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  • Android: Why my user Interface does not get drawn when I Inflate the resource layout file?

    - by Einiosaurus
    First of all, I'm a newbie on Android programming, so please be detailed in your answers. I have a layout main.xml file with format similar to <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "vertical" android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "horizontal"   android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <EditText android:id="@+id/a" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <TextView android:id="@+id/xSquared" android:layout_width = "fill_parent" android:layout_height = "wrap_content" android:text = "@string/equationPart1" /> </LinearLayout> <LinearLayout ... </LinearLayout> </LinearLayout> In my Java source file, I inflate the UI using command: setContentView(R.layout.main); public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } However, when I run the emulator, the UI does not show up like what I expect. Instead, it just display a simple EditText text box. I wonder what is going wrong. Is it because I put a layout inside another layout? I don't think there is any problem with that right?

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  • Elegantly determine if more than one boolean is "true"

    - by Ola Tuvesson
    I have a set of five boolean values. If more than one of these are true I want to excecute a particular function. What is the most elegant way you can think of that would allow me to check this condition in a single if() statement? Target language is C# but I'm interested in solutions in other languages as well (as long as we're not talking about specific built-in functions). One interesting option is to store the booleans in a byte, do a right shift and compare with the original byte. Something like if(myByte && (myByte 1)) But this would require converting the separate booleans to a byte (via a bitArray?) and that seems a bit (pun intended) clumsy... [edit]Sorry, that should have been if(myByte & (myByte - 1)) [/edit] Note: This is of course very close to the classical "population count", "sideways addition" or "Hamming weight" programming problem - but not quite the same. I don't need to know how many of the bits are set, only if it is more than one. My hope is that there is a much simpler way to accomplish this.

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  • Using boost asio for pub/sub style tcp in a game loop

    - by unohoo
    I have been reading through the boost asio documentation for a couple of hours now, and while I think the documentation is really great, I am still left a bit confused on how to implement the system that I need. I have to stream info, from a game engine, to a list of computers over tcp. One snag is that, unlike traditional pub/sub, the computer that does the distribution of info is actually the computer that has to connect to the subscribers as well (instead of the subscribers registering with the publisher). This is done via a config file - a list of ip's/ports along with the data that they each require. The subscribers listen, but do not know the ip of the publisher. (As a side note, I'm quite new to network programming, so maybe I'm missing something .. but it's strange that I do not find much information regarding this style of "inverted" client-server model..) I am looking for suggestions for the implementation of such a system using boost asio. Of course I have to integrate the networking into an already existing engine, so with regards to that: What would be a good way to handle messages being sent to multiple computers every frame? Use async_write, call io_service.run and then reset every frame? Would having io_service.run have its own thread be better? Or should I just use threads and use blocking writes?

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  • PHP URL parameters append return special character

    - by Alexandre Lavoie
    I'm programming a function to build an URL, here it is : public static function requestContent($p_lParameters) { $sParameters = "?key=TEST&format=json&jsoncallback=none"; foreach($p_lParameters as $sParameterName => $sParameterValue) { $sParameters .= "&$sParameterName=$sParameterValue"; } echo "<span style='font-size: 16px;'>URL : http://api.oodle.com/api/v2/listings" . $sParameters . "</span><br />"; $aXMLData = file_get_contents("http://api.oodle.com/api/v2/listings" . $sParameters); return json_decode($aXMLData,true); } And I am calling this function with this array list : print_r() result : Array ( [region] => canada [category] => housing/sale/home ) But this is very strange I get an unexpected character (note the special character none*®*ion) : http://api.oodle.com/api/v2/listings?key=TEST&format=json&jsoncallback=none®ion=canada&category=housing/sale/home For information I use this header : <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> <?php header('Content-Type: text/html;charset=UTF-8'); ?> EDIT : $sRequest = "http://api.oodle.com/api/v2/listings?key=TEST&format=json&jsoncallback=none&region=canada&category=housing/sale/home"; echo "<span style='font-size: 16px;'>URL : " . $sRequest . "</span><br />"; return the exact URL with problem : http://api.oodle.com/api/v2/listings?key=TEST&format=json&jsoncallback=none®ion=canada&category=housing/sale/home Thank you for your help!

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • c++ callback syntax in a class

    - by Mr Bell
    I am trying to figure out the syntax to register a callback with this 3rd party software. I think it is probably a basic question, I just am not too familiar with c++. They have a method for registering a callback function so their code can call a function in my code when an event happens. They provided a working example that registers the callback from the main file, but I want to know how to do it when working inside a class Their method signature: smHTRegisterHeadPoseCallback(smEngineHandle engine_handle, void *user_data, smHTHeadPoseCallback callback_fun); Working example from the main file: void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame) { ... } void main() { ... smHTRegisterHeadPoseCallback(engine_handle,0,receiveHeadPose) ... } But I want to use this from my class MyClass.h class FaceEngine { public: void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame); ... MyClass.cpp void FaceEngine::Start(void) { rc = smHTRegisterFaceDataCallback(hFaceAPIEngine,0,&FaceEngine::receiveFaceData); ... Results in this compiler error: Error 1 error C2664: 'smHTRegisterFaceDataCallback' : cannot convert parameter 3 from 'void (__stdcall FaceEngine::* )(void *,smEngineFaceData,smCameraVideoFrame)' to 'smHTFaceDataCallback' d:\stuff\programming\visual studio 2008\projects\tut02_vertices\faceengine.cpp 43 Beard If my question isn't clear please let me know how I can clarify.

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • Why doesn't my test run tearDownAfterTestClass when it fails

    - by Memor-X
    in a test i am writing the setUpBeforeTests creates a new customer in the database who is then used to perform the tests with so naturally when i finish the test i should get rid of this test customer in tearDownAfterTestClass so that i can create then anew when i rerun the test and not get any false positives how when the tests all run fine i have no problem but if a test fails and i go to rerun it my setUpBeforeTests fails because i check for mysql errors in it like this try { if(!mysqli_query($connection,$query)) { $this->assertTrue(false); } } catch (Exception $exc) { $msg = '[tearDownAfterTestClass] Exception Error' . PHP_EOL . PHP_EOL; $msg .= 'Could not run query - '.mysqli_error($connection). PHP_EOL;; $this->fail($msg); } the error i get is that there is a primary key violation which is expected cause i'm trying to create a new customer using the same data (primary key is on email which is also used to log in) however that means when the test failed it didn't run tearDownAfterTestClass now i could just move everything in tearDownAfterTestClass to the start of setUpBeforeTests however to me that seems like bad programming since it defeates the purpose of even have tearDownAfterTestClass so i am wondering, why isn't my tearDownAfterTestClass running when a test fails NOTE: the database is a fundamental part of the system i'm testing and the database and system are on a separate development environment not the live one, the backup files for the database are almost 2 GBs and takes almost 1/2 an hour to restore, the purpose of the tear down is to remove any data we have added because of the test so that we don't have to restore the database every time we run the tests

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  • UITableView: NSMutableArray not appearing in table

    - by Michael Orcutt
    I'm new to objective c and iPhone programming. I can't seem to figure out why no cells will fill when I run this code. The xml content displays in the console log and xcode displays no errors. Can any help? - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { if(![elementName compare:@"Goal"] ) { tempElement = [[xmlGoal alloc] init]; } else if(![elementName compare:@"Title"]) { currentAttribute = [NSMutableString string]; } else if(![elementName compare:@"Progress"]) { currentAttribute = [NSMutableString string]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if(![elementName compare:@"Goal"]) { [xmlElementObjects addObject:tempElement]; } else if(![elementName compare:@"Title"]) { NSLog(@"The Title of this event is %@", currentAttribute); [tempElement setTitled:currentAttribute]; } else if(![elementName compare:@"Progress"]) { NSLog(@"The Progress of this event is %@", currentAttribute); [tempElement setProgressed:currentAttribute]; } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(self.currentAttribute) { [self.currentAttribute appendString:string]; } } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [xmlElementObjects count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [mtableview dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... cell.textLabel.text = [xmlElementObjects objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { }

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  • Developing Job References

    - by Joe Smith
    How do you develop references for jobs? I have 6 years of programming experience spanning two jobs, but sadly I don't have a lot of people I can draw on as references. It's been several years since I left my last job, which was at a small company, and I've lost touch with the few people I knew there. I now work at another small company. I think I've gone as far as I can in my current position, and would like to look for greener pastures, but I can't exactly use my current boss as a reference, even though I have a very good repore with him. I'm sure he'd make a great reference down the road, but I'm afraid I'd insult him or jeopardize my current job by mentioning that I'm thinking of leaving and would like him to help me. I've applied to some jobs, and I have gotten several replies like, "Oh, you're exactly what we're looking for. Send us a couple references and we'll schedule an interview. Oh, no references? You must be a psychopath, nevermind." I've tried doing some small freelance work on the side, just so I can have a contact who can vouch for my work, but the competition for even small projects is pretty fierce and I can rarely devote adequate time to freelancing while holding a full time job. In addition, I often encounter a Catch-22 where a lot of freelancing jobs also require references. So how do programmers maintain existing references and develop new ones, especially while holding a full time job?

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  • How would you implement a hashtable in language x?

    - by mk
    The point of this question is to collect a list of examples of hashtable implementations using arrays in different languages. It would also be nice if someone could throw in a pretty detailed overview of how they work, and what is happening with each example. Edit: Why not just use the built in hash functions in your specific language? Because we should know how hash tables work and be able to implement them. This may not seem like a super important topic, but knowing how one of the most used data structures works seems pretty important to me. If this is to become the wikipedia of programming, then these are some of the types of questions that I will come here for. I'm not looking for a CS book to be written here. I could go pull Intro to Algorithms off the shelf and read up on the chapter on hash tables and get that type of info. More specifically what I am looking for are code examples. Not only for me in particular, but also for others who would maybe one day be searching for similar info and stumble across this page. To be more specific: If you had to implement them, and could not use built-in functions, how would you do it? You don't need to put the code here. Put it in pastebin and just link it.

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  • How to use python to create a GUI application which have cool animation/effects under Linux (like 3D

    - by sgon00
    Hi, I am not sure if my question title makes sense to you or not. I am seeing many cool applications which have cool animations/effects. I would like to learn how to use python to create this kind of GUI applications under Linux. "cool animation/effects" like 3D wall in Cooliris which is written in flash and compiz effects with opengl. I also heard of some python GUI library like wxPython and pyQT. Since I am completely new to python GUI programming, can anyone suggest me where to start and what I should learn to achieve and create such application? maybe learn pyQT with openGL feature? pyopengl binding? I have no clue on where to start. thank you very much for your time and suggestion. By the way, in case if someone need to know which kind of application I am going to create, well, just any kind of applications. maybe photo explorer with 3D wall, maybe IM client, maybe facebook client etc...

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  • Does cout need to be terminated with a semicolon ?

    - by Philippe Harewood
    I am reading Bjarne Stroustrup's Programming : Principles and Practice Using C++ In the drill section for Chapter 2 it talks about various ways to look at typing errors when compiling the hello_world program #include "std_lib_facilities.h" int main() //C++ programs start by executing the function main { cout << "Hello, World!\n", // output "Hello, World!" keep_window_open(); // wait for a character to be entered return 0; } In particular this section asks: Think of at least five more errors you might have made typing in your program (e.g. forget keep_window_open(), leave the Caps Lock key on while typing a word, or type a comma instead of a semicolon) and try each to see what happens when you try to compile and run those versions. For the cout line, you can see that there is a comma instead of a semicolon. This compiles and runs (for me). Is it making an assumption ( like in the javascript question: Why use semicolon? ) that the statement has been terminated ? Because when I try for keep_terminal_open(); the compiler informs me of the semicolon exclusion.

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  • What category of combinatorial problems appear on the logic games section of the LSAT?

    - by Merjit
    There's a category of logic problem on the LSAT that goes like this: Seven consecutive time slots for a broadcast, numbered in chronological order I through 7, will be filled by six song tapes-G, H, L, O, P, S-and exactly one news tape. Each tape is to be assigned to a different time slot, and no tape is longer than any other tape. The broadcast is subject to the following restrictions: L must be played immediately before O. The news tape must be played at some time after L. There must be exactly two time slots between G and P, regardless of whether G comes before P or whether G comes after P. I'm interested in generating a list of permutations that satisfy the conditions as a way of studying for the test and as a programming challenge. However, I'm not sure what class of permutation problem this is. I've generalized the type problem as follows: Given an n-length array A: How many ways can a set of n unique items be arranged within A? Eg. How many ways are there to rearrange ABCDEFG? If the length of the set of unique items is less than the length of A, how many ways can the set be arranged within A if items in the set may occur more than once? Eg. ABCDEF = AABCDEF; ABBCDEF, etc. How many ways can a set of unique items be arranged within A if the items of the set are subject to "blocking conditions"? My thought is to encode the restrictions and then use something like Python's itertools to generate the permutations. Thoughts and suggestions are welcome.

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  • How would I code a complex formula parser manually?

    - by StormianRootSolver
    Hm, this is language - agnostic, I would prefer doing it in C# or F#, but I'm more interested this time in the question "how would that work anyway". What I want to accomplish ist: a) I want to LEARN it - it's about my ego this time, it's for a fun project where I want to show myself that I'm a really good at this stuff b) I know a tiny little bit about EBNF (although I don't know yet, how operator precedence works in EBNF - Irony.NET does it right, I checked the examples, but this is a bit ominous to me) c) My parser should be able to take this: 5 * (3 + (2 - 9 * (5 / 7)) + 9) for example and give me the right results d) To be quite frankly, this seems to be the biggest problem in writing a compiler or even an interpreter for me. I would have no problem generating even 64 bit assembler code (I CAN write assembler manually), but the formula parser... e) Another thought: even simple computers (like my old Sharp 1246S with only about 2kB of RAM) can do that... it can't be THAT hard, right? And even very, very old programming languages have formula evaluation... BASIC is from 1964 and they already could calculate the kind of formula I presented as an example f) A few ideas, a few inspirations would be really enough - I just have no clue how to do operator precedence and the parentheses - I DO, however, know that it involves an AST and that many people use a stack So, what do you think?

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  • Open source libraries to design directed graphs

    - by Benjamin
    Hi all, I'm going to need to write a software that takes a list of persons and connects them together in a directed-graph-like manner. The GUI aspect of the whole project is very important. The graph must allow a lot of interaction. Such as selecting several people and hiding the others, moving them around. Additionally, the software will need to be able to provide other kind of GUI-features such as several tabs, text boxes etc. The application must be quite performant. As in, it must be able to handle hundreds if not thousands of widgets. Hence, I would like to know which open source libraries (at this point the programming language they are written in does not matter - I just want an overview of everything good that is out there) would allow me to develop such piece of software? What would you recommend? Thanks for that. Edit: Could you please also link to tutorials explaining how I could program a GUI that can interact with the generated graph? For example mouse events.

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  • How to add deploy.jar to classpath?

    - by dma_k
    I am facing the problem: I need to add ${java.home}/lib/deploy.jar JAR file to classpath in the runtime (dynamically from java). The solution with Thread#setContextClassLoader(ClassLoader) (mentioned here) does not work because of this bug (if somebody can explain what is really a problem – you are welcome). The solution with -Xbootclasspath/a:"%JAVA_HOME%/jre/lib/deploy.jar" does not work well for me, because I want to have "pure executable jar" as a deliverable: no wrapping scripts please (more over %JAVA_HOME% may not be defined in user's environment in Windows for example, plus I need to write a script per platform) The solution with merging deploy.jar file into my deliverable works only if I make a build on Windows platform. Unfortunately, when the deliverable is produced on build server running on Linux, I got Linux-dependant JAR, which does not execute on Windows – it fails with the trace below. I have read How the Java Launcher Finds Classes and Java programming dynamics: Java classes and class loading articles but I've got no extra ideas, how to correctly handle this situation. Any advices or solutions are very welcomed. Trace: java.lang.NoClassDefFoundError: Could not initialize class com.sun.deploy.config.Config at com.sun.deploy.net.proxy.UserDefinedProxyConfig.getBrowserProxyInfo(UserDefinedProxyConfig.java:43) at com.sun.deploy.net.proxy.DynamicProxyManager.reset(DynamicProxyManager.java:235) at com.sun.deploy.net.proxy.DeployProxySelector.reset(DeployProxySelector.java:59) ... java.lang.NullPointerException at com.sun.deploy.net.proxy.DynamicProxyManager.getProxyList(DynamicProxyManager.java:63) at com.sun.deploy.net.proxy.DeployProxySelector.select(DeployProxySelector.java:166)

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  • Refactoring code/consolidating functions (e.g. nested for-loop order)

    - by bmay2
    Just a little background: I'm making a program where a user inputs a skeleton text, two numbers (lower and upper limit), and a list of words. The outputs are a series of modifications on the skeleton text. Sample inputs: text = "Player # likes @." (replace # with inputted integers and @ with words in list) lower = 1 upper = 3 list = "apples, bananas, oranges" The user can choose to iterate over numbers first: Player 1 likes apples. Player 2 likes apples. Player 3 likes apples. Or words first: Player 1 likes apples. Player 1 likes bananas. Player 1 likes oranges. I chose to split these two methods of outputs by creating a different type of dictionary based on either number keys (integers inputted by the user) or word keys (from words in the inputted list) and then later iterating over the values in the dictionary. Here are the two types of dictionary creation: def numkey(dict): # {1: ['Player 1 likes apples', 'Player 1 likes...' ] } text, lower, upper, list = input_sort(dict) d = {} for num in range(lower,upper+1): l = [] for i in list: l.append(text.replace('#', str(num)).replace('@', i)) d[num] = l return d def wordkey(dict): # {'apples': ['Player 1 likes apples', 'Player 2 likes apples'..] } text, lower, upper, list = input_sort(dict) d = {} for i in list: l = [] for num in range(lower,upper+1): l.append(text.replace('#', str(num)).replace('@', i)) d[i] = l return d It's fine that I have two separate functions for creating different types of dictionaries but I see a lot of repetition between the two. Is there any way I could make one dictionary function and pass in different values to it that would change the order of the nested for loops to create the specific {key : value} pairs I'm looking for? I'm not sure how this would be done. Is there anything related to functional programming or other paradigms that might help with this? The question is a little abstract and more stylistic/design-oriented than anything.

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  • What OOP pattern to use when only adding new methods, not data?

    - by Jonathon Reinhart
    Hello eveyone... In my app, I have deal with several different "parameters", which derive from IParameter interface, and also ParamBase abstract base class. I currently have two different parameter types, call them FooParameter and BarParameter, which both derive from ParamBase. Obviously, I can treat them both as IParameters when I need to deal with them generically, or detect their specific type when I need to handle their specific functionality. My question lies in specific FooParameters. I currently have a few specific ones with their own classes which derive from FooParameter, we'll call them FP12, FP13, FP14, etc. These all have certain characteristics, which make me treat them differently in the UI. (Most have names associated with the individual bits, or ranges of bits). Note that these specific, derived FP's have no additional data associated with them, only properties (which refer to the same data in different ways) or methods. Now, I'd like to keep all of these parameters in a Dictionary<String, IParameter> for easy generic access. The problem is, if I want to refer to a specific one with the special GUI functions, I can't write: FP12 fp12 = (FP12)paramList["FP12"] because you can't downcast to a derived type (rightfully so). But in my case, I didn't add any data, so the cast would theoretically work. What type of programming model should I be using instead? Thanks!

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  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

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  • Python modules not updating after restarting the main module.

    - by Ian
    I've recently come back to a project having had to stop for about 6 months, and after reinstalling my operating system and coming back to it I'm having all kinds of crazy things happen. I made sure to install the same version(2.6) of python that I was using before. It started by giving me strange tkinter error that I hadn't had trouble with before, the program is relatively simple and the 2 or 3 bugs that were left when i quit, I had documented and weren't related to the interface. Things got even weirder when the same error would pop up even after I had removed the offending section of code. In fact, the traceback pointed to a line that didn't even exist in the module it was referencing, eg: line 262 when the module was only 200 lines long. After just starting a completely new file for the main module and copy/pasting it finally recognized that the offending code was gone and I stopped getting the error only to find that any updates to the code I made in another module didn't show up when I restarted the program through the shell. (I didn't forget to save.) After fiddling with this, of course, the old interface error came back, only in a different section of code that had been working previously. In fact, if I revert back to the files I had six months ago, the program works fine. As soon as I change anything in the main module, however, the interface bug comes back. Here's the original error: Exception in Tkinter callback Traceback (most recent call last): File "C:\Python26\lib\lib-tk\Tkinter.py", line 1410, in __call__ return self.func(*args) File "C:\PyStuff\interface.py", line 202, in dispOne __main__.top.destroy() File "C:\Python26\lib\lib-tk\Tkinter.py", line 1938, in destroy self.tk.call('destroy', self._w) TclError: can't invoke "destroy" command: application has been destroyed I'm guessing something else is going on here other than my own poor programming. Anyone have any ideas?

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  • Understanding the workflow of the messages in a generic server implementation in Erlang

    - by Chiron
    The following code is from "Programming Erlang, 2nd Edition". It is an example of how to implement a generic server in Erlang. -module(server1). -export([start/2, rpc/2]). start(Name, Mod) -> register(Name, spawn(fun() -> loop(Name, Mod, Mod:init()) end)). rpc(Name, Request) -> Name ! {self(), Request}, receive {Name, Response} -> Response end. loop(Name, Mod, State) -> receive {From, Request} -> {Response, State1} = Mod:handle(Request, State), From ! {Name, Response}, loop(Name, Mod, State1) end. -module(name_server). -export([init/0, add/2, find/1, handle/2]). -import(server1, [rpc/2]). %% client routines add(Name, Place) -> rpc(name_server, {add, Name, Place}). find(Name) -> rpc(name_server, {find, Name}). %% callback routines init() -> dict:new(). handle({add, Name, Place}, Dict) -> {ok, dict:store(Name, Place, Dict)}; handle({find, Name}, Dict) -> {dict:find(Name, Dict), Dict}. server1:start(name_server, name_server). name_server:add(joe, "at home"). name_server:find(joe). I tried so hard to understand the workflow of the messages. Would you please help me to understand the workflow of this server implementation during the executing of the functions: server1:start, name_server:add and name_server:find?

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  • Endianness and C API's: Specifically OpenSSL.

    - by Hassan Syed
    I have an algorithm that uses the following OpenSSL calls: HMAC_update() / HMAC_final() // ripe160 EVP_CipherUpdate() / EVP_CipherFinal() // cbc_blowfish These algorithm take a unsigned char * into the "plain text". My input data is comes from a C++ std::string::c_str() which originate from a protocol buffer object as a encoded UTF-8 string. UTF-8 strings are meant to be endian neutrial. However I'm a bit paranoid about how OpenSSL may perform operations on the data. My understanding is that encryption algorithms work on 8-bit blocks of data, and if a unsigned char * is used for pointer arithmetic when the operations are performed the algorithms should be endian neutral and I do not need to worry about anything. My uncertainty is compounded by the fact that I am working on a little-endian machine and have never done any real cross-architecture programming. My beliefs/reasoning are/is based on the following two properties std::string (not wstring) internally uses a 8-bit ptr and a the resulting c_str() ptr will itterate the same way regardless of the CPU architecture. Encryption algorithms are either by design, or by implementation, endian neutral. I know the best way to get a definitive answer is to use QEMU and do some cross-platform unit tests (which I plan to do). My question is a request for comments on my reasoning, and perhaps will assist other programmers when faced with similar problems.

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  • Silverlight, Flash, or JavaScript for web app that runs client-side, or just stick with C#?

    - by Sootah
    Silverlight, Flash, and JavaScript, oh my.. I have a couple of applications that I need to develop for one of my business partners that will be distributed to dozens of people. These applications will need to be able to query information from the internet (query via Google, grab feeds from our other sites, just general web access) and save files to their computer. The reason I want to host the application is so that it all can be centrally managed, and any updates would be instantly deployed to everyone that uses the service. There always seems to be headaches with developing a pure desktop app in a language like C# with regards to making sure people use the latest version, don't have some odd problem with the installer, etc. Since we don't want to tie up our server's CPU I want effectively all of the processing done client-side. Meaning that they would log into their account, access the app, and then all the work done within the app is all handled by their machine. Only specific data would be sent back to the server. So - which language is best for this? Microsoft's Silverlight, Adobe's Flash, or Sun's JavaScript? I've heard a lot of good things about Silverlight and have wanted to try it for some time. I've only done extremely limited JavaScript programming, and absolutely none with Flash. Or, with my main requirement being that the client does all of its own processing should I just stick with C#? Also, is there any way to integrate a C# app into a webpage? I've never even considered it (or have any idea if it's even possible) until just now. Thanks in advance! -Sootah

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  • Database structure for ecommerce site

    - by imanc
    Hey Guys, I have been tasked with designing an ecommerce solution. The aspect that is causing me the most problems is the database. Currently the site consists of 10+ country based shops each with their own database (all residing on the same mysql instance). For the new site I'd rather all these shop databases be merged into one database so that all tables (products, orders, customers etc.) have a shop_id field. From a programming perspective this seems to make the most sense as we won't have to manage data across multiple databases. Currently the entire site generates about 120k orders a year, but is experiencing fairly heavy growth and we need to design a solution that will scale. In 5 years there may be more than a million orders per year and a database that contains 5 years order history (archiving maybe a solution here). The question is - do we use a single database, or do we keep the database-per-shop structure? I am currently trying to find supporting evidence for either avenue. The company I am designing the solution for prefer the per-shop database structure because they believe it will allow the sites to scale. But my argument is that the shop's database probably won't get that busy over the next few years that they exceed the capacity of a mysql database and a "no expenses spared" hardware set-up. I am wondering if anyone has any advice either way? Does anyone have experience with websites / ecommerce sites that have tables containing millions of records? I know there is probably not a clear answer here, but at what stage do we have too many records or too large table files to have a fast loading site? Also, if anyone has any advice on sources of information - books, websites, etc. where I can do further research, it would be highly appreciated! Cheers, imanc

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