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  • Core-Plot crash only in Release Configuration

    - by denbec
    Hey everyone, I really don't know a solution or even an idea to get around the following failure. It only happens in Release Configuration on the Device - Simulator and Debug Configuration work fine. It also only appears on the second launch. So if I have the phone connected to my mac, build the application and run it, everything works fine. If I then close the app and restart, it crashes. After long search, it seems that the error comes from the following line: x.majorIntervalLength = CPDecimalFromFloat(2.0f); The code before: CPLayerHostingView *chartView = [[CPLayerHostingView alloc] initWithFrame:CGRectMake(0, 0, 320, 160)]; [self addSubview:chartView]; // create an CPXYGraph and host it inside the view CPTheme *theme = [CPTheme themeNamed:kCPPlainWhiteTheme]; CPXYGraph *graph = (CPXYGraph *)[theme newGraph]; chartView.hostedLayer = graph; graph.paddingLeft = 20.0; graph.paddingTop = 10.0; graph.paddingRight = 10.0; graph.paddingBottom = 20.0; CPXYPlotSpace *plotSpace = (CPXYPlotSpace *)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(100)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(10)]; CPXYAxisSet *axisSet = (CPXYAxisSet *)graph.axisSet; CPXYAxis *x = axisSet.xAxis; x.majorIntervalLength = CPDecimalFromFloat(2.0f); If I comment the last line, everything works fine (off course the interval length is not correct). I would appreciate any help! Thanks in advance!

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  • How can the subView detect that the mainView is rotating?

    - by wolverine
    I have a mainView. To this view, I am adding a view of the same size. When the mainView(the background) rotates, its being detected but the subview doesnt have any idea about being rotated. And its functions are not even being called. Even when the program launches too, if I am in landscape mode, its the same way. How can I make the subView know that the device is being rotated?

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  • TTPhotoViewController thumbnails rotate but images don't

    - by Koray Balci
    I have PhotoTest1Controller very similiar to the one in Three20 samples. I implemented necessary shouldRotate methods in necessary places in UITabBarController and UINavController derived classes as well as the table that contains PhotoTest1Controller. A funny thing is happening, when in thumbnail mode, the view rotates properly, but when showing a picture it does not respond to rotation. Moreover, If I rotate in thumbnail view and then switch to single image view in that rotation, I find that the image is properly rotated in the background. It only ignores rotation when it is the topmost view! So, my understanding is that shouldRotate events are properly propagated, but for some reason single image view does not rotate when in top view, unlike the example code which is %98 equal to my code...

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  • Animated status bar style transition, a la iPod app

    - by Ben Williamson
    In the iPod app, the navigation views have the default status bar style, and the Now Playing view is in the black style. The transition between them is animated with a crossfade. I want to do that. My first attempt: [UIView beginAnimations:@"whatever" context:nil]; [UIView setAnimationDuration:0.5]; self.navigationController.navigationBar.barStyle = UIBarStyleBlack; [UIApplication sharedApplication].statusBarStyle = UIStatusBarStyleBlack [UIView commitAnimations]; No joy, it pops to black. Takers?

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  • How To Get Values From UISegmentcontroller.

    - by iappdevs
    Hi, I Created Segment Control through Interface Builder. Created a IBAction and Linked to Value Changed Option of segment Controller. (IBAction)GenderBttonAction:(id)sender { printf("\n Segemt Controll"); } When i click on segment controller this method is calling , but how would i get the seleced index value of segment controller. Please help me dears.

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  • Not sure how to use ccTouchesBegan to do what I want it to do.

    - by thyrgle
    So when I see ccTouchesBegan (or touchesBegan for that fact of the matter) I see something like this usually: - (void)ccTouchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { UITouch* touch = [touches anyObject]; } But, what I am not getting is how do you just detect if one object has been touched? For example how would I check if a specific CCSprite I declared has been touched? Sorry if this is a newbish question but, I just don't understand and if you need more clarification just ask how I can clarify myself more.

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  • How to interpret Objective-C errors?

    - by Greg Maletic
    I'm getting the following error: 2010-05-11 17:46:28.475 MyApp[54112:5e1b] bool _WebTryThreadLock(bool), 0x140faa0: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Is there any way for me to figure out where [54112:5e1b] is in my code, so I can try to narrow down the error? Thanks.

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  • How to solve the delay problem in animation of sprites ?

    - by srikanth rongali
    My problem is, I did coding for a sprite. It should change it should change it's image from( 1, 2, 3). It should look like count down time to start a game. 1, 2, 3 are 3 png images. But the images are not displayed in equal intervals of time. I mean time between (1 - 2), (2 - 3) is not same. It is random. Please help me with my problem. Help me if there is better solution than what I am doing.(My animation should be like, before any game starts we see count down 1 then 2 then 3 then GO). -(id)init { if((self = [super init])) { [[CCDirector sharedDirector] setAnimationInterval:60.0/60]; [[CCDirector sharedDirector] setDisplayFPS:NO]; CCAnimation* numberAnimation = [CCAnimation animationWithName:@"countDown" delay: 60.0/60]; for( int i=1;i<4;i++) [numberAnimation addFrameWithFilename: [NSString stringWithFormat:@"number_%02d.png", i]]; id numberAction = [CCAnimate actionWithAnimation: numberAnimation restoreOriginalFrame:NO]; id action2 = [CCFadeOut actionWithDuration:0.5f]; CCSprite *number; number = [CCSprite spriteWithFile:@"number.png"]; .... } }

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  • How to get ip address from NSNetService

    - by Vic
    When I get a NSNetService object, I try to do: NSNetService *ss=[netArray objectAtIndex:indexPath.row]; ss.delegate=self; [ss resolveWithTimeout:3.0]; Then on the delegate method: - (void)netServiceDidResolveAddress:(NSNetService *)sender { NSArray *address=sender.addresses; NSData *addressData=[NSData dataWithBytes:address length:sizeof(address)]; NSError *error; /* How? */ } Thanks.

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  • getting data from tableviewcell to 2nd view

    - by chubsta
    I am very new to this and am trying to learn by creating a few little apps for myself. I have a navigation-based app where the user taps the row to select a film title - i then want the second view to show details of the film. Thanks to a very helpful person here i am getting the results of the row pressed as 'rowTitle' as follows : (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *key = [keys objectAtIndex:indexPath.section]; NSArray *nameSection = [names objectForKey:key]; NSString *rowTitle = [nameSection objectAtIndex:indexPath.row]; NSLog(@"rowTitle = %@", rowTitle); [tableView deselectRowAtIndexPath:indexPath animated:YES]; I am, however, struggling to make the data at 'rowTitle' available to the 2nd view - basically, if i can get the info - for example rowTitle is "aliens2" - i want to be able to add a new extension to the end of the string returned by 'rowTitle' in order to point to an image (if that makes sense) in the second view... something like tempImageName=[** this is where the info from rowTitle needs to be i suppose**]; tempImageType=@".png"; finalImageName=[tempImageName stringByAppendingString:tempImageType]; does this make sense to anyone (apologies if it doesnt - i know what i want but how to explain it is a little more awkward!) Thanks again for any help anyone can give (and any help as to formatting these questions would be useful too obviously!!)!

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  • Interface Builder only allows one button to be "touchable"

    - by STLMikey
    I'm making a clone of the classic game simon, the memory matching game. My (iPad) app will load fine, i tap start, the game screen loads, and only one of my four buttons will respond to touch commands. To troubleshoot, I tried creating a second unrelated nib and just populating it with four buttons not linked to anything. However, only one of those four buttons would respond to touch! There are no IBActions being called, nothing. Both the view itself, and all four buttons are touch enabled in the inspector...I'm stumped. I'm moreso asking if anyone has encountered anything simillar, as I'd rather not burden potential help with app-specific questions if it's avoidable. Thank you!

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  • Including a NSUserDefault password test in 1st Tab.m to load a loginView gives eror?

    - by Michael Robinson
    I have a name and password in NSUserDefaults for login. I have this in my 1stTab View.m class to test for presence and load a login/signup loginView.xib modally if there is no password or name stored in the app. Here is the pulling of the defaults: -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; { Here is the Test: - (void)viewDidAppear:(BOOL)animated { [self refreshFields]; [super viewDidAppear:animated]; if ([usernameLabel.text length] == 0 || [passwordLabel.text length] == 0) { LoginViewController * vc = [[[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil] autorelease]; [self presentModalViewController:vc animated: false]; } else { [[self tableView ]reloadData]; } } Thanks in advance, I'm getting this error in the console: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key usernameLabel.'

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  • How do I push another viewController onto the navigationController from within a tabviewController?

    - by user207788
    Hi, I have a project set up using these two tutorials. http://twilloapp.blogspot.com/2009/03/how-to-embed-navigation-controller.html and the link for the second tutorial is at the bottom of the first. The tutorial is slightly outdated but I managed to get it to work as advertised. Now I want to push a new detailedView onto the NavigationController when a user touches a row in the table view. So I added this to my MyTableViewController.m file. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. SecondViewController *detailViewController = [[SecondViewController alloc] initWithNibName:@"SecondViewController.xib" bundle:nil]; // ... // Pass the selected object to the new view controller. [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } Now when I run this project and touch a row in my table view I am getting an error: asm_Terminating_due_to_uncaught_exception IT seems to be having an issue loading the SecondViewController from nib, however I checked the detailViewController and it is not nil. I know I am missing something and it is more than likely something simple. Please help. Thanks, Bruce

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  • Using Interface Builder tags

    - by pat
    I'm using interface builder's tag feature to access some UILabels I'm instantiating in a xib file. Since this a UITextViewCell I want to avoid superfluous method calls, but I want to do it right too. Thus when I do: UILabel *label = (UILabel *)[cell viewWithTag:1]; I'm wondering if I should wrap it up like so: if([[cell viewWithTag:1] isKindOfClass [UITableViewCell class]]) { UILabel *label = (UILabel *)[cell viewWithTag:1]; } Any discussion on this would be appreciated. Thanks

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  • Playing from iPod music library

    - by japs
    Hello, I want to play particular selected song from my ipod music library.How can i do that? My idea is to save the title name from MPMediaQuery and then play later on when app starts so any one can have idea to do this? Thank You.

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  • using NSString + stringWithContentsOfFile:usedEncoding:error:

    - by Sergey
    Hello, all! I've got problem with use + stringWithContentsOfFile:usedEncoding:error: My problem in usedEncoding:(NSStringEncoding *)enc I don't know how can i set pointer to encoding. If i make it - programm is fail. For example, in similar function we have encoding:(NSStringEncoding)enc - without pointer! I want loading file (file has encoding ISOLatin1) in NSString and use NSString as UTF8String. how can i make it ? thanks.

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  • Update Label Value in Cocos2d

    - by Viral
    hi friends I am making a game in cocos2d , In that while updating score the old score values get on the label and the new value get overwritten. I m using following code to display the score, LblScore = [CCLabel labelWithString:[NSString stringWithFormat:@"%d",score] dimensions:CGSizeMake(100, 300) alignment:UITextAlignmentCenter fontName:@"Arial" fontSize:32.0]; Because of this the score value are not shown and all things get massed up, If any one having idea how to update new score?

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  • Using Singleton synchronized array with NSThread

    - by hmthur
    I have a books app with a UISearchBar, where the user types any book name and gets search results (from ext API call) below as he types. I am using a singleton variable in my app called retrievedArray which stores all the books. @interface Shared : NSObject { NSMutableArray *books; } @property (nonatomic, retain) NSMutableArray *books; + (id)sharedManager; @end This is accessed in multiple .m files using NSMutableArray *retrievedArray; ...in the header file retrievedArray = [[Shared sharedManager] books]; My question is how do I ensure that the values inside retrievedArray remain synchronized across all the classes. Actually the values inside retrievedArray gets added through an NSXMLParser (i.e. through external web service API). There is a separate XMLParser.m file, where I do all the parsing and fill the array. The parsing is done on a separate thread. - (void) run: (id) param { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL: [self URL]]; [parser setDelegate: self]; [parser parse]; [parser release]; NSString *tmpURLStr = [[self URL]absoluteString]; NSRange range_srch_book = [tmpURLStr rangeOfString:@"v1/books"]; if (range_srch_book.location != NSNotFound) [delegate performSelectorOnMainThread:@selector(parseDidComplete_srch_book) withObject:nil waitUntilDone:YES]; [pool release]; } - (void) parseXMLFile: (NSURL *) url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [self setURL: url]; NSThread* myThread = [[NSThread alloc] initWithTarget:self selector:@selector(run:) object: nil]; [retrievedArray removeAllObjects]; [myThread start]; [pool release]; } There seems to be some synchronization issues if the user types very quickly (It seems to be working fine if the user types slowly)....So there are 2 views in which the content of an object in this shared array item is displayed; List and Detail. If user types fast and clicks on A in List view, he is shown B in detail view...That is the main issue. I have tried literally all the solutions I could think of, but am still unable to fix the issue. Please suggest some suitable fixes.

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  • Drawing an image is completely out

    - by ct2k7
    Hi I'm using this code below to let a user "draw" their signature on a UIView component on my app: UIGraphicsBeginImageContext(signature.frame.size); [drawImage.image drawInRect:CGRectMake(0, 0, signature.frame.size.width, signature.frame.size.height)]; CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextStrokePath(UIGraphicsGetCurrentContext()); CGContextFlush(UIGraphicsGetCurrentContext()); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext() The issue I am having is that the drawing is not only is the drawing not in line with the pointer when in use in the simulator, the image is going outside of the designated UIView compontent and is getting smaller/out of focus the more I draw, as you can see in this image: And after a few lines, showing the boundaries of the exact are of where I can draw: Any ideas on what's happening here? lastPoint.y is defined as: lastPoint.y -= 20; Any ideas on what on earth is happening here?

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  • Building XCode From Command Line Issues (Updating Entitlements file location)

    - by michaellindahl
    The first error is a warning for complier 'com.apple.compilers.gcc.4_0' I don't know if this is okay and I can just not worry about it. The second tells me that my entitlements file is no longer at that location. I know this and I thought I had correctly updated it in Xcode's info window. This project builds fine in Xcode. Michael-Lindahls-Mac:~ michaellindahl$ xcodebuild -project /Users/michaellindahl/Dropbox/Xcode/App/app.xcodeproj -alltargets 2011-01-03 11:41:51.591 xcodebuild[15162:60f] warning: compiler 'com.apple.compilers.gcc.4_0' is based on missing compiler 'com.apple.compilers.gcc.4_0' === BUILD NATIVE TARGET app OF PROJECT app WITH THE DEFAULT CONFIGURATION (Release) === Check dependencies [BEROR]CodeSign error: The entitlements file '/Users/michaellindahl/Dropbox/Xcode/deletedAppFile/Entitlements.plist' is missing ** BUILD FAILED **

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  • Play sound when UIScrollView is scrolling

    - by Chonch
    Hey, I have a scroll view that can be scrolled to the sides (only left and right, not up and down). I want to play a short sound (less than a second) whenever the scroll view is moved X pixels to either side. How can this be done? Code samples will be greatly appreciated... Thanks,

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