Search Results

Search found 4565 results on 183 pages for 'black belt'.

Page 46/183 | < Previous Page | 42 43 44 45 46 47 48 49 50 51 52 53  | Next Page >

  • Alternate play / pause button for WordPress wpaudio soundmanager plugin

    - by j-man86
    Hello! I am using the wpaudio plugin to convert mp3 links into a javascript/flash audio player. My problem is that I use this plugin in two areas on my site: one on a black background, and one on a white background. I need to use an alternate set of play/pause buttons for each page (white buttons for the black background and vice versa). I am at a total loss on how to do this. I need to some how incorporate a "if page is..." statement into the wpaudio.js but I don't know how to do this with jQuery. Can anyone help? Thanks so much!

    Read the article

  • VIM: created syntax not showing up?

    - by joxnas
    HI people I recently changed to VIM for coding in C. I'd like to hightlight the operators +-<=& ... etc I searched in google how should i do it, and i found the answer in this website: I was suppose to do something like: syntax match Operadores /[][><()&!|+*={}-]/ hi Operadores guifg=#000000 gui=BOLD Those characters were supposed to appear as black, bold characters. However, that doesn't happen when I open my .C files. However, if I create a newfile, (where there the C syntax doesn't show up), I am able to see the black, bolded operators. How can i correct this situation, and why is this happening (it seams like if my syntax is beeing overwrided by the C syntax). I'm using gvim, and this is my vimrc: colorscheme nicotine set smartindent set number set guifont=Inconsolata\ Medium\ 11 set numberwidth=5 noremap j jzz noremap k kzz Thanks, any help is appreciated. (And dont forget I'm a novice in VIM, and ..sorry for my English)

    Read the article

  • Background problem of opengl 3d object over iphone camera view

    - by user292127
    Hi, I'm loading opengl 3d objects over the iphone camera view. When opengl view is loaded it's loading with a opengl 3d object with black background. The black background color will block the camera view.I just want to clear background color of opengl view so that I could load only the 3d object to the camera view. I had tried glclearcolor(1.0,1.0,1.0,0.0); but no change to background color. I had also tried to clear background color opengl view using [glview setbackgroundColor:[UIColor clearColor]];. No change in back ground color. Can any one help me with this stuff ? I'm new to opengl. Thanks in advance

    Read the article

  • Create a bitonal image for OCR using Image Magick

    - by Greg
    nice /usr/local/bin/convert -colors 2 -colorspace gray -compress group4 /var/www/html/uploads/pokemon.jpg /var/www/html/uploads/pokemontest.jpg This command worked with a really OLD version of Image Magick. With the newest version this method produces a completely black image. nice /usr/local/bin/convert -colorspace gray -compress group4 /var/www/html/uploads/pokemon.jpg /var/www/html/uploads/pokemontest.jpg nice /usr/local/bin/convert -colors 2 /var/www/html/uploads/pokemontest.jpg /var/www/html/uploads/pokemontestfinal.jpg This results in a bitonal gray and black image, but it's really rough. NOT clean at all.

    Read the article

  • Embedding Facebook in an IFrame

    - by Matthew Kruskamp
    I have an app that has an IFrame with a page flash overly allowing you to draw on webpages. When I go to Facebook with the application, an overlay pops up covering everything at 50% opacity (Which is fine). The problem is that the overlay is all black in some installations of IE7. Can anyone advise on how to get around this? Here is the code that they have that does this. <div style="z-index: 1000001; position: absolute; filter: alpha(opacity = 50); WIDTH: 9999px; background: black; height: 9999px; top: 0px; left: 0px; opacity: 0.5;" onclick="top.location.href=window.location.href"/> Is there something I can do with meta tags or something to get the filter alpha to work correctly?

    Read the article

  • Get used color names from image

    - by atmorell
    Hello, I would like to check what colors is present in a image. This will be stored in the database and used for a search form. (red=1, green=1, blue=0, yellow=1, black=1, white=1 etc.) img = Magick::Image.read('phosto-file.jpg').first img = img.quantize(10 h = img.color_histogram pp h {red=12815, green=18494, blue=15439, opacity=0=>13007, red=44662, green=47670, blue=51967, opacity=0=>18254, red=17608, green=43331, blue=48321, opacity=0=>11597, red=21105, green=25865, blue=39467, opacity=0=>10604, red=15125, green=36629, blue=22824, opacity=0=>10223, red=52102, green=42405, blue=10063, opacity=0=>12928, red=39043, green=28726, blue=40855, opacity=0=>7728, red=10410, green=8880, blue=7826, opacity=0=>13795, red=25484, green=25337, blue=24235, opacity=0=>7351, red=44485, green=12617, blue=11169, opacity=0=>14513} How do I convert the 10 values to color names? red, green, NOMATCH, yellow, black, white etc. Only need the rough color name - not LimeGreen but Green etc. Best regards. Asbjørn Morell

    Read the article

  • SQL Join Problem

    - by Harley
    Table one contains ID|Name 1 Mary 2 John Table two contains ID|Color 1 Red 1 Blue 2 Green 2 Blue 2 Black I want to end up with is ID|Name|Red|Blue|Green|Black 1 Mary    Y      Y 2 John            Y        Y       Y Thanks for and help.

    Read the article

  • Change UIImagePicker Navigation Bar style to blue

    - by vodkhang
    All of my view has a blue navigation bar but when I want user to choose a photo, the UIImagePicker is black. I tried to set the navigation bar of UIImagePickerController to blue using UIBarStyleDefault but it does not work for me, the color is still black. I tried with other UIBarStyle like UIBarStyleBlack and UIBarStyleOpaque as well but it doesn't change the navigation bar of the picker anyway. Here is my code // Let the user choose a new photo. UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; imagePicker.delegate = self; imagePicker.navigationBar.barStyle = UIBarStyleDefault; [self presentModalViewController:imagePicker animated:YES]; [imagePicker release];

    Read the article

  • Invert bitmap colors

    - by Alex Orlov
    I have the following problem. I have a charting program, and it's design is black, but the charts (that I get from the server as images) are light (it actually uses only 5 colors: red, green, white, black and gray). To fit with the design inversion does a good job, the only problem is that red and green are inverted also (green - pink, red - green). Is there a way to invert everything except those 2 colors, or a way to repaint those colors after inversion? And how costly are those operations (since I get the chart updates pretty often)? Thanks in advance :) UPDATE I tried replacing colors with setPixel method in a loop for(int x = 0 ;x < chart.getWidth();x++) { for(int y = 0;y < chart.getHeight();y++) { final int replacement = getColorReplacement(chart.getPixel(x, y)); if(replacement != 0) { chart.setPixel(x, y, replacement); } } } Unfortunetely, the method takes too long (~650ms), is there a faster way to do it, and will setPixels() method work faster?

    Read the article

  • css dropdownlist /combox <select

    - by teki
    i am using bassistance.de form validation please look at the demo here i have few dropdownlist and when it validates i want that dropdonwlist to be dotted with red which is not happening and i have even add the .css line please see below. please have a look at the demo to get an idea what i am asking for. div.error { display: none; } input { border: 1px solid black; } input.checkbox { border: none } input:focus { border: 1px dotted black; } input.error { border: 1px dotted red; } textarea.error { border: 1px dotted red; } **select.error { border: 1px dotted red; }** form.cmxform .gray * { color: gray; } PS: some how it ignores "select.error..."

    Read the article

  • How do I remove (or apply) transparency on a gdk-pixbuf?

    - by Andrew Stacey
    I have a c++ program in which a gdk-pixbuf is created. I want to output it as an image, so I call gdk_pixbuf_save_to_stream(pixbuf,stream,type,NULL,&err,NULL). This works fine when "type" is png or tiff, but with jpeg or bmp it just produces a black square. The original pixbuf consists of black-on-transparent (and gdk_pixbuf_get_has_alpha returns true) so I'm guessing that the problem is with the alpha mask. GdkPixbuf has a function to add an alpha channel, but I can't see one that removes it again, or (which might be as good) to invert it. Is there a simple way to get the jpeg and bmp formats to work properly? (I should say that I'm very new to proper programming like this.)

    Read the article

  • How to add texture to fill colors in ggplot2?

    - by rhh
    I'm currently using scale_brewer for fill and these look beautiful in color (on screen and via color printer) but print relatively uniformly as greys when using a black and white printer. I searched the online ggplot2 documentation but didn't see anything about adding textures to fill colors. Is there an official ggplot2 way to do this or does anyone have a hack that they use? By textures I mean things like diagonal bars, reverse diagonal bars, dot patterns, etc that would differentiate fill colors when printed in black and white. Thanks for thoughts! Robert

    Read the article

  • xcode syntax color coding explained?

    - by Max Fraser
    Can anyone give me a quick rundown of the color syntax meanings in xcode? I am running into some problems and understanding the color coding I am sure will help me out. Currently I have some variables that are light blue and I think they need to be black but I am not sure of the difference? masterViewController=[[UINavigationController alloc] initWithDestination: destination]; I believe my masterViewController here should be colored black and not the light blue it is currently colored - I am assuming I defined or initialized something wrong somewhere. First day in xCode so I am pretty damn confused!

    Read the article

  • How to Improve my php image resizer to support alpha png and transparent GIFs

    - by David
    Hi, I use this function to resize images but i end up with ugly creepy image with a black background if it's a transparent GIF or PNG with alpha, however it works perfectly for jpg and normal png. function cropImage($nw, $nh, $source, $stype, $dest) { $size = getimagesize($source); $w = $size[0]; $h = $size[1]; switch($stype) { case 'gif': $simg = imagecreatefromgif($source); break; case 'jpg': $simg = imagecreatefromjpeg($source); break; case 'png': $simg = imagecreatefrompng($source); break; } $dimg = imagecreatetruecolor($nw, $nh); switch ($stype) { case "png": imagealphablending( $dimg, false ); imagesavealpha( $dimg, true ); $transparent = imagecolorallocatealpha($dimg, 255, 255, 255, 127); imagefilledrectangle($dimg, 0, 0, $nw, $nh, $transparent); break; case "gif": // integer representation of the color black (rgb: 0,0,0) $background = imagecolorallocate($simg, 0, 0, 0); // removing the black from the placeholder imagecolortransparent($simg, $background); break; } $wm = $w/$nw; $hm = $h/$nh; $h_height = $nh/2; $w_height = $nw/2; if($w> $h) { $adjusted_width = $w / $hm; $half_width = $adjusted_width / 2; $int_width = $half_width - $w_height; imagecopyresampled($dimg,$simg,-$int_width,0,0,0,$adjusted_width,$nh,$w,$h); } elseif(($w <$h) || ($w == $h)) { $adjusted_height = $h / $wm; $half_height = $adjusted_height / 2; $int_height = $half_height - $h_height; imagecopyresampled($dimg,$simg,0,-$int_height,0,0,$nw,$adjusted_height,$w,$h); } else { imagecopyresampled($dimg,$simg,0,0,0,0,$nw,$nh,$w,$h); } imagejpeg($dimg,$dest,100); } Example : cropImage("300","200","original.png","png","new.png"); I use php 5.3.2 and the GD library bundled (2.0.34 compatible) How to make it support transparency? i've added imagealphablending() and imagesavealpha but it didn't work. Or atlast is there any similar good classes? Thanks

    Read the article

  • webview showing white bar on right side

    - by Funkyidol
    I am giving the following method call to my webview client embedded in my layout wv.loadData("<html><body bgcolor=\"Black\"></body></html>","text/html", "utf-8"); when i run this on the device, it shows a white vertical bar on the right side. I fixed the white thing by using webview.setBackgroundColor(Color.BLACK); but i want to remove it completely Following is my layout xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <WebView android:id="@+id/wv1" android:layout_height="fill_parent" android:layout_width="fill_parent" /> </LinearLayout> Any suggestions??

    Read the article

  • How do I detect if a display is in High Contrast mode?

    - by banjollity
    I'm testing my company's established Swing application for accessibility issues. With high contrast mode enabled on my PC certain parts of this application are rendered properly (white-on-black) and some incorrectly (black-on-white). The bits that are correct are the native components (JButton, JLabel and whatnot) and third party components from the likes of JIDE. The incorrect bits are custom components and renderers developed in-house without consideration for high-contrast mode. Clearly it's possible to detect when high-contrast mode is enabled. How do I do this?

    Read the article

  • Drawing a bitmap in a canvas after calling setBitmap doesn't work

    - by kodbar_k
    I'm drawing a bitmap in a canvas and i want to have the result in a new bitmap, but i still have a black screen as result. This is my code, part of the onDraw(Canvas canvas) method : if (bitmapTemplate == null) { canvasBis = new Canvas(); bitmapTemplate = Bitmap.createBitmap(canvas.getWidth()+30,canvas.getHeight(),Bitmap.Config.ARGB_8888); drawZones(canvasBis,bitmapTemplate); } bitmapRes = Bitmap.createBitmap(canvas.getWidth()+30,canvas.getHeight(),Bitmap.Config.ARGB_8888); canvas.setBitmap(bitmapRes); canvas.drawBitmap(bitmapTemplate, matrix, null); My goal is to have a new bitmap (bitmapRes) by applying a matrix on an existing bitmap (bitmapTemplate). With this code i alway have a black screen, but when i remove the line canvas.setBitmap(bitmapRes) i have a result but not in a new bitmap. any ideas please ? Maybe transparency ? Thanks in advance. drawZones draws some zones in bitmapTemplate.

    Read the article

  • UIVIewController wrong position before rotate

    - by zegnus
    I have the starter point of my application this window (white background): - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { mainScreen = [[MainScreenController alloc] initWithNibName:@"MainScreenController" bundle:[NSBundle mainBundle]]; // add it to the main window [window addSubview:[mainScreen view]]; // show view [window makeKeyAndVisible]; NSLog(@"started"); return YES; } And MainScreenController is an UIViewController with (blackBackground) created by the Interface Builder. The application executes perfectly but the first time, the black view is moved up like the height of the status iphone pannel (leaving white rectangle at the bottom). If I rotate the iPhone twice, the view is perfectly positioned in the right place, filling all the screen with the black background. Any idea? Thanks!

    Read the article

  • How to do the following in ListView

    - by Johnny
    How to do the following stuffs in ListView Only show scroll bar when user flip the list. By default, if the list is more than the screen, there is always a scrollbar on the right side. Is there a way to set this scrollbar only shows when user flip the list? Keep showing the list background image when scrolling. I've set an image as the background of the ListView, but when I scroll the list, the background image will disappear and only shows a black list view background. Is there any way to keep showing the list background image when scrolling? Don't show the shadow indicator. When the list has more items to display, there is a black-blur shadow to indicate user that there are more items. Is there a way to remove this item?

    Read the article

  • iPhoneOS SDK - Remove Corner Rounding from views (iPad problem)

    - by norskben
    Hi Guys This might be a little bit picky, but in the iPad SplitViewController setup, there are 2 views. Each of the views has a very small black corner rounding. (This is probably the same with iPhone apps too). This rounding is visible in the image below. What I would like to do is remove the black rounding, so the UI doesnt get these two little bumps along the bottom. Has anyone done this, or know how to? -Its surely possible. Hopefully some one has seen this before. Thanks Image Link Mirror

    Read the article

  • Custom Tag implementation issue

    - by Appps
    I have a custom tag as follows. repeat and heading tag have doAfterBody method implemented. <csajsp:repeat reps="5"> <LI> <csajsp:heading bgColor="BLACK"> White on Black Heading </csajsp:heading> </LI> </csajsp:repeat> /* Repeat tag Class*/ public void setReps(String repeats) { System.out.println("TESTING"+repeats); //sets the reps variable. } public int doAfterBody() { System.out.println("Inside repeate tag"+reps); if (reps-- >= 1) { BodyContent body = getBodyContent(); try { JspWriter out = body.getEnclosingWriter(); System.out.println("BODY"+body.getString()); out.println(body.getString()); body.clearBody(); // Clear for next evaluation } catch(IOException ioe) { System.out.println("Error in RepeatTag: " + ioe); } return(EVAL_BODY_TAG); } else { return(SKIP_BODY); } } /* Class of Heading tag */ public int doAfterBody() { System.out.println("inside heading tag"); BodyContent body = getBodyContent(); System.out.println(body.getString()); try { JspWriter out = body.getEnclosingWriter(); out.print("NEW TEXT"); } catch(IOException ioe) { System.out.println("Error in FilterTag: " + ioe); } // SKIP_BODY means I'm done. If I wanted to evaluate // and handle the body again, I'd return EVAL_BODY_TAG. return(SKIP_BODY); } public int doEndTag() { try { JspWriter out = pageContext.getOut(); out.print("NEW TEXT 2"); } catch(IOException ioe) { System.out.println("Error in HeadingTag: " + ioe); } return(EVAL_PAGE); // Continue with rest of JSP page } The order in which SOP are printed is 1) Setter method of csajsp:repeat is called. 2) White on Black Heading is printed. ie doAfterBody of csajsp:heading tag is called. I don't know why it is not calling doAfterBody of csajsp:repeat tag. Please help me to understand this. Thanks in advance.

    Read the article

  • Tag/Keyword based recommendation

    - by Hellnar
    Hello I am wondering what algorithm would be clever to use for a tag driven e-commerce enviroment: Each item has several tags. IE: Item name: "Metallica - Black Album CD", Tags: "metallica", "black-album", "rock", "music" Each user has several tags and friends(other users) bound to them. IE: Username: "testguy", Interests: "python", "rock", "metal", "computer-science" Friends: "testguy2", "testguy3" I need to generate recommendations to such users by checking their interest tags and generating recommendations in a sophisticated way. Ideas: A Hybrid recommendation algorithm can be used as each user has friends.(mixture of collaborative + context based recommendations). Maybe using user tags, similar users (peers) can be found to generate recommendations. Maybe directly matching tags between users and items via tags. Any suggestion is welcome. Any python based library is also welcome as I will be doing this experimental engine on python language.

    Read the article

  • WPF performance for large number of elements on the screen

    - by Mark
    Im currently trying to create a Scene in WPF where I have around 250 controls on my screen and the user can Pan and Zoom in and out of these controls using the mouse. I have run the WPF Performance Suite tools on the application when there are a large number of these controls on the screen (i.e. when the user has zoomed right out) the FPS drops down to around 15 which is not very good. Here is the basic outline of the XAML: <Window> <Window.Resources> <ControlTemplate x:Key="LandTemplate" TargetType="{x:Type local:LandControl}"> <Canvas> <Path Fill="White" Stretch="Fill" Stroke="Black" StrokeThickness="1" Width="55.5" Height="74.687" Data="M0.5,0.5 L55,0.5 L55,74.187 L0.5,74.187 z"/> <Canvas x:Name="DetailLevelCanvas" Width="24.5" Height="21" Canvas.Left="15.306" Canvas.Top="23.972"> <TextBlock Width="21" Height="14" Text="712" TextWrapping="Wrap" Foreground="Black"/> <TextBlock Width="17.5" Height="7" Canvas.Left="7" Canvas.Top="14" Text="614m2" TextWrapping="Wrap" FontSize="5.333" Foreground="Black"/> </Canvas> </Canvas> </ControlTemplate> </Window.Resources> ... <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> ... and so on... </Window> Ive tried to minimise the details in the control template and I even did a massive find and replace of the controls to just put their raw elements inline instead of using a template, but with no noticeable performance improvements. I have seen other SO questions about this and people say to do custom drawing, but I dont really see how that make sense when you have to zoom and pan like I do. If anyone can help out here, that would be great! Mark

    Read the article

< Previous Page | 42 43 44 45 46 47 48 49 50 51 52 53  | Next Page >