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  • AABB > AABB collision response?

    - by Levi
    I'm really confused about how to fix this in 3d? I want it so that I can slide along cubes but without getting caught if there's 2 adjacent cubes. I've gotten it so that I can do x collision, with sliding, and y, and z, but I can't do them together, probably because I don't know how to resolve it correctly. e.g. [] [] []^ []O [] O is the player, ^ is the direction the player is moving, with the methods which I was trying I would get stuck between the cubes because the z axis was responding and kicking me out :/. I don't know how to resolve this in all 3 direction, like how would I go about telling which direction I have to resolve in. My previous methods involved me checking 4 points in a axis aligned square around the player, I was checking if these points where inside the cubes and if they where fixing my position, but I couldn't get it working correctly. Help is appreciated. edit: pretend all the blocks are touching.

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  • What are some best practices for cookie based web authentication?

    - by rdasxy
    I'm working on a small side project using CGI and Python (scalability is not an issue and it needs to be a VERY simple system. I was thinking of implementing authentication using cookies, and was wondering if there were any established best practices. When the user successfully authenticates, I want to use cookies to figure out who is logged on. What, according to the best practices, should be stored in such a cookie?

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  • Disk Response Time in Windows 7 Resource Monitor?

    - by Keith Nicholas
    In the resource monitor I'am looking at the disk response time. There are a lot of processes where the response time is thousands of milliseconds consistently, I'm pretty sure this is the source of my computer slowing down. I'm not sure what normal response times are though? I'm running win 7 64bit ultimate. This is running on a new computer, i5 with a terabyte drive, 4gigs of ram, etc, disk is still pretty much empty, so it should all be pretty snappy. And if it is going really slow, how do I track down whats causing it? I've turned off things like real time virus protection as experiments to see if there is something weird there, but makes no real difference (other than it doesn't contribute to the problem by accessing the disk)

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  • Filtering content from response body HTML (mod_security or other WAFs)

    - by Bingo Star
    We have Apache on Linux with mod_security as the Web App Firewall (WAF) layer. To prevent content injections, we have some rules that basically disable a page containing some text patterns from showing up at all. For example, if an HTML page on webserver has slur words (because some webmaster may have copied/pasted text without proofreading) the Apache server throws a 406 error. Our requirement now is a little different: we would like to show the page as regular 200, but if such a pattern is matched, we want to strip out the offending content. Not block the entire page. If we had a server side technology we could easily code for this, but sadly this is for a website with 1000s of static html pages. Another solution might have been to do a cronjob of find/replace strings and run them on folders en-masse, maybe, but we don't have access to the file system in this case (different department). We do have control over WAF or Apache rules if any. Any pointers or creative ideas?

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  • Python response parse [migrated]

    - by Pavel Shevelyov
    When I'm sending some data on host: r = urllib2.Request(url, data = data, headers = headers) page = urllib2.urlopen(r) print page.read() I have something like this: [{"command":"settings","settings":{"basePath":"\/","ajaxPageState":{"theme":"spsr","theme_token":"kRHUhchUVpxAMYL8Y8IoyYIcX0cPrUstziAi8gSmMYk","css":[]},"ajax":{"edit-submit":{"callback":"spsr_calculator_form_ajax","wrapper":"calculator_form","method":"replaceWith","event":"mousedown","keypress":true,"url":"\/ru\/system\/ajax","submit":{"_triggering_element_name":"submit"}}}},"merge":true},{"command":"insert","method":null,"selector":null,"data":"\u003cdiv id=\"calculator_form\"\u003e\u003cform action=\"\/ru\/service\/calculator\" method=\"post\" id=\"spsr-calculator-form\" accept-charset=\"UTF-8\"\u003e\u003cdiv\u003e\u003cinput id=\"edit-from-ship-region-id\" type=\"hidden\" name=\"from_ship_region_id\" value=\"\" \/\u003e\n\u003cinput type=\"hidden\" name=\"form_build_id\" value=\"form-0RK_WFli4b2kUDTxpoqsGPp14B_0yf6Fz9x7UK-T3w8\" \/\u003e\n\u003cinput type=\"hidden\" name=\"form_id\" value=\"spsr_calculator_form\" \/\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"bg_p\"\u003e \n\u0421\u0435\u0439\u0447\u0430\u0441 \u0412\u044b... bla bla bla but I want have something, like this: <html><h1>bla bla bla</h1></html> How can I do it?

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  • Create a filter to consider http://example.com/foo/bar as http://example.com/index.php/foo/bar

    - by magnetik
    I'm using URL rewriting to make my url http://example.com/foo/bar/ to http://example.com/index.php/foo/bar. I'm not linking the index.php/.. url anywhere, but for some reasons, some users arrives to the index.php url. In Google analytics, I have a lot of duplicates that are quite annoying to follow up the traffic. I've watched the Advanced filters but I'm struggling to make it works fine. Any regex and google analytics pro to help me out ?

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  • The actual difference between styesheet in the header and a seperate file

    - by David Knight
    Am wondering if someone can give me an opinion on this. I have always been taught to have all of the CSS in a separate file that is referenced from the head of the page. Reading this article http://www.lukew.com/ff/entry.asp?1792 the author is talking about making the Guardian website responsive. One of the things he notes they did to make the site faster and more resilient is to add the CSS inline into the header, thus reducing HTTP requests. Now this got me thinking about the right/best/fastest way of using the CSS If you have one main CSS file, its going to be called and read by the site on every page, no mater how big it is. So with that in mind, Im actually starting to think its better to just inline the whole style sheet and remove one HTTP roundtrip. I know for the purposes of neatness and being able to edit the file a seperate file is better. But which would you recommend and which do you think is faster? Thanks!

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  • Invalid Html Response and JS Errors when you open your Application in Visual Studio 2013

    - by imran_ku07
     I was working on an application which uses Telerik controls. The application was working fine for a while. Suddenly, the application stopped working. I mean lot of my application pages becoming very very ugly. I found JavaScript errors on every Browser's console. When I check the page view-source, the generated HTML was messy and invalid. This was only happening with my local machine. If someone else on my network accesses my application pages, he will get the correct HTML and no JavaScript errors. My mind was blowing because the same page was generating invalid HTML(and JavaScript errors) when I access the page using a local browser but generate correct HTML(and no JavaScript errors) when someone else access my application page remotely. Then I realized that I the only change I made last was opening my application in Visual Studio 2013 RTM which I installed few days ago. I closed the Visual Studio 2013, everything work like a charm. Then I became100% sure that this is only happening due to new Visual Studio 2013 feature called Browser Link. I just open the application again and add this in web.config. Everything become fine Happy coding :)   <add key="vs:EnableBrowserLink" value="false" />

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  • Big problem: Complete computer crash (no response when booted)

    - by Feratile
    I need your help: I installed Ubuntu 12.04 on my computer (I removed the complete system and installed Ubuntu instead) It said that the bootloader installation failed. So I chose the only partition that existed again. Installation succesful. Restart your computer. I did this. Then it went black when it rebooted (only a flickering stroke appears). No ISOs are executable. BIOS Boot Device Priority says: 1st Boot Device [SATA:PM-SAMSUNG HM] That was all I can say, please help me!

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  • part of google search appliance drawing from http instead of https

    - by mcgyver5
    we are using the google search appliance in our web app. It is used by several other parts of our organization but we are using it on a web app that uses https. So, we followed google's instructions to get all the google code via https so that users don't get the annoying "This page contains both secure and insecure items" popup. Most of the google code has behaved and come to us as https, but there is a part of it pulling from http://www.google.com/cse full URL = http://www.google.com/cse?q=searchTerma&cx=001025153263958516519%3Aj2323tveixc&cof=FORID%3A11%3BNB%3A1&ie... that causes the insecure items warning to popup. This popup occurs in the results page and the above URL is the only non-secure request I can find.

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  • Duplicate ping response when running Ubuntu as virtual machine (VMWare)

    - by Stonerain
    I have the following setup: My router - 192.168.0.1 My host computer (Windows 7) - 192.168.0.3 And Ubuntu is running as virtual machine on the host. VMWare network settings is Bridged mode. I've modified Ubuntu network settings in /etc/netowrk/interfaces, set the following config: iface eth0 inet static address 192.168.0.220 netmask 255.255.255.0 network 192.168.0.0 broadcast 192.168.0.255 gateway 192.168.0.1 Internet works correctly, I can install packages. But it gets weird if I try to ping something I get this: PING belpak.by (193.232.248.80) 56(84) bytes of data. From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=250 time=17.0 ms 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=249 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=248 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=247 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=246 time=17.0 ms (DUP! ) ^CFrom 192.168.0.1 icmp_seq=2 Time to live exceeded --- belpak.by ping statistics --- 2 packets transmitted, 1 received, +4 duplicates, +6 errors, 50% packet loss, ti me 999ms rtt min/avg/max/mdev = 17.023/17.041/17.048/0.117 ms I think even more interesting are the results of pinging the router itself: stonerain@ubuntu:~$ ping 192.168.0.1 -c 1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. From 192.168.0.3: icmp_seq=1 Redirect Network(New nexthop: 192.168.0.1) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=254 time=6.64 ms --- 192.168.0.1 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 0ms rtt min/avg/max/mdev = 6.644/6.644/6.644/0.000 ms But if I set -c 2: ... 64 bytes from 192.168.0.1: icmp_seq=1 ttl=252 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=251 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=254 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=253 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=252 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=251 time=13.5 ms (DUP!) From 192.168.0.3: icmp_seq=2 Redirect Network(New nexthop: 192.168.0.1) 64 bytes from 192.168.0.1: icmp_seq=2 ttl=254 time=7.87 ms --- 192.168.0.1 ping statistics --- 2 packets transmitted, 2 received, +256 duplicates, 0% packet loss, time 1002ms rtt min/avg/max/mdev = 6.666/10.141/13.556/2.410 ms Pinging host machine on the other hand works absolutely correctly: no DUPs, no errors. What seems to be the problem and how can I fix it? Thank you.

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  • Can using an apt proxy (d-i mirror/http/proxy string http://mymirror) affect the installation of a .deb?

    - by Randolph
    I have been doing Ubuntu deployment using a preseed.cfg. After becoming comfortable with the packages being installed it was time to reduce download time and internet traffic by creating a mirror. I ended up doing a "partial mirror" using apt-cacher-ng and preseeding it by adding d-i mirror/http/proxy string http://mymirror to the preseed.cfg. This is where things got strange. I have a few .debs that I run as part of preseed/late_command by wgetting them and installing them with dpkg -i. The packages were installing without issue until added the proxy. With the proxy they fail to install. So does the proxy affect installing .debs during preseeded installation?

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  • What are the Consequences for using Relative Location Headers?

    - by Alan Storm
    According to the spec, Location headers used in a redirect require a server name HTTP/1.1 301 Moved Permanently ... Location: http://example.com/foo/baz/bar However, in 2012, most web browsers will recognize a relative path and redirect you to the new location using the original server name HTTP/1.1 301 Moved Permanently ... Location: /foo/baz/bar Are there any negative/surprising consequences to using the relative URLs in the Location headers? My particular concern is how Google/search-engines will interpret this, but if there's anything else I'm not thinking about I'd love to hear it.

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  • SAML Request / Response decoding.

    - by Shawn Cicoria
    When you’re working with Web SSO integration, sometimes it’s helpful to be able to decode the tokens that get passed around via the browser from the various participants in the trust – RP, STS, etc. With SAML tokens, sometimes they’re simply base64 encoded when they’re in the POST body; other times they’re part of the query string, which they end up being base64encoded, deflated, then Url encoded. I always end up putting together some simple tool that does this for me – so, this is an effort to make this more permanent. It’s a simple WinForms application that is using NetFx 4.0. Download

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  • Response: Agile's Second Chasm

    - by Malcolm Anderson
    William Pietri over at Agile Focus has written an interesting article entitled, "Agile’s Second Chasm (and how we fell in)" in which he talks about how agile development has fallen into a common trap where large companies are now spending a lot of money hiring agile (Scrum) consultants just so that they can say they are agile, but all the while avoiding any change that is required by Scrum.   It echoes the questions that I've been asking for a while, "Can a fortune 500 company actually do agile development?"  I'm starting to think that the answer is "usually not"   William ask 3 questions at the end of his article that I will answer here.   1) Have I seen agile development brought in and then preemptively customized (read: made into ScrummerFall)?   Yes, Scrum is hard and disruptive.  It's a spotlight on company dysfunction.  In a low trust environment like most fortune 500 companies Scrum will be subverted by anyone who has ever seen "transparency" translate into someone being laid off.   2) If I had to do it all over again, would I change anything?  No, this is a natural progression, but the agile principles are powerful enough, that the companies that don't adopt them will no longer be competitive and will start to fail.   3) Is this situation solvable?  I think it is.  I think that one of the issues is that you often see companies implementing Scrum, but avoiding the agile engineering practices.  I believe that you cannot do one without the other.  Scrum keeps the ship sailing in smooth deep waters.  The agile engineering practices keep the engine running smoothly and cleanly.  If you implement agile engineering practices without Scrum, you run the risk of ending up with a great running piece of software that is useful to no one.  On the other hand, implementing cargo-cult Scrum without the agile engineering practices and you end up (especially in a fortune 500 company) being steered in the right direction, but with your development practices coming to a dead halt because you have code that can not keep up with the changes in requirements.   If you are trying to do Scrum, make sure that you hire some agile engineering coaches, or else you may find your deveolpment engines grinding to a dead halt in the middle of the open ocean.

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  • Tuning WebServer Response -

    - by Vedran Wex Maricevic
    I have this sam e question on StackOverflow and I was advised to ask it here hoping for more information. Here is the question: I am in rather unfavorable situation. I have aspdotneststore front e-commerce application and search addon called VibeTrib. I dont have source code for both of those. Store that runs on StoreFront and VibeTrib has close to 250k products. Also we have lots of filters. I spoke to ViTrib reps, and they want extra money so they could optimize Queries that they use. Money they require is nto a big deal, but the problem is I dont trust them anymore. What we got is much different then wha is being advertised. To cut the long story short. I am runing the store on Amazon AWS now, and regardless of what DB (MsSQL 2012) server I set (I tried 32GB RAM monsters instances) it is slow. Ajax search uses Full Text search and it displays search keywords relatively fast, but once the search is performed ( to display all results) it is still slow.!!! There is something that I could to do accelerate the speed on my own end? I do have full control over EC2 Instance (Web server Server 2012 and IIS 8). Can I set IIS to step in for the search and cache some of it? I was hoping to cache at least some most common words. My best bet is IIS 8 :) Is there any help in my case? Thanks

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  • Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

    - by jbrennan
    I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to solve it. There are 2 forms of collision between player entities as I can tell, either the two players (human controlled) are hitting each other side-to-side (i. e. pushing against one another), or one player has jumped on the head of the other player (naturally, if I wanted to expand this to player vs enemy, the effects would be different, but the types of collisions would be identical, just the reaction should be a little different). In my code I believe I've got the side-to-side code working: If two entities press against one another, then they are both moved back on either side of the intersection rectangle so that they are just pushing on each other. I also have the "landed on the other player's head" part working. The real problem is, if the two players are currently pushing up against each other, and one player jumps, then at one point as they're jumping, the height-difference threshold that counts as a "land on head" is passed and then it registers as a jump. As a life-long player of 2D Mario Bros style games, this feels incorrect to me, but I can't quite figure out how to solve it. My code: (it's really Objective-C but I've put it in pseudo C-style code just to be simpler for non ObjC readers) void checkCollisions() { // For each entity in the scene, compare it with all other entities (but not with one it's already compared against) for (int i = 0; i < _allGameObjects.count(); i++) { // GameObject is an Entity GEGameObject *firstGameObject = _allGameObjects.objectAtIndex(i); // Don't check against yourself or any previous entity for (int j = i+1; j < _allGameObjects.count(); j++) { GEGameObject *secondGameObject = _allGameObjects.objectAtIndex(j); // Get the collision bounds for both entities, then see if they intersect // CGRect is a C-struct with an origin Point (x, y) and a Size (w, h) CGRect firstRect = firstGameObject.collisionBounds(); CGRect secondRect = secondGameObject.collisionBounds(); // Collision of any sort if (CGRectIntersectsRect(firstRect, secondRect)) { //////////////////////////////// // // // Check for jumping first (???) // // //////////////////////////////// if (firstRect.origin.y > (secondRect.origin.y + (secondRect.size.height * 0.7))) { // the top entity could be pretty far down/in to the bottom entity.... firstGameObject.didLandOnEntity(secondGameObject); } else if (secondRect.origin.y > (firstRect.origin.y + (firstRect.size.height * 0.7))) { // second entity was actually on top.... secondGameObject.didLandOnEntity.(firstGameObject); } else if (firstRect.origin.x > secondRect.origin.x && firstRect.origin.x < (secondRect.origin.x + secondRect.size.width)) { // Hit from the RIGHT CGRect intersection = CGRectIntersection(firstRect, secondRect); // The NUDGE just offsets either object back to the left or right // After the nudging, they are exactly pressing against each other with no intersection firstGameObject.nudgeToRightOfIntersection(intersection); secondGameObject.nudgeToLeftOfIntersection(intersection); } else if ((firstRect.origin.x + firstRect.size.width) > secondRect.origin.x) { // hit from the LEFT CGRect intersection = CGRectIntersection(firstRect, secondRect); secondGameObject.nudgeToRightOfIntersection(intersection); firstGameObject.nudgeToLeftOfIntersection(intersection); } } } } } I think my collision detection code is pretty close, but obviously I'm doing something a little wrong. I really think it's to do with the way my jumps are checked (I wanted to make sure that a jump could happen from an angle (instead of if the falling player had been at a right angle to the player below). Can someone please help me here? I haven't been able to find many resources on how to do this properly (and thinking like a game developer is new for me). Thanks in advance!

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  • Web programming, standard way to deal with a response that takes time to complete

    - by wobbily_col
    With normal form submission I use the pattern Post / Redirect / Get, when processing the forms. I have a database application built with Django. I want to allow the users to select a number of items from the database, then launch a computationally intensive task based on those items. I expect the task to take between 10 minutes and 2 hours to complete. Is there a standard approach to dealing with requests like this (i.e. that don't return immediately)? Ideally there would be some way to display the progress.

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  • Relating ping to perceived browser GUI response

    - by cvsdave
    We periodically get complaints of poor GUI (browser page) response that we need to explore. I am looking for a quick and cheap first check to see if the issue is network latency, or server performance. Has anyone encountered any discussion of ping time and perceived GUI response? I understand that GUI response is complicated, but it would be nice if we could find or develop a rule of thumb along the lines of "Hmmmm, ping is over 200, it might be network problems". Ideally, this lives in a script on the user's machine so that we can see the latency that they are seeing... (BASH, Linux). A reference to a good discussion page would be a fine answer, as would any recommendation of other source material.

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