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  • Detect line line collision in an Untangled game

    - by Vish
    Pardon me if this is a repeat question,but I've been searching google for vain since the past few days, I'm a flash actionscript game developer who is a bit backward with mathematics, though I find physics both interesting and cool. Similiar game : Untangled flash game I have made an untangled game almost to full completion of logic. But, when two lines intersect , I need those intersected or 'tangled' lines to show a different color; red. It would be really kind of you people if you could suggest an algorithm with / without math for detecting line segment collisions. I'm basically a person who likes to think 'visually' than 'arithmetically' :) P.S I'm trying to make a function as private function isIntersecting(A:Point, B:Point, C:Point, D:Point):Boolean Thanks in advance. Vishnu Ajit

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  • Sprite Kit - containsPoint for SKPhysicsBody?

    - by gj15987
    I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the bucket. This works fine, however, I actually want to check whether the ball is dropped onto the bucket node's physics body because my "bucket" is actually just an oval, and so I've applied a physics body which is the same shape as the oval, so that the white space around the oval isn't included in the physics simulation. I can't seem to find a "containsPoint" function for physics bodies. Can anyone advise on how I'd check for this? To summarise, I want to drop a node, onto a specific part of another node (or its physics body) and trigger an event. Thanks in advance.

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  • SQL SERVER – Simple Example of Incremental Statistics – Performance improvements in SQL Server 2014 – Part 2

    - by Pinal Dave
    This is the second part of the series Incremental Statistics. Here is the index of the complete series. What is Incremental Statistics? – Performance improvements in SQL Server 2014 – Part 1 Simple Example of Incremental Statistics – Performance improvements in SQL Server 2014 – Part 2 DMV to Identify Incremental Statistics – Performance improvements in SQL Server 2014 – Part 3 In part 1 we have understood what is incremental statistics and now in this second part we will see a simple example of incremental statistics. This blog post is heavily inspired from my friend Balmukund’s must read blog post. If you have partitioned table and lots of data, this feature can be specifically very useful. Prerequisite Here are two things you must know before you start with the demonstrations. AdventureWorks – For the demonstration purpose I have installed AdventureWorks 2012 as an AdventureWorks 2014 in this demonstration. Partitions – You should know how partition works with databases. Setup Script Here is the setup script for creating Partition Function, Scheme, and the Table. We will populate the table based on the SalesOrderDetails table from AdventureWorks. -- Use Database USE AdventureWorks2014 GO -- Create Partition Function CREATE PARTITION FUNCTION IncrStatFn (INT) AS RANGE LEFT FOR VALUES (44000, 54000, 64000, 74000) GO -- Create Partition Scheme CREATE PARTITION SCHEME IncrStatSch AS PARTITION [IncrStatFn] TO ([PRIMARY], [PRIMARY], [PRIMARY], [PRIMARY], [PRIMARY]) GO -- Create Table Incremental_Statistics CREATE TABLE [IncrStatTab]( [SalesOrderID] [int] NOT NULL, [SalesOrderDetailID] [int] NOT NULL, [CarrierTrackingNumber] [nvarchar](25) NULL, [OrderQty] [smallint] NOT NULL, [ProductID] [int] NOT NULL, [SpecialOfferID] [int] NOT NULL, [UnitPrice] [money] NOT NULL, [UnitPriceDiscount] [money] NOT NULL, [ModifiedDate] [datetime] NOT NULL) ON IncrStatSch(SalesOrderID) GO -- Populate Table INSERT INTO [IncrStatTab]([SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate]) SELECT     [SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate] FROM       [Sales].[SalesOrderDetail] WHERE      SalesOrderID < 54000 GO Check Details Now we will check details in the partition table IncrStatSch. -- Check the partition SELECT * FROM sys.partitions WHERE OBJECT_ID = OBJECT_ID('IncrStatTab') GO You will notice that only a few of the partition are filled up with data and remaining all the partitions are empty. Now we will create statistics on the Table on the column SalesOrderID. However, here we will keep adding one more keyword which is INCREMENTAL = ON. Please note this is the new keyword and feature added in SQL Server 2014. It did not exist in earlier versions. -- Create Statistics CREATE STATISTICS IncrStat ON [IncrStatTab] (SalesOrderID) WITH FULLSCAN, INCREMENTAL = ON GO Now we have successfully created statistics let us check the statistical histogram of the table. Now let us once again populate the table with more data. This time the data are entered into a different partition than earlier populated partition. -- Populate Table INSERT INTO [IncrStatTab]([SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate]) SELECT     [SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate] FROM       [Sales].[SalesOrderDetail] WHERE      SalesOrderID > 54000 GO Let us check the status of the partition once again with following script. -- Check the partition SELECT * FROM sys.partitions WHERE OBJECT_ID = OBJECT_ID('IncrStatTab') GO Statistics Update Now here has the new feature come into action. Previously, if we have to update the statistics, we will have to FULLSCAN the entire table irrespective of which partition got the data. However, in SQL Server 2014 we can just specify which partition we want to update in terms of Statistics. Here is the script for the same. -- Update Statistics Manually UPDATE STATISTICS IncrStatTab (IncrStat) WITH RESAMPLE ON PARTITIONS(3, 4) GO Now let us check the statistics once again. -- Show Statistics DBCC SHOW_STATISTICS('IncrStatTab', IncrStat) WITH HISTOGRAM GO Upon examining statistics histogram, you will notice that now the distribution has changed and there is way more rows in the histogram. Summary The new feature of Incremental Statistics is indeed a boon for the scenario where there are partitions and statistics needs to be updated frequently on the partitions. In earlier version to update statistics one has to do FULLSCAN on the entire table which was wasting too many resources. With the new feature in SQL Server 2014, now only those partitions which are significantly changed can be specified in the script to update statistics. Cleanup You can clean up the database by executing following scripts. -- Clean up DROP TABLE [IncrStatTab] DROP PARTITION SCHEME [IncrStatSch] DROP PARTITION FUNCTION [IncrStatFn] GO Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: SQL Statistics, Statistics

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  • If my team has low skill, should I lower the skill of my code?

    - by Florian Margaine
    For example, there is a common snippet in JS to get a default value: function f(x) { x = x || 10; } This kind of snippet is not easily understood by all the members of my team, their JS level being low. Should I not use this trick then? It makes the code less readable by peers, but more readable than the following according to any JS dev: function f(x) { if (!x) { x = 10; } } Sure, if I use this trick and a colleague sees it, then they can learn something. But the case is often that they see this as "trying to be clever". So, should I lower the level of my code if my teammates have a lower level than me?

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  • Camera rotation - First Person Camera using GLM

    - by tempvar
    I've just switched from deprecated opengl functions to using shaders and GLM math library and i'm having a few problems setting up my camera rotations (first person camera). I'll show what i've got setup so far. I'm setting up my ViewMatrix using the glm::lookAt function which takes an eye position, target and up vector // arbitrary pos and target values pos = glm::vec3(0.0f, 0.0f, 10.0f); target = glm::vec3(0.0f, 0.0f, 0.0f); up = glm::vec3(0.0f, 1.0f, 0.0f); m_view = glm::lookAt(pos, target, up); i'm using glm::perspective for my projection and the model matrix is just identity m_projection = glm::perspective(m_fov, m_aspectRatio, m_near, m_far); model = glm::mat4(1.0); I send the MVP matrix to my shader to multiply the vertex position glm::mat4 MVP = camera->getProjection() * camera->getView() * model; // in shader gl_Position = MVP * vec4(vertexPos, 1.0); My camera class has standard rotate and translate functions which call glm::rotate and glm::translate respectively void camera::rotate(float amount, glm::vec3 axis) { m_view = glm::rotate(m_view, amount, axis); } void camera::translate(glm::vec3 dir) { m_view = glm::translate(m_view, dir); } and i usually just use the mouse delta position as the amount for rotation Now normally in my previous opengl applications i'd just setup the yaw and pitch angles and have a sin and cos to change the direction vector using (gluLookAt) but i'd like to be able to do this using GLM and matrices. So at the moment i have my camera set 10 units away from the origin facing that direction. I can see my geometry fine, it renders perfectly. When i use my rotation function... camera->rotate(mouseDeltaX, glm::vec3(0, 1, 0)); What i want is for me to look to the right and left (like i would with manipulating the lookAt vector with gluLookAt) but what's happening is It just rotates the model i'm looking at around the origin, like im just doing a full circle around it. Because i've translated my view matrix, shouldn't i need to translate it to the centre, do the rotation then translate back away for it to be rotating around the origin? Also, i've tried using the rotate function around the x axis to get pitch working, but as soon as i rotate the model about 90 degrees, it starts to roll instead of pitch (gimbal lock?). Thanks for your help guys, and if i've not explained it well, basically i'm trying to get a first person camera working with matrix multiplication and rotating my view matrix is just rotating the model around the origin.

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  • Python 3.4 adds re.fullmatch()

    - by Jan Goyvaerts
    Python 3.4 does not bring any changes to its regular expression syntax compared to previous 3.x releases. It does add one new function to the re module called fullmatch(). This function takes a regular expression and a subject string as its parameters. It returns True if the regular expression can match the string entirely. It returns False if the string cannot be matched or if it can only be matched partially. This is useful when using a regular expression to validate user input. Do note that fullmatch() will return True if the subject string is the empty string and the regular expression can find zero-length matches. A zero-length match of a zero-length string is a complete match. So if you want to check whether the user entered a sequence of digits, use \d+ rather than \d* as the regex.

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  • Loading dynamic content and rewrite URL on Hashchange event with Jquery Mobile

    - by user3611500
    I'm building a mobile version for my website using Jquery Mobile API. The framework provides automate AJAX navigation processing. But as far as i know it require "real" pages for loading purpose. What i want to do is override the automate navigation process of it and process the hashchange on my own. But i can't not rewrite the url using window.hashChange, which is running well on my non-mobile website version : $(function () { $(window).off().hashchange(function () { if (location.hash.length > 1) { PageSelect(); } }); $(window).hashchange(); }); I just only want to take advantage on jquery mobile interfaces, i don't want anything with its automate ajax navigation stuff ! I tried to disable it using ajaxEnabled() but got no luck.

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  • How do I Fix SQL Server error: Order by items must appear in the select list if Select distinct is s

    - by Paula DiTallo 2007-2009 All Rights Reserved
    There's more than one reason why you may receive this error, but the most common reason is that your order by statement column list doesn't correlate with the values specified in your column list when you happen to be using DISTINCT. This is usually easy to spot and resolve. A more obscure reason may be that you are using a function around one of the selected columns --but omitting to use the same function around the same selected column name in the order by statement. Here's an example:   select distinct upper(columnA)   from [evaluate].[testTable]    order by columnA  asc   This statement will cause the "Order by items must appear in the select list if SELECT DISTINCT is specified."  error to appear not because distinct was used, but because the order by statement did not utilize the upper() fundtion around colunnA.  To correct this error, do this: select distinct upper(columnA)   from [evaluate].[testTable]    order by upper(columnA) asc

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  • Polymorphism and passing

    - by Tucker Morgan
    Ok i am going to try and state my question as clearly as possible, but if you have trouble understanding it please just ask for clarification, i really want to figure out how to do this. I am writing a text based RPG, and i have three class that inherit from a super class, they all have special attacks that they can preform, at the same time i have a class that holds the function which handles battles in my game. Now how do i get the unique special abilities functions for whatever role the player chooses into the battle function. Also i am using the vector.push_back method to handle how my sub classes are referenced Please help me your my only hope

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  • 401 Using Multiple Authentication methods IE 10 only

    - by jon3laze
    I am not sure if this is more of a coding issue or server setup issue so I've posted it on stackoverflow and here... On our production site we've run into an issue that is specific to Internet Explorer 10. I am using jQuery doing an ajax POST to a web service on the same domain and in IE10 I am getting a 401 response, IE9 works perfectly fine. I should mention that we have mirrored code in another area of our site and it works perfectly fine in IE10. The only difference between the two areas is that one is under a subdomain and the other is at the root level. www.my1stdomain.com vs. portal.my2nddomain.com The directory structure on the server for these are: \my1stdomain\webservice\name\service.aspx \portal\webservice\name\service.aspx Inside of the \portal\ and \my1stdomain\ folders I have a page that does an ajax call, both pages are identical. $.ajax({ type: 'POST', url: '/webservice/name/service.aspx/function', cache: false, contentType: 'application/json; charset=utf-8', dataType: 'json', data: '{ "json": "data" }', success: function() { }, error: function() { } }); I've verified permissions are the same on both folders on the server side. I've applied a workaround fix of placing the <meta http-equiv="X-UA-Compatible" value="IE=9"> to force compatibility view (putting IE into compatibility mode fixes the issue). This seems to be working in IE10 on Windows 7, however IE 10 on Windows 8 still sees the same issue. These pages are classic asp with the headers that are being included, also there are no other meta tags being used. The doctype is being specified as <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//" "http://www.w3.org/TR/html4/loose.dtd"> on the portal page and <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> on the main domain. UPDATE1 I used Microsoft Network Monitor 3.4 on the server to capture the request. I used the following filter to capture the 401: Property.HttpStatusCode.StringToNumber == 401 This was the response - Http: Response, HTTP/1.1, Status: Unauthorized, URL: /webservice/name/service.aspx/function Using Multiple Authetication Methods, see frame details ProtocolVersion: HTTP/1.1 StatusCode: 401, Unauthorized Reason: Unauthorized - ContentType: application/json; charset=utf-8 - MediaType: application/json; charset=utf-8 MainType: application/json charset: utf-8 Server: Microsoft-IIS/7.0 jsonerror: true - WWWAuthenticate: Negotiate - Authenticate: Negotiate WhiteSpace: AuthenticateData: Negotiate - WWWAuthenticate: NTLM - Authenticate: NTLM WhiteSpace: AuthenticateData: NTLM XPoweredBy: ASP.NET Date: Mon, 04 Mar 2013 21:13:39 GMT ContentLength: 105 HeaderEnd: CRLF - payload: HttpContentType = application/json; charset=utf-8 HTTPPayloadLine: {"Message":"Authentication failed.","StackTrace":null,"ExceptionType":"System.InvalidOperationException"} The thing here that really stands out is Unauthorized, URL: /webservice/name/service.aspx/function Using Multiple Authentication Methods With this I'm still confused as to why this only happens in IE10 if it's a permission/authentication issue. What was added to 10, or where should I be looking for the root cause of this? UPDATE2 Here are the headers from the client machine from fiddler (server information removed): Main SESSION STATE: Done. Request Entity Size: 64 bytes. Response Entity Size: 9 bytes. == FLAGS ================== BitFlags: [ServerPipeReused] 0x10 X-EGRESSPORT: 44537 X-RESPONSEBODYTRANSFERLENGTH: 9 X-CLIENTPORT: 44770 UI-COLOR: Green X-CLIENTIP: 127.0.0.1 UI-OLDCOLOR: WindowText UI-BOLD: user-marked X-SERVERSOCKET: REUSE ServerPipe#46 X-HOSTIP: ***.***.***.*** X-PROCESSINFO: iexplore:2644 == TIMING INFO ============ ClientConnected: 14:43:08.488 ClientBeginRequest: 14:43:08.488 GotRequestHeaders: 14:43:08.488 ClientDoneRequest: 14:43:08.488 Determine Gateway: 0ms DNS Lookup: 0ms TCP/IP Connect: 0ms HTTPS Handshake: 0ms ServerConnected: 14:40:28.943 FiddlerBeginRequest: 14:43:08.488 ServerGotRequest: 14:43:08.488 ServerBeginResponse: 14:43:08.592 GotResponseHeaders: 14:43:08.592 ServerDoneResponse: 14:43:08.592 ClientBeginResponse: 14:43:08.592 ClientDoneResponse: 14:43:08.592 Overall Elapsed: 0:00:00.104 The response was buffered before delivery to the client. == WININET CACHE INFO ============ This URL is not present in the WinINET cache. [Code: 2] Portal SESSION STATE: Done. Request Entity Size: 64 bytes. Response Entity Size: 105 bytes. == FLAGS ================== BitFlags: [ClientPipeReused, ServerPipeReused] 0x18 X-EGRESSPORT: 44444 X-RESPONSEBODYTRANSFERLENGTH: 105 X-CLIENTPORT: 44439 X-CLIENTIP: 127.0.0.1 X-SERVERSOCKET: REUSE ServerPipe#7 X-HOSTIP: ***.***.***.*** X-PROCESSINFO: iexplore:7132 == TIMING INFO ============ ClientConnected: 14:37:59.651 ClientBeginRequest: 14:38:01.397 GotRequestHeaders: 14:38:01.397 ClientDoneRequest: 14:38:01.397 Determine Gateway: 0ms DNS Lookup: 0ms TCP/IP Connect: 0ms HTTPS Handshake: 0ms ServerConnected: 14:37:57.880 FiddlerBeginRequest: 14:38:01.397 ServerGotRequest: 14:38:01.397 ServerBeginResponse: 14:38:01.464 GotResponseHeaders: 14:38:01.464 ServerDoneResponse: 14:38:01.464 ClientBeginResponse: 14:38:01.464 ClientDoneResponse: 14:38:01.464 Overall Elapsed: 0:00:00.067 The response was buffered before delivery to the client. == WININET CACHE INFO ============ This URL is not present in the WinINET cache. [Code: 2]

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  • Is hiding content with JavaScript or "text-indent: -9999px" bad for SEO?

    - by Samuel
    So apparently hiding content using "display: none" is bad for SEO and seen by googlebot as being deceptive. This according to a lot of the posts I read online and questions even on this site. But what if I hide keyword rich text using javascript? A jquery example: $(function() { $('#keywordRichTextContainer').hide(); }); or using visibility hidden: $(function() { $('#keywordRichTextContainer').css({ visibility: 'hidden', position: 'absolute' }); }); Would any of these techniques cause my site to be penalized? If googlebot can't read javascript then if I'm hiding through js it shouldn't know right? What about using "text-indent: -9999px"?

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  • Experience formula with javascript

    - by StealingMana
    I'm having trouble working out a formula using this experience curve to get the total exp after each level. I bet its easy and im just over thinking it. maxlvl = 10; increment = 28; baseexp = 100; function calc(){ for (i = 0;i<(maxlvl*increment);i+=increment){ expperlvl = baseexp + i; document.writeln(expperlvl); } } I figured it out. maxlvl=6; base=200; increment=56; function total(){ totalxp= (base*(maxlvl-1))+(increment*(maxlvl-2)*(maxlvl-1)/2); document.write(totalxp); }

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  • How do I pause and resume apt-fast package download?

    - by jasoncruz98
    I know that in order to speed up apt-get downloads, I can use apt-fast (which uses the aria2c or axel engine - it depends on which one I install during the configuration). But even though it says it can pause and resume downloads, I don't know how to do it, and I can't find any answer online that tells me how to do it. I have no intention of pausing apt-fast update function, I just want the ability to pause the sudo apt-fast install package_name function and resume the downloading of a package in Ubuntu at will using apt-fast (with axel or aria2c) I have seen in some forums that sudo apt-fast update cannot be paused because it requires starting the entire process. Please correct me if I'm wrong. Any help would be much appreciated.

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  • MVC data binding

    - by user441521
    I'm using MVC but I've read that MVVM is sort of about data binding and having pure markup in your views that data bind back to the backend via the data-* attributes. I've looked at knockout but it looks pretty low level and I feel like I can make a library that does this and is much easier to use where basically you only need to call 1 javascript function that will data bind your entire page because of the data-* attributes you assign to html elements. The benefits of this (that I see) is that your view is 100% decoupled from your back-end so that a given view never has to be changed if your back-end changes (ie for asp.net people no more razor in your view that makes your view specific to MS). My question would be, I know there is knockout out there but are there any others that provide this data binding functionality for MVC type applications? I don't want to recreate something that may already exist but I want to make something "better" and easier to use than knockout. To give an example of what I mean here is all the code one would need to get data binding in my library. This isn't final but just showing the idea that all you have to do is call 1 javascript function and set some data-* attribute values and everything ties together. Is this worth seeing through? <script> $(function () { // this is all you have to call to make databinding for POST or GET to work DataBind(); }); </script> <form id="addCustomer" data-bind="Customer" data-controller="Home" data-action="CreateCustomer"> Name: <input type="text" data-bind="Name" data-bind-type="text" /> Birthday: <input type="text" data-bind="Birthday" data-bind-type="text" /> Address: <input type="text" data-bind="Address" data-bind-type="text" /> <input type="submit" value="Save" id="btnSave" /> </form> ================================================= // controller action [HttpPost] public string CreateCustomer(Customer customer) { if(customer.Name == "Rick") return "success"; return "failure"; } // model public class Customer { public string Name { get; set; } public DateTime Birthday { get; set; } public string Address { get; set; } }

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  • How to implement turn-based game engine?

    - by Dvole
    Let's imagine game like Heroes of Might and Magic, or Master of Orion, or your turn-based game of choice. What is the game logic behind making next turn? Are there any materials or books to read about the topic? To be specific, let's imagine game loop: void eventsHandler(); //something that responds to input void gameLogic(); //something that decides whats going to be output on the screen void render(); //this function outputs stuff on screen All those are getting called say 60 times a second. But how turn-based enters here? I might imagine that in gameLogic() there is a function like endTurn() that happens when a player clicks that button, but how do I handle it all? Need insights.

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  • ming 0.4.2 compilation errors on Ubuntu 12.04 when installing from source code

    - by gmuhammad
    I am trying to install ming 0.4.2 from source code and it was compilable before on Ubuntu 10.04, but now it' giving following compilation errors when I try to install using command sudo make install (libpng is already installed). /bin/bash ../libtool --tag=CC --mode=link gcc -g -O2 -Wall -DSWF_LITTLE_ENDIAN -o img2swf img2swf.o ../src/libming.la libtool: link: gcc -g -O2 -Wall -DSWF_LITTLE_ENDIAN -o .libs/img2swf img2swf.o ../src/.libs/libming.so gcc -DHAVE_CONFIG_H -I. -I../src -I../src -g -O2 -Wall -DSWF_LITTLE_ENDIAN -MT png2dbl.o -MD -MP -MF .deps/png2dbl.Tpo -c -o png2dbl.o png2dbl.c png2dbl.c: In function ‘readPNG’: png2dbl.c:64:8: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result [-Wunused-result] mv -f .deps/png2dbl.Tpo .deps/png2dbl.Po /bin/bash ../libtool --tag=CC --mode=link gcc -g -O2 -Wall -DSWF_LITTLE_ENDIAN -o png2dbl png2dbl.o ../src/libming.la libtool: link: gcc -g -O2 -Wall -DSWF_LITTLE_ENDIAN -o .libs/png2dbl png2dbl.o ../src/.libs/libming.so png2dbl.o: In function `readPNG': /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:69: undefined reference to `png_create_read_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:74: undefined reference to `png_create_info_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:82: undefined reference to `png_create_info_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:97: undefined reference to `png_init_io' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:98: undefined reference to `png_set_sig_bytes' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:99: undefined reference to `png_read_info' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:101: undefined reference to `png_get_IHDR' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:127: undefined reference to `png_get_valid' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:156: undefined reference to `png_read_update_info' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:158: undefined reference to `png_get_IHDR' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:162: undefined reference to `png_get_channels' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:187: undefined reference to `png_get_rowbytes' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:194: undefined reference to `png_read_image' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:128: undefined reference to `png_set_expand' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:135: undefined reference to `png_set_strip_16' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:143: undefined reference to `png_set_gray_to_rgb' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:151: undefined reference to `png_set_filler' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:125: undefined reference to `png_set_packing' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:107: undefined reference to `png_get_valid' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:117: undefined reference to `png_get_PLTE' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:78: undefined reference to `png_destroy_read_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:92: undefined reference to `png_destroy_read_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:86: undefined reference to `png_destroy_read_struct' png2dbl.o: In function `writeDBL': /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:278: undefined reference to `floor' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:280: undefined reference to `compress2' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:278: undefined reference to `floor' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:280: undefined reference to `compress2' collect2: ld returned 1 exit status make[1]: *** [png2dbl] Error 1 make[1]: Leaving directory `/home/gmuhammad/Downloads/ming-0.4.2/util' make: *** [install-recursive] Error 1

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  • How to detect collisions in AS3?

    - by Gabriel Meono
    I'm trying to make a simple game, when the ball falls into certain block, you win. Mechanics: The ball falls through several obstacles, in the end there are two blocks, if the ball touches the left block you win, the next level will contain more blocks and less space between them. Test the movie (click on the screen to drop the ball): http://gabrielmeono.com/downloads/Lucky_Hit_Alpha.swf These are the main variables: var winBox:QuickObject;//You win var looseBox:QuickObject;//You loose var gameBall:QuickObject;//Ball dropped Question: How do I trigger a collision function if the ball hits the winBox? (Win message/Next level) Thanks, here is the full code: package { import flash.display.MovieClip; import com.actionsnippet.qbox.*; import flash.events.MouseEvent; [SWF(width = 600, height = 600, frameRate = 60)] public class LuckyHit extends MovieClip { public var sim:QuickBox2D; var winBox:QuickObject; var looseBox:QuickObject; var gameBall:QuickObject; /** * Constructor */ public function LuckyHit() { sim = new QuickBox2D(this); //sim.createStageWalls(); winBox = sim.addBox({x:5,y:600/30, width:300/30, height:10/30, density:0}); looseBox = sim.addBox({x:15,y:600/30, width:300/30, height:10/30, density:0}); // make obstacles for (var i:int = 0; i<(stage.stageWidth/50); i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid End sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } sim.start(); stage.addEventListener(MouseEvent.CLICK, _clicked); } /** * .. * @param e MouseEvent.CLICK */ private function _clicked(e:MouseEvent) { gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5}); } } }

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  • Create an Asp.net Gridview with Checkbox in each row

    - by ybbest
    One of the frequent requirements for Asp.net Gridview is to add a checkbox for each row and a checkbox to select all the items like the Gridview below. This can be easily achieved by using jQuery. You can find the complete source doe here. $(document).ready(function () { $(‘input[name$="CDSelectAll"]‘).click(function () { if ($(this).attr(“checked”)) { $(‘input[name$="CDSelect"]‘).attr(‘checked’, ‘checked’); } else { $(‘input[name$="CDSelect"]‘).removeAttr(‘checked’); } }); });

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  • Install NPM Packages Automatically for Node.js on Windows Azure Web Site

    - by Shaun
    In one of my previous post I described and demonstrated how to use NPM packages in Node.js and Windows Azure Web Site (WAWS). In that post I used NPM command to install packages, and then use Git for Windows to commit my changes and sync them to WAWS git repository. Then WAWS will trigger a new deployment to host my Node.js application. Someone may notice that, a NPM package may contains many files and could be a little bit huge. For example, the “azure” package, which is the Windows Azure SDK for Node.js, is about 6MB. Another popular package “express”, which is a rich MVC framework for Node.js, is about 1MB. When I firstly push my codes to Windows Azure, all of them must be uploaded to the cloud. Is that possible to let Windows Azure download and install these packages for us? In this post, I will introduce how to make WAWS install all required packages for us when deploying.   Let’s Start with Demo Demo is most straightforward. Let’s create a new WAWS and clone it to my local disk. Drag the folder into Git for Windows so that it can help us commit and push. Please refer to this post if you are not familiar with how to use Windows Azure Web Site, Git deployment, git clone and Git for Windows. And then open a command windows and install a package in our code folder. Let’s say I want to install “express”. And then created a new Node.js file named “server.js” and pasted the code as below. 1: var express = require("express"); 2: var app = express(); 3: 4: app.get("/", function(req, res) { 5: res.send("Hello Node.js and Express."); 6: }); 7: 8: console.log("Web application opened."); 9: app.listen(process.env.PORT); If we switch to Git for Windows right now we will find that it detected the changes we made, which includes the “server.js” and all files under “node_modules” folder. What we need to upload should only be our source code, but the huge package files also have to be uploaded as well. Now I will show you how to exclude them and let Windows Azure install the package on the cloud. First we need to add a special file named “.gitignore”. It seems cannot be done directly from the file explorer since this file only contains extension name. So we need to do it from command line. Navigate to the local repository folder and execute the command below to create an empty file named “.gitignore”. If the command windows asked for input just press Enter. 1: echo > .gitignore Now open this file and copy the content below and save. 1: node_modules Now if we switch to Git for Windows we will found that the packages under the “node_modules” were not in the change list. So now if we commit and push, the “express” packages will not be uploaded to Windows Azure. Second, let’s tell Windows Azure which packages it needs to install when deploying. Create another file named “package.json” and copy the content below into that file and save. 1: { 2: "name": "npmdemo", 3: "version": "1.0.0", 4: "dependencies": { 5: "express": "*" 6: } 7: } Now back to Git for Windows, commit our changes and push it to WAWS. Then let’s open the WAWS in developer portal, we will see that there’s a new deployment finished. Click the arrow right side of this deployment we can see how WAWS handle this deployment. Especially we can find WAWS executed NPM. And if we opened the log we can review what command WAWS executed to install the packages and the installation output messages. As you can see WAWS installed “express” for me from the cloud side, so that I don’t need to upload the whole bunch of the package to Azure. Open this website and we can see the result, which proved the “express” had been installed successfully.   What’s Happened Under the Hood Now let’s explain a bit on what the “.gitignore” and “package.json” mean. The “.gitignore” is an ignore configuration file for git repository. All files and folders listed in the “.gitignore” will be skipped from git push. In the example below I copied “node_modules” into this file in my local repository. This means,  do not track and upload all files under the “node_modules” folder. So by using “.gitignore” I skipped all packages from uploading to Windows Azure. “.gitignore” can contain files, folders. It can also contain the files and folders that we do NOT want to ignore. In the next section we will see how to use the un-ignore syntax to make the SQL package included. The “package.json” file is the package definition file for Node.js application. We can define the application name, version, description, author, etc. information in it in JSON format. And we can also put the dependent packages as well, to indicate which packages this Node.js application is needed. In WAWS, name and version is necessary. And when a deployment happened, WAWS will look into this file, find the dependent packages, execute the NPM command to install them one by one. So in the demo above I copied “express” into this file so that WAWS will install it for me automatically. I updated the dependencies section of the “package.json” file manually. But this can be done partially automatically. If we have a valid “package.json” in our local repository, then when we are going to install some packages we can specify “--save” parameter in “npm install” command, so that NPM will help us upgrade the dependencies part. For example, when I wanted to install “azure” package I should execute the command as below. Note that I added “--save” with the command. 1: npm install azure --save Once it finished my “package.json” will be updated automatically. Each dependent packages will be presented here. The JSON key is the package name while the value is the version range. Below is a brief list of the version range format. For more information about the “package.json” please refer here. Format Description Example version Must match the version exactly. "azure": "0.6.7" >=version Must be equal or great than the version. "azure": ">0.6.0" 1.2.x The version number must start with the supplied digits, but any digit may be used in place of the x. "azure": "0.6.x" ~version The version must be at least as high as the range, and it must be less than the next major revision above the range. "azure": "~0.6.7" * Matches any version. "azure": "*" And WAWS will install the proper version of the packages based on what you defined here. The process of WAWS git deployment and NPM installation would be like this.   But Some Packages… As we know, when we specified the dependencies in “package.json” WAWS will download and install them on the cloud. For most of packages it works very well. But there are some special packages may not work. This means, if the package installation needs some special environment restraints it might be failed. For example, the SQL Server Driver for Node.js package needs “node-gyp”, Python and C++ 2010 installed on the target machine during the NPM installation. If we just put the “msnodesql” in “package.json” file and push it to WAWS, the deployment will be failed since there’s no “node-gyp”, Python and C++ 2010 in the WAWS virtual machine. For example, the “server.js” file. 1: var express = require("express"); 2: var app = express(); 3: 4: app.get("/", function(req, res) { 5: res.send("Hello Node.js and Express."); 6: }); 7:  8: var sql = require("msnodesql"); 9: var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:tqy4c0isfr.database.windows.net,1433;Database=msteched2012;Uid=shaunxu@tqy4c0isfr;Pwd=P@ssw0rd123;Encrypt=yes;Connection Timeout=30;"; 10: app.get("/sql", function (req, res) { 11: sql.open(connectionString, function (err, conn) { 12: if (err) { 13: console.log(err); 14: res.send(500, "Cannot open connection."); 15: } 16: else { 17: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 18: if (err) { 19: console.log(err); 20: res.send(500, "Cannot retrieve records."); 21: } 22: else { 23: res.json(results); 24: } 25: }); 26: } 27: }); 28: }); 29: 30: console.log("Web application opened."); 31: app.listen(process.env.PORT); The “package.json” file. 1: { 2: "name": "npmdemo", 3: "version": "1.0.0", 4: "dependencies": { 5: "express": "*", 6: "msnodesql": "*" 7: } 8: } And it failed to deploy to WAWS. From the NPM log we can see it’s because “msnodesql” cannot be installed on WAWS. The solution is, in “.gitignore” file we should ignore all packages except the “msnodesql”, and upload the package by ourselves. This can be done by use the content as below. We firstly un-ignored the “node_modules” folder. And then we ignored all sub folders but need git to check each sub folders. And then we un-ignore one of the sub folders named “msnodesql” which is the SQL Server Node.js Driver. 1: !node_modules/ 2:  3: node_modules/* 4: !node_modules/msnodesql For more information about the syntax of “.gitignore” please refer to this thread. Now if we go to Git for Windows we will find the “msnodesql” was included in the uncommitted set while “express” was not. I also need remove the dependency of “msnodesql” from “package.json”. Commit and push to WAWS. Now we can see the deployment successfully done. And then we can use the Windows Azure SQL Database from our Node.js application through the “msnodesql” package we uploaded.   Summary In this post I demonstrated how to leverage the deployment process of Windows Azure Web Site to install NPM packages during the publish action. With the “.gitignore” and “package.json” file we can ignore the dependent packages from our Node.js and let Windows Azure Web Site download and install them while deployed. For some special packages that cannot be installed by Windows Azure Web Site, such as “msnodesql”, we can put them into the publish payload as well. With the combination of Windows Azure Web Site, Node.js and NPM it makes even more easy and quick for us to develop and deploy our Node.js application to the cloud.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Is there a language where collections can be used as objects without altering the behavior?

    - by Dokkat
    Is there a language where collections can be used as objects without altering the behavior? As an example, first, imagine those functions work: function capitalize(str) //suppose this *modifies* a string object capitalizing it function greet(person): print("Hello, " + person) capitalize("pedro") >> "Pedro" greet("Pedro") >> "Hello, Pedro" Now, suppose we define a standard collection with some strings: people = ["ed","steve","john"] Then, this will call toUpper() on each object on that list people.toUpper() >> ["Ed","Steve","John"] And this will call greet once for EACH people on the list, instead of sending the list as argument greet(people) >> "Hello, Ed" >> "Hello, Steve" >> "Hello, John"

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  • How do you keep code with continuations/callbacks readable?

    - by Heinzi
    Summary: Are there some well-established best-practice patterns that I can follow to keep my code readable in spite of using asynchronous code and callbacks? I'm using a JavaScript library that does a lot of stuff asynchronously and heavily relies on callbacks. It seems that writing a simple "load A, load B, ..." method becomes quite complicated and hard to follow using this pattern. Let me give a (contrived) example. Let's say I want to load a bunch of images (asynchronously) from a remote web server. In C#/async, I'd write something like this: disableStartButton(); foreach (myData in myRepository) { var result = await LoadImageAsync("http://my/server/GetImage?" + myData.Id); if (result.Success) { myData.Image = result.Data; } else { write("error loading Image " + myData.Id); return; } } write("success"); enableStartButton(); The code layout follows the "flow of events": First, the start button is disabled, then the images are loaded (await ensures that the UI stays responsive) and then the start button is enabled again. In JavaScript, using callbacks, I came up with this: disableStartButton(); var count = myRepository.length; function loadImage(i) { if (i >= count) { write("success"); enableStartButton(); return; } myData = myRepository[i]; LoadImageAsync("http://my/server/GetImage?" + myData.Id, function(success, data) { if (success) { myData.Image = data; } else { write("error loading image " + myData.Id); return; } loadImage(i+1); } ); } loadImage(0); I think the drawbacks are obvious: I had to rework the loop into a recursive call, the code that's supposed to be executed in the end is somewhere in the middle of the function, the code starting the download (loadImage(0)) is at the very bottom, and it's generally much harder to read and follow. It's ugly and I don't like it. I'm sure that I'm not the first one to encounter this problem, so my question is: Are there some well-established best-practice patterns that I can follow to keep my code readable in spite of using asynchronous code and callbacks?

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  • Differences between fish and bash to pass commandline arguments to alias functions?

    - by NES
    From the answers to my other question here i learned about the possibility to pass commandline arguments to a alias function in Bash. In Fish i can edit an alias by editing the file config.fish in ~/.config/fish directory and adding a line like this alias lsp='ls -ah --color=always | less -R;' and it works perfectly. This should be the equivalent to editing ~/.bash_aliases in bash But when i try to setup an alias function to pass arguments like this alias lsp='_(){ ls -ah --color=always $* | less -R; }; _' it doesn't work for fish? Are there any differences between fish and bash in the way to setup an alias to pass commandline arguments that prevent this second alias from working with fish instead of bash?

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  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose protected void SubmitClicked(object sender, EventArgs e) { //Process stuff string message = "You clicked the Submit button"; string newLocation="http://www.google.com"; string information = string.Format("{{'message':'{0}','location':'{1}' }}", message, newLocation); var longOperation = new SPLongOperation(Page); longOperation.LeadingHTML = "Processing the  application"; longOperation.TrailingHTML = "Please wait while the application is being processed."; longOperation.Begin(); Thread.Sleep(5*1000); var closeDialogScript = GetCloseDialogScriptForLongProcess(information); longOperation.EndScript(closeDialogScript); } protected static string GetCloseDialogScriptForLongProcess(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("window.frameElement.commonModalDialogClose(1,").Append(message).Append(");"); return scriptBuilder.ToString(); }   References: How to: Display a Page as a Modal Dialog Box

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  • Finding the XPath with the node name

    - by julien.schneider(at)oracle.com
    A function that i find missing is to get the Xpath expression of a node. For example, suppose i only know the node name <theNode>, i'd like to get its complete path /Where/is/theNode.   Using this rather simple Xquery you can easily get the path to your node. declare namespace orcl = "http://www.oracle.com/weblogic_soa_and_more"; declare function orcl:findXpath($path as element()*) as xs:string { if(local-name($path/..)='') then local-name($path) else concat(orcl:findXpath($path/..),'/',local-name($path)) }; declare function orcl:PathFinder($inputRecord as element(), $path as element()) as element(*) { { for $index in $inputRecord//*[local-name()=$path/text()] return orcl:findXpath($index) } }; declare variable $inputRecord as element() external; declare variable $path as element() external; orcl:PathFinder($inputRecord, $path)   With a path         <myNode>nodeName</myNode>  and a message         <node1><node2><nodeName>test</nodeName></node2></node1>  the result will be         node1/node2/nodeName   This is particularly useful when you use the Validate action of OSB because Validate only returns the xml node which is in error and not the full location itself. The following OSB project reuses this Xquery to reformat the result of the Validate Action. Just send an invalid xml like <myElem http://blogs.oracle.com/weblogic_soa_and_more"http://blogs.oracle.com/weblogic_soa_and_more">      <mySubElem>      </mySubElem></myElem>   you'll get as nice <MessageIsNotValid> <ErrorDetail  nbr="1"> <dataElementhPath>Body/myElem/mySubElem</dataElementhPath> <message> Expected element 'Subelem1@http://blogs.oracle.com/weblogic_soa_and_more' before the end of the content in element mySubElem@http://blogs.oracle.com/weblogic_soa_and_more </message> </ErrorDetail> </MessageIsNotValid>   Download the OSB project : sbconfig_xpath.jar   Enjoy.            

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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