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  • Finding Leaders Breakfasts - Adelaide and Perth

    - by rdatson-Oracle
    HR Executives Breakfast Roundtables: Find the best leaders using science and social media! Perth, 22nd July & Adelaide, 24th July What is leadership in the 21st century? What does the latest research tell us about leadership? How do you recognise leadership qualities in individuals? How do you find individuals with these leadership qualities, hire and develop them? Join the Neuroleadership Institute, the Hay Group, and Oracle to hear: 1. the latest neuroscience research about human bias, and how it applies to finding and building better leaders; 2. the latest techniques to recognise leadership qualities in people; 3. and how you can harness your people and social media to find the best people for your company. Reflect on your hiring practices at this thought provoking breakfast, where you will be challenged to consider whether you are using best practices aimed at getting the right people into your company. Speakers Abigail Scott, Hay Group Abigail is a UK registered psychologist with 10 years international experience in the design and delivery of talent frameworks and assessments. She has delivered innovative assessment programmes across a range of organisations to identify and develop leaders. She is experienced in advising and supporting clients through new initiatives using evidence-based approach and has published a number of research papers on fairness and predictive validity in assessment. Karin Hawkins, NeuroLeadership Institute Karin is the Regional Director of NeuroLeadership Institute’s Asia-Pacific region. She brings over 20 years experience in the financial services sector delivering cultural and commercial results across a variety of organisations and functions. As a leadership risk specialist Karin understands the challenge of building deep bench strength in teams and she is able to bring evidence, insight, and experience to support executives in meeting today’s challenges. Robert Datson, Oracle Robert is a Human Capital Management specialist at Oracle, with several years as a practicing manager at IBM, learning and implementing latest management techniques for hiring, deploying and developing staff. At Oracle he works with clients to enable best practices for HR departments, and drawing the linkages between HR initiatives and bottom-line improvements. Agenda 07:30 a.m. Breakfast and Registrations 08:00 a.m. Welcome and Introductions 08:05 a.m. Breaking Bias in leadership decisions - Karin Hawkins 08:30 a.m. Identifying and developing leaders - Abigail Scott 08:55 a.m. Finding leaders, the social way - Robert Datson 09:20 a.m. Q&A and Closing Remarks 09:30 a.m. Event concludes If you are an employee or official of a government organisation, please click here for important ethics information regarding this event. To register for Perth, Tuesday 22nd July, please click HERE To register for Adelaide, Thursday 24th July, please click HERE 1024x768 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 -"/ /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Contact: To register or have questions on the event? Contact Aaron Tait on +61 2 9491 1404

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  • Falling CCSprites

    - by Coder404
    Im trying to make ccsprites fall from the top of the screen. Im planning to use a touch delegate to determine when they fall. How could I make CCSprites fall from the screen in a way like this: -(void)addTarget { Monster *target = nil; if ((arc4random() % 2) == 0) { target = [WeakAndFastMonster monster]; } else { target = [StrongAndSlowMonster monster]; } // Determine where to spawn the target along the Y axis CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target z:1]; // Determine speed of the target int minDuration = target.minMoveDuration; //2.0; int maxDuration = target.maxMoveDuration; //4.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2, actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 1; [_targets addObject:target]; } This code makes CCSprites move from the right side of the screen to the left. How could I change this to make the CCSprites to move from the top of the screen to the bottom?

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  • Can I set up a 2nd home wireless router, with router2 connecting to the internet through a desktop which is wirelessly connected to router1?

    - by gil b.
    Hi, I apologize for the crudeness of my MSPaint drawing, but please view my diagram of what I'd like to accomplish: Proposed home network architecture Currently, all devices are connected to 1 wireless router. I would like to make my own subnet, with a box in-between my subnet and the shared wireless router, so that I can learn about IDS, traffic analysis, etc. I was also given a cisco PIX firewall to play around with, and it'd be an added bonus if I could incorporate that into my network. The reason for this proposed architecture is so that I can monitor all MY traffic, without seeing anything going on with my roommates' traffic. my MAIN Question is, is it possible to have my desktop connect to the wireless router with internet via wireless card AND share that connection via the ethernet card, hooked to wireless router 2? cable modem - wireless router - desktop pc connected wirelessly - wireless router 2 getting internet from wired connection to desktop pc - laptops connected wirelessly The PIX can be left out for now, but I'm wondering if it could eventually be incorporated? THANKS!

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  • VMWare and ALT GR key results in missing characters

    - by donat
    For some odd reason WMware products hijack the AltGy-key despite I make sure that other keys are used as hot keys to release mouse and keyboard from the virtual machine. While this is not a problem for US keyboards, european however who extensively use AltGR for characters such as pipe (|), at-sign (@), left brace ({) and right brace (}). This seem to happen both in Windows and Linux and I can not seem to find a solution that works for both. :( Anyone have an idea how to fix this without the need to modify the guest OS every time? Thank you.

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  • Issue with Capslock key on Laptop

    - by Mr New
    For some reason my laptop has a mind of its own and the Caps Lock tends to come on whenever it feels like it. I thought it was an software issue from that reasoning, but I later cleared the OS and then reinstalled it hoping to fix the problem, but it didn't. Not only does it do that it also comes on and off whenever the letters A, S, and left shift key are pushed. So I assummed it was a keyboard issue and that the keyboard needs to be replaced, but it has one of those touch pad cap lock buttons also, because even when I press that button it tends to not react. So how can that be fixed with a keyboard replacement or is that connected still? EDIT - I followed the direction with the following code in notepad and it didn't do the job: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout] “Scancode Map”=hex:00000000 00000000 0200000000 00003A00 00000000

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  • OpenOffice Calc - Highlighting the higest value in a column

    - by cornjuliox
    So I've got this spreadsheet open using OpenOffice Calc (ver 3.3.0) and its set up a little like this: A B C D 1.name quantity price total 2.foo 10 10 100 3.bar 20 6 120 4.red 30 7 210 Each cell in the "total" column is obtained by multiplying the two cells to the left of it, and what I'm trying to do is to get it so that Calc highlights the highest value in the total column (even better if it could highlight the entire row). I've tried using MAX(D1:D4) in the Conditional Formatting section, but it highlights multiple values. How do I get it to highlight just the highest value?

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  • Remove enemy when bullet hits enemy

    - by jordi12100
    For my education I have to make a basic game in HTML5 canvas. The game is a shooter game. When you can move left - right and space is shoot. When I shoot the bullets will move up. The enemy moves down. When the bullet hits the enemy the enemy has to dissapear and it will gain +1 score. But the enemy will dissapear after it comes up the screen. Demo: http://jordikroon.nl/test.html space = shoot + enemy shows up This is my code: for (i=0;i<enemyX.length;i++) { if(enemyX[i] > canvas.height) { enemyY.splice(i,1); enemyX.splice(i,1); } else { enemyY[i] += 5; moveEnemy(enemyX[i],enemyY[i]); } } for (i=0;i<bulletX.length;i++) { if(bulletY[i] < 0) { bulletY.splice(i,1); bulletX.splice(i,1); } else { bulletY[i] -= 5; moveBullet(bulletX[i],bulletY[i]); for (ib=0;ib<enemyX.length;ib++) { if(bulletX[i] + 50 < enemyX[ib] || enemyX[ib] + 50 < bulletX[i] || bulletY[i] + 50 < enemyY[ib] || enemyY[ib] + 50 < bulletY[i]) { ++score; enemyY.splice(i,1); enemyX.splice(i,1); } } } } Objects: function moveBullet(posX,posY) { //console.log(posY); ctx.arc(posX, (posY-150), 10, 0 , 2 * Math.PI, false); } function moveEnemy(posX,posY) { ctx.rect(posX, posY, 50, 50); ctx.fillStyle = '#ffffff'; ctx.fill(); }

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  • how to avoid flickering in awt [on hold]

    - by Ishanth
    import java.awt.event.*; import java.awt.*; class circle1 extends Frame implements KeyListener { public int a=300; public int b=70; public int pacx=360; public int pacy=270; public circle1() { setTitle("circle"); addKeyListener(this); repaint(); } public void paint(Graphics g) { g.fillArc (a, b, 60, 60,pacx,pacy); } public void keyPressed(KeyEvent e) { int key=e.getKeyCode(); System.out.println(key); if(key==38) { b=b-5; //move pacman up pacx=135;pacy=270; //packman mouth upside if(b==75&&a>=20||b==75&&a<=945) { b=b+5; } else { repaint(); } } else if(key==40) { b=b+5; //move pacman downside pacx=315; pacy=270; //packman mouth down if(b==645&&a>=20||b==645&&a<=940) { b=b-5; } else{ repaint(); } } else if(key==37) { a=a-5; //move pacman leftside pacx=227; pacy=270; //packman mouth left if(a==15&&b>=75||a==15&&b<=640) { a=a+5; } else { repaint(); } } else if(key==39) { a=a+5; //move pacman rightside pacx=42;pacy=270; //packman mouth right if(a==945&&a>=80||a==945&&b<=640) { a=a-5; } else { repaint(); } } } public void keyReleased(KeyEvent e){} public void keyTyped(KeyEvent e){} public static void main(String args[]) { circle1 c=new circle1(); c.setVisible(true); c.setSize(400,400); } }

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  • Simulating mouse clicks at specific screen coordinates

    - by Matteo Riva
    I would like to be able to bind some keys to mouse clicks done in specific locations. For example: when I press F1 I should get a left mouse click at coordinates 300x350, F2 at 600x350 and so on. Even better if this could be bound to a specific window application so that coordinates could be relative to it instead of the base desktop. Is there a software which allows this? ADDITION: Ok autohotkey is great but I have problems with my particular setup. Quoting my comment below: I'm using it with an old game (championship manager 01/02) which runs in windowed mode (and I have to set win98 compatibility for it to run): I can get the mouse to move but no click goes to the application I have read this FAQ but it didn't help, this is the script I tried: SendMode Play SetKeyDelay, 0, 50, Play F1::Click 42, 191 F2::ControlSend ahk_class main, Click, Championship Manager 01/02 Still no luck: pointer moves but no click goes through.

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  • Jittery Movement, Uncontrollably Rotating + Front of Sprite?

    - by Vipar
    So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as it moves. From what I've found this calculation seems to be what keeps reappearing: Sprite Rotation = Atan2(Direction Vectors Y Position, Direction Vectors X Position) I express it like so: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X); If I just go with the above, the sprite seems to jitter left and right ever so slightly but never rotate out of that position. Seeing as Atan2 returns the rotation in radians I found another piece of calculation to add to the above which turns it into degrees: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X) * 180 / PI; Now the sprite rotates. Problem is that it spins uncontrollably the closer it comes to the mouse. One of the problems with the above calculation is that it assumes that +y goes up rather than down on the screen. As I recorded in these two videos, the first part is the slightly jittery movement (A lot more visible when not recording) and then with the added rotation: Jittery Movement So my questions are: How do I fix that weird Jittery movement when the sprite stands still? Some have suggested to make some kind of "snap" where I set the position of the sprite directly to the mouse position when it's really close. But no matter what I do the snapping is noticeable. How do I make the sprite stop spinning uncontrollably? Is it possible to simply define the front of the sprite and use that to make it "face" the right way?

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  • How bad is it to have two methods with the same name but different signatures in two classes?

    - by Super User
    I have a design problem related to a public interface, the names of methods, and the understanding of my API and code. I have two classes like this: class A: ... function collision(self): .... ... class B: .... function _collision(self, another_object, l, r, t, b): .... The first class has one public method named collision, and the second has one private method called _collision. The two methods differs in argument type and number. As an example let's say that _collision checks if the object is colliding with another object with certain conditions l, r, t, b (collide on the left side, right side, etc) and returns true or false. The public collision method, on the other hand, resolves all the collisions of the object with other objects. The two methods have the same name because I think it's better to avoid overloading the design with different names for methods that do almost the same thing, but in distinct contexts and classes. Is this clear enough to the reader or I should change the method's name?

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  • DFS-R + Volume Shadow Services - Run VSS at all locations or one?

    - by pbarranis
    I have 4 servers, one at each office location, each sharing read/write copies of 1.5TB of data. Changes are replicated 24/7 between all 4 servers via DFS-R. All servers run Windows 2008 R2. I'm interested in implementing VSS (Volume Shadow Services) on this data. I've read that DFS-R and VSS play nicely together, but I'm left with one unanswered question: turn on VSS at all locations or just one (the headquarters). Can I run VSS at all 4 locations safely, or is it wiser to run it at just 1 location? Thanks!

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  • OnTrigger not firing consistently

    - by Lautaro
    I have a Prefab called Player which has a Body and a Sword. The game uses 2 instances of Player, Player1 and Player2. I use Player1 to strike Player2. This is code on the sword. My hope is that Sword of Player1 will log on contct with Body of Player2. It happens but only the first hit and then i have to hit several times before another strike is logged. But when i look at log from OnTriggerStay it looks like the TriggerExit is never detected untill long after the sword is gone. void OnTriggerEnter(Collider other) { //Play sound to confirm collision var sm = ObjectDirectory.soundManager; sm.PlaySoundClip(sm.gui_02); Debug.Log(other.name + " - ENTER" ); } void OnTriggerStay(Collider other) { Debug.Log(other.name + " - collision" ); } void OnTriggerExit(Collider other) { Debug.Log(other.name + " - HAS LEFT" ); } DEBUG LOG: Player2 - ENTER UnityEngine.Debug:Log(Object) SwordControl:OnTriggerEnter(Collider) (at Assets/Scripts/SwordControl.cs:28) Player2 - collision UnityEngine.Debug:Log(Object) SwordControl:OnTriggerStay(Collider) (at Assets/Scripts/SwordControl.cs:34) (The last debug log then repeated hundreds of times long after the sword of player 1 had withdrawn and was in no contact with player 2 ) EDIT: Further tests shows that if i move player1 backwards away form player2 i trigger the OnTriggerExit. Even if the sword is not touching Player2 since after the blow. However even after OnTriggerExit it takes many tries untill i can get another blow registered.

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  • How can I improve my isometric tile-picking algorithm?

    - by Cypher
    I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have come fairly close and what I have is workable, but I would like to improve on this algorithm as it's a little off and seems to pick down and to the right of the mouse pointer. I've uploaded a video to help visualize the current implementation: http://youtu.be/EqwWcq1zuaM My isometric rendering algorithm is based on what is found at this stackoverflow question's answer, with the exception that my x and y axis' are inverted (x increased down-right, while y increased up-right). Here is where I am converting from screen to tiles: // these next few lines convert the mouse pointer position from screen // coordinates to tile-grid coordinates. cameraOffset captures the current // mouse location and takes into consideration the camera's position on screen. System.Drawing.Point cameraOffset = new System.Drawing.Point( 0, 0 ); cameraOffset.X = mouseLocation.X + (int)camera.Left; cameraOffset.Y = ( mouseLocation.Y + (int)camera.Top ); // the camera-aware mouse coordinates are then further converted in an attempt // to select only the "tile" portion of the grid tiles, instead of the entire // rectangle. this algorithm gets close, but could use improvement. mouseTileLocation.X = ( cameraOffset.X + 2 * cameraOffset.Y ) / Global.TileWidth; mouseTileLocation.Y = -( ( 2 * cameraOffset.Y - cameraOffset.X ) / Global.TileWidth ); Things to make note of: mouseLocation is a System.Drawing.Point that represents the screen coordinates of the mouse pointer. cameraOffset is the screen position of the mouse pointer that includes the position of the game camera. mouseTileLocation is a System.Drawing.Point that is supposed to represent the tile coordinates of the mouse pointer. If you check out the above link to youtube, you'll notice that the picking algorithm is off a bit. How can I improve on this?

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  • Java : 2D Collision Detection

    - by neko
    I'm been working on 2D rectangle collision for weeks and still cannot get this problem fixed. The problem I'm having is how to adjust a player to obstacles when it collides. I'm referencing this link. The player sometime does not get adjusted to obstacles. Also, it sometimes stuck in obstacle guy after colliding. Here, the player and the obstacle are inheriting super class Sprite I can detect collision between the two rectangles and the point by ; public Point getSpriteCollision(Sprite sprite, double newX, double newY) { // set each rectangle Rectangle spriteRectA = new Rectangle( (int)getPosX(), (int)getPosY(), getWidth(), getHeight()); Rectangle spriteRectB = new Rectangle( (int)sprite.getPosX(), (int)sprite.getPosY(), sprite.getWidth(), sprite.getHeight()); // if a sprite is colliding with the other sprite if (spriteRectA.intersects(spriteRectB)){ System.out.println("Colliding"); return new Point((int)getPosX(), (int)getPosY()); } return null; } and to adjust sprites after a collision: // Update the sprite's conditions public void update() { // only the player is moving for simplicity // collision detection on x-axis (just x-axis collision detection at this moment) double newX = x + vx; // calculate the x-coordinate of sprite move Point sprite = getSpriteCollision(map.getSprite().get(1), newX, y);// collision coordinates (x,y) if (sprite == null) { // if the player is no colliding with obstacle guy x = newX; // move } else { // if collided if (vx > 0) { // if the player was moving from left to right x = (sprite.x - vx); // this works but a bit strange } else if (vx < 0) { x = (sprite.x + vx); // there's something wrong with this too } } vx=0; y+=vy; vy=0; } I think there is something wrong in update() but cannot fix it. Now I only have a collision with the player and an obstacle guy but in future, I'm planning to have more of them and making them all collide with each other. What would be a good way to do it? Thanks in advance.

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  • Arch Linux shows a blinking cursor instead of a booting installer

    - by fakedrake
    Arch Linux shows a blinking cursor instead of a booting installer. I ran sudo dd if=archlinux-2010.05-core-i686.iso of=/dev/sdb1 and checked the MD5 sums. I tried to boot it on two different PCs and got the same result: instead of booting GRUB — or anything useful, for that matter — it just showed a blinking cursor at the top left corner of the screen. The machines became unresponsive to any kind of input, the flash drive LED didn't seem to blink or shiver at all and there seemed to be no other activity whatsoever. I tried using another flash drive, but the machine completely ignored it, booting Windows "normally."

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  • Windows 7 tips and tricks

    - by Pyrolistical
    Related Question: Which windows tweaks do you use and they actually work? Tell us your favorite Windows 7 tips and tricks. Here's some I bet you never have heard of: Win + Arrow and Win + Shift + Arrow controls window location and even moves window to next monitor if you have multiple ones Win + P controls project/multiple monitors The pinned icons on the new taskbar can be launched by Win + 1, Win + 2, etc Launch a pinned icon again by using mouse 3, meaning you can open another Firefox window by just wheel clicking the icon! From The Bumper List of Windows 7 Secrets And a few more off the top of my head: Use the favorites at the top left in Windows Explorer. Drag commonly used folders to it, its super handy You can drag the task icons in and out of hidden icons The show desktop button is now that rectangle next to the clock on the task bar What tips and tricks do you have?

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  • Upgrade went wrong, laptop essentially 'bricked'

    - by hexagonheat
    I have an old netbook I was trying to upgrade from 10.04 to 10.10. Ubuntu was in the process of upgrading when everything completely froze. I left it sit for an hour but it would not respond to anything. So I powered down the machine and it didn't have the necessary files to run Ubuntu. I went to the terminal and it told me to put in some command that I can not remember to 'rebuild' something. That takes me to now, when I turn on the laptop it comes up with a screen "GNU GRUB version 1.98+20100804-5ubuntu3.3" and has a bunch of options such as: 1. Ubuntu, with Linux 2.6.35-32-generic 2. Ubuntu, with Linux 2.6.35-32-generic (recover mode) etc. (there are like 15 of these with different numbers after 2.6.35 and the word 'generic'. It doesn't seem to matter what I pick, it will go to the "Ubuntu" loading screen with the colored dots but then every time it will freeze and I have to reboot to the same thing. I can't seem to get a terminal prompt anywhere either. Any ideas? I can't think of what to do :(

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  • Greeter login screen cropped login options in 12.04

    - by ammianus
    I have a pretty newly installed Ubuntu 12.04, using Unity. My external monitor is 1920x1080 max resolution. In the Unity desktop itself everything looks great. I have an NVidia graphics card. When I start my computer and get to the Unity greeter login screen the display is oddly formatted and the resolution seems off. It looks like a zoomed view on the larger 1920x1080 screen. As such it crops the login options off to the left hand side of the screen. So I can only just see the edge of the password box for the user I want to log in with. I can log in with one account by default by blindly typing the password, but I am unable to switch to other accounts. Is there anything I can do to fix the log in screen display so that I can see the normal login options? Note: I first noticed it when I changed my desktop background and the next time I logged in I saw the issue.

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  • Installing Xubuntu alongside with UEFI

    - by Geo
    For the past week and a half I have been trying to figure out how to install Xubuntu 13.10 alongside the Windows 7 install I have on my laptop (ASUS X501A with UEFI) and I'm pretty much at my wit's end. Could someone point me to set of thorough instructions on installing Xubuntu (or any of the Ubuntu derivatives) on a HDD under UEFI alongside Windows 7 64-bit Home Premium? Preferably one that also covers GRUB/bootloader problems that come afterwards. A few additional details: Motherboard does have UEFI. I've disabled Secure Boot and Fast Boot. Launch CSM is enabled and the platform keys are not installed (these settings allow me to at least boot Windows 7). I set the HDD's partition table to GPT through GParted before I installed Windows. I'm installing from a bootable USB that has been created through a tool called Rufus with the GPT partition scheme for UEFI computers option, otherwise I've left it at default. I am able to boot into Xubuntu in UEFI mode, but I'd much rather be able to see the option: Install Xubuntu Alongside Windows 7 (or however it's phrased), Xubuntu seems to be unable to recognize that Windows 7 is installed. I do have access to a bootable USB stick containing GParted though Xubuntu seems to come preinstalled with it. If there's anything else that might be of help, please let me know.

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  • Using 12.04 installation as a persistent pen drive

    - by Cawas
    Disclaimer: I aim to build a self contained pen drive with my application inside, so no matter about updates. Maybe I'm looking at the wrong linux distribution to do this... Please let me know if you think so. I've tried knoppix and even lubuntu, but they don't come with enough "drivers" for Unity3D to work. Creating a custom live persistent pen drive is a real pain and I'm trying for 1 day without any success. Sure, being able to do it would probably be ideal and occupy the minimum space. Using the installation image on a pen drive, however, is good enough and is really easy to create. We can even do it from any OS, using UNetBootin, LiLi USB Creator or some other methods. Straight forward. Some recommend installing it on a pen drive. But that requires a lot of space and, I believe, it won't behave as good as something meant to be installed on a usb disk, because of memory management. So, there are only a few negative points on using the installation image that I can think of. Question here, is how to remove those drawbacks: Having to press "Try Ubuntu". That's the big one. Couldn't find how. Unable to load everything on memory and keep on running without the pen drive (like this) Unable to remove "Install Ubuntu 12.04 LTS" app. Setting the ISO to use maximum amount of space for the OS will leave pen drive with zero space left and any file saved within it from ubuntu is inaccessible from the outside (when plugin the pen drive and not booting from it). Am I missing something? Can those points be fixed?

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  • Why create a Huffman tree per character instead of a Node?

    - by Omega
    For a school assignment we're supposed to make a Java implementation of a compressor/decompresser using Huffman's algorithm. I've been reading a bit about it, specially this C++ tutorial: http://www.cprogramming.com/tutorial/computersciencetheory/huffman.html In my program, I've been thinking about having Nodes that have the following properties: Total Frequency Character (if a leaf) Right child (if any) Left child (if any) Parent (if any) So when building the Huffman tree, it is just a matter of linking a node to others, etc. However, I'm a bit confused with the following quote (emphasis mine): First, every letter starts off as part of its own tree and the trees are ordered by the frequency of the letters in the original string. Then the two least-frequently used letters are combined into a single tree, and the frequency of that tree is set to be the combined frequency of the two trees that it links together. My question: why should I create a tree per letter, instead of just a node per letter and then do the linking later? I have not begun coding, I'm just studying the algorithm first, so I guess I'm missing an important detail. What is it?

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  • How to prevent stretching, blurring and pixelating of embedded logos in VirtualDub?

    - by NoCanDo
    Howdy, take a look at this please http://www.youtube.com/watch?v=te-HVN8y_QE&hd=1 . Notice the embedded "logo" in the upper left corner? How blurry and pixelated it is? This is the original image: http://i.imagehost.org/0148/movie_watermark.png ! The stretching, blurring, pixelating etc. most likely comes from resizing the original video from 1920x1200 to 1280x720 and encoding it with h.264. Can anyone tell me how I can prevent the blurring, unsharpening and pixelating and retain their original quality? How do I exclude the logo from the whole encoding process and just slap it there in its original format and form?

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  • Project freezed - what should I leave to the people after me?

    - by Maistora
    So the project I've been working on is now going to be freezed for unknown period of time. May be when the project unfreezes it won't be assigned to me or anybody of the current team. Actually we did also inherit the project after it had been freezed but there was nothing left by the team before us to help us understand even the basic needs of the project, so plenty of time passed by until we got to know the project well. My question is what do you think we should do to help people after us to best understand the needs of the project, what we have done, why we've done it, etc. I am open to other ideas of why should we leave some tracks to the others that will work on this project also. Some steps we already have taken: technical documentation (not full but at least there is some); source-control system history; estimations on which parts of the project need improvement and why we think so; bunch of unit tests. What do you think of what we've already prepared and what else could we do?

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  • no boot menu or / mount point after installing Ubuntu 12.04

    - by Liz Kaiser
    I've installed Ubuntu 12.04 using a Live CD to a new Gateway computer with Windows 7. I used "Install Alongside Windows" option. But on restart there was no boot menu. It only starts into Windows. I looked at partitions using GParted (with Live CD) and it shows my new Ext 4 partition for Ubuntu as follows sda4 Extended, sda5 Ext 4, sda6 linux-swap But there is no / Mount Point listed for the sda5 partition. I did try Boot-Repair but it did nothing. So I've got 2 problems: no GRUB menu and no / Mount Point for my ext 4 partition. I'm so exasperated. Do I have to edit the fstab file to create a / mount point? (And that prospect really scares me.) And if I do, could someone give me step by step instructions. In order to avoid this detailed and scary stuff in the Terminal (which I really do not know very much about), I deleted the ubuntu partitions and started all over installing 12.04 again. But I'm left in the exact same situation now. Thanks for any help you all can provide. Is there an easy way out of this?

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