Theory of Game Interface Design
- by anon
Anyone know of a good book on
Game Interface Design (not game play mechanics; the actual UI).
I'm particular interested in theories of cognition, and how game interfaces are designed to allow the enduser efficient communication with the game (whether it in FPS, RTS, or so on).
In a modern game, the amount of information conveyed to the user,
the amount of choices the user can make; and the support for the
user to make said decisions is simply astounding (think UIs for Starcraft II / WoW).
Any insights into this would be greatly appreciated.