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  • Implications on automatically "open" third party domain aliasing to one of my subdomains

    - by Giovanni
    I have a domain, let's call it www.mydomain.com where I have a portal with an active community of users. In this portal users cooperate in a wiki way to build some "kind of software". These software applications can then be run by accessing "public.mydomain.com/softwarename" I then want to let my users run these applications from their own subdomains. I know I can do that by automatically modifying the.htaccess file. This is not a problem. I want to let these users create dns aliases to let them access one specific subdomain. So if a user "pippo" that owns "www.pippo.com" wants to run software HelloWorld from his own subdomains he has to: Register to my site Create his own subdomain on his own site, run.pippo.com From his DNS control panel, he creates a CNAME record "run.pippo.com" pointing to "public.mydomain.com" He types in a browser http://run.pippo.com/HelloWorld When the software(that is physically run on my server) is called, first it checks that the originating domain is a trusted one. I don't do any other kind of check that restricts software execution. From a SEO perspective, I care about Google indexing of www.mydomain.com but I don't care about indexing of public.mydomain.com What are the possible security implications of doing this for my site? Is there a better way to do this or software that already does this that I can use?

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  • Penne alla MVP

    - by Valter Minute
    I’m sorry for the long silence on this blog and the long delay in replying to the friends that commented on my articles. I’ve been quite busy in the last weeks and I spent a lot of time traveling around Italy (not for pleasure!). In the meantime I’ve been renewed as an MVP on April the 1st (nice date to renew someone with such a bad sense of humor…). I decided to celebrate my MVP award with a new recipe (to be honest, I celebrated by eating the results of this recipe!) and I decided to call it “penne alla MVP”… just because I’m not good in finding nice names for my recipes. Ingredients (for 4 people): 360g pasta (penne or other short pasta) 300g small shrimps 1 cup of whipped cream 2 tablespoons of olive oil 1 small leek 1 glass of beer (I used Hoegaarden dutch white beer… but just because I like it and I finished the rest of the bootle while cooking) Chives Salt, pepper Prepare the pasta by boiling it in salted water, as usual. In the meantime chop the leek in very small bits, heat the oil inside a pan and when the oil is hot, drop the leek chops and let them cook for a few minutes. Add the shrimps and the glass of beer. Let them cook inside beer until they are cooked (if you used pre-cooked shrimps a couple of minutes would be enough to heat them and gave them the flavour of beer). Add the whipped cream and mix it well with the shrimps and the sauce. Dry the pasta and drop the sauce on top of it and then add the chives finely chopped.

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  • Should a sysadmin contractor charge overtime for off-peak hours?

    - by Jakobud
    This is not necessarily a server-related question, but more of a system admin question that I think would related to many on SF. I'm doing Sysadmin/IT consulting for a small company. I only work about 3 days a week for them on average. If a server goes down or something like that during off hours (nights, weekends, 3am, etc) and they need it fixed during those time periods, should I be charging overtime for that? I would I not be justified in charging overtime until I've logged 40 hours for the week? Perhaps calling it overtime isn't the best name. I guess maybe its better to call it an off-peak hourly rate. Anyways I just was curious what other consultants did in these circumstances.

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  • Self-referencing anonymous closures: is JavaScript incomplete?

    - by Tom Auger
    Does the fact that anonymous self-referencing function closures are so prevelant in JavaScript suggest that JavaScript is an incomplete specification? We see so much of this: (function () { /* do cool stuff */ })(); and I suppose everything is a matter of taste, but does this not look like a kludge, when all you want is a private namespace? Couldn't JavaScript implement packages and proper classes? Compare to ActionScript 3, also based on EMACScript, where you get package com.tomauger { import bar; class Foo { public function Foo(){ // etc... } public function show(){ // show stuff } public function hide(){ // hide stuff } // etc... } } Contrast to the convolutions we perform in JavaScript (this, from the jQuery plugin authoring documentation): (function( $ ){ var methods = { init : function( options ) { // THIS }, show : function( ) { // IS }, hide : function( ) { // GOOD }, update : function( content ) { // !!! } }; $.fn.tooltip = function( method ) { // Method calling logic if ( methods[method] ) { return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 )); } else if ( typeof method === 'object' || ! method ) { return methods.init.apply( this, arguments ); } else { $.error( 'Method ' + method + ' does not exist on jQuery.tooltip' ); } }; })( jQuery ); I appreciate that this question could easily degenerate into a rant about preferences and programming styles, but I'm actually very curious to hear how you seasoned programmers feel about this and whether it feels natural, like learning different idiosyncrasies of a new language, or kludgy, like a workaround to some basic programming language components that are just not implemented?

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  • Make own dial-up ISP using broadband connection [on hold]

    - by SkylarMT
    So, I see no reason why this wouldn't be possible. I have a Linux server (a Raspberry Pi to be exact) connected via Ethernet to a broadband ISP. I want to be able to dial a number, have it go through the normal telephone network, onto the Internet via a VoIP provider (I know you can call a Skype user from a landline), to my Raspberry Pi, and then have the Pi connect me to the Internet. I've found guides on making your own ISP, but they all involve a dedicated phone line on the server end. Is there a way to do this with no modem on the server end? I live in an area with a lot of people still on dialup, and if I pull this off I could make some extra money. Thanks!

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  • Exchange 2007 Email Address Policies

    - by Ryan Migita
    We have recently upgraded to Exchange 2007 (from 2003) and have noticed the change from recipient policies to email address policies. We have two separate domains (let's call them domaina.com and domainb.com) we receive email for, have email address policies and both email address policies are not applied. In our Exchange 2003 environment, domaina.com was the default email address when we created new mailboxes and due to the migration, domainb is the default (and its email address policy is a higher priority). Now, when we create a new mailbox (or edit existing ones), the primary email address becomes domainb.com. Now the question is, is this as simple as putting the email address policies in the correct order? Do I have to apply both policies? What effect will the above changes make to existing mailboxes? Since we do not have any conditions set on the policies, I assume prior to making these changes, I should force all domainb mailboxes to not automatically update email address based on policy? Thanks in advance!

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  • How do I make time?

    - by SystemNetworks
    I wanted to output a text for a certain amount of time. One way is to use threads. Are there any other ways? I can't use threads for slick2d. This is my code when I use threads for slick: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import java.util.Random; import org.newdawn.slick.Input; import org.newdawn.slick.*; import org.newdawn.slick.state.*; import org.lwjgl.input.Mouse; public class thread1 implements Runnable { String showUp; int timeLeft; public thread1(String s) { s = showUp; } public void run(Graphics g) { try { g.drawString("%s is sleeping %d", 500, 500); Thread.sleep(timeLeft); g.drawString("%s is awake", 600,600); } catch(Exception e) { } } @Override public void run() { // TODO Auto-generated method stub run(); } } It auto generates a new run() And also when I call it to my main class it has stack overflow!

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  • Have you used nDepend?

    - by Nick Harrison
    Have you Used NDepend? I have often wanted to use it, but never spent the money on it.   I have developed many tools that try to do pieces of what NDepend does, but never with as much success as they reach. Put simply, it is a tool that will allow you to udnerstand and monitor the architecture of your software, and it does it in some pretty amazing ways. One of the most impressive features is something that they call Code Query Language.   It allows you to write queries very similar to SQL to track the performance of various software metrics and use this to identify areas that are out of compliance with your standards and architecture. For instance, once you have analyzed your project, you can write queries such as : SELECT METHODS WHERE IsPublic AND CouldBePrivate  You can also set up such queries to provide warnings if there are records returned.    You can incorporae this into your daily build and compare build against build. There are over 82 metrics included to allow you to view your code in a variety of angles. I have often advocated for a "Code Inventory" database to track the state of software and the ROI on software investments.    This tool alone will take you about 90% of the way there. If you are not using it yet,  I strongly recommend that you do!

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  • Does it make sense to write a build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • HTG Explains: What Are Computer Algorithms and How Do They Work?

    - by YatriTrivedi
      Unless you’re into math or programming, the word “algorithm” might be Greek to you, but it’s one of the building blocks of everything you’re using to read this article. Here’s a quick explanation of what they are, and how they work. Disclaimer: I’m not a math or computer science teacher, so not all of the terms I use are technical. That’s because I’m trying to explain everything in plain English for people aren’t quite comfortable with math. That being said, there is some math involved, and that’s unavoidable. Math geeks, feel free to correct or better explain in the comments, but please, keep it simple for the mathematically disinclined among us. Image by Ian Ruotsala Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • Send one invalid email response to sender

    - by Kafuka
    I discovered that my postfix/dovecot configuration isn't rejecting emails. If a person sends an email to an invalid email-address, it just drops it. I am fine with this behavior since I think it discourages spammers from mining emails (I have had some success). Recently a person I did not want to talk to emailed an address I cut off and didn't receive a response back. It would have saved me some problems if they knew to call me instead of sending 50+ emails. How would I configure Dovecot/postfix to send a message back to a sender of an email address and then limit this 1 per domain or unique email. Debian Stable Linux 3.6.5-linode47 Dovecot 1.2.15 Postfix 2.7.1 PSQL - backend if that matters

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • How to design a scriptable communication emulator?

    - by Hawk
    Requirement: We need a tool that simulates a hardware device that communicates via RS232 or TCP/IP to allow us to test our main application which will communicate with the device. Current flow: User loads script Parse script into commands User runs script Execute commands Script / commands (simplified for discussion): Connect RS232 = RS232ConnectCommand Connect TCP/IP = TcpIpConnectCommand Send data = SendCommand Receive data = ReceiveCommand Disconnect = DisconnectCommand All commands implement the ICommand interface. The command runner simply executes a sequence of ICommand implementations sequentially thus ICommand must have an Execute exposure, pseudo code: void Execute(ICommunicator context) The Execute method takes a context argument which allows the command implementations to execute what they need to do. For instance SendCommand will call context.Send, etc. The problem RS232ConnectCommand and TcpIpConnectCommand needs to instantiate the context to be used by subsequent commands. How do you handle this elegantly? Solution 1: Change ICommand Execute method to: ICommunicator Execute(ICommunicator context) While it will work it seems like a code smell. All commands now need to return the context which for all commands except the connection ones will be the same context that is passed in. Solution 2: Create an ICommunicatorWrapper (ICommunicationBroker?) which follows the decorator pattern and decorates ICommunicator. It introduces a new exposure: void SetCommunicator(ICommunicator communicator) And ICommand is changed to use the wrapper: void Execute(ICommunicationWrapper context) Seems like a cleaner solution. Question Is this a good design? Am I on the right track?

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  • puImportError: No module named pyexpat

    - by Candy Gupta
    Whenever I try to launch 'hotot' I get this errors. This error also appears if i try something stupid in terminal along with "No Module named gdm" Error in sys.excepthook: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/apport_python_hook.py", line 64, in apport_excepthook from apport.fileutils import likely_packaged, get_recent_crashes File "/usr/lib/python2.7/dist-packages/apport/__init__.py", line 1, in <module> from apport.report import Report File "/usr/lib/python2.7/dist-packages/apport/report.py", line 16, in <module> from xml.parsers.expat import ExpatError File "/usr/lib/python2.7/xml/parsers/expat.py", line 4, in <module> from pyexpat import * ImportError: No module named pyexpat I am on Ubuntu 12.04 python 2.7.3. I found similar problem here https://github.com/Kindari/SublimeXdebug/issues/5 but did not work. as asked below I am inserting this too ls /usr/lib/python2.7/lib-dynload/ audioop.so _codecs_cn.so _codecs_jp.so crypt.so _ctypes_test.so _elementtree.so _io.so _multibytecodec.so _sqlite3.so _bsddb.so _codecs_hk.so _codecs_kr.so _csv.so _curses_panel.so _heapq.so _json.so _multiprocessing.so _testcapi.so bz2.so _codecs_iso2022.so _codecs_tw.so _ctypes.so _curses.so _hotshot.so _lsprof.so Python-2.7.egg-info

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  • Is it possible to rate-limit an scp/sftp/rsync transfer from the command-line? ie, manual QoS on a s

    - by warren
    Specifically, I am looking to rate-limit an scp or sftp session in the call itself. For example, let's say I want to copy 100MB to one server, and 1GB to another. I'd like to be able to run both of these at the same time, but maintain a QoS for "normal" computer usage - somewhat similar to how you can rate-limit bittorrent. Is there a way to do this without touching the networking hardware? I'm envisioning something akin to: magic-qos-tool 'scp file user@host:/path/to/file' Or.. scp -rate 40kbps file user@host:/path/to/file

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  • Perth's ADF Community Event now an open invite

    - by Chris Muir
    Yesterday saw the next ADF Community Event in Perth, and as promised we grew from 15 to 25 attendees (which is going to cause a bit of a problem soon if we keep growing as we're going to run out of powerpoints for laptops). This bimonthly enjoyed presentations from Matthew Carrigy from the Dept of Finance WA on the ADF UI Shell, a small presentation from me about how Fusion Apps uses ADF, and a hands on based on programatically extending ADF BC to call external web services.  For Matt, his first presentation to a user group, with two live demos, all kudos to him for making it look smooth (for the record I hate live demos, I always break something) - thank you Matt! We've already lined up our speakers for the next event in November, and will be inviting yet more customers to this event.  However the event will now move to an open invite, so if you'd like your staff to attend please let me know by emailing chris DOT muir AT oracle DOT com. Alternatively I've had a fair few requests now for an "Intro to ADF" 1 day session so I'll consider this soon.  Certainly if you're interested let me know as this will help organize the event earlier rather than later. 

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  • How to reset a Fritz!Box DSL router to factory settings?

    - by damluar
    I need to change the setting of router Fritz Box. The setting were set by another person. I can't connect to router using cable, may be standard port or address were changed. So the only option is to switch to factory settings. Usually there is a button which deletes all the settings. I read the documentation and they tell to call the number #991*15901590* on the router. Do I have to connect telephone to router?

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  • How can I fix my WRT54GL's constant crashing?

    - by Aarthi
    I have a Linksys WRT54GL wireless router (the old blue-and-black) whose underside indicates it is Version 2. I've noticed that, on wireless mode, if I am on a Skype call or in a Google Hangout, the wireless aspect will crash completely. In addition, if I am connected via an ethernet cord, my quality (that is, how my voice is received) tanks very quickly. I suspect this is due, in part, to my internet connectivity itself (I'm on Comcast instead of Verizon FiOS, as I'd prefer) but I'd like to stop my wireless router's wireless capability from crashing. I considered a firmware upgrade, but it looks to me as if I am upgraded. Short of manually running ethernet all over my house, I'm not sure what to do. How can I solve my wireless router's issues? If the answer is "buy a new router," then that's valid, as well, in my opinion.

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  • Changing State in PlayerControler from PlayerInput

    - by Jeremy Talus
    In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput within ResistancePlayerController config(ResistancePlayerInput); and in my playerControler I have that : class ResistancePlayerController extends GamePlayerController; var name PreviousState; DefaultProperties { CameraClass = class 'ResistanceCamera' //Telling the player controller to use your custom camera script InputClass = class'ResistanceGame.ResistancePlayerInput' DefaultFOV = 90.f //Telling the player controller what the default field of view (FOV) should be } simulated event PostBeginPlay() { Super.PostBeginPlay(); } auto state Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 200; `log("Player Walking"); } } state Running extends Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 350; `log("Player Running"); } } state Sprinting extends Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 800; `log("Player Sprinting"); } } I have tried to use PCOwner.GotoState(); and ResistancePlayerController(PCOwner).GotoState(); but won't work. I have also tried a simple GotoState, and nothing happen how can I call GotoState for the PC Class from my player input ?

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  • ArchBeat Link-o-Rama for 2012-06-27

    - by Bob Rhubart
    Resource Kit: Oracle Exadata for the Communications industry In addition to several customer case studies, in video and white paper formats, this resource kit also includes a technical overview of Oracle Exadata Database Machine and a product datasheet. Registration is required for those who don't already have a free Oracle.com membership account. Call for Nominations: Oracle Fusion Middleware Innovation Awards 2012 - Win a free pass to #OOW12 These awards honor customers for their cutting-edge solutions using Oracle Fusion Middleware. Either a customer, their partner, or an Oracle representative can submit the nomination form on behalf of the customer. Submission deadline: July 17. Winners receive a free pass to Oracle OpenWorld 2012 in San Francisco. BPM – Disable DBMS job to refresh B2B Materialized View | Mark Nelson "If you are running BPM and you are not using B2B, you might want to disable the DBMS job that refreshes the B2B materialized view," says Fusion Middleware A-Team blogger Mark Nelson. Learn how in his short post. A Universal JMX Client for Weblogic –Part 1: Monitoring BPEL Thread Pools in SOA 11g | Stefan Koser A concise how-to from Oracle Fusion Middleware A-Team blogger Stefan Koser. Thought for the Day "There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult." — C. A. R. Hoare Source: SoftwareQuotes.com/

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  • Very Cool &ndash; Miami 311 System for tracking citizen service requests (Windows Azure, Silverlight

    - by Jim Duffy
    Having grown up in South Florida this short, but very enlightening, video explaining how the City of Miami has implemented a 311 citizen service request system using Windows Azure, Silverlight and Bing Maps definitely caught my attention. Miami311 The Miami311 System is a Windows Azure/Silverlight-based solution which enables City of Miami citizens report and track issues reported to city management. The system uses Bing Maps to plot the location and relevant information about each issue reported. Citizens now have the ability to easily see the status of the issue without having to call the city office. What I found interesting were a couple of benefits that a metropolitan area such as Miami can take advantage of in Windows Azure cloud-based solution. For the city of Miami, both benefits center around the weather. Of course the threat of a hurricane is a real issue in South Florida and what better way to make sure your site stays up during a hurricane then to have the site hosted far away from the eye of the storm. Using a Windows Azure cloud-based architecture the City of Miami is able to host the application within the Microsoft data centers safely away from any hurricane passing through South Florida. The second benefit is the inherent scalability of a Windows Azure based solution. During a severe weather event like thunderstorms or even worse, a hurricane, downed trees and power lines are a commonly reported problem. Being able to quickly scale up the computing resources required to handle the spike in citizens reporting these types of problems on the site is a huge benefit. Once the weather event has passed and downed tree reports begin to subside they can quickly reverse the process and scale the system back down to pre-storm levels. It’s kind of day-to-day kind of stuff but very cool stuff nonetheless. Have a day. :-|

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  • MapReduce

    - by kaleidoscope
    MapReduce is a programming model and an associated implementation for processing and generating large data sets. Users specify a map function that processes a key/value pair to generate a set of  intermediate key/value pairs, and a reduce function that merges all intermediate values associated with the same intermediate key. Many real world tasks are expressible in this model, as shown in the paper. Programs written in this functional style are automatically parallelized and executed on a large cluster of commodity machines. The run-time system takes care of the details of partitioning the input data,  scheduling the program's execution across a set of machines, handling machine failures, and managing the required inter-machine communication. This allows programmers without any experience with parallel and distributed systems to easily utilize the resources of a large distributed system. Example: A process to count the appearances of each different word in a set of documents void map(String name, String document):   // name: document name   // document: document contents   for each word w in document:     EmitIntermediate(w, 1); void reduce(String word, Iterator partialCounts):   // word: a word   // partialCounts: a list of aggregated partial counts   int result = 0;   for each pc in partialCounts:     result += ParseInt(pc);   Emit(result); Here, each document is split in words, and each word is counted initially with a "1" value by the Map function, using the word as the result key. The framework puts together all the pairs with the same key and feeds them to the same call to Reduce, thus this function just needs to sum all of its input values to find the total appearances of that word.   Sarang, K

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  • nginx configuration for URL URI paths

    - by hachiari
    I want to switch my webserver from apache to nginx however I have difficulties in converting my current htaccess to nginx configuration the conditions that I need: I want everything to be like apache, it can read file such as js, css, jpg, png ,etc I am currently using CodeIgniter PHP frameword, it uses the URI system thingy... So my htaccess configuration for CodeIgniter URI is: RewriteEngine On RewriteBase / RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php/$1 [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php/$1 [L] RewriteCond %{HTTP_HOST} ^www.domain.tld [NC] RewriteRule ^(.*)$ hxtp://domain.tld/$1 [L,R=301] I am also using minify to compress my css and js files, so the way I call my css and js is like: hxtp://domain.tld/?=css hxtp://domain.tld/?=js I tried some configurations from the net, but I could only solve problem no 2 Thank You

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  • geomipmapping using displacement mapping (and glVertexAttribDivisor)

    - by Will
    I wake up with a clear vision, but sadly my laptop card doesn't do displacement mapping nor glVertexAttribDivisor so I can't test it out; I'm left sharing here: With geomipmapping, the grid at any factor is transposable - if you pass in an offset - say as a uniform - you can reuse the same vertex and index array again and again. If you also pass in the offset into the heightmap as a uniform, the vertex shader can do displacement mapping. If the displacement map is mipmapped, you get the advantages of trilinear filtering for distant maps. And, if the scenery is closer, rather than exposing that the you have a world made out of quads, you can use your transposable grid vertex array and indices to do vertex-shader interpolation (fancy splines) to do super-smooth infinite zoom? So I have some questions: does it work? In theory, in practice? does anyone do it? Does this technique have a name? Papers, demos, anything I can look at? does glVertexAttribDivisor mean that you can have a single glMultiDrawElementsEXT or similar approach to draw all your terrain tiles in one call rather than setting up the uniforms and emitting each tile? Would this offer any noticeable gains? does a heightmap that is GL_LUMINANCE take just one byte per pixel(=vertex)? (On mainstream cards, obviously. Does storage vary in practice?) Does going to the effort of reusing the same vertices and indices mean that you can basically fill the GPU RAM with heightmap and not a lot else, giving you either bigger landscapes or more detailed landscapes/meshes for the same bang? is mipmapping the displacement map going to work? On future cards? Is it going to introduce unsurmountable inaccuracies if it is enabled?

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  • Working with multiple interfaces on a single mock.

    - by mehfuzh
    Today , I will cover a very simple topic, which can be useful in cases we want to mock different interfaces on our expected mock object.  Our target interface is simple and it looks like:   public interface IFoo : IDisposable {     void Do(); } Now, as we can see that our target interface has implemented IDisposable and in normal cases if we have to implement it in class where language rules require use to implement that as well[no doubt about it] and whether or not there can be more complex cases, we want to ensure that rather having an extra call(..As()) or constructs to prepare it for us, we should do it in the simplest way possible. Therefore, keeping that in mind, first we create a mock of IFoo var foo = Mock.Create<IFooDispose>(); Then, as we are interested with IDisposable, we simply do: var iDisposable = foo as IDisposable;   Finally, we proceed with our existing mock code. Considering the current context, we I will check if the dispose method has invoked our mock code successfully.   bool called = false;   Mock.Arrange(() => iDisposable.Dispose()).DoInstead(() => called = true);     iDisposable.Dispose();   Assert.True(called);   Further, we assert our expectation as follows: Mock.Assert(() => iDisposable.Dispose(), Occurs.Once());   Hopefully that will help a bit and stay tuned. Enjoy!!

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