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  • Playing audiobooks in Windows. [closed]

    - by Phenom
    Possible Duplicate: What media player application can remember where you last paused/stopped the track? My audiobooks are in mp3 format. Each chapter is a file. Sometimes I will stop playing in the middle of a file. When I click on the file again I want to continue where I left off. That's what my ipod touch does. But for Windows, are there any programs that can do that?

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  • What is a good lightweight webradio program

    - by Robert Vukovic
    I am currently using Screamer Radio but it is a little bit buggy. It freezes a lot if internet connection is bad and can not continue if there are interruptions in the internet connection. I am not interested in some full sized MP3/media player, just a simple (with low memory footprint) application that can play streaming internet radio stations.

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  • Error installing Google Chrome on Windows XP (on VirtualBox)

    - by Ognjen
    I am having some problems with my freshly installed Windows XP on VirtualBox. I tried installing Google Chrome on it, and the error I get is: Google Update installation failed with error 0x80040890 It is genuine Windows with SP3. I also tried using VMware player, but it has the same problem. When the same Windows is installed on a real machine, there is no problem. Any ideas what might be the cause?

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  • Can't play ANY video or MP3 in NONE of my players!!

    - by user30533
    I can't play ANY video or listen ANY mp3. I got the Windows 7, and I was watching vids on youtube until yesterday, but today, NONE of my players in general works (youtube, WMP, Real Player, etc...)! Also, it doesn't help if I use another browser.... HELP! What happens is, I press 'play' on the video and then the window freezes and I just can press the 'x' to close it. Help, thanks A LOT!

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  • Why do I get "Only a single instance of this application can run" ?

    - by Kathleen
    I have been trying to update my Adobe Flash Player for hours. I've read the forum, downloaded the uninstaller, restarted on every attempt. Tried for Firefox and IE. When I click on the downloaded icon, it disappears and this message comes up: "only one instance of this application can run". Also checked Adobe and other various sites for a solution. I need my browsers, with Flash. Can someone help?

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  • How do I make my purchased music be synchronized on Rhythmbox and in ~./ubuntuone/Purchased from Ubuntu One?

    - by dln9
    I am signed up for the Ubuntu One service, and have my computer added. Under System ? Preferences ? Ubuntu One, I have enabled all synchronizations, including for music. System ? Prefereneces ? Ubuntu One, it shows this message: "Synchronization Complete". But, when (via Rhythmbox) I purchase a song, no synchronization occurs. I can see the purchased song on the Ubuntu One web page, but the "Purchased Music" folder in Rhythmbox is empty, and the folder ~/.ubuntuone/Purchased from Ubuntu One is also empty. (So, the only way I can get at the song is to manually download it from the Ubuntu One web site to my computer.) I thought that these synchronizations should just happen automatically, but it appears that is not the case for me, and I can't figure out why. Thanks in advance for any help.

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  • How do I make music sync with iOS 5 in Ubuntu 11.10 work?

    - by Alex Cristian
    I've tried several tutorials on the internet but nothing works. This is not a duplicate, it is true that there are several of them about ios5 but not one of them asks specifically about music syncing or ubuntu oneiric ocelot... I'm just so angry at Apple because of this, my iPod classic syncs just fine with Banshee but my iPad 2 won't, because they suddenly decided to change how uploading music to their app works in ios5. I looked around and saw that an unstable libimobiledevice-1.1.2. was available, but I can't manage to install it! It's a nightmare, any help would be greatly appreciated.

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  • Music player freezes when I switch to one of the terminal window until I login to that terminal

    - by Guanidene
    Whenever I switch to a terminal window from my X window, (by pressing Ctrl+Alt+1) my music player (banshee) running in X freezes until I login to the terminal window. Once I login into it (or either switch back to my X with or without logging into it) the music player resumes from the point it freezed. However, I observed that when am transferring files from my laptop to another computer over ssh and if I switch to one of the terminal windows, the transfer does not pause even if I don`t login to the termianl window. I just wanted to know what could possibly be the reason for such a discrimination.

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  • How to copy or sync music on iphone 3gs on ubuntu 14.04?

    - by user276842
    I’m using Ubuntu 14.04 and want to copy music to/on my iPhone 3gs. I already installed the actual mobile device, but neither Rhythmbox nor gmusicbrowser show my phone. Only on Gigolo I can see it, and transfer data, but the music I copy is not working on my phone. On Amarok I get at least this information: termined mount-point path to /tmp/kde-cafer/amarok/imobiledevice_uuid_882ba1378fe4eb76e98ad6582dcad031c2247664 calling `ifuse "-u" "882ba1378fe4eb76e98ad6582dcad031c2247664" "-ofsname=afc://882ba1378fe4eb76e98ad6582dcad031c2247664" "/tmp/kde-cafer/amarok/imobiledevice_uuid_882ba1378fe4eb76e98ad6582dcad031c2247664"` with timeout of 10s command failed to start within timeout Failed to mount iPhone on /tmp/kde-cafer/amarok/imobiledevice_uuid_882ba1378fe4eb76e98ad6582dcad031c2247664 Does anyone have an idea? Thanks

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • iPad app crashes when Youtube player clicked in UIWebView

    - by choonkeat
    I have a iPhone/iPad app (universal binary) with a regular UIWebView that displays webpages on the Internet. When the user presses on a Youtube embed, the iPhone app performs normally -- opening up the video player, when you close it, it returns to the app. However, on the iPad it crashes with Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIWindow addEventMonitor:]: unrecognized selector sent to instance 0x1219c0' #0 0x30c8e0a0 in __kill () #1 0x30c8e096 in kill () #2 0x30c8e088 in raise () #3 0x30ca2210 in abort () #4 0x32944a22 in __gnu_cxx::__verbose_terminate_handler () #5 0x335657ca in _objc_terminate () #6 0x32942df4 in __cxxabiv1::__terminate () #7 0x32942e48 in std::terminate () #8 0x32942f18 in __cxa_throw () #9 0x335646aa in objc_exception_throw () #10 0x32c9517a in -[NSObject doesNotRecognizeSelector:] () #11 0x32c94b00 in ___forwarding___ () #12 0x32c316d0 in __forwarding_prep_0___ () #13 0x32810492 in -[MPInactivityMonitor initForWindow:inactivityDuration:delegate:] () #14 0x32831dfe in -[MPFullScreenVideoViewController _createInactivityMonitor] () #15 0x328324bc in -[MPFullScreenVideoViewController showOverlayAnimated:] () #16 0x32833612 in -[MPAbstractFullScreenVideoViewController setControlsOverlayVisible:animate:] () #17 0x3281fca4 in -[UIMoviePlayerController setControlsOverlayVisible:disableAutohide:animate:] () #18 0x330bb444 in -[YTMovieView _switchToVideo:] () #19 0x330bb028 in -[YTMovieView willShowForVideo:inList:orVideoID:] () #20 0x04b8d142 in dyld_stub_time () #21 0x04b8b82e in dyld_stub_time () #22 0x32c2616c in -[NSObject performSelector:withObject:withObject:] () #23 0x3152716c in -[UIApplication sendAction:to:from:forEvent:] () #24 0x3152710c in -[UIApplication sendAction:toTarget:fromSender:forEvent:] () #25 0x315270de in -[UIControl sendAction:to:forEvent:] () #26 0x31526e30 in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #27 0x3152747e in -[UIControl touchesEnded:withEvent:] () #28 0x31525e54 in -[UIWindow _sendTouchesForEvent:] () #29 0x3152579c in -[UIWindow sendEvent:] () #30 0x315213be in -[UIApplication sendEvent:] () #31 0x31520d2a in _UIApplicationHandleEvent () #32 0x30d62b32 in PurpleEventCallback () #33 0x32c23d9c in CFRunLoopRunSpecific () #34 0x32c234e0 in CFRunLoopRunInMode () #35 0x30d620da in GSEventRunModal () #36 0x30d62186 in GSEventRun () #37 0x314d54c8 in -[UIApplication _run] () #38 0x314d39f2 in UIApplicationMain () (I don't even see my app in the stack trace (except for the top level main.m) In iPad Mobile Safari, on the same webpage, the video will play in-place on the webpage. Is there anything I have to do to enable that? Or did I forget to enable something?

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Design considerations for temporarily transforming a player into an animal in a role playing game

    - by mikedev
    I am working on a role playing game for fun and to practice design patterns. I would like players to be able to transform themselves into different animals. For example, a Druid might be able to shape shift into a cheetah. Right now I'm planning on using the decorator pattern to do this but my question is - how do I make it so that when a druid is in the cheetah form, they can only access skills for the cheetah? In other words, they should not be able to access their normal Druid skills. Using the decorator pattern it appears that even in the cheetah form my druid will be able to access their normal druid skills. class Druid : Character { // many cool druid skills and spells void LightHeal(Character target) { } } abstract class CharacterDecorator : Character { Character DecoratedCharacter; } class CheetahForm : CharacterDecorator { Character DecoratedCharacter; public CheetahForm(Character decoratedCharacter) { DecoratedCharacter= decoratedCharacter; } // many cool cheetah related skills void CheetahRun() { // let player move very fast } } now using the classes Druid myDruid = new Druid(); myDruid.LightHeal(myDruid); // casting light heal here is fine myDruid = new CheetahForm(myDruid); myDruid.LightHeal(myDruid); // casting here should not be allowed Hmmmm...now that I think about it, will myDruid be unable to us the Druid class spells/skills unless the class is down-casted? But even if that's the case, is there a better way to ensure that myDruid at this point is locked out from all Druid related spells/skills until it is cast back to a Druid (since currently it's in CheetahForm)

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  • youtube embeded player: change video link with javascript, dinamically

    - by Anthony Koval'
    here is a part of html code (video urls marked with a django-template language variables): <div class="mainPlayer"> <object width="580" height="326"> <param name="movie" value="{{main_video.video_url}}"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="{{main_video.video_url}}" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="326"></embed> </object> </div> and JS-code (using jQuery 1.4.x) $(document).ready(function(){ ..... $(".activeMovie img").live("click", function(){ video_url = ($(this).parent().find('input').val()); $('.mainPlayer').find('param:eq(0)').val(video_url); $('.mainPlayer').find('embed').attr('src', video_url); }) ... }) such a algorithm works fine in ff 3.6.3, but any luck in chrome4 or opera 10.x., src and value are changed, but youtube player still shows an old video.

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  • JW Player playlist only loads randomly in IE, works fine in FF every time

    - by meow
    The playlist loads every time in FF but only the first time in IE (6-8), after that only randomly. If I alert the error that's thrown I get "TypeError: playerReady is undefined". My code looks good and obviously works since FF displays the playlist perfectly. I've got no idea how to solve this. Anyone? <script type='text/javascript'> var so = new SWFObject('/UI/Flash/player.swf', 'ply', '<%=FlashWidth %>', '<%=FlashHeight %>', '9', '#ffffff'), playlistURL = '<%=PlaylistURL %>', imageURL = '<%=GetBackgroundImageUrl() %>'; so.addParam('allowfullscreen', 'true'); so.addParam('allowscriptaccess', 'always'); if (playlistURL !== '') { so.addVariable('playlistfile', playlistURL); so.addVariable('playlist', 'none'); so.addVariable('enablejs', 'true'); } else { so.addVariable('file', '<%=FlashURL %>'); } if (imageURL.length > 0) { so.addVariable('image', imageURL); } so.write('preview<%=PlayerID %>'); </script>

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  • Multi Player game using Nodejs and Socket IO

    - by Kishorevarma
    I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one client ,it has to move in all clients. so basically when I am moving the image I am sending the image position to the node server in a json format , then from there I am broadcasting to all clients. there is a ~approx 300ms latency from the time. following are the results. Client 1 sending data to server at : 286136 (timestamp) Server received at : 286271 Client2 received data at : 286470 Client3 received data at : 286479 Client4 received data at : 286487 Client5 received data at : 286520 the latency between move from client1 to client5 is 384ms. its too hight for a racing game .. here is my server code. var app = require('express').createServer(); var io = require('socket.io'); var http = require('http'); var http_server = http.createServer(); var server = http.createServer(app); server.listen(3000); var socket = io.listen(server,{ log: false }); socket.sockets.on('connection', function (client) { client.on('message', function (data){ console.log("data arrived to server",new Date().getTime()); // Below both statements are giving same latency between the client 1 and client 5 client.broadcast.emit('message',data); //socket.sockets.emit('message',data); }); }); 1) Is there any way to optimize the server code to reduce the latency? 2) is this expected latency using node and websockets ? 3) is socket io can't broadcast the data asynchronously (I mean at a same time) ? Thanks Kishorevarma

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  • Linux - Want To Check For Possible Duplicate Directories (Probably RegEx Needed)

    - by NoLongerHere
    Hi, I have a directory which contains several directories as follows: /Music/ /Music/JoeBlogs-Back_In_Black-1980 /Music/JoeBlogs-Back_In_Black-(Remastered)-2003 /Music/JoeBlogs-Back_In_Black-(ReIssue)-1987 /Music/JoeBlogs-Thunder_Man-1947 I want a script to go through and tell me when there are 'possible' duplicates, in the example above it would pick up the following as possible duplicates from the directory list: /Music/JoeBlogs-Back_In_Black-1980 /Music/JoeBlogs-Back_In_Black-(Remastered)-2003 /Music/JoeBlogs-Back_In_Black-(ReIssue)-1987 1) Is this possible? 2) If so please help!

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  • What is the best way to automatically transpose a LilyPond source file into multiple keys?

    - by Michael Steele
    problem I'm using LilyPond to typeset sheet music for a church choir to perform. Depending on who is available on any given week, songs will be played in various keys. We have an amazing pianist who can play anything we throw at her and the guitarists will typically pencil in alternate chords, but I want to make things easier by having beautifully typeset sheet music available in any key we want. So say we're going to sing our ABCs. First I'll take whatever source transcriptions available and enter it into a LilyPond script: melody = \relative c' { c c g g a a g2 f f e e d d c2 } I want the ability to transpose this automatically, so if I want the whole thing in 'G' I wrap the song in a \transpose call like so: melody = \transpose c g \relative c' { c c g g a a g2 f f e e d d c2 } What I really want is to substitute something for the 'g' and generate the output for melody multiple times. Simple LilyPond variables don't seem to work here, and so far I've been unsuccessful in defining a scheme function to do this. What I've resorted to for the moment is taking the above file, call it twinkle.ly and turning it into an M4 script called twinkle.ly.m4, the contents of which look like this: melody = \transpose c _key \relative c' { c c g g a a g2 f f e e d d c2 } I then compile the while thing by executing the following line: > m4 -D _key=g twinkle.ly.m4 > twinkle_g.ly && lilypond twinkle_g.ly I've written a Makefile to do this for me, defining rules for every song I have and every key I'm interested in. question There's got to be a better way of going about this. Given that Lilypond supports embedded scheme, I would prefer to not use a macro preprocessed on it. Has anybody else come up with a solution to this same problem?

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  • Office jukebox systems

    - by jonayoung
    We're looking for a good office jukebox solution where staff can select songs via a web interface to be played over the central set of speakers. Must haves: Web Interface RSS / easy to scrap display of currently playing songs Ability to play mp3s and manage an ordered playlist. Good cataloguing of media. Multiple OSs supported as clients - Windows, Mac, Fedora Linux (will probably be accomplished by virtue of a web interface). We have tried XBMC which worked well as a proof of concept however the web interface is just too immature and has too many bugs for a reliable multi-user solution. I believe the same will be true of boxee. Nice to have: Ability to play music videos onto a monitor Ability to listen to radio streams specifically Shoutcast and the BBC. Ability to run on Linux is a nice to have but windows solutions which worked well would certainly be considered. I am aware of question 61404 and don't believe this to be a duplicate due to the specific requirements.

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  • Choose an output audio device different from the default on WMP 11

    - by GetFree
    I like to play my music through a Hi-Fi audio equipment and everything else (like windows sounds, web videos and such) through my default PC speakers. On WIndows XP I had WMP 9 and I could do that with no problems since I can choose what audio device (which sound card) to use, and that selection is for WMP only, which can be different from Windows' default audio device. But now that I have Windows Vista and WMP 11 I cannot longer choose an audio device just for WMP, or at least I can't find a way to do it (the control in the options dialog is no longer there). Was this useful feature really removed from WMP 11? or there is some other way to do it?

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  • Office jukebox systems

    - by Jona
    We're looking for a good office jukebox solution where staff can select songs via a web interface to be played over the central set of speakers. Must haves: Web Interface RSS / easy to scrap display of currently playing songs Ability to play mp3s and manage an ordered playlist. Good cataloguing of media. Multiple OSs supported as clients - Windows, Mac, Fedora Linux (will probably be accomplished by virtue of a web interface). We have tried XBMC which worked well as a proof of concept however the web interface is just too immature and has too many bugs for a reliable multi-user solution. I believe the same will be true of boxee. Nice to have: Ability to play music videos onto a monitor Ability to listen to radio streams specifically Shoutcast and the BBC. Ability to run on Linux is a nice to have but windows solutions which worked well would certainly be considered. I am aware of question 61404 and don't believe this to be a duplicate due to the specific requirements.

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  • C# MP3 Player using winmm.dll

    - by JoeBeez
    I'm trying to bash together a (very) rough MP3 player during my lunch hour, and so far I've got it to play the files, and I'm working on a way of building a list of filenames to enable random songs, but I think I've just hit a snag. Is there a way of knowing when the currently playing MP3 has finished? An event or some such? As it stands I don't think I'd be able to have playlists etc unless this was possible due to it stopping after every playback. I've attatched the whole source below, feel free to pick it apart and give me any feedback you may have, cheers. using System; using System.IO; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; namespace X { public partial class Form1 : Form { List<string> Names = new List<string>(); StreamReader reader = File.OpenText(@"C:\X.txt"); string line; OpenFileDialog ofd = new OpenFileDialog(); StringBuilder buffer = new StringBuilder(128); string CommandString; [DllImport("winmm.dll")] private static extern long mciSendString(string lpstrCommand, StringBuilder lpstrReturnString, int uReturnLength, int hwndCallback); public Form1() { InitializeComponent(); while ((line = reader.ReadLine()) != null) { if (line.Trim() != "") { Names.Add(line.Trim()); } } } private void btnplay_Click(object sender, EventArgs e) { if (ofd.FileName == "") { if (ofd.ShowDialog() == DialogResult.OK) { ofd.Filter = "MP3 Files|*.mp3"; CommandString = "open " + "\"" + ofd.FileName + "\"" + " type MPEGVideo alias Mp3File"; mciSendString(CommandString, null, 0, 0); CommandString = "play Mp3File"; mciSendString(CommandString, null, 0, 0); } } else { CommandString = "play Mp3File"; mciSendString(CommandString, null, 0, 0); } } private void btnpause_Click(object sender, EventArgs e) { CommandString = "pause mp3file"; mciSendString(CommandString, null, 0, 0); } private void btnbrowse_Click(object sender, EventArgs e) { ofd.Filter = "Mp3 files |*.mp3"; if (ofd.ShowDialog() == DialogResult.OK) { txtpath.Text = ofd.FileName; CommandString = "close Mp3File"; mciSendString(CommandString, null, 0, 0); CommandString = "open " + "\"" + ofd.FileName + "\"" + " type MPEGVideo alias Mp3File"; mciSendString(CommandString, null, 0, 0); } } } }

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  • Play DVDs in Python?

    - by Zachary Brown
    I want to write a custom DVD player using python that plays for 30 seconds, then pauses and asks a question. Once the question is anwered, it tells the user if they are right or wrong and gives them a Resume button to resume DVD playback. How do I do this. I have never written a DVD player before, but I am open to learning!

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  • MediaElement.js setSrc() Loading The File But Not Changing pluginType

    - by doubleJ
    I'm working on a page that uses mediaelement.js to play mp3/mp4/wmv (yes, we have a lot of wmv). I have a list of links and those links should change the player. My effort is to make the changes to the player through javascript so that the page doesn't refresh. This code is working, but it refreshes every time. See a live demo of the non-ajax version. <?php $file = null; $file = $_GET["file"]; $format = null; if (preg_match("/mp4/i", $file)) $format = "mp4"; if (preg_match("/webm/i", $file)) $format = "webm"; if (preg_match("/wmv/i", $file)) $format = "wmv"; if (preg_match("/mp3/i", $file)) $format = "mp3"; if (preg_match("/ogg/i", $file)) $format = "ogg"; $mime = null; if ($format == "mp4") $mime = "video/mp4"; if ($format == "webm") $mime = "video/webm"; if ($format == "wmv") $mime = "video/wmv"; if ($format == "mp3") $mime = "audio/mp3"; if ($format == "ogg") $mime = "audio/ogg"; $element = "video"; if ($format == "mp3" || $format == "ogg") $element = "audio"; // you have to escape (\) the escape (\) character (hehehe...) $poster = "media\\120701Video.jpg"; $height = "360"; if ($format == "mp3") $height = "30"; ?> <!doctype html> <html> <head> <meta charset="utf-8"> <title>Embed</title> <link rel="stylesheet" href="include/johndyer-mediaelement-b090320/build/mediaelementplayer.min.css"> <style> audio {width:640px; height:30px;} video {width:640px; height:360px;} </style> <script src="include/johndyer-mediaelement-b090320/build/jquery.js"></script> <script src="include/johndyer-mediaelement-b090320/build/mediaelement-and-player.js"></script> </head> <body> <ul> <li><a href="embed.php">Reset</a></li> <li><a href="?file=media/120701Video-AnyVideoConverter.mp4">Alternative (mp4)</a></li> <li><a href="?file=media/120701Video-Ffmpeg-Defaults.webm">Alternative (webm)</a></li> <li><a href="?file=media/AreYouHurting-Death.wmv">Alternative (wmv)</a><li> <li><a href="?file=media/AreYouHurting-Death.mp3">Alternative (mp3)</a></li> </ul> <?php if ($file) { ?> <video src="<?php echo $file; ?>" controls poster="<?php echo $poster; ?>" width="640" height="360"></video> <div id="type"></div> <script> var video = document.getElementsByTagName("video")[0]; var player = new MediaElementPlayer(video, { success: function(player) { $('#type').html(player.pluginType); } }); <?php } ?> </script> </body> </html> This code requires <video> to be loaded, initially and with a file, so that the player mode (pluginType) is set. It will, then, only play formats that the pre-established mode supports (firefox in native mode won't play mp4). See a live demo of the ajax version. <!doctype html> <html> <head> <meta charset="utf-8"> <title>Embed</title> <link rel="stylesheet" href="http://www.mediaelementjs.com/js/mejs-2.9.2/mediaelementplayer.min.css"> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <script src="http://www.mediaelementjs.com/js/mejs-2.9.2/mediaelement-and-player.js"></script> </head> <body> <ul> <li><a href="javascript:player.pause(); player.setSrc('media/120701Video-AnyVideoConverter.mp4'); player.load(); player.play();">Alternative (mp4)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/120701Video-Ffmpeg-Defaults.webm'); player.load(); player.play();">Alternative (webm)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/AreYouHurting-Death.wmv'); player.load(); player.play();">Alternative (wmv)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/AreYouHurting-Death.mp3'); player.load(); player.play();">Alternative (mp3)</a></li> </ul> <video controls src="media/WordProductionCenter.mp4"></video> <div id="type"></div> <script> var video = document.getElementsByTagName("video")[0]; var player = new MediaElementPlayer(video, { success: function(player) { $('#type').html(player.pluginType); } }); </script> </body> </html> It seems like I need something like setType(), but I see no such option. I've read a couple pages that referenced refreshing the DOM after the javascript runs, but I haven't been able to successfully do it (I know enough about javascript to hack things around and get stuff working, but not enough to create whole new things). It is worth noting that Silverlight doesn't work with Internet Explorer 8 or Safari (not sure if it's my code, mejs, or the browsers). Also, neither Silverlight nor Flash play mp3 or webm (again, not sure where the problem lies). Is there a way to dynamically load different types of files into mediaelement?

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  • Managing Instances in Python

    - by BeensTheGreat
    Hello, I am new to Python and this is my first time asking a stackOverflow question, but a long time reader. I am working on a simple card based game but am having trouble managing instances of my Hand class. If you look below you can see that the hand class is a simple container for cards(which are just int values) and each Player class contains a hand class. However, whenever I create multiple instances of my Player class they all seem to manipulate a single instance of the Hand class. From my experience in C and Java it seems that I am somehow making my Hand class static. If anyone could help with this problem I would appreciate it greatly. Thank you, Thad To clarify: An example of this situation would be p = player.Player() p1 = player.Player() p.recieveCard(15) p1.recieveCard(21) p.viewHand() which would result in: [15,21] even though only one card was added to p Hand class: class Hand: index = 0 cards = [] #Collections of cards #Constructor def __init__(self): self.index self.cards def addCard(self, card): """Adds a card to current hand""" self.cards.append(card) return card def discardCard(self, card): """Discards a card from current hand""" self.cards.remove(card) return card def viewCards(self): """Returns a collection of cards""" return self.cards def fold(self): """Folds the current hand""" temp = self.cards self.cards = [] return temp Player Class import hand class Player: name = "" position = 0 chips = 0 dealer = 0 pHand = [] def __init__ (self, nm, pos, buyIn, deal): self.name = nm self.position = pos self.chips = buyIn self.dealer = deal self.pHand = hand.Hand() return def recieveCard(self, card): """Recieve card from the dealer""" self.pHand.addCard(card) return card def discardCard(self, card): """Throw away a card""" self.pHand.discardCard(card) return card def viewHand(self): """View the players hand""" return self.pHand.viewCards() def getChips(self): """Get the number of chips the player currently holds""" return self.chips def setChips(self, chip): """Sets the number of chips the player holds""" self.chips = chip return def makeDealer(self): """Makes this player the dealer""" self.dealer = 1 return def notDealer(self): """Makes this player not the dealer""" self.dealer = 0 return def isDealer(self): """Returns flag wether this player is the dealer""" return self.dealer def getPosition(self): """Returns position of the player""" return self.position def getName(self): """Returns name of the player""" return self.name

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