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  • Updating multiple related tables in SQLite with C#

    - by PerryJ
    Just some background, sorry so long winded. I'm using the System.Data.SQLite ADO.net adapter to create a local sqlite database and this will be the only process hitting the database, so I don't need to worry about concurrency. I'm building the database from various sources and don't want to build this all in memory using datasets or dataadapters or anything like that. I want to do this using SQL (DdCommands). I'm not very good with SQL and complete noob in sqlite. I'm basically using sqlite as a local database / save file structure. The database has a lot of related tables and the data has nothing to do with People or Regions or Districts, but to use a simple analogy, imagine: Region table with auto increment RegionID, RegionName column and various optional columns. District table with auto increment DistrictID, DistrictName, RegionId, and various optional columns Person table with auto increment PersonID, PersonName, DistrictID, and various optional columns So I get some data representing RegionName, DistrictName,PersonName, and other Person related data. The Region, District and/or Person may or may not be created at this point. Once again, not being the greatest with this, my thoughts would be something like: Check to see if Region exists and if so get the RegionID else create it and get RegionID Check to see if District exists and if so get the DistrictID else create it adding in RegionID from above and get DistrictID Check to see if Person exists and if so get the PersonID else create it adding in DistrictID from above and get PersonID Update Person with rest of data. In MS SQL Server I would create a stored procedure to handle all this. Only way I can see to do this with sqlite is a lot of commands. So I'm sure I'm not getting this. I've spent hours looking around on various sites but just don't feel like I'm going down the right road. Any suggestions would be greatly appreciated.

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  • MacBook Pro - Aquamacs - spell check

    - by peggy Li
    I have tried to use spell check for aquamac. I highlighted a region of the text. Then clicked Edit, then spell check region. I got the error message: Error : No word lists can be found for the language "en_US". Then I went to the website to download the following dictionaries: CocoAspell : I just clicked the download button. It was reported that the download was successful. However, when I tested it and highlighted a text region and clicked spell check. The same error message came out. Do I need to pull the downloaded .pkg to a certain place, such as the application folder, before I opened the .pkg? Or what else do I need to do make it work? I also downloaded the base package Aspell (for Intel) and the pre-built dictionaries as (as the instruction of the website), just the same way as point 1. I still got the same error message. Again, Do I need to pull the downloaded .pkg to a certain place, such as the application folder, before I opened the .pkg? Or what else do I need to do make it work? I would be greatly appreciated if someone could give me some help? Peggy Li

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  • Dojo 1.8: Getting dest.appendChild is not a function while rendering a custom template

    - by Jim Pedid
    After adding in the WidgetsInTemplateMixin, I am receiving an error dest.appendChild is not a function In the documentation, it claims that there will be an error if this.containerNode is not able to contain any child objects. However, I have marked the containerNode attachment point for a div with dojo type "dijit/layout/ContentPane". Can anyone explain to me why this isn't working? Here is the Template file <div class="${baseClass}"> <div class="${baseClass}Container" data-dojo-type="dijit/layout/BorderContainer" data-dojo-props="design: 'headline'"> <div data-dojo-type="dijit/layout/ContentPane" data-dojo-props="region: 'top'"> Top </div> <div data-dojo-type="dijit/layout/ContentPane" data-dojo-props="region: 'center'" data-dojo-attach-point="containerNode"> </div> <div data-dojo-type="dijit/layout/ContentPane" data-dojo-props="region: 'leading', splitter: true"> Sidebar </div> </div> </div> Here is the javascript definition define([ "dojo/_base/declare", "dijit/_WidgetBase", "dijit/_OnDijitClickMixin", "dijit/layout/BorderContainer", "dijit/layout/ContentPane", "dijit/layout/TabContainer", "dijit/_TemplatedMixin", "dijit/_WidgetsInTemplateMixin", "dojo/text!./templates/MainContainer.html" ], function (declare, _WidgetBase, _OnDijitClickMixin, BorderContainer, ContentPane, TabContainer, _TemplatedMixin, _WidgetsInTemplateMixin, template) { return declare([_WidgetBase, _OnDijitClickMixin, _TemplatedMixin, _WidgetsInTemplateMixin], { templateString:template, baseClass:"main" }); }); The custom widget defined declaratively <div data-dojo-type="main/ui/MainContainer" data-dojo-props="title: 'Main Application'"> Hello Center! </div>

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  • How to store an inventory using hashtables?

    - by Harm De Weirdt
    Hello everyone. For an assignment in collego we have to make a script in Perl that allows us to manage an inventory for an e-store. (The example given was Amazon) Users can make orders in a fully text-based environment and the inventory must be updated when an order is completed. Every item in the inventory has 3 to 4 attributes: a product code, a title, a price and for some an amount (MP3's for example do not have this attribute) Since this is my first encounter with Perl, i don't really know how to start. My main problem is how i should "implement" the inventory in the program. One of the functions of the program is searching trough the titles. Another is to make an order, where the user should give a product code. My first idea was a hashtable with the productcode as key. But if i wanted to search in the titles that could be a problem because of this: the hashkey would be something like DVD-123, the information belonging to that key could be "The Green Mask 12" (without the ") where the 12 indicates how many of this DVD are currently in stock. So i'd have to find a way to ignore the 12 in the end. Another solution was to use the title as Hashkey, but that would prove cumbersome too I think. Is there a way to make a hashtable with 2 key's, and when I give only one it returns an array with the other values? (Including the other key and the other information) That way I could use another key depending on what info I need from my inventory. We have to read the default inventory from a txt file looking like this: MP3-72|Lady Gaga - Kiss and Run (Fear of Commitment Monster)|0.99 CD-400|Kings of Leon - Only By The Night|14.50|2 MP3-401|Kings of Leon - Closer|0.85 DVD-144|Live Free or Die Hard|14.99|2 SOFT-864|Windows Vista|49.95 Any help would be appreciated very much :) PS: I am sorry for my bad grammar, English isn't my native language.

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  • Unable to use nMock GetProperty routine on a property of an inherited object...

    - by Chris
    I am getting this error when trying to set an expectation on an object I mocked that inherits from MembershipUser: ContactRepositoryTests.UpdateTest : FailedSystem.InvalidProgramException: JIT Compiler encountered an internal limitation. Server stack trace: at MockObjectType1.ToString() Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(ref MessageData msgData, Int32 type) at System.Object.ToString() at NMock2.Internal.ExpectationBuilder.On(Object receiver) Here are the tools I am using... VS2008 (SP1) Framework 3.5 nUnit 2.4.8 nMock 2.0.0.44 Resharper 4.1 I am at a loss as to why this would be happening. Any help would be appreciated. Test Class... [TestFixture] public class AddressRepositoryTests { private Mockery m_Mockery; private Data.IAddress m_MockDataAddress; private IUser m_MockUser; [SetUp] public void Setup() { m_Mockery = new Mockery(); m_MockDataAddress = m_Mockery.NewMock<Data.IAddress>(); m_MockUser = m_Mockery.NewMock<IUser>(); } [TearDown] public void TearDown() { m_Mockery.Dispose(); } [Test] public void CreateTest() { string line1 = "unitTestLine1"; string line2 = "unitTestLine2"; string city = "unitTestCity"; int stateId = 1893; string postalCode = "unitTestPostalCode"; int countryId = 223; bool active = false; int createdById = 1; Expect.Once .On(m_MockUser) .GetProperty("Identity") .Will(Return.Value(createdById)); Expect.Once .On(m_MockDataAddress) .Method("Insert") .With( line1, line2, city, stateId, postalCode, countryId, active, createdById, Is.Anything ) .Will(Return.Value(null)); IAddressRepository addressRepository = new AddressRepository(m_MockDataAddress); IAddress address = addressRepository.Create( line1, line2, city, stateId, postalCode, countryId, active, m_MockUser ); Assert.IsNull(address); } } User Class... public interface IUser { int? Identity { get; set; } int? CreatedBy { get; set; } DateTime CreatedOn { get; set; } int? ModifiedBy { get; set; } DateTime? ModifiedOn { get; set; } string UserName { get; } object ProviderUserKey { get; } string Email { get; set; } string PasswordQuestion { get; } string Comment { get; set; } bool IsApproved { get; set; } bool IsLockedOut { get; } DateTime LastLockoutDate { get; } DateTime CreationDate { get; } DateTime LastLoginDate { get; set; } DateTime LastActivityDate { get; set; } DateTime LastPasswordChangedDate { get; } bool IsOnline { get; } string ProviderName { get; } string ToString(); string GetPassword(); string GetPassword(string passwordAnswer); bool ChangePassword(string oldPassword, string newPassword); bool ChangePasswordQuestionAndAnswer(string password, string newPasswordQuestion, string newPasswordAnswer); string ResetPassword(string passwordAnswer); string ResetPassword(); bool UnlockUser(); } public class User : MembershipUser, IUser { #region Public Properties private int? m_Identity; public int? Identity { get { return m_Identity; } set { if (value <= 0) throw new Exception("Address.Identity must be greater than 0."); m_Identity = value; } } public int? CreatedBy { get; set; } private DateTime m_CreatedOn = DateTime.Now; public DateTime CreatedOn { get { return m_CreatedOn; } set { m_CreatedOn = value; } } public int? ModifiedBy { get; set; } public DateTime? ModifiedOn { get; set; } #endregion Public Properties #region Public Constructors public User() { } #endregion Public Constructors } Address Class... public interface IAddress { int? Identity { get; set; } string Line1 { get; set; } string Line2 { get; set; } string City { get; set; } string PostalCode { get; set; } bool Active { get; set; } int? CreatedBy { get; set; } DateTime CreatedOn { get; set; } int? ModifiedBy { get; set; } DateTime? ModifiedOn { get; set; } } public class Address : IAddress { #region Public Properties private int? m_Identity; public int? Identity { get { return m_Identity; } set { if (value <= 0) throw new Exception("Address.Identity must be greater than 0."); m_Identity = value; } } public string Line1 { get; set; } public string Line2 { get; set; } public string City { get; set; } public string PostalCode { get; set; } public bool Active { get; set; } public int? CreatedBy { get; set; } private DateTime m_CreatedOn = DateTime.Now; public DateTime CreatedOn { get { return m_CreatedOn; } set { m_CreatedOn = value; } } public int? ModifiedBy { get; set; } public DateTime? ModifiedOn { get; set; } #endregion Public Properties } AddressRepository Class... public interface IAddressRepository { IAddress Create(string line1, string line2, string city, int stateId, string postalCode, int countryId, bool active, IUser createdBy); } public class AddressRepository : IAddressRepository { #region Private Properties private Data.IAddress m_DataAddress; private Data.IAddress DataAddress { get { if (m_DataAddress == null) m_DataAddress = new Data.Address(); return m_DataAddress; } set { m_DataAddress = value; } } #endregion Private Properties #region Public Constructor public AddressRepository() { } public AddressRepository(Data.IAddress dataAddress) { DataAddress = dataAddress; } #endregion Public Constructor #region Public Methods public IAddress Create(string line1, string line2, string city, int stateId, string postalCode, int countryId, bool active, IUser createdBy) { if (String.IsNullOrEmpty(line1)) throw new Exception("You must enter a Address Line 1 to register."); if (String.IsNullOrEmpty(city)) throw new Exception("You must enter a City to register."); if (stateId <= 0) throw new Exception("You must select a State to register."); if (String.IsNullOrEmpty(postalCode)) throw new Exception("You must enter a Postal Code to register."); if (countryId <= 0) throw new Exception("You must select a Country to register."); DataSet dataSet = DataAddress.Insert( line1, line2, city, stateId, postalCode, countryId, active, createdBy.Identity, DateTime.Now ); return null; } #endregion Public Methods } DataAddress Class... public interface IAddress { DataSet GetByAddressId (int? AddressId); DataSet Update (int? AddressId, string Address1, string Address2, string City, int? StateId, string PostalCode, int? CountryId, bool? IsActive, Guid? ModifiedBy); DataSet Insert (string Address1, string Address2, string City, int? StateId, string PostalCode, int? CountryId, bool? IsActive, int? CreatedBy, DateTime? CreatedOn); } public class Address : IAddress { public DataSet GetByAddressId (int? AddressId) { Database database = DatabaseFactory.CreateDatabase(); DbCommand dbCommand = database.GetStoredProcCommand("prAddress_GetByAddressId"); DataSet dataSet; try { database.AddInParameter(dbCommand, "AddressId", DbType.Int32, AddressId); dataSet = database.ExecuteDataSet(dbCommand); } catch (SqlException sqlException) { string callMessage = "prAddress_GetByAddressId " + "@AddressId = " + AddressId; throw new Exception(callMessage, sqlException); } return dataSet; } public DataSet Update (int? AddressId, string Address1, string Address2, string City, int? StateId, string PostalCode, int? CountryId, bool? IsActive, Guid? ModifiedBy) { Database database = DatabaseFactory.CreateDatabase(); DbCommand dbCommand = database.GetStoredProcCommand("prAddress_Update"); DataSet dataSet; try { database.AddInParameter(dbCommand, "AddressId", DbType.Int32, AddressId); database.AddInParameter(dbCommand, "Address1", DbType.AnsiString, Address1); database.AddInParameter(dbCommand, "Address2", DbType.AnsiString, Address2); database.AddInParameter(dbCommand, "City", DbType.AnsiString, City); database.AddInParameter(dbCommand, "StateId", DbType.Int32, StateId); database.AddInParameter(dbCommand, "PostalCode", DbType.AnsiString, PostalCode); database.AddInParameter(dbCommand, "CountryId", DbType.Int32, CountryId); database.AddInParameter(dbCommand, "IsActive", DbType.Boolean, IsActive); database.AddInParameter(dbCommand, "ModifiedBy", DbType.Guid, ModifiedBy); dataSet = database.ExecuteDataSet(dbCommand); } catch (SqlException sqlException) { string callMessage = "prAddress_Update " + "@AddressId = " + AddressId + ", @Address1 = " + Address1 + ", @Address2 = " + Address2 + ", @City = " + City + ", @StateId = " + StateId + ", @PostalCode = " + PostalCode + ", @CountryId = " + CountryId + ", @IsActive = " + IsActive + ", @ModifiedBy = " + ModifiedBy; throw new Exception(callMessage, sqlException); } return dataSet; } public DataSet Insert (string Address1, string Address2, string City, int? StateId, string PostalCode, int? CountryId, bool? IsActive, int? CreatedBy, DateTime? CreatedOn) { Database database = DatabaseFactory.CreateDatabase(); DbCommand dbCommand = database.GetStoredProcCommand("prAddress_Insert"); DataSet dataSet; try { database.AddInParameter(dbCommand, "Address1", DbType.AnsiString, Address1); database.AddInParameter(dbCommand, "Address2", DbType.AnsiString, Address2); database.AddInParameter(dbCommand, "City", DbType.AnsiString, City); database.AddInParameter(dbCommand, "StateId", DbType.Int32, StateId); database.AddInParameter(dbCommand, "PostalCode", DbType.AnsiString, PostalCode); database.AddInParameter(dbCommand, "CountryId", DbType.Int32, CountryId); database.AddInParameter(dbCommand, "IsActive", DbType.Boolean, IsActive); database.AddInParameter(dbCommand, "CreatedBy", DbType.Int32, CreatedBy); database.AddInParameter(dbCommand, "CreatedOn", DbType.DateTime, CreatedOn); dataSet = database.ExecuteDataSet(dbCommand); } catch (SqlException sqlException) { string callMessage = "prAddress_Insert " + "@Address1 = " + Address1 + ", @Address2 = " + Address2 + ", @City = " + City + ", @StateId = " + StateId + ", @PostalCode = " + PostalCode + ", @CountryId = " + CountryId + ", @IsActive = " + IsActive + ", @CreatedBy = " + CreatedBy + ", @CreatedOn = " + CreatedOn; throw new Exception(callMessage, sqlException); } return dataSet; } }

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  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not trying to map the Internet or anything like that) This needs to be easy to persist. Here are the operations I may want to perform (reasonably efficiently) on this grid: Ask for some small rectangular region of cells and all their contents (a player's current neighborhood) Set individual cells or blit small regions (the player is making a move) Ask for the rough shape or outline/silhouette of some larger rectangular regions (a world map or region preview) Find some regions with approximately a given density (player spawning location) Approximate shortest path through gaps of at most some small constant empty spaces per hop (it's OK to be a bad approximation often, but not OK to keep heading the wrong direction searching) Approximate convex hull for a region Here's the catch: I want to do this in a web app. That is, I would prefer to use existing data storage (perhaps in the form of a relational database) and relatively little external dependency (preferably avoiding the need for a persistent process). Guys, what advice can you give me on actually implementing this? How would you do this if the web-app restrictions weren't in place? How would you modify that if they were? Thanks a lot, everyone!

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  • ExtJs getting the FormPanel that is created dynmaically from button click.

    - by sharad
    I have Extjs ViewPort panel, that contain center panel, that contain tablpanel, in which I have added gridpanel in one tab, on this I have put 'Add Person' button in tbar of , that will add a new tab of a FormPanel, in its Reset button, I am not able to access Form to reset it. Do any body have faced same issue... please help how to get it working. Ext.onReady( function(){ // Ext.get(document.body, true).toggleClass('xtheme-gray'); var myBorderPanel = new Ext.Viewport({ title: 'Software Releases', // renderTo: document.body, renderTo: Ext.getBody(), layout: 'border', id: 'main', items: [ { title: 'Center Region', region: 'center', // center region is required, no width/height specified tbar: [ { text: 'Add person', // only when user have write priovilege. handler: function() { var tabpanel = Ext.getCmp('main').findById('tabs'); var wtab = tabpanel.add({ // // var addrelease_win = new Ext.Window({ url: 'reledit-submit.json', id: 'addform0', // height: 300, width: 400, layout: 'form', frame: true, title: 'Add New Release', closable: true, items: [ { xtype: 'textfield', fieldLabel: 'Name' } buttons: [{ text: 'Save', scope: wtab, handler: function() { wtab.getForm().submit({ success: function(f,a) { Ext.Msg.alert('Success', 'It worked'); }, failure: function(f,a){ Ext.msg.alert('Warnning', 'Error'); } }); } },{ text: 'Reset', scope: wtab, handler: function() { // Ext.getCmp('addform0').getForm().reset(); // tabpanel.getActiveTab.reset(); // Ext.getCmp('main').findById('addform').getForm().reset(); // this.getForm().reset(); // this.getForm().reset(); // Ext.Msg.alert('sdfsd', 'asdfsd ' + Ext.getCmp('addform0').getValue() + ' sdfsd'); this.findById('addform0').getForm().reset(); // Ext.Msg.alert('sdfsd', 'asdfsd '); } }] }); // addrelease_win.show(); tabpanel.activate(tabpanel.items.length - 1); } } ], xtype: 'tabpanel', id: 'tabs', activeTab: 0, items: [{ title: 'Data', xtype: 'editorgrid', store: store, stripeRows: true, // autoExpandColumn: 'title', columns: [ {header: "Name" , dataIndex: "name" , width: 50, sortable: true}, {header: "DOB", dataIndex: "dob" , sortable: true} ], }) }], margins: '5 5 0 0' } ] }); }

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  • Why is the ASP.NET Repeater.Items collection empty, when controls are on the screen?

    - by Ryan
    I have an ASP page with the following repeater: <asp:Repeater runat="server" ID="RegionRepeater" DataSourceID="SqlDataSourceRegions" EnableViewState="true"> <ItemTemplate> <tr> <td valign="top"> <b><%#Eval("description")%></b> <asp:HiddenField runat="server" ID="RegionID" Value='<%#Eval("region_id")%>'/> </td> <td> <asp:FileUpload ID="FileUpload" runat="server" Width="368px" /> </td> </tr> </ItemTemplate> </asp:Repeater> (The repeater is inside a Wizard, inside a content pane). The code behind is connected to the protected void Wizard1_NextButtonClick(object sender, WizardNavigationEventArgs e) event. There are two items on the screen (two rows inside the table). However, when the code tries to read those items, the Items collection is empty! foreach(RepeaterItem region in RegionRepeater.Items) { // Never runs - the RegionRepeater.Items.Count = 0 FileUpload fileUpload = (FileUpload) region.FindControl("FileUpload"); String regionID = ((HiddenField)region.FindControl("RegionID")).Value; ... Why is the collection empty, when there are controls drawn on the screen? Thanks a lot for any help; this is starting to drive me nuts. (BTW: I tried adding/removing the EnableViewState="true" tag)

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  • How can I make this SQL query more efficient? PHP.

    - by Alan Grant
    Hi all, I have a system whereby a user can view categories that they've subscribed to individually, and also those that are available in the region they belong in by default. So, the tables are as follows: Categories UsersCategories RegionsCategories I'm querying the db for all the categories within their region, and also all the individual categories that they've subscribed to. My query is as follows: Select * FROM (categories c) LEFT JOIN users_categories uc on uc.category_id = c.id LEFT JOIN regions_categories rc on rc.category_id = c.id WHERE (rc.region_id = ? OR uc.user_id = ?) At least I believe that's the query, I'm creating it using Cake's ORM layer, so the exact one is: $conditions = array( array( "OR" => array ( 'RegionsCategories.region_id' => $region_id, 'UsersCategories.user_id' => $user_id ) )); $this->find('all', $conditions); This turns out to be incredibly slow (sometimes around 20 seconds or so. Each table has around 5,000 rows). Is my design at fault here? How can I retrieve both the users' individual categories and those within their region all in one query without it taking ages? Thanks!

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  • Optimize a MySQL count each duplicate Query

    - by Onema
    I have the following query That gets the city name, city id, the region name, and a count of duplicate names for that record: SELECT Country_CA.City AS currentCity, Country_CA.CityID, globe_region.region_name, ( SELECT count(Country_CA.City) FROM Country_CA WHERE City LIKE currentCity ) as counter FROM Country_CA LEFT JOIN globe_region ON globe_region.region_id = Country_CA.RegionID AND globe_region.country_code = Country_CA.CountryCode ORDER BY City This example is for Canada, and the cities will be displayed on a dropdown list. There are a few towns in Canada, and in other countries, that have the same names. Therefore I want to know if there is more than one town with the same name region name will be appended to the town name. Region names are found in the globe_region table. Country_CA and globe_region look similar to this (I have changed a few things for visualization purposes) CREATE TABLE IF NOT EXISTS `Country_CA` ( `City` varchar(75) NOT NULL DEFAULT '', `RegionID` varchar(10) NOT NULL DEFAULT '', `CountryCode` varchar(10) NOT NULL DEFAULT '', `CityID` int(11) NOT NULL DEFAULT '0', PRIMARY KEY (`City`,`RegionID`), KEY `CityID` (`CityID`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; AND CREATE TABLE IF NOT EXISTS `globe_region` ( `country_code` char(2) COLLATE utf8_unicode_ci NOT NULL, `region_code` char(2) COLLATE utf8_unicode_ci NOT NULL, `region_name` varchar(50) COLLATE utf8_unicode_ci NOT NULL, PRIMARY KEY (`country_code`,`region_code`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci; The query on the top does exactly what I want it to do, but It takes way too long to generate a list for 5000 records. I would like to know if there is a way to optimize the sub-query in order to obtain the same results faster. the results should look like this City CityID region_name counter sheraton 2349269 British Columbia 1 sherbrooke 2349270 Quebec 2 sherbrooke 2349271 Nova Scotia 2 shere 2349273 British Columbia 1 sherridon 2349274 Manitoba 1

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  • Remove then Query fails in JPA (deleted entity passed to persist)

    - by nag
    I have two entitys MobeeCustomer and CustomerRegion i want to remove the object from CustomerRegion first Im put join Coloumn in CustomerRegion is null then Remove the Object from the entityManager but Iam getting Exception MobeeCustomer: public class MobeeCustomer implements Serialization{ private Long id; private String custName; private String Address; private String phoneNo; private Set<CustomerRegion> customerRegion = new HashSet<CustomerRegion>(0); @OneToMany(cascade = { CascadeType.PERSIST, CascadeType.REMOVE }, fetch = FetchType.LAZY, mappedBy = "mobeeCustomer") public Set<CustomerRegion> getCustomerRegion() { return CustomerRegion; } public void setCustomerRegion(Set<CustomerRegion> customerRegion) { CustomerRegion = customerRegion; } } CustomerRegion public class CustomerRegion implements Serializable{ private Long id; private String custName; private String description; private String createdBy; private Date createdOn; private String updatedBy; private Date updatedOn; private MobeeCustomer mobeeCustomer; @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "MOBEE_CUSTOMER") public MobeeCustomer getMobeeCustomer() { return mobeeCustomer; } public void setMobeeCustomer(MobeeCustomer mobeeCustomer) { this.mobeeCustomer = mobeeCustomer; } } sample code: for (CustomerRegion region : deletedRegionList) { region.setMobeeCustomer(null); getEntityManager().remove(region); } StackTrace: please suggest me how to remove the CustomerRegion Object I am getting Exception javax.persistence.EntityNotFoundException: deleted entity passed to persist: [com.manam.mobee.persist.entity.CustomerRegion#<null>] 15:46:34,614 ERROR [STDERR] at org.hibernate.ejb.AbstractEntityManagerImpl.throwPersistenceException(AbstractEntityManagerImpl.java:613) 15:46:34,614 ERROR [STDERR] at org.hibernate.ejb.AbstractEntityManagerImpl.flush(AbstractEntityManagerImpl.java:299) 15:46:34,614 ERROR [STDERR] at org.jboss.seam.persistence.EntityManagerProxy.flush(EntityManagerProxy.java:92) 15:46:34,614 ERROR [STDERR] at org.jboss.seam.framework.EntityHome.update(EntityHome.java:64)

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  • Most efficient way to bind a Listbox with SelectionMode=Multiple

    - by Draak
    Hi, I have an ASP.NET webform that has a listbox (lbxRegions) with multi-select option enabled. In my db, I have a table with an xml field that holds a list of regions. I need to populate the listbox with all available regions and then "check off" the list items that match the regions in the db table. The list options also need to be ordered by region name. So, I wrote the following code that works just fine -- no problems. But I was wondering if anyone can think of a better (more succinct, more efficient) way to have done the same thing. Thanks in advance. Dim allRegions = XElement.Load(Server.MapPath(Request.ApplicationPath) & "\Regions.xml").<country>.<regions>.<region> Dim selectedRegions = (From ev In dc.Events Where ev.EventId = 2951).Single.CEURegions.<country>.<regions>.<region> Dim unselectedRegions = allRegions.Except(selectedRegions) Dim selectedItems = From x In selectedRegions Select New ListItem() _ With {.Value = x.@code, .Text = x.Value, .Selected = True} Dim unselectedItems = From x In unselectedRegions Select New ListItem() _ With {.Value = x.@code, .Text = x.Value} Dim allItems = selectedItems.Union(unselectedItems).OrderBy(Function(x) x.Text) lbxRegions.Items.AddRange(allItems.ToArray()) P.S. You can post code in C# if you like.

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  • flush XML tags having certain value

    - by azathoth
    Hello all I have a webservice that returns an XML like this: <?xml version="1.0" encoding="UTF-8"?> <contractInformation> <contract> <idContract type="int">87191827</idContract> <region type="varchar">null</region> <dueDate type="varchar">null</dueDate> <contactName type="varchar">John Smith</contactName> </contract> </contractInformation> I want to empty every tag that contains the string null, so it would look like this: <?xml version="1.0" encoding="UTF-8"?> <contractInformation> <contract> <idContract type="int">87191827</idContract> <region type="varchar"/> <dueDate type="varchar"/> <contactName type="varchar">John Smith</contactName> </contract> </contractInformation> How do I accomplish that by using XSLT?

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  • HIbernate 3.5.1 - can I just drop in EHCache 2.0.1?

    - by caerphilly
    I'm using Hibernate 3.5.1, which comes with EHCache 1.5 bundled. If I want to use the latest EHCache release (2.0.1), is it just a matter of removing the ehcache-1.5.jar from my project, and replacing with ehcache-core-2.0.1.jar? Any issues to be aware of? Also - is a cache "region" in the Hibernate mapping file that same as a cache "name" in the ehcache configuration xml? What I want to do is define 2 named cache regions - one for read-only reference entities that won't change (lookup lists etc), and one for all other entities. So in ehcache I want to define two elements; <cache name="readonly"> ... </cache> <cache name="mutable"> ... </cache> And then in my Hibernate mapping files, I will specify the cache to be used for each entity: <hibernate-mapping> <class name="lookuplist"> <cache region="readonly" usage="read-only"/> <property> ... </property> </class> </hibernate-mapping> Will that work? Some of the documentation seems to imply that a separate region/cache gets created for each mapped class... Thanks.

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  • Simple jQuery syntax help, don't know where I've gone wrong

    - by Jascination
    I'm having trouble with a jQuery code at the moment, I know WHERE the problem lies, but I don't know what the problem is exactly. Probably very basic, but I'm new to this. You can see a (non)working fiddle here: http://www.jsfiddle.net/CvZeQ/ Basically I want to set different .click function based on whatever is selected (I have 5 image maps, each with a different #mapname, and want each to pertain to a different variable (answer1, answer2, answer3...) so as to store the selected 'answer' for each map.) Here is the code I'm using for one of the maps: $(window).load(function(){ //Get cookies when page loaded var useranswers=$.cookie('survery'); useranswers= JSON.parse (useranswers); // do something with previous answers //#shape functions $('#shape area').hover( function(e){ $('#'+ this.alt).addClass('hover'); }, function(e){ $('#'+ this.alt).removeClass('hover'); } ).click( function(e){ $('img.selected-region').removeClass('selected-region'); }, function(e){ $('#'+ this.alt).addClass('selected-region'); }, function(e){ var answer1 = $(this).attr("class"); }); }); I know the problem lies somewhere with the .click function, but I'm not entirely sure what I've done wrong. Any help would be greatly appreciated.

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  • nhibernate sessionfactory instance more than once on web service

    - by Manuel
    Hello, i have a web service that use nhibernate. I have a singleton pattern on the repositorry library but on each call the service, it creates a new instance of the session factory wich is very expensive. What can i do? region Atributos /// <summary> /// Session /// </summary> private ISession miSession; /// <summary> /// Session Factory /// </summary> private ISessionFactory miSessionFactory; private Configuration miConfiguration = new Configuration(); private static readonly ILog log = LogManager.GetLogger(typeof(NHibernatePersistencia).Name); private static IRepositorio Repositorio; #endregion #region Constructor private NHibernatePersistencia() { //miConfiguration.Configure("hibernate.cfg.xml"); try { miConfiguration.Configure(); this.miSessionFactory = miConfiguration.BuildSessionFactory(); this.miSession = this.SessionFactory.OpenSession(); log.Debug("Se carga NHibernate"); } catch (Exception ex) { log.Error("No se pudo cargar Nhibernate " + ex.Message); throw ex; } } public static IRepositorio Instancia { get { if (Repositorio == null) { Repositorio = new NHibernatePersistencia(); } return Repositorio; } } #endregion #region Propiedades /// <summary> /// Sesion de NHibernate /// </summary> public ISession Session { get { return miSession.SessionFactory.GetCurrentSession(); } } /// <summary> /// Sesion de NHibernate /// </summary> public ISessionFactory SessionFactory { get { return this.miSessionFactory; } } #endregion In wich way can i create a single instance for all services?

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  • Predicate usually used for array/list how about here?

    - by amit kohan
    In following code (Josh Smith's article on MVVM), can somebody give me some insight about return _canExecute == null ? true : _canExecute(parameter); ? it is a normal if/else statement but I'm not getting the last part of it. public class RelayCommand : ICommand { #region Fields readonly Action<object> _execute; readonly Predicate<object> _canExecute; #endregion // Fields #region Constructors public RelayCommand(Action<object> execute) : this(execute, null) { } public RelayCommand(Action<object> execute, Predicate<object> canExecute) { if (execute == null) throw new ArgumentNullException("execute"); _execute = execute; _canExecute = canExecute; } #endregion // Constructors #region ICommand Members [DebuggerStepThrough] public bool CanExecute(object parameter) { return _canExecute == null ? true : _canExecute(parameter); } public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value; } } public void Execute(object parameter) { _execute(parameter); } #endregion // ICommand Members } Thanks.

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  • HiddenField.Value is an empty string upon postback inside my custom control

    - by Matthew Cox
    I have a custom control that has a hidden field. Upon postback I want to obtain the value stored in it, but it's always an empty string. any thoughts? I am performing client-side manipulation of the hidden field values and have verified in firebug that the fields are correct before issue a post back Here is the setup: public class DualListPanel : SWebControl, INamingContainer { protected IList<DlpItem> UnassignedList { get; set; } protected IList<DlpItem> AssignedList { get; set; } private HiddenField assignedItemsField, unassignedItemsField; public DualListPanel() { CssClass = "DualListPanel"; EnableViewState = true; } #region ViewState protected override void LoadViewState(object savedState) { var state = savedState as object[]; UnassignedList = state[0] as List<DlpItem>; AssignedList = state[1] as List<DlpItem>; base.LoadViewState(state[2]); } protected override object SaveViewState() { object[] state = new object[3]; state[0] = UnassignedList; state[1] = AssignedList; state[2] = base.SaveViewState(); return state; } #endregion #region WebControl Overrides protected override void CreateChildControls() { assignedItemsField = new HiddenField(); assignedItemsField.ID = "HiddenAssignedItems"; assignedItemsField.EnableViewState = true; unassignedItemsField = new HiddenField(); unassignedItemsField.ID = "HiddenUnassignedItems"; unassignedItemsField.EnableViewState = true; Controls.Add(assignedItemsField); Controls.Add(unassignedItemsField); base.CreateChildControls(); } #endregion #region Item Lists Retrieval public string GetCommaDelimUnassignedItems() { return unassignedItemsField.Value; } public string GetCommaDelimAssignedItems() { return assignedItemsField.Value; } #endregion }

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  • Velocity CTP: can we 'search' for objects?

    - by Stato Machino
    It appears that 'tags' allow us to associate a 'search term' with the objects placed into the Velocity cache space. However, these can only be queried within a 'region'. Further, regions somehow limit the locality of objects in the cache to a single server (or maybe something kinda like that). So this appears to make it hard to perform any operation for which the unique Id of the cached item is not persisted or continuously available to the application that stores and retrieves objects to and from the cache. In any case, I can't see an easy way to 'cleanse' the cache of objects or to find objects across the entire cache that may share some prefix, postfix or infix values in the cache key so that i can clear out the cache of object repeatedly created in unit tests, for example. And I am unsure about the consequences of regions being associated with single server cache locations. So I would appreciate any help with the following questions: What is the difference between a 'distributed cache' (called a 'partitioned' cache??) when using regions, and a 'local cache'? 1.a. In particular, are the region-oriented values in a distributed cache visible through a cache factory that is configured to 'see' the entire cache space? Are the operations of creating and removing 'regions' efficient enough that it would be reasonable to create a region and a group of tags for each bundle of objects that need to be cached? 2.a. Or does this just push the problem of scoping the 'search for objects' up the chain because the ability of the DataCache object to query down through regions and tags as limited as querying for the cache keys of objects themselves. Thanks, Stato

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  • How to correctly pass a float from C# to C++ (dll)

    - by RavelT
    I'm getting huge differences when I pass a float from C# to C++. I'm passing a dynamic float wich changes over time. With a debuger I get this: c++ lonVel -0.036019072 float c# lonVel -0.029392920 float I did set my MSVC++2010 floating point model to /fp:fast wich should be the standard in .NET if I'm not mistaken, but this didnt help. Now I cant give out the code but I can show a fraction of it. From C# side it looks like this: namespace Example { public class Wheel { public bool loging = true; #region Members public IntPtr nativeWheelObject; #endregion Members public Wheel() { this.nativeWheelObject = Sim.Dll_Wheel_Add(); return; } #region Wrapper methods public void SetVelocity(float lonRoadVelocity,float latRoadVelocity){Sim.Dll_Wheel_SetVelocity(this.nativeWheelObject,lonRoadVelocity,latRoadVelocity);} #endregion Wrapper methods } internal class Sim { #region PInvokes [DllImport(pluginName, CallingConvention=CallingConvention.Cdecl)] public static extern void Dll_Wheel_SetVelocity(IntPtr wheel,float lonRoadVelocity,float latRoadVelocity); #endregion PInvokes } } And in C++ side @ exportFunctions.cpp: EXPORT_API void Dll_Wheel_SetVelocity(CarWheel* wheel,float lonRoadVelocity,float latRoadVelocity){ wheel->SetVelocity(lonRoadVelocity,latRoadVelocity);} So any sugestions on what I should do in order to get 1:1 results or atleast 99% correct results.

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  • Tools and Utilities for the .NET Developer

    - by mbcrump
    Tweet this list! Add a link to my site to your bookmarks to quickly find this page again! Add me to twitter! This is a list of the tools/utilities that I use to do my job/hobby. I wanted this page to load fast and contain information that only you care about. If I have missed a tool that you like, feel free to contact me and I will add it to the list. Also, this list took a lot of time to complete. Please do not steal my work, if you like the page then please link back to my site. I will keep the links/information updated as new tools/utilities are created.  Windows/.NET Development – This is a list of tools that any Windows/.NET developer should have in his bag. I have used at some point in my career everything listed on this page and below is the tools worth keeping. Name Description License AnkhSVN Subversion support for Visual Studio. It also works with VS2010. Free Aurora XAML Designer One of the best XAML creation tools available. Has a ton of built in templates that you can copy/paste into VS2010. COST/Trial BeyondCompare Beyond Compare 3 is the ideal tool for comparing files and folders on your Windows or Linux system. Visualize changes in your code and carefully reconcile them. COST/Trial BuildIT Automated Task Tool Its main purpose is to automate tasks, whether it is the final packaging of a product, an automated daily build, maybe sending out a mailing list, even backing-up files. Free C Sharper for VB Convert VB to C#. COST CLRProfiler Analyze and improve the behavior of your .NET app. Free CodeRush Direct competitor to ReSharper, contains similar feature. This is one of those decide for yourself. COST/Trial Disk2VHD Disk2vhd is a utility that creates VHD (Virtual Hard Disk - Microsoft's Virtual Machine disk format) versions of physical disks for use in Microsoft Virtual PC or Microsoft Hyper-V virtual machines (VMs). Free Eazfuscator.NET Is a free obfuscator for .NET. The main purpose is to protect intellectual property of software. Free EQATEC Profiler Make your .NET app run faster. No source code changes are needed. Just point the profiler to your app, run the modified code, and get a visual report. COST Expression Studio 3/4 Comes with Web, Blend, Sketch Flow and more. You can create websites, produce beautiful XAML and more. COST/Trial Expresso The award-winning Expresso editor is equally suitable as a teaching tool for the beginning user of regular expressions or as a full-featured development environment for the experienced programmer or web designer with an extensive knowledge of regular expressions. Free Fiddler Fiddler is a web debugging proxy which logs all HTTP(s) traffic between your computer and the internet. Free Firebug Powerful Web development tool. If you build websites, you will need this. Free FxCop FxCop is an application that analyzes managed code assemblies (code that targets the .NET Framework common language runtime) and reports information about the assemblies, such as possible design, localization, performance, and security improvements. Free GAC Browser and Remover Easy way to remove multiple assemblies from the GAC. Assemblies registered by programs like Install Shield can also be removed. Free GAC Util The Global Assembly Cache tool allows you to view and manipulate the contents of the global assembly cache and download cache. Free HelpScribble Help Scribble is a full-featured, easy-to-use help authoring tool for creating help files from start to finish. You can create Win Help (.hlp) files, HTML Help (.chm) files, a printed manual and online documentation (on a web site) all from the same Help Scribble project. COST/Trial IETester IETester is a free Web Browser that allows you to have the rendering and JavaScript engines of IE9 preview, IE8, IE7 IE 6 and IE5.5 on Windows 7, Vista and XP, as well as the installed IE in the same process. Free iTextSharp iText# (iTextSharp) is a port of the iText open source java library for PDF generation written entirely in C# for the .NET platform. Use the iText mailing list to get support. Free Kaxaml Kaxaml is a lightweight XAML editor that gives you a "split view" so you can see both your XAML and your rendered content. Free LINQPad LinqPad lets you interactively query databases in a LINQ. Free Linquer Many programmers are familiar with SQL and will need a help in the transition to LINQ. Sometimes there are complicated queries to be written and Linqer can help by converting SQL scripts to LINQ. COST/Trial LiquidXML Liquid XML Studio 2010 is an advanced XML developers toolkit and IDE, containing all the tools needed for designing and developing XML schema and applications. COST/Trial Log4Net log4net is a tool to help the programmer output log statements to a variety of output targets. log4net is a port of the excellent log4j framework to the .NET runtime. We have kept the framework similar in spirit to the original log4j while taking advantage of new features in the .NET runtime. For more information on log4net see the features document. Free Microsoft Web Platform Installer The Microsoft Web Platform Installer 2.0 (Web PI) is a free tool that makes getting the latest components of the Microsoft Web Platform, including Internet Information Services (IIS), SQL Server Express, .NET Framework and Visual Web Developer easy. Free Mono Development Don't have Visual Studio - no problem! This is an open Source C# and .NET development environment for Linux, Windows, and Mac OS X Free Net Mass Downloader While it’s great that Microsoft has released the .NET Reference Source Code, you can only get it one file at a time while you’re debugging. If you’d like to batch download it for reading or to populate the cache, you’d have to write a program that instantiated and called each method in the Framework Class Library. Fortunately, .NET Mass Downloader comes to the rescue! Free nMap Nmap ("Network Mapper") is a free and open source (license) utility for network exploration or security auditing. Many systems and network administrators also find it useful for tasks such as network inventory, managing service upgrade schedules, and monitoring host or service uptime. Free NoScript (Firefox add-in) The NoScript Firefox extension provides extra protection for Firefox, Flock, Seamonkey and other Mozilla-based browsers: this free, open source add-on allows JavaScript, Java and Flash and other plug-ins to be executed only by trusted web sites of your choice (e.g. your online bank), and provides the most powerful Anti-XSS protection available in a browser. Free NotePad 2 Notepad2, a fast and light-weight Notepad-like text editor with syntax highlighting. This program can be run out of the box without installation, and does not touch your system's registry. Free PageSpy PageSpy is a small add-on for Internet Explorer that allows you to select any element within a webpage, select an option in the context menu, and view detailed information about both the coding behind the page and the element you selected. Free Phrase Express PhraseExpress manages your frequently used text snippets in customizable categories for quick access. Free PowerGui PowerGui is a free community for PowerGUI, a graphical user interface and script editor for Microsoft Windows PowerShell! Free Powershell Comes with Win7, but you can automate tasks by using the .NET Framework. Great for network admins. Free Process Explorer Ever wondered which program has a particular file or directory open? Now you can find out. Process Explorer shows you information about which handles and DLLs processes have opened or loaded. Also, included in the SysInterals Suite. Free Process Monitor Process Monitor is an advanced monitoring tool for Windows that shows real-time file system, Registry and process/thread activity. Free Reflector Explore and analyze compiled .NET assemblies, viewing them in C#, Visual Basic, and IL. This is an Essential for any .NET developer. Free Regular Expression Library Stuck on a Regular Expression but you think someone has already figured it out? Chances are they have. Free Regulator Regulator makes Regular Expressions easy. This is a must have for a .NET Developer. Free RenameMaestro RenameMaestro is probably the easiest batch file renamer you'll find to instantly rename multiple files COST ReSharper The one program that I cannot live without. Supports VS2010 and offers simple refactoring, code analysis/assistance/cleanup/templates. One of the few applications that is worth the $$$. COST/Trial ScrewTurn Wiki ScrewTurn Wiki allows you to create, manage and share wikis. A wiki is a collaboratively-edited, information-centered website: the most famous is Wikipedia. Free SharpDevelop What is #develop? SharpDevelop is a free IDE for C# and VB.NET projects on Microsoft's .NET platform. Free Show Me The Template Show Me The Template is a tool for exploring the templates, be their data, control or items panel, that comes with the controls built into WPF for all 6 themes. Free SnippetCompiler Compiles code snippets without opening Visual Studio. It does not support .NET 4. Free SQL Prompt SQL Prompt is a plug-in that increases how fast you can work with SQL. It provides code-completion for SQL server, reformatting, db schema information and snippets. Awesome! COST/Trial SQLinForm SQLinForm is an automatic SQL code formatter for all major databases  including ORACLE, SQL Server, DB2, UDB, Sybase, Informix, PostgreSQL, Teradata, MySQL, MS Access etc. with over 70 formatting options. COST/OnlineFree SSMS Tools SSMS Tools Pack is an add-in for Microsoft SQL Server Management Studio (SSMS) including SSMS Express. Free Storm STORM is a free and open source tool for testing web services. Free Telerik Code Convertor Convert code from VB to C Sharp and Vice Versa. Free TurtoiseSVN TortoiseSVN is a really easy to use Revision control / version control / source control software for Windows.Since it's not an integration for a specific IDE you can use it with whatever development tools you like. Free UltraEdit UltraEdit is the ideal text, HTML and hex editor, and an advanced PHP, Perl, Java and JavaScript editor for programmers. UltraEdit is also an XML editor including a tree-style XML parser. An industry-award winner, UltraEdit supports disk-based 64-bit file handling (standard) on 32-bit Windows platforms (Windows 2000 and later). COST/Trial Virtual Windows XP Comes with some W7 version and allows you to run WinXP along side W7. Free VirtualBox Virtualization by Sun Microsystems. You can virtualize Windows, Linux and more. Free Visual Log Parser SQL queries against a variety of log files and other system data sources. Free WinMerge WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle. Free Wireshark Wireshark is one of the best network protocol analyzer's for Unix and windows. This has been used several times to get me out of a bind. Free XML Notepad 07 Old, but still one of my favorite XML viewers. Free Productivity Tools – This is the list of tools that I use to save time or quickly navigate around Windows. Name Description License AutoHotKey Automate almost anything by sending keystrokes and mouse clicks. You can write a mouse or keyboard macro by hand or use the macro recorder. Free CLCL CLCL is clipboard caching utility. Free Ditto Ditto is an extension to the standard windows clipboard. It saves each item placed on the clipboard allowing you access to any of those items at a later time. Ditto allows you to save any type of information that can be put on the clipboard, text, images, html, custom formats, ..... Free Evernote Remember everything from notes to photos. It will synch between computers/devices. Free InfoRapid Inforapid is a search tool that will display all you search results in a html like browser. If you click on a word in that browser, it will start another search to the word you clicked on. Handy if you want to trackback something to it's true origin. The word you looked for will be highlighted in red. Clicking on the red word will open the containing file in a text based viewer. Clicking on any word in the opened document will start another search on that word. Free KatMouse The prime purpose of the KatMouse utility is to enhance the functionality of mice with a scroll wheel, offering 'universal' scrolling: moving the mouse wheel will scroll the window directly beneath the mouse cursor (not the one with the keyboard focus, which is default on Windows OSes). This is a major increase in the usefulness of the mouse wheel. Free ScreenR Instant Screencast with nothing to download. Works with Mac or PC and free. Free Start++ Start++ is an enhancement for the Start Menu in Windows Vista. It also extends the Run box and the command-line with customizable commands.  For example, typing "w Windows Vista" will take you to the Windows Vista page on Wikipedia! Free Synergy Synergy lets you easily share a single mouse and keyboard between multiple computers with different operating systems, each with its own display, without special hardware. It's intended for users with multiple computers on their desk since each system uses its own monitor(s). Free Texter Texter lets you define text substitution hot strings that, when triggered, will replace hotstring with a larger piece of text. By entering your most commonly-typed snippets of text into Texter, you can save countless keystrokes in the course of the day. Free Total Commander File handling, FTP, Archive handling and much more. Even works with Win3.11. COST/Trial Available Wizmouse WizMouse is a mouse enhancement utility that makes your mouse wheel work on the window currently under the mouse pointer, instead of the currently focused window. This means you no longer have to click on a window before being able to scroll it with the mouse wheel. This is a far more comfortable and practical way to make use of the mouse wheel. Free Xmarks Bookmark sync and search between computers. Free General Utilities – This is a list for power user users or anyone that wants more out of Windows. I usually install a majority of these whenever I get a new system. Name Description License µTorrent µTorrent is a lightweight and efficient BitTorrent client for Windows or Mac with many features. I use this for downloading LEGAL media. Free Audacity Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems. Learn more about Audacity... Also check our Wiki and Forum for more information. Free AVast Free FREE Antivirus. Free CD Burner XP Pro CDBurnerXP is a free application to burn CDs and DVDs, including Blu-Ray and HD-DVDs. It also includes the feature to burn and create ISOs, as well as a multilanguage interface. Free CDEX You can extract digital audio CDs into mp3/wav. Free Combofix Combofix is a freeware (a legitimate spyware remover created by sUBs), Combofix was designed to scan a computer for known malware, spyware (SurfSideKick, QooLogic, and Look2Me as well as any other combination of the mentioned spyware applications) and remove them. Free Cpu-Z Provides information about some of the main devices of your system. Free Cropper Cropper is a screen capture utility written in C#. It makes it fast and easy to grab parts of your screen. Use it to easily crop out sections of vector graphic files such as Fireworks without having to flatten the files or open in a new editor. Use it to easily capture parts of a web site, including text and images. It's also great for writing documentation that needs images of your application or web site. Free DropBox Drag and Drop files to sync between computers. Free DVD-Fab Converts/Copies DVDs/Blu-Ray to different formats. (like mp4, mkv, avi) COST/Trial Available FastStone Capture FastStone Capture is a powerful, lightweight, yet full-featured screen capture tool that allows you to easily capture and annotate anything on the screen including windows, objects, menus, full screen, rectangular/freehand regions and even scrolling windows/web pages. Free ffdshow FFDShow is a DirectShow decoding filter for decompressing DivX, XviD, H.264, FLV1, WMV, MPEG-1 and MPEG-2, MPEG-4 movies. Free Filezilla FileZilla Client is a fast and reliable cross-platform FTP, FTPS and SFTP client with lots of useful features and an intuitive graphical user interface. You can also download a server version. Free FireFox Web Browser, do you really need an explanation? Free FireGestures A customizable mouse gestures extension which enables you to execute various commands and user scripts with five types of gestures. Free FoxIt Reader Light weight PDF viewer. You should install this with the advanced setting or it will install a toolbar and setup some shortcuts. Free gSynchIt Synch Gmail and Outlook. Even supports Outlook 2010 32/64 bit COST/Trial Available Hulu Desktop At home or in a hotel, this has replaced my cable/satellite subscription. Free ImgBurn ImgBurn is a lightweight CD / DVD / HD DVD / Blu-ray burning application that everyone should have in their toolkit! Free Infrarecorder InfraRecorder is a free CD/DVD burning solution for Microsoft Windows. It offers a wide range of powerful features; all through an easy to use application interface and Windows Explorer integration. Free KeePass KeePass is a free open source password manager, which helps you to manage your passwords in a secure way. Free LastPass Another password management, synchronize between browsers, automatic form filling and more. Free Live Essentials One download and lots of programs including Mail, Live Writer, Movie Maker and more! Free Monitores MonitorES is a small windows utility that helps you to turnoff monitor display when you lock down your machine.Also when you lock your machine, it will pause all your running media programs & set your IM status message to "Away" / Custom message(via options) and restore it back to normal when you back. Free mRemote mRemote is a full-featured, multi-tab remote connections manager. Free Open Office OpenOffice.org 3 is the leading open-source office software suite for word processing, spreadsheets, presentations, graphics, databases and more. It is available in many languages and works on all common computers. It stores all your data in an international open standard format and can also read and write files from other common office software packages. It can be downloaded and used completely free of charge for any purpose. Free Paint.NET Simple, intuitive, and innovative user interface for editing photos. Free Picasa Picasa is free photo editing software from Google that makes your pictures look great. Free Pidgin Pidgin is an easy to use and free chat client used by millions. Connect to AIM, MSN, Yahoo, and more chat networks all at once. Free PING PING is a live Linux ISO, based on the excellent Linux From Scratch (LFS) documentation. It can be burnt on a CD and booted, or integrated into a PXE / RIS environment. Free Putty PuTTY is an SSH and telnet client, developed originally by Simon Tatham for the Windows platform. Free Revo Uninstaller Revo Uninstaller Pro helps you to uninstall software and remove unwanted programs installed on your computer easily! Even if you have problems uninstalling and cannot uninstall them from "Windows Add or Remove Programs" control panel applet.Revo Uninstaller is a much faster and more powerful alternative to "Windows Add or Remove Programs" applet! It has very powerful features to uninstall and remove programs. Free Security Essentials Microsoft Security Essentials is a new, free consumer anti-malware solution for your computer. Free SetupVirtualCloneDrive Virtual CloneDrive works and behaves just like a physical CD/DVD drive, however it exists only virtually. Point to the .ISO file and it appears in Windows Explorer as a Drive. Free Shark 007 Codec Pack Play just about any file format with this download. Also includes my W7 Media Playlist Generator. Free Snagit 9 Screen Capture on steroids. Add arrows, captions, etc to any screenshot. COST/Trial Available SysinternalsSuite Go ahead and download the entire sys internals suite. I have mentioned multiple programs in this suite already. Free TeraCopy TeraCopy is a compact program designed to copy and move files at the maximum possible speed, providing the user with a lot of features. Free for Home TrueCrypt Free open-source disk encryption software for Windows 7/Vista/XP, Mac OS X, and Linux Free TweetDeck Fully featured Twitter client. Free UltraVNC UltraVNC is a powerful, easy to use and free software that can display the screen of another computer (via internet or network) on your own screen. The program allows you to use your mouse and keyboard to control the other PC remotely. It means that you can work on a remote computer, as if you were sitting in front of it, right from your current location. Free Unlocker Unlocks locked files. Pretty simple right? Free VLC Media Player VLC media player is a highly portable multimedia player and multimedia framework capable of reading most audio and video formats Free Windows 7 Media Playlist This program is special to my heart because I wrote it. It has been mentioned on podcast and various websites. It allows you to quickly create wvx video playlist for Windows Media Center. Free WinRAR WinRAR is a powerful archive manager. It can backup your data and reduce the size of email attachments, decompress RAR, ZIP and other files downloaded from Internet and create new archives in RAR and ZIP file format. COST/Trial Available Blogging – I use the following for my blog. Name Description License Insert Code for Windows Live Writer Insert Code for Windows Live Writer will format a snippet of text in a number of programming languages such as C#, HTML, MSH, JavaScript, Visual Basic and TSQL. Free LiveWriter Included in Live Essentials, but the ultimate in Windows Blogging Free PasteAsVSCode Plug-in for Windows Live Writer that pastes clipboard content as Visual Studio code. Preserves syntax highlighting, indentation and background color. Converts RTF, outputted by Visual Studio, into HTML. Free Desktop Management – The list below represent the best in Windows Desktop Management. Name Description License 7 Stacks Allows users to have "stacks" of icons in their taskbar. Free Executor Executor is a multi purpose launcher and a more advanced and customizable version of windows run. Free Fences Fences is a program that helps you organize your desktop and can hide your icons when they are not in use. Free RocketDock Rocket Dock is a smoothly animated, alpha blended application launcher. It provides a nice clean interface to drop shortcuts on for easy access and organization. With each item completely customizable there is no end to what you can add and launch from the dock. Free WindowsTab Tabbing is an essential feature of modern web browsers. Window Tabs brings the productivity of tabbed window management to all of your desktop applications. Free

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  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. 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