Search Results

Search found 51390 results on 2056 pages for 'right mouse button'.

Page 457/2056 | < Previous Page | 453 454 455 456 457 458 459 460 461 462 463 464  | Next Page >

  • AWN displaying window icons even when Display Launchers Only selected

    - by EmmyS
    I'm using AWN with the DockbarX applet.I have Display Launchers Only checked in the awn dock properties, but I'm still getting window icons displaying for certain apps when they're open. Any ideas? Here's a screenshot, note the Firefox icon at the top of the bar (shaded icon) which is part of the DockbarX applet,then note it displaying again at the bottom of the bar (indicating an open window.) You can see from the Launchers list in the dock properties that it isn't in fact a launcher. (The Yahoo and Gmail launchers are standalone Prism apps, they don't use the FF Prism extension. And if I mouse over the bottom FF icon, it does display the title of the open Firefox window, not anything using Prism.) Any ideas?

    Read the article

  • Logictech USB HID controller message

    - by rross
    I have a Logitech game controller(http://www.amazon.com/Logitech-Dual-Action-Game-Pad/dp/B0000ALFCI). I'm using c# and Microsoft's HID driver to track what buttons are being pressed. Each button press sends a Byte Array that has 8 values. The problems is that I don't know what those 8 value represent. Here is an example: 0, 128, 126, 127, 130, 24, 24, 0, 4, 252 0, 128, 126, 127, 130, 40, 40, 0, 4, 252 0, 128, 126, 127, 127, 72, 72, 0, 4, 252 0, 128, 126, 127, 127, 136, 136, 0, 4, 252 Those are the values of the Byte Array for button press 1, 2, 3, 4 respectively. I see where the values are changing, but I'm unsure what they represent. I'm unable to find any specs on Microsoft HID driver. Can someone point me in the right direction?

    Read the article

  • jWIN JC-AM100 not working

    - by Tony Kilgore
    jWIN JC-AM100 not working in skype, i just see black and the little light that comes on the webcam showing its in use does not come on ether, but it works with cheese but its upside down. =[ lsusb: Bus 002 Device 012: ID 093a:2620 Pixart Imaging, Inc. Bus 002 Device 002: ID 04d9:1702 Holtek Semiconductor, Inc. Bus 002 Device 005: ID 046d:c05a Logitech, Inc. Optical Mouse M90 Bus 002 Device 004: ID 058f:9360 Alcor Micro Corp. 8-in-1 Media Card Reader Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub<

    Read the article

  • Numpad doesn't work after booting up - forced to reconnect USB keyboard after startup

    - by HorusKol
    I've tried this on two different USB keyboards - both of which work fine on a different computer running Windows XP. For some reason, the numerical keypad doesn't work probably immediately after booting up - neither the numbers work, nor the 'home' commands and so on that you can use with the numlock off. It doesn't make a difference whether I press numlock on or off - the keypad doesn't work correctly no matter what state this is in. However, once I've booted the machine I can disconnect/reconnect the USB connector for the keyboard, and it will work exactly as expected. I'm running Gnome on Ubuntu 10.04. The only other USB devices connected is a mouse - and I've experienced no problems with that. This is a direct connection to the box (not via an external USB hub)

    Read the article

  • remove enctype=multipart from the asp.net form(Sharepoint)

    - by ps123
    I have a form that I want to postback to some other server on button click . I am using onpostbackurl ...Its posting the form to other server but text field input is not getting into other server. If I remove enctype="multipart.. it seems to be working fine...but the thing is I am doing all this in sharepoint and <formid="aspnetform" enctype="multipart/datapart"...is getting added on its own..... in my control I am giving text field and button only .....Any idea how to achieve this...?

    Read the article

  • Can't get my head arround background workers in c#

    - by Connel
    I have wrote an application that syncs two folders together. The problem with the program is that it stops responding whilst copying files. A quick search of stack-overflow told me I need to use something called a background worker. I have read a few pages on the net about this but find it really hard to understand as I'm pretty new to programming. Below is the code for my application - how can I simply put all of the File.Copy(....) commands into their own background worker (if that's even how it works)? Below is the code for the button click event that runs the sub procedure and the sub procedure I wish to use a background worker on all the File.Copy lines. Button event: protected virtual void OnBtnSyncClicked (object sender, System.EventArgs e) { //sets running boolean to true booRunning=true; //sets progress bar to 0 prgProgressBar.Fraction = 0; //resets values used by progressbar dblCurrentStatus = 0; dblFolderSize = 0; //tests if user has entered the same folder for both target and destination if (fchDestination.CurrentFolder == fchTarget.CurrentFolder) { //creates message box MessageDialog msdSame = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync two folders that are the same"); //sets message box title msdSame.Title="Error"; //sets respone type ResponseType response = (ResponseType) msdSame.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdSame.Destroy(); } return; } //tests if user has entered a target folder that is an extension of the destination folder // or if user has entered a desatination folder that is an extension of the target folder if (fchTarget.CurrentFolder.StartsWith(fchDestination.CurrentFolder) || fchDestination.CurrentFolder.StartsWith(fchTarget.CurrentFolder)) { //creates message box MessageDialog msdContains = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync a folder with one of its parent folders"); //sets message box title msdContains.Title="Error"; //sets respone type and runs message box ResponseType response = (ResponseType) msdContains.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdContains.Destroy(); } return; } //gets folder size of target folder FileSizeOfTarget(fchTarget.CurrentFolder); //gets folder size of destination folder FileSizeOfDestination(fchDestination.CurrentFolder); //runs SyncTarget procedure SyncTarget(fchTarget.CurrentFolder); //runs SyncDestination procedure SyncDestination(fchDestination.CurrentFolder); //informs user process is complete prgProgressBar.Text = "Finished"; //sets running bool to false booRunning = false; } Sync sub-procedure: protected void SyncTarget (string strCurrentDirectory) { //string array of all the directories in directory string[] staAllDirectories = Directory.GetDirectories(strCurrentDirectory); //string array of all the files in directory string[] staAllFiles = Directory.GetFiles(strCurrentDirectory); //loop over each file in directory foreach (string strFile in staAllFiles) { //string of just the file's name and not its path string strFileName = System.IO.Path.GetFileName(strFile); //string containing directory in target folder string strDirectoryInsideTarget = System.IO.Path.GetDirectoryName(strFile).Substring(fchTarget.CurrentFolder.Length); //inform user as to what file is being copied prgProgressBar.Text="Syncing " + strFile; //tests if file does not exist in destination folder if (!File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //if file does not exist copy it to destination folder, the true below means overwrite if file already exists File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } //tests if file does exist in destination folder if (File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //long (number) that contains date of last write time of target file long lngTargetFileDate = File.GetLastWriteTime(strFile).ToFileTime(); //long (number) that contains date of last write time of destination file long lngDestinationFileDate = File.GetLastWriteTime(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName).ToFileTime(); //tests if target file is newer than destination file if (lngTargetFileDate > lngDestinationFileDate) { //if it is newer then copy file from target folder to destination folder File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } } //gets current file size FileInfo FileSize = new FileInfo(strFile); //sets file's filesize to dblCurrentStatus and adds it to current total of files dblCurrentStatus = dblCurrentStatus + FileSize.Length; double dblPercentage = dblCurrentStatus/dblFolderSize; prgProgressBar.Fraction = dblPercentage; } //loop over each folder in target folder foreach (string strDirectory in staAllDirectories) { //string containing directories inside target folder but not any higher directories string strDirectoryInsideTarget = strDirectory.Substring(fchTarget.CurrentFolder.Length); //tests if directory does not exist inside destination folder if (!Directory.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget)) { //it directory does not exisit create it Directory.CreateDirectory(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget); } //run sync on all files in directory SyncTarget(strDirectory); } } Any help will be greatly appreciated as after this the program will pretty much be finished :D

    Read the article

  • What's the best way of marketing to programmers?

    - by Stuart
    Disclaimer up front - I'm definitely not going to include any links in here - this question isn't part of my marketing! I've had a few projects recently where the end product is something that developers will use. In the past I've been on the receiving end of all sorts of marketing - as a developer I've gotten no end of junk - 1000s of pens, tee-shirts and mouse pads; enough CDs to keep my desk tea-free; some very useful USB keys with some logos I no longer recognise; a small forest's worth of leaflets; a bulging spam folder full of ignored emails, etc... So that's my question - What are good ways to market to developers? And as an aside - are developers the wrong people to target? - since we so often don't have a purchasing budget anyways!

    Read the article

  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

    Read the article

  • Android MediaPlayer crashing app

    - by user1555863
    I have an android app with a button that plays a sound. the code for playing the sound: if (mp != null) { mp.release(); } mp = MediaPlayer.create(this, R.raw.match); mp.start(); mp is a field in the activity: public class Game extends Activity implements OnClickListener { /** Called when the activity is first created. */ //variables: MediaPlayer mp; //... The app runs ok, but after clicking the button about 200 times on the emulator, app crashed and gave me this error https://dl.dropbox.com/u/5488790/error.txt (couldn't figure how to post it here so it will appear decently) i am assuming this is because the MediaPlayer object is consuming up too much memory, but isn't mp.release() supposed to take care of this? What am i doing wrong here?

    Read the article

  • jquery Cycle plugin conflicing with custom script

    - by jeerose
    I have a site in development here: http://bit.ly/diWSgT Scenario: My custom script looks at the viewport size and if the menu and logo are not in view, animates them up into view (just re-size your browser window to test if you like). That works fine. I also have the every wonderful jQuery cycle plugin in use via WP-Cycle for Wordpress. The problem: As you can see by checking out the site, using my slide up/down button buggers with the cycle function, particularly when you click the button while on the second image. Any thoughts as to why this is happening would be great. Thanks.

    Read the article

  • CreateChildControls AFTER Postback

    - by Francois
    I'm creating my own CompositeControl: a collection of MyLineWebControl and a "add" button. When the user press the "add" button, a new MyLineWebControl is added. In CreateChildControls(), I run through my model (some object MyGridOfLines which has a collection of MyLine) and add one MyLineWebControl for each MyLine. In addButton.Click, I add a new MyLine to my object MyGridOfLines. But, since the Click event method is called after CreateChildControls(), the new MyLineWebControl will be only displayed on the next postback. What can I do to "redraw" immediately my control, without loosing values that I've entered in each input?

    Read the article

  • Drawing on a webpage – HTML5 - IE9

    - by nmarun
    So I upgraded to IE9 and continued exploring HTML5. Now there’s this ‘thing’ called Canvas in HTML5 with which you can do some cool stuff. Alright what IS this Canvas thing anyways? The Web Hypertext Application Technology Working Group says this: “The canvas element provides scripts with a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other visual images on the fly.” The Canvas element has two only attributes – width and height and when not specified they take up the default values of 300 and 150 respectively. Below is what my HTML file looks like: 1: <!DOCTYPE html> 2: <html lang="en-US"> 3: <head> 4: <script type="text/javascript" src="CustomScript.js"></script> 5: <script src="jquery-1.4.4.js" type="text/javascript"></script 6:  7: <title>Draw on a webpage</title> 8: </head> 9: <body> 10: <canvas id="canvas" width="500" height="500"></canvas> 11: <br /> 12: <input type="submit" id="submit" value="Clear" /> 13: <h4 id="currentPosition"> 14: 0, 0 15: </h4> 16: <div id="mousedownCoords"></div> 17: </body> 18: </html> In case you’re wondering, this is not a MVC or any kind of web application. This is plain ol’ HTML even though I’m writing all this in VS 2010. You see this is a very simple, ‘gimmicks-free’ html page. I have declared a Canvas element on line 10 and a button on line 11 to clear the drawing board. I’m using jQuery / JavaScript show the current position of the mouse on the screen. This will get updated in the ‘currentPosition’ <h4> tag and I’m using the ‘mousedownCoords’ to write all the places where the mouse was clicked. This is what my page renders as: The rectangle with a background is our canvas. The coloring is due to some javascript (which we’ll see in a moment). Now let’s get to our CustomScript.js file. 1: jQuery(document).ready(function () { 2: var isFirstClick = true; 3: var canvas = document.getElementById("canvas"); 4: // getContext: Returns an object that exposes an API for drawing on the canvas 5: var canvasContext = canvas.getContext("2d"); 6: fillBackground(); 7:  8: $("#submit").click(function () { 9: clearCanvas(); 10: fillBackground(); 11: }); 12:  13: $(document).mousemove(function (e) { 14: $('#currentPosition').html(e.pageX + ', ' + e.pageY); 15: }); 16: $(document).mouseup(function (e) { 17: // on the first click 18: // set the moveTo 19: if (isFirstClick == true) { 20: canvasContext.beginPath(); 21: canvasContext.moveTo(e.pageX - 7, e.pageY - 7); 22: isFirstClick = false; 23: } 24: else { 25: // on subsequent clicks, draw a line 26: canvasContext.lineTo(e.pageX - 7, e.pageY - 7); 27: canvasContext.stroke(); 28: } 29:  30: $('#mousedownCoords').text($('#mousedownCoords').text() + '(' + e.pageX + ',' + e.pageY + ')'); 31: }); 32:  33: function fillBackground() { 34: canvasContext.fillStyle = '#a1b1c3'; 35: canvasContext.fillRect(0, 0, 500, 500); 36: canvasContext.fill(); 37: } 38:  39: function clearCanvas() { 40: // wipe-out the canvas 41: canvas.width = canvas.width; 42: // set the isFirstClick to true 43: // so the next shape can begin 44: isFirstClick = true; 45: // clear the text 46: $('#mousedownCoords').text(''); 47: } 48: })   The script only looks long and complicated, but is not. I’ll go over the main steps. Get a ‘hold’ of your canvas object and retrieve the ‘2d’ context out of it. On mousemove event, write the current x and y coordinates to the ‘currentPosition’ element. On mouseup event, check if this is the first time the user has clicked on the canvas. The coloring of the canvas is done in the fillBackground() function. We first need to start a new path. This is done by calling the beginPath() function on our context. The moveTo() function sets the starting point of our path. The lineTo() function sets the end point of the line to be drawn. The stroke() function is the one that actually draws the line on our canvas. So if you want to play with the demo, here’s how you do it. First click on the canvas (nothing visible happens on the canvas). The second click draws a line from the first click to the current coordinates and so on and so forth. Click on the ‘Clear’ button, to reset the canvas and to give your creativity a clean slate. Here’s a sample output: Happy drawing! Verdict: HTML5 and IE9 – I think we’re on to something big and great here!

    Read the article

  • Paint java GUI component to image file

    - by Simon
    Let's say I have JButton test = new JButton("Test Button"); and I want to draw the button into an image object and save it to a file. I tried this: BufferedImage b = new BufferedImage(500, 500, BufferedImage.TYPE_INT_ARGB); test.paint(b.createGraphics()); File output = new File("C:\\screenie.png"); try { ImageIO.write(b, "png", output); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } This code produced an empty 500x500 PNG-file. Does anyone know how I can draw the GUI component to an image file?

    Read the article

  • Dynamically load .asmx web-service

    - by Tierney
    I have an .aspx page that can perform a number of functions. The type of function is determined at run-time depending on which button the user clicks. This makes makes a web-service call to an .asmx method. The web-service call returns html and javascript which then become part of the original page. This new content has javascript events attached to button clicks, data validation etc. In turn these events then call their own web-service methods in another .asmx file. The main page does not know about these other .asmx files when the page loads. So, is there any way of dynamically loading these .asmx files on demand?

    Read the article

  • Folder browse dialog not showing folders

    - by subash
    I have created an application compiled with .NET 3.5. and used the FolderBrowserDialog object. When a button is pressed i execute this code: FolderBrowserDialog fbd = new FolderBrowserDialog (); fbd.ShowDialog(); A Folder dialog is showed but i can't see any folders. The only thing i see are the buttons OK & Cancel (and create new folder button when the ShowNewFolderButton properyty is set to true). When i try the exact same code on a different form everything is working fine. Any ideas??

    Read the article

  • How can I trigger a server-side event from a client-side event?

    - by danish
    Short version All I need is that, in a ModalPopUp, when the DoubleClick event of a ListItem fires, the click event of my OK button should be executed. Detail I have a ModalPopUpExtender, which hosts a user control. The user control has an OK and a Cancel button. Along with that, it has a dynamic ListBox added to it. So far, I've considered the following possible solutions: Use Ajax.Net. But, I cannot afford to have a WebMethod. Use a ClientScriptCallBack. This will need a lot of JavaScript, since I have made almost every control dynamic. Is there any other way apart from using an UpdatePanel?

    Read the article

  • Build 2012, some thoughts..

    - by Dennis Vroegop
    I think you probably read my rant about the logistics at Build 2012, as posted here, so I am not going into that anymore. Instead, let’s look at the content. (BTW If you did read that post and want some more info then read Nia Angelina’s post about Build. I have nothing to add to that.) As usual, there were good speakers and some speakers who could benefit from some speaker training. I find it hard to understand why Microsoft allows certain people on stage, people who speak English with such strong accents it’s hard for people, especially from abroad, to understand. Some basic training might be useful for some of them. However, it is nice to see that most speakers are project managers, program managers or even devs on the teams that build the stuff they talk about: there was a lot of knowledge on stage! And that means when you ask questions you get very relevant information. I realize I am not the average audience member here, I am regular speaker myself so I tend to look for other things when I am in a room than most audience members so my opinion might differ from others. All in all the knowledge of the speakers was above average but the presentation skills were most of the times below what I would describe as adequate. But let us look at the contents. Since the official name of the conference is Build Windows 2012 it is not surprising most of the talks were focused on building Windows 8 apps. Next to that, there was a lot of focus on Azure and of course Windows Phone 8 that launched the day before Build started. Most sessions dealt with C# and JavaScript although I did see a tendency to use C++ more. Touch. Well, that was the focus on a lot of sessions, that goes without saying. Microsoft is really betting on Touch these days and being a Touch oriented developer I can only applaud this. The term NUI is getting a bit outdated but the principles behind it certainly aren’t. The sessions did cover quite a lot on how to make your applications easy to use and easy to understand. However, not all is touch nowadays; still the majority of people use keyboard and mouse to interact with their machines (or, as I do, use keyboard, mouse AND touch at the same time). Microsoft understands this and has spend some serious thoughts on this as well. It was all about making your apps run everywhere on all sorts of devices and in all sorts of scenarios. I have seen a couple of sessions focusing on the portable class library and on sharing code between Windows 8 and Windows Phone 8. You get the feeling Microsoft is enabling us devs to write software that will be ubiquitous. They want your stuff to be all over the place and they do anything they can to help. To achieve that goal they provide us with brilliant SDK’s, great tooling, a very, very good backend in the form of Windows Azure (I was particularly impressed by the Mobility part of Azure) and some fantastic hardware. And speaking of hardware: the partners such as Acer, Lenovo and Dell are making hardware that puts Apple to a shame nowadays. To illustrate: in Bellevue (very close to Redmond where Microsoft HQ is) they have the Microsoft Store located very close to the Apple Store, so it’s easy to compare devices. And I have to say: the Microsoft offerings are much, much more appealing that what the Cupertino guys have to offer. That was very visible by the number of people visiting the stores: even on the day that Apple launched the iPad Mini there were more people in the Microsoft store than in the Apple store. So, the future looks like it’s going to be fun. Great hardware (did I mention the Nokia Lumia 920? No? It’s brilliant), great software (Windows 8 is in a league of its own), the best dev tools (Visual Studio 2012 is still the champion here) and a fantastic backend (Azure.. need I say more?). It’s up to us devs to fill up the stores with applications that matches this. To summarize: it is great to be a Windows developer. PS. Did I mention Surface RT? Man….. People were drooling all over it wherever I went. It is fantastic :-) Technorati Tags: Build,Windows 8,Windows Phone,Lumia,Surface,Microsoft

    Read the article

  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

    Read the article

  • "is not abstact and does not override abstract method."

    - by Chris Bolton
    So I'm pretty new to android development and have been trying to piece together some code bits. Here's what I have so far: package com.teslaprime.prirt; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import android.widget.AdapterView.OnItemClickListener; import java.util.ArrayList; import java.util.List; public class TaskList extends Activity { List<Task> model = new ArrayList<Task>(); ArrayAdapter<Task> adapter = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button add = (Button) findViewById(R.id.add); add.setOnClickListener(onAdd); ListView list = (ListView) findViewById(R.id.tasks); adapter = new ArrayAdapter<Task>(this,android.R.layout.simple_list_item_1,model); list.setAdapter(adapter); list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(View v, int position, long id) { adapter.remove(position); } });} private View.OnClickListener onAdd = new View.OnClickListener() { public void onClick(View v) { Task task = new Task(); EditText name = (EditText) findViewById(R.id.taskEntry); task.name = name.getText().toString(); adapter.add(task); } }; } and here are the errors I'm getting: compile: [javac] /opt/android-sdk/tools/ant/main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds [javac] Compiling 2 source files to /home/chris-kun/code/priRT/bin/classes [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:30: <anonymous com.teslaprime.prirt.TaskList$1> is not abstract and does not override abstract method onItemClick(android.widget.AdapterView<?>,android.view.View,int,long) in android.widget.AdapterView.OnItemClickListener [javac] list.setOnItemClickListener(new OnItemClickListener() { [javac] ^ [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:32: remove(com.teslaprime.prirt.Task) in android.widget.ArrayAdapter<com.teslaprime.prirt.Task> cannot be applied to (int) [javac] adapter.remove(position); [javac] ^ [javac] 2 errors BUILD FAILED /opt/android-sdk/tools/ant/main_rules.xml:384: Compile failed; see the compiler error output for details. Total time: 2 seconds any ideas?

    Read the article

  • windows7 magnifier for ubuntu12.04

    - by Behnam
    Salam(Persian). I need a magnifier like windows 7 magnifier. But I tried "kmag", It is not full_screen, doesn't color inversion, uses part of my desktop and bothers me. I tried "compiz config settings manager" too, I active magnifier and zoom and set the shortcuts of them, But did not work. I tried mouse wheel+ctrl+windows keys but ... . Help me pleas I need win7 magnifier in Ubuntu 12.04. Allah helps you insha'Allah.

    Read the article

  • This Week in Geek History: Birth of NACA, Chemical Composition of DNA Discovered, Telephone Introduced

    - by Jason Fitzpatrick
    Every week we bring you new facts and figures from the annals of Geekdom. This week we’re taking a look at the birth of NASA’s forefather, the composition of DNA, and the first telephone. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

    Read the article

  • NSOutlineView with Drag and Drop

    - by bob
    I read the other post here on Outlineviews and DND, but I can't get my program to work. At the bottom of this post is a link to a zip of my project. Its very basic with only an outlineview and button. I want it to receive text files being dropped on it, but something is wrong with my code or connections. I tried following Apple's example code of their NSOutline Drag and Drop, but I'm missing something. 1 difference is my program is a document based program and their example isn't. I set the File's Owner to receive delegate actions, since that's where my code to handle drag and drop is, as well as a button action. Its probably a simple mistake, so could someone please look at it and tell me what I'm doing wrong? Here is a link to the file: http://www.4shared.com/file/or1A7aHk/OutlineDragDrop.html

    Read the article

  • Bug when adding a sprite to 1 <s:State>

    - by lostincode
    I'm working within a skin for a button that has some <s:State> normal over In the tag, I'm drawing a circle private var theshape:Sprite; private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); //i then add it to a Spite Visual Element that's defined in mxml canv.addChild(theshape); } This works fine, until I try to control under which states that canv SpriteVisualElement appears. If I just add an includeIn like this <s:SpriteVisualElement id="canv" includeIn="over" /> I get a run-time error TypeError: Error #1009: Cannot access a property or method of a null object reference. Any ideas what the problem is, or a different way I can accomplish the same thing. What I need is to simply include the circle in the button when it's in the hover state.

    Read the article

  • out of memory issue in asp .net mvc application

    - by SARAVAN
    Hi, I have got one wierd issue. I am working on an asp .net mvc application. I have a refresh button that build some data and view models in the controller code, and returns the partial view back. Well this refresh does work good the very first time. But when i try to click my refresh button again, a javascript alert comes saying "out of memory at line 56" I checked my task manager to see on whats happening. I ahve a 3GB memory and when this error alert shows up the used memory is 1.41 GB. Its normal usage as it looks like. But I dont know why it shows the javascript error alert. This problem happens in my local workstation where I am doing developement of this application. Any thoughts or comments to trouble shoot or solve this issue is appreciated. I ma using IE7.

    Read the article

  • Supplying a callback to Jeditable

    - by pjmorse
    Summary: When I try supplying a onsubmit or onreset callback to Jeditable, I get Object [function] has no method 'apply' errors. How I got here: I've been working on a rails plugin to supply Jeditable and jWYSIWYG for in-place WYSIWYG editing. Development is driven by a Rails project I'm working on which asks for specific functions. One of the options I added was the ability to trigger Jeditable's edit mode using a button instead of clicking on the editable text itself, following the pattern suggested in this answer. The next step, though, is to hide the button while in edit mode, and reveal it again when leaving edit mode. The hide is easy enough; I just added a line to the triggering function which sends .toggle() to the button. Reveal is trickier. I figure I need to .toggle() again on submit or cancel, and helpfully, Jeditable offers onsubmit and onreset callbacks. However, when I try using those callbacks, I get this Object [something] has no method 'apply' errors. What I'm trying: Because this is in the context of a Rails helper, the actual mechanics are a little more involved than this, but the upshot is that I'm trying to follow this pattern, handing Jeditable this in the args: "onsubmit":"showTrigger", and then including this script: function showTrigger(settings, original) { $(".edit_trigger[id='element_id']").toggle(); } However, on submitting changes or canceling an edit, I get the error Object showTrigger has no method 'apply' ...as described above. I also tried sending in a function directly as the "onsubmit" argument (i.e. "onsubmit": "function(settings, original){$(\".edit_trigger[id='element_id']\").toggle();}" and then I just get Object function(settings, original){$(\".edit_trigger[id='element_id']\").toggle();} has no method 'apply' instead. There must be something wrong with how I'm handing in this callback. Any ideas? ETA: This answer suggests to me that somehow I'm providing a string to Jeditable when it expects a function instead. However, because I'm working within the context of a Rails helper, I'm not at all sure how to fix that - the "showTrigger" bit is set as a Ruby variable in the helper, and although window.showTrigger() is defined when the window is loaded, I don't know how to designate that function within a Ruby variable such that it will be recognized as a function at page load time.

    Read the article

< Previous Page | 453 454 455 456 457 458 459 460 461 462 463 464  | Next Page >