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  • Android TableRow RelativeLayout Issue

    - by phogel
    I have the following <TableRow xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/admin_row" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal"> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="horizontal" android:background="@color/silver"> I dynamically populate the table but with the relative layout colored silver it only spans about 3/4 of the table row. If I put a LinearLayout with horizontal orientation it spans completely but if I change it to vertical the same problem occurs. I need a relative layout in the table row because I need to something like this: Value Detail MoreDetail. Any ideas on getting the relative layout to span the table row?

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  • Which Android phone to use for development...?

    - by Nikos
    Hi, I'm planning to port a couple of games from iPhone/Windows Mobile to the Android platform. The games are written in C++ so I plan to use the NDK with a thin java wrapper. I'm new to the Android platform and need some advice on which phone to buy for development. I suspect like Windows Mobile there is a level of fragmentation with different phones supporting different features (keyboard/ rotation/ screen size/ capacitive touch screen/ etc). What are the best device(s) for development on the Android platform...? They also have to be available in the UK/Europe. Thank you in advance. Nikos.

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  • Android NDK Question

    - by Kyle
    The NDK does not contain very many shared libraries for you to access. As a result, I must build many sources myself and link them into my shared library via static/shared libraries. I want to compile libpng as a Static Library. Trouble is, I have absolutely no idea how, nor does google instruct you how to do so in their NDK. I'm no expert on the NDK even after reading everything I can find, so I would really appreciate someone who actually knows how this is done. I do have the Android.mk file for libpng, as google's Android OS source contains it. Infact, I got the entire directory on the android OS source for libpng and it's dependent libraries. It was somewhat of a shortcut instead of making one myself. I don't know how to make a particular directory which contains this file, though. Thanks for reading!

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  • wsimport and Android or any other ProxyGenerator for android?

    - by Shoaib Shaikh
    I am currently developing an Android app i previously developed for IPhone. My Backend is built using WCF service with basichttpEndpoint, i also enabled RESTful methods for better support with other Mobile platforms as well. Now i want to access my existing WCF service(SOAP/REST endpoint) on Android but i need some good ProxyGenerator to consume my services. I just google around for some solution and i found wsimport and wsdl2java(Axis) are two options in java domain. But i am still unable to find any solution related to Android. Can anyone suggest me the best practice in such scenario?

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  • Android: Content goes off screen

    - by James
    He is an example of my TextView, which goes off the right side of the screen. I tried setting paddings and stuff, but nothing seemed to work. Any ideas? Here is my hierarchy, ScrollView,TableLayout <TableRow> <TextView android:layout_column="1" android:id="@+id/text_price" android:layout_width="fill_parent" android:layout_height="wrap_content" android:inputType="textCapCharacters" android:padding="2dip" android:text="@string/game_price" /> <EditText android:id="@+id/gameprice" android:inputType="textCapCharacters" android:gravity="right" android:minWidth="120dip" /> </TableRow>

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  • Android Stream Data Over Wifi?

    - by Neb
    Im trying to make an app for android that will stream the data of the accelerometer to be used as a game controller on my pc over a local wifi connection. Is it possible to make some kind of wifi stream of the accelerometer values in the android app and then make the pc somehow 'read' this stream? Or would it just be better for the pc to make endless calls to the phone getting the newest accelerometer values from a local android server? It would also have to send commands from the phone such as 'button1 pressed', 'button1 released'.

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  • google map in android emulator problem

    - by Hiren Dabhi
    Hi, instead of it displaying google map it only display grid view. - i followed all the steps that are in following sites examples http://mobiforge.com/developing/story/using-google-maps-android or http://www.androidpeople.com/android-google-map-application-example/ - i also set the proxy server run -- run configuration.. -- myapplication--target tab-- additional command line -http-proxy http://192.68.100.101:8080/ Still i am not getting the google map. NOTE: i tried this in my mobile it works fine but not display in android emulator. where i made mistake plz help me. thank in advance

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  • Will a mulitouch touch screen equipped PC allow me to simulate real Android UI's without an Android device ?

    - by Scott Davies
    Hi, I have recently purchased a Samsung Galaxy Tab as an Android 2.x testbed (I am aware that 2.3 might not run on it, but it appears to be a good 1.x - 2.x device with a large enough screen to approximate the variety of screens on different phones). I would wait for Honeycomb equipped devices (such as the Motorola XOOM mentioned at CES 2011), but these are slated for some time in Q1 (likely end of Q1 for the Canadian market). If I get a multitouch capable PC and install the Android SDK and simulator, will I be able to use the multitouch functionality of the PC with the simulator to approximate a real device ? Does anyone use a multitouch touch screen PC for Android development ? I assume that this would work as the PC would recognize my fingers like the mouse, but I'd like to find out before purchasing the PC. Thanks for your help, Scott

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  • Android x86 porting, unable to make it work

    - by Mr G
    I'm kind of new to the whole porting issue and I got to it because of the slowness in the emulator provided with the Android SDK. I downloaded the android-x86-3.2-RC2-eeepc and android-x86-3.2-RC2-tegav2 ISO-es (from this site) and tried them on the VirtualBox but have no internet connection on the eeepc version and the tegev2 wont event start. I tried the VirtualBoxHowTo but got nothing, on both Windows and Linux platforms. the only thing I managed to understand is that to use this on a VM you need to build it for VM. Can anyone help me on this? P.S.: I need the HoneyComb version (3.2) and the pc I have is a AMD 6 core on and Asus Crosshair Extreme motherboard, Windows 7 or Ubunutu 11.10. (both OS are 64bit)

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  • how can i get proper Uri of a particular contact in android 2.1

    - by Rishabh
    I have written an application and added 2 contacts on emulator, but i am not able to update their names on android 2.1, code is working on android 1.6 platform with the following code. ContentValues contactValues = new ContentValues(); contactValues.put(Contacts.People.NAME, firstName+" "+lastName); getContentResolver().update(UpdateContactUri, contactValues, null, null); In android 1.6 i am getting Uri for those two contacts are "content:// contacts/people/1" and "content://contacts/people/2". but in 2.1 I am getting these values are "content://contacts/people/8" and "content://contacts/people/9" and while updating its giving "java.IllegalArgumentException, Empty values" exception. When i tried to put a static Uri like "content://contacts/people/1", code was debugged sucessfully but contact was not updated. How can i resolve it, why i am not getting uri like 1.6 platform ? Thanks in advance...

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  • Phonegap/Cordova orientation change Android 4

    - by user1477576
    I have a problem changing the orientation of the device (Android 4). In other versions it works fine. Versión of Cordova: cordova-1.8.0.js / cordova-1.8.1.js In Android 4 the app crash or show: "A network error occurred. (file:///android_asset/www/index.html)" I searched a lot about this and no answer solves the problem. In most cases users suggest adding: android:configChanges="orientation|keyboardHidden|screenSize" In other cases: super.setIntegerProperty("loadUrlTimeoutValue",60000); That not work for me :( My manifest activity: <activity android:name=".AppNameActivity" android:label="@string/app_name" android:configChanges="orientation|keyboardHidden|screenSize"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> The application should run on Android 2.2 to 4. Thank you very much for the help.

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  • Android Jar libraries

    - by Jeremy Edwards
    How do you setup a project that can result in a jar library file that can be used for android? I want to create a custom library across all projects. Few other questions: Does it need to be compiled against a specific version of android sdk? When an android package is compiled against a jar library does the classes necessary to work with the code get compiled with main code into the apk or does the entire jar get included? Any notable optimizations or pitfalls I need to know about with using a jar instead of integrating the code directly? Does the jar have to be signed like the apk needs to?

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  • Facebook implementation in android

    - by Sanat Pandey
    I am implementing Facebook in my app through FbRocket jar, but it gives some error as ClassNotFound, but I don't know why bcoz i have alredy added that jar in libraries........ Please help me out. 05-09 19:04:28.933: ERROR/AndroidRuntime(759): FATAL EXCEPTION: main 05-09 19:04:28.933: ERROR/AndroidRuntime(759): java.lang.NoClassDefFoundError: net.xeomax.FBRocket.FBRocket 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at org.shopzilla.android.moretab.SettingActivity.shareFacebook(SettingActivity.java:73) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at org.shopzilla.android.moretab.SettingActivity$2.onClick(SettingActivity.java:63) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.view.View.performClick(View.java:2485) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.view.View$PerformClick.run(View.java:9080) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.os.Handler.handleCallback(Handler.java:587) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.os.Handler.dispatchMessage(Handler.java:92) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.os.Looper.loop(Looper.java:123) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.app.ActivityThread.main(ActivityThread.java:3683) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at java.lang.reflect.Method.invokeNative(Native Method) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at java.lang.reflect.Method.invoke(Method.java:507) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at dalvik.system.NativeStart.main(Native Method) Code: package org.shopzilla.android.moretab; import java.util.List; import net.xeomax.FBRocket.FBRocket; import net.xeomax.FBRocket.Facebook; import net.xeomax.FBRocket.ServerErrorException; import org.apache.http.NameValuePair; import org.apache.http.client.HttpClient; import org.shopzilla.android.common.R; import org.shopzilla.android.facebook.FacebookActivity; import org.shopzilla.android.facebook.FacebookWebOAuthActivity; import org.shopzilla.android.twitter.TwitterActivity; import org.shopzilla.android.twitter.TwitterWebOAuthActivity; import twitter4j.http.RequestToken; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; public class SettingActivity extends Activity{ String bytesSent; HttpClient httpclient; int count1; // List with parameters and their values List<NameValuePair> nameValuePairs; TextView mText; Button btn_facebook; Button btn_twitter; FBRocket fbRocket; RequestToken rToken; String oauthVerifier; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.more_setting); Button btn_twitter = (Button)findViewById(R.id.btn_more_setting_twitter); Button btn_facebook = (Button)findViewById(R.id.btn_More_setting_facebook); btn_twitter.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // TODO Auto-generated method stub Intent intent = new Intent(SettingActivity.this,TwitterActivity.class); startActivity(intent); //displayTwitterAuthorization(); } }); btn_facebook.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub /*Intent intent = new Intent(SettingActivity.this,FacebookActivity.class); startActivity(intent);*/ shareFacebook(); //displayFacebookAuthorization(); //shareFacebook(); } }); } public void shareFacebook() { fbRocket = new FBRocket(SettingActivity.this, "ShopZilla", "172619129456913"); if (fbRocket.existsSavedFacebook()) { fbRocket.loadFacebook(); } else { fbRocket.login(R.layout.facebook); } } public void onLoginFail() { fbRocket.displayToast("Login failed!"); fbRocket.login(R.layout.facebook); } public void onLoginSuccess(Facebook facebook) { // TODO Auto-generated method stub fbRocket.displayToast("Login success!"); try { facebook.setStatus("This is your status"); fbRocket.displayDialog("Status Posted Successfully!! " + facebook.getStatus()); } catch (ServerErrorException e) { if (e.notLoggedIn()) { fbRocket.login(R.layout.facebook); } else { System.out.println(e); } } } }

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  • Android: Prompt user to save changes when Back button is pressed

    - by chriskopec
    I have an activity that contains several user editable items (an EditText field, RatingBar, etc). I'd like to prompt the user if the back/home button is pressed and changes have been made that have not yet been saved. After reading through the android documentation, it seems like this piece of code should go in the onPause method. I've tried putting an AlertDialog in the onPause however the dialog gets shown and then immediately tears down because nothing is there to block the pause from completing. This is what I've come up with so far: @Override protected void onPause() { super.onPause(); AlertDialog ad = new AlertDialog.Builder(this).setMessage( R.string.rating_exit_message).setTitle( R.string.rating_exit_title).setCancelable(false) .setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects OK, save changes to db } }).setNeutralButton(android.R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects Cancel, discard all changes } }).show(); } Am I on the right track or is there another way to accomplish what I'm trying to do here? Any help would be great!

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  • Android: Communication with host computer

    - by dannyn382
    I am looking for ideas as to how all of you can think to solve this issue. I am going to be using an Android Tablet as basically a touch screen input for a project. I need to be able to control servos and solenoids and such, so I will be using a Raspberry Pi to do this. I am looking for ideas on how to get the tablet and the Raspberry Pi to talk. Here are a few that I have though of so far. Use Wifi (which I really do not want to, Ethernet would be okay) to ssh into the Raspberry Pi (with an external library) and run scripts that way from the Android app. Use a com port for Android (maybe Andropod if there hardware becomes available?) and run scripts on the Raspberry Pi. Those are probably two of the "best" ideas that I can think of for now. Can anyone think of any other "better" ideas? Thanks in advance for the help, Dan

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  • Which Android app resolutions to support?

    - by wordyword
    I see on the Android SDK pages, it mentions some screen resolutions to expect on Android platforms: Small screen QVGA (240x320), 2.6"-3.0" diagonal Normal screen WQVGA (240x400), 3.2"-3.5" diagonal FWQVGA (240x432), 3.5"-3.8" diagonal HVGA (320x480), 3.0"-3.5" diagonal WVGA (480x800), 3.3"-4.0" diagonal FWVGA (480x854), 3.5"-4.0" diagonal Large screen WVGA (480x800), 4.8"-5.5" diagonal FWVGA (480x854), 5.0"-5.8" diagonal Obviously, testing an app you want to sell on all these resolutions is going to be a pain. Is there any data on what percent of android phones being used use the above resolutions? My hope is that there's only really 3 or so popular resolutions...

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  • Error while Installing Android app on Android virtual device

    - by Priyank
    Hi. I have created a small and simple android app. I tried installing it on an actual android device. But because it won't install, I created an AVD resembling my phone. I tried copying and installing app on that AVD and it still says that error. "Application xxx could not be installed on this phone". Before I tried installing my app on the phone or AVD I following steps: 1. Exported an unsigned copy of application onto my hard-drive. 2. User jarsigner to sign the app 3. Verified with jarsigner that my app is signed properly. 4. Used zipalign to optimize the app resources. I do not have an icon assigned to myapp but mandatory properties like version etc. have been specified properly. I had initially developed app using 2.1 version but because of compatability issues with my phone I reverted code to compile on 1.5 and it still doesn't get installed either on AVD or my phone. My AVD is on 2.1 though and code is compiled with 1.5. Is there a place where I can see the logs as to why app is not getting installed. It would be really helpful. Cheers

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  • Transferring files from computer to Android Simulator SD Card ?

    - by mgpyone
    I've tried Android Simulator for Mac and can use it well. also I've set 100 MB for SD Storage for that simulator. however, I don't found a way of transferring files from my Mac to that Android Simulator SD Storage. Current solution is I've to send files to my mail and have to access via Simulator ,then download to it . well, but it's not available fro all formats . something like image file(.img) are not allowed to download to the simulator. I've seek any folder of SD Card for Simulator within Android Folder I've extracted. I've found nothing. I want to transfer files from my HD to Android simulator SD card storage. Thus, is there any effective solution that support my idea ? I'm on Mac OS X 10.6.2.

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  • Twitter 2 for Android crash every time I try uploading multi photos [closed]

    - by Hazz
    Hello, I'm using the new Twitter 2 on Android 2.1. Whenever I hit the button which enables me to upload multiple photos in a single tweet, I always get the error "The application Camera (process com.sonyericsson.camera) has stopped unexpectidly. Please try again". However, uploading a single photo using the camera button in Twitter have no problem, it works. My phone is Sony Ericsson x10 mini pro. I tried signing out and back in, same result. Anything I can do to fix this? This is the log info I got using Log Collector: 02-23 15:05:57.328 I/ActivityManager( 1240): Starting activity: Intent { act=com.twitter.android.post.status cmp=com.twitter.android/.PostActivity } 02-23 15:05:57.338 D/PhoneWindow(15095): couldn't save which view has focus because the focused view com.android.internal.policy.impl.PhoneWindow$DecorView@45726938 has no id. 02-23 15:05:57.688 I/ActivityManager( 1240): Displayed activity com.twitter.android/.PostActivity: 340 ms (total 340 ms) 02-23 15:05:59.018 I/ActivityManager( 1240): Starting activity: Intent { act=android.intent.action.PICK typ=vnd.android.cursor.dir/image cmp=com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity } 02-23 15:05:59.038 I/ActivityManager( 1240): Start proc com.sonyericsson.camera for activity com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity: pid=15113 uid=10057 gids={1006, 1015, 3003} 02-23 15:05:59.128 I/dalvikvm(15113): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=38) 02-23 15:05:59.158 I/dalvikvm(15113): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=50) 02-23 15:05:59.448 I/ActivityManager( 1240): Displayed activity com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity: 423 ms (total 423 ms) 02-23 15:05:59.458 W/dalvikvm(15113): threadid=15: thread exiting with uncaught exception (group=0x4001e160) 02-23 15:05:59.458 E/AndroidRuntime(15113): Uncaught handler: thread AsyncTask #1 exiting due to uncaught exception 02-23 15:05:59.468 E/AndroidRuntime(15113): java.lang.RuntimeException: An error occured while executing doInBackground() 02-23 15:05:59.468 E/AndroidRuntime(15113): at android.os.AsyncTask$3.done(AsyncTask.java:200) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.lang.Thread.run(Thread.java:1096) 02-23 15:05:59.468 E/AndroidRuntime(15113): Caused by: java.lang.IllegalArgumentException: Unsupported MIME type. 02-23 15:05:59.468 E/AndroidRuntime(15113): at com.sonyericsson.album.grid.GridActivity$AlbumTask.doInBackground(GridActivity.java:202) 02-23 15:05:59.468 E/AndroidRuntime(15113): at com.sonyericsson.album.grid.GridActivity$AlbumTask.doInBackground(GridActivity.java:124) 02-23 15:05:59.468 E/AndroidRuntime(15113): at android.os.AsyncTask$2.call(AsyncTask.java:185) 02-23 15:05:59.468 E/AndroidRuntime(15113): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 02-23 15:05:59.468 E/AndroidRuntime(15113): ... 4 more 02-23 15:05:59.628 E/SemcCheckin(15113): Get crash dump level : java.io.FileNotFoundException: /data/semc-checkin/crashdump 02-23 15:05:59.628 W/ActivityManager( 1240): Unable to start service Intent { act=com.sonyericsson.android.jcrashcatcher.action.BUGREPORT_AUTO cmp=com.sonyericsson.android.jcrashcatcher/.JCrashCatcherService (has extras) }: not found 02-23 15:05:59.648 I/Process ( 1240): Sending signal. PID: 15113 SIG: 3 02-23 15:05:59.648 I/dalvikvm(15113): threadid=7: reacting to signal 3 02-23 15:05:59.778 I/dalvikvm(15113): Wrote stack trace to '/data/anr/traces.txt' 02-23 15:06:00.388 E/SemcCheckin( 1673): Get Crash Level : java.io.FileNotFoundException: /data/semc-checkin/crashdump 02-23 15:06:01.708 I/DumpStateReceiver( 1240): Added state dump to 1 crashes 02-23 15:06:02.008 D/iddd-events( 1117): Registering event com.sonyericsson.idd.probe.android.devicemonitor::ApplicationCrash with 4314 bytes payload. 02-23 15:06:06.968 D/dalvikvm( 1673): GC freed 661 objects / 126704 bytes in 124ms 02-23 15:06:11.928 D/dalvikvm( 1379): GC freed 19753 objects / 858832 bytes in 84ms 02-23 15:06:13.038 I/Process (15113): Sending signal. PID: 15113 SIG: 9 02-23 15:06:13.048 I/WindowManager( 1240): WIN DEATH: Window{4596ecc0 com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity paused=false} 02-23 15:06:13.048 I/ActivityManager( 1240): Process com.sonyericsson.camera (pid 15113) has died. 02-23 15:06:13.048 I/WindowManager( 1240): WIN DEATH: Window{459db5e8 com.sonyericsson.camera/com.sonyericsson.album.grid.GridActivity paused=false} 02-23 15:06:13.078 I/UsageStats( 1240): Unexpected resume of com.twitter.android while already resumed in com.sonyericsson.camera 02-23 15:06:13.098 W/InputManagerService( 1240): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@456e7168 02-23 15:06:21.278 D/dalvikvm( 1745): GC freed 2032 objects / 410848 bytes in 60ms

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  • Android webview doesn't playing mp4 video in same page

    - by user1668105
    I'm trying to show one local html file contains code for playing video and try to show that html file in android webview. I've used following code to for playing video: WebViewLoadVideoActivity.java //DECLARE webview variable outside of onCreate function so we can access it in other functions (menu) @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); WebView webView = (WebView) findViewById(R.id.webView1); WebSettings webSettings = webView.getSettings(); // Fetches the // WebSettings // import WebViewClient webViewClient = new WebViewClient(); webView.setWebViewClient(webViewClient); // Enabling mp4 webSettings.setPluginsEnabled(true); // Allows plugins to run which are // normally disabled in webView webView.getSettings().setBuiltInZoomControls(true); // Allows the // Android built in // zoom control webView.getSettings().setSaveFormData(true); webView.getSettings().setLoadsImagesAutomatically(true); webView.getSettings().setPluginsEnabled(true); webView.getSettings().setLoadsImagesAutomatically(true); webView.getSettings().setSupportMultipleWindows(true); webView.getSettings().setPluginsEnabled(true); webView.getSettings().setLightTouchEnabled(true); webView.getSettings().setAllowFileAccess(true); // To allow file // downloads/streams // such as mp4, mpeg, // and 3gp files webView.getSettings().setJavaScriptEnabled(true); // Enables HTML // Javascript to run // in webview webView.getSettings().setJavaScriptCanOpenWindowsAutomatically(true); webView.getSettings().setSupportZoom(true); // Support the zoom feature webView.getSettings().setSavePassword(true); // Allow users to save passwords in forms webView.setWebViewClient(new WebViewClient() { // Opens web links clicked by user in the webview @Override public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { // Handle the error } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } }); webView.loadUrl("file:///android_asset/test.html"); // test.html file from assets folder //... Rest of activity code... test.html <!DOCTYPE html> <html> <body> <video width="320" height="240" controls="controls"> <source src="http://www.w3schools.com/html/movie.mp4" type="video/mp4" /> Your browser does not support the video tag. </video> </body> </html> Problem Area : Android webview or Android Default Browser shows the video content in another video view when we click play button, My requirement is that video should be opened in same html page inline, so user can navigate to other page of webpage during video is playing or buffering. Research Area : I tried many other ways like, video tag of HTML5 embed tag of HTML object tag of HTML Other way of video player integration i checked so far but not worked in my requirement, Flare Video jplayer Please suggest me any way that can be suitable for my requirement, And my requirement is very simple as, I want to play video in html file as inline in webview widget of android. Thanks in Advance.

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  • Android: Showing photos runs out of memory

    - by Tom Beech
    I'm using a dialog box to display images in my android project. The first one opens fine, but when I close it and do the process again to show a different one the app falls over with a memory error (it's running on a samsung galaxy s3 - so shouldnt be an issue). Error: 10-24 11:25:45.575: E/dalvikvm-heap(29194): Out of memory on a 31961104-byte allocation. 10-24 11:25:45.580: E/AndroidRuntime(29194): FATAL EXCEPTION: main 10-24 11:25:45.580: E/AndroidRuntime(29194): java.lang.OutOfMemoryError 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:587) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:389) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:418) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.drawable.Drawable.createFromPath(Drawable.java:882) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.ImageView.resolveUri(ImageView.java:569) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.ImageView.setImageURI(ImageView.java:340) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.directenquiries.assessment.tool.AddAsset.loadPhoto(AddAsset.java:771) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.directenquiries.assessment.tool.AddAsset$11.onClick(AddAsset.java:748) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.android.internal.app.AlertController$AlertParams$3.onItemClick(AlertController.java:936) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.AdapterView.performItemClick(AdapterView.java:292) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.AbsListView.performItemClick(AbsListView.java:1359) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.AbsListView$PerformClick.run(AbsListView.java:2988) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.AbsListView$1.run(AbsListView.java:3783) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.os.Handler.handleCallback(Handler.java:605) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.os.Handler.dispatchMessage(Handler.java:92) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.os.Looper.loop(Looper.java:137) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.app.ActivityThread.main(ActivityThread.java:4517) 10-24 11:25:45.580: E/AndroidRuntime(29194): at java.lang.reflect.Method.invokeNative(Native Method) 10-24 11:25:45.580: E/AndroidRuntime(29194): at java.lang.reflect.Method.invoke(Method.java:511) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:993) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:760) 10-24 11:25:45.580: E/AndroidRuntime(29194): at dalvik.system.NativeStart.main(Native Method) Loading code: public void loadPhotoList(){ Cursor f = db.rawQuery("select * from stationphotos where StationObjectID = '"+ checkStationObjectID + "'", null); final ArrayList<String> mHelperNames= new ArrayList<String>(); if(f.getCount() != 0) { f.moveToFirst(); f.moveToFirst(); while(!f.isAfterLast()) { mHelperNames.add(f.getString(f.getColumnIndex("FilePath"))); f.moveToNext(); } } f.close(); final String [] nameStrings = new String [mHelperNames.size()]; for(int i=0; i<mHelperNames.size(); i++) nameStrings[i] = mHelperNames.get(i).toString(); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("Select Picture"); builder.setItems(nameStrings, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { loadPhoto(mHelperNames.get(item).toString()); } }); AlertDialog alert = builder.create(); alert.show(); } public void loadPhoto(String imagepath){ Dialog dialog = new Dialog(this); dialog.setContentView(R.layout.activity_show_image); dialog.setTitle("Image"); dialog.setCancelable(true); ImageView img = (ImageView) dialog.findViewById(R.id.imageView1); img.setImageResource(R.drawable.ico_partial); Uri imgUri = Uri.parse(imagepath); img.setImageURI(imgUri); dialog.show(); }

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  • Xamarin Designer for Android Article

    - by Wallym
    The latest version of Mono for Android includes a long-awaited design surface. Learn how it works.It's interesting to look at the needs of various segments of developers. When I first start looking at an environment, the first thing I need to understand is the UI. I'm not magically born with some knowledge about the environment and don't learn well by just reading, so I need some help in getting started. I found this was true when I started Windows based development in the early 1990s, Dynamic Web in the late 1990s, ASP.NET in 2000, Silverlight/WPF, iPhone and Android. I find that getting up to speed with a UI is the single biggest deterrent for someone learning a platform. I find that as a beginner I need the features provided by a design surface. It's only as I grow and become comfortable with a platform that I find that building a UI by hand is more productive. Even as I get more advanced, I still can learn from a designer, so it has value as I grow into a platform.I hope that this article helps you as you dive into Android Development.

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  • Ubuntu on Android for Samsung Galaxy note 2?

    - by schulzey
    This question is lengthy, I have to warn you. I'm generally a mac user. My setup currently consists of using mac osx and vmware (windows 7) to run one program that isn't compatible with osx or linux. This program can be run using crossover (wine) as well but it works better with vmware. I'm thinking of switching over to ubuntu as my main operating system on my computers and running vmware or crossover that way to access the program I need. No specific reason why, I guess I'm just sick of the apple/windows machine. I've always wanted to try linux so figure there is no better time than now. The point is I haven't used ubuntu yet so I don't know a lot about it. I was planning on buying the iphone 5 when I saw there is an app to setup ubuntu operating system on an android phone. I'm now thinking that this would be fantastic for me if I bought the samsung galaxy note 2 and was able to install ubuntu and either vmware or crossover to use my windows specific program for work right on my phone. The samsung galaxy note 2 has a 1.4 ghz processor and 2gb of ram which is enough to handle a modern operating system. My program does not need a lot of speed or memory to work. To be honest, the windows specific program I need would work fine on an old laptop running windows xp. My first question is if ubuntu for android is really the full operating system that lets you run programs just like a desktop pc? Is it super slow where it takes many minutes to load up ubuntu? I don't need blazing speeds, but I'd like something useable. My next question has to do with vmware or crossover. Is ubuntu for android capable of running these programs? I think it would be great to use the same operating system like ubuntu on my desktop, laptop, tablets, and phone. Thanks so much for all the help!!!

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  • Google Sky Map Turns Your Android Phone into a Digital Telescope

    - by ETC
    Whether you’re an astronomy buff or just somebody looking for a perfect “look how sweet my smartphone is!’ application, Google’s Sky Map application for Android phones is a must have app. If all the application did was show you detailed views of the night sky it would be pretty awesome based on that alone. Where Sky Map dazzles, however, is in linking together the GPS and tilt-sensors on your phone to turn your phone into a sky-watching window. Whatever you point the phone at, the screen displays. Want to see what stars are directly above you despite it being the middle of the day? Point the phone up. Curious what people on the opposite side of the word are seeing? Point the phone down and take a peek right through the Earth. Check out the video below to see the application in action: Google Sky Map is free and works wherever Android does. Google Sky Map [AppBrain] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Developing professionally for iOS, Android and web - an insight

    - by Scott Roberts
    This is not really a question on how to develop all three, I know various cross platform ways and so on. But I more want to know from developer standpoint how hard it is to basically develop iOS, Android and web apps? I am currently in my first job as a mobile/web developer. I have already developed my first iPhone/iPad app and now I have to develop the app for android because the web version I tried just didn't perform as well as needed and web databases just did not seem to make the cut. But I am not sure it's possible to be good at developing all 3 in terms of remembering all the api's etc. I wouldn't say I have an issue with the programming languages just how to use the api's for the various platforms. Also, all the other languages I look at, in my spare time, just feel like I am spreading myself to thin. Is it feasible for one person to be developing ios, android and web apps? Should I think about reducing it to iOS and web based apps? I develop everything by myself, so I have no one to discuss what the best solutions are for everything and I am just trying to workout as I go along. So any cross platform developers out there? Do companies have different teams for different platforms? Any insight would just help me get my head together. Hopefully this question makes sense.

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