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  • How to align 3 divs (left/center/right) inside another div?

    - by serg555
    I want to have 3 divs aligned inside a container div, something like this: [[LEFT] [CENTER] [RIGHT]] Container div is 100% wide (no set width), and center div should remain in center after resizing the container. So I set: #container{width:100%;} #left{float:left;width:100px;} #right{float:right;width:100px;} #center{margin:0 auto;width:100px;} But it becomes: [[LEFT] [CENTER] ] [RIGHT] Any tips?

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  • JavaScript DOM dimension properties (height, width) vs. jQuery dimension methods

    - by powerboy
    Take height for example. JQ height() <=> JS height // WITHOUT padding, border and margin, including invisible areas JQ innerHeight() <==> JS ??? // WITH padding, WITHOUT border and margin, including invisible areas JQ outerHeight(false) <==> JS ??? // WITH padding and border, WITHOUT margin, including invisible areas JQ outerHeight(true) <==> JS ??? // WITH padding, border and margin, including invisible areas JQ ??? <=> JS offsetHeight // WITH padding and border, WITHOUT margin, NOT including invisible areas JQ ??? <=> JS clientHeight // WITH padding, WITHOUT border and margin, NOT including invisible areas Please help me to correct and complete the list.

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  • RDLC item width is dynamic and causing extra pages to be generated (image included)?

    - by Paul Mendoza
    I'm trying to format an RDLC report file in Visual Studio 2008 and I am having a formatting issue. I have a list at the bottom that contains a matrix that expands horizontally to the right. That pink box is just to visualize the problem I'm having. When the report is rendered the matrix expands and instead of filling the pink box with the matrix is pushes the space in the pink box to the right resulting in an extra page when printing the reports. One solution would be to shrink the pink box to be the size of the matrix which I've done. But then when the matrix grows the fields at the top of the report get pushed to the right by the same amount as the growth of the matrix. Can someone please let me know what they think the solution would be? Thank you!

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  • How do I change the text size and component width of a UIPickerView?

    - by rksprst
    I have the following code to create a UIPickerView: pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0.0f, 416.0f - height, 320.0f, height)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; [pickerView setSoundsEnabled:YES]; I would like to change the component widths and change the text size in each component. Is it possible to do this? Thanks!

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • What's a good way to detect wrap-around in a fixed-width message counter?

    - by Kristo
    I'm writing a client application to communicate with a server program via UDP. The client periodically makes requests for data and needs to use the most recent server response. The request message has a 16-bit unsigned counter field that is echoed by the server so I can pair requests with server responses. Since it's UDP, I have to handle the case where server responses arrive out of order (or don't arrive at all). Naively, that means holding on to the highest message counter seen so far and dropping any incoming message with a lower number. But that will fail as soon as we pass 65535 messages and the counter wraps back to zero. Is there a good way to detect (with reasonable probability) that, for example, message 5 actually comes after message 65,000? The implementation language is C++.

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  • Can you use zero-width matching regex in String split?

    - by polygenelubricants
    System.out.println( Arrays.deepToString( "abc<def>ghi".split("(?:<)|(?:>)") ) ); This prints [abc, def, ghi], as if I had split on "<|>". I want it to print [abc, <def>, ghi]. Is there a way to work some regex magic to accomplish what I want here? Perhaps a simpler example: System.out.println( Arrays.deepToString( "Hello! Oh my!! Good bye!!".split("(?:!+)") ) ); This prints [Hello, Oh my, Good bye]. I want it to print [Hello!, Oh my!!, Good bye!!]. `.

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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH; GLuint height = FRAME_HEIGHT; //Create context void *imageData = malloc(height * width * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); //Prepare image CGContextClearRect(context, CGRectMake(0, 0, width, height)); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image.CGImage); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Simple Texture Quad drawing code mentioned here //Bind Texture, Bind render-to-texture FBO and then draw the quad const float quadPositions[] = { 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0 }; const float quadTexcoords[] = { 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0 }; // stop using VBO glBindBuffer(GL_ARRAY_BUFFER, 0); // setup buffer offsets glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), quadPositions); glVertexAttribPointer(ATTRIB_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), quadTexcoords); // ensure the proper arrays are enabled glEnableVertexAttribArray(ATTRIB_VERTEX); glEnableVertexAttribArray(ATTRIB_TEXCOORD0); //Bind Texture and render-to-texture FBO. glBindTexture(GL_TEXTURE_2D, GLid); //Actually wanted to render it to render-to-texture FBO, but now testing directly on default FBO. //glBindFramebuffer(GL_FRAMEBUFFER, textureFBO[pixelBuffernum]); // draw glDrawArrays(GL_TRIANGLES, 0, 2*3); What am I doing wrong in this code? P.S. I'm not familiar with shaders yet, so it is difficult for me to make use of them right now.

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  • Visual Studio 2010: Publish minified javascript files instead of the original ones

    - by salgiza
    I have a Scripts folder, that includes all the .js files used in the project. Using the Ajax Minifier task, I generate .min.js files for each one. Depending on whether the application is running in debug or release mode, I include the original .js file, or the minified one. The Scripts folder looks like this: Scripts/script1.js Scripts/script1.min.js // Outside the project, generated automatically on build Scripts/script2.js Scripts/script2.min.js // Outside the project, generated automatically on build The .min.js files are outside the project (although in the same folder as the original files), and they are not copied into the destination folder when we publish the project. I have no experience whatsoever using build tasks (well, apart from including the minifier task), so I would appreciate if anyone could advise me as to which would be the correct way to: Copy the .min.js files to the destination folder when I publish the app from Visual Studio. Delete / Not copy the original js files (this is not vital, but I'd rather not copy files that will not be used in the app). Thanks,

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  • Grid 960 bug in Internet Explorer 8?

    - by mg1075
    If you go to the "Variable Grid System" generator and have: column width = 20 number of columns = 12 and gutter width = 60 ...the system provides a content width of 900 and a full width of 960. http://www.spry-soft.com/grids/ Now, this is all fine and dandy in Firefox, Chrome, and even IE6, but when you load those settings in IE8, you end up with the actual full width as 1000px, not 960px. Has this issue been encountered before?

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  • Play a video with flash (with no controls, pause, etc) and stretch to full width and height of page.

    - by Tim
    Hi, I've managed this so far: [removed url] The plan is to have that video stretch across the whole page (the flash does, the video itself does not). Firstly: well aware of the issues - bad performance, horribly stretched/pixelated video. I know this. However a client wants it so we have to do it, simple as that. Does anyone have any ideas on how this can be achieved? I've been in touch with the creators of the flash video player I'm currently using and they've confirmed it isn't possible with that flash video player. Anyone know of any players where it is possible? Thanks, Tim

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  • Is there any project estimator tool to give estimate for web design/ developemnt work?

    - by jitendra
    Is there any project estimator tool to give estimate for web design/ development work? I don't have to calculate Price jusr want to calculate estimated time. for things like Just for example Page creation (layout in XHTML) CSS creation Content creation (Word to HTML including images in some pages) Bulk PDF upload PHP Script for Form Testing all pages I need like Items Quantity Time for each task(min.) Estimated total (in hour) PDF upload x 30 = 2 min = 60 Min pages with images x 30 = 15 min for each = 60 Min is there any simple jquery calculator power with jquery . Where we can add add remove custom thing to calculate time.? or any other free online/offline tool

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  • Post data to MVC3 controller without pagerefresh

    - by Smooth
    I have this script that basically has 4 select boxes, what I want is that for the 2 top select boxes, he submits the optionvalue that is selected to an action (which can be found at "ProductKoppeling/ProductKoppelingPartial"), I want to let him submit this data when I click on an option but without page refresh. I tried JSON and I tried Ajax, but I didn't get it working.. How should i do this? <script language="javascript" type="text/javascript"> function delete_1() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_1').value = '5'; document.getElementById('hpg_submit').submit(); } } function delete_2() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_2').value = '6'; document.getElementById('pg_submit').submit(); } } function delete_3() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_3').value = '6'; document.getElementById('p_submit').submit(); } } </script> <div style="width: 500px; float: left;"> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "onload_submit" })) { @Html.DropDownList("Klant.Id", (ViewBag.Klant as SelectList), new { onchange = "document.getElementById('onload_submit').submit()" }) } <div style="clear: both"></div> <div style="float: left;"> <b>Hoofdgroepen</b><br /> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "hpg_submit" })) { if (ViewBag.SelectedKlant != null) { <input type="hidden" name="Klant.Id" value="@ViewBag.SelectedKlant.Id" /> } <select style="width: 200px;" size="6" id="HoofdProductGroep" name="HoofdProductGroep.Id" onchange="document.getElementById('hpg_submit').submit();"> @foreach (var hpg in ViewBag.HoofdProductGroep) { if (ViewBag.SelectedHPG != null) { if (hpg.Id == ViewBag.SelectedHPG.Id) { <option value="@hpg.Id" selected="selected">@hpg.Naam</option> } else { <option value="@hpg.Id">@hpg.Naam</option> } } else { <option value="@hpg.Id">@hpg.Naam</option> } } </select> <input type="hidden" name="Actie" id="Actie_1" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_1').value='1';document.getElementById('hpg_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_1').value='2';document.getElementById('hpg_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_1()" /> } </div> <div style="float: right;"> <b>Groepen</b><br /> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "pg_submit" })) { if (ViewBag.SelectedHPG != null) { <input type="hidden" name="HoofdProductGroep.Id" value="@ViewBag.SelectedHPG.Id" /> } if (ViewBag.SelectedKlant != null) { <input type="hidden" name="Klant.Id" value="@ViewBag.SelectedKlant.Id" /> } <select size="6" style="width: 200px;" id="ProductGroep_Id" name="ProductGroep.Id" onchange="document.getElementById('pg_submit').submit();"> @foreach (var pg in ViewBag.ProductGroep) { if (ViewBag.SelectedPG != null) { if (pg.Id == ViewBag.SelectedPG.Id) { <option value="@pg.Id" selected="selected">@pg.Naam</option> } else { <option value="@pg.Id">@pg.Naam</option> } } else { <option value="@pg.Id">@pg.Naam</option> } } </select> <input type="hidden" name="Actie" id="Actie_2" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_2').value='3';document.getElementById('pg_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_2').value='4';document.getElementById('pg_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_2()" /> } </div> <div style="clear: both; height: 25px;"></div> @using (Html.BeginForm("Save", "ProductKoppeling", FormMethod.Post, new { id = "p_submit" })) { <div style="float: left"> <b>Producten</b><br /> <select size="18" style="width: 200px;" name="Product.Id"> @foreach (var p in ViewBag.Product) { <option value="@p.Id">@p.Naam</option> } </select> @if (ViewBag.SelectedPG != null) { if (ViewBag.SelectedPG.Id != null) { <input type="hidden" name="ProductGroep.Id" value="@ViewBag.SelectedPG.Id" /> } } <input type="hidden" name="Actie" id="Actie_3" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_3').value='1';document.getElementById('p_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_3').value='2';document.getElementById('p_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_3()" /> <br /> </div> <div style="float: left; width: 100px;"> <center> <br /><br /><br /><br /> <a style="cursor: pointer; float: none; color: blue; font-size: 30px;" onclick="document.getElementById('p_submit').submit();">»</a> <br /><br /><br /><br /><br /><br /><br /><br /><br /> <a style="cursor: pointer; float: none; color: blue; font-size: 30px;" onclick="document.getElementById('pgp_submit').submit();">«</a> </center> </div> } <div style="float: right;"> <b>Producten in groepen</b><br /> @using (Html.BeginForm("Delete", "ProductKoppeling", FormMethod.Post, new { id = "pgp_submit" })) { <select size="18" style="width: 200px;" name="ProductGroepProduct.Id"> @foreach (var pgp in ViewBag.ProductGroepProduct) { if (pgp != null) { if (pgp.Product != null) { <option value="@pgp.Id">@pgp.Product.Naam</option> } } } </select> } </div>

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  • jQuery update Google Map

    - by Beardy
    I am trying to update a google map v3 with jQuery and at the moment it loads the map but when .preview is clicked the map scaled to the width and height and then goes grey. $('.preview').click(function(){ var width = $('#width').val(); var height = $('#height').val(); $('#map').css({ 'width':width, 'height':height }); var mapElement = document.getElementById('map'); var updateOptions = { zoom: 6 } var map = new google.maps.Map(mapElement, updateOptions); });

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  • change an absolutely positioned webpage into a centered one

    - by Jonathan
    So I have this template design that is currently absolutely positioned, but I'm trying to make it centered in any widescreen browser. I've tried making the width auto on the left and right side in my container, but it is still aligned with the left side. Css .JosephSettin_png { position: absolute; left:0px; top:0px; width:216px; height:40px; background: url("JosephSettin.png") no-repeat; } .home_png { position: absolute; left:472px; top:16px; width:48px; height:16px; } .discography_png { position: absolute; left:528px; top:16px; width:80px; height:24px; } .purchase_png { position: absolute; left:608px; top:16px; width:88px; height:24px; } .about_png { position: absolute; left:696px; top:16px; width:48px; height:24px; } .contact_png { position: absolute; left:744px; top:16px; width:56px; height:24px; } .main__pic_png { position: absolute; left:0px; top:56px; width:264px; height:264px; background: url("main_pic.png") no-repeat; } .footer__lines_png { position: absolute; left:0px; top:512px; width:800px; height:24px; background: url("footer_lines.png") no-repeat; } .info__heading_png { position: absolute; left:32px; top:360px; width:216px; height:32px; background: url("info_heading.png") no-repeat; } .info__pic3_png { position: absolute; left:265px; top:360px; width:159px; height:112px; background: url("info_pic3.png") no-repeat; } .info__pic2_png { position: absolute; left:432px; top:360px; width:176px; height:112px; background: url("info_pic2.png") no-repeat; } .info__pic1_png { position: absolute; left:616px; top:360px; width:177px; height:112px; background: url("info_pic1.png") no-repeat; } .info__pane_png { position: absolute; left:0px; top:345px; width:800px; height:144px; background: url("info_pane.png") no-repeat; } body { text-align: center; background-color:maroon; } #wrapper { width: 800px; margin-left: auto; margin-right: auto; text-align: left; } #a { text-decoration: none; color:white; font-weight:bold; } .style1 { font-weight: bold; color: #FFFFFF; } html <body> <center> <div id="wrapper"> <div class="JosephSettin_png"> </div> <div class="home_png"> <a href="home.html" style="color:yellow">Home</a></div> <div class="discography_png"> <a href="discography.html">Discography</a></div> <div class="purchase_png"><a href="store.html"><span class="style1">Store</span></a></div> <div class="about_png"><a href="about.html">About</a></div> <div class="contact_png"><a href="contact.html"><span class="style1"></span>Contact</a></div> <div class="ad_png"> </div> <div class="main__pic_png"> </div> <div class="welcome__header_png"> </div> <div class="welcome__text_png"> </div> <div class="footer__lines_png"> </div> <div class="footer__text_png"> </div> <div class="info__pane_png"></div> <div class="info__heading_png"> </div> <div class="info__text_png"> </div> <div class="info__pic3_png"> </div> <div class="info__pic2_png"> </div> <div class="info__pic1_png"> </div> <div class="info__pic3_png"> </div> </div> </center> </body> I know the container I create works if all my div classes aren't absolutely positioned. Do I have to change the position or did I make another error?

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  • Missing part of the image when taking screenshot while supporting Retina Display

    - by Spaft
    I'm currently working on enabling support for retina display for my game. In the game, we have a feature that the user can take screenshot. We are using these part of code we found online a while ago and it's working fine when we are not supporting retina display: CCDirector* director = [CCDirector sharedDirector]; CGSize size = [director winSizeInPixels]; //Create buffer for pixels GLuint bufferLength = size.width * size.height * 4; GLubyte* buffer = (GLubyte*)malloc(bufferLength); //Read Pixels from OpenGL glReadPixels(0, 100, size.width, size.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); //Make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL); //Configure image int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * size.width; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(size.width, size.height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); uint32_t* pixels = (uint32_t*)malloc(bufferLength); CGContextRef context = CGBitmapContextCreate(pixels, size.width, size.height, 8, size.width * 4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0f, -1.0f); switch (director.deviceOrientation) { case CCDeviceOrientationPortrait: break; case CCDeviceOrientationPortraitUpsideDown: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180)); CGContextTranslateCTM(context, -size.width, -size.height); break; case CCDeviceOrientationLandscapeLeft: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90)); CGContextTranslateCTM(context, -size.width, 0); break; case CCDeviceOrientationLandscapeRight: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90)); CGContextTranslateCTM(context, size.width * 0.5f, -size.height); break; } CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), iref); UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; //Dealloc CGDataProviderRelease(provider); CGImageRelease(iref); CGContextRelease(context); free(buffer); free(pixels); return outputImage; But when we enabled retina display in cocos 0.99.5. This functionality is a little messed up since it will miss a little left part of the image while the high is still correct. So I'm wondering if there is anything wrong with the code or am I doing anything wrong here? Thank you in advance for any reply!

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  • How can I center a box of unknown width in CSS?

    - by NXTBoy
    I have this html: <div class="object-box"> <img ... /> <span class="caption">This is the caption</span> </div> Which is accompanied with this CSS: .object-box .caption, .object-box img { display: block; } .object-box { border: 1px solid; } I would like the surrounding div to shrink-wrap to its contents. I can achieve this by using float: ... or display: inline-block. However, I'd also like it to be centered on the page, using margin: auto. The two approaches don't seem to be compatible. Is it possible to create such a shrink-wrapped, centered container, without adding a wrapper element?

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  • What's the actual windows media player maximum banner width?

    - by William
    When looking at the documentation for the banner tag in windows media metafiles all the documentation says there is a maximum size of 194 x 32 pixels. http://msdn.microsoft.com/en-us/library/dd562478(v=VS.85).aspx However, when experimenting with larger images they seem to be displaying correctly. Is there some real undocumented limitation here? Will it get cut off on different/older versions?

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  • Losing jQuery functionality after postback

    - by David Lozzi
    I have seen a TON of people reporting this issue online, but no actual solutions. I'm not using AJAX or updatepanels, just a dropdown that posts back on selected index change. My HTML is <div id="myList"> <table id="ctl00_PlaceHolderMain_dlFields" cellspacing="0" border="0" style="border-collapse:collapse;"> <tr> <td> <tr> <td class="ms-formlabel" style="width: 175px; padding-left: 10px"> <span id="ctl00_PlaceHolderMain_dlFields_ctl00_lblDestinationField">Body</span> </td> <td class="ms-formbody" style="width: 485px"> <input name="ctl00$PlaceHolderMain$dlFields$ctl00$txtSource" type="text" id="ctl00_PlaceHolderMain_dlFields_ctl00_txtSource" class="ms-input" style="width:230px" /> <select name="ctl00$PlaceHolderMain$dlFields$ctl00$ddlSourceFields" id="ctl00_PlaceHolderMain_dlFields_ctl00_ddlSourceFields" class="ms-input"> <option value="Some Field Name 1">Some Field Name 1</option> <option value="Some Field Name 2">Some Field Name 2</option> <option value="Some Field Name 3">Some Field Name 3</option> <option value="Some Field Name 4">Some Field Name 4</option> </select> <a href="#" id="appendSelect">append</a> </td> </tr> </td> </tr><tr> <td> <tr> <td class="ms-formlabel" style="width: 175px; padding-left: 10px"> <span id="ctl00_PlaceHolderMain_dlFields_ctl01_lblDestinationField">Expires</span> </td> <td class="ms-formbody" style="width: 485px"> <input name="ctl00$PlaceHolderMain$dlFields$ctl01$txtSource" type="text" id="ctl00_PlaceHolderMain_dlFields_ctl01_txtSource" class="ms-input" style="width:230px" /> <select name="ctl00$PlaceHolderMain$dlFields$ctl01$ddlSourceFields" id="ctl00_PlaceHolderMain_dlFields_ctl01_ddlSourceFields" class="ms-input"> <option value="Some Field Name 1">Some Field Name 1</option> <option value="Some Field Name 2">Some Field Name 2</option> <option value="Some Field Name 3">Some Field Name 3</option> <option value="Some Field Name 4">Some Field Name 4</option> </select> <a href="#" id="appendSelect">append</a> </td> </tr> </td> </tr><tr> <td> <tr> <td class="ms-formlabel" style="width: 175px; padding-left: 10px"> <span id="ctl00_PlaceHolderMain_dlFields_ctl02_lblDestinationField">Title</span> </td> <td class="ms-formbody" style="width: 485px"> <input name="ctl00$PlaceHolderMain$dlFields$ctl02$txtSource" type="text" id="ctl00_PlaceHolderMain_dlFields_ctl02_txtSource" class="ms-input" style="width:230px" /> <select name="ctl00$PlaceHolderMain$dlFields$ctl02$ddlSourceFields" id="ctl00_PlaceHolderMain_dlFields_ctl02_ddlSourceFields" class="ms-input"> <option value="Some Field Name 1">Some Field Name 1</option> <option value="Some Field Name 2">Some Field Name 2</option> <option value="Some Field Name 3">Some Field Name 3</option> <option value="Some Field Name 4">Some Field Name 4</option> </select> <a href="#" id="appendSelect">append</a> </td> </tr> </td> </tr> </table></div> The above Div tag is static, and the table is generated from a DataList object. On postback the datalist reloads using a new dataset, for example <div id="myList"> <table id="ctl00_PlaceHolderMain_dlFields" cellspacing="0" border="0" style="border-collapse:collapse;"> <tr> <td> <tr> <td class="ms-formlabel" style="width: 175px; padding-left: 10px"> <span id="ctl00_PlaceHolderMain_dlFields_ctl00_lblDestinationField">Notes</span> </td> <td class="ms-formbody" style="width: 485px"> <input name="ctl00$PlaceHolderMain$dlFields$ctl00$txtSource" type="text" id="ctl00_PlaceHolderMain_dlFields_ctl00_txtSource" class="ms-input" style="width:230px" /> <select name="ctl00$PlaceHolderMain$dlFields$ctl00$ddlSourceFields" id="ctl00_PlaceHolderMain_dlFields_ctl00_ddlSourceFields" class="ms-input"> <option value="Some Field Name 1">Some Field Name 1</option> <option value="Some Field Name 2">Some Field Name 2</option> <option value="Some Field Name 3">Some Field Name 3</option> <option value="Some Field Name 4">Some Field Name 4</option> </select> <a href="#" id="appendSelect">append</a> </td> </tr> </td> </tr><tr> <td> <tr> <td class="ms-formlabel" style="width: 175px; padding-left: 10px"> <span id="ctl00_PlaceHolderMain_dlFields_ctl01_lblDestinationField">URL</span> </td> <td class="ms-formbody" style="width: 485px"> <input name="ctl00$PlaceHolderMain$dlFields$ctl01$txtSource" type="text" id="ctl00_PlaceHolderMain_dlFields_ctl01_txtSource" class="ms-input" style="width:230px" /> <select name="ctl00$PlaceHolderMain$dlFields$ctl01$ddlSourceFields" id="ctl00_PlaceHolderMain_dlFields_ctl01_ddlSourceFields" class="ms-input"> <option value="Some Field Name 1">Some Field Name 1</option> <option value="Some Field Name 2">Some Field Name 2</option> <option value="Some Field Name 3">Some Field Name 3</option> <option value="Some Field Name 4">Some Field Name 4</option> </select> <a href="#" id="appendSelect">append</a> </td> </tr> </td> </tr> </table></div> After the postback and the datalist is reloaded, my JQuery doesn't work anymore. No errors, nothing. I don't see any actual changes in the objects in the HTML that should cause this. How do I fix this? Any workarounds or bandaides I can apply? My JQuery is below <script type='text/javascript'> $(document).ready(function () { $('#myList a').live("click", function () { var $selectValue = $(this).siblings('select').val(); var $thatInput = $(this).siblings('input'); var val = $thatInput.val() + ' |[' + $selectValue + ']|'; $thatInput.val(jQuery.trim(val)); }) }); </script> Thanks!!

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  • Javascript : random number between variables issue

    - by Mayhem
    I've seen the other examples on this site but I just can't get it to work. I'm trying to generate a random number between 2 user input variables on a form. The numbers will always be positive numbers. min = document.getElementById('min').value; max = document.getElementById('max').value; waitTimer = Math.floor(Math.random() * (max - min + 1)) + min; When min = 5 / max = 10, waitTimer is sometimes returning results like 2, 4 and 28 and so on. What am I doing wrong?

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