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  • Failed to Install Xdebug

    - by burnt1ce
    've registered xdebug in php.ini (as per http://xdebug.org/docs/install) but it's not showing up when i run "php -m" or when i get a test page to run "phpinfo()". I've just installed the latest version of XAMPP. I've used both "zend_extention" and "zend_extention_ts" to specify the path of the xdebug dll. I ensured that my apache server restarted and used the latest change of my php.ini by executing "httpd -k restart". Can anyone provide any suggestions in getting xdebug to show up? Here are the contents of my php.ini file. [PHP] ;;;;;;;;;;;;;;;;;;; ; About php.ini ; ;;;;;;;;;;;;;;;;;;; ; PHP's initialization file, generally called php.ini, is responsible for ; configuring many of the aspects of PHP's behavior. ; PHP attempts to find and load this configuration from a number of locations. ; The following is a summary of its search order: ; 1. SAPI module specific location. ; 2. The PHPRC environment variable. (As of PHP 5.2.0) ; 3. A number of predefined registry keys on Windows (As of PHP 5.2.0) ; 4. Current working directory (except CLI) ; 5. The web server's directory (for SAPI modules), or directory of PHP ; (otherwise in Windows) ; 6. The directory from the --with-config-file-path compile time option, or the ; Windows directory (C:\windows or C:\winnt) ; See the PHP docs for more specific information. ; http://php.net/configuration.file ; The syntax of the file is extremely simple. Whitespace and Lines ; beginning with a semicolon are silently ignored (as you probably guessed). ; Section headers (e.g. [Foo]) are also silently ignored, even though ; they might mean something in the future. ; Directives following the section heading [PATH=/www/mysite] only ; apply to PHP files in the /www/mysite directory. Directives ; following the section heading [HOST=www.example.com] only apply to ; PHP files served from www.example.com. Directives set in these ; special sections cannot be overridden by user-defined INI files or ; at runtime. Currently, [PATH=] and [HOST=] sections only work under ; CGI/FastCGI. ; http://php.net/ini.sections ; Directives are specified using the following syntax: ; directive = value ; Directive names are *case sensitive* - foo=bar is different from FOO=bar. ; Directives are variables used to configure PHP or PHP extensions. ; There is no name validation. If PHP can't find an expected ; directive because it is not set or is mistyped, a default value will be used. ; The value can be a string, a number, a PHP constant (e.g. E_ALL or M_PI), one ; of the INI constants (On, Off, True, False, Yes, No and None) or an expression ; (e.g. E_ALL & ~E_NOTICE), a quoted string ("bar"), or a reference to a ; previously set variable or directive (e.g. ${foo}) ; Expressions in the INI file are limited to bitwise operators and parentheses: ; | bitwise OR ; ^ bitwise XOR ; & bitwise AND ; ~ bitwise NOT ; ! boolean NOT ; Boolean flags can be turned on using the values 1, On, True or Yes. ; They can be turned off using the values 0, Off, False or No. ; An empty string can be denoted by simply not writing anything after the equal ; sign, or by using the None keyword: ; foo = ; sets foo to an empty string ; foo = None ; sets foo to an empty string ; foo = "None" ; sets foo to the string 'None' ; If you use constants in your value, and these constants belong to a ; dynamically loaded extension (either a PHP extension or a Zend extension), ; you may only use these constants *after* the line that loads the extension. ;;;;;;;;;;;;;;;;;;; ; About this file ; ;;;;;;;;;;;;;;;;;;; ; PHP comes packaged with two INI files. One that is recommended to be used ; in production environments and one that is recommended to be used in ; development environments. ; php.ini-production contains settings which hold security, performance and ; best practices at its core. But please be aware, these settings may break ; compatibility with older or less security conscience applications. We ; recommending using the production ini in production and testing environments. ; php.ini-development is very similar to its production variant, except it's ; much more verbose when it comes to errors. We recommending using the ; development version only in development environments as errors shown to ; application users can inadvertently leak otherwise secure information. ;;;;;;;;;;;;;;;;;;; ; Quick Reference ; ;;;;;;;;;;;;;;;;;;; ; The following are all the settings which are different in either the production ; or development versions of the INIs with respect to PHP's default behavior. ; Please see the actual settings later in the document for more details as to why ; we recommend these changes in PHP's behavior. ; allow_call_time_pass_reference ; Default Value: On ; Development Value: Off ; Production Value: Off ; display_errors ; Default Value: On ; Development Value: On ; Production Value: Off ; display_startup_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; error_reporting ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; html_errors ; Default Value: On ; Development Value: On ; Production value: Off ; log_errors ; Default Value: Off ; Development Value: On ; Production Value: On ; magic_quotes_gpc ; Default Value: On ; Development Value: Off ; Production Value: Off ; max_input_time ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; output_buffering ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; register_argc_argv ; Default Value: On ; Development Value: Off ; Production Value: Off ; register_long_arrays ; Default Value: On ; Development Value: Off ; Production Value: Off ; request_order ; Default Value: None ; Development Value: "GP" ; Production Value: "GP" ; session.bug_compat_42 ; Default Value: On ; Development Value: On ; Production Value: Off ; session.bug_compat_warn ; Default Value: On ; Development Value: On ; Production Value: Off ; session.gc_divisor ; Default Value: 100 ; Development Value: 1000 ; Production Value: 1000 ; session.hash_bits_per_character ; Default Value: 4 ; Development Value: 5 ; Production Value: 5 ; short_open_tag ; Default Value: On ; Development Value: Off ; Production Value: Off ; track_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; url_rewriter.tags ; Default Value: "a=href,area=href,frame=src,form=,fieldset=" ; Development Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; Production Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; variables_order ; Default Value: "EGPCS" ; Development Value: "GPCS" ; Production Value: "GPCS" ;;;;;;;;;;;;;;;;;;;; ; php.ini Options ; ;;;;;;;;;;;;;;;;;;;; ; Name for user-defined php.ini (.htaccess) files. Default is ".user.ini" ;user_ini.filename = ".user.ini" ; To disable this feature set this option to empty value ;user_ini.filename = ; TTL for user-defined php.ini files (time-to-live) in seconds. Default is 300 seconds (5 minutes) ;user_ini.cache_ttl = 300 ;;;;;;;;;;;;;;;;;;;; ; Language Options ; ;;;;;;;;;;;;;;;;;;;; ; Enable the PHP scripting language engine under Apache. ; http://php.net/engine engine = On ; This directive determines whether or not PHP will recognize code between ; <? and ?> tags as PHP source which should be processed as such. It's been ; recommended for several years that you not use the short tag "short cut" and ; instead to use the full <?php and ?> tag combination. With the wide spread use ; of XML and use of these tags by other languages, the server can become easily ; confused and end up parsing the wrong code in the wrong context. But because ; this short cut has been a feature for such a long time, it's currently still ; supported for backwards compatibility, but we recommend you don't use them. ; Default Value: On ; Development Value: Off ; Production Value: Off ; http://php.net/short-open-tag short_open_tag = Off ; Allow ASP-style <% %> tags. ; http://php.net/asp-tags asp_tags = Off ; The number of significant digits displayed in floating point numbers. ; http://php.net/precision precision = 14 ; Enforce year 2000 compliance (will cause problems with non-compliant browsers) ; http://php.net/y2k-compliance y2k_compliance = On ; Output buffering is a mechanism for controlling how much output data ; (excluding headers and cookies) PHP should keep internally before pushing that ; data to the client. If your application's output exceeds this setting, PHP ; will send that data in chunks of roughly the size you specify. ; Turning on this setting and managing its maximum buffer size can yield some ; interesting side-effects depending on your application and web server. ; You may be able to send headers and cookies after you've already sent output ; through print or echo. You also may see performance benefits if your server is ; emitting less packets due to buffered output versus PHP streaming the output ; as it gets it. On production servers, 4096 bytes is a good setting for performance ; reasons. ; Note: Output buffering can also be controlled via Output Buffering Control ; functions. ; Possible Values: ; On = Enabled and buffer is unlimited. (Use with caution) ; Off = Disabled ; Integer = Enables the buffer and sets its maximum size in bytes. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; http://php.net/output-buffering output_buffering = Off ; You can redirect all of the output of your scripts to a function. For ; example, if you set output_handler to "mb_output_handler", character ; encoding will be transparently converted to the specified encoding. ; Setting any output handler automatically turns on output buffering. ; Note: People who wrote portable scripts should not depend on this ini ; directive. Instead, explicitly set the output handler using ob_start(). ; Using this ini directive may cause problems unless you know what script ; is doing. ; Note: You cannot use both "mb_output_handler" with "ob_iconv_handler" ; and you cannot use both "ob_gzhandler" and "zlib.output_compression". ; Note: output_handler must be empty if this is set 'On' !!!! ; Instead you must use zlib.output_handler. ; http://php.net/output-handler ;output_handler = ; Transparent output compression using the zlib library ; Valid values for this option are 'off', 'on', or a specific buffer size ; to be used for compression (default is 4KB) ; Note: Resulting chunk size may vary due to nature of compression. PHP ; outputs chunks that are few hundreds bytes each as a result of ; compression. If you prefer a larger chunk size for better ; performance, enable output_buffering in addition. ; Note: You need to use zlib.output_handler instead of the standard ; output_handler, or otherwise the output will be corrupted. ; http://php.net/zlib.output-compression zlib.output_compression = Off ; http://php.net/zlib.output-compression-level ;zlib.output_compression_level = -1 ; You cannot specify additional output handlers if zlib.output_compression ; is activated here. This setting does the same as output_handler but in ; a different order. ; http://php.net/zlib.output-handler ;zlib.output_handler = ; Implicit flush tells PHP to tell the output layer to flush itself ; automatically after every output block. This is equivalent to calling the ; PHP function flush() after each and every call to print() or echo() and each ; and every HTML block. Turning this option on has serious performance ; implications and is generally recommended for debugging purposes only. ; http://php.net/implicit-flush ; Note: This directive is hardcoded to On for the CLI SAPI implicit_flush = Off ; The unserialize callback function will be called (with the undefined class' ; name as parameter), if the unserializer finds an undefined class ; which should be instantiated. A warning appears if the specified function is ; not defined, or if the function doesn't include/implement the missing class. ; So only set this entry, if you really want to implement such a ; callback-function. unserialize_callback_func = ; When floats & doubles are serialized store serialize_precision significant ; digits after the floating point. The default value ensures that when floats ; are decoded with unserialize, the data will remain the same. serialize_precision = 100 ; This directive allows you to enable and disable warnings which PHP will issue ; if you pass a value by reference at function call time. Passing values by ; reference at function call time is a deprecated feature which will be removed ; from PHP at some point in the near future. The acceptable method for passing a ; value by reference to a function is by declaring the reference in the functions ; definition, not at call time. This directive does not disable this feature, it ; only determines whether PHP will warn you about it or not. These warnings ; should enabled in development environments only. ; Default Value: On (Suppress warnings) ; Development Value: Off (Issue warnings) ; Production Value: Off (Issue warnings) ; http://php.net/allow-call-time-pass-reference allow_call_time_pass_reference = On ; Safe Mode ; http://php.net/safe-mode safe_mode = Off ; By default, Safe Mode does a UID compare check when ; opening files. If you want to relax this to a GID compare, ; then turn on safe_mode_gid. ; http://php.net/safe-mode-gid safe_mode_gid = Off ; When safe_mode is on, UID/GID checks are bypassed when ; including files from this directory and its subdirectories. ; (directory must also be in include_path or full path must ; be used when including) ; http://php.net/safe-mode-include-dir safe_mode_include_dir = ; When safe_mode is on, only executables located in the safe_mode_exec_dir ; will be allowed to be executed via the exec family of functions. ; http://php.net/safe-mode-exec-dir safe_mode_exec_dir = ; Setting certain environment variables may be a potential security breach. ; This directive contains a comma-delimited list of prefixes. In Safe Mode, ; the user may only alter environment variables whose names begin with the ; prefixes supplied here. By default, users will only be able to set ; environment variables that begin with PHP_ (e.g. PHP_FOO=BAR). ; Note: If this directive is empty, PHP will let the user modify ANY ; environment variable! ; http://php.net/safe-mode-allowed-env-vars safe_mode_allowed_env_vars = PHP_ ; This directive contains a comma-delimited list of environment variables that ; the end user won't be able to change using putenv(). These variables will be ; protected even if safe_mode_allowed_env_vars is set to allow to change them. ; http://php.net/safe-mode-protected-env-vars safe_mode_protected_env_vars = LD_LIBRARY_PATH ; open_basedir, if set, limits all file operations to the defined directory ; and below. This directive makes most sense if used in a per-directory ; or per-virtualhost web server configuration file. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/open-basedir ;open_basedir = ; This directive allows you to disable certain functions for security reasons. ; It receives a comma-delimited list of function names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-functions disable_functions = ; This directive allows you to disable certain classes for security reasons. ; It receives a comma-delimited list of class names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-classes disable_classes = ; Colors for Syntax Highlighting mode. Anything that's acceptable in ; <span style="color: ???????"> would work. ; http://php.net/syntax-highlighting ;highlight.string = #DD0000 ;highlight.comment = #FF9900 ;highlight.keyword = #007700 ;highlight.bg = #FFFFFF ;highlight.default = #0000BB ;highlight.html = #000000 ; If enabled, the request will be allowed to complete even if the user aborts ; the request. Consider enabling it if executing long requests, which may end up ; being interrupted by the user or a browser timing out. PHP's default behavior ; is to disable this feature. ; http://php.net/ignore-user-abort ;ignore_user_abort = On ; Determines the size of the realpath cache to be used by PHP. This value should ; be increased on systems where PHP opens many files to reflect the quantity of ; the file operations performed. ; http://php.net/realpath-cache-size ;realpath_cache_size = 16k ; Duration of time, in seconds for which to cache realpath information for a given ; file or directory. For systems with rarely changing files, consider increasing this ; value. ; http://php.net/realpath-cache-ttl ;realpath_cache_ttl = 120 ;;;;;;;;;;;;;;;;; ; Miscellaneous ; ;;;;;;;;;;;;;;;;; ; Decides whether PHP may expose the fact that it is installed on the server ; (e.g. by adding its signature to the Web server header). It is no security ; threat in any way, but it makes it possible to determine whether you use PHP ; on your server or not. ; http://php.net/expose-php expose_php = On ;;;;;;;;;;;;;;;;;;; ; Resource Limits ; ;;;;;;;;;;;;;;;;;;; ; Maximum execution time of each script, in seconds ; http://php.net/max-execution-time ; Note: This directive is hardcoded to 0 for the CLI SAPI max_execution_time = 60 ; Maximum amount of time each script may spend parsing request data. It's a good ; idea to limit this time on productions servers in order to eliminate unexpectedly ; long running scripts. ; Note: This directive is hardcoded to -1 for the CLI SAPI ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; http://php.net/max-input-time max_input_time = 60 ; Maximum input variable nesting level ; http://php.net/max-input-nesting-level ;max_input_nesting_level = 64 ; Maximum amount of memory a script may consume (128MB) ; http://php.net/memory-limit memory_limit = 128M ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Error handling and logging ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This directive informs PHP of which errors, warnings and notices you would like ; it to take action for. The recommended way of setting values for this ; directive is through the use of the error level constants and bitwise ; operators. The error level constants are below here for convenience as well as ; some common settings and their meanings. ; By default, PHP is set to take action on all errors, notices and warnings EXCEPT ; those related to E_NOTICE and E_STRICT, which together cover best practices and ; recommended coding standards in PHP. For performance reasons, this is the ; recommend error reporting setting. Your production server shouldn't be wasting ; resources complaining about best practices and coding standards. That's what ; development servers and development settings are for. ; Note: The php.ini-development file has this setting as E_ALL | E_STRICT. This ; means it pretty much reports everything which is exactly what you want during ; development and early testing. ; ; Error Level Constants: ; E_ALL - All errors and warnings (includes E_STRICT as of PHP 6.0.0) ; E_ERROR - fatal run-time errors ; E_RECOVERABLE_ERROR - almost fatal run-time errors ; E_WARNING - run-time warnings (non-fatal errors) ; E_PARSE - compile-time parse errors ; E_NOTICE - run-time notices (these are warnings which often result ; from a bug in your code, but it's possible that it was ; intentional (e.g., using an uninitialized variable and ; relying on the fact it's automatically initialized to an ; empty string) ; E_STRICT - run-time notices, enable to have PHP suggest changes ; to your code which will ensure the best interoperability ; and forward compatibility of your code ; E_CORE_ERROR - fatal errors that occur during PHP's initial startup ; E_CORE_WARNING - warnings (non-fatal errors) that occur during PHP's ; initial startup ; E_COMPILE_ERROR - fatal compile-time errors ; E_COMPILE_WARNING - compile-time warnings (non-fatal errors) ; E_USER_ERROR - user-generated error message ; E_USER_WARNING - user-generated warning message ; E_USER_NOTICE - user-generated notice message ; E_DEPRECATED - warn about code that will not work in future versions ; of PHP ; E_USER_DEPRECATED - user-generated deprecation warnings ; ; Common Values: ; E_ALL & ~E_NOTICE (Show all errors, except for notices and coding standards warnings.) ; E_ALL & ~E_NOTICE | E_STRICT (Show all errors, except for notices) ; E_COMPILE_ERROR|E_RECOVERABLE_ERROR|E_ERROR|E_CORE_ERROR (Show only errors) ; E_ALL | E_STRICT (Show all errors, warnings and notices including coding standards.) ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; http://php.net/error-reporting error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED ; This directive controls whether or not and where PHP will output errors, ; notices and warnings too. Error output is very useful during development, but ; it could be very dangerous in production environments. Depending on the code ; which is triggering the error, sensitive information could potentially leak ; out of your application such as database usernames and passwords or worse. ; It's recommended that errors be logged on production servers rather than ; having the errors sent to STDOUT. ; Possible Values: ; Off = Do not display any errors ; stderr = Display errors to STDERR (affects only CGI/CLI binaries!) ; On or stdout = Display errors to STDOUT ; Default Value: On ; Development Value: On ; Production Value: Off ; http://php.net/display-errors display_errors = On ; The display of errors which occur during PHP's startup sequence are handled ; separately from display_errors. PHP's default behavior is to suppress those ; errors from clients. Turning the display of startup errors on can be useful in ; debugging configuration problems. But, it's strongly recommended that you ; leave this setting off on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/display-startup-errors display_startup_errors = On ; Besides displaying errors, PHP can also log errors to locations such as a ; server-specific log, STDERR, or a location specified by the error_log ; directive found below. While errors should not be displayed on productions ; servers they should still be monitored and logging is a great way to do that. ; Default Value: Off ; Development Value: On ; Production Value: On ; http://php.net/log-errors log_errors = Off ; Set maximum length of log_errors. In error_log information about the source is ; added. The default is 1024 and 0 allows to not apply any maximum length at all. ; http://php.net/log-errors-max-len log_errors_max_len = 1024 ; Do not log repeated messages. Repeated errors must occur in same file on same ; line unless ignore_repeated_source is set true. ; http://php.net/ignore-repeated-errors ignore_repeated_errors = Off ; Ignore source of message when ignoring repeated messages. When this setting ; is On you will not log errors with repeated messages from different files or ; source lines. ; http://php.net/ignore-repeated-source ignore_repeated_source = Off ; If this parameter is set to Off, then memory leaks will not be shown (on ; stdout or in the log). This has only effect in a debug compile, and if ; error reporting includes E_WARNING in the allowed list ; http://php.net/report-memleaks report_memleaks = On ; This setting is on by default. ;report_zend_debug = 0 ; Store the last error/warning message in $php_errormsg (boolean). Setting this value ; to On can assist in debugging and is appropriate for development servers. It should ; however be disabled on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/track-errors track_errors = Off ; Turn off normal error reporting and emit XML-RPC error XML ; http://php.net/xmlrpc-errors ;xmlrpc_errors = 0 ; An XML-RPC faultCode ;xmlrpc_error_number = 0 ; When PHP displays or logs an error, it has the capability of inserting html ; links to documentation related to that error. This directive controls whether ; those HTML links appear in error messages or not. For performance and security ; reasons, it's recommended you disable this on production servers. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: On ; Development Value: On ; Production value: Off ; http://php.net/html-errors html_errors = On ; If html_errors is set On PHP produces clickable error messages that direct ; to a page describing the error or function causing the error in detail. ; You can download a copy of the PHP manual from http://php.net/docs ; and change docref_root to the base URL of your local copy including the ; leading '/'. You must also specify the file extension being used including ; the dot. PHP's default behavior is to leave these settings empty. ; Note: Never use this feature for production boxes. ; http://php.net/docref-root ; Examples ;docref_root = "/phpmanual/" ; http://php.net/docref-ext ;docref_ext = .html ; String to output before an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-prepend-string ; Example: ;error_prepend_string = "<font color=#ff0000>" ; String to output after an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-append-string ; Example: ;error_append_string = "</font>" ; Log errors to specified file. PHP's default behavior is to leave this value ; empty. ; http://php.net/error-log ; Example: ;error_log = php_errors.log ; Log errors to syslog (Event Log on NT, not valid in Windows 95). ;error_log = syslog ;error_log = "C:\xampp\apache\logs\php_error.log" ;;;;;;;;;;;;;;;;; ; Data Handling ; ;;;;;;;;;;;;;;;;; ; Note - track_vars is ALWAYS enabled ; The separator used in PHP generated URLs to separate arguments. ; PHP's default setting is "&". ; http://php.net/arg-separator.output ; Example: arg_separator.output = "&amp;" ; List of separator(s) used by PHP to parse input URLs into variables. ; PHP's default setting is "&

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  • Failed to resolve artifact. Missing: ---------- 1) org.codehaus.mojo:gwt-maven-plugin:jar:1.3-SNAPSHOT

    - by karim
    i want to use the addon vaadin Timeline, so i have to make "gwt-maven-plugin 3.1" as i know ,my pom.xml is the following : <?xml version="1.0"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>life</groupId> <artifactId>life</artifactId> <packaging>war</packaging> <name>life Portlet</name> <version>0.0.1-SNAPSHOT</version> <url>http://maven.apache.org</url> <properties> <vaadin-widgets-dir>src/main/webapp/VAADIN/widgetsets</vaadin-widgets-dir> </properties> <build> <plugins> <plugin> <groupId>com.liferay.maven.plugins</groupId> <artifactId>liferay-maven-plugin</artifactId> <version>6.1.0</version> <configuration> <autoDeployDir>${liferay.auto.deploy.dir}</autoDeployDir> <liferayVersion>6.1.0</liferayVersion> <pluginType>portlet</pluginType> </configuration> </plugin> <plugin> <artifactId>maven-compiler-plugin</artifactId> <configuration> <encoding>UTF-8</encoding> <source>1.5</source> <target>1.5</target> </configuration> </plugin> <plugin> <groupId>com.vaadin</groupId> <artifactId>vaadin-maven-plugin</artifactId> <version>1.0.1</version> </plugin> <!-- Compiles your custom GWT components with the GWT compiler --> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>gwt-maven-plugin</artifactId> <version>2.1.0-1</version> <configuration> <!-- if you don't specify any modules, the plugin will find them --> <!--modules> .. </modules --> <webappDirectory>${project.build.directory}/${project.build.finalName}/VAADIN/widgetsets</webappDirectory> <extraJvmArgs>-Xmx512M -Xss1024k</extraJvmArgs> <runTarget>clean</runTarget> <hostedWebapp>${project.build.directory}/${project.build.finalName}</hostedWebapp> <noServer>true</noServer> <port>8080</port> <soyc>false</soyc> </configuration> <executions> <execution> <goals> <goal>resources</goal> <goal>compile</goal> </goals> </execution> </executions> </plugin> <!-- Updates Vaadin 6.2+ widgetset definitions based on project dependencies --> <plugin> <groupId>com.vaadin</groupId> <artifactId>vaadin-maven-plugin</artifactId> <version>1.0.1</version> <executions> <execution> <configuration> <!-- if you don't specify any modules, the plugin will find them --> <!-- <modules> <module>${package}.gwt.MyWidgetSet</module> </modules> --> </configuration> <goals> <goal>update-widgetset</goal> </goals> </execution> </executions> </plugin> </plugins> <pluginManagement> <plugins> <!--This plugin's configuration is used to store Eclipse m2e settings only. It has no influence on the Maven build itself. --> <plugin> <groupId>org.eclipse.m2e</groupId> <artifactId>lifecycle-mapping</artifactId> <version>1.0.0</version> <configuration> <lifecycleMappingMetadata> <pluginExecutions> <pluginExecution> <pluginExecutionFilter> <groupId> org.codehaus.mojo </groupId> <artifactId> gwt-maven-plugin </artifactId> <versionRange> [2.1.0-1,) </versionRange> <goals> <goal>resources</goal> </goals> </pluginExecutionFilter> <action> <ignore></ignore> </action> </pluginExecution> <pluginExecution> <pluginExecutionFilter> <groupId>com.vaadin</groupId> <artifactId> vaadin-maven-plugin </artifactId> <versionRange> [1.0.1,) </versionRange> <goals> <goal> update-widgetset </goal> </goals> </pluginExecutionFilter> <action> <ignore></ignore> </action> </pluginExecution> </pluginExecutions> </lifecycleMappingMetadata> </configuration> </plugin> </plugins> </pluginManagement> </build> <dependencies> <dependency> <groupId>com.liferay.portal</groupId> <artifactId>portal-service</artifactId> <version>6.1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>com.liferay.portal</groupId> <artifactId>util-bridges</artifactId> <version>6.1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.vaadin.addons</groupId> <artifactId>vaadin-timeline-agpl-3.0</artifactId> <version>1.2.4</version> </dependency> <dependency> <groupId>com.liferay.portal</groupId> <artifactId>util-taglib</artifactId> <version>6.1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>com.liferay.portal</groupId> <artifactId>util-java</artifactId> <version>6.1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>javax.portlet</groupId> <artifactId>portlet-api</artifactId> <version>2.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>javax.servlet</groupId> <artifactId>servlet-api</artifactId> <version>2.4</version> <scope>provided</scope> </dependency> <dependency> <groupId>javax.servlet.jsp</groupId> <artifactId>jsp-api</artifactId> <version>2.0</version> <scope>provided</scope> </dependency> <!-- sqx --> <dependency> <groupId>javax.activation</groupId> <artifactId>activation</artifactId> <version>1.1.1</version> <scope>provided</scope> </dependency> <dependency> <groupId>antlr</groupId> <artifactId>antlr</artifactId> <version>2.7.6</version> <scope>provided</scope> </dependency> <dependency> <groupId>aopalliance</groupId> <artifactId>aopalliance</artifactId> <version>1.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>asm</groupId> <artifactId>asm</artifactId> <version>1.5.3</version> <scope>provided</scope> </dependency> <dependency> <groupId>asm</groupId> <artifactId>asm-attrs</artifactId> <version>1.5.3</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.aspectj</groupId> <artifactId>aspectjrt</artifactId> <version>1.6.8</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.aspectj</groupId> <artifactId>aspectjweaver</artifactId> <version>1.6.8</version> <scope>provided</scope> </dependency> <dependency> <groupId>bsh</groupId> <artifactId>bsh</artifactId> <version>1.3.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>cglib</groupId> <artifactId>cglib</artifactId> <version>2.1_3</version> <scope>provided</scope> </dependency> <dependency> <groupId>commons-collections</groupId> <artifactId>commons-collections</artifactId> <version>3.1</version> <scope>provided</scope> </dependency> <dependency> <groupId>commons-dbcp</groupId> <artifactId>commons-dbcp</artifactId> <version>1.3</version> </dependency> <dependency> <groupId>commons-logging</groupId> <artifactId>commons-logging</artifactId> <version>1.1</version> </dependency> <dependency> <groupId>commons-pool</groupId> <artifactId>commons-pool</artifactId> <version>1.5.3</version> </dependency> <dependency> <groupId>dom4j</groupId> <artifactId>dom4j</artifactId> <version>1.6.1</version> </dependency> <dependency> <groupId>net.sf.ehcache</groupId> <artifactId>ehcache</artifactId> <version>1.2.3</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-core</artifactId> <version>3.3.1.GA</version> </dependency> <dependency> <groupId>hsqldb</groupId> <artifactId>hsqldb</artifactId> <version>1.8.0.10</version> </dependency> <!-- <dependency> <groupId>jboss</groupId> <artifactId>jboss-backport-concurrent</artifactId> <version>2.1.0.GA</version> </dependency> --> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-parent</artifactId> <version>1.5.0</version> </dependency> <dependency> <groupId>javax.jcr</groupId> <artifactId>jcr</artifactId> <version>1.0</version> </dependency> <!-- <dependency> <groupId>javax.sql</groupId> <artifactId>jdbc-stdext</artifactId> <version>2.0</version> </dependency> --> <dependency> <groupId>jdom</groupId> <artifactId>jdom</artifactId> <version>1.0</version> </dependency> <dependency> <groupId>javax.transaction</groupId> <artifactId>jta</artifactId> <version>1.1</version> </dependency> <dependency> <groupId>log4j</groupId> <artifactId>log4j</artifactId> <version>1.2.14</version> </dependency> <dependency> <groupId>javax.mail</groupId> <artifactId>mail</artifactId> <version>1.4.3</version> </dependency> <dependency> <groupId>com.sun.portal.portletcontainer</groupId> <artifactId>container</artifactId> <version>1.1-m4</version> </dependency> <dependency> <groupId>postgresql</groupId> <artifactId>postgresql</artifactId> <version>8.4-702.jdbc3</version> </dependency> <!-- sl4j-api-1.5.0 manquante --> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-parent</artifactId> <version>1.5.0</version> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-log4j12</artifactId> <version>1.5.0</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-aop</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-aspects</artifactId> <version>3.0.3.RELEASE</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-beans</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-context</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-context-support</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-core</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-jdbc</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-jms</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>javax.jms</groupId> <artifactId>jms</artifactId> <version>1.1</version> <scope>compile</scope> </dependency> <!-- <dependency> <groupId>org.springmodules</groupId> <artifactId>spring-modules-jbpm31</artifactId> <version>0.9</version> <scope>provided</scope> </dependency> --> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-orm</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework.ws</groupId> <artifactId>spring-oxm</artifactId> <version>1.5.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.springframework.security</groupId> <artifactId>spring-security-core</artifactId> <version>2.0.4</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-tx</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-web</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-webmvc-portlet</artifactId> <version>2.5</version> </dependency> <dependency> <groupId>com.atomikos</groupId> <artifactId>transactions-hibernate3</artifactId> <version>3.6.4</version> </dependency> <dependency> <groupId>com.atomikos</groupId> <artifactId>transactions-osgi</artifactId> <version>3.7.0</version> </dependency> <dependency> <groupId>com.vaadin</groupId> <artifactId>vaadin</artifactId> <version>6.7.0</version> </dependency> <dependency> <groupId>com.thoughtworks.xstream</groupId> <artifactId>xstream</artifactId> <version>1.3.1</version> </dependency> <!-- this is the dependency to the "jar"-subproject --> <dependency> <groupId>org.codehaus.plexus</groupId> <artifactId>plexus-utils</artifactId> <version>1.5.9</version> </dependency> <dependency> <groupId>com.google.gwt</groupId> <artifactId>gwt-user</artifactId> <version>2.1.1</version> <scope>provided</scope> </dependency> </dependencies> <!-- Define our plugin repositories --> <pluginRepositories> <pluginRepository> <id>Codehaus</id> <name>Codehaus Maven Plugin Repository</name> <url>http://repository.codehaus.org/org/codehaus/mojo</url> <snapshots> <enabled>true</enabled> </snapshots> </pluginRepository> <pluginRepository> <id>codehaus-snapshots</id> <url>[http://nexus.codehaus.org/snapshots]</url> <snapshots> <enabled>true</enabled> </snapshots> <releases> <enabled>false</enabled> </releases> </pluginRepository> </pluginRepositories> <repositories> <repository> <id>vaadin-addons</id> <url>http://maven.vaadin.com/vaadin-addons</url> </repository> <repository> <id>demoiselle.sourceforge.net</id> <name>Demoiselle Maven Repository</name> <url>http://demoiselle.sourceforge.net/repository/release</url> </repository> </repositories> AND when i do "clean install" to build my mvn , the console show me this taken : [INFO] Unable to find resource 'org.codehaus.mojo:gwt-maven-plugin:jar:1.3-SNAPSHOT' in repository demoiselle.sourceforge.net (http://demoiselle.sourceforge.net/repository/release) [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to resolve artifact. Missing: ---------- 1) org.codehaus.mojo:gwt-maven-plugin:jar:1.3-SNAPSHOT Try downloading the file manually from the project website. Then, install it using the command: mvn install:install-file -DgroupId=org.codehaus.mojo -DartifactId=gwt-maven-plugin - Dversion=1.3-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file Alternatively, if you host your own repository you can deploy the file there: mvn deploy:deploy-file -DgroupId=org.codehaus.mojo -DartifactId=gwt-maven-plugin -Dversion=1.3-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file -Durl=[url] -DrepositoryId=[id] Path to dependency: 1) com.vaadin:vaadin-maven-plugin:maven-plugin:1.0.1 2) org.codehaus.mojo:gwt-maven-plugin:jar:1.3-SNAPSHOT ---------- 1 required artifact is missing. for artifact: com.vaadin:vaadin-maven-plugin:maven-plugin:1.0.1 from the specified remote repositories: demoiselle.sourceforge.net (http://demoiselle.sourceforge.net/repository/release), central (http://repo1.maven.org/maven2), Codehaus (http://repository.codehaus.org/org/codehaus/mojo), codehaus-snapshots ([http://nexus.codehaus.org/snapshots]), vaadin-snapshots (http://oss.sonatype.org/content/repositories/vaadin-snapshots/), vaadin-releases (http://oss.sonatype.org/content/repositories/vaadin-releases/), vaadin-addons (http://maven.vaadin.com/vaadin-addons) your help will be welcome thank you a lot !!! :)))

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • User Input That Involves A ' ' Causes A Substring Out Of Range Error

    - by Greenhouse Gases
    Hi Stackoverflow people. You have already helped me quite a bit but near the end of writing this program I have somewhat of a bug. You see in order to read in city names with a space in from a text file I use a '/' that is then replaced by the program for a ' ' (and when the serializer runs the opposite happens for next time the program is run). The problem is when a user inputs a name too add, search for, or delete that contains a space, for instance 'New York' I get a Debug Assertion Error with a substring out of range expression. I have a feeling it's to do with my correctCase function, or setElementsNull that looks at the string until it experiences a null element in the array, however ' ' is not null so I'm not sure how to fix this and I'm going a bit insane. Any help would be much appreciated. Here is my code: // U08221.cpp : main project file. #include "stdafx.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; class locationNode { public: string nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; locationNode(string nameOf, double lat, double lon) { this->nodeCityName = nameOf; this->nodeLati = lat; this->nodeLongi = lon; this->Next = NULL; } locationNode() // NULL constructor { } void swapProps(locationNode *node2) { locationNode place; place.nodeCityName = this->nodeCityName; place.nodeLati = this->nodeLati; place.nodeLongi = this->nodeLongi; this->nodeCityName = node2->nodeCityName; this->nodeLati = node2->nodeLati; this->nodeLongi = node2->nodeLongi; node2->nodeCityName = place.nodeCityName; node2->nodeLati = place.nodeLati; node2->nodeLongi = place.nodeLongi; } void modify(string name) { this->nodeCityName = name; } void modify(double latlon, int mod) { switch(mod) { case 2: this->nodeLati = latlon; break; case 3: this->nodeLongi = latlon; break; } } void correctCase() // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = this->nodeCityName[0], letVal; int n = 1; // variable for name index from second letter onwards if((this->nodeCityName[0] >90) && (this->nodeCityName[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter this->nodeCityName[0] = firstLetVal; } while(this->nodeCityName[n] != NULL) { if((this->nodeCityName[n] >= 65) && (this->nodeCityName[n] <= 90)) { if(this->nodeCityName[n - 1] != 32) { letVal = this->nodeCityName[n] + 32; this->nodeCityName[n] = letVal; } } n++; } } }; Here is the main part of the program: // U08221.cpp : main project file. #include "stdafx.h" #include "Locations2.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; #define pi 3.14159265358979323846264338327950288 #define radius 6371 #define gig 1073741824 //size of a gigabyte in bytes int n = 0,x, locationCount = 0, MAX_SIZE = 35 , g = 0, i = 0, modKey = 0, xx; string cityNameInput, alter; char targetCity[35], skipKey = ' '; double lat1, lon1, lat2, lon2, dist, dummy, modVal, result; bool acceptedInput = false, match = false, nodeExists = false;// note: addLocation(), set to true to enable user input as opposed to txt file locationNode *temp, *temp2, *example, *seek, *bridge, *start_ptr = NULL; class Menu { int junction; public: /* Convert decimal degrees to radians */ public: void setElementsNull(char cityParam[]) { int y=0; while(cityParam[y] != NULL) { y++; } while(y < MAX_SIZE) { cityParam[y] = NULL; y++; } } void correctCase(string name) // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = name[0], letVal; int n = 1; // variable for name index from second letter onwards if((name[0] >90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(name[n] != NULL) { if((name[n] >= 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } for(n = 0; targetCity[n] != NULL; n++) { targetCity[n] = name[n]; } } bool nodeExistTest(char targetCity[]) // see if entry is present in the database { match = false; seek = start_ptr; int letters = 0, letters2 = 0, x = 0, y = 0; while(targetCity[y] != NULL) { letters2++; y++; } while(x <= locationCount) // locationCount is number of entries currently in list { y=0, letters = 0; while(seek->nodeCityName[y] != NULL) // count letters in the current name { letters++; y++; } if(letters == letters2) // same amount of letters in the name { y = 0; while(y <= letters) // compare each letter against one another { if(targetCity[y] == seek->nodeCityName[y]) { match = true; y++; } else { match = false; y = letters + 1; // no match, terminate comparison } } } if(match) { x = locationCount + 1; //found match so terminate loop } else{ if(seek->Next != NULL) { bridge = seek; seek = seek->Next; x++; } else { x = locationCount + 1; // end of list so terminate loop } } } return match; } double deg2rad(double deg) { return (deg * pi / 180); } /* Convert radians to decimal degrees */ double rad2deg(double rad) { return (rad * 180 / pi); } /* Do the calculation */ double distance(double lat1, double lon1, double lat2, double lon2, double dist) { dist = sin(deg2rad(lat1)) * sin(deg2rad(lat2)) + cos(deg2rad(lat1)) * cos(deg2rad(lat2)) * cos(deg2rad(lon1 - lon2)); dist = acos(dist); dist = rad2deg(dist); dist = (radius * pi * dist) / 180; return dist; } void serialise() { // Serialize to format that can be written to text file fstream outfile; outfile.open("locations.txt",ios::out); temp = start_ptr; do { for(xx = 0; temp->nodeCityName[xx] != NULL; xx++) { if(temp->nodeCityName[xx] == 32) { temp->nodeCityName[xx] = 47; } } outfile << endl << temp->nodeCityName<< " "; outfile<<temp->nodeLati<< " "; outfile<<temp->nodeLongi; temp = temp->Next; }while(temp != NULL); outfile.close(); } void sortList() // do this { int changes = 1; locationNode *node1, *node2; while(changes > 0) // while changes are still being made to the list execute { node1 = start_ptr; node2 = node1->Next; changes = 0; do { xx = 1; if(node1->nodeCityName[0] > node2->nodeCityName[0]) //compare first letter of name with next in list { node1->swapProps(node2); // should come after the next in the list changes++; } else if(node1->nodeCityName[0] == node2->nodeCityName[0]) // if same first letter { while(node1->nodeCityName[xx] == node2->nodeCityName[xx]) // check next letter of name { if((node1->nodeCityName[xx + 1] != NULL) && (node2->nodeCityName[xx + 1] != NULL)) // check next letter until not the same { xx++; } else break; } if(node1->nodeCityName[xx] > node2->nodeCityName[xx]) { node1->swapProps(node2); // should come after the next in the list changes++; } } node1 = node2; node2 = node2->Next; // move to next pair in list } while(node2 != NULL); } } void initialise() { cout << "Populating List..."; ifstream inputFile; inputFile.open ("locations.txt", ios::in); char inputName[35] = " "; double inputLati = 0, inputLongi = 0; //temp = new locationNode(inputName, inputLati, inputLongi); do { inputFile.get(inputName, 35, ' '); inputFile >> inputLati; inputFile >> inputLongi; if(inputName[0] == 10 || 13) //remove linefeed from input { for(int i = 0; inputName[i] != NULL; i++) { inputName[i] = inputName[i + 1]; } } for(xx = 0; inputName[xx] != NULL; xx++) { if(inputName[xx] == 47) // if it is a '/' { inputName[xx] = 32; // replace it for a space } } temp = new locationNode(inputName, inputLati, inputLongi); if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list } while(!inputFile.eof()); cout << "Successful!" << endl << "List contains: " << locationCount << " entries" << endl; inputFile.close(); cout << endl << "*******************************************************************" << endl << "DISTANCE CALCULATOR v2.0\tAuthors: Darius Hodaei, Joe Clifton" << endl; } void menuInput() { char menuChoice = ' '; while(menuChoice != 'Q') { // Menu if(skipKey != 'X') // This is set by case 'S' below if a searched term does not exist but wants to be added { cout << endl << "*******************************************************************" << endl; cout << "Please enter a choice for the menu..." << endl << endl; cout << "(P) To print out the list" << endl << "(O) To order the list alphabetically" << endl << "(A) To add a location" << endl << "(D) To delete a record" << endl << "(C) To calculate distance between two points" << endl << "(S) To search for a location in the list" << endl << "(M) To check memory usage" << endl << "(U) To update a record" << endl << "(Q) To quit" << endl; cout << endl << "*******************************************************************" << endl; cin >> menuChoice; if(menuChoice >= 97) { menuChoice = menuChoice - 32; // Turn the lower case letter into an upper case letter } } skipKey = ' '; //Reset skipKey so that it does not skip the menu switch(menuChoice) { case 'P': temp = start_ptr; // set temp to the start of the list do { if (temp == NULL) { cout << "You have reached the end of the database" << endl; } else { // Display details for what temp points to at that stage cout << "Location : " << temp->nodeCityName << endl; cout << "Latitude : " << temp->nodeLati << endl; cout << "Longitude : " << temp->nodeLongi << endl; cout << endl; // Move on to next locationNode if one exists temp = temp->Next; } } while (temp != NULL); break; case 'O': { sortList(); // pass by reference??? cout << "List reordered alphabetically" << endl; } break; case 'A': char cityName[35]; double lati, longi; cout << endl << "Enter the name of the location: "; cin >> cityName; for(xx = 0; cityName[xx] != NULL; xx++) { if(cityName[xx] == 47) // if it is a '/' { cityName[xx] = 32; // replace it for a space } } if(!nodeExistTest(cityName)) { cout << endl << "Please enter the latitude value for this location: "; cin >> lati; cout << endl << "Please enter the longitude value for this location: "; cin >> longi; cout << endl; temp = new locationNode(cityName, lati, longi); temp->correctCase(); //start_ptr allignment if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list cout << "Location sucessfully added to the database! There are " << locationCount << " location(s) stored" << endl; } else { cout << "Node is already present in the list and so cannot be added again" << endl; } break; case 'D': { junction = 0; locationNode *place; cout << "Enter the name of the city you wish to remove" << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); for(xx = 0; targetCity[xx] != NULL; xx++) { if(targetCity[xx] == 47) { targetCity[xx] = 32; } } if(nodeExistTest(targetCity)) //if this node does exist { if(seek == start_ptr) // if it is the first in the list { junction = 1; } if(seek->Next == NULL) // if it is last in the list { junction = 2; } switch(junction) // will alter list accordingly dependant on where the searched for link is { case 1: start_ptr = start_ptr->Next; delete seek; --locationCount; break; case 2: place = seek; seek = bridge; seek->Next = NULL; delete place; --locationCount; break; default: bridge->Next = seek->Next; delete seek; --locationCount; break; } cout << endl << "Link deleted. There are now " << locationCount << " locations." << endl; } else { cout << "That entry does not currently exist" << endl << endl << endl; } } break; case 'C': { char city1[35], city2[35]; cout << "Enter the first city name" << endl; cin >> city1; setElementsNull(city1); correctCase(targetCity); if(nodeExistTest(city1)) { lat1 = seek->nodeLati; lon1 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } cout << "Enter the second city name" << endl; cin >> city2; setElementsNull(city2); correctCase(targetCity); if(nodeExistTest(city2)) { lat2 = seek->nodeLati; lon2 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } result = distance (lat1, lon1, lat2, lon2, dist); cout << "The distance between these two locations is " << result << " kilometres." << endl; } break; case 'S': { char choice; cout << "Enter search term..." << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Latitude: " << seek->nodeLati << endl << "Longitude: " << seek->nodeLongi << endl; } else { cout << "Sorry, that city is not currently present in the list." << endl << "Would you like to add this city now Y/N?" << endl; cin >> choice; /*while(choice != ('Y' || 'N')) { cout << "Please enter a valid choice..." << endl; cin >> choice; }*/ switch(choice) { case 'Y': skipKey = 'X'; menuChoice = 'A'; break; case 'N': break; default : cout << "Invalid choice" << endl; break; } } break; } case 'M': { cout << "Locations currently stored: " << locationCount << endl << "Memory used for this: " << (sizeof(start_ptr) * locationCount) << " bytes" << endl << endl << "You can store " << ((gig - (sizeof(start_ptr) * locationCount)) / sizeof(start_ptr)) << " more locations" << endl ; break; } case 'U': { cout << "Enter the name of the Location you would like to update: "; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Select (1) to alter City Name, (2) to alter Longitude, (3) to alter Latitude" << endl; cin >> modKey; switch(modKey) { case 1: cout << "Enter the new name: "; cin >> alter; cout << endl; seek->modify(alter); break; case 2: cout << "Enter the new latitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; case 3: cout << "Enter the new longitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; default: break; } } else cout << "Location not found" << endl; break; } } } } }; int main(array<System::String ^> ^args) { Menu mm; //mm.initialise(); mm.menuInput(); mm.serialise(); }

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