Search Results

Search found 6920 results on 277 pages for 'block'.

Page 46/277 | < Previous Page | 42 43 44 45 46 47 48 49 50 51 52 53  | Next Page >

  • Demo on Data Guard Protection From Lost-Write Corruption

    - by Rene Kundersma
    Today I received the news a new demo has been made available on OTN for Data Guard protection from lost-write corruption. Since this is a typical MAA solution and a very nice demo I decided to mention this great feature also in this blog even while it's a recommended best practice for some time. When lost writes occur an I/O subsystem acknowledges the completion of the block write even though the write I/O did not occur in the persistent storage. On a subsequent block read on the primary database, the I/O subsystem returns the stale version of the data block, which might be used to update other blocks of the database, thereby corrupting it.  Lost writes can occur after an OS or storage device driver failure, faulty host bus adapters, disk controller failures and volume manager errors. In the demo a data block lost write occurs when an I/O subsystem acknowledges the completion of the block write, while in fact the write did not occur in the persistent storage. When a primary database lost write corruption is detected by a Data Guard physical standby database, Redo Apply (MRP) will stop and the standby will signal an ORA-752 error to explicitly indicate a primary lost write has occurred (preventing corruption from spreading to the standby database). Links: MOS (1302539.1). "Best Practices for Corruption Detection, Prevention, and Automatic Repair - in a Data Guard Configuration" Demo MAA Best Practices Rene Kundersma

    Read the article

  • What's wrong with my ext4 partition?

    - by bumbling fool
    What is wrong with this picture? Top is output from "df -h", bottom is gparted. I suspect I'm missing a lot of free space. No problems other than that (yet). Can somebody suggest the best (non-destructive) way to correct this? sudo dumpe2fs -h /dev/sda3: (source http://pastebin.com/nAvrdT4E) Filesystem volume name: <none> Last mounted on: / Filesystem UUID: 9f6eff64-60d7-4eec-81d5-1e8acd818b38 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 1602496 Block count: 6406144 Reserved block count: 320306 Free blocks: 4842284 Free inodes: 1361222 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 1022 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8176 Inode blocks per group: 511 RAID stride: 32692 Flex block group size: 16 Filesystem created: Sun Nov 8 18:18:13 2009 Last mount time: Tue Mar 1 01:04:27 2011 Last write time: Mon Feb 28 04:27:34 2011 Mount count: 16 Maximum mount count: 28 Last checked: Thu Feb 24 06:23:39 2011 Check interval: 15552000 (6 months) Next check after: Tue Aug 23 07:23:39 2011 Lifetime writes: 227 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 First orphan inode: 268015 Default directory hash: half_md4 Directory Hash Seed: cc101517-e617-482b-a883-a72919419c84 Journal backup: inode blocks Journal features: journal_incompat_revoke Journal size: 128M Journal length: 32768 Journal sequence: 0x001d3000 Journal start: 7787 fdisk and parted output per requests: http://pastebin.com/EGVH7Ken

    Read the article

  • Why is my root filesystem always scanned at boot?

    - by luri
    I always have a pause at boot saying my filesystems are being checked (with a "press C to cancel" note, too). Actually (seeing boot.log) I think it's the / fs, which is located at /dev/sdb5 Several questions altoghether, here (hope this does not break any rule): Is this normal? Can I (or even should I) prevent this anyhow? According to boot.log (below) the fs does not seem to be 'clean', or, at least, it's in an state or condition that makes fsck always can it for errors for a while (just a few seconds). How can I fix it? Edit: This is my boot.log: fsck desde util-linux-ng 2.17.2 udevd[515]: can not read '/etc/udev/rules.d/z80_user.rules' /dev/sdb5: 249045/32841728 ficheros (0.3% no contiguos), 20488485/131338752 bloques init: ureadahead-other main process (1111) terminated with status 4 init: ureadahead-other main process (1116) terminated with status 4 Password: * Starting AppArmor profiles [160G Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox [154G[ OK ] * Setting sensors limits [160G [154G[ OK ] And this is dumpe2fs results for the filesystem being checked (well, the relevant part of the log): Filesystem volume name: <none> Last mounted on: / Filesystem UUID: 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 32841728 Block count: 131338752 Reserved block count: 6566937 Free blocks: 110850356 Free inodes: 32592701 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 992 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8192 Inode blocks per group: 512 Flex block group size: 16 Filesystem created: Fri Dec 10 19:44:15 2010 Last mount time: Mon Feb 14 17:00:02 2011 Last write time: Mon Feb 14 16:59:45 2011 Mount count: 1 Maximum mount count: 33 Last checked: Mon Feb 14 16:59:45 2011 Check interval: 15552000 (6 months) Next check after: Sat Aug 13 17:59:45 2011 Lifetime writes: 331 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 First orphan inode: 28049496 Default directory hash: half_md4 Directory Hash Seed: d3d24459-514b-4413-b840-e970b766095b Journal backup: inode blocks Journal features: journal_incompat_revoke Tamaño de fichero de transacciones: 128M Journal length: 32768 Journal sequence: 0x0005e0c4 Journal start: 1 This is the relevant (at least I think this is the fs being checked) line in fstab: #Entry for /dev/sdb5 : UUID=42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 / ext4 errors=remount-ro 0 1

    Read the article

  • Pygame: Save a list of objects/classes/surfaces

    - by Sam Tubb
    I am working on a game, in which you can create mazes. You place blocks on a 16x16 grid, while choosing from a variety of block to make the level with. Whenever you create a block, it adds this class: class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) to a list called instances. I tried shelving it to a .bin file, but it returns some error dealing with surfaces. How can I go about saving and loading levels? Any help is appreciated! :) Here is the whole code for reference: import pygame from pygame.locals import * #initstuff pygame.init() screen=pygame.display.set_mode((640,480)) pygame.display.set_caption('PiMaze') instances=[] #loadsprites menuspr=pygame.image.load('images/menu.png').convert() b1spr=pygame.image.load('images/b1.png').convert() b2spr=pygame.image.load('images/b2.png').convert() currentbspr=b1spr curspr=pygame.image.load('images/curs.png').convert() curspr.set_colorkey((0,255,0)) #menu menuspr.set_alpha(185) menurect=menuspr.get_rect(x=-260,y=4) class MenuItem(object): def __init__(self,pos,spr): self.x=pos[0] self.y=pos[1] self.sprite=spr self.pos=(self.x,self.y) self.rect=self.sprite.get_rect(x=self.x,y=self.y) class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) while True: #menu items b1menu=b1spr.get_rect(x=menurect.left+32,y=48) b2menu=b2spr.get_rect(x=menurect.left+64,y=48) menuitems=[MenuItem(b1menu,b1spr),MenuItem(b2menu,b2spr)] screen.fill((20,30,85)) mse=pygame.mouse.get_pos() key=pygame.key.get_pressed() placepos=((mse[0]/16)*16,(mse[1]/16)*16) if key[K_q]: if mse[0]<260: if menurect.right<255: menurect.right+=1 else: if menurect.left>-260: menurect.left-=1 else: if menurect.left>-260: menurect.left-=1 for e in pygame.event.get(): if e.type==QUIT: exit() if menurect.right<100: if e.type==MOUSEBUTTONUP: if e.button==1: to_remove = [i for i in instances if i.rect.collidepoint(placepos)] for i in to_remove: instances.remove(i) if not to_remove: instances.append(Block(placepos[0],placepos[1],currentbspr)) for i in instances: screen.blit(i.sprite,i.rect) if not key[K_q]: screen.blit(curspr,placepos) screen.blit(menuspr,menurect) for item in menuitems: screen.blit(item.sprite,item.pos) if item.rect.collidepoint(mse): if pygame.mouse.get_pressed()==(1,0,0): currentbspr=item.sprite pygame.draw.rect(screen, ((255,0,0)), item, 1) pygame.display.flip()

    Read the article

  • Collision detection, stop gravity

    - by Scott Beeson
    I just started using Gamemaker Studio and so far it seems fairly intuitive. However, I set a room to "Room is Physics World" and set gravity to 10. I then enabled physics on my player object and created a block object to match a platform on my background sprite. I set up a Collision Detection event for the player and the block objects that sets the gravity to 0 (and even sets the vspeed to 0). I also put a notification in the collision event and I don't get that either. I have my key down and key up events working well, moving the player left and right and changing the sprites appropriately, so I think I understand the event system. I must just be missing something simple with the physics. I've tried making both and neither of the objects "solid". Pretty frustrating since it looks so easy. The player starting point is directly above the block object in the grid and the player does fall through the block. I even made the block sprite solid red so I could see it (initially it was invisible, obviously).

    Read the article

  • ext4 hogs lot of unkown space compared to ext3

    - by rejith
    Ext4 FS has claimed 3% of partition space. Where has this gone and can I get it reclaimed? I have tried disabling Journals for the ext4 partition. Even this is not helping. Any other tricks I can try to get the space reclaimed other than reverting back to ext3? $ lsb_release -cr Release: 12.04 Codename: precise df -hP |grep media /dev/sda3 21G 430M 20G 3% /media/MAIL /dev/sda2 148G 188M 148G 1% /media/DATA => if I move this to ext4 its claiming 2.4G /dev/sda3 on /media/MAIL type ext4 (rw,nosuid,nodev,uhelper=udisks) /dev/sda2 on /media/DATA type ext3 (rw,nosuid,nodev,uhelper=udisks) $ sudo tune2fs -l /dev/sda3 |grep 'Reserved block count' Reserved block count: 0 $ sudo tune2fs -l /dev/sda2 |grep 'Reserved block count' Reserved block count: 0 NO hidden files or directories $ sudo du -ah *;pwd 16K lost+found /media/MAIL

    Read the article

  • Random Position between ranges.

    - by blakey87
    Does anyone have a good algorithm for generating a random y position for spawning a block, which takes into account a minimum and maximum height, allowing player to to jump on the block. Blocks will continually be spawned, so the player must always be able to jump onto the next block, bearing in mind the minimum position which would be the ground, and the maximum which would the players jump height bearing in mind the ceiling

    Read the article

  • Flixel: doesn't light tile up

    - by Arno
    i'm creating a game with flixel, and I want to have a effect when you mouse over a tile, I tried implementing it, and this is what it gives: public class GameState extends FlxState { private var block:EmptyBlock; public function GameState() { } override public function create():void { for (var i:Number = 0; i < 30; i++) { block = new EmptyBlock(i, 20); block.create(); } } override public function update():void { block.update(); super.update(); } } } GameState class and here is the EmptyBlock class: public class EmptyBlock { private var x:int; private var y:int; private var row:FlxRect public function EmptyBlock(x:int, y:int ) { this.x = x; this.y = y; } public function create():void { row = new FlxRect(x, y, 32, 32); trace ("Created block at" + x + y); } public function update():void { if (FlxG.mouse.screenX == row.x) { if (FlxG.mouse.screenY == row.y) { var outline:FlxSprite = new FlxSprite(row.x, row.y).makeGraphic(row.width, row.height, 0x002525); } } } } }

    Read the article

  • USB flash module giving errors

    - by vshenoy
    Hi, I have a SATA USB flash module which was earlier running a 2.4 linux kernel (2.4.36.6) and on which now I am trying to install ubuntu server 10.04.1 LTS. I have two such USB flash modules and on one of them the installation process itself giving these errors: sd 4:0:0:0 [sda] Device not ready sd 4:0:0:0 [sda] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE sd 4:0:0:0 [sda] Sense Key : Not Ready [current] sd 4:0:0:0 [sda] Add. Sense: Medium not present sd 4:0:0:0 [sda] CDB: Write(10): 2a 00 00 05 48 02 00 00 04 00 end_request: I/O error, dev sda, sector 46114 usb 1-1: reset high speed USB device using ehci_hcd and address 2 Buffer I/O error on device sda1, logical block 172033 lost page write due to I/O error on sda1 Buffer I/O error on device sda1, logical block 172034 lost page write due to I/O error on sda1 on the other the installation is successful, but after a day or two of running the machine hangs because of kernel spewing these messages: Remounting filesystem read-only EXT2-fs error (device sda1): read_block_bitmap: Cannot read block [bitmap - block_group = 105, block_bitmap = 860161] EXT2-fs error (device sda1): ext2_get_inode: unable to read inode block - inode=13083, block=24683 ext2_free_inode: bit already cleared for inode 83966 and the machine needs to be hard rebooted. On both the systems SCSI emulation with usb_storage driver is being used to detect the module. Here is the output of /proc/scsi/scsi on 2.4: # cat /proc/scsi/scsi Attached devices: Host: scsi0 Channel: 00 Id: 00 Lun: 00 Vendor: TS Model: UFM Rev: 1100 Type: Direct-Access ANSI SCSI revision: 02 and on 2.6: # cat /proc/scsi/scsi Attached devices: Host: scsi6 Channel: 00 Id: 00 Lun: 00 Vendor: TS Model: UFM Rev: 1100 Type: Direct-Access ANSI SCSI revision: 00 i.e. only 'ANSI SCSI revision:' is shown as different, although I am not sure if this can cause any problem. Really appreciate if someone can point as to how to debug this issue or any mailing list where I can further ask questions about this.

    Read the article

  • Redirect Google crawler to different robots.txt via .htaccess

    - by user3474818
    I have googled for the answer all day and still couldn't find an answer. I have a virtual subdomain www.static.example.com which is a mirror site of www.example.com. It means I have just one root folder for subdomain and domain aswell. I want to redirect crawlers to different robots.txt file - robots_static.txt when they see .static in url in which I will forbid indexing via /disallow command. I want to do this because I have duplicated content in Google search results. Subdomain is showing the exact same content as the main domain. Does anyone know how could I achieve that crawlers sees robots_static.txt instead of robots.txt? What I have managed to find so far is this: RewriteCond %{HTTP_HOST} ^www.static.*$ [NC] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*robots\.txt.*\ HTTP/ [NC] RewriteRule ^robots\.txt /robots_static.txt [NC,L] but when I check in webmaster tools, it still sees robots.txt as my robots file instead of robots_static.txt, so it crawls and index everything twice. What did I do wrong? Thanks EDIT: This is my .htaccess file ## # @package Joomla # @copyright Copyright (C) 2005 - 2013 Open Source Matters. All rights reserved. # @license GNU General Public License version 2 or later; see LICENSE.txt ## ## # READ THIS COMPLETELY IF YOU CHOOSE TO USE THIS FILE! # # The line just below this section: 'Options +FollowSymLinks' may cause problems # with some server configurations. It is required for use of mod_rewrite, but may already # be set by your server administrator in a way that dissallows changing it in # your .htaccess file. If using it causes your server to error out, comment it out (add # to # beginning of line), reload your site in your browser and test your sef url's. If they work, # it has been set by your server administrator and you do not need it set here. ## ## Can be commented out if causes errors, see notes above. Options +FollowSymLinks ## Mod_rewrite in use. RewriteEngine On RewriteEngine On RewriteCond %{HTTP_HOST} !^www\. RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] RewriteCond %{HTTP_HOST} ^www.static.*$ [NC] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*robots\.txt.*\ HTTP/ [NC] RewriteRule ^robots\.txt /robots_static.txt [NC,L] ## Begin - Rewrite rules to block out some common exploits. # If you experience problems on your site block out the operations listed below # This attempts to block the most common type of exploit `attempts` to Joomla! # # Block out any script trying to base64_encode data within the URL. RewriteCond %{QUERY_STRING} base64_encode[^(]*\([^)]*\) [OR] # Block out any script that includes a <script> tag in URL. RewriteCond %{QUERY_STRING} (<|%3C)([^s]*s)+cript.*(>|%3E) [NC,OR] # Block out any script trying to set a PHP GLOBALS variable via URL. RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] # Block out any script trying to modify a _REQUEST variable via URL. RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) # Return 403 Forbidden header and show the content of the root homepage RewriteRule .* index.php [F] # ## End - Rewrite rules to block out some common exploits. ## Begin - Custom redirects # # If you need to redirect some pages, or set a canonical non-www to # www redirect (or vice versa), place that code here. Ensure those # redirects use the correct RewriteRule syntax and the [R=301,L] flags. # ## End - Custom redirects ## # Uncomment following line if your webserver's URL # is not directly related to physical file paths. # Update Your Joomla! Directory (just / for root). ## # RewriteBase / RewriteCond %{THE_REQUEST} ^GET.*index\.php [NC] RewriteCond %{THE_REQUEST} !/system/.* RewriteRule (.*?)index\.php/*(.*) /$1$2 [R=301,L] RewriteCond %{THE_REQUEST} ^GET ## Begin - Joomla! core SEF Section. # RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization}] # # If the requested path and file is not /index.php and the request # has not already been internally rewritten to the index.php script RewriteCond %{REQUEST_URI} !^/index\.php # and the request is for something within the component folder, # or for the site root, or for an extensionless URL, or the # requested URL ends with one of the listed extensions RewriteCond %{REQUEST_URI} /component/|(/[^.]*|\.(php|html?|feed|pdf|vcf|raw))$ [NC] # and the requested path and file doesn't directly match a physical file RewriteCond %{REQUEST_FILENAME} !-f # and the requested path and file doesn't directly match a physical folder RewriteCond %{REQUEST_FILENAME} !-d # internally rewrite the request to the index.php script RewriteRule .* index.php [L] # ## End - Joomla! core SEF Section. <FilesMatch "\.(ico|pdf|flv|jpg|ttf|jpg|jpeg|png|gif|js|css|swf)$"> Header set Expires "Wed, 15 Apr 2020 20:00:00 GMT" Header set Cache-Control "public" </FilesMatch> <ifModule mod_headers.c> Header set Connection keep-alive </ifModule> ########## Begin - Remove Etags # FileETag none # ########## End - Remove Etags

    Read the article

  • Div vs span in html !

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/07/24/div-vs-span-in-html.aspxThere is many difference between Div and html.   Div is block element and span is inline. If you give padding to div it will work but not to span without set display :block or :inline-block You can use span inside div but not div inside span. If you tried it you can see code is invalid. Read this discussion on SO http://stackoverflow.com/questions/183532/what-is-the-difference-between-html-tags-div-and-span

    Read the article

  • Representing a world in memory

    - by user9993
    I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in memory. I have this part mostly working, however I've hit a wall regarding how to represent the contents of each chunk in memory because of my so far limited understanding of OOP languages. The design I have currently has a ChunkManager class that uses a .NET List type to store instances of Chunk classes. The "chunks" consist of "blocks". It's similar to a Minecraft style game. Inside the Chunk classes, I have some information such as the chunk's X/Y coordinate etc, and I also have a three dimensional array of Block objects. (Three dimensional because I need XYZ values) Here's the problem: The Block class has some basic properties, and I had planned on making different types of blocks inherit from this "base" class. So for example, I would have "StoneBlock", "WaterBlock" etc. So because I have blocks of many different types, I don't know how I would create an array with different object types in each cell. This is how I currently have the three dimensional array declared in my Chunk class: private Block[][][] ArrayOfBlocks; But obviously this will only accept Block objects, not any of the other classes that inherit from Block. How would I go about creating this? Or am I doing it completely wrong and there's a better way?

    Read the article

  • Delphi Exception handling problem with multiple Exception handling blocks

    - by Robert Oschler
    I'm using Delphi Pro 6 on Windows XP with FastMM 4.92 and the JEDI JVCL 3.0. Given the code below, I'm having the following problem: only the first exception handling block gets a valid instance of E. The other blocks match properly with the class of the Exception being raised, but E is unassigned (nil). For example, given the current order of the exception handling blocks when I raise an E1 the block for E1 matches and E is a valid object instance. However, if I try to raise an E2, that block does match, but E is unassigned (nil). If I move the E2 catching block to the top of the ordering and raise an E1, then when the E1 block matches E is is now unassigned. With this new ordering if I raise an E2, E is properly assigned when it wasn't when the E2 block was not the first block in the ordering. Note I tried this case with a bare-bones project consisting of just a single Delphi form. Am I doing something really silly here or is something really wrong? Thanks, Robert type E1 = class(EAbort) end; E2 = class(EAbort) end; procedure TForm1.Button1Click(Sender: TObject); begin try raise E1.Create('hello'); except On E: E1 do begin OutputDebugString('E1'); end; On E: E2 do begin OutputDebugString('E2'); end; On E: Exception do begin OutputDebugString('E(all)'); end; end; // try() end;

    Read the article

  • Delph Exception handling problem with multiple Exception handling blocks

    - by Robert Oschler
    I'm using Delphi Pro 6 on Windows XP with FastMM 4.92 and the JEDI JVCL 3.0. Given the code below, I'm having the following problem: only the first exception handling block gets a valid instance of E. The other blocks match properly with the class of the Exception being raised, but E is unassigned (nil). For example, given the current order of the exception handling blocks when I raise an E1 the block for E1 matches and E is a valid object instance. However, if I try to raise an E2, that block does match, but E is unassigned (nil). If I move the E2 catching block to the top of the ordering and raise an E1, then when the E1 block matches E is is now unassigned. With this new ordering if I raise an E2, E is properly assigned when it wasn't when the E2 block was not the first block in the ordering. Note I tried this case with a bare-bones project consisting of just a single Delphi form. Am I doing something really silly here or is something really wrong? Thanks, Robert type E1 = class(EAbort) end; E2 = class(EAbort) end; procedure TForm1.Button1Click(Sender: TObject); begin try raise E1.Create('hello'); except On E: E1 do begin OutputDebugString('E1'); end; On E: E2 do begin OutputDebugString('E2'); end; On E: Exception do begin OutputDebugString('E(all)'); end; end; // try() end;

    Read the article

  • How do DP and CC change in Piet?

    - by Paul Butcher
    According to the specification, Black colour blocks and the edges of the program restrict program flow. If the Piet interpreter attempts to move into a black block or off an edge, it is stopped and the CC is toggled. The interpreter then attempts to move from its current block again. If it fails a second time, the DP is moved clockwise one step. These attempts are repeated, with the CC and DP being changed between alternate attempts. If after eight attempts the interpreter cannot leave its current colour block, there is no way out and the program terminates. Unless I'm reading it incorrectly, this is at odds with the behaviour of the Fibonacci sequence example here: http://www.dangermouse.net/esoteric/piet/fibbig1.gif (from: http://www.dangermouse.net/esoteric/piet/samples.html) Specifically, why does the DP turn left at (0,3) ((0,0) being (top, left)) when it hits the left edge? At this point, both DP and CC are LEFT, so, by my reading, the sequence should then be: Attempt (and fail) to leave the block by going off the edge at (0,4), Toggle CC to RIGHT, Attempt (and fail) to leave the block by going off the edge at (0,2). Rotate DP to UP, Attempt (and succeed) to leave the block at (1,2) by entering the white block at (1,1) The behaviour indicated by the trace seems to be that DP gets rotated all the way, leaving CC at LEFT. What have I misunderstood?

    Read the article

  • What is weird about wrapping setjmp and longjmp?

    - by Max
    Hello. I am using setjmp and longjmp for the first time, and I ran across an issue that comes about when I wrap setjmp and longjmp. I boiled the code down to the following example: #include <stdio.h> #include <setjmp.h> jmp_buf jb; int mywrap_save() { int i = setjmp(jb); return i; } int mywrap_call() { longjmp(jb, 1); printf("this shouldn't appear\n"); } void example_wrap() { if (mywrap_save() == 0){ printf("wrap: try block\n"); mywrap_call(); } else { printf("wrap: catch block\n"); } } void example_non_wrap() { if (setjmp(jb) == 0){ printf("non_wrap: try block\n"); longjmp(jb, 1); } else { printf("non_wrap: catch block\n"); } } int main() { example_wrap(); example_non_wrap(); } Initially I thought example_wrap() and example_non_wrap() would behave the same. However, the result of running the program (GCC 4.4, Linux): wrap: try block non_wrap: try block non_wrap: catch block If I trace the program in gdb, I see that even though mywrap_save() returns 1, the else branch after returning is oddly ignored. Can anyone explain what is going on?

    Read the article

  • Running Hadoop example in psuedo-distributed mode on vm

    - by manas
    I have set-up Hadoop on a OpenSuse 11.2 VM using Virtualbox.I have made the prerequisite configs. I ran this example in the Standalone mode successfully. But in psuedo-distributed mode I get the following error: $./bin/hadoop fs -put conf input 10/04/13 15:56:25 INFO hdfs.DFSClient: Exception in createBlockOutputStream java.net.SocketException: Protocol not available 10/04/13 15:56:25 INFO hdfs.DFSClient: Abandoning block blk_-8490915989783733314_1003 10/04/13 15:56:31 INFO hdfs.DFSClient: Exception in createBlockOutputStream java.net.SocketException: Protocol not available 10/04/13 15:56:31 INFO hdfs.DFSClient: Abandoning block blk_-1740343312313498323_1003 10/04/13 15:56:37 INFO hdfs.DFSClient: Exception in createBlockOutputStream java.net.SocketException: Protocol not available 10/04/13 15:56:37 INFO hdfs.DFSClient: Abandoning block blk_-3566235190507929459_1003 10/04/13 15:56:43 INFO hdfs.DFSClient: Exception in createBlockOutputStream java.net.SocketException: Protocol not available 10/04/13 15:56:43 INFO hdfs.DFSClient: Abandoning block blk_-1746222418910980888_1003 10/04/13 15:56:49 WARN hdfs.DFSClient: DataStreamer Exception: java.io.IOException: Unable to create new block. at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.nextBlockOutputStream(DFSClient.java:2845) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.access$2000(DFSClient.java:2102) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream$DataStreamer.run(DFSClient.java:2288) 10/04/13 15:56:49 WARN hdfs.DFSClient: Error Recovery for block blk_-1746222418910980888_1003 bad datanode[0] nodes == null 10/04/13 15:56:49 WARN hdfs.DFSClient: Could not get block locations. Source file "/user/max/input/core-site.xml" - Aborting... put: Protocol not available 10/04/13 15:56:49 ERROR hdfs.DFSClient: Exception closing file /user/max/input/core-site.xml : java.net.SocketException: Protocol not available java.net.SocketException: Protocol not available at sun.nio.ch.Net.getIntOption0(Native Method) at sun.nio.ch.Net.getIntOption(Net.java:178) at sun.nio.ch.SocketChannelImpl$1.getInt(SocketChannelImpl.java:419) at sun.nio.ch.SocketOptsImpl.getInt(SocketOptsImpl.java:60) at sun.nio.ch.SocketOptsImpl.sendBufferSize(SocketOptsImpl.java:156) at sun.nio.ch.SocketOptsImpl$IP$TCP.sendBufferSize(SocketOptsImpl.java:286) at sun.nio.ch.OptionAdaptor.getSendBufferSize(OptionAdaptor.java:129) at sun.nio.ch.SocketAdaptor.getSendBufferSize(SocketAdaptor.java:328) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.createBlockOutputStream(DFSClient.java:2873) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.nextBlockOutputStream(DFSClient.java:2826) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.access$2000(DFSClient.java:2102) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream$DataStreamer.run(DFSClient.java:2288) Any leads will be highly appreciated.

    Read the article

  • Java split xml file

    - by CC
    Hi all, I'm working on a piece of code to split files. I want to split flat file (that's ok, it is working fine) and xml file. The idea is to split based of a number of files to split: I have a file, and I want to split it in x files (x is a parameters). I'm doing the split by taking the size of the file and spliting the size by the number of files to split. Then, mysolution was to use a BufferedReader and to use it like while ((n = reader.read(buffer, 0, buffer.length)) != -1) { { The main problem is that for the xml file I cannot just split it, but I have to split it based on a block delimited by a start xml tag and end xml tag: <start tag> bla bla xml stuff </end tag> So I cannot cut a block at the middle. So if when I'm at the half of a block, is the size of my new file is greater than my max, I will have to read until the end of the tag, and then, to start a next file. The problem is that I have all sort of cases, and is a bit difficult to search the end tag. - the block reads a text until the middle of the end tag - the block reads a text until the end of the end tag, and no more other caracter after - etc and in the same time to have a loop and read the next block. Some times the end of a block concatenated with the start of the next one, I have the end xml tag. I hope you get the idea. My question is, does anyone have some algorithm that does that more accurate and who i treating all special cases ? The idea is to split the file as quickly as possible. Thanks alot.

    Read the article

  • Reuse Client java Socket in a Java Server

    - by user1394983
    I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server wants and no when client contact server. My actual code are: import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.UUID; import sal.app.shared.Packet; public class Server { private ArrayList<GameSession> games = new ArrayList<GameSession>(); private ArrayList<Client> pendent_clients = new ArrayList<Client>(); private Packet read_packet= new Packet(); private Packet sent_packet = new Packet(); private Socket clientSocket = null; public static void main(String[] args) throws ClassNotFoundException{ ServerSocket serverSocket = null; //DataInputStream dataInputStream = null; //DataOutputStream dataOutputStream = null; ObjectOutputStream oos=null; ObjectInputStream ois=null; Server myServer = new Server(); try { serverSocket = new ServerSocket(7777); System.out.println("Listening :7777"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } while(true){ try { myServer.clientSocket = new Socket(); myServer.clientSocket = serverSocket.accept(); myServer.read_packet = new Packet(); myServer.sent_packet = new Packet(); oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream()); ois = new ObjectInputStream(myServer.clientSocket.getInputStream()); //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((myServer.read_packet = (Packet) ois.readObject()) != null) { myServer.handlePacket(myServer.read_packet); break; }*/ myServer.read_packet=(Packet) ois.readObject(); myServer.handlePacket(myServer.read_packet); //oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally{ if( myServer.clientSocket!= null){ /*try { //myServer.clientSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ } /*if( ois!= null){ try { ois.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if( oos!= null){ try { oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }*/ } } } public void handlePacket(Packet hp) throws IOException { if(hp.getOpCode() == 1) { registPlayer(hp); } } public void registPlayer(Packet p) throws IOException { Client registClient = new Client(this.clientSocket); this.pendent_clients.add(registClient); if(pendent_clients.size() == 2) { initAGame(); } else { ObjectOutputStream out=null; Packet to_send = new Packet(); to_send.setOpCode(4); out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream()); out.writeObject(to_send); } } public void initAGame() throws IOException { Client c1 = pendent_clients.get(0); Client c2 = pendent_clients.get(1); Packet to_send = new Packet(); ObjectOutputStream out=null; GameSession incomingGame = new GameSession(c1,c2); games.add(incomingGame); to_send.setGameId(incomingGame.getGameId()); to_send.setOpCode(5); out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); out = new ObjectOutputStream(c2.getClientSocket().getOutputStream()); out.writeObject(to_send); pendent_clients.clear(); } public Client getClientById(UUID given_id) { for(GameSession gs: games) { if(gs.getClient1().getClientId().equals(given_id)) { return gs.getClient1(); } else if(gs.getClient2().getClientId().equals(given_id)) { return gs.getClient2(); } } return null; } } With this code i got this erros: java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) at java.net.SocketOutputStream.write(SocketOutputStream.java:136) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756) at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257) at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158) at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333) at Server.initAGame(Server.java:146) at Server.registPlayer(Server.java:120) at Server.handlePacket(Server.java:106) at Server.main(Server.java:63) This error ocurre when second client connect and server try to send an Packet to previous client 1 in function initGame() in this code: out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); my android code is this: package sal.app; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import sal.app.logic.DataBaseManager; import sal.app.shared.Packet; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MultiPlayerWaitActivity extends Activity{ private DataBaseManager db; public void onCreate(Bundle savedInstanceState) { super.requestWindowFeature(Window.FEATURE_NO_TITLE); super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); super.onCreate(savedInstanceState); setContentView(R.layout.multiwaitlayout); db=DataBaseManager.getSalDatabase(this); db.teste(); try { db.createDataBase(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Socket socket = null; ObjectOutputStream outputStream = null; ObjectInputStream inputStream = null; //System.out.println("dadadad"); try { socket = new Socket("192.168.1.4", 7777); //Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player("")); outputStream = new ObjectOutputStream(socket.getOutputStream()); inputStream = new ObjectInputStream(socket.getInputStream()); //dataOutputStream.writeUTF(textOut.getText().toString()); //textIn.setText(dataInputStream.readUTF()); Packet p = new Packet(); Packet r = new Packet(); p.setOpCode(1); outputStream.writeObject(p); /*try { r=(Packet)inputStream.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ //while(true){ //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((r= (Packet) inputStream.readObject()) != null) { handPacket(r); break; }*/ r=(Packet) inputStream.readObject(); handPacket(r); //oos.close(); //} /*System.out.println(r.getOpCode()); if(r.getOpCode() == 5) { this.finish(); }*/ } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /*finally{ if (socket != null){ try { socket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (outputStream != null){ try { outputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (inputStream != null){ try { inputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }*/ //catch (ClassNotFoundException e) { // TODO Auto-generated catch block //e.printStackTrace(); //} catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void handPacket(Packet hp) { if(hp.getOpCode() == 5) { this.finish(); } this.finish(); } } Regards

    Read the article

  • How to create custom pages (Drupal 6.x)

    - by jc70
    In the template.php file I inserted the code below: I found a tutorial online that gives the code, but I'm confused on how to get it to work. I copied the code below and inserted it into the template.php from the theme HTML5_base. I duplicated the page.tpl.php file and created custom pages -- page-gallery.tpl.php and page-articles.tpl.php. I inserted some text to the files just see that I've navigated to the pages w/ the changes. It looks like Drupal is not recognizing gallery.tpl.php and page-articles.tpl.php. In the template.php there are the following functions: html5_base_preprocess_page() html5_base_preprocess_node() html5_base_preprocess_block() In the tutorial it uses these functions: phptemplate_preprocess_page() phptemplate_preprocess_block() phptemplate_preprocess_node() function phptemplate_preprocess_page(&$vars) { //code block from the Drupal handbook //the path module is required and must be activated if(module_exists('path')) { //gets the "clean" URL of the current page $alias = drupal_get_path_alias($_GET['q']); $suggestions = array(); $template_filename = 'page'; foreach(explode('/', $alias) as $path_part) { $template_filename = $template_filename.'-'.$path_part; $suggestions[] = $template_filename; } $vars['template_files'] = $suggestions; } } function phptemplate_preprocess_node(&$vars) { //default template suggestions for all nodes $vars['template_files'] = array(); $vars['template_files'][] = 'node'; //individual node being displayed if($vars['page']) { $vars['template_files'][] = 'node-page'; $vars['template_files'][] = 'node-'.$vars['node']->type.'-page'; $vars['template_files'][] = 'node-'.$vars['node']->nid.'-page'; } //multiple nodes being displayed on one page in either teaser //or full view else { //template suggestions for nodes in general $vars['template_files'][] = 'node-'.$vars['node']->type; $vars['template_files'][] = 'node-'.$vars['node']->nid; //template suggestions for nodes in teaser view //more granular control if($vars['teaser']) { $vars['template_files'][] = 'node-'.$vars['node']->type.'-teaser'; $vars['template_files'][] = 'node-'.$vars['node']->nid.'-teaser'; } } } function phptemplate_preprocess_block(&$vars) { //the "cleaned-up" block title to be used for suggestion file name $subject = str_replace(" ", "-", strtolower($vars['block']->subject)); $vars['template_files'] = array('block', 'block-'.$vars['block']->delta, 'block-'.$subject); }

    Read the article

  • Issue with transparent texture on 3D primitive, XNA 4.0

    - by Bevin
    I need to draw a large set of cubes, all with (possibly) unique textures on each side. Some of the textures also have parts of transparency. The cubes that are behind ones with transparent textures should show through the transparent texture. However, it seems that the order in which I draw the cubes decides if the transparency works or not, which is something I want to avoid. Look here: cubeEffect.CurrentTechnique = cubeEffect.Techniques["Textured"]; Block[] cubes = new Block[4]; cubes[0] = new Block(BlockType.leaves, new Vector3(0, 0, 3)); cubes[1] = new Block(BlockType.dirt, new Vector3(0, 1, 3)); cubes[2] = new Block(BlockType.log, new Vector3(0, 0, 4)); cubes[3] = new Block(BlockType.gold, new Vector3(0, 1, 4)); foreach(Block b in cubes) { b.shape.RenderShape(GraphicsDevice, cubeEffect); } This is the code in the Draw method. It produces this result: As you can see, the textures behind the leaf cube are not visible on the other side. When i reverse index 3 and 0 on in the array, I get this: It is clear that the order of drawing is affecting the cubes. I suspect it may have to do with the blend mode, but I have no idea where to start with that.

    Read the article

  • Resizing a LUKS encrypted volume

    - by mgorven
    I have a 500GiB ext4 filesystem on top of LUKS on top of an LVM LV. I want to resize the LV to 100GiB. I know how to resize ext4 on top of an LVM LV, but how do I deal with the LUKS volume? mgorven@moab:~% sudo lvdisplay /dev/moab/backup --- Logical volume --- LV Name /dev/moab/backup VG Name moab LV UUID nQ3z1J-Pemd-uTEB-fazN-yEux-nOxP-QQair5 LV Write Access read/write LV Status available # open 1 LV Size 500.00 GiB Current LE 128000 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 2048 Block device 252:3 mgorven@moab:~% sudo cryptsetup status backup /dev/mapper/backup is active and is in use. type: LUKS1 cipher: aes-cbc-essiv:sha256 keysize: 256 bits device: /dev/mapper/moab-backup offset: 3072 sectors size: 1048572928 sectors mode: read/write mgorven@moab:~% sudo tune2fs -l /dev/mapper/backup tune2fs 1.42 (29-Nov-2011) Filesystem volume name: backup Last mounted on: /srv/backup Filesystem UUID: 63877e0e-0549-4c73-8535-b7a81eb363ed Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean with errors Errors behavior: Continue Filesystem OS type: Linux Inode count: 32768000 Block count: 131071616 Reserved block count: 0 Free blocks: 112894078 Free inodes: 32044830 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 992 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8192 Inode blocks per group: 512 RAID stride: 128 RAID stripe width: 128 Flex block group size: 16 Filesystem created: Sun Mar 11 19:24:53 2012 Last mount time: Sat May 19 13:29:27 2012 Last write time: Fri Jun 1 11:07:22 2012 Mount count: 0 Maximum mount count: 100 Last checked: Fri Jun 1 11:03:50 2012 Check interval: 31104000 (12 months) Next check after: Mon May 27 11:03:50 2013 Lifetime writes: 118 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: 383bcbc5-fde9-4720-b98e-2d6224713ecf Journal backup: inode blocks

    Read the article

  • Project Euler #15

    - by Aistina
    Hey everyone, Last night I was trying to solve challenge #15 from Project Euler: Starting in the top left corner of a 2×2 grid, there are 6 routes (without backtracking) to the bottom right corner. How many routes are there through a 20×20 grid? I figured this shouldn't be so hard, so I wrote a basic recursive function: const int gridSize = 20; // call with progress(0, 0) static int progress(int x, int y) { int i = 0; if (x < gridSize) i += progress(x + 1, y); if (y < gridSize) i += progress(x, y + 1); if (x == gridSize && y == gridSize) return 1; return i; } I verified that it worked for a smaller grids such as 2×2 or 3×3, and then set it to run for a 20×20 grid. Imagine my surprise when, 5 hours later, the program was still happily crunching the numbers, and only about 80% done (based on examining its current position/route in the grid). Clearly I'm going about this the wrong way. How would you solve this problem? I'm thinking it should be solved using an equation rather than a method like mine, but that's unfortunately not a strong side of mine. Update: I now have a working version. Basically it caches results obtained before when a n×m block still remains to be traversed. Here is the code along with some comments: // the size of our grid static int gridSize = 20; // the amount of paths available for a "NxM" block, e.g. "2x2" => 4 static Dictionary<string, long> pathsByBlock = new Dictionary<string, long>(); // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static long progress(long x, long y) { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // create a textual representation of the remaining // block, for use in the dictionary string block = (gridSize - x) + "x" + (gridSize - y); // if a same block has not been processed before if (!pathsByBlock.ContainsKey(block)) { // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // and cache the result! pathsByBlock[block] = i; } // self-explanatory :) return pathsByBlock[block]; } Calling it 20 times, for grids with size 1×1 through 20×20 produces the following output: There are 2 paths in a 1 sized grid 0,0110006 seconds There are 6 paths in a 2 sized grid 0,0030002 seconds There are 20 paths in a 3 sized grid 0 seconds There are 70 paths in a 4 sized grid 0 seconds There are 252 paths in a 5 sized grid 0 seconds There are 924 paths in a 6 sized grid 0 seconds There are 3432 paths in a 7 sized grid 0 seconds There are 12870 paths in a 8 sized grid 0,001 seconds There are 48620 paths in a 9 sized grid 0,0010001 seconds There are 184756 paths in a 10 sized grid 0,001 seconds There are 705432 paths in a 11 sized grid 0 seconds There are 2704156 paths in a 12 sized grid 0 seconds There are 10400600 paths in a 13 sized grid 0,001 seconds There are 40116600 paths in a 14 sized grid 0 seconds There are 155117520 paths in a 15 sized grid 0 seconds There are 601080390 paths in a 16 sized grid 0,0010001 seconds There are 2333606220 paths in a 17 sized grid 0,001 seconds There are 9075135300 paths in a 18 sized grid 0,001 seconds There are 35345263800 paths in a 19 sized grid 0,001 seconds There are 137846528820 paths in a 20 sized grid 0,0010001 seconds 0,0390022 seconds in total I'm accepting danben's answer, because his helped me find this solution the most. But upvotes also to Tim Goodman and Agos :) Bonus update: After reading Eric Lippert's answer, I took another look and rewrote it somewhat. The basic idea is still the same but the caching part has been taken out and put in a separate function, like in Eric's example. The result is some much more elegant looking code. // the size of our grid const int gridSize = 20; // magic. static Func<A1, A2, R> Memoize<A1, A2, R>(this Func<A1, A2, R> f) { // Return a function which is f with caching. var dictionary = new Dictionary<string, R>(); return (A1 a1, A2 a2) => { R r; string key = a1 + "x" + a2; if (!dictionary.TryGetValue(key, out r)) { // not in cache yet r = f(a1, a2); dictionary.Add(key, r); } return r; }; } // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static Func<long, long, long> progress = ((Func<long, long, long>)((long x, long y) => { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // self-explanatory :) return i; })).Memoize(); By the way, I couldn't think of a better way to use the two arguments as a key for the dictionary. I googled around a bit, and it seems this is a common solution. Oh well.

    Read the article

  • Drupal Override Custom Menu Template

    - by JaZz
    Hi Guys, I created a custom menu called "sub-top-nav" and now I'd like to override the html output. In particular I would like to add an unique class to each item like. This is how it looks atm: <div class="clear-block block block-menu" id="block-menu-menu-sub-top-nav"> <div class="content"> <ul class="menu"> <li class="leaf first"><a title="Test 1" href="/test1">Test 1</a></li> <li class="leaf"><a title="Test 2" href="/test2">Test 2</a></li> <li class="leaf active-trail"><a class="active" title="Test 3" href="/test3">Test 3</a></li> <li class="leaf last"><a title="Test 4" href="/test4">Test 4</a></li> </ul> </div> </div> And I'd like to change it into: <div class="clear-block block block-menu" id="block-menu-menu-sub-top-nav"> <div class="content"> <ul class="menu"> <li class="leaf test1 first"><a title="Test 1" href="/test1">Test 1</a></li> <li class="leaf test2"><a title="Test 2" href="/test2">Test 2</a></li> <li class="leaf test3 active-trail"><a class="active" title="Test 3" href="/test3">Test 3</a></li> <li class="leaf test4 last"><a title="Test 4" href="/test4">Test 4</a></li> </ul> </div> </div> This would give me more styling power. Any idea how that works? Thanks in advance!

    Read the article

  • HP MSR 30-10a Router - Route Traffic over Default Route

    - by SteadH
    We have a brand new HP MSR 30-10a Router. We have a fairly simple routing situation - we have two IP blocks, one which has a route out. We need things on the first block to go through the router, and out. I have an old Cisco 2801 router doing the job right now. For our example - IP Block 1: 50.203.110.232/29, Router interface on this block is 50.203.110.237, route out is 50.203.110.233. IP Block 2: 50.202.219.1/27, Router interface on this block at 50.202.219.20. I have a static route created for: 0.0.0.0 0.0.0.0 50.203.110.233 The router seems to understand this. When on the CLI via serial cable, I can ping 8.8.8.8 and hear responses from Google DNS. Woo hoo! The issue arrives when any client sits on the IP Block 2 side. I configured my client with a static IP of 50.202.219.15/27, default gateway 50.202.219.20. I can ping myself. I can ping the near side of the router (50.202.219.20), and I can ping the far side of the router (50.203.110.237. I cannot ping anything else in IP block 1, nor can I ping 8.8.8.8. Here is my configuration file: <HP>display current-configuration # version 5.20.106, Release 2507, Standard # sysname HP # domain default enable system # dar p2p signature-file flash:/p2p_default.mtd # port-security enable # undo ip http enable # password-recovery enable # vlan 1 # domain system access-limit disable state active idle-cut disable self-service-url disable # user-group system group-attribute allow-guest # local-user admin password cipher $c$3$40gC1cxf/wIJNa1ufFPJsjKAof+QP5aV authorization-attribute level 3 service-type telnet # cwmp undo cwmp enable # interface Aux0 async mode flow link-protocol ppp # interface Cellular0/0 async mode protocol link-protocol ppp # interface Ethernet0/0 port link-mode route ip address 50.203.110.237 255.255.255.248 # interface Ethernet0/1 port link-mode route ip address 50.202.219.20 255.255.255.224 # interface NULL0 # ip route-static 0.0.0.0 0.0.0.0 50.203.110.233 permanent # load xml-configuration # load tr069-configuration # user-interface tty 12 user-interface aux 0 user-interface vty 0 4 authentication-mode scheme # My guess right now is there is some sort of "permission" needed to use the default route. The manuals haven't turned up a lot in this area that don't make the situation much more complicated (but maybe it needs to be more complicated?) Background: we use HP switches, and I love the CLI. I bought HP thinking the command line interface would be similar, or at least speak the same language. Whoops! I'd be happy to provide more information or perform any additional tests. Thanks in advance! Update 1: The manual mentions routing rules. I hadn't previously added these (since our Cisco 2801 seems to route anything by default). I added: ip ip-prefix 1 permit 0.0.0.0 0 less-equal 32 alas, still no dice.

    Read the article

< Previous Page | 42 43 44 45 46 47 48 49 50 51 52 53  | Next Page >