeclarke
    I have a VertexBuffer that I am remapping on a per frame base for a bunch of quads that are constantly updated, sharing the same material\index buffer but have different width/heights. However, currently right now there is a really bad flicker on this geometry. Although it is flickering, the flicker looks correct. I know it is the vertex buffer mapping because if I recreate the entire VB then it will render fine. However, as an optimization I figured I would just remap it. Does anyone know what the problem is? The length (width, size) of the vertex buffer is always the same. One might think it is double buffering, however, it would not be double buffering because it only happens when I map/unmap the buffer, so that leads me to believe that I am setting some parameters wrong on the creation or mapping. I am using DirectX11, my initialization and remap code are: Initialization code D3D11_BUFFER_DESC bd; ZeroMemory( &bd, sizeof(bd) ); bd.Usage = D3D11_USAGE_DYNAMIC; bd.ByteWidth = vertCount * vertexTypeWidth; bd.BindFlags = D3D11_BIND_VERTEX_BUFFER; //bd.CPUAccessFlags = 0; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; D3D11_SUBRESOURCE_DATA InitData; ZeroMemory( &InitData, sizeof(InitData) ); InitData.pSysMem = vertices; mVertexType = vertexType; HRESULT hResult = device->CreateBuffer( &bd, &InitData, &m_pVertexBuffer ); // This will be S_OK if(hResult != S_OK) return false; Remap code D3D11_MAPPED_SUBRESOURCE resource; HRESULT hResult = deviceContext->Map(m_pVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource); // This will be S_OK if(hResult != S_OK) return false; resource.pData = vertices; deviceContext->Unmap(m_pVertexBuffer, 0);

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  • Resolve a URL from a Partial View (ASP.NET MVC)

    Working on an ASP.NET MVC application and needed the ability to resolve a URL from a partial view. For example, I have an image I want to display, but I need to resolve the virtual path (say, ~/Content/Images/New.png) into a relative path that the browser can use, such as ../../Content/Images/New.png or /MyAppName/Content/Images/New.png. Astandard view derives from the System.Web.UI.Page class, meaning you have access to the ResolveUrl and ResolveClientUrl methods. Consequently, you can write markup/code like the following:' /The problem is that the above code does not work as expected in a partial view. What's a little confusing is that while the above code compiles and the page, when visited through a browser, renders, the call to Page.ResolveClientUrl returns precisely what you pass in, ~/Content/Images/New.png, in this instance. The browser doesn't know what to do with ~, it presumes it's part of the URL, so it sends the request to the server for the image with the ~ in the URL, which results in a broken image.I did a bit of searching online and found this handy tip from Stephen Walther - Using ResolveUrl in an HTML Helper. In a nutshell, Stephen shows how to create an extension method for the HtmlHelper class that uses the UrlHelper class to resolve a URL. Specifically, Stephen shows how to add an Image extension method to HtmlHelper. I incorporated Stephen's code into my codebase and also created a more generic extension method, which I named ResolveUrl.public static MvcHtmlString ResolveUrl(this HtmlHelper htmlHelper, string url) { var urlHelper = new UrlHelper(htmlHelper.ViewContext.RequestContext); return MvcHtmlString.Create(urlHelper.Content(url)); }With this method in place you can resolve a URL in a partial view like so:' /Or you could use Stephen's Html.Image extension method (althoughmy more generic Html.ResolveUrl method could be used in non-image related scenarios where you needed to get a relative URL from a virtual one in a partial view). Thanks for the helpful tip, Stephen!Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Resolve a URL from a Partial View (ASP.NET MVC)

    Working on an ASP.NET MVC application and needed the ability to resolve a URL from a partial view. For example, I have an image I want to display, but I need to resolve the virtual path (say, ~/Content/Images/New.png) into a relative path that the browser can use, such as ../../Content/Images/New.png or /MyAppName/Content/Images/New.png. Astandard view derives from the System.Web.UI.Page class, meaning you have access to the ResolveUrl and ResolveClientUrl methods. Consequently, you can write markup/code like the following:' /The problem is that the above code does not work as expected in a partial view. What's a little confusing is that while the above code compiles and the page, when visited through a browser, renders, the call to Page.ResolveClientUrl returns precisely what you pass in, ~/Content/Images/New.png, in this instance. The browser doesn't know what to do with ~, it presumes it's part of the URL, so it sends the request to the server for the image with the ~ in the URL, which results in a broken image.I did a bit of searching online and found this handy tip from Stephen Walther - Using ResolveUrl in an HTML Helper. In a nutshell, Stephen shows how to create an extension method for the HtmlHelper class that uses the UrlHelper class to resolve a URL. Specifically, Stephen shows how to add an Image extension method to HtmlHelper. I incorporated Stephen's code into my codebase and also created a more generic extension method, which I named ResolveUrl.public static MvcHtmlString ResolveUrl(this HtmlHelper htmlHelper, string url) { var urlHelper = new UrlHelper(htmlHelper.ViewContext.RequestContext); return MvcHtmlString.Create(urlHelper.Content(url)); }With this method in place you can resolve a URL in a partial view like so:' /Or you could use Stephen's Html.Image extension method (althoughmy more generic Html.ResolveUrl method could be used in non-image related scenarios where you needed to get a relative URL from a virtual one in a partial view). Thanks for the helpful tip, Stephen!Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • SQL SERVER – CTRL+SHIFT+] Shortcut to Select Code Between Two Parenthesis

    - by pinaldave
    Every weekend brings creative ideas and accidents brings best unknown secrets in front of us. Just a day while working with complex SQL Server code in SSMS I came across very interesting shortcut which I have never used before and instantly fell in love with it. It is totally possible that you are familiar with this but for me it was the first time and I was surprised that I did know know this short cut so far. Shortcut key is CTRL+SHIFT+]. This key can be very useful when dealing with multiple subqueries, CTE or query with multiple parentheses. When exercised this shortcut key it selects T-SQL code between two parentheses. Let us see the examples to understand the same. In each of the examples I have put the cursor at the position displayed and pressed CTRL+SHIFT+] and it has selected the code between two corresponding parentheses. Cursor position 1 Cursor position 2 Cursor position 3 If you are a developer and have to code with complex queries, you will totally appreciate that this feature can save so much of the time for development. I often remember my experience as a developer when I have lost a lot of hours to just balance parentheses. As I said yesterday I found this shortcut accidently. How many of you were aware of this feature? Is there any other useful feature you would like to share with us? Please leave a comment and if I have not covered it earlier, I will share it due credit on this blog. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Shortcut

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  • What popular "best practices" are not always best, and why?

    - by SnOrfus
    "Best practices" are everywhere in our industry. A Google search on "coding best practices" turns up nearly 1.5 million results. The idea seems to bring comfort to many; just follow the instructions, and everything will turn out fine. When I read about a best practice - for example, I just read through several in Clean Code recently - I get nervous. Does this mean that I should always use this practice? Are there conditions attached? Are there situations where it might not be a good practice? How can I know for sure until I've learned more about the problem? Several of the practices mentioned in Clean Code did not sit right with me, but I'm honestly not sure if that's because they're potentially bad, or if that's just my personal bias talking. I do know that many prominent people in the tech industry seem to think that there are no best practices, so at least my nagging doubts place me in good company. The number of best practices I've read about are simply too numerous to list here or ask individual questions about, so I would like to phrase this as a general question: Which coding practices that are popularly labeled as "best practices" can be sub-optimal or even harmful under certain circumstances? What are those circumstances and why do they make the practice a poor one? I would prefer to hear about specific examples and experiences.

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