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  • some novice questions about VPS

    - by Camran
    I have ordered a VPS today, and I am still setting it up. I have some Q though: Also, I have just installed apache, php and mysql. 1- I don't understand which folder my website should be in. Is it the 'www' folder or the htdocs folder I should upload my site to? Because they are in entirely different directories. 2- How do I even upload files? FTP program? How do I install one, and which one? Thanks

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • Windows 7 file sharing password protecting or making stuff available to just me

    - by Carbonara
    Even with the new Homegroup feature I'm still finding the way Windows deals with folder sharing utterly baffling. Here's what I want to do. I have two computers, a PC Desktop and a laptop. I also live in a shared flat with other computer users. I have set up a Homegroup and a Workgroup on the desktop and joined them on the laptop and in the home group I have shared video, music and pictures. This is so that anyone on the network can view pictures and listen to music etc. But I want my Documents folder from my desktop to only be available to me on my laptop and not to anyone else that may be on the network. The Homegroup only allows (from what I can gather from the baffling array of options) sharing with everyone or no one. Is it possible to only allow the laptop to access the documents folder on the desktop? The user name and password are the same on both computers.

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  • Telerik Extensions for ASP.NET MVC Q1 2010 is out!

    Today we shipped the Q1 2010 release out of the door. Go download the open source or if you are a licensed customer download it from your client.net account.   What is new on the MVC front is: No longer in BETA New components TreeView, NumericTextBox components, Calendar, DatePicker New features Grid grouping, Grid editing, Grid localization Using jQuery 1.4.2 Lots of bug fixes   The rest is mentioned in the release notes.   Breaking changes from Q1 2010 Futures!!! There is one breaking change since the Q1 2010 Futures release. The Toolbar method of the GridBuilder has been renamed to ToolBar: <%= Html.Telerik().Grid(Model) //.Toolbar(commands => commands.Insert()) <- Old .ToolBar(commands => commands.Insert()) // <- New%> For a complete list of changed API of the grid check the changes and backward compatibility help topic.   By the way if you still havent cast your vote for a new product or feature do it now! We will soon start development for Q2 2010.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Telerik Extensions for ASP.NET MVC Q1 2010 is out!

    Today we shipped the Q1 2010 release out of the door. Go download the open source or if you are a licensed customer download it from your client.net account.   What is new on the MVC front is: No longer in BETA New components TreeView, NumericTextBox components, Calendar, DatePicker New features Grid grouping, Grid editing, Grid localization Using jQuery 1.4.2 Lots of bug fixes   The rest is mentioned in the release notes.   Breaking changes from Q1 2010 Futures!!! There is one breaking change since the Q1 2010 Futures release. The Toolbar method of the GridBuilder has been renamed to ToolBar: <%= Html.Telerik().Grid(Model) //.Toolbar(commands => commands.Insert()) <- Old .ToolBar(commands => commands.Insert()) // <- New%> For a complete list of changed API of the grid check the changes and backward compatibility help topic.   By the way if you still havent cast your vote for a new product or feature do it now! We will soon start development for Q2 2010.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

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  • How to mount private network shares on login?

    - by bainorama
    I've read all the existing entries I could find on using pam_mount but none of them seem to work for me. I'm trying to automatically mount shares on my local NAS at user login time. The usernames and passwords on my NAS shares match my local user name and password, but there is no LDAP/AD server. My pam_mount.conf has the following: <volume fstype="cifs" server="bain-brain" path="movies" user="*" sgrp="bains" mountpoint="/home/%(USER)/movies" options="user=%(USER),dir_mode=0700,file_mode=700,nosuid,nodev" /> When I login, I see the following in /var/log/auth.log: Oct 13 10:21:26 bad-lattitude lightdm: pam_mount(misc.c:380): 29 20 0:20 / /home/alastairb/movies rw,nosuid,nodev,relatime - cifs //bain-brain/movies rw,sec=ntlm,unc=\\bain-brain\movies,username=alastairb,uid=1000,forceuid,gid=1000,forcegid,addr=10.1.1.12,file_mode=01274,dir_mode=0700,nounix,serverino,rsize=61440,wsize=65536,actimeo=1 The folder /home/alastairb/movies is present but empty (can't see the files which are on the NAS in the respective share folder). In Nautilus, the share is shown in the sidebar under "Computer", and clicking on this takes me to the correct folder, but again, its empty. Any ideas as to what I'm doing wrong?

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  • Fusion Applications Announces the Online Feature Query Tool

    - by Richard Lefebvre
    Fusion Applications Development is pleased to announce the availability of a new, online tool for viewing Fusion Features. Oracle Product Features allows you to view new features in Fusion across multiple releases, families and products. You can view online or download the data in a variety of formats, including pdf and xls. This easy-to-use tool covers the same content and therefore replaces the pdf versions of the What's New documents. You can access Oracle Product Features from the Fusion Learning Center under Featured Assets > Product Features Query Tool. It can also be found under Release Readiness > Release Overview. Oracle Product Features will be available to customers and Partners from MyOracleSupport, oracle.com and the Partner Network Fusion Learning Center in the near future.  Oracle Product Features provides you with a high level of flexibility allowing you to only see the content you want, whether it is for a single Fusion product family, such as Human Capital Management (HCM), across several releases, or to view the entire listing of new features.  Content currently incorporates all new features introduced in Releases 3, 4 and 5. Release 6 content will be added in the near future.

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  • Learning by doing (and programming by trial and error)

    - by AlexBottoni
    How do you learn a new platform/toolkit while producing working code and keeping your codebase clean? When I know what I can do with the underlying platform and toolkit, I usually do this: I create a new branch (with GIT, in my case) I write a few unit tests (with JUnit, for example) I write my code until it passes my tests So far, so good. The problem is that very often I do not know what I can do with the toolkit because it is brand new to me. I work as a consulant so I cannot have my preferred language/platform/toolkit. I have to cope with whatever the customer uses for the task at hand. Most often, I have to deal (often in a hurry) with a large toolkit that I know very little so I'm forced to "learn by doing" (actually, programming by "trial and error") and this makes me anxious. Please note that, at some point in the learning process, usually I already have: read one or more five-stars books followed one or more web tutorials (writing working code a line at a time) created a couple of small experimental projects with my IDE (IntelliJ IDEA, at the moment. I use Eclipse, Netbeans and others, as well.) Despite all my efforts, at this point usually I can just have a coarse understanding of the platform/toolkit I have to use. I cannot yet grasp each and every detail. This means that each and every new feature that involves some data preparation and some non-trivial algorithm is a pain to implement and requires a lot of trial-and-error. Unfortunately, working by trial-and-error is neither safe nor easy. Actually, this is the phase that makes me most anxious: experimenting with a new toolkit while producing working code and keeping my codebase clean. Usually, at this stage I cannot use the Eclipse Scrapbook because the code I have to write is already too large and complex for this small tool. In the same way, I cannot use any more an indipendent small project for my experiments because I need to try the new code in place. I can just write my code in place and rely on GIT for a safe bail-out. This makes me anxious because this kind of intertwined, half-ripe code can rapidly become incredibly hard to manage. How do you face this phase of the development process? How do you learn-by-doing without making a mess of your codebase? Any tips&tricks, best practice or something like that?

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  • How di I fix this Synaptic manager error

    - by mick
    Synaptic manager is giving me the following error: Failed to fetch cdrom://Ubuntu 11.04 _Natty Narwhal_ - Release i386 (20110427.1)/kubuntu/dists/natty/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognised by APT. apt-get update cannot be used to add new CD-ROMs Failed to fetch cdrom://Ubuntu 11.04 _Natty Narwhal_ - Release i386 (20110427.1)/kubuntu/dists/natty/restricted/binary-i386/Packages Please use apt- cdrom to make this CD-ROM recognised by APT. apt-get update cannot be used to add new CD-ROMs Failed to fetch cdrom://Ubuntu 11.04 _Natty Narwhal_ - Release i386 (20110427.1)/xubuntu/dists/natty/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognised by APT. apt-get update cannot be used to add new CD-ROMs Failed to fetch cdrom://Ubuntu 11.04 _Natty Narwhal_ - Release i386 (20110427.1)/xubuntu/dists/natty/restricted/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognised by APT. apt-get update cannot be used to add new CD-ROMs

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  • Grails project structure

    - by Martin Janicek
    Good news everyone! I've changed the structure of the Grails project as requested in the issue 160028 and it should be much more user friendly than before. There are actually two things I've fixed/implemented. First of all the source folders are finally represented in the same way as for the Java projects (which means instead of the folder based structure it uses package based structure). The difference can be seen on pictures bellow:    Folder based structure:                                                 Package based structure: Second, minor and quite related change could be seen on those pictures too. There are different icons for different structures. For example Views and Layouts items are folder based, Domain Classes are package based and so on.

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  • Is there a way to make 7zip temporarly uncompress the whole archive when double-clicking on an exe?

    - by Gnoupi
    In WinRAR, one feature which I like is the fact that you can set it to uncompress the whole archive in a temporary place, if you double-click on an .exe file inside the archive opened in WinRAR. Typically, I often download small games, which I just want to try, without the hassle of creating a folder for it, etc. Same for archives containing an installer with its own separate files. In the 7-zip window, if I double-click an exe, it will just extract the exe in a temporary location and launch it. In the small game context (or installer), it means that it will simply fail, because it will miss required files in the same folder. So my question is: Is there a way to make 7-zip extract the whole archive in a temporary folder when launching an exe from inside the archive?

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  • How to setup Java-Home and Path in Ubuntu 12.04

    - by ur truly friend
    we are new to Ubuntu.Recently we changed my server OS to ubuntu 12.04 from windows 7 . every one have their own login details. one of my college installed Open-Jdk7. I asked him, where you installed JAVA, then he suggested to switch the following directory su root cd /usr/lib/Jvm Totally 3 folders are there in JVM folder. names are. java-1.7.0-openjdk-amd64 java-7-openjdk-amd64 java-7-openjdk-common generally, If you install Java in Windows, we will get 2 folder. 1 folder is for JDKand another points to JRE. but, in Ubuntu we have 3 folders. is it right? for my conformation, whether he installed correctly or not. I open Terminal. I run the following 2 commands javac java -version both commands are working fine. now I want to set-up Java-Home and Path for all users at same place.because everyone is working on Application server. Can anyone explain step-by-step. Thanks.

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  • Windows: How to add batch-script action to Right Click menu

    - by ervingsb
    I have a few programs that creates temp files or backup files or similar files that are not important. For example, GVim for Windows by default creates a backup file in filename.txt~. I sometimes need to clean up a dir and remove all these files. I have made a simple .bat file for this. However, it is cumbersome to have to start up cmd, navigate to the folder, run the script. Especially since this is a script that I would like to run often on various folders. And I do not want to copy the script to multiple folders, as this would be a maintenance nightmare. So, I was thinking, that the best solution would be to add a Right Click menu item that allows me to run the script. So that I can right click on a folder in Explorer and click Cleanup and then have my script run on this folder. So my question is: How do I add a right click menu action that runs a custom batch script?

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  • Strategy for hosting 700+ domains names, each with a static HTML site

    - by jonschlinkert
    I have a portfolio of more than 700 domain names, and ideally I'd like to put up a single-page HTML/CSS/JavaScript webpage for each domain. Is there a system/strategy/workflow that will allow me to: Automate the deployment of new websites, quickly and easily without having to manually initiate each new website in an admin panel. For instance, I've seen dropbox-based solutions that claim to make it simple to setup new websites on your dropbox account, but you still have to set each one up in an admin interface first. It would be so much easier to have a folder naming convention that allowed the user to easily clone/copy/duplicate sites inside their Dropbox App folder (https://www.dropbox.com/developers/blog/23) to create new ones. Sounds interesting, however... It's easy to manage CNAMEs on the registrar-side, but is there a way to quickly associate CNAMEs with new websites (on the hosting side), maybe using the method offered by gh-pages-style (https://help.github.com/articles/setting-up-a-custom-domain-with-pages)? With GitHub's gh-pages, all you have to do is drop a file called CNAME into your repo, with the domain name you want associated with the repo inside the file. gh-pages isn't a good solution for what I'm doing though unfortunately. I'm also a front-end developer, specializing in rapid web development and "front-end build systems", so I building and maintaining static assets for hundreds of sites is no problem. It's the hosting-side that I really struggle with. Any suggestions?

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  • Folders disappear every timeWindows XP starts up

    - by Reebz
    Whenever my Windows XP machine starts up, subfolders disappear from the first top-level folder, listed alphabetically (eg. from "C:\AA Backups"). The first time it happened I suspected user error (such as an unintentional delete or copy). But I then found it happens on every start-up, sometimes affecting huge numbers of files. Renaming the affected folder (eg to "ZZ Backups") just means that a different folder is affected the next time. Avast found no virus or malware that would seem to be responsible. The missing files are not visible to an undelete utility such as NTFSUndelete. Running "chkdsk/f" found no problems and did not fix the problem. File permissions also appear corrupted - a few files which should be accessible are missing "read" permission. What's happened to this machine?? Any ideas or reports of similar experiences would be most welcome.

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  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

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  • access netatalk share on osx permission issue

    - by Fresheyeball
    I have two users in ubuntu. My first was me and I am the owner of the folder in question. The second is my wife. Netatalk is running and we can both see the folder on the network. However I can access it but she cannot. She gets an error in osx "... you don't have permission to see its contents". I have use chmod 777 on the folder but it made no difference. Any ideas? UPDATE The directory in question is a mounted harddrive at /media/ourPhotos

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  • Du Meter Log file

    - by Jack
    Where can I find the Du Meter Log file? I tried searching C:\ProgramData\Hagel Technologies\DU Meter but the folder is empty. I also tried C:\Users\Username\AppData\Roaming and Local and LocalLow but none of them even have a Du Meter or Hagel Technologies folder. I even tried searching the temp folder but still nothing. I have a NetMeter.csv log file that I want to try and replace over the Du Meter log file cause I can't seem to find any other way to import data into Du Meter.

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  • managing openfire users and conversations from java application

    - by user1600405
    I need to control openfire users and conversations from my own java application, the number of users is more than 1000 , this is what I want to do exactly : Listening for new invitations to chat rooms and accept them automaticly ,listening for new messages for all users and listening for presence staus for all users . As well as I would like to send a new invitation to join a new chat room from specifics users ,send a new message from a user to a chat room and change the presence status of users . I don't know how I can do that , I tried Smack and it seems that I can only manage or control a single user. Any help is appreciated Thanks for your reponse .

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  • I am trying to delete a string from list then write it back to a file [closed]

    - by bradb
    def mang (grocerystock): mangchoice=int(input("What would you like to do? \n 1):Add a new product to the list? \n 2): Remove a product from the list? \n 3: Change the quantity of an item \n 4): Change the price of an item \n 5): View items and their quantity and price")) if mangchoice == 1: infile=open("grocery_stock.txt", 'a') name=input("Please enter the new product's name would you like to add:") quant=int(input("Please enter the new product's quantity")) price=float(input("Please enter the new product's price")) grocerystock[0]=name grocerystock[1]=quant grocerystock[2]=price gS=str(grocerystock) gs=gS.strip("[',']") infile.write(gs + '\n') if mangchoice == 2: namedelete=input("what item would you like to remove") a=open("grocery_stock.txt", 'r') data_list= a.readlines() a.close() print (data_list) del data_list[namedelete] b= open ("grocery_stock.txt", 'w') b.writelines(data_list) b.close() def intro(): choice=(int(input("Would you like to go to Managerial mode or Shop mode?(press 1 for Managerial and 2 for shop mode, to quit press 3)"))) if choice == 1: print ('lets go') mang(grocerystock) elif choice == 0 : print ('loser') grocerystock= ["","",""] intro() This is all the code i have written so far any ideas? The code that i am trying to delte is under if mangchoice == 2:

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  • HTACCESS Rewrite problem

    - by TiuTalk
    I have this folder structure: /var/www/mysite/abc/ /var/www/mysite/def/ /var/www/mysite/fgh/ /var/www/mysite/ijk/ /var/www/mysite/portal/ /var/www/mysite/wyz/ Today's my server is redirecting all requests of www.mydomain.com to www.mydomain.com/portal and that's ok... But I want to modify this behavior and keep www.mydomain.com acessing the /var/www/mysite/portal/ folder on background while www.mydomain.com/abc/ still acessing the /var/www/mysite/abc/ folder as before. That's what i've tried without sucess on my htaccess: IndexIgnore * Options +FollowSymlinks <IfModule mod_rewrite.c> RewriteEngine On #This doesn't work!!! #RewriteCond %{REQUEST_URI} !^abc #Neither this :\ #RewriteCond %{REQUEST_URI} !^/abc RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^$ /portal/index.php [L] RewriteRule . /portal/index.php [L] </IfModule> All requests keep goin to www.mydomain.com/portal/ when I use this .htaccess (with or without the commented lines)

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  • external disk dont work on ubuntu

    - by Skirki
    i have problem with in my ubuntu: when i connect external imation apollo disc i dont see a file system. Disk is working because in windows OS on this same computer it works as well. when i typed dmesg i got following logs [12913.260078] usb 4-1: new low speed USB device using ohci_hcd and address 15 [12913.440072] usb 4-1: device descriptor read/64, error -62 [12913.730058] usb 4-1: device descriptor read/64, error -62 [12914.020085] usb 4-1: new low speed USB device using ohci_hcd and address 16 [12914.200082] usb 4-1: device descriptor read/64, error -62 [12914.490150] usb 4-1: device descriptor read/64, error -62 [12914.780064] usb 4-1: new low speed USB device using ohci_hcd and address 17 [12915.200070] usb 4-1: device not accepting address 17, error -62 [12915.380081] usb 4-1: new low speed USB device using ohci_hcd and address 18 [12915.800065] usb 4-1: device not accepting address 18, error -62 [12915.800100] hub 4-0:1.0: unable to enumerate USB device on port 1 i trying to fix that by use commands: cd /sys/bus/pci/drivers/ehci_hcd echo -n "0000:00:02.1" unbind but it did not match the result and i don't have any other idea

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