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  • Create a custom button

    - by Beppi Menozzi
    Sorry if this is too basic. I created a new class that extends Button: public class MyButton extends Button { private Context ctx; public MyButton(Context context) { super(context); ctx = context; } private void click() { // DO WHAT I NEED (FOR EXAMPLE CHANGE BACKGROUND) } } How can make it possible that, when I setOnClickListener() from another class where I instantiated this object, the click() method is called automatically? Thanks.

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  • Why this script is not validating the form

    - by danishjan
    This is registration form code. i wrote script in one i have accessed every element by Id and in One by name but both donot validation it. <div id="form"> <form action="" method="get" id="formdata" > <p> <label for="firstName" class="labels">&nbsp; &nbsp;First Name </label> <input type="text" name="firstName" id="firstName" placeholder="First Name" /> <label for="firstName" id="errorfirstName" style="color:red; font- size:14px; visibility:hidden;"> Please Enter First Name </label> </p> <p> <label for="lastName" class="labels">&nbsp; &nbsp;Last Name </label> <input type="text" name="lastName" id="lastName" placeholder="Last Name" /> <label for="lastName" id="errorlastName" style="color:red; font-size:14px; visibility:hidden;"> Please Enter Last Name</label> </p> <p> <label for="fatherName" class="labels">Father Name</label> <input type="text" name="fatherName" id="fatherName" placeholder="Father Name" /> <label for="fatherName" id="errorfatherName" style="color:red; font- size:14px; visibility:hidden;"> Please Enter Father Name </label> </p> <p> <label for="classNo" class="labels">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Class </label> <input type="text" name="classNo" id="classNo" placeholder="Class" /> <label for="classNo" id="errorclassNo" style="color:red; font-size:14px; visibility:hidden;"> Please Enter Class </label> </p> <p> <label for="address" class="labels">&nbsp; &nbsp; &nbsp; &nbsp;Address </label> <input type="text" name="address" id="address" placeholder="Address" /> <label for="address" id="erroraddress" style="color:red; font-size:14px; visibility:hidden;"> Please Enter Address </label> </p> <p> <input type="submit" value="Submit" onSubmit="return validate()" /> </p> </form> And the JavaScript Code is here. What is wrong with this code. This code is through accessing by Element Id. <script type="text\javascript"> function validate(){ var valid=true; var fname=document.getElementById("firstName"); var lname=document.getElementById("lastName"); var fathname=document.getElementById("fatherName"); var classno=document.getElementById("classNo"); var address=document.getElementById("address"); var errfname=document.getElementById("errorfirstName"); var errlname=document.getElementById("errorlastName"); var errfathname=document.getElementById("errorfatherName"); var errclass=document.getElementById("errorclass"); var erraddress=document.getElementById("erroraddress"); if(fname.value == ""){ errfname.style.visibility="visible"; valid=false; } if(lname.value == ""){ errlname.style.visibility="visible"; valid=false; } if(fathname.value == ""){ errfathname.style.visibility="visible"; valid=false; } if(classno.value == ""){ errclass.style.visibility="visible"; valid=false; } if(address.value == ""){ erraddress.style.visibility="visible"; valid=false; } return valid; } </script>

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  • css chain selectors

    - by user1588858
    both this structure comes in same page how to target this div in css only difference is ul class.... i wanted to give two different border colors yellow and pink color this div http://jsfiddle.net/LWutU/5/ zpass-current <ul class="zpass-current zpass-homepage logo-med-whttxt clearfix"> <li> <a href=""> <div class="entitlement"> <div id="box_go"> </div> </div> </a> <li> </ul> zpass-header <ul class="zpass-header zpass-homepage logo-med-whttxt clearfix"> <li> <a href=""> <div class="entitlement"> <div id="box_go"> </div> </div> </a> <li> </ul>

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  • Generic list/sublist handling

    - by user628661
    Let's say we have a class class ComplexCls { public int Fld1; public string Fld2; //could be more fields } class Cls { public int SomeField; } and then some code class ComplexClsList: List<ComplexCls>; ComplexClsList myComplexList; // fill myComplexList // same for Cls class ClsList : List<Cls>; ClsList myClsList; We want to populate myClsList from myComplexList, something like (pseudocode): foreach Complexitem in myComplexList { Cls ClsItem = new Cls(); ClsItem.SomeField = ComplexItem.Fld1; } The code to do this is easy and will be put in some method in myClsList. However I'd like to design this as generic as possible, for generic ComplexCls. Note that the exact ComplexCls is known at the moment of using this code, only the algorithm shd be generic. I know it can be done using (direct) reflection but is there other solution? Let me know if the question is not clear enough. (probably isn't). [EDIT] Basically, what I need is this: having myClsList, I need to specify a DataSource (ComplexClsList) and a field from that DataSource (Fld1) that will be used to populate my SomeField

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  • complex data requirement.

    - by Abulalia
    Here is my query: select Table1.a, Table1.b, Table1.c, Table1.d, Table2.e, Table3.f, Table4.g, Table5.h from Table1 left join Table6 on Table1.b=Table6.b left join Table3 on Table6.j=Table3.j left join Table7 on Table1.b=Table7.b left join Table5 on Table7.h=Table5.h inner join Table4 on Table1.k=Table4.k inner join Table2 on Table1.m=Table2.m where Table2.e <= x and Table2.n = y and Table3.f in (‘r’, ‘s’) and Table1.d = z group by Table1.a, Table1.b, Table1.c, Table1.d, Table2.e, Table3.f, Table4.g, Table5.h order by Table1.a, Table1.b, Table1.c I am looking for records (a,b,c,d,e,f,g,h) for every a when the very first record b (there are multiple records b for each a) is either 'r' or 's'. Can someone help?

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  • how to declare object variable name in loop

    - by user3717895
    public class Node{ Node p,l,r; int height; String s; { /** class body**/ } } String[] S=new String[5000]; int i=0; while (i<5000){ Node x=new Node(); x=S[i]; } I want to make 5000 Node object. above code assign same variable name x every time but i want different variable name . then how to declare 5000 class variable name without declaring it manually. is there something by which i can create 5000 Node class object with ease.

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  • Capturing and Transforming ASP.NET Output with Response.Filter

    - by Rick Strahl
    During one of my Handlers and Modules session at DevConnections this week one of the attendees asked a question that I didn’t have an immediate answer for. Basically he wanted to capture response output completely and then apply some filtering to the output – effectively injecting some additional content into the page AFTER the page had completely rendered. Specifically the output should be captured from anywhere – not just a page and have this code injected into the page. Some time ago I posted some code that allows you to capture ASP.NET Page output by overriding the Render() method, capturing the HtmlTextWriter() and reading its content, modifying the rendered data as text then writing it back out. I’ve actually used this approach on a few occasions and it works fine for ASP.NET pages. But this obviously won’t work outside of the Page class environment and it’s not really generic – you have to create a custom page class in order to handle the output capture. [updated 11/16/2009 – updated ResponseFilterStream implementation and a few additional notes based on comments] Enter Response.Filter However, ASP.NET includes a Response.Filter which can be used – well to filter output. Basically Response.Filter is a stream through which the OutputStream is piped back to the Web Server (indirectly). As content is written into the Response object, the filter stream receives the appropriate Stream commands like Write, Flush and Close as well as read operations although for a Response.Filter that’s uncommon to be hit. The Response.Filter can be programmatically replaced at runtime which allows you to effectively intercept all output generation that runs through ASP.NET. A common Example: Dynamic GZip Encoding A rather common use of Response.Filter hooking up code based, dynamic  GZip compression for requests which is dead simple by applying a GZipStream (or DeflateStream) to Response.Filter. The following generic routines can be used very easily to detect GZip capability of the client and compress response output with a single line of code and a couple of library helper routines: WebUtils.GZipEncodePage(); which is handled with a few lines of reusable code and a couple of static helper methods: /// <summary> ///Sets up the current page or handler to use GZip through a Response.Filter ///IMPORTANT:  ///You have to call this method before any output is generated! /// </summary> public static void GZipEncodePage() {     HttpResponse Response = HttpContext.Current.Response;     if(IsGZipSupported())     {         stringAcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"];         if(AcceptEncoding.Contains("deflate"))         {             Response.Filter = newSystem.IO.Compression.DeflateStream(Response.Filter,                                        System.IO.Compression.CompressionMode.Compress);             Response.AppendHeader("Content-Encoding", "deflate");         }         else        {             Response.Filter = newSystem.IO.Compression.GZipStream(Response.Filter,                                       System.IO.Compression.CompressionMode.Compress);             Response.AppendHeader("Content-Encoding", "gzip");                            }     }     // Allow proxy servers to cache encoded and unencoded versions separately    Response.AppendHeader("Vary", "Content-Encoding"); } /// <summary> /// Determines if GZip is supported /// </summary> /// <returns></returns> public static bool IsGZipSupported() { string AcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"]; if (!string.IsNullOrEmpty(AcceptEncoding) && (AcceptEncoding.Contains("gzip") || AcceptEncoding.Contains("deflate"))) return true; return false; } GZipStream and DeflateStream are streams that are assigned to Response.Filter and by doing so apply the appropriate compression on the active Response. Response.Filter content is chunked So to implement a Response.Filter effectively requires only that you implement a custom stream and handle the Write() method to capture Response output as it’s written. At first blush this seems very simple – you capture the output in Write, transform it and write out the transformed content in one pass. And that indeed works for small amounts of content. But you see, the problem is that output is written in small buffer chunks (a little less than 16k it appears) rather than just a single Write() statement into the stream, which makes perfect sense for ASP.NET to stream data back to IIS in smaller chunks to minimize memory usage en route. Unfortunately this also makes it a more difficult to implement any filtering routines since you don’t directly get access to all of the response content which is problematic especially if those filtering routines require you to look at the ENTIRE response in order to transform or capture the output as is needed for the solution the gentleman in my session asked for. So in order to address this a slightly different approach is required that basically captures all the Write() buffers passed into a cached stream and then making the stream available only when it’s complete and ready to be flushed. As I was thinking about the implementation I also started thinking about the few instances when I’ve used Response.Filter implementations. Each time I had to create a new Stream subclass and create my custom functionality but in the end each implementation did the same thing – capturing output and transforming it. I thought there should be an easier way to do this by creating a re-usable Stream class that can handle stream transformations that are common to Response.Filter implementations. Creating a semi-generic Response Filter Stream Class What I ended up with is a ResponseFilterStream class that provides a handful of Events that allow you to capture and/or transform Response content. The class implements a subclass of Stream and then overrides Write() and Flush() to handle capturing and transformation operations. By exposing events it’s easy to hook up capture or transformation operations via single focused methods. ResponseFilterStream exposes the following events: CaptureStream, CaptureString Captures the output only and provides either a MemoryStream or String with the final page output. Capture is hooked to the Flush() operation of the stream. TransformStream, TransformString Allows you to transform the complete response output with events that receive a MemoryStream or String respectively and can you modify the output then return it back as a return value. The transformed output is then written back out in a single chunk to the response output stream. These events capture all output internally first then write the entire buffer into the response. TransformWrite, TransformWriteString Allows you to transform the Response data as it is written in its original chunk size in the Stream’s Write() method. Unlike TransformStream/TransformString which operate on the complete output, these events only see the current chunk of data written. This is more efficient as there’s no caching involved, but can cause problems due to searched content splitting over multiple chunks. Using this implementation, creating a custom Response.Filter transformation becomes as simple as the following code. To hook up the Response.Filter using the MemoryStream version event: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformStream += filter_TransformStream; Response.Filter = filter; and the event handler to do the transformation: MemoryStream filter_TransformStream(MemoryStream ms) { Encoding encoding = HttpContext.Current.Response.ContentEncoding; string output = encoding.GetString(ms.ToArray()); output = FixPaths(output); ms = new MemoryStream(output.Length); byte[] buffer = encoding.GetBytes(output); ms.Write(buffer,0,buffer.Length); return ms; } private string FixPaths(string output) { string path = HttpContext.Current.Request.ApplicationPath; // override root path wonkiness if (path == "/") path = ""; output = output.Replace("\"~/", "\"" + path + "/").Replace("'~/", "'" + path + "/"); return output; } The idea of the event handler is that you can do whatever you want to the stream and return back a stream – either the same one that’s been modified or a brand new one – which is then sent back to as the final response. The above code can be simplified even more by using the string version events which handle the stream to string conversions for you: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; and the event handler to do the transformation calling the same FixPaths method shown above: string filter_TransformString(string output) { return FixPaths(output); } The events for capturing output and capturing and transforming chunks work in a very similar way. By using events to handle the transformations ResponseFilterStream becomes a reusable component and we don’t have to create a new stream class or subclass an existing Stream based classed. By the way, the example used here is kind of a cool trick which transforms “~/” expressions inside of the final generated HTML output – even in plain HTML controls not HTML controls – and transforms them into the appropriate application relative path in the same way that ResolveUrl would do. So you can write plain old HTML like this: <a href=”~/default.aspx”>Home</a>  and have it turned into: <a href=”/myVirtual/default.aspx”>Home</a>  without having to use an ASP.NET control like Hyperlink or Image or having to constantly use: <img src=”<%= ResolveUrl(“~/images/home.gif”) %>” /> in MVC applications (which frankly is one of the most annoying things about MVC especially given the path hell that extension-less and endpoint-less URLs impose). I can’t take credit for this idea. While discussing the Response.Filter issues on Twitter a hint from Dylan Beattie who pointed me at one of his examples which does something similar. I thought the idea was cool enough to use an example for future demos of Response.Filter functionality in ASP.NET next I time I do the Modules and Handlers talk (which was great fun BTW). How practical this is is debatable however since there’s definitely some overhead to using a Response.Filter in general and especially on one that caches the output and the re-writes it later. Make sure to test for performance anytime you use Response.Filter hookup and make sure it' doesn’t end up killing perf on you. You’ve been warned :-}. How does ResponseFilterStream work? The big win of this implementation IMHO is that it’s a reusable  component – so for implementation there’s no new class, no subclassing – you simply attach to an event to implement an event handler method with a straight forward signature to retrieve the stream or string you’re interested in. The implementation is based on a subclass of Stream as is required in order to handle the Response.Filter requirements. What’s different than other implementations I’ve seen in various places is that it supports capturing output as a whole to allow retrieving the full response output for capture or modification. The exception are the TransformWrite and TransformWrite events which operate only active chunk of data written by the Response. For captured output, the Write() method captures output into an internal MemoryStream that is cached until writing is complete. So Write() is called when ASP.NET writes to the Response stream, but the filter doesn’t pass on the Write immediately to the filter’s internal stream. The data is cached and only when the Flush() method is called to finalize the Stream’s output do we actually send the cached stream off for transformation (if the events are hooked up) and THEN finally write out the returned content in one big chunk. Here’s the implementation of ResponseFilterStream: /// <summary> /// A semi-generic Stream implementation for Response.Filter with /// an event interface for handling Content transformations via /// Stream or String. /// <remarks> /// Use with care for large output as this implementation copies /// the output into a memory stream and so increases memory usage. /// </remarks> /// </summary> public class ResponseFilterStream : Stream { /// <summary> /// The original stream /// </summary> Stream _stream; /// <summary> /// Current position in the original stream /// </summary> long _position; /// <summary> /// Stream that original content is read into /// and then passed to TransformStream function /// </summary> MemoryStream _cacheStream = new MemoryStream(5000); /// <summary> /// Internal pointer that that keeps track of the size /// of the cacheStream /// </summary> int _cachePointer = 0; /// <summary> /// /// </summary> /// <param name="responseStream"></param> public ResponseFilterStream(Stream responseStream) { _stream = responseStream; } /// <summary> /// Determines whether the stream is captured /// </summary> private bool IsCaptured { get { if (CaptureStream != null || CaptureString != null || TransformStream != null || TransformString != null) return true; return false; } } /// <summary> /// Determines whether the Write method is outputting data immediately /// or delaying output until Flush() is fired. /// </summary> private bool IsOutputDelayed { get { if (TransformStream != null || TransformString != null) return true; return false; } } /// <summary> /// Event that captures Response output and makes it available /// as a MemoryStream instance. Output is captured but won't /// affect Response output. /// </summary> public event Action<MemoryStream> CaptureStream; /// <summary> /// Event that captures Response output and makes it available /// as a string. Output is captured but won't affect Response output. /// </summary> public event Action<string> CaptureString; /// <summary> /// Event that allows you transform the stream as each chunk of /// the output is written in the Write() operation of the stream. /// This means that that it's possible/likely that the input /// buffer will not contain the full response output but only /// one of potentially many chunks. /// /// This event is called as part of the filter stream's Write() /// operation. /// </summary> public event Func<byte[], byte[]> TransformWrite; /// <summary> /// Event that allows you to transform the response stream as /// each chunk of bytep[] output is written during the stream's write /// operation. This means it's possibly/likely that the string /// passed to the handler only contains a portion of the full /// output. Typical buffer chunks are around 16k a piece. /// /// This event is called as part of the stream's Write operation. /// </summary> public event Func<string, string> TransformWriteString; /// <summary> /// This event allows capturing and transformation of the entire /// output stream by caching all write operations and delaying final /// response output until Flush() is called on the stream. /// </summary> public event Func<MemoryStream, MemoryStream> TransformStream; /// <summary> /// Event that can be hooked up to handle Response.Filter /// Transformation. Passed a string that you can modify and /// return back as a return value. The modified content /// will become the final output. /// </summary> public event Func<string, string> TransformString; protected virtual void OnCaptureStream(MemoryStream ms) { if (CaptureStream != null) CaptureStream(ms); } private void OnCaptureStringInternal(MemoryStream ms) { if (CaptureString != null) { string content = HttpContext.Current.Response.ContentEncoding.GetString(ms.ToArray()); OnCaptureString(content); } } protected virtual void OnCaptureString(string output) { if (CaptureString != null) CaptureString(output); } protected virtual byte[] OnTransformWrite(byte[] buffer) { if (TransformWrite != null) return TransformWrite(buffer); return buffer; } private byte[] OnTransformWriteStringInternal(byte[] buffer) { Encoding encoding = HttpContext.Current.Response.ContentEncoding; string output = OnTransformWriteString(encoding.GetString(buffer)); return encoding.GetBytes(output); } private string OnTransformWriteString(string value) { if (TransformWriteString != null) return TransformWriteString(value); return value; } protected virtual MemoryStream OnTransformCompleteStream(MemoryStream ms) { if (TransformStream != null) return TransformStream(ms); return ms; } /// <summary> /// Allows transforming of strings /// /// Note this handler is internal and not meant to be overridden /// as the TransformString Event has to be hooked up in order /// for this handler to even fire to avoid the overhead of string /// conversion on every pass through. /// </summary> /// <param name="responseText"></param> /// <returns></returns> private string OnTransformCompleteString(string responseText) { if (TransformString != null) TransformString(responseText); return responseText; } /// <summary> /// Wrapper method form OnTransformString that handles /// stream to string and vice versa conversions /// </summary> /// <param name="ms"></param> /// <returns></returns> internal MemoryStream OnTransformCompleteStringInternal(MemoryStream ms) { if (TransformString == null) return ms; //string content = ms.GetAsString(); string content = HttpContext.Current.Response.ContentEncoding.GetString(ms.ToArray()); content = TransformString(content); byte[] buffer = HttpContext.Current.Response.ContentEncoding.GetBytes(content); ms = new MemoryStream(); ms.Write(buffer, 0, buffer.Length); //ms.WriteString(content); return ms; } /// <summary> /// /// </summary> public override bool CanRead { get { return true; } } public override bool CanSeek { get { return true; } } /// <summary> /// /// </summary> public override bool CanWrite { get { return true; } } /// <summary> /// /// </summary> public override long Length { get { return 0; } } /// <summary> /// /// </summary> public override long Position { get { return _position; } set { _position = value; } } /// <summary> /// /// </summary> /// <param name="offset"></param> /// <param name="direction"></param> /// <returns></returns> public override long Seek(long offset, System.IO.SeekOrigin direction) { return _stream.Seek(offset, direction); } /// <summary> /// /// </summary> /// <param name="length"></param> public override void SetLength(long length) { _stream.SetLength(length); } /// <summary> /// /// </summary> public override void Close() { _stream.Close(); } /// <summary> /// Override flush by writing out the cached stream data /// </summary> public override void Flush() { if (IsCaptured && _cacheStream.Length > 0) { // Check for transform implementations _cacheStream = OnTransformCompleteStream(_cacheStream); _cacheStream = OnTransformCompleteStringInternal(_cacheStream); OnCaptureStream(_cacheStream); OnCaptureStringInternal(_cacheStream); // write the stream back out if output was delayed if (IsOutputDelayed) _stream.Write(_cacheStream.ToArray(), 0, (int)_cacheStream.Length); // Clear the cache once we've written it out _cacheStream.SetLength(0); } // default flush behavior _stream.Flush(); } /// <summary> /// /// </summary> /// <param name="buffer"></param> /// <param name="offset"></param> /// <param name="count"></param> /// <returns></returns> public override int Read(byte[] buffer, int offset, int count) { return _stream.Read(buffer, offset, count); } /// <summary> /// Overriden to capture output written by ASP.NET and captured /// into a cached stream that is written out later when Flush() /// is called. /// </summary> /// <param name="buffer"></param> /// <param name="offset"></param> /// <param name="count"></param> public override void Write(byte[] buffer, int offset, int count) { if ( IsCaptured ) { // copy to holding buffer only - we'll write out later _cacheStream.Write(buffer, 0, count); _cachePointer += count; } // just transform this buffer if (TransformWrite != null) buffer = OnTransformWrite(buffer); if (TransformWriteString != null) buffer = OnTransformWriteStringInternal(buffer); if (!IsOutputDelayed) _stream.Write(buffer, offset, buffer.Length); } } The key features are the events and corresponding OnXXX methods that handle the event hookups, and the Write() and Flush() methods of the stream implementation. All the rest of the members tend to be plain jane passthrough stream implementation code without much consequence. I do love the way Action<t> and Func<T> make it so easy to create the event signatures for the various events – sweet. A few Things to consider Performance Response.Filter is not great for performance in general as it adds another layer of indirection to the ASP.NET output pipeline, and this implementation in particular adds a memory hit as it basically duplicates the response output into the cached memory stream which is necessary since you may have to look at the entire response. If you have large pages in particular this can cause potentially serious memory pressure in your server application. So be careful of wholesale adoption of this (or other) Response.Filters. Make sure to do some performance testing to ensure it’s not killing your app’s performance. Response.Filter works everywhere A few questions came up in comments and discussion as to capturing ALL output hitting the site and – yes you can definitely do that by assigning a Response.Filter inside of a module. If you do this however you’ll want to be very careful and decide which content you actually want to capture especially in IIS 7 which passes ALL content – including static images/CSS etc. through the ASP.NET pipeline. So it is important to filter only on what you’re looking for – like the page extension or maybe more effectively the Response.ContentType. Response.Filter Chaining Originally I thought that filter chaining doesn’t work at all due to a bug in the stream implementation code. But it’s quite possible to assign multiple filters to the Response.Filter property. So the following actually works to both compress the output and apply the transformed content: WebUtils.GZipEncodePage(); ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; However the following does not work resulting in invalid content encoding errors: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; WebUtils.GZipEncodePage(); In other words multiple Response filters can work together but it depends entirely on the implementation whether they can be chained or in which order they can be chained. In this case running the GZip/Deflate stream filters apparently relies on the original content length of the output and chokes when the content is modified. But if attaching the compression first it works fine as unintuitive as that may seem. Resources Download example code Capture Output from ASP.NET Pages © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • C# Neural Networks with Encog

    - by JoshReuben
    Neural Networks ·       I recently read a book Introduction to Neural Networks for C# , by Jeff Heaton. http://www.amazon.com/Introduction-Neural-Networks-C-2nd/dp/1604390093/ref=sr_1_2?ie=UTF8&s=books&qid=1296821004&sr=8-2-spell. Not the 1st ANN book I've perused, but a nice revision.   ·       Artificial Neural Networks (ANNs) are a mechanism of machine learning – see http://en.wikipedia.org/wiki/Artificial_neural_network , http://en.wikipedia.org/wiki/Category:Machine_learning ·       Problems Not Suited to a Neural Network Solution- Programs that are easily written out as flowcharts consisting of well-defined steps, program logic that is unlikely to change, problems in which you must know exactly how the solution was derived. ·       Problems Suited to a Neural Network – pattern recognition, classification, series prediction, and data mining. Pattern recognition - network attempts to determine if the input data matches a pattern that it has been trained to recognize. Classification - take input samples and classify them into fuzzy groups. ·       As far as machine learning approaches go, I thing SVMs are superior (see http://en.wikipedia.org/wiki/Support_vector_machine ) - a neural network has certain disadvantages in comparison: an ANN can be overtrained, different training sets can produce non-deterministic weights and it is not possible to discern the underlying decision function of an ANN from its weight matrix – they are black box. ·       In this post, I'm not going to go into internals (believe me I know them). An autoassociative network (e.g. a Hopfield network) will echo back a pattern if it is recognized. ·       Under the hood, there is very little maths. In a nutshell - Some simple matrix operations occur during training: the input array is processed (normalized into bipolar values of 1, -1) - transposed from input column vector into a row vector, these are subject to matrix multiplication and then subtraction of the identity matrix to get a contribution matrix. The dot product is taken against the weight matrix to yield a boolean match result. For backpropogation training, a derivative function is required. In learning, hill climbing mechanisms such as Genetic Algorithms and Simulated Annealing are used to escape local minima. For unsupervised training, such as found in Self Organizing Maps used for OCR, Hebbs rule is applied. ·       The purpose of this post is not to mire you in technical and conceptual details, but to show you how to leverage neural networks via an abstraction API - Encog   Encog ·       Encog is a neural network API ·       Links to Encog: http://www.encog.org , http://www.heatonresearch.com/encog, http://www.heatonresearch.com/forum ·       Encog requires .Net 3.5 or higher – there is also a Silverlight version. Third-Party Libraries – log4net and nunit. ·       Encog supports feedforward, recurrent, self-organizing maps, radial basis function and Hopfield neural networks. ·       Encog neural networks, and related data, can be stored in .EG XML files. ·       Encog Workbench allows you to edit, train and visualize neural networks. The Encog Workbench can generate code. Synapses and layers ·       the primary building blocks - Almost every neural network will have, at a minimum, an input and output layer. In some cases, the same layer will function as both input and output layer. ·       To adapt a problem to a neural network, you must determine how to feed the problem into the input layer of a neural network, and receive the solution through the output layer of a neural network. ·       The Input Layer - For each input neuron, one double value is stored. An array is passed as input to a layer. Encog uses the interface INeuralData to hold these arrays. The class BasicNeuralData implements the INeuralData interface. Once the neural network processes the input, an INeuralData based class will be returned from the neural network's output layer. ·       convert a double array into an INeuralData object : INeuralData data = new BasicNeuralData(= new double[10]); ·       the Output Layer- The neural network outputs an array of doubles, wraped in a class based on the INeuralData interface. ·        The real power of a neural network comes from its pattern recognition capabilities. The neural network should be able to produce the desired output even if the input has been slightly distorted. ·       Hidden Layers– optional. between the input and output layers. very much a “black box”. If the structure of the hidden layer is too simple it may not learn the problem. If the structure is too complex, it will learn the problem but will be very slow to train and execute. Some neural networks have no hidden layers. The input layer may be directly connected to the output layer. Further, some neural networks have only a single layer. A single layer neural network has the single layer self-connected. ·       connections, called synapses, contain individual weight matrixes. These values are changed as the neural network learns. Constructing a Neural Network ·       the XOR operator is a frequent “first example” -the “Hello World” application for neural networks. ·       The XOR Operator- only returns true when both inputs differ. 0 XOR 0 = 0 1 XOR 0 = 1 0 XOR 1 = 1 1 XOR 1 = 0 ·       Structuring a Neural Network for XOR  - two inputs to the XOR operator and one output. ·       input: 0.0,0.0 1.0,0.0 0.0,1.0 1.0,1.0 ·       Expected output: 0.0 1.0 1.0 0.0 ·       A Perceptron - a simple feedforward neural network to learn the XOR operator. ·       Because the XOR operator has two inputs and one output, the neural network will follow suit. Additionally, the neural network will have a single hidden layer, with two neurons to help process the data. The choice for 2 neurons in the hidden layer is arbitrary, and often comes down to trial and error. ·       Neuron Diagram for the XOR Network ·       ·       The Encog workbench displays neural networks on a layer-by-layer basis. ·       Encog Layer Diagram for the XOR Network:   ·       Create a BasicNetwork - Three layers are added to this network. the FinalizeStructure method must be called to inform the network that no more layers are to be added. The call to Reset randomizes the weights in the connections between these layers. var network = new BasicNetwork(); network.AddLayer(new BasicLayer(2)); network.AddLayer(new BasicLayer(2)); network.AddLayer(new BasicLayer(1)); network.Structure.FinalizeStructure(); network.Reset(); ·       Neural networks frequently start with a random weight matrix. This provides a starting point for the training methods. These random values will be tested and refined into an acceptable solution. However, sometimes the initial random values are too far off. Sometimes it may be necessary to reset the weights again, if training is ineffective. These weights make up the long-term memory of the neural network. Additionally, some layers have threshold values that also contribute to the long-term memory of the neural network. Some neural networks also contain context layers, which give the neural network a short-term memory as well. The neural network learns by modifying these weight and threshold values. ·       Now that the neural network has been created, it must be trained. Training a Neural Network ·       construct a INeuralDataSet object - contains the input array and the expected output array (of corresponding range). Even though there is only one output value, we must still use a two-dimensional array to represent the output. public static double[][] XOR_INPUT ={ new double[2] { 0.0, 0.0 }, new double[2] { 1.0, 0.0 }, new double[2] { 0.0, 1.0 }, new double[2] { 1.0, 1.0 } };   public static double[][] XOR_IDEAL = { new double[1] { 0.0 }, new double[1] { 1.0 }, new double[1] { 1.0 }, new double[1] { 0.0 } };   INeuralDataSet trainingSet = new BasicNeuralDataSet(XOR_INPUT, XOR_IDEAL); ·       Training is the process where the neural network's weights are adjusted to better produce the expected output. Training will continue for many iterations, until the error rate of the network is below an acceptable level. Encog supports many different types of training. Resilient Propagation (RPROP) - general-purpose training algorithm. All training classes implement the ITrain interface. The RPROP algorithm is implemented by the ResilientPropagation class. Training the neural network involves calling the Iteration method on the ITrain class until the error is below a specific value. The code loops through as many iterations, or epochs, as it takes to get the error rate for the neural network to be below 1%. Once the neural network has been trained, it is ready for use. ITrain train = new ResilientPropagation(network, trainingSet);   for (int epoch=0; epoch < 10000; epoch++) { train.Iteration(); Debug.Print("Epoch #" + epoch + " Error:" + train.Error); if (train.Error > 0.01) break; } Executing a Neural Network ·       Call the Compute method on the BasicNetwork class. Console.WriteLine("Neural Network Results:"); foreach (INeuralDataPair pair in trainingSet) { INeuralData output = network.Compute(pair.Input); Console.WriteLine(pair.Input[0] + "," + pair.Input[1] + ", actual=" + output[0] + ",ideal=" + pair.Ideal[0]); } ·       The Compute method accepts an INeuralData class and also returns a INeuralData object. Neural Network Results: 0.0,0.0, actual=0.002782538818034049,ideal=0.0 1.0,0.0, actual=0.9903741937121177,ideal=1.0 0.0,1.0, actual=0.9836807956566187,ideal=1.0 1.0,1.0, actual=0.0011646072586172778,ideal=0.0 ·       the network has not been trained to give the exact results. This is normal. Because the network was trained to 1% error, each of the results will also be within generally 1% of the expected value.

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  • TOTD #166: Using NoSQL database in your Java EE 6 Applications on GlassFish - MongoDB for now!

    - by arungupta
    The Java EE 6 platform includes Java Persistence API to work with RDBMS. The JPA specification defines a comprehensive API that includes, but not restricted to, how a database table can be mapped to a POJO and vice versa, provides mechanisms how a PersistenceContext can be injected in a @Stateless bean and then be used for performing different operations on the database table and write typesafe queries. There are several well known advantages of RDBMS but the NoSQL movement has gained traction over past couple of years. The NoSQL databases are not intended to be a replacement for the mainstream RDBMS. As Philosophy of NoSQL explains, NoSQL database was designed for casual use where all the features typically provided by an RDBMS are not required. The name "NoSQL" is more of a category of databases that is more known for what it is not rather than what it is. The basic principles of NoSQL database are: No need to have a pre-defined schema and that makes them a schema-less database. Addition of new properties to existing objects is easy and does not require ALTER TABLE. The unstructured data gives flexibility to change the format of data any time without downtime or reduced service levels. Also there are no joins happening on the server because there is no structure and thus no relation between them. Scalability and performance is more important than the entire set of functionality typically provided by an RDBMS. This set of databases provide eventual consistency and/or transactions restricted to single items but more focus on CRUD. Not be restricted to SQL to access the information stored in the backing database. Designed to scale-out (horizontal) instead of scale-up (vertical). This is important knowing that databases, and everything else as well, is moving into the cloud. RBDMS can scale-out using sharding but requires complex management and not for the faint of heart. Unlike RBDMS which require a separate caching tier, most of the NoSQL databases comes with integrated caching. Designed for less management and simpler data models lead to lower administration as well. There are primarily three types of NoSQL databases: Key-Value stores (e.g. Cassandra and Riak) Document databases (MongoDB or CouchDB) Graph databases (Neo4J) You may think NoSQL is panacea but as I mentioned above they are not meant to replace the mainstream databases and here is why: RDBMS have been around for many years, very stable, and functionally rich. This is something CIOs and CTOs can bet their money on without much worry. There is a reason 98% of Fortune 100 companies run Oracle :-) NoSQL is cutting edge, brings excitement to developers, but enterprises are cautious about them. Commercial databases like Oracle are well supported by the backing enterprises in terms of providing support resources on a global scale. There is a full ecosystem built around these commercial databases providing training, performance tuning, architecture guidance, and everything else. NoSQL is fairly new and typically backed by a single company not able to meet the scale of these big enterprises. NoSQL databases are good for CRUDing operations but business intelligence is extremely important for enterprises to stay competitive. RDBMS provide extensive tooling to generate this data but that was not the original intention of NoSQL databases and is lacking in that area. Generating any meaningful information other than CRUDing require extensive programming. Not suited for complex transactions such as banking systems or other highly transactional applications requiring 2-phase commit. SQL cannot be used with NoSQL databases and writing simple queries can be involving. Enough talking, lets take a look at some code. This blog has published multiple blogs on how to access a RDBMS using JPA in a Java EE 6 application. This Tip Of The Day (TOTD) will show you can use MongoDB (a document-oriented database) with a typical 3-tier Java EE 6 application. Lets get started! The complete source code of this project can be downloaded here. Download MongoDB for your platform from here (1.8.2 as of this writing) and start the server as: arun@ArunUbuntu:~/tools/mongodb-linux-x86_64-1.8.2/bin$./mongod./mongod --help for help and startup optionsSun Jun 26 20:41:11 [initandlisten] MongoDB starting : pid=11210port=27017 dbpath=/data/db/ 64-bit Sun Jun 26 20:41:11 [initandlisten] db version v1.8.2, pdfile version4.5Sun Jun 26 20:41:11 [initandlisten] git version:433bbaa14aaba6860da15bd4de8edf600f56501bSun Jun 26 20:41:11 [initandlisten] build sys info: Linuxbs-linux64.10gen.cc 2.6.21.7-2.ec2.v1.2.fc8xen #1 SMP Fri Nov 2017:48:28 EST 2009 x86_64 BOOST_LIB_VERSION=1_41Sun Jun 26 20:41:11 [initandlisten] waiting for connections on port 27017Sun Jun 26 20:41:11 [websvr] web admin interface listening on port 28017 The default directory for the database is /data/db and needs to be created as: sudo mkdir -p /data/db/sudo chown `id -u` /data/db You can specify a different directory using "--dbpath" option. Refer to Quickstart for your specific platform. Using NetBeans, create a Java EE 6 project and make sure to enable CDI and add JavaServer Faces framework. Download MongoDB Java Driver (2.6.3 of this writing) and add it to the project library by selecting "Properties", "LIbraries", "Add Library...", creating a new library by specifying the location of the JAR file, and adding the library to the created project. Edit the generated "index.xhtml" such that it looks like: <h1>Add a new movie</h1><h:form> Name: <h:inputText value="#{movie.name}" size="20"/><br/> Year: <h:inputText value="#{movie.year}" size="6"/><br/> Language: <h:inputText value="#{movie.language}" size="20"/><br/> <h:commandButton actionListener="#{movieSessionBean.createMovie}" action="show" title="Add" value="submit"/></h:form> This page has a simple HTML form with three text boxes and a submit button. The text boxes take name, year, and language of a movie and the submit button invokes the "createMovie" method of "movieSessionBean" and then render "show.xhtml". Create "show.xhtml" ("New" -> "Other..." -> "Other" -> "XHTML File") such that it looks like: <head> <title><h1>List of movies</h1></title> </head> <body> <h:form> <h:dataTable value="#{movieSessionBean.movies}" var="m" > <h:column><f:facet name="header">Name</f:facet>#{m.name}</h:column> <h:column><f:facet name="header">Year</f:facet>#{m.year}</h:column> <h:column><f:facet name="header">Language</f:facet>#{m.language}</h:column> </h:dataTable> </h:form> This page shows the name, year, and language of all movies stored in the database so far. The list of movies is returned by "movieSessionBean.movies" property. Now create the "Movie" class such that it looks like: import com.mongodb.BasicDBObject;import com.mongodb.BasicDBObject;import com.mongodb.DBObject;import javax.enterprise.inject.Model;import javax.validation.constraints.Size;/** * @author arun */@Modelpublic class Movie { @Size(min=1, max=20) private String name; @Size(min=1, max=20) private String language; private int year; // getters and setters for "name", "year", "language" public BasicDBObject toDBObject() { BasicDBObject doc = new BasicDBObject(); doc.put("name", name); doc.put("year", year); doc.put("language", language); return doc; } public static Movie fromDBObject(DBObject doc) { Movie m = new Movie(); m.name = (String)doc.get("name"); m.year = (int)doc.get("year"); m.language = (String)doc.get("language"); return m; } @Override public String toString() { return name + ", " + year + ", " + language; }} Other than the usual boilerplate code, the key methods here are "toDBObject" and "fromDBObject". These methods provide a conversion from "Movie" -> "DBObject" and vice versa. The "DBObject" is a MongoDB class that comes as part of the mongo-2.6.3.jar file and which we added to our project earlier.  The complete javadoc for 2.6.3 can be seen here. Notice, this class also uses Bean Validation constraints and will be honored by the JSF layer. Finally, create "MovieSessionBean" stateless EJB with all the business logic such that it looks like: package org.glassfish.samples;import com.mongodb.BasicDBObject;import com.mongodb.DB;import com.mongodb.DBCollection;import com.mongodb.DBCursor;import com.mongodb.DBObject;import com.mongodb.Mongo;import java.net.UnknownHostException;import java.util.ArrayList;import java.util.List;import javax.annotation.PostConstruct;import javax.ejb.Stateless;import javax.inject.Inject;import javax.inject.Named;/** * @author arun */@Stateless@Namedpublic class MovieSessionBean { @Inject Movie movie; DBCollection movieColl; @PostConstruct private void initDB() throws UnknownHostException { Mongo m = new Mongo(); DB db = m.getDB("movieDB"); movieColl = db.getCollection("movies"); if (movieColl == null) { movieColl = db.createCollection("movies", null); } } public void createMovie() { BasicDBObject doc = movie.toDBObject(); movieColl.insert(doc); } public List<Movie> getMovies() { List<Movie> movies = new ArrayList(); DBCursor cur = movieColl.find(); System.out.println("getMovies: Found " + cur.size() + " movie(s)"); for (DBObject dbo : cur.toArray()) { movies.add(Movie.fromDBObject(dbo)); } return movies; }} The database is initialized in @PostConstruct. Instead of a working with a database table, NoSQL databases work with a schema-less document. The "Movie" class is the document in our case and stored in the collection "movies". The collection allows us to perform query functions on all movies. The "getMovies" method invokes "find" method on the collection which is equivalent to the SQL query "select * from movies" and then returns a List<Movie>. Also notice that there is no "persistence.xml" in the project. Right-click and run the project to see the output as: Enter some values in the text box and click on enter to see the result as: If you reached here then you've successfully used MongoDB in your Java EE 6 application, congratulations! Some food for thought and further play ... SQL to MongoDB mapping shows mapping between traditional SQL -> Mongo query language. Tutorial shows fun things you can do with MongoDB. Try the interactive online shell  The cookbook provides common ways of using MongoDB In terms of this project, here are some tasks that can be tried: Encapsulate database management in a JPA persistence provider. Is it even worth it because the capabilities are going to be very different ? MongoDB uses "BSonObject" class for JSON representation, add @XmlRootElement on a POJO and how a compatible JSON representation can be generated. This will make the fromXXX and toXXX methods redundant.

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  • TOTD #166: Using NoSQL database in your Java EE 6 Applications on GlassFish - MongoDB for now!

    - by arungupta
    The Java EE 6 platform includes Java Persistence API to work with RDBMS. The JPA specification defines a comprehensive API that includes, but not restricted to, how a database table can be mapped to a POJO and vice versa, provides mechanisms how a PersistenceContext can be injected in a @Stateless bean and then be used for performing different operations on the database table and write typesafe queries. There are several well known advantages of RDBMS but the NoSQL movement has gained traction over past couple of years. The NoSQL databases are not intended to be a replacement for the mainstream RDBMS. As Philosophy of NoSQL explains, NoSQL database was designed for casual use where all the features typically provided by an RDBMS are not required. The name "NoSQL" is more of a category of databases that is more known for what it is not rather than what it is. The basic principles of NoSQL database are: No need to have a pre-defined schema and that makes them a schema-less database. Addition of new properties to existing objects is easy and does not require ALTER TABLE. The unstructured data gives flexibility to change the format of data any time without downtime or reduced service levels. Also there are no joins happening on the server because there is no structure and thus no relation between them. Scalability and performance is more important than the entire set of functionality typically provided by an RDBMS. This set of databases provide eventual consistency and/or transactions restricted to single items but more focus on CRUD. Not be restricted to SQL to access the information stored in the backing database. Designed to scale-out (horizontal) instead of scale-up (vertical). This is important knowing that databases, and everything else as well, is moving into the cloud. RBDMS can scale-out using sharding but requires complex management and not for the faint of heart. Unlike RBDMS which require a separate caching tier, most of the NoSQL databases comes with integrated caching. Designed for less management and simpler data models lead to lower administration as well. There are primarily three types of NoSQL databases: Key-Value stores (e.g. Cassandra and Riak) Document databases (MongoDB or CouchDB) Graph databases (Neo4J) You may think NoSQL is panacea but as I mentioned above they are not meant to replace the mainstream databases and here is why: RDBMS have been around for many years, very stable, and functionally rich. This is something CIOs and CTOs can bet their money on without much worry. There is a reason 98% of Fortune 100 companies run Oracle :-) NoSQL is cutting edge, brings excitement to developers, but enterprises are cautious about them. Commercial databases like Oracle are well supported by the backing enterprises in terms of providing support resources on a global scale. There is a full ecosystem built around these commercial databases providing training, performance tuning, architecture guidance, and everything else. NoSQL is fairly new and typically backed by a single company not able to meet the scale of these big enterprises. NoSQL databases are good for CRUDing operations but business intelligence is extremely important for enterprises to stay competitive. RDBMS provide extensive tooling to generate this data but that was not the original intention of NoSQL databases and is lacking in that area. Generating any meaningful information other than CRUDing require extensive programming. Not suited for complex transactions such as banking systems or other highly transactional applications requiring 2-phase commit. SQL cannot be used with NoSQL databases and writing simple queries can be involving. Enough talking, lets take a look at some code. This blog has published multiple blogs on how to access a RDBMS using JPA in a Java EE 6 application. This Tip Of The Day (TOTD) will show you can use MongoDB (a document-oriented database) with a typical 3-tier Java EE 6 application. Lets get started! The complete source code of this project can be downloaded here. Download MongoDB for your platform from here (1.8.2 as of this writing) and start the server as: arun@ArunUbuntu:~/tools/mongodb-linux-x86_64-1.8.2/bin$./mongod./mongod --help for help and startup optionsSun Jun 26 20:41:11 [initandlisten] MongoDB starting : pid=11210port=27017 dbpath=/data/db/ 64-bit Sun Jun 26 20:41:11 [initandlisten] db version v1.8.2, pdfile version4.5Sun Jun 26 20:41:11 [initandlisten] git version:433bbaa14aaba6860da15bd4de8edf600f56501bSun Jun 26 20:41:11 [initandlisten] build sys info: Linuxbs-linux64.10gen.cc 2.6.21.7-2.ec2.v1.2.fc8xen #1 SMP Fri Nov 2017:48:28 EST 2009 x86_64 BOOST_LIB_VERSION=1_41Sun Jun 26 20:41:11 [initandlisten] waiting for connections on port 27017Sun Jun 26 20:41:11 [websvr] web admin interface listening on port 28017 The default directory for the database is /data/db and needs to be created as: sudo mkdir -p /data/db/sudo chown `id -u` /data/db You can specify a different directory using "--dbpath" option. Refer to Quickstart for your specific platform. Using NetBeans, create a Java EE 6 project and make sure to enable CDI and add JavaServer Faces framework. Download MongoDB Java Driver (2.6.3 of this writing) and add it to the project library by selecting "Properties", "LIbraries", "Add Library...", creating a new library by specifying the location of the JAR file, and adding the library to the created project. Edit the generated "index.xhtml" such that it looks like: <h1>Add a new movie</h1><h:form> Name: <h:inputText value="#{movie.name}" size="20"/><br/> Year: <h:inputText value="#{movie.year}" size="6"/><br/> Language: <h:inputText value="#{movie.language}" size="20"/><br/> <h:commandButton actionListener="#{movieSessionBean.createMovie}" action="show" title="Add" value="submit"/></h:form> This page has a simple HTML form with three text boxes and a submit button. The text boxes take name, year, and language of a movie and the submit button invokes the "createMovie" method of "movieSessionBean" and then render "show.xhtml". Create "show.xhtml" ("New" -> "Other..." -> "Other" -> "XHTML File") such that it looks like: <head> <title><h1>List of movies</h1></title> </head> <body> <h:form> <h:dataTable value="#{movieSessionBean.movies}" var="m" > <h:column><f:facet name="header">Name</f:facet>#{m.name}</h:column> <h:column><f:facet name="header">Year</f:facet>#{m.year}</h:column> <h:column><f:facet name="header">Language</f:facet>#{m.language}</h:column> </h:dataTable> </h:form> This page shows the name, year, and language of all movies stored in the database so far. The list of movies is returned by "movieSessionBean.movies" property. Now create the "Movie" class such that it looks like: import com.mongodb.BasicDBObject;import com.mongodb.BasicDBObject;import com.mongodb.DBObject;import javax.enterprise.inject.Model;import javax.validation.constraints.Size;/** * @author arun */@Modelpublic class Movie { @Size(min=1, max=20) private String name; @Size(min=1, max=20) private String language; private int year; // getters and setters for "name", "year", "language" public BasicDBObject toDBObject() { BasicDBObject doc = new BasicDBObject(); doc.put("name", name); doc.put("year", year); doc.put("language", language); return doc; } public static Movie fromDBObject(DBObject doc) { Movie m = new Movie(); m.name = (String)doc.get("name"); m.year = (int)doc.get("year"); m.language = (String)doc.get("language"); return m; } @Override public String toString() { return name + ", " + year + ", " + language; }} Other than the usual boilerplate code, the key methods here are "toDBObject" and "fromDBObject". These methods provide a conversion from "Movie" -> "DBObject" and vice versa. The "DBObject" is a MongoDB class that comes as part of the mongo-2.6.3.jar file and which we added to our project earlier.  The complete javadoc for 2.6.3 can be seen here. Notice, this class also uses Bean Validation constraints and will be honored by the JSF layer. Finally, create "MovieSessionBean" stateless EJB with all the business logic such that it looks like: package org.glassfish.samples;import com.mongodb.BasicDBObject;import com.mongodb.DB;import com.mongodb.DBCollection;import com.mongodb.DBCursor;import com.mongodb.DBObject;import com.mongodb.Mongo;import java.net.UnknownHostException;import java.util.ArrayList;import java.util.List;import javax.annotation.PostConstruct;import javax.ejb.Stateless;import javax.inject.Inject;import javax.inject.Named;/** * @author arun */@Stateless@Namedpublic class MovieSessionBean { @Inject Movie movie; DBCollection movieColl; @PostConstruct private void initDB() throws UnknownHostException { Mongo m = new Mongo(); DB db = m.getDB("movieDB"); movieColl = db.getCollection("movies"); if (movieColl == null) { movieColl = db.createCollection("movies", null); } } public void createMovie() { BasicDBObject doc = movie.toDBObject(); movieColl.insert(doc); } public List<Movie> getMovies() { List<Movie> movies = new ArrayList(); DBCursor cur = movieColl.find(); System.out.println("getMovies: Found " + cur.size() + " movie(s)"); for (DBObject dbo : cur.toArray()) { movies.add(Movie.fromDBObject(dbo)); } return movies; }} The database is initialized in @PostConstruct. Instead of a working with a database table, NoSQL databases work with a schema-less document. The "Movie" class is the document in our case and stored in the collection "movies". The collection allows us to perform query functions on all movies. The "getMovies" method invokes "find" method on the collection which is equivalent to the SQL query "select * from movies" and then returns a List<Movie>. Also notice that there is no "persistence.xml" in the project. Right-click and run the project to see the output as: Enter some values in the text box and click on enter to see the result as: If you reached here then you've successfully used MongoDB in your Java EE 6 application, congratulations! Some food for thought and further play ... SQL to MongoDB mapping shows mapping between traditional SQL -> Mongo query language. Tutorial shows fun things you can do with MongoDB. Try the interactive online shell  The cookbook provides common ways of using MongoDB In terms of this project, here are some tasks that can be tried: Encapsulate database management in a JPA persistence provider. Is it even worth it because the capabilities are going to be very different ? MongoDB uses "BSonObject" class for JSON representation, add @XmlRootElement on a POJO and how a compatible JSON representation can be generated. This will make the fromXXX and toXXX methods redundant.

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  • Windows Azure AppFabric: ServiceBus Queue WPF Sample

    - by xamlnotes
    The latest version of the AppFabric ServiceBus now has support for queues and topics. Today I will show you a bit about using queues and also talk about some of the best practices in using them. If you are just getting started, you can check out this site for more info on Windows Azure. One of the 1st things I thought if when Azure was announced back when was how we handle fault tolerance. Web sites hosted in Azure are no much of an issue unless they are using SQL Azure and then you must account for potential fault or latency issues. Today I want to talk a bit about ServiceBus and how to handle fault tolerance.  And theres stuff like connecting to the servicebus and so on you have to take care of. To demonstrate some of the things you can do, let me walk through this sample WPF app that I am posting for you to download. To start off, the application is going to need things like the servicenamespace, issuer details and so forth to make everything work.  To facilitate this I created settings in the wpf app for all of these items. Then I mapped a static class to them and set the values when the program loads like so: StaticElements.ServiceNamespace = Convert.ToString(Properties.Settings.Default["ServiceNamespace"]); StaticElements.IssuerName = Convert.ToString(Properties.Settings.Default["IssuerName"]); StaticElements.IssuerKey = Convert.ToString(Properties.Settings.Default["IssuerKey"]); StaticElements.QueueName = Convert.ToString(Properties.Settings.Default["QueueName"]);   Now I can get to each of these elements plus some other common values or instances directly from the StaticElements class. Now, lets look at the application.  The application looks like this when it starts:   The blue graphic represents the queue we are going to use.  The next figure shows the form after items were added and the queue stats were updated . You can see how the queue has grown: To add an item to the queue, click the Add Order button which displays the following dialog: After you fill in the form and press OK, the order is published to the ServiceBus queue and the form closes. The application also allows you to read the queued items by clicking the Process Orders button. As you can see below, the form shows the queued items in a list and the  queue has disappeared as its now empty. In real practice we normally would use a Windows Service or some other automated process to subscribe to the queue and pull items from it. I created a class named ServiceBusQueueHelper that has the core queue features we need. There are three public methods: * GetOrCreateQueue – Gets an instance of the queue description if the queue exists. if not, it creates the queue and returns a description instance. * SendMessageToQueue = This method takes an order instance and sends it to the queue. The call to the queue is wrapped in the ExecuteAction method from the Transient Fault Tolerance Framework and handles all the retry logic for the queue send process. * GetOrderFromQueue – Grabs an order from the queue and returns a typed order from the queue. It also marks the message complete so the queue can remove it.   Now lets turn to the WPF window code (MainWindow.xaml.cs). The constructor contains the 4 lines shown about to setup the static variables and to perform other initialization tasks. The next few lines setup certain features we need for the ServiceBus: TokenProvider credentials = TokenProvider.CreateSharedSecretTokenProvider(StaticElements.IssuerName, StaticElements.IssuerKey); Uri serviceUri = ServiceBusEnvironment.CreateServiceUri("sb", StaticElements.ServiceNamespace, string.Empty); StaticElements.CurrentNamespaceManager = new NamespaceManager(serviceUri, credentials); StaticElements.CurrentMessagingFactory = MessagingFactory.Create(serviceUri, credentials); The next two lines update the queue name label and also set the timer to 20 seconds.             QueueNameLabel.Content = StaticElements.QueueName;             _timer.Interval = TimeSpan.FromSeconds(20);             Next I call the UpdateQueueStats to initialize the UI for the queue:             UpdateQueueStats();             _timer.Tick += new EventHandler(delegate(object s, EventArgs a)                         {                      UpdateQueueStats();                  });             _timer.Start();         } The UpdateQueueStats method shown below. You can see that it uses the GetOrCreateQueue method mentioned earlier to grab the queue description, then it can get the MessageCount property.         private void UpdateQueueStats()         {             _queueDescription = _serviceBusQueueHelper.GetOrCreateQueue();             QueueCountLabel.Content = "(" + _queueDescription.MessageCount + ")";             long count = _queueDescription.MessageCount;             long queueWidth = count * 20;             QueueRectangle.Width = queueWidth;             QueueTickCount += 1;             TickCountlabel.Content = QueueTickCount.ToString();         }   The ReadQueueItemsButton_Click event handler calls the GetOrderFromQueue method and adds the order to the listbox. If you look at the SendQueueMessageController, you can see the SendMessage method that sends an order to the queue. Its pretty simple as it just creates a new CustomerOrderEntity instance,fills it and then passes it to the SendMessageToQueue. As you can see, all of our interaction with the queue is done through the helper class (ServiceBusQueueHelper). Now lets dig into the helper class. First, before you create anything like this, download the Transient Fault Handling Framework. Microsoft provides this free and they also provide the C# source. Theres a great article that shows how to use this framework with ServiceBus. I included the entire ServiceBusQueueHelper class in List 1. Notice the using statements for TransientFaultHandling: using Microsoft.AzureCAT.Samples.TransientFaultHandling; using Microsoft.AzureCAT.Samples.TransientFaultHandling.ServiceBus; The SendMessageToQueue in Listing 1 shows how to use the async send features of ServiceBus with them wrapped in the Transient Fault Handling Framework.  It is not much different than plain old ServiceBus calls but it sure makes it easy to have the fault tolerance added almost for free. The GetOrderFromQueue uses the standard synchronous methods to access the queue. The best practices article walks through using the async approach for a receive operation also.  Notice that this method makes a call to Receive to get the message then makes a call to GetBody to get a new strongly typed instance of CustomerOrderEntity to return. Listing 1 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.AzureCAT.Samples.TransientFaultHandling; using Microsoft.AzureCAT.Samples.TransientFaultHandling.ServiceBus; using Microsoft.ServiceBus; using Microsoft.ServiceBus.Messaging; using System.Xml.Serialization; using System.Diagnostics; namespace WPFServicebusPublishSubscribeSample {     class ServiceBusQueueHelper     {         RetryPolicy currentPolicy = new RetryPolicy<ServiceBusTransientErrorDetectionStrategy>(RetryPolicy.DefaultClientRetryCount);         QueueClient currentQueueClient;         public QueueDescription GetOrCreateQueue()         {                        QueueDescription queue = null;             bool createNew = false;             try             {                 // First, let's see if a queue with the specified name already exists.                 queue = currentPolicy.ExecuteAction<QueueDescription>(() => { return StaticElements.CurrentNamespaceManager.GetQueue(StaticElements.QueueName); });                 createNew = (queue == null);             }             catch (MessagingEntityNotFoundException)             {                 // Looks like the queue does not exist. We should create a new one.                 createNew = true;             }             // If a queue with the specified name doesn't exist, it will be auto-created.             if (createNew)             {                 try                 {                     var newqueue = new QueueDescription(StaticElements.QueueName);                     queue = currentPolicy.ExecuteAction<QueueDescription>(() => { return StaticElements.CurrentNamespaceManager.CreateQueue(newqueue); });                 }                 catch (MessagingEntityAlreadyExistsException)                 {                     // A queue under the same name was already created by someone else,                     // perhaps by another instance. Let's just use it.                     queue = currentPolicy.ExecuteAction<QueueDescription>(() => { return StaticElements.CurrentNamespaceManager.GetQueue(StaticElements.QueueName); });                 }             }             currentQueueClient = StaticElements.CurrentMessagingFactory.CreateQueueClient(StaticElements.QueueName);             return queue;         }         public void SendMessageToQueue(CustomerOrderEntity Order)         {             BrokeredMessage msg = null;             GetOrCreateQueue();             // Use a retry policy to execute the Send action in an asynchronous and reliable fashion.             currentPolicy.ExecuteAction             (                 (cb) =>                 {                     // A new BrokeredMessage instance must be created each time we send it. Reusing the original BrokeredMessage instance may not                     // work as the state of its BodyStream cannot be guaranteed to be readable from the beginning.                     msg = new BrokeredMessage(Order);                     // Send the event asynchronously.                     currentQueueClient.BeginSend(msg, cb, null);                 },                 (ar) =>                 {                     try                     {                         // Complete the asynchronous operation.                         // This may throw an exception that will be handled internally by the retry policy.                         currentQueueClient.EndSend(ar);                     }                     finally                     {                         // Ensure that any resources allocated by a BrokeredMessage instance are released.                         if (msg != null)                         {                             msg.Dispose();                             msg = null;                         }                     }                 },                 (ex) =>                 {                     // Always dispose the BrokeredMessage instance even if the send                     // operation has completed unsuccessfully.                     if (msg != null)                     {                         msg.Dispose();                         msg = null;                     }                     // Always log exceptions.                     Trace.TraceError(ex.Message);                 }             );         }                 public CustomerOrderEntity GetOrderFromQueue()         {             CustomerOrderEntity Order = new CustomerOrderEntity();             QueueClient myQueueClient = StaticElements.CurrentMessagingFactory.CreateQueueClient(StaticElements.QueueName, ReceiveMode.PeekLock);             BrokeredMessage message;             ServiceBusQueueHelper serviceBusQueueHelper = new ServiceBusQueueHelper();             QueueDescription queueDescription;             queueDescription = serviceBusQueueHelper.GetOrCreateQueue();             if (queueDescription.MessageCount > 0)             {                 message = myQueueClient.Receive(TimeSpan.FromSeconds(90));                 if (message != null)                 {                     try                     {                         Order = message.GetBody<CustomerOrderEntity>();                         message.Complete();                     }                     catch (Exception ex)                     {                         throw ex;                     }                 }                 else                 {                     throw new Exception("Did not receive the messages");                 }             }             return Order;         }     } } I will post a link to the download demo in a separate post soon.

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  • Demystifying Silverlight Dependency Properties

    - by dwahlin
    I have the opportunity to teach a lot of people about Silverlight (amongst other technologies) and one of the topics that definitely confuses people initially is the concept of dependency properties. I confess that when I first heard about them my initial thought was “Why do we need a specialized type of property?” While you can certainly use standard CLR properties in Silverlight applications, Silverlight relies heavily on dependency properties for just about everything it does behind the scenes. In fact, dependency properties are an essential part of the data binding, template, style and animation functionality available in Silverlight. They simply back standard CLR properties. In this post I wanted to put together a (hopefully) simple explanation of dependency properties and why you should care about them if you’re currently working with Silverlight or looking to move to it.   What are Dependency Properties? XAML provides a great way to define layout controls, user input controls, shapes, colors and data binding expressions in a declarative manner. There’s a lot that goes on behind the scenes in order to make XAML work and an important part of that magic is the use of dependency properties. If you want to bind data to a property, style it, animate it or transform it in XAML then the property involved has to be a dependency property to work properly. If you’ve ever positioned a control in a Canvas using Canvas.Left or placed a control in a specific Grid row using Grid.Row then you’ve used an attached property which is a specialized type of dependency property. Dependency properties play a key role in XAML and the overall Silverlight framework. Any property that you bind, style, template, animate or transform must be a dependency property in Silverlight applications. You can programmatically bind values to controls and work with standard CLR properties, but if you want to use the built-in binding expressions available in XAML (one of my favorite features) or the Binding class available through code then dependency properties are a necessity. Dependency properties aren’t needed in every situation, but if you want to customize your application very much you’ll eventually end up needing them. For example, if you create a custom user control and want to expose a property that consumers can use to change the background color, you have to define it as a dependency property if you want bindings, styles and other features to be available for use. Now that the overall purpose of dependency properties has been discussed let’s take a look at how you can create them. Creating Dependency Properties When .NET first came out you had to write backing fields for each property that you defined as shown next: Brush _ScheduleBackground; public Brush ScheduleBackground { get { return _ScheduleBackground; } set { _ScheduleBackground = value; } } Although .NET 2.0 added auto-implemented properties (for example: public Brush ScheduleBackground { get; set; }) where the compiler would automatically generate the backing field used by get and set blocks, the concept is still the same as shown in the above code; a property acts as a wrapper around a field. Silverlight dependency properties replace the _ScheduleBackground field shown in the previous code and act as the backing store for a standard CLR property. The following code shows an example of defining a dependency property named ScheduleBackgroundProperty: public static readonly DependencyProperty ScheduleBackgroundProperty = DependencyProperty.Register("ScheduleBackground", typeof(Brush), typeof(Scheduler), null);   Looking through the code the first thing that may stand out is that the definition for ScheduleBackgroundProperty is marked as static and readonly and that the property appears to be of type DependencyProperty. This is a standard pattern that you’ll use when working with dependency properties. You’ll also notice that the property explicitly adds the word “Property” to the name which is another standard you’ll see followed. In addition to defining the property, the code also makes a call to the static DependencyProperty.Register method and passes the name of the property to register (ScheduleBackground in this case) as a string. The type of the property, the type of the class that owns the property and a null value (more on the null value later) are also passed. In this example a class named Scheduler acts as the owner. The code handles registering the property as a dependency property with the call to Register(), but there’s a little more work that has to be done to allow a value to be assigned to and retrieved from the dependency property. The following code shows the complete code that you’ll typically use when creating a dependency property. You can find code snippets that greatly simplify the process of creating dependency properties out on the web. The MVVM Light download available from http://mvvmlight.codeplex.com comes with built-in dependency properties snippets as well. public static readonly DependencyProperty ScheduleBackgroundProperty = DependencyProperty.Register("ScheduleBackground", typeof(Brush), typeof(Scheduler), null); public Brush ScheduleBackground { get { return (Brush)GetValue(ScheduleBackgroundProperty); } set { SetValue(ScheduleBackgroundProperty, value); } } The standard CLR property code shown above should look familiar since it simply wraps the dependency property. However, you’ll notice that the get and set blocks call GetValue and SetValue methods respectively to perform the appropriate operation on the dependency property. GetValue and SetValue are members of the DependencyObject class which is another key component of the Silverlight framework. Silverlight controls and classes (TextBox, UserControl, CompositeTransform, DataGrid, etc.) ultimately derive from DependencyObject in their inheritance hierarchy so that they can support dependency properties. Dependency properties defined in Silverlight controls and other classes tend to follow the pattern of registering the property by calling Register() and then wrapping the dependency property in a standard CLR property (as shown above). They have a standard property that wraps a registered dependency property and allows a value to be assigned and retrieved. If you need to expose a new property on a custom control that supports data binding expressions in XAML then you’ll follow this same pattern. Dependency properties are extremely useful once you understand why they’re needed and how they’re defined. Detecting Changes and Setting Defaults When working with dependency properties there will be times when you want to assign a default value or detect when a property changes so that you can keep the user interface in-sync with the property value. Silverlight’s DependencyProperty.Register() method provides a fourth parameter that accepts a PropertyMetadata object instance. PropertyMetadata can be used to hook a callback method to a dependency property. The callback method is called when the property value changes. PropertyMetadata can also be used to assign a default value to the dependency property. By assigning a value of null for the final parameter passed to Register() you’re telling the property that you don’t care about any changes and don’t have a default value to apply. Here are the different constructor overloads available on the PropertyMetadata class: PropertyMetadata Constructor Overload Description PropertyMetadata(Object) Used to assign a default value to a dependency property. PropertyMetadata(PropertyChangedCallback) Used to assign a property changed callback method. PropertyMetadata(Object, PropertyChangedCalback) Used to assign a default property value and a property changed callback.   There are many situations where you need to know when a dependency property changes or where you want to apply a default. Performing either task is easily accomplished by creating a new instance of the PropertyMetadata class and passing the appropriate values to its constructor. The following code shows an enhanced version of the initial dependency property code shown earlier that demonstrates these concepts: public Brush ScheduleBackground { get { return (Brush)GetValue(ScheduleBackgroundProperty); } set { SetValue(ScheduleBackgroundProperty, value); } } public static readonly DependencyProperty ScheduleBackgroundProperty = DependencyProperty.Register("ScheduleBackground", typeof(Brush), typeof(Scheduler), new PropertyMetadata(new SolidColorBrush(Colors.LightGray), ScheduleBackgroundChanged)); private static void ScheduleBackgroundChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var scheduler = d as Scheduler; scheduler.Background = e.NewValue as Brush; } The code wires ScheduleBackgroundProperty to a property change callback method named ScheduleBackgroundChanged. What’s interesting is that this callback method is static (as is the dependency property) so it gets passed the instance of the object that owns the property that has changed (otherwise we wouldn’t be able to get to the object instance). In this example the dependency object is cast to a Scheduler object and its Background property is assigned to the new value of the dependency property. The code also handles assigning a default value of LightGray to the dependency property by creating a new instance of a SolidColorBrush. To Sum Up In this post you’ve seen the role of dependency properties and how they can be defined in code. They play a big role in XAML and the overall Silverlight framework. You can think of dependency properties as being replacements for fields that you’d normally use with standard CLR properties. In addition to a discussion on how dependency properties are created, you also saw how to use the PropertyMetadata class to define default dependency property values and hook a dependency property to a callback method. The most important thing to understand with dependency properties (especially if you’re new to Silverlight) is that they’re needed if you want a property to support data binding, animations, transformations and styles properly. Any time you create a property on a custom control or user control that has these types of requirements you’ll want to pick a dependency property over of a standard CLR property with a backing field. There’s more that can be covered with dependency properties including a related property called an attached property….more to come.

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  • Routing to a Controller with no View in Angular

    - by Rick Strahl
    I've finally had some time to put Angular to use this week in a small project I'm working on for fun. Angular's routing is great and makes it real easy to map URL routes to controllers and model data into views. But what if you don't actually need a view, if you effectively need a headless controller that just runs code, but doesn't render a view?Preserve the ViewWhen Angular navigates a route and and presents a new view, it loads the controller and then renders the view from scratch. Views are not cached or stored, but displayed and then removed. So if you have routes configured like this:'use strict'; // Declare app level module which depends on filters, and services window.myApp = angular.module('myApp', ['myApp.filters', 'myApp.services', 'myApp.directives', 'myApp.controllers']). config(['$routeProvider', function($routeProvider) { $routeProvider.when('/map', { template: "partials/map.html ", controller: 'mapController', reloadOnSearch: false, animation: 'slide' }); … $routeProvider.otherwise({redirectTo: '/map'}); }]); Angular routes to the mapController and then re-renders the map.html template with the new data from the $scope filled in.But, but… I don't want a new View!Now in most cases this works just fine. If I'm rendering plain DOM content, or textboxes in a form interface that is all fine and dandy - it's perfectly fine to completely re-render the UI.But in some cases, the UI that's being managed has state and shouldn't be redrawn. In this case the main page in question has a Google Map on it. The map is  going to be manipulated throughout the lifetime of the application and the rest of the pages. In my application I have a toolbar on the bottom and the rest of the content is replaced/switched out by the Angular Views:The problem is that the map shouldn't be redrawn each time the Location view is activated. It should maintain its state, such as the current position selected (which can move), and shouldn't redraw due to the overhead of re-rendering the initial map.Originally I set up the map, exactly like all my other views - as a partial, that is rendered with a separate file, but that didn't work.The Workaround - Controller Only RoutesThe workaround for this goes decidedly against Angular's way of doing things:Setting up a Template-less RouteIn-lining the map view directly into the main pageHiding and showing the map view manuallyLet's see how this works.Controller Only RouteThe template-less route is basically a route that doesn't have any template to render. This is not directly supported by Angular, but thankfully easy to fake. The end goal here is that I want to simply have the Controller fire and then have the controller manage the display of the already active view by hiding and showing the map and any other view content, in effect bypassing Angular's view display management.In short - I want a controller action, but no view rendering.The controller-only or template-less route looks like this: $routeProvider.when('/map', { template: " ", // just fire controller controller: 'mapController', animation: 'slide' });Notice I'm using the template property rather than templateUrl (used in the first example above), which allows specifying a string template, and leaving it blank. The template property basically allows you to provide a templated string using Angular's HandleBar like binding syntax which can be useful at times. You can use plain strings or strings with template code in the template, or as I'm doing here a blank string to essentially fake 'just clear the view'. In-lined ViewSo if there's no view where does the HTML go? Because I don't want Angular to manage the view the map markup is in-lined directly into the page. So instead of rendering the map into the Angular view container, the content is simply set up as inline HTML to display as a sibling to the view container.<div id="MapContent" data-icon="LocationIcon" ng-controller="mapController" style="display:none"> <div class="headerbar"> <div class="right-header" style="float:right"> <a id="btnShowSaveLocationDialog" class="iconbutton btn btn-sm" href="#/saveLocation" style="margin-right: 2px;"> <i class="icon-ok icon-2x" style="color: lightgreen; "></i> Save Location </a> </div> <div class="left-header">GeoCrumbs</div> </div> <div class="clearfix"></div> <div id="Message"> <i id="MessageIcon"></i> <span id="MessageText"></span> </div> <div id="Map" class="content-area"> </div> </div> <div id="ViewPlaceholder" ng-view></div>Note that there's the #MapContent element and the #ViewPlaceHolder. The #MapContent is my static map view that is always 'live' and is initially hidden. It is initially hidden and doesn't get made visible until the MapController controller activates it which does the initial rendering of the map. After that the element is persisted with the map data already loaded and any future access only updates the map with new locations/pins etc.Note that default route is assigned to the mapController, which means that the mapController is fired right as the page loads, which is actually a good thing in this case, as the map is the cornerstone of this app that is manipulated by some of the other controllers/views.The Controller handles some UISince there's effectively no view activation with the template-less route, the controller unfortunately has to take over some UI interaction directly. Specifically it has to swap the hidden state between the map and any of the other views.Here's what the controller looks like:myApp.controller('mapController', ["$scope", "$routeParams", "locationData", function($scope, $routeParams, locationData) { $scope.locationData = locationData.location; $scope.locationHistory = locationData.locationHistory; if ($routeParams.mode == "currentLocation") { bc.getCurrentLocation(false); } bc.showMap(false,"#LocationIcon"); }]);bc.showMap is responsible for a couple of display tasks that hide/show the views/map and for activating/deactivating icons. The code looks like this:this.showMap = function (hide,selActiveIcon) { if (!hide) $("#MapContent").show(); else { $("#MapContent").hide(); } self.fitContent(); if (selActiveIcon) { $(".iconbutton").removeClass("active"); $(selActiveIcon).addClass("active"); } };Each of the other controllers in the app also call this function when they are activated to basically hide the map and make the View Content area visible. The map controller makes the map.This is UI code and calling this sort of thing from controllers is generally not recommended, but I couldn't figure out a way using directives to make this work any more easily than this. It'd be easy to hide and show the map and view container using a flag an ng-show, but it gets tricky because of scoping of the $scope. I would have to resort to storing this setting on the $rootscope which I try to avoid. The same issues exists with the icons.It sure would be nice if Angular had a way to explicitly specify that a View shouldn't be destroyed when another view is activated, so currently this workaround is required. Searching around, I saw a number of whacky hacks to get around this, but this solution I'm using here seems much easier than any of that I could dig up even if it doesn't quite fit the 'Angular way'.Angular nice, until it's notOverall I really like Angular and the way it works although it took me a bit of time to get my head around how all the pieces fit together. Once I got the idea how the app/routes, the controllers and views snap together, putting together Angular pages becomes fairly straightforward. You can get quite a bit done never going beyond those basics. For most common things Angular's default routing and view presentation works very well.But, when you do something a bit more complex, where there are multiple dependencies or as in this case where Angular doesn't appear to support a feature that's absolutely necessary, you're on your own. Finding information on more advanced topics is not trivial especially since versions are changing so rapidly and the low level behaviors are changing frequently so finding something that works is often an exercise in trial and error. Not that this is surprising. Angular is a complex piece of kit as are all the frameworks that try to hack JavaScript into submission to do something that it was really never designed to. After all everything about a framework like Angular is an elaborate hack. A lot of shit has to happen to make this all work together and at that Angular (and Ember, Durandel etc.) are pretty amazing pieces of JavaScript code. So no harm, no foul, but I just can't help feeling like working in toy sandbox at times :-)© Rick Strahl, West Wind Technologies, 2005-2013Posted in Angular  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • How to Avoid Your Next 12-Month Science Project

    - by constant
    While most customers immediately understand how the magic of Oracle's Hybrid Columnar Compression, intelligent storage servers and flash memory make Exadata uniquely powerful against home-grown database systems, some people think that Exalogic is nothing more than a bunch of x86 servers, a storage appliance and an InfiniBand (IB) network, built into a single rack. After all, isn't this exactly what the High Performance Computing (HPC) world has been doing for decades? On the surface, this may be true. And some people tried exactly that: They tried to put together their own version of Exalogic, but then they discover there's a lot more to building a system than buying hardware and assembling it together. IT is not Ikea. Why is that so? Could it be there's more going on behind the scenes than merely putting together a bunch of servers, a storage array and an InfiniBand network into a rack? Let's explore some of the special sauce that makes Exalogic unique and un-copyable, so you can save yourself from your next 6- to 12-month science project that distracts you from doing real work that adds value to your company. Engineering Systems is Hard Work! The backbone of Exalogic is its InfiniBand network: 4 times better bandwidth than even 10 Gigabit Ethernet, and only about a tenth of its latency. What a potential for increased scalability and throughput across the middleware and database layers! But InfiniBand is a beast that needs to be tamed: It is true that Exalogic uses a standard, open-source Open Fabrics Enterprise Distribution (OFED) InfiniBand driver stack. Unfortunately, this software has been developed by the HPC community with fastest speed in mind (which is good) but, despite the name, not many other enterprise-class requirements are included (which is less good). Here are some of the improvements that Oracle's InfiniBand development team had to add to the OFED stack to make it enterprise-ready, simply because typical HPC users didn't have the need to implement them: More than 100 bug fixes in the pieces that were not related to the Message Passing Interface Protocol (MPI), which is the protocol that HPC users use most of the time, but which is less useful in the enterprise. Performance optimizations and tuning across the whole IB stack: From Switches, Host Channel Adapters (HCAs) and drivers to low-level protocols, middleware and applications. Yes, even the standard HPC IB stack could be improved in terms of performance. Ethernet over IB (EoIB): Exalogic uses InfiniBand internally to reach high performance, but it needs to play nicely with datacenters around it. That's why Oracle added Ethernet over InfiniBand technology to it that allows for creating many virtual 10GBE adapters inside Exalogic's nodes that are aggregated and connected to Exalogic's IB gateway switches. While this is an open standard, it's up to the vendor to implement it. In this case, Oracle integrated the EoIB stack with Oracle's own IB to 10GBE gateway switches, and made it fully virtualized from the beginning. This means that Exalogic customers can completely rewire their server infrastructure inside the rack without having to physically pull or plug a single cable - a must-have for every cloud deployment. Anybody who wants to match this level of integration would need to add an InfiniBand switch development team to their project. Or just buy Oracle's gateway switches, which are conveniently shipped with a whole server infrastructure attached! IPv6 support for InfiniBand's Sockets Direct Protocol (SDP), Reliable Datagram Sockets (RDS), TCP/IP over IB (IPoIB) and EoIB protocols. Because no IPv6 = not very enterprise-class. HA capability for SDP. High Availability is not a big requirement for HPC, but for enterprise-class application servers it is. Every node in Exalogic's InfiniBand network is connected twice for redundancy. If any cable or port or HCA fails, there's always a replacement link ready to take over. This requires extra magic at the protocol level to work. So in addition to Weblogic's failover capabilities, Oracle implemented IB automatic path migration at the SDP level to avoid unnecessary failover operations at the middleware level. Security, for example spoof-protection. Another feature that is less important for traditional users of InfiniBand, but very important for enterprise customers. InfiniBand Partitioning and Quality-of-Service (QoS): One of the first questions we get from customers about Exalogic is: “How can we implement multi-tenancy?” The answer is to partition your IB network, which effectively creates many networks that work independently and that are protected at the lowest networking layer possible. In addition to that, QoS allows administrators to prioritize traffic flow in multi-tenancy environments so they can keep their service levels where it matters most. Resilient IB Fabric Management: InfiniBand is a self-managing network, so a lot of the magic lies in coming up with the right topology and in teaching the subnet manager how to properly discover and manage the network. Oracle's Infiniband switches come with pre-integrated, highly available fabric management with seamless integration into Oracle Enterprise Manager Ops Center. In short: Oracle elevated the OFED InfiniBand stack into an enterprise-class networking infrastructure. Many years and multiple teams of manpower went into the above improvements - this is something you can only get from Oracle, because no other InfiniBand vendor can give you these features across the whole stack! Exabus: Because it's not About the Size of Your Network, it's How You Use it! So let's assume that you somehow were able to get your hands on an enterprise-class IB driver stack. Or maybe you don't care and are just happy with the standard OFED one? Anyway, the next step is to actually leverage that InfiniBand performance. Here are the choices: Use traditional TCP/IP on top of the InfiniBand stack, Develop your own integration between your middleware and the lower-level (but faster) InfiniBand protocols. While more bandwidth is always a good thing, it's actually the low latency that enables superior performance for your applications when running on any networking infrastructure: The lower the latency, the faster the response travels through the network and the more transactions you can close per second. The reason why InfiniBand is such a low latency technology is that it gets rid of most if not all of your traditional networking protocol stack: Data is literally beamed from one region of RAM in one server into another region of RAM in another server with no kernel/drivers/UDP/TCP or other networking stack overhead involved! Which makes option 1 a no-go: Adding TCP/IP on top of InfiniBand is like adding training wheels to your racing bike. It may be ok in the beginning and for development, but it's not quite the performance IB was meant to deliver. Which only leaves option 2: Integrating your middleware with fast, low-level InfiniBand protocols. And this is what Exalogic's "Exabus" technology is all about. Here are a few Exabus features that help applications leverage the performance of InfiniBand in Exalogic: RDMA and SDP integration at the JDBC driver level (SDP), for Oracle Weblogic (SDP), Oracle Coherence (RDMA), Oracle Tuxedo (RDMA) and the new Oracle Traffic Director (RDMA) on Exalogic. Using these protocols, middleware can communicate a lot faster with each other and the Oracle database than by using standard networking protocols, Seamless Integration of Ethernet over InfiniBand from Exalogic's Gateway switches into the OS, Oracle Weblogic optimizations for handling massive amounts of parallel transactions. Because if you have an 8-lane Autobahn, you also need to improve your ramps so you can feed it with many cars in parallel. Integration of Weblogic with Oracle Exadata for faster performance, optimized session management and failover. As you see, “Exabus” is Oracle's word for describing all the InfiniBand enhancements Oracle put into Exalogic: OFED stack enhancements, protocols for faster IB access, and InfiniBand support and optimizations at the virtualization and middleware level. All working together to deliver the full potential of InfiniBand performance. Who else has 100% control over their middleware so they can develop their own low-level protocol integration with InfiniBand? Even if you take an open source approach, you're looking at years of development work to create, test and support a whole new networking technology in your middleware! The Extras: Less Hassle, More Productivity, Faster Time to Market And then there are the other advantages of Engineered Systems that are true for Exalogic the same as they are for every other Engineered System: One simple purchasing process: No headaches due to endless RFPs and no “Will X work with Y?” uncertainties. Everything has been engineered together: All kinds of bugs and problems have been already fixed at the design level that would have only manifested themselves after you have built the system from scratch. Everything is built, tested and integrated at the factory level . Less integration pain for you, faster time to market. Every Exalogic machine world-wide is identical to Oracle's own machines in the lab: Instant replication of any problems you may encounter, faster time to resolution. Simplified patching, management and operations. One throat to choke: Imagine finger-pointing hell for systems that have been put together using several different vendors. Oracle's Engineered Systems have a single phone number that customers can call to get their problems solved. For more business-centric values, read The Business Value of Engineered Systems. Conclusion: Buy Exalogic, or get ready for a 6-12 Month Science Project And here's the reason why it's not easy to "build your own Exalogic": There's a lot of work required to make such a system fly. In fact, anybody who is starting to "just put together a bunch of servers and an InfiniBand network" is really looking at a 6-12 month science project. And the outcome is likely to not be very enterprise-class. And it won't have Exalogic's performance either. Because building an Engineered System is literally rocket science: It takes a lot of time, effort, resources and many iterations of design/test/analyze/fix to build such a system. That's why InfiniBand has been reserved for HPC scientists for such a long time. And only Oracle can bring the power of InfiniBand in an enterprise-class, ready-to use, pre-integrated version to customers, without the develop/integrate/support pain. For more details, check the new Exalogic overview white paper which was updated only recently. P.S.: Thanks to my colleagues Ola, Paul, Don and Andy for helping me put together this article! var flattr_uid = '26528'; var flattr_tle = 'How to Avoid Your Next 12-Month Science Project'; var flattr_dsc = 'While most customers immediately understand how the magic of Oracle's Hybrid Columnar Compression, intelligent storage servers and flash memory make Exadata uniquely powerful against home-grown database systems, some people think that Exalogic is nothing more than a bunch of x86 servers, a storage appliance and an InfiniBand (IB) network, built into a single rack.After all, isn't this exactly what the High Performance Computing (HPC) world has been doing for decades?On the surface, this may be true. And some people tried exactly that: They tried to put together their own version of Exalogic, but then they discover there's a lot more to building a system than buying hardware and assembling it together. IT is not Ikea.Why is that so? Could it be there's more going on behind the scenes than merely putting together a bunch of servers, a storage array and an InfiniBand network into a rack? Let's explore some of the special sauce that makes Exalogic unique and un-copyable, so you can save yourself from your next 6- to 12-month science project that distracts you from doing real work that adds value to your company.'; var flattr_tag = 'Engineered Systems,Engineered Systems,Infiniband,Integration,latency,Oracle,performance'; var flattr_cat = 'text'; var flattr_url = 'http://constantin.glez.de/blog/2012/04/how-avoid-your-next-12-month-science-project'; var flattr_lng = 'en_GB'

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  • A Simple Approach For Presenting With Code Samples

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2013/07/31/a-simple-approach-for-presenting-with-code-samples.aspxI’ve been getting ready for a presentation and have been struggling a bit with the best way to show and execute code samples. I don’t present often (hardly ever), but when I do I like the presentation to have a lot of succinct and executable code snippets to help illustrate the points that I’m making. Depending on what the presentation is about, I might just want to build an entire sample application that I would run during the presentation. In other cases, however, building a full-blown application might not really be the best way to present the code. The presentation I’m working on now is for an open source utility library for dealing with dates and times. I could have probably cooked up a sample app for accepting date and time input and then contrived ways in which it could put the library through its paces, but I had trouble coming up with one app that would illustrate all of the various features of the library that I wanted to highlight. I finally decided that what I really needed was an approach that met the following criteria: Simple: I didn’t want the user interface or overall architecture of a sample application to serve as a distraction from the demonstration of the syntax of the library that the presentation is about. I want to be able to present small bits of code that are focused on accomplishing a single task. Several of these examples will look similar, and that’s OK. I want each sample to “stand on its own” and not rely much on external classes or methods (other than the library that is being presented, of course). “Debuggable” (not really a word, I know): I want to be able to easily run the sample with the debugger attached in Visual Studio should I want to step through any bits of code and show what certain values might be at run time. As far as I know this rules out something like LinqPad, though using LinqPad to present code samples like this is actually a very interesting idea that I might explore another time. Flexible and Selectable: I’m going to have lots of code samples to show, and I want to be able to just package them all up into a single project or module and have an easy way to just run the sample that I want on-demand. Since I’m presenting on a .NET framework library, one of the simplest ways in which I could execute some code samples would be to just create a Console application and use Console.WriteLine to output the pertinent info at run time. This gives me a “no frills” harness from which to run my code samples, and I just hit ‘F5’ to run it with the debugger. This satisfies numbers 1 and 2 from my list of criteria above, but item 3 is a little harder. By default, just running a console application is going to execute the ‘main’ method, and then terminate the program after all code is executed. If I want to have several different code samples and run them one at a time, it would be cumbersome to keep swapping the code I want in and out of the ‘main’ method of the console application. What I really want is an easy way to keep the console app running throughout the whole presentation and just have it run the samples I want when I want. I could setup a simple Windows Forms or WPF desktop application with buttons for the different samples, but then I’m getting away from my first criteria of keeping things as simple as possible. Infinite Loops To The Rescue I found a way to have a simple console application satisfy all three of my requirements above, and it involves using an infinite loop and some Console.ReadLine calls that will give the user an opportunity to break out and exit the program. (All programs that need to run until they are closed explicitly (or crash!) likely use similar constructs behind the scenes. Create a new Windows Forms project, look in the ‘Program.cs’ that gets generated, and then check out the docs for the Application.Run method that it calls.). Here’s how the main method might look: 1: static void Main(string[] args) 2: { 3: do 4: { 5: Console.Write("Enter command or 'exit' to quit: > "); 6: var command = Console.ReadLine(); 7: if ((command ?? string.Empty).Equals("exit", StringComparison.OrdinalIgnoreCase)) 8: { 9: Console.WriteLine("Quitting."); 10: break; 11: } 12: 13: } while (true); 14: } The idea here is the app prompts me for the command I want to run, or I can type in ‘exit’ to break out of the loop and let the application close. The only trick now is to create a set of commands that map to each of the code samples that I’m going to want to run. Each sample is already encapsulated in a single public method in a separate class, so I could just write a big switch statement or create a hashtable/dictionary that maps command text to an Action that will invoke the proper method, but why re-invent the wheel? CLAP For Your Own Presentation I’ve blogged about the CLAP library before, and it turns out that it’s a great fit for satisfying criteria #3 from my list above. CLAP lets you decorate methods in a class with an attribute and then easily invoke those methods from within a console application. CLAP was designed to take the arguments passed into the console app from the command line and parse them to determine which method to run and what arguments to pass to that method, but there’s no reason you can’t re-purpose it to accept command input from within the infinite loop defined above and invoke the corresponding method. Here’s how you might define a couple of different methods to contain two different code samples that you want to run during your presentation: 1: public static class CodeSamples 2: { 3: [Verb(Aliases="one")] 4: public static void SampleOne() 5: { 6: Console.WriteLine("This is sample 1"); 7: } 8:   9: [Verb(Aliases="two")] 10: public static void SampleTwo() 11: { 12: Console.WriteLine("This is sample 2"); 13: } 14: } A couple of things to note about the sample above: I’m using static methods. You don’t actually need to use static methods with CLAP, but the syntax ends up being a bit simpler and static methods happen to lend themselves well to the “one self-contained method per code sample” approach that I want to use. The methods are decorated with a ‘Verb’ attribute. This tells CLAP that they are eligible targets for commands. The “Aliases” argument lets me give them short and easy-to-remember aliases that can be used to invoke them. By default, CLAP just uses the full method name as the command name, but with aliases you can simply the usage a bit. I’m not using any parameters. CLAP’s main feature is its ability to parse out arguments from a command line invocation of a console application and automatically pass them in as parameters to the target methods. My code samples don’t need parameters ,and honestly having them would complicate giving the presentation, so this is a good thing. You could use this same approach to invoke methods with parameters, but you’d have a couple of things to figure out. When you invoke a .NET application from the command line, Windows will parse the arguments and pass them in as a string array (called ‘args’ in the boilerplate console project Program.cs). The parsing that gets done here is smart enough to deal with things like treating strings in double quotes as one argument, and you’d have to re-create that within your infinite loop if you wanted to use parameters. I plan on either submitting a pull request to CLAP to add this capability or maybe just making a small utility class/extension method to do it and posting that here in the future. So I now have a simple class with static methods to contain my code samples, and an infinite loop in my ‘main’ method that can accept text commands. Wiring this all up together is pretty easy: 1: static void Main(string[] args) 2: { 3: do 4: { 5: try 6: { 7: Console.Write("Enter command or 'exit' to quit: > "); 8: var command = Console.ReadLine(); 9: if ((command ?? string.Empty).Equals("exit", StringComparison.OrdinalIgnoreCase)) 10: { 11: Console.WriteLine("Quitting."); 12: break; 13: } 14:   15: Parser.Run<CodeSamples>(new[] { command }); 16: Console.WriteLine("---------------------------------------------------------"); 17: } 18: catch (Exception ex) 19: { 20: Console.Error.WriteLine("Error: " + ex.Message); 21: } 22:   23: } while (true); 24: } Note that I’m now passing the ‘CodeSamples’ class into the CLAP ‘Parser.Run’ as a type argument. This tells CLAP to inspect that class for methods that might be able to handle the commands passed in. I’m also throwing in a little “----“ style line separator and some basic error handling (because I happen to know that some of the samples are going to throw exceptions for demonstration purposes) and I’m good to go. Now during my presentation I can just have the console application running the whole time with the debugger attached and just type in the alias of the code sample method that I want to run when I want to run it.

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  • UndoRedo on Nodes

    - by Geertjan
    When a change is made to the property in the Properties Window, below, the undo/redo functionality becomes enabled: When undo/redo are invoked, e.g., via the buttons in the toolbar, the display name of the node changes accordingly. The only problem I have is that the buttons only become enabled when the Person Window is selected, not when the Properties Window is selected, which would be desirable. Here's the Person object: public class Person implements PropertyChangeListener {     private String name;     public static final String PROP_NAME = "name";     public Person(String name) {         this.name = name;     }     public String getName() {         return name;     }     public void setName(String name) {         String oldName = this.name;         this.name = name;         propertyChangeSupport.firePropertyChange(PROP_NAME, oldName, name);     }     private transient final PropertyChangeSupport propertyChangeSupport = new PropertyChangeSupport(this);     public void addPropertyChangeListener(PropertyChangeListener listener) {         propertyChangeSupport.addPropertyChangeListener(listener);     }     public void removePropertyChangeListener(PropertyChangeListener listener) {         propertyChangeSupport.removePropertyChangeListener(listener);     }     @Override     public void propertyChange(PropertyChangeEvent evt) {         propertyChangeSupport.firePropertyChange(evt);     } } And here's the Node with UndoRedo enablement: public class PersonNode extends AbstractNode implements UndoRedo.Provider, PropertyChangeListener {     private UndoRedo.Manager manager = new UndoRedo.Manager();     private boolean undoRedoEvent;     public PersonNode(Person person) {         super(Children.LEAF, Lookups.singleton(person));         person.addPropertyChangeListener(this);         setDisplayName(person.getName());     }     @Override     protected Sheet createSheet() {         Sheet sheet = Sheet.createDefault();         Sheet.Set set = Sheet.createPropertiesSet();         set.put(new NameProperty(getLookup().lookup(Person.class)));         sheet.put(set);         return sheet;     }     @Override     public void propertyChange(PropertyChangeEvent evt) {         if (evt.getPropertyName().equals(Person.PROP_NAME)) {             firePropertyChange(evt.getPropertyName(), evt.getOldValue(), evt.getNewValue());         }     }     public void fireUndoableEvent(String property, Person source, Object oldValue, Object newValue) {         manager.addEdit(new MyAbstractUndoableEdit(source, oldValue, newValue));     }     @Override     public UndoRedo getUndoRedo() {         return manager;     }     @Override     public String getDisplayName() {         Person p = getLookup().lookup(Person.class);         if (p != null) {             return p.getName();         }         return super.getDisplayName();     }     private class NameProperty extends PropertySupport.ReadWrite<String> {         private Person p;         public NameProperty(Person p) {             super("name", String.class, "Name", "Name of Person");             this.p = p;         }         @Override         public String getValue() throws IllegalAccessException, InvocationTargetException {             return p.getName();         }         @Override         public void setValue(String newValue) throws IllegalAccessException, IllegalArgumentException, InvocationTargetException {             String oldValue = p.getName();             p.setName(newValue);             if (!undoRedoEvent) {                 fireUndoableEvent("name", p, oldValue, newValue);                 fireDisplayNameChange(oldValue, newValue);             }         }     }     class MyAbstractUndoableEdit extends AbstractUndoableEdit {         private final String oldValue;         private final String newValue;         private final Person source;         private MyAbstractUndoableEdit(Person source, Object oldValue, Object newValue) {             this.oldValue = oldValue.toString();             this.newValue = newValue.toString();             this.source = source;         }         @Override         public boolean canRedo() {             return true;         }         @Override         public boolean canUndo() {             return true;         }         @Override         public void undo() throws CannotUndoException {             undoRedoEvent = true;             source.setName(oldValue.toString());             fireDisplayNameChange(oldValue, newValue);             undoRedoEvent = false;         }         @Override         public void redo() throws CannotUndoException {             undoRedoEvent = true;             source.setName(newValue.toString());             fireDisplayNameChange(oldValue, newValue);             undoRedoEvent = false;         }     } } Does anyone out there know how to have the Undo/Redo functionality enabled when the Properties Window is selected?

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  • Custom Gesture in cocos2d

    - by Lewis
    I've found a little tutorial that would be useful for my game: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ But I can't work out how to convert that gesture to work with cocos2d, I have found examples of pre made gestures in cocos2d, but no custom ones, is it possible? EDIT STILL HAVING PROBLEMS WITH THIS: I've added the code from Sentinel below (from SO), the Gesture and RotateGesture have both been added to my solution and are compiling. Although In the rotation class now I only see selectors, how do I set those up? As the custom gesture found in that project above looks like: header file for custom gesture: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end .m for custom gesture file: #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Then its initialised like this: // calculate center and radius of the control CGPoint midPoint = CGPointMake(image.frame.origin.x + image.frame.size.width / 2, image.frame.origin.y + image.frame.size.height / 2); CGFloat outRadius = image.frame.size.width / 2; // outRadius / 3 is arbitrary, just choose something >> 0 to avoid strange // effects when touching the control near of it's center gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; The selector below is also in the same file where the initialisation of the gestureRecogonizer: - (void) rotation: (CGFloat) angle { // calculate rotation angle imageAngle += angle; if (imageAngle > 360) imageAngle -= 360; else if (imageAngle < -360) imageAngle += 360; // rotate image and update text field image.transform = CGAffineTransformMakeRotation(imageAngle * M_PI / 180); [self updateTextDisplay]; } I can't seem to get this working in the RotateGesture class can anyone help me please I've been stuck on this for days now. SECOND EDIT: Here is the users code from SO that was suggested to me: Here is projec on GitHub: SFGestureRecognizers It uses builded in iOS UIGestureRecognizer, and don't needs to be integrated into cocos2d sources. Using it, You can make any gestures, just like you could, if you whould work with UIGestureRecognizer. For example: I made a base class Gesture, and subclassed it for any new gesture: //Gesture.h @interface Gesture : NSObject <UIGestureRecognizerDelegate> { UIGestureRecognizer *gestureRecognizer; id delegate; SEL preSolveSelector; SEL possibleSelector; SEL beganSelector; SEL changedSelector; SEL endedSelector; SEL cancelledSelector; SEL failedSelector; BOOL preSolveAvailable; CCNode *owner; } - (id)init; - (void)addGestureRecognizerToNode:(CCNode*)node; - (void)removeGestureRecognizerFromNode:(CCNode*)node; -(void)recognizer:(UIGestureRecognizer*)recognizer; @end //Gesture.m #import "Gesture.h" @implementation Gesture - (id)init { if (!(self = [super init])) return self; preSolveAvailable = YES; return self; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)recognizer shouldReceiveTouch:(UITouch *)touch { //! For swipe gesture recognizer we want it to be executed only if it occurs on the main layer, not any of the subnodes ( main layer is higher in hierarchy than children so it will be receiving touch by default ) if ([recognizer class] == [UISwipeGestureRecognizer class]) { CGPoint pt = [touch locationInView:touch.view]; pt = [[CCDirector sharedDirector] convertToGL:pt]; for (CCNode *child in owner.children) { if ([child isNodeInTreeTouched:pt]) { return NO; } } } return YES; } - (void)addGestureRecognizerToNode:(CCNode*)node { [node addGestureRecognizer:gestureRecognizer]; owner = node; } - (void)removeGestureRecognizerFromNode:(CCNode*)node { [node removeGestureRecognizer:gestureRecognizer]; } #pragma mark - Private methods -(void)recognizer:(UIGestureRecognizer*)recognizer { CCNode *node = recognizer.node; if (preSolveSelector && preSolveAvailable) { preSolveAvailable = NO; [delegate performSelector:preSolveSelector withObject:recognizer withObject:node]; } UIGestureRecognizerState state = [recognizer state]; if (state == UIGestureRecognizerStatePossible && possibleSelector) { [delegate performSelector:possibleSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateBegan && beganSelector) [delegate performSelector:beganSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateChanged && changedSelector) [delegate performSelector:changedSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateEnded && endedSelector) { preSolveAvailable = YES; [delegate performSelector:endedSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateCancelled && cancelledSelector) { preSolveAvailable = YES; [delegate performSelector:cancelledSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateFailed && failedSelector) { preSolveAvailable = YES; [delegate performSelector:failedSelector withObject:recognizer withObject:node]; } } @end Subclass example: //RotateGesture.h #import "Gesture.h" @interface RotateGesture : Gesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed; @end //RotateGesture.m #import "RotateGesture.h" @implementation RotateGesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed { if (!(self = [super init])) return self; preSolveSelector = preSolve; delegate = target; possibleSelector = possible; beganSelector = began; changedSelector = changed; endedSelector = ended; cancelledSelector = cancelled; failedSelector = failed; gestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(recognizer:)]; gestureRecognizer.delegate = self; return self; } @end Use example: - (void)addRotateGesture { RotateGesture *rotateRecognizer = [[RotateGesture alloc] initWithTarget:self preSolveSelector:@selector(rotateGesturePreSolveWithRecognizer:node:) possibleSelector:nil beganSelector:@selector(rotateGestureStateBeganWithRecognizer:node:) changedSelector:@selector(rotateGestureStateChangedWithRecognizer:node:) endedSelector:@selector(rotateGestureStateEndedWithRecognizer:node:) cancelledSelector:@selector(rotateGestureStateCancelledWithRecognizer:node:) failedSelector:@selector(rotateGestureStateFailedWithRecognizer:node:)]; [rotateRecognizer addGestureRecognizerToNode:movableAreaSprite]; } I dont understand how to implement the custom gesture code at the start of this post into the rotateGesture class which is a subclass of the gesture class written by the SO user. Any ideas please? When I get 6 more rep I'll add a bounty to this.

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  • Scrolling an HTML 5 page using JQuery

    - by nikolaosk
    In this post I will show you how to use JQuery to scroll through an HTML 5 page.I had to help a friend of mine to implement this functionality and I thought it would be a good idea to write a post.I will not use any JQuery scrollbar plugin,I will just use the very popular JQuery Library. Please download the library (minified version) from http://jquery.com/download.Please find here all my posts regarding JQuery.Also have a look at my posts regarding HTML 5.In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. Let me move on to the actual example.This is the sample HTML 5 page<!DOCTYPE html><html lang="en">  <head>    <title>Liverpool Legends</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >        <link rel="stylesheet" type="text/css" href="style.css">        <script type="text/javascript" src="jquery-1.8.2.min.js"> </script>     <script type="text/javascript" src="scroll.js">     </script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>        <div id="main">        <table>        <caption>Liverpool Players</caption>        <thead>            <tr>                <th>Name</th>                <th>Photo</th>                <th>Position</th>                <th>Age</th>                <th>Scroll</th>            </tr>        </thead>        <tfoot class="footnote">            <tr>                <td colspan="4">We will add more photos soon</td>            </tr>        </tfoot>    <tbody>        <tr class="maintop">        <td>Alan Hansen</td>            <td>            <figure>            <img src="images\Alan-hansen-large.jpg" alt="Alan Hansen">            <figcaption>The best Liverpool Defender <a href="http://en.wikipedia.org/wiki/Alan_Hansen">Alan Hansen</a></figcaption>            </figure>            </td>            <td>Defender</td>            <td>57</td>            <td class="top">Middle</td>        </tr>        <tr>        <td>Graeme Souness</td>            <td>            <figure>            <img src="images\graeme-souness-large.jpg" alt="Graeme Souness">            <figcaption>Souness was the captain of the successful Liverpool team of the early 1980s <a href="http://en.wikipedia.org/wiki/Graeme_Souness">Graeme Souness</a></figcaption>            </figure>            </td>            <td>MidFielder</td>            <td>59</td>        </tr>        <tr>        <td>Ian Rush</td>            <td>            <figure>            <img src="images\ian-rush-large.jpg" alt="Ian Rush">            <figcaption>The deadliest Liverpool Striker <a href="http://it.wikipedia.org/wiki/Ian_Rush">Ian Rush</a></figcaption>            </figure>            </td>            <td>Striker</td>            <td>51</td>        </tr>        <tr class="mainmiddle">        <td>John Barnes</td>            <td>            <figure>            <img src="images\john-barnes-large.jpg" alt="John Barnes">            <figcaption>The best Liverpool Defender <a href="http://en.wikipedia.org/wiki/John_Barnes_(footballer)">John Barnes</a></figcaption>            </figure>            </td>            <td>MidFielder</td>            <td>49</td>            <td class="middle">Bottom</td>        </tr>                <tr>        <td>Kenny Dalglish</td>            <td>            <figure>            <img src="images\kenny-dalglish-large.jpg" alt="Kenny Dalglish">            <figcaption>King Kenny <a href="http://en.wikipedia.org/wiki/Kenny_Dalglish">Kenny Dalglish</a></figcaption>            </figure>            </td>            <td>Midfielder</td>            <td>61</td>        </tr>        <tr>            <td>Michael Owen</td>            <td>            <figure>            <img src="images\michael-owen-large.jpg" alt="Michael Owen">            <figcaption>Michael was Liverpool's top goal scorer from 1997–2004 <a href="http://www.michaelowen.com/">Michael Owen</a></figcaption>            </figure>            </td>            <td>Striker</td>            <td>33</td>        </tr>        <tr>            <td>Robbie Fowler</td>            <td>            <figure>            <img src="images\robbie-fowler-large.jpg" alt="Robbie Fowler">            <figcaption>Fowler scored 183 goals in total for Liverpool <a href="http://en.wikipedia.org/wiki/Robbie_Fowler">Robbie Fowler</a></figcaption>            </figure>            </td>            <td>Striker</td>            <td>38</td>        </tr>        <tr class="mainbottom">            <td>Steven Gerrard</td>            <td>            <figure>            <img src="images\steven-gerrard-large.jpg" alt="Steven Gerrard">            <figcaption>Liverpool's captain <a href="http://en.wikipedia.org/wiki/Steven_Gerrard">Steven Gerrard</a></figcaption>            </figure>            </td>            <td>Midfielder</td>            <td>32</td>            <td class="bottom">Top</td>        </tr>    </tbody></table>          </div>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html>  The markup is very easy to follow and understand. You do not have to type all the code,simply copy and paste it.For those that you are not familiar with HTML 5, please take a closer look at the new tags/elements introduced with HTML 5.When I view the HTML 5 page with Firefox I see the following result. I have also an external stylesheet (style.css). body{background-color:#efefef;}h1{font-size:2.3em;}table { border-collapse: collapse;font-family: Futura, Arial, sans-serif; }caption { font-size: 1.2em; margin: 1em auto; }th, td {padding: .65em; }th, thead { background: #000; color: #fff; border: 1px solid #000; }tr:nth-child(odd) { background: #ccc; }tr:nth-child(even) { background: #404040; }td { border-right: 1px solid #777; }table { border: 1px solid #777;  }.top, .middle, .bottom {    cursor: pointer;    font-size: 22px;    font-weight: bold;    text-align: center;}.footnote{text-align:center;font-family:Tahoma;color:#EB7515;}a{color:#22577a;text-decoration:none;}     a:hover {color:#125949; text-decoration:none;}  footer{background-color:#505050;width:1150px;}These are just simple CSS Rules that style the various HTML 5 tags,classes. The jQuery code that makes it all possible resides inside the scroll.js file.Make sure you type everything correctly.$(document).ready(function() {                 $('.top').click(function(){                     $('html, body').animate({                         scrollTop: $(".mainmiddle").offset().top                     },4000 );                  });                 $('.middle').click(function(){                     $('html, body').animate({                         scrollTop: $(".mainbottom").offset().top                     },4000);                  });                     $('.bottom').click(function(){                     $('html, body').animate({                         scrollTop: $(".maintop").offset().top                     },4000);                  }); });  Let me explain what I am doing here.When I click on the Middle word (  $('.top').click(function(){ ) this relates to the top class that is clicked.Then we declare the elements that we want to participate in the scrolling. In this case is html,body ( $('html, body').animate).These elements will be part of the vertical scrolling.In the next line of code we simply move (navigate) to the element (class mainmiddle that is attached to a tr element.)      scrollTop: $(".mainmiddle").offset().top  Make sure you type all the code correctly and try it for yourself. I have tested this solution will all 4-5 major browsers.Hope it helps!!!

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  • evaluating a code of a graph [migrated]

    - by mazen.r.f
    This is relatively a long code,if you have the tolerance and the will to find out how to make this code work then take a look please, i will appreciate your feed back. i have spent two days trying to come up with a code to represent a graph , then calculate the shortest path using dijkastra algorithm , but i am not able to get the right result , even the code runs without errors , but the result is not correct , always i am getting 0. briefly,i have three classes , Vertex, Edge, Graph , the Vertex class represents the nodes in the graph and it has id and carried ( which carry the weight of the links connected to it while using dijkastra algorithm ) and a vector of the ids belong to other nodes the path will go through before arriving to the node itself , this vector is named previous_nodes. the Edge class represents the edges in the graph it has two vertices ( one in each side ) and a wight ( the distance between the two vertices ). the Graph class represents the graph , it has two vectors one is the vertices included in this graph , and the other is the edges included in the graph. inside the class Graph there is a method its name shortest takes the sources node id and the destination and calculates the shortest path using dijkastra algorithm, and i think that it is the most important part of the code. my theory about the code is that i will create two vectors one for the vertices in the graph i will name it vertices and another vector its name is ver_out it will include the vertices out of calculation in the graph, also i will have two vectors of type Edge , one its name edges for all the edges in the graph and the other its name is track to contain temporarily the edges linked to the temporarily source node in every round , after the calculation of every round the vector track will be cleared. in main() i created five vertices and 10 edges to simulate a graph , the result of the shortest path supposedly to be 4 , but i am always getting 0 , that means i am having something wrong in my code , so if you are interesting in helping me find my mistake and how to make the code work , please take a look. the way shortest work is as follow at the beginning all the edges will be included in the vector edges , we select the edges related to the source and put them in the vector track , then we iterate through track and add the wight of every edge to the vertex (node ) related to it ( not the source vertex ) , then after we clear track and remove the source vertex from the vector vertices and select a new source , and start over again select the edges related to the new source , put them in track , iterate over edges in tack , adding the weights to the corresponding vertices then remove this vertex from the vector vertices, and clear track , and select a new source , and so on . here is the code. #include<iostream> #include<vector> #include <stdlib.h> // for rand() using namespace std; class Vertex { private: unsigned int id; // the name of the vertex unsigned int carried; // the weight a vertex may carry when calculating shortest path vector<unsigned int> previous_nodes; public: unsigned int get_id(){return id;}; unsigned int get_carried(){return carried;}; void set_id(unsigned int value) {id = value;}; void set_carried(unsigned int value) {carried = value;}; void previous_nodes_update(unsigned int val){previous_nodes.push_back(val);}; void previous_nodes_erase(unsigned int val){previous_nodes.erase(previous_nodes.begin() + val);}; Vertex(unsigned int init_val = 0, unsigned int init_carried = 0) :id (init_val), carried(init_carried) // constructor { } ~Vertex() {}; // destructor }; class Edge { private: Vertex first_vertex; // a vertex on one side of the edge Vertex second_vertex; // a vertex on the other side of the edge unsigned int weight; // the value of the edge ( or its weight ) public: unsigned int get_weight() {return weight;}; void set_weight(unsigned int value) {weight = value;}; Vertex get_ver_1(){return first_vertex;}; Vertex get_ver_2(){return second_vertex;}; void set_first_vertex(Vertex v1) {first_vertex = v1;}; void set_second_vertex(Vertex v2) {second_vertex = v2;}; Edge(const Vertex& vertex_1 = 0, const Vertex& vertex_2 = 0, unsigned int init_weight = 0) : first_vertex(vertex_1), second_vertex(vertex_2), weight(init_weight) { } ~Edge() {} ; // destructor }; class Graph { private: std::vector<Vertex> vertices; std::vector<Edge> edges; public: Graph(vector<Vertex> ver_vector, vector<Edge> edg_vector) : vertices(ver_vector), edges(edg_vector) { } ~Graph() {}; vector<Vertex> get_vertices(){return vertices;}; vector<Edge> get_edges(){return edges;}; void set_vertices(vector<Vertex> vector_value) {vertices = vector_value;}; void set_edges(vector<Edge> vector_ed_value) {edges = vector_ed_value;}; unsigned int shortest(unsigned int src, unsigned int dis) { vector<Vertex> ver_out; vector<Edge> track; for(unsigned int i = 0; i < edges.size(); ++i) { if((edges[i].get_ver_1().get_id() == vertices[src].get_id()) || (edges[i].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[i]); edges.erase(edges.begin()+i); } }; for(unsigned int i = 0; i < track.size(); ++i) { if(track[i].get_ver_1().get_id() != vertices[src].get_id()) { track[i].get_ver_1().set_carried((track[i].get_weight()) + track[i].get_ver_2().get_carried()); track[i].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else { track[i].get_ver_2().set_carried((track[i].get_weight()) + track[i].get_ver_1().get_carried()); track[i].get_ver_2().previous_nodes_update(vertices[src].get_id()); } } for(unsigned int i = 0; i < vertices.size(); ++i) if(vertices[i].get_id() == src) vertices.erase(vertices.begin() + i); // removing the sources vertex from the vertices vector ver_out.push_back (vertices[src]); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int i = 0; i < vertices.size(); ++i) if((vertices[i].get_carried() < vertices[src].get_carried()) && (vertices[i].get_id() != dis)) src = vertices[i].get_id(); //while(!edges.empty()) for(unsigned int round = 0; round < vertices.size(); ++round) { for(unsigned int k = 0; k < edges.size(); ++k) { if((edges[k].get_ver_1().get_id() == vertices[src].get_id()) || (edges[k].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[k]); edges.erase(edges.begin()+k); } }; for(unsigned int n = 0; n < track.size(); ++n) if((track[n].get_ver_1().get_id() != vertices[src].get_id()) && (track[n].get_ver_1().get_carried() > (track[n].get_ver_2().get_carried() + track[n].get_weight()))) { track[n].get_ver_1().set_carried((track[n].get_weight()) + track[n].get_ver_2().get_carried()); track[n].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else if(track[n].get_ver_2().get_carried() > (track[n].get_ver_1().get_carried() + track[n].get_weight())) { track[n].get_ver_2().set_carried((track[n].get_weight()) + track[n].get_ver_1().get_carried()); track[n].get_ver_2().previous_nodes_update(vertices[src].get_id()); } for(unsigned int t = 0; t < vertices.size(); ++t) if(vertices[t].get_id() == src) vertices.erase(vertices.begin() + t); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int tt = 0; tt < edges.size(); ++tt) { if(vertices[tt].get_carried() < vertices[src].get_carried()) { src = vertices[tt].get_id(); } } } return vertices[dis].get_carried(); } }; int main() { cout<< "Hello, This is a graph"<< endl; vector<Vertex> vers(5); vers[0].set_id(0); vers[1].set_id(1); vers[2].set_id(2); vers[3].set_id(3); vers[4].set_id(4); vector<Edge> eds(10); eds[0].set_first_vertex(vers[0]); eds[0].set_second_vertex(vers[1]); eds[0].set_weight(5); eds[1].set_first_vertex(vers[0]); eds[1].set_second_vertex(vers[2]); eds[1].set_weight(9); eds[2].set_first_vertex(vers[0]); eds[2].set_second_vertex(vers[3]); eds[2].set_weight(4); eds[3].set_first_vertex(vers[0]); eds[3].set_second_vertex(vers[4]); eds[3].set_weight(6); eds[4].set_first_vertex(vers[1]); eds[4].set_second_vertex(vers[2]); eds[4].set_weight(2); eds[5].set_first_vertex(vers[1]); eds[5].set_second_vertex(vers[3]); eds[5].set_weight(5); eds[6].set_first_vertex(vers[1]); eds[6].set_second_vertex(vers[4]); eds[6].set_weight(7); eds[7].set_first_vertex(vers[2]); eds[7].set_second_vertex(vers[3]); eds[7].set_weight(1); eds[8].set_first_vertex(vers[2]); eds[8].set_second_vertex(vers[4]); eds[8].set_weight(8); eds[9].set_first_vertex(vers[3]); eds[9].set_second_vertex(vers[4]); eds[9].set_weight(3); unsigned int path; Graph graf(vers, eds); path = graf.shortest(2, 4); cout<< path << endl; return 0; }

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  • Evaluating code for a graph [migrated]

    - by mazen.r.f
    This is relatively long code. Please take a look at this code if you are still willing to do so. I will appreciate your feedback. I have spent two days trying to come up with code to represent a graph, calculating the shortest path using Dijkstra's algorithm. But I am not able to get the right result, even though the code runs without errors. The result is not correct and I am always getting 0. I have three classes: Vertex, Edge, and Graph. The Vertex class represents the nodes in the graph and it has id and carried (which carry the weight of the links connected to it while using Dijkstra's algorithm) and a vector of the ids belong to other nodes the path will go through before arriving to the node itself. This vector is named previous_nodes. The Edge class represents the edges in the graph and has two vertices (one in each side) and a width (the distance between the two vertices). The Graph class represents the graph. It has two vectors, where one is the vertices included in this graph, and the other is the edges included in the graph. Inside the class Graph, there is a method named shortest() that takes the sources node id and the destination and calculates the shortest path using Dijkstra's algorithm. I think that it is the most important part of the code. My theory about the code is that I will create two vectors, one for the vertices in the graph named vertices, and another vector named ver_out (it will include the vertices out of calculation in the graph). I will also have two vectors of type Edge, where one is named edges (for all the edges in the graph), and the other is named track (to temporarily contain the edges linked to the temporary source node in every round). After the calculation of every round, the vector track will be cleared. In main(), I've created five vertices and 10 edges to simulate a graph. The result of the shortest path supposedly is 4, but I am always getting 0. That means I have something wrong in my code. If you are interesting in helping me find my mistake and making the code work, please take a look. The way shortest work is as follow: at the beginning, all the edges will be included in the vector edges. We select the edges related to the source and put them in the vector track, then we iterate through track and add the width of every edge to the vertex (node) related to it (not the source vertex). After that, we clear track and remove the source vertex from the vector vertices and select a new source. Then we start over again and select the edges related to the new source, put them in track, iterate over edges in track, adding the weights to the corresponding vertices, then remove this vertex from the vector vertices. Then clear track, and select a new source, and so on. #include<iostream> #include<vector> #include <stdlib.h> // for rand() using namespace std; class Vertex { private: unsigned int id; // the name of the vertex unsigned int carried; // the weight a vertex may carry when calculating shortest path vector<unsigned int> previous_nodes; public: unsigned int get_id(){return id;}; unsigned int get_carried(){return carried;}; void set_id(unsigned int value) {id = value;}; void set_carried(unsigned int value) {carried = value;}; void previous_nodes_update(unsigned int val){previous_nodes.push_back(val);}; void previous_nodes_erase(unsigned int val){previous_nodes.erase(previous_nodes.begin() + val);}; Vertex(unsigned int init_val = 0, unsigned int init_carried = 0) :id (init_val), carried(init_carried) // constructor { } ~Vertex() {}; // destructor }; class Edge { private: Vertex first_vertex; // a vertex on one side of the edge Vertex second_vertex; // a vertex on the other side of the edge unsigned int weight; // the value of the edge ( or its weight ) public: unsigned int get_weight() {return weight;}; void set_weight(unsigned int value) {weight = value;}; Vertex get_ver_1(){return first_vertex;}; Vertex get_ver_2(){return second_vertex;}; void set_first_vertex(Vertex v1) {first_vertex = v1;}; void set_second_vertex(Vertex v2) {second_vertex = v2;}; Edge(const Vertex& vertex_1 = 0, const Vertex& vertex_2 = 0, unsigned int init_weight = 0) : first_vertex(vertex_1), second_vertex(vertex_2), weight(init_weight) { } ~Edge() {} ; // destructor }; class Graph { private: std::vector<Vertex> vertices; std::vector<Edge> edges; public: Graph(vector<Vertex> ver_vector, vector<Edge> edg_vector) : vertices(ver_vector), edges(edg_vector) { } ~Graph() {}; vector<Vertex> get_vertices(){return vertices;}; vector<Edge> get_edges(){return edges;}; void set_vertices(vector<Vertex> vector_value) {vertices = vector_value;}; void set_edges(vector<Edge> vector_ed_value) {edges = vector_ed_value;}; unsigned int shortest(unsigned int src, unsigned int dis) { vector<Vertex> ver_out; vector<Edge> track; for(unsigned int i = 0; i < edges.size(); ++i) { if((edges[i].get_ver_1().get_id() == vertices[src].get_id()) || (edges[i].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[i]); edges.erase(edges.begin()+i); } }; for(unsigned int i = 0; i < track.size(); ++i) { if(track[i].get_ver_1().get_id() != vertices[src].get_id()) { track[i].get_ver_1().set_carried((track[i].get_weight()) + track[i].get_ver_2().get_carried()); track[i].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else { track[i].get_ver_2().set_carried((track[i].get_weight()) + track[i].get_ver_1().get_carried()); track[i].get_ver_2().previous_nodes_update(vertices[src].get_id()); } } for(unsigned int i = 0; i < vertices.size(); ++i) if(vertices[i].get_id() == src) vertices.erase(vertices.begin() + i); // removing the sources vertex from the vertices vector ver_out.push_back (vertices[src]); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int i = 0; i < vertices.size(); ++i) if((vertices[i].get_carried() < vertices[src].get_carried()) && (vertices[i].get_id() != dis)) src = vertices[i].get_id(); //while(!edges.empty()) for(unsigned int round = 0; round < vertices.size(); ++round) { for(unsigned int k = 0; k < edges.size(); ++k) { if((edges[k].get_ver_1().get_id() == vertices[src].get_id()) || (edges[k].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[k]); edges.erase(edges.begin()+k); } }; for(unsigned int n = 0; n < track.size(); ++n) if((track[n].get_ver_1().get_id() != vertices[src].get_id()) && (track[n].get_ver_1().get_carried() > (track[n].get_ver_2().get_carried() + track[n].get_weight()))) { track[n].get_ver_1().set_carried((track[n].get_weight()) + track[n].get_ver_2().get_carried()); track[n].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else if(track[n].get_ver_2().get_carried() > (track[n].get_ver_1().get_carried() + track[n].get_weight())) { track[n].get_ver_2().set_carried((track[n].get_weight()) + track[n].get_ver_1().get_carried()); track[n].get_ver_2().previous_nodes_update(vertices[src].get_id()); } for(unsigned int t = 0; t < vertices.size(); ++t) if(vertices[t].get_id() == src) vertices.erase(vertices.begin() + t); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int tt = 0; tt < edges.size(); ++tt) { if(vertices[tt].get_carried() < vertices[src].get_carried()) { src = vertices[tt].get_id(); } } } return vertices[dis].get_carried(); } }; int main() { cout<< "Hello, This is a graph"<< endl; vector<Vertex> vers(5); vers[0].set_id(0); vers[1].set_id(1); vers[2].set_id(2); vers[3].set_id(3); vers[4].set_id(4); vector<Edge> eds(10); eds[0].set_first_vertex(vers[0]); eds[0].set_second_vertex(vers[1]); eds[0].set_weight(5); eds[1].set_first_vertex(vers[0]); eds[1].set_second_vertex(vers[2]); eds[1].set_weight(9); eds[2].set_first_vertex(vers[0]); eds[2].set_second_vertex(vers[3]); eds[2].set_weight(4); eds[3].set_first_vertex(vers[0]); eds[3].set_second_vertex(vers[4]); eds[3].set_weight(6); eds[4].set_first_vertex(vers[1]); eds[4].set_second_vertex(vers[2]); eds[4].set_weight(2); eds[5].set_first_vertex(vers[1]); eds[5].set_second_vertex(vers[3]); eds[5].set_weight(5); eds[6].set_first_vertex(vers[1]); eds[6].set_second_vertex(vers[4]); eds[6].set_weight(7); eds[7].set_first_vertex(vers[2]); eds[7].set_second_vertex(vers[3]); eds[7].set_weight(1); eds[8].set_first_vertex(vers[2]); eds[8].set_second_vertex(vers[4]); eds[8].set_weight(8); eds[9].set_first_vertex(vers[3]); eds[9].set_second_vertex(vers[4]); eds[9].set_weight(3); unsigned int path; Graph graf(vers, eds); path = graf.shortest(2, 4); cout<< path << endl; return 0; }

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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  • ASP.Net MVC Interview Questions and Answers

    - by Samir R. Bhogayta
    About ASP.Net MVC The ASP.Net MVC is the framework provided by Microsoft that lets you develop the applications that follows the principles of Model-View-Controller (MVC) design pattern. The .Net programmers new to MVC thinks that it is similar to WebForms Model (Normal ASP.Net), but it is far different from the WebForms programming.  This article will tell you how to quick learn the basics of MVC along with some frequently asked interview questions and answers on ASP.Net MVC 1. What is ASP.Net MVC The ASP.Net MVC is the framework provided by Microsoft to achieve     separation of concerns that leads to easy maintainability of the     application. Model is supposed to handle data related activity View deals with user interface related work Controller is meant for managing the application flow by communicating between Model and View. Normal 0 false false false EN-US X-NONE X-NONE 2. Why to use ASP.Net MVC The strength of MVC (i.e. ASP.Net MVC) listed below will answer this question MVC reduces the dependency between the components; this makes your code more testable. MVC does not recommend use of server controls, hence the processing time required to generate HTML response is drastically reduced. The integration of java script libraries like jQuery, Microsoft MVC becomes easy as compared to Webforms approach. 3. What do you mean by Razor The Razor is the new View engine introduced in MVC 3.0. The View engine is responsible for processing the view files [e.g. .aspx, .cshtml] in order to generate HTML response. The previous versions of MVC were dependent on ASPX view engine.  4. Can we use ASPX view engine in latest versions of MVC Yes. The Recommended way is to prefer Razor View 5. What are the benefits of Razor View?      The syntax for server side code is simplified      The length of code is drastically reduced      Razor syntax is easy to learn and reduces the complexity Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} 6. What is the extension of Razor View file? .cshtml (for c#) and .vbhtml (for vb) 7. How to create a Controller in MVC Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Create a simple class and extend it from Controller class. The bare minimum requirement for a class to become a controller is to inherit it from ControllerBase is the class that is required to inherit to create the controller but Controller class inherits from ControllerBase. 8. How to create an Action method in MVC Add a simple method inside a controller class with ActionResult return type. 9. How to access a view on the server    The browser generates the request in which the information like Controller name, Action Name and Parameters are provided, when server receives this URL it resolves the Name of Controller and Action, after that it calls the specified action with provided parameters. Action normally does some processing and returns the ViewResult by specifying the view name (blank name searches according to naming conventions).   10. What is the default Form method (i.e. GET, POST) for an action method GET. To change this you can add an action level attribute e.g [HttpPost] Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} 11. What is a Filter in MVC? When user (browser) sends a request to server an action method of a controller gets invoked; sometimes you may require executing a custom code before or after action method gets invoked, this custom code is called as Filter. 12. What are the different types of Filters in MVC? a. Authorization filter b. Action filter c. Result filter d. Exception filter [Do not forget the order mentioned above as filters gets executed as per above mentioned sequence] 13. Explain the use of Filter with an example? Suppose you are working on a MVC application where URL is sent in an encrypted format instead of a plain text, once encrypted URL is received by server it will ignore action parameters because of URL encryption. To solve this issue you can create global action filter by overriding OnActionExecuting method of controller class, in this you can extract the action parameters from the encrypted URL and these parameters can be set on filterContext to send plain text parameters to the actions.     14. What is a HTML helper? A HTML helper is a method that returns string; return string usually is the HTML tag. The standard HTML helpers (e.g. Html.BeginForm(),Html.TextBox()) available in MVC are lightweight as it does not rely on event model or view state as that of in ASP.Net server controls.

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  • Extended URL php

    - by web.ask
    I have a problem with the extended url here in php. I'm not even sure if it's called extended url. I was wondering if someone can help me since i'm no good with PHP. I have a php page the careers.php it shows the career listing but when I click on Learn more link it goes to http(dot)localhost/houseofpatel/jobs/4/Career-4 but it outputs an "Object not found". Does xampplite have something to do with this? or is it just the codes? I also have the breadcrumb.php in here. Please see code below: session_start(); include("Breadcrumb.php"); $trail = new Breadcrumb(); $trail->add('Careers', $_SERVER['PHP_SELF'], 1); $trail -> output(); # REMOVE SPECIAL CHARACTERS $sPattern = array('/[^a-zA-Z0-9 -]/', '/[ -]+/', '/^-|-$/'); $sReplace = array('', '-', ''); mysql_query("SET CHARACTER_SET utf8"); //$query = "SELECT * FROM careers_mst WHERE status = 1 ORDER BY dateposted DESC LIMIT 0, 4"; if(!$_GET['jobs']){ $jobsPerPage = 4; }else{ $jobsPerPage = $_GET['jobs']; } if(!$_GET['page']){ $currPage = 1; $showMoreJobs = true; }else{ $currPage = $_GET['page']; $showMoreJobs = false; } $offset = ($currPage - 1 )* $jobsPerPage; $query = "SELECT * FROM careers_mst WHERE status = 1 ORDER BY dateposted"; $process = mysql_query($query); if(@mysql_num_rows($process) > 0){ $totalRows = @mysql_num_rows($process); $query2 = "SELECT * FROM careers_mst WHERE status = 1 ORDER BY dateposted DESC LIMIT $offset, $jobsPerPage"; $process2 = mysql_query($query2); if(@mysql_num_rows($process2) > 0){ $pagNav = pageNavigator($totalRows,$jobsPerPage,$currPage,''); while($row = @mysql_fetch_array($process2)){ $id = $row[0]; $title = stripslashes($row['title']); $title1 = preg_replace($sPattern, $sReplace, $title); $description = stripslashes($row['description']); $description1 = substr($description, 0, 200); $careers_list .= ' <div class="left" style="width:340px; padding-left:10px;"> <p><span class="blue"><strong>'.$title.'</strong></span></p> '.$description1.'... <p><a href="jobs/'.$id.'/'.$title1.'" title="Learn more">[ Learn More ]</a></p> </div>'; } /*$careers_list .= ' <div class="left" style="width: 100%; margin-top:15px;"> <p><a href="more-jobs" title="More Job Opennings">MORE JOB OPENNINGS >> </a></p> <div class="divider left"></div> </div>'; */ if($showMoreJobs){ if($totalRows > $jobsPerPage){ $currPage++; } $jobNav = "<a href=careers.php?page=$currPage title='More Job Opennings'>MORE JOB OPENNINGS >> </a>"; }else{ $jobNav = "$pagNav"; } $careers_list .= "<div class='left' style='width: 100%; margin-top:15px;'> <p>$jobNav</p> <div class='divider left'></div> </div>"; } }

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  • SBS2003 to SBS2011 Migration - Installation Error

    - by Shawn Gradwell
    Microsoft Small Business Server 2003 to 2011 Migration. I followed the Migration Guide from Microsoft and the source server had no errors when running the various tests prior to the migration. I have completed the destination server setup using the Answer File and the server is up and running. It all looks good, I can access Exchange and AD and the only problem is the error message when you log in stating that the setup did not complete and to check the logs. Because all looks good I am continuing the migration to the destination server. I also have to state that this client does not use Sharepoint at all. Do I have to redo everything? Herewith the logs: [4992] 121016.225454.5905: Task: Starting Add User or Group access VSS registry. [4992] 121016.225454.7645: TaskManagement: In TaskScheduler.RunTasks(): The "ConfigureSharePointVSSRegistryTask" Task threw an Exception during the Run() call:System.Security.Principal.IdentityNotMappedException: Some or all identity references could not be translated. at System.Security.Principal.NTAccount.Translate(IdentityReferenceCollection sourceAccounts, Type targetType, Boolean forceSuccess) at System.Security.Principal.NTAccount.Translate(Type targetType) at System.Security.AccessControl.CommonObjectSecurity.ModifyAccess(AccessControlModification modification, AccessRule rule, Boolean& modified) at System.Security.AccessControl.CommonObjectSecurity.AddAccessRule(AccessRule rule) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.AddUsersToAccessRegistry(List`1 names) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.Run(ITaskDataLink dl) at Microsoft.WindowsServerSolutions.TaskManagement.Data.Task.Run(ITaskDataLink dataLink) at Microsoft.WindowsServerSolutions.TaskManagement.TaskScheduler.RunTasks(String taskListId, String stateFileName) [4992] 121016.225454.7655: Setup: An error was encountered on the TME thread: System.Security.Principal.IdentityNotMappedException: Some or all identity references could not be translated. at System.Security.Principal.NTAccount.Translate(IdentityReferenceCollection sourceAccounts, Type targetType, Boolean forceSuccess) at System.Security.Principal.NTAccount.Translate(Type targetType) at System.Security.AccessControl.CommonObjectSecurity.ModifyAccess(AccessControlModification modification, AccessRule rule, Boolean& modified) at System.Security.AccessControl.CommonObjectSecurity.AddAccessRule(AccessRule rule) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.AddUsersToAccessRegistry(List`1 names) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.Run(ITaskDataLink dl) at Microsoft.WindowsServerSolutions.TaskManagement.Data.Task.Run(ITaskDataLink dataLink) at Microsoft.WindowsServerSolutions.TaskManagement.TaskScheduler.RunTasks(String taskListId, String stateFileName) at Microsoft.WindowsServerSolutions.Setup.SBSSetup.ProgressPagePresenter._RunTasks(Object sender, DoWorkEventArgs e) [4956] 121016.225455.0685: Setup: _UnhandledExceptionHandler: Setup encountered an error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: The TME thread failed (see the inner exception). ---> System.Security.Principal.IdentityNotMappedException: Some or all identity references could not be translated. at System.Security.Principal.NTAccount.Translate(IdentityReferenceCollection sourceAccounts, Type targetType, Boolean forceSuccess) at System.Security.Principal.NTAccount.Translate(Type targetType) at System.Security.AccessControl.CommonObjectSecurity.ModifyAccess(AccessControlModification modification, AccessRule rule, Boolean& modified) at System.Security.AccessControl.CommonObjectSecurity.AddAccessRule(AccessRule rule) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.AddUsersToAccessRegistry(List`1 names) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.Run(ITaskDataLink dl) at Microsoft.WindowsServerSolutions.TaskManagement.Data.Task.Run(ITaskDataLink dataLink) at Microsoft.WindowsServerSolutions.TaskManagement.TaskScheduler.RunTasks(String taskListId, String stateFileName) at Microsoft.WindowsServerSolutions.Setup.SBSSetup.ProgressPagePresenter._RunTasks(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) --- End of inner exception stack trace --- at Microsoft.WindowsServerSolutions.Setup.SBSSetup.ProgressPagePresenter.TasksCompleted(Object sender, RunWorkerCompletedEventArgs e) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks() at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Microsoft.WindowsServerSolutions.Common.Wizards.Framework.WizardChainEngine.Launch() at Microsoft.WindowsServerSolutions.Setup.SBSSetup.MainClass._LaunchWizard() at Microsoft.WindowsServerSolutions.Setup.SBSSetup.MainClass.RealMain(String[] args) at Microsoft.WindowsServerSolutions.Setup.SBSSetup.MainClass.Main(String[] args) [4956] 121016.225455.0865: Setup: Removed the password. [4956] 121016.225455.0905: Setup: Deleting scheduled task at path Microsoft\Windows\Windows Small Business Server 2011 Standard with name Setup [4956] 121016.225455.8055: Setup: Removed SBSSetup from the RunOnce.

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