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  • How can I keep a div's scrollbar at the bottom of the div using jQuery?

    - by dannytatom
    I have a div called #output, styled with overflow: scroll;. Using jQuery.ajax, it's being updated every x second. I'd like to have it so that when the scrollbar appears (after the divs filled up), it should continously stay at the bottom of the div instead of the top, like most chat clients do. I'm sure there's a way to do this, I just can't seem to find it. Here's the Sass #output :margin 0 0 10px 0 :padding 10px :height 500px :overflow scroll :background #111111 :border 1px solid #000000 :color #8e8e8e and the Haml is just a simple #output = @output

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  • change the default window font in a win32 windows project

    - by Vineel Kumar Reddy
    I am creating a GUI application using C and Win32 api. I would like to know how we can change the default font of the Main window to thaoma. I am comming from .NET background. In .NET if we change the font of parent control then automatically the child controls inherits that font.... Is there away similar to it or do we need to manually set the font of each control..... Please help me here.......and let me know the general process followed while coding in win32 api.... THanks in advance..

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  • wordpress path url in js script file

    - by Cam
    I added custom script wp_enqueue_script('functions', get_bloginfo('template_url') . '/js/functions.js', 'search', null, false); works great, except in the functions.js i have Reset.style.background = "url('../images/searchfield_clear.png') no-repeat top left"; now this used to work before, until changed to pretty permalinks and .htaccess the folder hierarchy is like: themename/js themename/images (the images and js folder are in themename folder) i tried ../images - ./image - /images normally it should go back 1 level where-ever the js file is located.... i dont want to use full path is there a other way that wordpress can recognize in the javascript file to have the correct path? currently i am just confused what i am doing wrong

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  • Getting list of fields back from 'use fields' pragma?

    - by makenai
    So I'm familiar with the use fields pragma in Perl that can be used to restrict the fields that are stored in a class: package Fruit; use fields qw( color shape taste ); sub new { my ( $class, $params ) = @_; my $self = fields::new( $class ) unless ref $class; foreach my $name ( keys %$params ) { $self->{ $name } = $params->{ $name }; } return $self; } My question is.. once I've declared the fields at the top, how I can get the list back.. say because I want to generate accessors dynamically? Is keys %FIELDS the only way? Secondarily, is there a more efficient way to pre-populate the fields in the constructor than looping through and assigning each parameter as I am above? Thanks!

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  • Some little extra space is being added when a drop-down is on :focus

    - by catandmouse
    My problem is that when I place :focus style for our dropdown lists like so: input, select { margin: 0; padding: 0; } select:focus { background: #FFC; } ...the dropdown with the focused selection suddenly has an extra spacing on all sides (1-2px spacing). See images below: It may seem unnoticable on the photos above but when you do a selection, the increase in padding/spacing cannot be missed. I already tried removing margin: 0, padding: 0, thinking that the :focus state might be reverting to the padded version but still the same. Has anybody encountered this problem? Only happens in Firefox.

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  • How do I propagate an exception thrown by croak in forked child to parent/foreground process?

    - by Pedro Silva
    Throwing an exception via croak in a forked child process seems to print the error as a background process would. That is, it clobbers the shell prompt. If I die instead of croak, the the error message pops up as a foreground process. I've trying to find out why that is in the Carp documentation without any luck. Here's what I mean. The croak version: $ perl Wrapper.pm $ error: ... does not exist at Wrapper.pm line 624 The die version: $ perl Wrapper.pm error: ... does not exist at Wrapper.pm line 515. I tried trapping the fork and printing $@ to STDERR and exiting, but that didn't have an effect. Any ideas? I'd like to be able to use croak in this particular case.

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  • Limit to 10 number of annotations in mapkit!

    - by teddafan
    Hi, I have all my annotations(as nsdictionnaries) in an array , and the users add them one by one by tapping on an icon. I want to make it impossible after adding 10 annotations (there is 110). Is it here i have to make something?: -(IBAction) plusButtonTapped: (id) sender { NSDictionary *poiDict = [poiArray objectAtIndex:nextPoiIndex++]; CLLocationCoordinate2D poiCoordinate; poiCoordinate.latitude = [[poiDict valueForKey:@"workingCoordinate.latitude"] doubleValue]; poiCoordinate.longitude = [[poiDict valueForKey:@"workingCoordinate.longitude"] doubleValue]; MyMapAnnotation *poiAnnotation = [[MyMapAnnotation alloc] initWithCoordinate:poiCoordinate title:[poiDict valueForKey:@"Subtitle"] color:MKPinAnnotationColorRed ]; [mapView addAnnotation:poiAnnotation]; [self adjustMapZoom]; } Thank you for your help in advance, teddafan

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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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  • jQuery: inherit functions to several objects

    - by Fuxi
    hi, i made several table-based-widgets (listview-kind-of) which all have the same characteristics: styling odd/even rows, hover on/off, set color onClick, deleting a row when clicking on trash-icon. so it's always the same (prototype-)code for each widget. is there a way to have the code only once then simply apply/inherit it to all widgets? 2nd, here's some of the code - could this be optimized? var me = this; $("tr",this.table).each(function(i) { var tr = $(this); tr.bind("mouseover",function(){me.hover(tr,true)}); tr.bind("mouseout",function(){me.hover(tr,false)}); tr.bind("click",function(){me.Click(tr)}); }); $("tr").filter(":odd").addClass("odd");

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  • Basic QT Event handling / Threading questions ?

    - by umanga
    Greetings , I am new to QT (4.6) and have some basic questions regarding its event mechanism.I come from Swing background so I am trying to compare it with QT. 1) Does Event-processing-loop run in seperate thread? (like EventDispatch thread in Swing) ? 2) If we open several 'QMainWindow' do they run in several threads? 3) Whats the best way to run an intensive process in a seperate thread? (like SwingWorker in Swing ? ) 4) If intesive-process runs in a seperate thread ,is it possible to call UI methods like update(),repaint() from that process? thanks in advance.

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  • jQuery create new div with ID?

    - by John
    Hello, I have form in my ASP.NET masterPage.master and if i click on submit it call some method from masterPage.master.cs file by ajax (i have it in update panel). But i want improve it with jQuery. So i have this: $('#submit').click(function () { $.ajax({ type: "POST", url: '<% Response.Write("~"+Request.Path); %>', beforeSend: function () { $(document.createElement('div')).width($('#formBox').width()) .height($('#formBox').height()) .css({ backgroundImage: 'url(/Static/Img/bc_overlay.png)', position: 'absolute', left: 0, top: 0, margin: "5px", textAlign: "center", color: "#000", display: "none" }) .append("<strong>Nacítám</strong><br /><img src='Static/Img/ajax-loader.gif' width='33px' height='33px' alt='loading' />") .fadeIn("slow") .prependTo($('#formBox')); $('#formBox').css('position', 'relative'); }, success: function () { } }); }); So if i click on submit, new div is creating (there is loading text and image, and cool opacity overlay), but how i give to this div some ID? Because i need use it in success: function () { } i need clear this box and write here some text (error or success).

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  • Getting Emacs ansi-term and Zsh to play nicely

    - by mronge
    I've been trying to use Zsh within my emacs session, without emacs remapping all the Zsh keys. I found ansi-term works pretty well for this but, I'm still having some problems. I was getting lots of junk characters outputted with, I was able to fix it with: ## Setup proper term information for emacs ansi-term mode [[ $TERM == eterm-color ]] && export TERM=xterm But everything still doesn't work perfectly. Now I am having trouble with output being drawn offscreen , especially when using something like C-r for search. Any thoughts. Anyone else have Zsh + Ansi-term working properly?

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  • Simple graphics API with transparency, polygons, reading image pixels?

    - by M. Elkstein
    I need a simple graphics library that supports the following functionality: Ability to draw polygons (not just rectangles!) with RGBA colors (i.e., partially transparent), Ability to load bitmap images, Ability to read current color of pixel in a given coordinate. Ideally using JavaScript or Python. Seems like HTML 5 Canvas can handle #2 and #3 but not #1, whereas SVG can handle #1 and #2 but not #3. Am I missing something (about either of these two)? Or are there other alternatives?

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  • Firefox 15.0 ignores meta charset="uft-8"

    - by flapjack
    I have this simple html <!Doctype html> <head> <title>Uft-8</title> <meta charset="uft-8"> <style type="text/css"> .tr_deco{ background-color:pink; border:1px solid red; } </style> </head> <body> <a class="new_krud_slider" href="">make new</a> </body> </html> When i try out the code on firefox 15,i get this firebug error. An unsupported character encoding was declared for the HTML document using a meta tag. The declaration was ignored. My firebug version is 1.7.3. What could be causing this error?.

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  • text watermark on website? how to do it?

    - by Tim
    I am a C++/C# developer and never spent time working on web pages. I would like to put text (randomly and diagonally perhaps) in large letters across the background of some pages. I want to be able to read the foreground text and also be able to read the "watermark". I understand that is probably more of a function of color selection. I have been unsuccessful in my attempts to do what I want. I would imagine this to be very simple for someone with the web design tools or html knowledge. Any links or sample code? Thanks

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  • Auto height and the float issue.

    - by William Hand
    I have had this issue before and can't remember if and how I fixed it. I have to create a scenario where I have 2 DIV's floated left and right inside a parent DIV. The 2 floating DIV's have height:auto, but the parent ignores them (perfectly logical) and the background of the parent DIV can't be seen. I know what the issue is, but are there any suggestions of how to solve it? Or any alternatives, I am willing to try a new approach. Thanks in advance for any help.

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  • Dynamic, reflective SignalHandler in Java

    - by pilcrow
    How do I install signal handling logic iff sun.misc.Signal is available? Background First generation of my code looked something like this: class MyApp { public static void main(String[] args) { ... Signal.handle(term_sig, new SignalHandler() { public void handle(Signal sig) { ... } }); ... } } I believe I understand how to reflectively test for and use signal handlers -- Class.forName("sun.misc.Signal"), reflectively call Signal.handle, and so forth. My impulse was simply to instantiate another anonymous inner class with the dynamically obtained SignalHandler class, but I think that's just wishful syntax.

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  • Sound Manager Classes for Windows (C# or C++ .Net 2.0)

    - by Yakov
    Hi guys! I need some classes for playing short wav sounds, this classes would load this wav files into memory when an instance created, play sounds in background when needed, release this wav files from memory when an instance disposed. How can I do this on C# for windows (.Net 2.0)? (Win API's sndPlaySound, OpenAL or may be any wrapper) Ideally I would love to find an exist solution that simple and able to solve my task. Do you know any solutions for this issue? Thankx for your time.

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  • Remove class when move to next menu item

    - by danit
    I have a simple nav made up of the following HTML; <div class="inner"> <div class="button"><img class="portal" src="images/portalbutton.png" /></div> <a href="#"><div class="prod_description">&nbsp;</div></a> </div> There are a number of items (All set to float left along side each other) to make up a nav bar. When I hover over .button and/or .prod_description I want the .inner <div> to have the class .hover added to it. This is so I can set a background image around the whole thing (Kind of like highlighting the nav item). I only then want to remove .hover when another .button or .prod_description is hovered over, in which case this nav item takes the .hover class.

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  • Conflicting problem with css

    - by Luke
    I was told last night that the following isn't allowed in CSS. <a href="index.php"><div class="button">Home</div></a> .submenu div.button{width:72px; height:20px; float:left; margin:0 20px; font-size:0.9em; font-family:Arial; padding:2px; color:black;} How can i create the look I want for the button and then allow the user to click on it in any other way? What is the best way to do this? It works as it is, but I am being told it's not complient.

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  • best way to build iphone settings screen

    - by Christian Schlensker
    I'm building a settings screen for an iPhone app and it is supposed to resemble a grouped table view. Each "cell" should behave like a button. Most cells just have a image view, label view, and disclosure indicator. One will display a value in addition to a label. All of these buttons will present a new view when tapped. Now, how to implement this? I was considering just laying out a set of buttons with custom background images, or would it be best to just use a table view. If that's the case what should it be implemented. So far I've only used table views to display some kind of dynamic data in which each cell displayed the same basic detail view. I'm most curious to figure out how to setup cellForRowAtIndexPath. Would this contain some sort of switch statement to configure each cell individually, or is there an easier way to handle all this?

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  • to avoid page refresh during button click event in asp.net

    - by ush
    public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) // If page loads for first time { Session["update"] = Server.UrlEncode(System.DateTime.Now.ToString()); // Assign the Session["update"] with unique value //=============== Page load code ========================= //============== End of Page load code =================== } } protected void Button1_Click(object sender, EventArgs e) { if (Session["update"].ToString() == ViewState["update"].ToString()) // If page not Refreshed { //=============== On click event code ========================= Label1.Text = TextBox1.Text; //lblDisplayAddedName.Text = txtName.Text; //=============== End of On click event code ================== // After the event/ method, again update the session Session["update"] = Server.UrlEncode(System.DateTime.Now.ToString()); } else // If Page Refreshed { // Do nothing } } protected override void OnPreRender(EventArgs e) { ViewState["update"] = Session["update"]; } } this is not working for high resolution gradient background

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  • Activity ignore intent's extra fields

    - by ced
    For example, In an ActivityA there's a button to create an Intent that will start ActivityB in a new task, like this: Intent i = new Intent(this, ActivityB.class); i.setData(Uri.parse("http://www.google.com")); long timestamp = System.currentTimeMillis(); i.putExtra("ts", timestamp); i.addFlag(Intent.FLAG_ACTIVITY_NEW_TASK); Log.d(TAG, "Sending: " + timestamp); startActivity(i); Then in ActivityB's onResume() method, there's this code to check the timestamp: long timestamp = getIntent().getExtras().getLong("ts"); Log.d(TAG, "Receiving: " + timestamp); Now the first time I invoke ActivityB from ActivityA I get the following logs: Sending: 120006000 Receiving: 120006000 Then if I left ActivityB running in the background (by pressing Home button), and start ActivityA then invoke ActivityB again, the following is printed: Sending: 120013000 Receiving: 120006000 It seems although ActivityB is brought to front by the new Intent. The extra field in the intent is being left behind. Is this a bug or an intended behavior?

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  • Problems with UITableView when loading the view into the main window

    - by GuidoMB
    I've created a sub class of UITableViewController named LoginViewController with the XIB file using XCode. Then I opened the XIB file with IB and set the table's style to grouped. Finally I wrote the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { LoginViewController *loginViewController = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:[NSBundle mainBundle]]; [window addSubview: loginViewController.view]; window.backgroundColor = [UIColor blueColor]; [window makeKeyAndVisible]; [window layoutSubviews]; } I set the window's background color to blue for you to see what the problem is. I put a link to the screenshot If I don't use the table style grouped the problem does not occur

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  • DrawImage in XP Mode or Remote Desktop

    - by simplecoder
    I'm displaying a PNG with a transparent background that looks good in Windows 7, but then I run my app in XP Mode or remote desktop to a Windows XP machine and the PNG looks incorrect. I noticed that if I disable "Integration Mode" or run the app on XP without remote desktop, the image looks fine. How do I get DrawImage to render the PNG correctly in XP Mode or remote desktop? Image inside Windows 7 Image inside XP Mode or remote desktop Here's my code: protected override void OnPaint(PaintEventArgs e) { Image image = Image.FromFile("hello.png", false); Bitmap bmp = new Bitmap(image); Rectangle destRect = new Rectangle(0, 0, image.Width, image.Height); e.Graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel); base.OnPaint(e); }

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