Search Results

Search found 16426 results on 658 pages for 'window handles'.

Page 459/658 | < Previous Page | 455 456 457 458 459 460 461 462 463 464 465 466  | Next Page >

  • how do I access XHR responseBody from Javascript?

    - by Cheeso
    I've got a web page that uses XMLHttpRequest to download a binary resource. Because it's binary I'm trying to use xhr.responseBody to access the bytes. I've seen a few posts suggesting that it's impossible to access the bytes directly from Javascript. This sounds crazy to me. Weirdly, xhr.responseBody is accessible from VBScript, so the suggestion is that I must define a method in VBScript in the webpage, and then call that method from Javascript. See jsdap for one example. var IE_HACK = (/msie/i.test(navigator.userAgent) && !/opera/i.test(navigator.userAgent)); if (IE_HACK) document.write('<script type="text/vbscript">\n\ Function BinaryToArray(Binary)\n\ Dim i\n\ ReDim byteArray(LenB(Binary))\n\ For i = 1 To LenB(Binary)\n\ byteArray(i-1) = AscB(MidB(Binary, i, 1))\n\ Next\n\ BinaryToArray = byteArray\n\ End Function\n\ </script>'); var xml = (window.XMLHttpRequest) ? new XMLHttpRequest() // Mozilla/Safari/IE7+ : (window.ActiveXObject) ? new ActiveXObject("MSXML2.XMLHTTP") // IE6 : null; // Commodore 64? xml.open("GET", url, true); if (xml.overrideMimeType) { xml.overrideMimeType('text/plain; charset=x-user-defined'); } else { xml.setRequestHeader('Accept-Charset', 'x-user-defined'); } xml.onreadystatechange = function() { if (xml.readyState == 4) { if (!binary) { callback(xml.responseText); } else if (IE_HACK) { // call a VBScript method to copy every single byte callback(BinaryToArray(xml.responseBody).toArray()); } else { callback(getBuffer(xml.responseText)); } } }; xml.send(''); Is this really true? The best way? copying every byte? For a large binary stream that's not gonna be very efficient. There is also a possible technique using ADODB.Stream, which is a COM equivalent of a MemoryStream. See here for an example. It does not require VBScript but does require a separate COM object. if (typeof (ActiveXObject) != "undefined" && typeof (httpRequest.responseBody) != "undefined") { // Convert httpRequest.responseBody byte stream to shift_jis encoded string var stream = new ActiveXObject("ADODB.Stream"); stream.Type = 1; // adTypeBinary stream.Open (); stream.Write (httpRequest.responseBody); stream.Position = 0; stream.Type = 1; // adTypeBinary; stream.Read.... /// ???? what here } I don't think that's gonna work - ADODB.Stream is disabled on most machines these days. In The IE8 developer tools - the IE equivalent of Firebug - I can see the responseBody is an array of bytes and I can even see the bytes themselves. The data is right there. I don't understand why I can't get to it. Is it possible for me to read it with responseText? hints? (other than defining a VBScript method)

    Read the article

  • Jquery removeClass Not Working

    - by Wade D Ouellet
    Hey, My site is here: http://treethink.com What I have going is a news ticker on the right that is inside a jquery function. The function starts right away and extracts the news ticker and then retracts it as it should. When a navigation it adds a class to the div, which the function then checks for to see if it should stop extracting/retracting. This all works great. The problem I am having is that after the close button is clicked (in the content window), the removeClass won't work. This means that it keeps thinking the window is open and therefore the conditional statement inside the function won't let it extract and retract again. With a simple firebug check, it's showing that the class isn't being removed period. It's not the cboxClose id that it's not finding because I tried changing that to just "a" tags in general and it still wouldn't work so it's something to do with the jQuery for sure. Someone also suggested a quick alert() to check if the callback is working but I'm not sure what this is. Here is the code: /* News Ticker */ /* Initially hide all news items */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); var randomNum = Math.floor(Math.random()*3); /* Pick random number */ newsTicker(); function newsTicker() { if (!$("#ticker").hasClass("noTicker")) { $("#ticker").oneTime(2000,function(i) { /* Do the first pull out once */ $('div#ticker div:eq(' + randomNum + ')').show(); /* Select div with random number */ $("#ticker").animate({right: "0"}, {duration: 800 }); /* Pull out ticker with random div */ }); $("#ticker").oneTime(15000,function(i) { /* Do the first retract once */ $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); }); $("#ticker").everyTime(16500,function(i) { /* Everytime timer gets to certain point */ /* Show next div */ randomNum = (randomNum+1)%3; $('div#ticker div:eq(' + (randomNum) + ')').show(); $("#ticker").animate({right: "0"}, {duration: 800}); /* Pull out right away */ $("#ticker").oneTime(15000,function(i) { /* Afterwards */ $("#ticker").animate({right: "-450"}, {duration: 800});/* Retract ticker */ }); $("#ticker").oneTime(16000,function(i) { /* Afterwards */ /* Hide all divs */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); }); }); } else { $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); $("#ticker").stopTime(); } } /* when nav item is clicked re-run news ticker function but give it new class to prevent activity */ $("#nav li").click(function() { $("#ticker").addClass("noTicker"); newsTicker(); }); /* when close button is clicked re-run news ticker function but take away new class so activity can start again */ $("#cboxClose").click(function() { $("#ticker").removeClass("noTicker"); newsTicker(); }); Thanks, Wade

    Read the article

  • Joystick input in Java

    - by typoknig
    Hi all, I am making a 2D game in Java and I want to use a joystick to control the movement of some crosshairs. Right now I have it so the mouse can control those crosshairs. My only criteria for this is that the control for the crosshair must stay in the game window unless a user clicks off into another window. Basically I want my game to capture whatever device is controlling the crosshairs much like a virtual machine captures a mouse. The joystick I am using (Thrustmaster Hotas Cougar) comes with some pretty advanced features, so that may make this easier (or harder). I have tried the solution listed on this page, but I am using a 64bit computer and for some reason it does not like that. I have also tried to use the key emulation feature of my joystick, but with little success. Here is what I have so far, any pointer would be appreciated. Main Class: import java.awt.Color; import java.awt.Cursor; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferStrategy; import java.awt.image.MemoryImageSource; import java.awt.Point; import java.awt.Toolkit; import javax.swing.JFrame; public class Game extends JFrame implements MouseMotionListener{ private int windowWidth = 1280; private int windowHeight = 1024; private Crosshair crosshair; public static void main(String[] args) { new Game(); } public Game() { this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setSize(windowWidth, windowHeight); this.setResizable(false); this.setLocation(0,0); this.setVisible(true); this.createBufferStrategy(2); addMouseMotionListener(this); initGame(); while(true) { long start = System.currentTimeMillis(); gameLoop(); while(System.currentTimeMillis()-start < 5) { //empty while loop } } } private void initGame() { hideCursor(); crosshair = new Crosshair (windowWidth/2, windowHeight/2); } private void gameLoop() { //game logic drawFrame(); } private void drawFrame() { BufferStrategy bf = this.getBufferStrategy(); Graphics g = (Graphics)bf.getDrawGraphics(); try { g = bf.getDrawGraphics(); Color darkBlue = new Color(0x010040); g.setColor(darkBlue); g.fillRect(0, 0, windowWidth, windowHeight); drawCrossHair(g); } finally { g.dispose(); } bf.show(); Toolkit.getDefaultToolkit().sync(); } private void drawCrossHair(Graphics g){ Color yellow = new Color (0xEDFF62); g.setColor(yellow); g.drawOval(crosshair.x, crosshair.y, 40, 40); g.fillArc(crosshair.x + 10, crosshair.y + 21 , 20, 20, -45, -90); g.fillArc(crosshair.x - 1, crosshair.y + 10, 20, 20, -135, -90); g.fillArc(crosshair.x + 10, crosshair.y - 1, 20, 20, -225, -90); g.fillArc(crosshair.x + 21, crosshair.y + 10, 20, 20, -315, -90); } @Override public void mouseDragged(MouseEvent e) { //empty method } @Override public void mouseMoved(MouseEvent e) { crosshair.x = e.getX(); crosshair.y = e.getY(); } private void hideCursor() { int[] pixels = new int[16 * 16]; Image image = Toolkit.getDefaultToolkit().createImage(new MemoryImageSource(16, 16, pixels, 0, 16)); Cursor transparentCursor = Toolkit.getDefaultToolkit().createCustomCursor(image, new Point(0, 0), "invisiblecursor"); getContentPane().setCursor(transparentCursor); } } Another Class: public class Crosshair{ public int x; public int y; public Crosshair(int x, int y) { this.x = x; this.y = y; } }

    Read the article

  • Constant Memory Leak in SpeechSynthesizer

    - by DudeFX
    I have developed a project which I would like to release which uses c#, WPF and the System.Speech.Synthesizer object. The issue preventing the release of this project is that whenever SpeakAsync is called it leaves a memory leak that grows to the point of eventual failure. I believe I have cleaned up properly after using this object, but cannot find a cure. I have run the program through Ants Memory Profiler and it reports that WAVEHDR and WaveHeader is growing with each call. I have created a sample project to try to pinpoint the cause, but am still at a loss. Any help would be appreciated. The project uses VS2008 and is a c# WPF project that targets .NET 3.5 and Any CPU. You need to manually add a reference to System.Speech. Here is the Code: <Window x:Class="SpeechTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <StackPanel Orientation="Vertical"> <Button Content="Start Speaking" Click="Start_Click" Margin="10" /> <Button Content="Stop Speaking" Click="Stop_Click" Margin="10" /> <Button Content="Exit" Click="Exit_Click" Margin="10"/> </StackPanel> </Grid> // Start of code behind using System; using System.Windows; using System.Speech.Synthesis; namespace SpeechTest { public partial class Window1 : Window { // speak setting private bool speakingOn = false; private int curLine = 0; private string [] speakLines = { "I am wondering", "Why whenever Speech is called", "A memory leak occurs", "If you run this long enough", "It will eventually crash", "Any help would be appreciated" }; public Window1() { InitializeComponent(); } private void Start_Click(object sender, RoutedEventArgs e) { speakingOn = true; SpeakLine(); } private void Stop_Click(object sender, RoutedEventArgs e) { speakingOn = false; } private void Exit_Click(object sender, RoutedEventArgs e) { App.Current.Shutdown(); } private void SpeakLine() { if (speakingOn) { // Create our speak object SpeechSynthesizer spk = new SpeechSynthesizer(); spk.SpeakCompleted += new EventHandler(spk_Completed); // Speak the line spk.SpeakAsync(speakLines[curLine]); } } public void spk_Completed(object sender, SpeakCompletedEventArgs e) { if (sender is SpeechSynthesizer) { // get access to our Speech object SpeechSynthesizer spk = (SpeechSynthesizer)sender; // Clean up after speaking (thinking the event handler is causing the memory leak) spk.SpeakCompleted -= new EventHandler(spk_Completed); // Dispose the speech object spk.Dispose(); // bump it curLine++; // check validity if (curLine = speakLines.Length) { // back to the beginning curLine = 0; } // Speak line SpeakLine(); } } } } I run this program on Windows 7 64 bit and it will run and eventually halt when attempting to create a new SpeechSynthesizer object. When run on Windows Vista 64 bit the memory will grow from a starting point of 34k to so far about 400k and growing. Can anyone see anything in the code that might be causing this, or is this an issue with the Speech object itself. Any help would be appreciated.

    Read the article

  • Odd tcp deadlock under windows

    - by John Robertson
    We are moving large amounts of data on a LAN and it has to happen very rapidly and reliably. Currently we use windows TCP as implemented in C++. Using large (synchronous) sends moves the data much faster than a bunch of smaller (synchronous) sends but will frequently deadlock for large gaps of time (.15 seconds) causing the overall transfer rate to plummet. This deadlock happens in very particular circumstances which makes me believe it should be preventable altogether. More importantly if we don't really know the cause we don't really know it won't happen some time with smaller sends anyway. Can anyone explain this deadlock? Deadlock description (OK, zombie-locked, it isn't dead, but for .15 or so seconds it stops, then starts again) The receiving side sends an ACK. The sending side sends a packet containing the end of a message (push flag is set) The call to socket.recv takes about .15 seconds(!) to return About the time the call returns an ACK is sent by the receiving side The the next packet from the sender is finally sent (why is it waiting? the tcp window is plenty big) The odd thing about (3) is that typically that call doesn't take much time at all and receives exactly the same amount of data. On a 2Ghz machine that's 300 million instructions worth of time. I am assuming the call doesn't (heaven forbid) wait for the received data to be acked before it returns, so the ack must be waiting for the call to return, or both must be delayed by something else. The problem NEVER happens when there is a second packet of data (part of the same message) arriving between 1 and 2. That part very clearly makes it sound like it has to do with the fact that windows TCP will not send back a no-data ACK until either a second packet arrives or a 200ms timer expires. However the delay is less than 200 ms (its more like 150 ms). The third unseemly character (and to my mind the real culprit) is (5). Send is definitely being called well before that .15 seconds is up, but the data NEVER hits the wire before that ack returns. That is the most bizarre part of this deadlock to me. Its not a tcp blockage because the TCP window is plenty big since we set SO_RCVBUF to something like 500*1460 (which is still under a meg). The data is coming in very fast (basically there is a loop spinning out data via send) so the buffer should fill almost immediately. According to msdn the buffer being full and at least one pending send should cause the data to be sent (though in another place it mentions that there various "heuristics" used in deciding when a send hits the wire). Anway, why the sender doesn't actually send more data during that .15 second pause is the most bizarre part to me. The information above was captured on the receiving side via wireshark (except of course the socket.recv return times which were logged in a text file). We tried changing the send buffer to zero and turning off Nagle on the sender (yes, I know Nagle is about not sending small packets - but we tried turning Nagle off in case that was part of the unstated "heuristics" affecting whether the message would be posted to the wire. Technically microsoft's Nagle is that a small packet isn't sent if the buffer is full and there is an outstanding ACK, so it seemed like a possibility).

    Read the article

  • Bookmarking n Joomla

    - by Aruna
    Hi, i am using the Plugin Content Bookmarker downloaded from http://dev.aarthikaindia.com/downloads/category/3-plugins.html for my site. Some of the Articles are able to Bookmark like if i click on the Bookmark (twitter) , it directly bookmarks in Twitter with Some description of the Article where some of the Articles are not bookmarked instead it just links to http://www.twitter.com.. Code : <?php // no direct access defined( '_JEXEC' ) or die( 'Restricted access' ); $mainframe->registerEvent( 'onAfterDisplayContent', 'plgContentBookmarker' ); function plgContentBookmarker( &$row, &$params, $page=0 ) { $plugin = & JPluginHelper::getPlugin('content', 'bookmarker'); // Load plugin params info $pluginParams = new JParameter($plugin->params); $id = $row-id; $desc_tags = addslashes(str_replace("\n","", $row->title )); $desc_tags = trim($desc_tags); $desc_tags_space= str_replace(',', ' ', @$desc_tags_space); $desc_tags_semi = str_replace(',', ';', @$desc_tags_semi); $desc_tags_space = str_replace(' ', ' ', @$desc_tags_space); $description1 = strip_tags( $row->introtext ); $description2 = str_replace("'", '', strip_tags($description1)); $description = str_replace('"', '', strip_tags($description2)); $markme_title = $desc_tags; $markme_ddesc = substr($description,0,400).'...'; $baseurl = JURI::base(); $title = $pluginParams->def('title', 'Book Mark this Article'); $facebook = $pluginParams->def('facebook', '1'); $twitter = $pluginParams->def('twitter', '1'); $html.= '<div onmouseover="javascript:if(document.getElementById(\'divShowAddBookmarker'.$id.'\').style.display ==\'none\'){document.getElementById(\'divShowAddBookmarker'.$id.'\').style.display =\'block\';}" onmouseout="javascript:if(document.getElementById(\'divShowAddBookmarker'.$id.'\').style.display ==\'block\'){document.getElementById(\'divShowAddBookmarker'.$id.'\').style.display =\'none\';}" id="divShowAddBookmarker'.$id.'" style="display:none;position:absolute; background-color:#F4F4F4;width:240px;padding:3px;border:2px solid #999999;z-index:999"> <div style="padding:2px;">'; if( $facebook == 1 ) { $html.= '<div style="width:115px;float:left"> <a style="text-decoration:none;" href="http://www.facebook.com/" onclick="window.open(\'http://www.facebook.com/share.php?u=\'+encodeURIComponent(location.href)+\'&amp;t='.$markme_title.'&amp;d='.$markme_ddesc.'\');return false;"> <img style="vertical-align:bottom;padding:1px;" src="'.$baseurl."plugins/content/smart_bookmarker/facebook.gif".'" title="Facebook" name="facebook" border="0" id="facebook" alt="" /> '.JText::_( 'Facebook' ).' </a> </div>'; } if( $twitter == 1 ) { $html.= '<div style="width:115px;float:left"> <a style="text-decoration:none;" href="http://www.twitter.com/" onclick="window.open(\'http://twitter.com/home/?status=\'+encodeURIComponent(location.href)+\'-'.$markme_ddesc.'\');return false;"> <img style="vertical-align:bottom;padding:1px;" src="'.$baseurl."plugins/content/smart_bookmarker/twitter.gif".'" title="twitter" name="twitter" border="0" id="twitter" alt="" /> '.JText::_( 'Twitter' ).' </a> </div>'; } $html.= '<div style="clear:both"></div> </div> </div>'; return $html; } ? In the CODE $markme_ddesc is used to give the status message which is the actual portion of the content which is tweeted .. I had a doubt whether this $markme_ddesc is used to make the issue.. Is it so.. Please suggest me..

    Read the article

  • using Unity Android In a sub view and add style and actionbar

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } How can I add the action bar and the style of the first activity to unity's animation activity ?

    Read the article

  • How to fix width of DIV that contains floated elements?

    - by joe
    I have a DIV container with several inner DIVs layed out by floating them all left. The inner DIVs may change width on certain events, and the containing DIV adjusts accordingly. I use float:left in the container to keep it shrunk to the width of the inner divs. I use float:left in the inner divs so the layout is clean even when their contents change. The catch is that I want the DIV container width and height to remain constant, UNLESS a particular event causes a change to the inner widths. Conceptually I want to use float on the inners for the layout benefit, but then I want to "fix" them so they don't float around. So if the container is 700px wide, I want it to remain so even if the user narrows the browser window. I'd like the container, and it's internal DIVs to just be clipped by the browser window. I sense this can all be done nicely in CSS, I just can't quite figure out how. I'm not averse to adding another container if necessary... Since the only desired layout changes are event-based, I am also willing to use a bit of JS. But is this necessary? (And I'm still not sure I know what to modify: container dimensions? inner floatiness? other?) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <style type="text/css"> #canvas { overflow:auto; /* for clearing floats */ } #container { float:left; /* so container shrinks around contained divs */ border:thin solid blue; } .inner { float:left; /* so inner elems line up nicely w/o saying fixed coords */ padding-top:8px; padding-bottom:4px; padding-left:80px; padding-right:80px; } #inner1 { background-color:#ffdddd; } #inner2 { background-color:#ddffdd; } #inner3 { background-color:#ddddff; } </style> </head> <body> <div id="canvas"> <div id="container"> <div id="inner1" class="inner"> inner 1 </div> <div id="inner2" class="inner"> inner 2 </div> <div id="inner3" class="inner"> inner 3 </div> </div> </div> cleared element </body> </html>

    Read the article

  • Run javascript after form submission in update panel?

    - by AverageJoe719
    This is driving me crazy! I have read at least 5 questions on here closely related to my problem, and probably 5 or so more pages just from googling. I just don't get it. I am trying to have a jqueryui dialog come up after a user fills out a form saying 'registration submitted' and then redirecting to another page, but I cannot for the life of me get any javascript to work, not even a single alert. Here is my update panel: <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:UpdatePanel ID="upForm" runat="server" UpdateMode="Conditional" ChildrenAsTriggers="False"> <ContentTemplate> 'Rest of form' <asp:Button ID="btnSubmit" runat="server" Text="Submit" /> <p>Did register Pass? <%= registrationComplete %></p> </ContentTemplate> </asp:UpdatePanel> The Jquery I want to execute: (Right now this is sitting in the head of the markup, with autoOpen set to false) <script type="text/javascript"> function pageLoad() { $('#registerComplete').dialog({ autoOpen: true, width: 270, resizable: false, modal: true, draggable: false, buttons: { "Ok": function() { window.location.href = "someUrl"; } } }); } </script> Finally my code behind: ( Commented out all the things I've tried) Protected Sub btnSubmit_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnSubmit.Click 'Dim sbScript As New StringBuilder()' registrationComplete = True registrationUpdatePanel.Update() 'sbScript.Append("<script language='JavaScript' type='text/javascript'>" + ControlChars.Lf)' 'sbScript.Append("<!--" + ControlChars.Lf)' 'sbScript.Append("window.location.reload()" + ControlChars.Lf)' 'sbScript.Append("// -->" + ControlChars.Lf)' 'sbScript.Append("</")' 'sbScript.Append("script>" + ControlChars.Lf)' 'ScriptManager.RegisterClientScriptBlock(Me.Page, Me.GetType(), "AutoPostBack", sbScript.ToString(), False)' 'ClientScript.RegisterStartupScript("AutoPostBackScript", sbScript.ToString())' 'Response.Write("<script type='text/javascript'>alert('Test')</script>")' 'Response.Write("<script>windows.location.reload()</script>")' End Sub I've tried: Passing variables from server to client via inline <%= % in the javascript block of the head tag. Putting that same code in a script tag inside the updatePanel. Tried to use RegisterClientScriptBlock and RegisterStartUpScript Just doing a Response.Write with the script tag written in it. Tried various combinations of putting the entire jquery.dialog code in the registerstartup script, or just trying to change the autoOpen property, or just calling "open" on it. I can't even get a simple alert to work with any of these, so I am doing something wrong but I just don't know what it is. Here is what I know: The Jquery is binding properly even on async postbacks, because the div container that is the dialog box is always invisible, I saw a similiar post on here stating that was causing an issue, this isn't the case here. Using page_load instead of document.ready since that is supposed to run on both async and normal postbacks, so that isn't the issue. The update panel is updating correctly because <p>Did register Pass? <%= registrationComplete %></p> updates to true after I submit the form. So how can I make this work? All I want is - click submit button inside an update panel - run server side code to validate form and insert into db - if everything succeeded, have that jquery (modal) dialog pop up saying hey it worked.

    Read the article

  • Xcode/iPhone Development 6 months in - Annoyances

    - by clearbrian
    Hi I've been iPhone programming for 6 months and come from a PC/Java/Eclipse background and still have a few annoyances with Xcode/iPhone programming I wonder are there any shortcuts to. Is there any way to prevent multiple windows opening all the time in XCode? a) When you click on the Errors/Warnings in the bottom right of the status bar build errors are shown in separate window. Any way to get these to show in the main editor? b) Anyway to get debugger to appear in main editor. I have a big screen iMac and it's still window hell on Macs. When you come from Alt-Tab the Mac is a nightmare. 2) Anyway to get a toolbar item on the main editor to: a) Open Console (I know CMD-thingy-R) b) Open Break points (you have to open Debugger first then breakpoints) I know there's keyboard shortcuts but I have only left hand free others on the trackball so any keys on right hand side of keyboard are too far. I know you can add Finder toolbar scripts (just wondering if anyway to extend Xcode). Are there utilities to extend Xcode? Scripts/Automator/Any Services I can setup to help. Can you automate Xcode like you can with Windows/ActiveX/VBA 3) Limit lookups using CMD + double click. If I double click on a variable to find its definition using CMD + double click it shows every occurrence of all variables with that name. (annoying it you name all you maps mapView) Anyway to get it to limit to the current class or at least order so current class is first. 4) Find doesn't seem to loop backwards if result all above cursor position I'm in a class and I hit CMD + F for find. Find box appears. I enter some text hit return. It says I have x matches but only back arrow is highlight in Find But when I hit < it does nothing. I need to scroll to the top and redo the search. If the text is both forwards and backwards then both < are highlighted and it works. is this a bug or a 'feature' Missing Eclipse features I have been looking at the User Script menu but was wondering how powerful they are? 5) any scripts around to generate source from members such as description: @property @synthesize if I add a new member, run a script will generate @property/@syntesize and release in dealloc 7) any good sites for scripts? SCM Im having problems with SCM and Folders on HD under project Classes directory. You get a library e.g. JSON. It usually comes as a folder. You copy it to the /Classes for your project. /Classes/JSON I create a Group for the Library in Xcode under Classes group. Classes JSON I drag the files from the folder into xcode into the JSON Group. I add them to the SCM and icon changes from ? to A but if I try and commit them it say folder /JSON is not under SCM. Can you drag a folder into Xcode so that it AND its files get included in SCM? Anyway to stop Xcode Help from being on top all the time. I keep feeling like punching it and telling it to get out of the way! :) I dont mind it open just not in the way once I've finished. Yes I know I can Ctrl-W Sites: the main site I use to learn Obj-C are : stackoverflow.com Google code Search - tonnes of full apps on here http://www.iphonedevsdk.com/forum/iphone-sdk-development/ Apple Developers Forums (anyway to get RSS feed to these or is that blasphemy :) ) Safari - 100s of IT book though prob too many to keep up :) any others? Any site that gives simple examples for Obj-C/ UIKit The docs just show the methods but actual examples (Google code search has helped a lot here)

    Read the article

  • Panning Image Using Javascript in ASP.Net Page Overflows Div

    - by Bob Mc
    I have an ASP.Net page that contains a <div> with an <img> tag within. The image is large so the <div> is set with a size of 500x500 pixels with overflow set to scroll. I'm attempting to add image panning using a click and drag on the image. However, every time I begin dragging the image escapes the boundary of the element and consumes the entire page. Here is example code that illustrates the problem: <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <div id="divInnerDiv" style="overflow:scroll; width:500px; height:500px; cursor:move;"> <img id="imgTheImage" src="Page0001.jpg" border="0" /> </div> <script type="text/javascript"> document.onmousemove = mouseMove; document.onmouseup = mouseUp; var dragObject = null; var mouseOffset = null; function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } function getMouseOffset(target, ev){ ev = ev || window.event; var docPos = getPosition(target); var mousePos = mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; } function getPosition(e){ var left = 0; var top = 0; while (e.offsetParent){ left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } function mouseMove(ev) { ev = ev || window.event; var mousePos = mouseCoords(ev); if(dragObject){ dragObject.style.position = 'absolute'; dragObject.style.top = mousePos.y - mouseOffset.y; dragObject.style.left = mousePos.x - mouseOffset.x; return false; } } function mouseUp(){ dragObject = null; } function makeDraggable(item){ if(!item) return; item.onmousedown = function(ev){ dragObject = this; mouseOffset = getMouseOffset(this, ev); return false; } } makeDraggable(document.getElementById("imgTheImage")); </script> </div> </form> </body> </html> Also note that this HTML works fine in a non-ASP.Net page. Is there something in the ASP.Net Javascript that is causing this issue? Does anyone have a suggestion for panning a JPEG within a <div> block that will work in ASP.Net? I have tried using the jQueryUI library but the result is the same.

    Read the article

  • How to use multiple instances of a usercontrol (with jquery) on the same page

    - by Julian
    Hi All, I've been working on an usercontrol with a jquery timer in it. At first I had the jquery within the usercontrol. But when I add 2 of those controls to my page the second usercontrol isn't showing it's data very well. Now I've put the jquery into the mainpage and the usercontrol only uses the id's of the jquery. Here is my usercontrol: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="WebUserControl.ascx.cs" Inherits="WebUserControl" %> <style type="text/css"> #mainpanel { width: 145px; height: 123px; } </style> <div id="mainpanel"> <div> test</div> <div id="shortly" style="background-color: #FFFFFF"> </div> <button id="resetButton"> Reset </button> </div> Mainpage: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <%@ Register Src="WebUserControl.ascx" TagName="WebUserControl" TagPrefix="uc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>hoi</title> <script src="Scripts/jquery-1.4.2.min.js" type="text/javascript"></script> <script src="Scripts/jquery-ui-1.8.1.custom.min.js" type="text/javascript"></script> <link href="Css/jquery-ui-1.8.1.custom.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> <script type="text/javascript" src="Scripts/jquery.countdown.js"></script> <script type="text/javascript"> $(document).ready(function () { $(function() { $("#mainpanel"); }); shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown({ until: shortly, onExpiry: liftOff, layout: '{sn}', }); $('#resetButton').click(function () { $('#mainpanel').effect("highlight", {}, 700 ); $('#shortly').effect("highlight", {}, 700 ); shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown('change', { until: shortly }); }); function liftOff() { // refresh the page window.location = window.location; } }); </script> </head> <body> <uc1:WebUserControl ID="WebUserControl1" runat="server" /> </body> </html> But still my usercontrols are acting weird, now my question is: "How can I make the SAME usercontrols work properly on ONE page?" Both of those use the same jquery code but the buttons etc. should only work within the usercontrol itself.

    Read the article

  • JavaScript source file not loading in IE8 Popup

    - by dkris
    I have an issue where the JavaScript source file is loading in popup for IE6, Chrome, Firefox, Safari and Opera. But the same source file is not loading up in IE8. As a result of this the HTML is not being replaced in the Popup and I am getting an error in IE8 popup saying tinyMCE is not defined I have referred to http://stackoverflow.com/questions/2949234/formatting-this-javascript-line and solved issue on all browsers except IE8. The JavaScript function is as follows: function openSupportPage() { var features="width=700,height=400,status=yes,toolbar=no,menubar=no,location=no,scrollbars=yes"; var winId=window.open('','',features); winId.document.open(); winId.document.write('<html><head><title>' + document.title + '</title><link rel="stylesheet" href="../css/default.css" type="text/css">\n'); var winDoc = winId.document; var sEl = winDoc.createElement("script"); sEl.src = "../js/tiny_mce/tiny_mce.js";/*TinyMCE source file*/ sEl.type="text/javascript"; winDoc.getElementsByTagName("head")[0].appendChild(sEl); winId.document.write('<script type="text/javascript">\n'); winId.document.write('function inittextarea() {\n'); winId.document.write('tinyMCE.init({ \n'); winId.document.write('elements : "content",\n'); winId.document.write('theme : "advanced",\n'); winId.document.write('readonly : true,\n'); winId.document.write('mode : "exact",\n'); winId.document.write('theme : "advanced",\n'); winId.document.write('readonly : true,\n'); winId.document.write('setup : function(ed) {\n'); winId.document.write('ed.onInit.add(function() {\n'); winId.document.write('tinyMCE.activeEditor.execCommand("mceToggleVisualAid");\n'); winId.document.write('});\n'); winId.document.write('}\n'); winId.document.write('});}</script>\n'); window.setTimeout(function () {/*using setTimeout to wait for the JS source file to load*/ winId.document.write('</head><body onload="inittextarea()">\n'); winId.document.write(' \n'); var hiddenFrameHTML = document.getElementById("HiddenFrame").innerHTML; hiddenFrameHTML = hiddenFrameHTML.replace(/&amp;/gi, "&"); hiddenFrameHTML = hiddenFrameHTML.replace(/&lt;/gi, "<"); hiddenFrameHTML = hiddenFrameHTML.replace(/&gt;/gi, ">"); winId.document.write(hiddenFrameHTML); winId.document.write('<textarea id="content" rows="10" style="width:100%">\n'); winId.document.write(document.getElementById(top.document.forms[0].id + ":supportStuff").innerHTML); winId.document.write('</textArea>\n'); var hiddenFrameHTML2 = document.getElementById("HiddenFrame2").innerHTML; hiddenFrameHTML2 = hiddenFrameHTML2.replace(/&amp;/gi, "&"); hiddenFrameHTML2 = hiddenFrameHTML2.replace(/&lt;/gi, "<"); hiddenFrameHTML2 = hiddenFrameHTML2.replace(/&gt;/gi, ">"); winId.document.write(hiddenFrameHTML2); winId.document.write('</body></html>\n'); winId.document.close(); }, 300); } Additional Information: Screen shot of the page Rendered HTML Original JSPF please help me with this one.

    Read the article

  • UnmarshalException: unexpected element

    - by Tom Brito
    I'm working with JAXB, and I'm having trouble to unmarshall a file; The following lines, on the beginning of the file, are causing trouble: <!DOCTYPE package PUBLIC "+//ISBN 0-9673008-1-9//DTD OEB 1.2 Package//EN" "http://openebook.org/dtds/oeb-1.2/oebpkg12.dtd"> <package xmlns="http://openebook.org/namespaces/oeb-package/1.0/" unique-identifier="uid"> If I delete all the !DOCTYPE it gives no Exception, but it doesn't load any value either. The program (with the !DOCKTYPE) is throwing the exeption: javax.xml.bind.UnmarshalException: unexpected element (uri:"http://openebook.org/namespaces/oeb-package/1.0/", local:"package"). Expected elements are <{}dc-metadata>,<{}dc:Contributor>,<{}dc:Coverage>,<{}dc:Creator>,<{}dc:Date>,<{}dc:Description>,<{}dc:Format>,<{}dc:Identifier>,<{}dc:Language>,<{}dc:Publisher>,<{}dc:Relation>,<{}dc:Rights>,<{}dc:Source>,<{}dc:Subject>,<{}dc:Title>,<{}dc:Type>,<{}guide>,<{}item>,<{}itemref>,<{}manifest>,<{}meta>,<{}metadata>,<{}package>,<{}reference>,<{}site>,<{}spine>,<{}tour>,<{}tours>,<{}x-metadata> at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallingContext.handleEvent(UnmarshallingContext.java:631) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.Loader.reportError(Loader.java:236) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.Loader.reportError(Loader.java:231) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.Loader.reportUnexpectedChildElement(Loader.java:105) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallingContext$DefaultRootLoader.childElement(UnmarshallingContext.java:1038) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallingContext._startElement(UnmarshallingContext.java:467) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallingContext.startElement(UnmarshallingContext.java:448) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.SAXConnector.startElement(SAXConnector.java:137) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(AbstractSAXParser.java:501) at com.sun.org.apache.xerces.internal.impl.dtd.XMLDTDValidator.startElement(XMLDTDValidator.java:767) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.scanStartElement(XMLNSDocumentScannerImpl.java:400) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl$NSContentDriver.scanRootElementHook(XMLNSDocumentScannerImpl.java:626) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:3103) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl$PrologDriver.next(XMLDocumentScannerImpl.java:922) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:648) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(XMLNSDocumentScannerImpl.java:140) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:511) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:808) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:737) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:119) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1205) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:522) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal0(UnmarshallerImpl.java:200) at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(UnmarshallerImpl.java:173) at javax.xml.bind.helpers.AbstractUnmarshallerImpl.unmarshal(AbstractUnmarshallerImpl.java:137) at javax.xml.bind.helpers.AbstractUnmarshallerImpl.unmarshal(AbstractUnmarshallerImpl.java:142) at javax.xml.bind.helpers.AbstractUnmarshallerImpl.unmarshal(AbstractUnmarshallerImpl.java:151) at javax.xml.bind.helpers.AbstractUnmarshallerImpl.unmarshal(AbstractUnmarshallerImpl.java:169) at br.usp.lsi.pdtb.protector.view.ProtectorView.showBookData(ProtectorView.java:55) at br.usp.lsi.pdtb.protector.ProtectorImpl.openBook(ProtectorImpl.java:43) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at tomPack.swing.TomAction.actionPerformed(TomAction.java:115) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:272) at java.awt.Component.processMouseEvent(Component.java:6263) at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) at java.awt.Component.processEvent(Component.java:6028) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4574) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) at java.awt.Container.dispatchEventImpl(Container.java:2085) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) Any idea how to solve this?

    Read the article

  • How do I catch this WPF Bitmap loading exception?

    - by mmr
    I'm developing an application that loads bitmaps off of the web using .NET 3.5 sp1 and C#. The loading code looks like: try { CurrentImage = pics[unChosenPics[index]]; bi = new BitmapImage(CurrentImage.URI); // BitmapImage.UriSource must be in a BeginInit/EndInit block. bi.DownloadCompleted += new EventHandler(bi_DownloadCompleted); AssessmentImage.Source = bi; } catch { System.Console.WriteLine("Something broke during the read!"); } and the code to load on bi_DownloadCompleted is: void bi_DownloadCompleted(object sender, EventArgs e) { try { double dpi = 96; int width = bi.PixelWidth; int height = bi.PixelHeight; int stride = width * 4; // 4 bytes per pixel byte[] pixelData = new byte[stride * height]; bi.CopyPixels(pixelData, stride, 0); BitmapSource bmpSource = BitmapSource.Create(width, height, dpi, dpi, PixelFormats.Bgra32, null, pixelData, stride); AssessmentImage.Source = bmpSource; Loading.Visibility = Visibility.Hidden; AssessmentImage.Visibility = Visibility.Visible; } catch { System.Console.WriteLine("Exception when viewing bitmap."); } } Every so often, an image comes along that breaks the reader. I guess that's to be expected. However, rather than being caught by either of those try/catch blocks, the exception is apparently getting thrown outside of where I can handle it. I could handle it using global WPF exceptions, like this SO question. However, that will seriously mess up the control flow of my program, and I'd like to avoid that if at all possible. I have to do the double source assignment because it appears that many images are lacking in width/height parameters in the places where the microsoft bitmap loader expects them to be. So, the first assignment appears to force the download, and the second assignment gets the dpi/image dimensions happen properly. What can I do to catch and handle this exception? Stack trace: at MS.Internal.HRESULT.Check(Int32 hr) at System.Windows.Media.Imaging.BitmapFrameDecode.get_ColorContexts() at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.OnDownloadCompleted(Object sender, EventArgs e) at System.Windows.Media.UniqueEventHelper.InvokeEvents(Object sender, EventArgs args) at System.Windows.Media.Imaging.LateBoundBitmapDecoder.DownloadCallback(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.TranslateAndDispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Application.RunInternal(Window window) at LensComparison.App.Main() in C:\Users\Mark64\Documents\Visual Studio 2008\Projects\LensComparison\LensComparison\obj\Release\App.g.cs:line 48 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

    Read the article

  • How to send web browser a loading page, then some time later a results page

    - by Kurt W. Leucht
    I've wasted at least a half day of my company's time searching the Internet for an answer and I'm getting wrapped around the axle here. I can't figure out the difference between all the different technology choices (long polling, ajax streaming, comet, XMPP, etc.) and I can't get a simple hello world example working on my PC. I am running Apache 2.2 and ActivePerl 5.10.0. JavaScript is completely acceptable for this solution. All I want to do is write a simple Perl CGI script that when accessed, it immediately returns some HTML that tells the user to wait or maybe sends an animated GIF. Then without any user intervention (no mouse clicks or anything) I want the CGI script to at some time later replace the wait message or the animated GIF with the actual results from their query. I know this is simple stuff and websites do it all the time using JavaScript, but I can't find a single working example that I can cut and paste onto my machine that will work in Perl. Here is my simple Hello World example that I've compiled from various Internet sources, but it doesn't seem to work. When I refresh this Perl CGI script in my web browser it prints nothing for 5 seconds, then it prints the PLEASE BE PATIENT web page, but not the results web page. So the Ajax XMLHttpRequest stuff obviously isn't working right. What am I doing wrong? #!C:\Perl\bin\perl.exe use CGI; use CGI::Carp qw/fatalsToBrowser warningsToBrowser/; sub Create_HTML { my $html = <<EOHTML; <html> <head> <meta http-equiv="pragma" content="no-cache" /> <meta http-equiv="expires" content="-1" /> <script type="text/javascript" > var xmlhttp=false; /*@cc_on @*/ /*@if (@_jscript_version >= 5) // JScript gives us Conditional compilation, we can cope with old IE versions. // and security blocked creation of the objects. try { xmlhttp = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } catch (E) { xmlhttp = false; } } @end @*/ if (!xmlhttp && typeof XMLHttpRequest!='undefined') { try { xmlhttp = new XMLHttpRequest(); } catch (e) { xmlhttp=false; } } if (!xmlhttp && window.createRequest) { try { xmlhttp = window.createRequest(); } catch (e) { xmlhttp=false; } } </script> <title>Ajax Streaming Connection Demo</title> </head> <body> Some header text. <p> <div id="response">PLEASE BE PATIENT</div> <p> Some footer text. </body> </html> EOHTML return $html; } my $cgi = new CGI; print $cgi->header; print Create_HTML(); sleep(5); print "<script type=\"text/javascript\">\n"; print "\$('response').innerHTML = 'Here are your results!';\n"; print "</script>\n";

    Read the article

  • How to validate and entry on a datagrid that is bound to an adapter

    - by Ziv
    Hi, I've been using C# for a while and began a program now to learn WPF-which means I know almost nothing of it. I used this tutorial as a guide to do what I wanted to do (which is binding a database to a datagrid), after a hard struggle to add the adapter as the source of the datagrid I now want to enable editing with validation on some of the cells. My problem is that the data is sent straight from the adapter and not through an object collection (I had a hard time getting to this situation, see the first half of the tutorial on how to bind the adapter and dataset through the resources) but the tutorial doesn't show a way to validate the datagrid if the data is sent through an adapter-only through a collection. To make it clear-how do I validate input in a datagrid that is bound to an adapter through a resource? The relevant code: (XAML) <Window.Resources> <ObjectDataProvider x:Key="DiscsDataProvider" ObjectType="{x:Type local:DiscsDataProvider}" /> <ObjectDataProvider x:Key="Discs" ObjectInstance="{StaticResource ResourceKey=DiscsDataProvider}" MethodName="GetDiscs" /> <Style x:Key="CellEditStyle" TargetType="{x:Type TextBox}"> <Setter Property="BorderThickness" Value="0"/> <Setter Property="Padding" Value="0"/> <Setter Property="Background" Value="Yellow"/> <Style.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </Style.Triggers> </Style> </Window.Resources> For the datagrid: <Grid Width="auto" Height="auto"> <DockPanel DataContext="{Binding Source={StaticResource ResourceKey=Discs}}"> <DataGrid Margin="12,0,0,12" Name="View_dg" HorizontalAlignment="Left" Width="533" Height="262" VerticalAlignment="Bottom" ItemsSource="{Binding}" AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" CanUserResizeColumns="True"> <DataGrid.Columns> <DataGridTextColumn Binding="{Binding Path=ContainerID}" CanUserReorder="False" CanUserResize="True" CanUserSort="True" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Container" /> <DataGridTextColumn Binding="{Binding Path=ID}" CanUserReorder="False" CanUserResize="True" CanUserSort="True" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="True" Header="ID" /> <DataGridTextColumn Binding="{Binding Path=Title}" CanUserReorder="False" CanUserResize="True" CanUserSort="True" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Title" /> <DataGridTextColumn Binding="{Binding Path=SubTitle}" CanUserReorder="False" CanUserResize="True" CanUserSort="False" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Sub Title" /> <DataGridTextColumn Binding="{Binding Path=Type}" CanUserReorder="False" CanUserResize="True" CanUserSort="True" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Type" /> <DataGridTextColumn Binding="{Binding Path=Volume}" CanUserReorder="False" CanUserResize="True" CanUserSort="False" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Volume" /> <DataGridTextColumn Binding="{Binding Path=TotalDiscs}" CanUserReorder="False" CanUserResize="True" CanUserSort="False" EditingElementStyle="{StaticResource CellEditStyle}" IsReadOnly="False" Header="Total Discs" /> </DataGrid.Columns> </DataGrid> </DockPanel> and C#: public class DiscsDataProvider { private DiscsTableAdapter adapter; private DB dataset; public DiscsDataProvider() { dataset = new DB(); adapter = new DiscsTableAdapter(); adapter.Fill(dataset.Discs); } public DataView GetDiscs() { return dataset.Discs.DefaultView; } }

    Read the article

  • opengl, Black lines in-between tiles

    - by MiJyn
    When its translated in an integral value (1,2,3, etc....), there are no black lines in-between the tiles, it looks fine. But when it's translated to a non-integral (1.1, 1.5, 1.67), there are small blackish lines between each tile (I'm imagining that it's due to subpixel rendering, right?) ... and it doesn't look pretty =P So... what should I do? This is my image-loading code, by the way: bool Image::load_opengl() { this->id = 0; glGenTextures(1, &this->id); this->bind(); // Parameters... TODO: Should we change this? glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, this->size.x, this->size.y, 0, GL_BGRA, GL_UNSIGNED_BYTE, (void*) FreeImage_GetBits(this->data)); this->unbind(); return true; } I've also tried using: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); and: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Here is my image drawing code: void Image::draw(Pos pos, CROP crop, SCALE scale) { if (!this->loaded || this->id == 0) { return; } // Start position & size Pos s_p; Pos s_s; // End size Pos e_s; if (crop.active) { s_p = crop.pos / this->size; s_s = crop.size / this->size; //debug("%f %f", s_s.x, s_s.y); s_s = s_s + s_p; s_s.clamp(1); //debug("%f %f", s_s.x, s_s.y); } else { s_s = 1; } if (scale.active) { e_s = scale.size; } else if (crop.active) { e_s = crop.size; } else { e_s = this->size; } // FIXME: Is this okay? s_p.y = 1 - s_p.y; s_s.y = 1 - s_s.y; // TODO: Make this use VAO/VBO's!! glPushMatrix(); glTranslate(pos.x, pos.y, 0); this->bind(); glBegin(GL_QUADS); glTexCoord2(s_p.x, s_p.y); glVertex2(0, 0); glTexCoord2(s_s.x, s_p.y); glVertex2(e_s.x, 0); glTexCoord2(s_s.x, s_s.y); glVertex2(e_s.x, e_s.y); glTexCoord2(s_p.x, s_s.y); glVertex2(0, e_s.y); glEnd(); this->unbind(); glPopMatrix(); } OpenGL Initialization code: void game__gl_init() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, config.window.size.x, config.window.size.y, 0.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } Screenshots of the issue:

    Read the article

  • Trouble displaying an object in WPF

    - by Scott
    I'm so new to this that I can't even phrase the question right... Anyway, I'm trying to do something very simple and have been unable to figure it out. I have the following class: public class Day : Control, INotifyPropertyChanged { public static readonly DependencyProperty DateProperty = DependencyProperty.Register("Date", typeof(int), typeof(Day)); public int Date { get { return (int)GetValue(DateProperty); } set { SetValue(DateProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Date")); } } } public static readonly DependencyProperty DayNameProperty = DependencyProperty.Register("DayName", typeof(String), typeof(Day)); public String DayName { get { return (String)GetValue(DayNameProperty); } set { SetValue(DayNameProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("DayName")); } } } static Day() { DefaultStyleKeyProperty.OverrideMetadata(typeof(Day), new FrameworkPropertyMetadata(typeof(Day))); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; #endregion } I've learned that you can't call a constructor that has parameters in XAML so the only way to actually set some data for this class is through the two properties, DayName and Date. I created a ControlTemplate for Day which is as follows: <Style TargetType="{x:Type con:Day}"> <Setter Property="MinHeight" Value="20"/> <Setter Property="MinWidth" Value="80"/> <Setter Property="Height" Value="20"/> <Setter Property="Width" Value="80"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type con:Day}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Rectangle Grid.ColumnSpan="2" x:Name="rectHasEntry" Fill="WhiteSmoke"/> <TextBlock Grid.Column="0" x:Name="textBlockDayName" Text="{TemplateBinding DayName}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <TextBlock Grid.Column="1" x:Name="textBlockDate" Text="{TemplateBinding Date}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <Rectangle Grid.ColumnSpan="2" x:Name="rectMouseOver" Fill="#A2C0DA" Opacity="0" Style="{StaticResource DayRectangleMouseOverStyle}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> I then render it on screen in my MainWindow thusly: <Window x:Class="WPFControlLibrary.TestHarness.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:con="clr-namespace:WPFControlLibrary.Calendar;assembly=WPFControlLibrary" Title="MainWindow" Height="500" Width="525" WindowStartupLocation="CenterScreen"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="80"/> </Grid.ColumnDefinitions> <con:Day Grid.Column="1" Height="20" Width="80" DayName="Mon" Date="1"/> </Grid> And what I actually see is, well, nothing. If I put my cursor on the con:Day line of the XAML it'll highlight the correctly sized rectangle in the window but I don't see "Mon" on the left side of the rectangle and "1" on the right. What am I doing wrong? I suspect it's something simple but I'll be darned if I'm seeing it. My ultimate goal is to group a bunch of the Day controls within a Month control, which is then contained in a Year control as I'm trying to make a long Calendar Bar that lets you navigate through the months and years, while clicking on a Day would display any information saved on that date. But I can't even get the Day part to display independent of anything else so I'm a long way from the rest of the functionality. Any help would be greatly appreciated.

    Read the article

  • Can you declare <canvas> methods within a template in javascript?

    - by Binarytales
    Not entirely sure I posed the question in the best way but here goes... I have been playing around with the HTML5 canvas API and have got as far as drawing a shape in the canvas and getting it to move around with the arrow keys. I then tried to move my various variables and functions to a template so I could spawn multiple shapes (that would eventually be controlled by different keys). This is what I have: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; this.playerSize = z; this.colour = colour; } playerOne = new player(100, 100, 10, "#F0F"); function persona(z, colour){ zone.fillStyle = colour; offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } function move(x, y){ playerOne.lx = playerOne.lx + x; playerOne.ly = playerOne.ly + y; zone.clearRect(0, 0, 500, 500); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); } window.onkeydown = function() { var direction = this.event.keyCode; var s = playerOne.speed; // Arrow Keys if( direction == 38 && playerOne.ly >= 10){ // Up move(0,-s); } if( direction == 40 && playerOne.ly <= 490){ // Down move(0,s); } if( direction == 37 && playerOne.lx >= 10){ // Left move(-s,0); } if( direction == 39 && playerOne.lx <= 490){ // Right move(s,0); } }; window.onload = function() { zone = document.getElementById('canvas').getContext('2d'); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); }; So what I tried to do was move the persona function into the player template like this: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; function persona(){ zone.fillStyle = colour; var offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } } And then where before it said persona(playerOne.playerSize, playerOne.colour); it now just says playerOne.persona(); But this is just totally flaking out and not working and I can't figure out why. I'm probably going about it all the wrong way and I think the problem is that I'm trying to manipulate the canvas.context (call zone in my script) from within a object/template. Perhaps its nothing to do with that at all and I an just not declaring my persona functions properly in the context of the template. Documentation for the canvas API is very thin on the ground and any hint in the right direction will be very much appreciated.

    Read the article

  • [NSCustomView isOpaque]: message sent to deallocated instance 0x123456

    - by JxXx
    Hi all I receive that message in debugger console since I added the following arguments for debugging my application with XCode. NSZombieEnabled: YES NSZombieLevel: 16 I was looking for zombie objects... Before doing so, the application failed before I could know where what and why was happening.... Now I´m pretty sure that 'something' outside code is trying to access an object previously released and I can't know where or why it happens neither where it was released... My application is based on this proof of concept (very interesting and colorful) of QuartzCore Framework: http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/ Based on it, I added a few more nsviews to my project and a title and an index to each one, also I added some buttons, text and images depending on what 'dialog' (ACLinkedView object) it was... The transition from an ACLinkedView object to another is going through a validation that depends on the view where you are ... As you see I used this proof of concept as the foundation of my application and it grew and grew into an application that makes use of configuration files, web services (using gSOAP and C ...) I hope you can give me some clues to where is my error ... I´ve been the hole week debugging unsuccessfully, as I said before, I think that that message comes from a point outside my code. I'd say that the problem s related with bad memory allocation or automatisms (nearly completely unknowns for me) during loading the nib components... I will try to explain all this with parts of mycode. This is my ACLinkedView definition: #import <Cocoa/Cocoa.h> @interface ACLinkedView : NSView { // The Window (to close it if needed) IBOutlet NSWindow *mainWindow; // Linked Views IBOutlet ACLinkedView *previousView; IBOutlet ACLinkedView *nextView; // Buttons IBOutlet NSButton *previousButton; IBOutlet NSButton *nextButton; IBOutlet NSButton *helpButton; //It has to be a Button!! IBOutlet NSImageView *bannerImg; NSString *sName; int iPosition; } - (void) SetName: (NSString*) Name; - (void) SetPosition: (int) Position; - (NSString*) GetName; - (int) GetPosition; - (void) windowWillClose:(NSNotification*)aNotification; @property (retain) NSWindow *mainWindow; @property (retain) ACLinkedView *previousView, *nextView; @property (retain) NSButton *previousButton, *nextButton, *helpButton; @property (retain) NSImageView *bannerImg; @property (retain) NSString *sName; @end The ACLinkedView's AwakeFromNib is this: #import <Cocoa/Cocoa.h> @interface ACLinkedView : NSView { // The Window (to close it if needed) IBOutlet NSWindow *mainWindow; // Linked Views IBOutlet ACLinkedView *previousView; IBOutlet ACLinkedView *nextView; // Buttons IBOutlet NSButton *previousButton; IBOutlet NSButton *nextButton; IBOutlet NSButton *helpButton; //It has to be a Button!! IBOutlet NSImageView *bannerImg; NSString *sName; int iPosition; } - (void) SetName: (NSString*) Name; - (void) SetPosition: (int) Position; - (NSString*) GetName; - (int) GetPosition; - (void) windowWillClose:(NSNotification*)aNotification; @property (retain) NSWindow *mainWindow; @property (retain) ACLinkedView *previousView, *nextView; @property (retain) NSButton *previousButton, *nextButton, *helpButton; @property (retain) NSImageView *bannerImg; @property (retain) NSString *sName; @end (As you can see the initialization of each ACLinkedView object depends on it's position wich is seted up into the Interface Builder by linking actions, buttons and CustomViews... Does I explain enough? Do you think that I should put more of my code here, i.e. AppDelegate definition or it´s awakeFromNib method? Can you help me in any way? Thanks in advance. Juan

    Read the article

  • GWT with JDO problem

    - by Maksim
    I just start playing with GWT I'm having a really hard time to make GWT + JAVA + JDO + Google AppEngine working with DataStore. I was trying to follow different tutorial but had no luck. For example I wend to these tutorials: TUT1 TUT2 I was not able to figure out how and what i need to do in order to make this work. Please look at my simple code and tell me what do i need to do so i can persist it to the datastore: 1. ADDRESS ENTITY package com.example.rpccalls.client; import java.io.Serializable; import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; public class Address implements Serializable{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private int addressID; @Persistent private String address1; @Persistent private String address2; @Persistent private String city; @Persistent private String state; @Persistent private String zip; public Address(){} public Address(String a1, String a2, String city, String state, String zip){ this.address1 = a1; this.address2 = a2; this.city = city; this.state = state; this.zip = zip; } /* Setters and Getters */ } 2. PERSON ENTITY package com.example.rpccalls.client; import java.io.Serializable; import java.util.ArrayList; import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; import com.google.appengine.api.datastore.Key; @PersistenceCapable public class Person implements Serializable{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key key; @Persistent private String name; @Persistent private int age; @Persistent private char gender; @Persistent ArrayList<Address> addresses; public Person(){} public Person(String name, int age, char gender){ this.name = name; this.age = age; this.gender = gender; } /* Getters and Setters */ } 3. RPCCalls package com.example.rpccalls.client; import java.util.ArrayList; import com.google.gwt.core.client.EntryPoint; import com.google.gwt.core.client.GWT; import com.google.gwt.event.dom.client.ClickEvent; import com.google.gwt.event.dom.client.ClickHandler; import com.google.gwt.user.client.Window; import com.google.gwt.user.client.rpc.AsyncCallback; import com.google.gwt.user.client.ui.Button; import com.google.gwt.user.client.ui.RootPanel; import com.google.gwt.user.client.ui.TextBox; public class RPCCalls implements EntryPoint { private static final String SERVER_ERROR = "An error occurred while attempting to contact the server. Please check your network connection and try again."; private final RPCCallsServiceAsync rpccallService = GWT.create(RPCCallsService.class); TextBox nameTxt = new TextBox(); Button btnSave = getBtnSave(); public void onModuleLoad() { RootPanel.get("inputName").add(nameTxt); RootPanel.get("btnSave").add(btnSave); } private Button getBtnSave(){ Button btnSave = new Button("SAVE"); btnSave.addClickHandler( new ClickHandler(){ public void onClick(ClickEvent event){ saveData2DB(nameTxt.getText()); } } ); return btnSave; } void saveData2DB(String name){ AsyncCallback<String> callback = new AsyncCallback<String>() { public void onFailure(Throwable caught) { Window.alert("WOOOHOOO, ERROR: " + SERVER_ERROR);

    Read the article

  • Register NSService with Command Alt NSKeyEquivalent

    - by mahal tertin
    my Application provides a Global Service. I'd like to install the service with a command-alt-key combination. the thing i do now is not very error prone and really hard to debug as don't really see what's happening: inside Info.plist: <key>NSServices</key> <array> <dict> <key>NSSendTypes</key> <array> <string></string> </array> <key>NSReturnTypes</key> <array> <string></string> </array> <key>NSMenuItem</key> <dict> <key>default</key> <string>Go To Window in ${PRODUCT_NAME}</string> </dict> <key>NSMessage</key> <string>bringZFToForegroundZoomOut</string> <key>NSPortName</key> <string>com.raskinformac.${PRODUCT_NAME:identifier}</string> </dict> </array> and in the code: CFStringRef serviceStatusName = (CFStringRef)[NSString stringWithFormat:@"%@ - %@ - %@", appIdentifier, appName, methodNameForService]; CFStringRef serviceStatusRoot = CFSTR("NSServicesStatus"); CFPropertyListRef pbsAllServices = (CFPropertyListRef) CFMakeCollectable ( CFPreferencesCopyAppValue(serviceStatusRoot, CFSTR("pbs")) ); // the user did not configure any custom services BOOL otherServicesDefined = pbsAllServices != NULL; BOOL ourServiceDefined = NO; if ( otherServicesDefined ) { ourServiceDefined = NULL != CFDictionaryGetValue((CFDictionaryRef)pbsAllServices, serviceStatusName); } NSUpdateDynamicServices(); NSMutableDictionary *pbsAllServicesNew = nil; if (otherServicesDefined) { pbsAllServicesNew = [NSMutableDictionary dictionaryWithDictionary:(NSDictionary*)pbsAllServices]; } else { pbsAllServicesNew = [NSMutableDictionary dictionaryWithCapacity:1]; } NSDictionary *serviceStatus = [NSDictionary dictionaryWithObjectsAndKeys: (id)kCFBooleanTrue, @"enabled_context_menu", (id)kCFBooleanTrue, @"enabled_services_menu", @"@~r", @"key_equivalent", nil]; [pbsAllServicesNew setObject:serviceStatus forKey:(NSString*)serviceStatusName]; CFPreferencesSetAppValue ( serviceStatusRoot, (CFPropertyListRef) pbsAllServicesNew, CFSTR("pbs")); Boolean result = CFPreferencesAppSynchronize(CFSTR("pbs")); if (result) { NSUpdateDynamicServices(); JLog(@"successfully installed our alt-command-R service"); } else { ALog(@"couldn't install our alt-command-R service"); } and to change the service: // once installed, its's a bit tricky to set new ones (works only in RELEASE somehow?) // quit finder // open "~/Library/Preferences/pbs.plist" and remove ch.ana.Zoom - Reveal Window in Zoom - bringZFToForegroundZoomOut inside NSServicesStatus and save // start app // /System/Library/CoreServices/pbs -dump_pboard (to see if it hat actually done what we wanted, might be empty) // /System/Library/CoreServices/pbs (to add the new services) // /System/Library/CoreServices/pbs -dump_pboard (see new linking) // and then /System/Library/CoreServices/Finder.app/Contents/MacOS/Finder -NSDebugServices MY.APP.IDENTIFIER to restart finder so my question: is there a easier way to enable a Service with cmd-option-key? if yes, i'd gladly implement it in my software.

    Read the article

  • Ajax loaded content , jquery plugins not working

    - by Sylph
    Hello, I have a link that calls the ajax to load content, and after the content is loaded, my jquery function doesn't work anymore Here is my HTML <a href="#" onclick="javascript:makeRequest('content.html','');">Load Content</a> <span id="result"> <table id="myTable" valign="top" class="tablesorter"> <thead> <tr> <th>Title 1</th> <th>Level 1</th> <th>Topics</th> <th>Resources</th> </tr> </thead> <tbody> <tr> <td>Example title 1</td> <td>Example level 1</td> </tr> <tr> <td>Example title 2</td> <td>Example level 2</td> </tr> </tbody> </table> </span> The table is sorted using jquery table sorter plugin from http://tablesorter.com/docs/ After the ajax content is loaded, another set of table with different data will be displayed. However, the sorting doesn't work anymore. Here is my ajax script which is use to load the content : var http_request = false; function makeRequest(url, parameters) { http_request = false; if (window.XMLHttpRequest) { // Mozilla, Safari,... http_request = new XMLHttpRequest(); if (http_request.overrideMimeType) { // set type accordingly to anticipated content type //http_request.overrideMimeType('text/xml'); http_request.overrideMimeType('text/html'); } } else if (window.ActiveXObject) { // IE try { http_request = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { http_request = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) {} } } if (!http_request) { alert('Cannot create XMLHTTP instance'); return false; } http_request.onreadystatechange = alertContents; http_request.open('GET', url + parameters, true); http_request.send(null); } function alertContents() { if (http_request.readyState == 4) { // alert(http_request.status); if (http_request.status == 200) { //alert(http_request.responseText); result = http_request.responseText; document.getElementById('result').innerHTML = result; } else { alert('There was a problem with the request.'); } } } Any idea how I can get the jquery plugins to work after the content is loaded? I have searched and changed the jquery.tablesorter.js click function into live() like this $headers.live("click",function(e) but it doesn't work as well. How can I make the jquery functions to work after the content is loaded? Thank you

    Read the article

  • Help to restructure my Doc/View more correctly

    - by Harvey
    Edited by OP. My program is in need of a lot of cleanup and restructuring. In another post I asked about leaving the MFC DocView framework and going to the WinProc & Message Loop way (what is that called for short?). Well at present I am thinking that I should clean up what I have in Doc View and perhaps later convert to non-MFC it that even makes sense. My Document class currently has almost nothing useful in it. I think a place to start is the InitInstance() function (posted below). In this part: POSITION pos=pDocTemplate->GetFirstDocPosition(); CLCWDoc *pDoc=(CLCWDoc *)pDocTemplate->GetNextDoc(pos); ASSERT_VALID(pDoc); POSITION vpos=pDoc->GetFirstViewPosition(); CChildView *pCV=(CChildView *)pDoc->GetNextView(vpos); This seem strange to me. I only have one doc and one view. I feel like I am going about it backwards with GetNextDoc() and GetNextView(). To try to use a silly analogy; it's like I have a book in my hand but I have to look up in it's index to find out what page the Title of the book is on. I'm tired of feeling embarrassed about my code. I either need correction or reassurance, or both. :) Also, all the miscellaneous items are in no particular order. I would like to rearrange them into an order that may be more standard, structured or straightforward. ALL suggestions welcome! BOOL CLCWApp::InitInstance() { InitCommonControls(); if(!AfxOleInit()) return FALSE; // Initialize the Toolbar dll. (Toolbar code by Nikolay Denisov.) InitGuiLibDLL(); // NOTE: insert GuiLib.dll into the resource chain SetRegistryKey(_T("Real Name Removed")); // Register document templates CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CLCWDoc), RUNTIME_CLASS(CMainFrame), RUNTIME_CLASS(CChildView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCmdLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line // The window frame appears on the screen in here. if (!ProcessShellCommand(cmdInfo)) { AfxMessageBox("Failure processing Command Line"); return FALSE; } POSITION pos=pDocTemplate->GetFirstDocPosition(); CLCWDoc *pDoc=(CLCWDoc *)pDocTemplate->GetNextDoc(pos); ASSERT_VALID(pDoc); POSITION vpos=pDoc->GetFirstViewPosition(); CChildView *pCV=(CChildView *)pDoc->GetNextView(vpos); if(!cmdInfo.m_Fn1.IsEmpty() && !cmdInfo.m_Fn2.IsEmpty()) { pCV->OpenF1(cmdInfo.m_Fn1); pCV->OpenF2(cmdInfo.m_Fn2); pCV->DoCompare(); // Sends a paint message when complete } // enable file manager drag/drop and DDE Execute open m_pMainWnd->DragAcceptFiles(TRUE); m_pMainWnd->ShowWindow(SW_SHOWNORMAL); m_pMainWnd->UpdateWindow(); // paints the window background pCV->bDoSize=true; //Prevent a dozen useless size calculations return TRUE; } Thanks

    Read the article

< Previous Page | 455 456 457 458 459 460 461 462 463 464 465 466  | Next Page >