I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class:
@Override
protected void onStop(){
super.onStop();
finish();
}
@Override
protected void onPause() {
super.onPause();
finish();
}
@Override
public void onDestroy() {
this.mWakeLock.release();
super.onDestroy();
}
And the Thread Class:
public class GameThread extends Thread {
private SurfaceHolder mSurfaceHolder;
private Handler mHandler;
private Context mContext;
private Paint mLinePaint;
private Paint blackPaint;
//for consistent rendering
private long sleepTime;
//amount of time to sleep for (in milliseconds)
private long delay=1000/30;
//state of game (Running or Paused).
int state = 1;
public final static int RUNNING = 1;
public final static int PAUSED = 2;
public final static int STOPED = 3;
GameSurface gEngine;
public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){
//data about the screen
mSurfaceHolder = surfaceHolder;
mHandler = handler;
mContext = context;
gEngine=gEngineS;
}
//This is the most important part of the code. It is invoked when the call to start() is
//made from the SurfaceView class. It loops continuously until the game is finished or
//the application is suspended.
private long beforeTime;
@Override
public void run() {
//UPDATE
while (state==RUNNING) {
Log.d("State","Thread is runnig");
//time before update
beforeTime = System.nanoTime();
//This is where we update the game engine
gEngine.Update();
//DRAW
Canvas c = null;
try {
//lock canvas so nothing else can use it
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
//clear the screen with the black painter.
//reset the canvas
c.drawColor(Color.BLACK);
//This is where we draw the game engine.
gEngine.doDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L);
try {
//actual sleep code
if(sleepTime>0){
this.sleep(sleepTime);
}
} catch (InterruptedException ex) {
Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex);
}
while (state==PAUSED){
Log.d("State","Thread is pausing");
try {
this.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}}
How i can close the Thread from Activity Class??