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  • Do out-of-office replies get sent to the return-path header?

    - by Brian Armstrong
    I always thought that the return-path header was used for bounced messages, so I have my email newsletter software setup to unsubscribe anyone whose email address replies back to the return-path email address. But recently some users started telling me their out-of-office replies where unsubscribing them. Do out-of-office replies get sent to the return-path on some email servers? I could check all emails to that address and see if they have the "message/delivery-status" content-type in one of the parts, but I wasn't sure if this was necessary.

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  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

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  • Chrome pegs CPU playing YouTube videos

    - by AngryHacker
    I am not sure when this started, but the issue definitely exists in the latest version of Chrome (10.0.648.127). Playing youtube video at 320p essentially pegs the CPU. The process that kills is WindowServer which takes up the lion's share of the CPU. When I close the tab, everything goes back to normal. If I try this in Safari or Firefox, CPU usage is within acceptable levels. I am on a 2-3 year old MacMini, which is not the latest, but runs most apps fine. 1.83Mhz Intel Core 2 Duo. Is there a setting within Chrome I can set to fix this issue?

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  • Change from Bullet/OgreAnim to Havok?

    - by Brett Powell
    I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using Bullet with its lack of documentation was a nightmare, but I was able to atleast get some basics added and learned a lot. So as of now I am using Ogre with its default animation system (fairly basic) and Bullet Physics. I had always wanted to use Havok when I started out, but due to lack of integration information on the Ogre forums, and lack of tutorials on the net, I decided against it. Now that I am actually at the point where Bullet is just too much of a headache to proceed with (staring at forum threads praying someone answers) and the Ogre animation system is so basic, I am considering switching to Havok for Physics and Animation. The Physics system looks extremely polished and easy to use. The animation system looks incredible with the retargeting/blending/etc. The documentation is incredibly detailed as well (I guess when you come from Bullet, any documentation looks amazing) So my question is, as I am still somewhat of a 'newbie' to game development, should I just stick with what I am using now or should I make the switch over to Havok? The physics looks like I could get my project back to where it is now with minimal effort, and be able to expand much faster. The animation aspect looks extremely daunting as far as integrating it with Ogre.

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  • NetBeans Podcast #60

    - by TinuA
    Download mp3: 43 minutes – 36.8 MBSubscribe to the NetBeans Podcast on iTunes NetBeans Community News with Geertjan and Tinu What's new? •    Take the NetBeans 7.1 Satisfaction Survey. Are there features and improvements you want to see in NetBeans IDE? Submit your request(s). •    Register for JavaOne 2012 in San Francisco. •    Read Geertjan's trip reports from Oracle Developer Day in Romania and Poland. •    Meet up with Geertjan and other Oracle Java evangelists at JavaOne Russia from April 17 - 18. Community Interview: Joel Murach Joel Murach is the author of Murach's Java Programming, a comprehensive training guide to Java that features the NetBeans IDE exclusively. Find out why NetBeans IDE is Murach's choice for teaching developers how to create programs in Java.    •    Other Murach Books with NetBeans IDE: Murach's PHP and MySQL; Murach's Java Servlets and JSP •    NetBeans Zone Interview: Joel Murach, Author of Murach's Java Programming Groovy Support in NetBeans IDE: Martin JanicekDevelopment for Groovy support in NetBeans IDE is back, and NetBeans engineer Martin Janicek gives an update on what features and improvements to expect going forward. •    New NetBeans for Groovy Blog: Get weekly updates about the team's progress; provide feedback. •    To try Groovy support in NetBeans IDE download the daily builds. API Design with Jarda Tulach Jarda Tulach returns from OSGiCon with tales of his experience presenting Netbinox at the conference.*Have ideas for NetBeans Podcast topics? Send them to nbpodcast at netbeans dot org. *Subscribe to the official NetBeans page on Facebook! Check us out as well on Twitter, YouTube, and Google+.

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  • Accessing host LVM partition from Windows XP through Virt.manager 0.8.5 / Qemu / KVM

    - by Nico de Smidt
    Hi, requested use case is having a Windows XP SP3 guest running in 64bit Ubuntu. (Linux pcs 2.6.35-22-server #35-Ubuntu SMP Sat Oct 16 22:02:33 UTC 2010 x86_64 GNU/Linux) I want this guest to access an LVM LV on the Ubuntu disk. I've setup the following LVM config: --- Logical volume --- LV Name /dev/storage/sdc1 VG Name storage LV UUID Zg5IMC-OlqB-prL5-fgg4-3A9A-OgKP-oZ0QkJ LV Write Access read/write LV Status available # open 0 LV Size 1.01 GiB Current LE 259 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 251:3 -- 1) I've setup a storage pool for /dev/storage 2) I've mkfs.vfat /dev/storage/sdc1 3) and made a virtual IDE disk in the virt-manager setup for the guest. Target device: IDE Disk 2 Source path: /dev/storage/sdc1 -- Now when running XP (guest) Windows sees a new disk in Disk Manager and want's to install a partition on it, since it believes the drive is empty. After formatting from within Windows I can put data on the new disk volume. -- Back in Ubuntu however I cannot access this this any more since it created a partition within an LVM Logical Volume. Running fdisk -l shows the following: root@pcs:/media# fdisk -l /dev/storage/sdc1 Disk /dev/storage/sdc1: 1086 MB, 1086324736 bytes 32 heads, 63 sectors/track, 1052 cylinders Units = cylinders of 2016 * 512 = 1032192 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x8d72e4f4 Device Boot Start End Blocks Id System /dev/storage/sdc1p1 1 1050 1058368+ c W95 FAT32 (LBA) -- which seems fine to me, but when trying to mount /dev/storage/sdc1p1 I get the following error: mount /dev/storage/sdc1p1 /media/xp mount: special device /dev/storage/sdc1p1 does not exist which makes sense since in lvdisplay sdc1p1 does not exist Main question: I want to mount the vfat partition in both Ubuntu and XP What am I missing here????? regards, and thanks for your consideration. Nico

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  • Newbie seeking advice on programming in general

    - by user974685
    need some of you to remember back to a time when you might have been bad at programming... Been at my new job (as a software developer) for a couple of months now, passed probation period. Have very little programming experience (C++ only) and am currently working with asp.net MVC and silverlight. So there's a website the company has been working on and I am joining the effort to make it better, iron out bugs etc. The problem is - learning about a system/website which has already been made, via visual studio. I ALWAYS feel HUGELY overwhelmed, never knowing which part of this line should I look up, and generally having lots of trouble getting the big picture. Visual studio itself is something I'm finding it difficult to get to grips with, let alone the asp.net framework. I get the impression that because my coworkers have more experience than me, they are getting all the good jobs, and I am left with crap to do - stuff which is not even vaguely programming. Meaning they are learning/creating more, and I am learning/creating near nothing. I'm getting demoralised, and too scared to say anything. I'm not stupid, I've read and practiced plenty of the fundamental programming concepts...I'm just bloody scared of this damn framework. I look at it and just feel paralyzed. The result is that I keep asking the older veteran guy of questions, and he is getting irritated, and would rather give me easy/mindless/non programming jobs to avoid wasting time with helping me out. Then when I don't understand something, I'm hesitating about whether or not I should ask him yet, and trying to decide if it would be a waste of time. I'm the kind of person who picks things up slowly, but with a lot of attention to detail. The former I think is making me look incompetent though. Anyone get where I'm coming from please say something helpful....I'm scared of losing my job in a few months or something...

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  • Max ping response time?

    - by DougN
    I'm wondering what a maximum (practical) ping response time might be. As far as I know, there isn't a max defined anywhere (TTL, but that's hops, not time). As I think about it, I'm not sure I've ever seen a ping response time of more than a second or so. But as far as I know, there is nothing to stop a remote host from waiting (or being really busy) and not sending the response back for a few seconds. As a simple data point, I just pinged a number of servers around the world and the worst time I could find was 350ms.

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  • Strict Pomodoro and other time management Chrome extensions

    - by kerry
    I have recently begun using the Pomodoro Technique to increase my productivity. However, I still find myself getting sucked in to the vortex of useless information that is the internet. With that in mind I began searching for a useful chrome extension to replace the Android Pomodoro app I have been using to manage my ‘doros. I even considered writing it myself. Luckily, I stumbled on one that had a similar featureset to what I was looking for. Strict Pomodoro is an excellent Chrome extension for practicing Pomodoro. Though lacking a few key features, such as the ability to set the duration of your pomodoros and breaks, it still has a key feature that helps me stay on task. It blocks time sucking websites. You can set filter lists and it will keep you from accessing them during a Pomodoro. Effectively reminding you to stay on task. Also, the author readily admits that it was quickly put together and new features may be added down the road. For now, it is still an excellent option. For those of you who do not practice Pomodoro but are trying to stay on task. The StayFocusd extension will effectively manage the amount of time you spend on useless (non-productive) sites. It also has a rich feature set that may be better for your work habits. OK, breaks over. Time to get back to work. 25 minutes at a time.

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  • internet connection problem related to a recurring registry error

    - by mats
    I have a Windows XP desktop system connected to the Internet via ethernet LAN. Initially, none of my browsers were connecting to the Internet, but I was able to update my antivirus software and all of my connection settings were perfect. I was able to solve the problem by running WinSock XP, which apparently fixes connection problems that have been caused by registry issues. My problem now is that every time I shut down the machine, the problem comes back (Internet browsers won't connect). Does anyone have any ideas/suggestions on this? Thanks

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  • Virtual machine image compatibility between VMware Server and VMware Player

    - by alexandrul
    I'm trying to minimize the number of different product versions used on my PC's both at work and at home. So far I have a mixture of: VMware Server 1.0.7 VMware Server 2.0.2 VMware Player 2.5.3 VMware Player 3.0.0 and I would love to upgrade each product family to the latest version. Since Virtual Machine Mobility Guide is marked as deprecated, can anyone point me to some fresh information about virtual machine compatibility between VMware Player and VMware Server, in order to still be able to move virtual machines back and forth between the mentioned products? Update What I'm looking for is an updated document with virtual machines hardware versions, and the VMware products that are able to use that specific hardware version, so I can know - given the products that are using a specific virtual machine - what is the maximum hardware version that I can update the virtual machine to.

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  • Windows 7 64bit making users login twice after waking up from sleep

    - by pizzim13
    I have a few Windows 7 clients exhibiting this strange behavior when my users try to login to a domain. For the issue to occur then pc must have been asleep for about an hour or more, then a user will press Alt+Crtl+Del and enter their credentials. Once they try to login the screen will go black for a couple of seconds and then go back to initial screen prompting the user to press Alt+Crtl+Del again. After entering their credentials a second time, the user can login normally and continue to do so until the pc has been asleep for over an hour. Any ideas?

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  • Moving from Silverlight 4 Beta to RC - Part 2

    In my previous post I talked about updating my development environment from Silverlight 4 Beta to Silverlight 4 RC (release candidate). After updating, I opened the solution for my Task-It project and found that several things were broken. I would've been surprised if it just worked as is! What disappointed me is that after spending a decent amount of time searching the web, I could not find information telling me what I needed to update/change...and wouldn't it be nice if there was a wizard to update it for you? What changed? I wish I had made notes along the line of each of the things I found, but here are a few that I can recall: In the Web project, the following dll's no longer exist: System.Web.DomainServices.dll System.Web.DomainServices.LinqToSql.dll (if you are using the Entity Framework I believe that one is System.Web.DomainServices.EntityFramework.dll) System.Web.Ria.dll In the Silverlight project: System.Windows.Ria.dll I'm not positive which new assemblies need to be referenced for your project, but I'm going to list the ones I think you need. One way to verify is to create a new Silverlight application with support for WCF RIA Services and see which dlls are included. In the Web project: System.Data.Entity.dll System.ServiceModel.DomainServices.EntityFramework.dll (I've moved from LinqToSql to EntityFramework, so I'm not sure which one the LinqToSql stuff comes from) System.ServiceModel.DomainServices.Hosting.dll System.ServiceModel.DomainServices.Server.dll In the Silverlight project: System.ServiceModel.DomainServices.Client.dll System.ServiceModel.DomainServices.Client.Web.dll System.ServiceModel.Web.Extensions.dll Where are these dll's? These all live in either the Silverlight or RIA Services subdirectories under:         C:\Program Files\Microsoft SDKs Of if you are on a 64-bit machine like me:         C:\Program Files (x86)\Microsoft SDKs Wrap up Good luck, and I hope this helps to get you back in business! If anyone finds anything that I've missed, please enter a comment and I'll update the post accordingly.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ask The Readers: How Do You Camouflage Your Tech?

    - by Jason Fitzpatrick
    We love having a technology-packed house as much as the next geek, but not all our gizmos, gadgets, and peripherals are exactly Home and Garden approved. How do you enjoy all your tech without your living room and office looking like an electronics store? Image courtesy of Weekly Geek’s DIY charging station tutorial. Whether it’s to hide the insanely intense LEDS, minimize the visual clutter, or to boost the wife/husband acceptance factor of your geeky hobbies higher, there’s a variety of reasons for wrangling cables, hiding routers, or otherwise camouflaging your gear. This week we want to hear all about your tips for hiding or otherwise minimizing the appearance of gear around your home, office, and other personal spaces. Sound off in the comments with your best tips, trick, and camouflaging techniques; check back in on Friday for the What You Said roundup. HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It?

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  • LTO 3 tape drive needing repaired

    - by DO it all Paul
    We have an IBM LTO 3 tape drive that needs repaired and with the £400 price tag i'm having to shop around for quotes. My question is has anyone actually repaired one before and how was in done? The first error LED was showing a 6, then i cleared the mangled tape only for it to start flashing alternate 'o' on the 7 segment display, simliar to a half 8, flashing top to bottom and it would just flash away like that coupled with a flashing amber light. I tried a reset holding the eject button for it to show an 'r' the go back to flashing again as before. I checked the IBM solutions for the codes but this flashing isn't documented at all. Would be great if anyone had any experience in this area. Thank you, Paul

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  • IIS7 Custom ASP.NET Errors

    - by Nathan
    I'm trying to setup a custom error page for the IIS 7 404.13 (Content length too large) error. Here's the relevant sections of my web.config file: <system.webServer> <httpErrors errorMode="Custom" existingResponse="Replace"> <remove statusCode="404" subStatusCode="13" /> <error statusCode="404" subStatusCode="13" prefixLanguageFilePath="" path="/FileUpload/Test.aspx" responseMode="ExecuteURL" /> </httpErrors> <security> <requestFiltering> <requestLimits maxAllowedContentLength="10240" /> </requestFiltering> </security> </system.webServer> The response that is being sent back to the server is blank. The Test.aspx file is not blank. Any idea what's going on here?

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  • Handling SEO for Infinite pages that cause external slow API calls

    - by Noam
    I have an 'infinite' amount of pages in my site which rely on an external API. Generating each page takes time (1 minute). Links in the site point to such pages, and when a users clicks them they are generated and he waits. Considering I cannot pre-create them all, I am trying to figure out the best SEO approach to handle these pages. Options: Create really simple pages for the web spiders and only real users will fetch the data and generate the page. A little bit 'afraid' google will see this as low quality content, which might also feel duplicated. Put them under a directory in my site (e.g. /non-generated/) and put a disallow in robots.txt. Problem here is I don't want users to have to deal with a different URL when wanting to share this page or make sense of it. Thought about maybe redirecting real users from this URL back to the regular hierarchy and that way 'fooling' google not to get to them. Again not sure he will like me for that. Letting him crawl these pages. Main problem is I can't control to rate of the API calls and also my site seems slower than it should from a spider's perspective (if he only crawled the generated pages, he'd think it's much faster). Which approach would you suggest?

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  • Not able to access other machines on network

    - by TheVillageIdiot
    Hi I'm running Windows 7 Enterprise (32bit) on my laptop. For some time I'm not able to access other machines using \\192.168.xxx.xxx. I've installed VM Ware player on my machine few days back but I don't remember if it happened just after that or there is some other reason behind it. EDIT:- I've disabled VMWare Bridge Protocol but still no effect. Please help me. PS:- I've used both wireless and wired networks. Network sharing is enabled and I can ping other machines but cannot access network shares. I get following message: \\xxx.xxx.xxx.xxx You might not have permission to use this network resource. Contact the administrator of this server to find out if you have acess permissions. The request is not supported. EDIT (2):- Network Discovery, File and Printer Sharing, Folder sharing are all on.

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  • Installing Java on a Virtual Private Server

    - by Martin Rowe
    I have recently managed to get my employer to pay for a vps. I teach and asked the vps provider to enable Perl, Python, Ruby, Tomcat and Java. They've done the first four (really quickly) but have got back to me asking which parts of Java I need. I think the Java Virtual Machine is a given but what other S/W do I need to get installed? I think by getting the vps I now have the chance to teach Enterprise Java and want to get into Java Message Server and Enterprise patterns. Can I get Glassfish installed or is that a silly question? What about servlets and beans? Thanks in anticipation Martin Rowe

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  • Word 2013: Get the page number for the previous page

    - by Mike Anthony
    I'm trying to accomplish something very simple in Word 2013, but the feature does not seem to be available, nor can I work it out with field codes. I simply want to include, on multiple pages, "continued from page n". In terms of field codes, I have tried this: { = PAGE - 1 \* MERGEFORMAT } It just tells me that PAGE is not a defined bookmark. Is there any way that this can be done? Edit: Per documentation I found somewhere, I also tried this - but with no luck: { = { PAGE } - 1 } This just threw Syntax Error, { back, which leads me to assume that it's incompatible with newer versions of Word.

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  • Hard drive trouble trying to recover data

    - by DEmetria
    How to get my information off my old hard drive to my new one So I wanna know can anyone help me Laptop stop working and have me a hard disk error I finally got it to boot up again after playing with it, and I tried to copy my stuff and it froze on me and hasn't booted since Bought another hard drive and ended up making an image of my friends computer but couldn't get my stuff off my old drive so I tried the freezer method now and I put it in for two hours and it didn't boot but I'm putting it back in for 12hrs So my end result is I just wanna get my drive up enough to create an image of my CPU to my new hard drive and is there another way I could do it if my hard drive won't boot!! But here's the kickers when I made the image of my friends computerized up loaded it to the new hard drive and I have my old hard drive plugged up to an USB enclosure so I need help. Thanks in advance!!!

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  • Business Analyst role in development process

    - by Ryan
    I work as a business analyst and I currently oversee much of the development efforts of an internal project. I'm responsible for the requirements, specs, and overall testing. I work closely with the developers (onshore and offshore). The offshore team produces all of the reports. Version 1.0 had a 9 month development cycle and I had about 4-5 months to test all the reports. There was the usual back and forth to get the implementation right. Version 2.0 had a much shorter development cycle (3 months). I received the first version of the reports about 3 weeks ago and noticed a lot of things wrong with it. Many of the requirements were wrong and the performance of the queries was horrendous at 5x - 6x longer than it should have been. The onshore lead developer was out and did not supervise the offshore development team in generating the reports. Without consulting management, I took a look at the SQL in the reports and was able to improve performance greatly (by a factor of 6x) which is acceptable for this version. I sent the updated queries as guidelines to the offshore team and told them they should look at doing X instead of Y to improve performance and also to fix some specific logic issues. I then spoke to my managers about this because it doesn't feel right that I was developing SQL queries, but given our time crunch I saw no other way. We were able to fix the issue quite fast which I'm happy with. Current situation: the onshore managers aren't too pleased that the offshore team did not code for performance. I know there are some things I could have done better throughout this process and I do not in any way consider myself a programmer. My question is, if an offshore team that works apart from the onshore project resources fails to deliver an acceptable release, is it appropriate to clean up their work to meet a deadline? What kind of problems could this create in the future?

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  • Full disk encryption on linux (ubuntu) w/o re-installing - possible?

    - by sa125
    Hi - I work at a company that takes security very seriously (like most). Our IT guy came in today to prepare us mentally to re-install our systems after he'll apply the new encryption policy (which will basically scrape our HD clean). For our team this means about a week of re-configuring, installing, and tweaking our desktops until we are back to work capacity - anyone who has to re-install a development machine probably knows what I'm talking about. So, I guess my question is if there's any way to perform full disk encryption on a linux (ubuntu = 9.04) system without having to re-install EVERYTHING [sigh]. IT guy said there isn't any - please prove him wrong. thanks :)

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  • Best way to Duplicate a Laptop's Hard Drive One-to-One

    - by Urda
    I have a Lenovo X61 Tablet computer, with a plain SATA drive inside. I have windows 7 and Ubuntu 9.10 dual booting on the computer. I want to back up both of these OS's, and their special partitions (Windows 7 has one, and of course the Linux Swap). I want a one-to-one backup, all of my mission critical data is already backed up, but I would like to get a snapshot, and store it on a larger file server at home for quick recovery. What is the best approach to do this?

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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