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  • How to set density for each shape in PhysX 3.1

    - by hywei
    I'm using PhysX 3.1 as my game's physics engine. One requirement is that I need set different density for each shape(there are server shapes for my single rigid actor). I know that the shape's density can be set by NxShapeDesc::density in PhysX 2.8, but I can't find such interface in PhysX 3.1. I know that the mass properties can be set in PhysX 3.1 just as the snowman example in the SDK, but I don't know whether there exists a direct interface to set density for each shape.

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  • xubuntu 12.04 can't change desktop background/wallpaper permanently

    - by Frank
    If I change the desktop background (wallpaper) via right-click on desktop = desktop settings = single image, and select another background image from the list, or add a photo of my own (via the "+" symbol), I can actually change the background image, but after logging out or restarting, the wallpaper is always reset to the original xubuntu 12.04 background. So, basically, I can't find a way to permanently change the desktop background. Any ideas?

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  • Handling bugs, quirks, or annoyances in vendor-supplied headers

    - by supercat
    If the header file supplied by a vendor of something with whom one's code must interact is deficient in some way, in what cases is it better to: Work around the header's deficiencies in the main code Copy the header file to the local project and fix it Fix the header file in the spot where it's stored as a vendor-supplied tool Fix the header file in the central spot, but also make a local copy and try to always have the two match Do something else As an example, the header file supplied by ST Micro for the STM320LF series contains the lines: typedef struct { __IO uint32_t MODER; __IO uint16_t OTYPER; uint16_t RESERVED0; .... __IO uint16_t BSRRL; /* BSRR register is split to 2 * 16-bit fields BSRRL */ __IO uint16_t BSRRH; /* BSRR register is split to 2 * 16-bit fields BSRRH */ .... } GPIO_TypeDef; In the hardware, and in the hardware documentation, BSRR is described as a single 32-bit register. About 98% of the time one wants to write to BSRR, one will only be interested in writing the upper half or the lower half; it is thus convenient to be able to use BSSRH and BSSRL as a means of writing half the register. On the other hand, there are occasions when it is necessary that the entire 32-bit register be written as a single atomic operation. The "optimal" way to write it (setting aside white-spacing issues) would be: typedef struct { __IO uint32_t MODER; __IO uint16_t OTYPER; uint16_t RESERVED0; .... union // Allow BSRR access as 32-bit register or two 16-bit registers { __IO uint32_t BSRR; // 32-bit BSSR register as a whole struct { __IO uint16_t BSRRL, BSRRH; };// Two 16-bit parts }; .... } GPIO_TypeDef; If the struct were defined that way, code could use BSRR when necessary to write all 32 bits, or BSRRH/BSRRL when writing 16 bits. Given that the header isn't that way, would better practice be to use the header as-is, but apply an icky typecast in the main code writing what would be idiomatically written as thePort->BSRR = 0x12345678; as *((uint32_t)&(thePort->BSSRH)) = 0x12345678;, or would be be better to use a patched header file? If the latter, where should the patched file me stored and how should it be managed?

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  • Collision in PyGame for spinning rectangular object.touching circles

    - by OverAchiever
    I'm creating a variation of Pong. One of the differences is that I use a rectangular structure as the object which is being bounced around, and I use circles as paddles. So far, all the collision handling I've worked with was using simple math (I wasn't using the collision "feature" in PyGame). The game is contained within a 2-dimensional continuous space. The idea is that the rectangular structure will spin at different speed depending on how far from the center you touch it with the circle. Also, any extremity of the rectangular structure should be able to touch any extremity of the circle. So I need to keep track of where it has been touched on both the circle and the rectangle to figure out the direction it will be bounced to. I intend to have basically 8 possible directions (Up, down, left, right and the half points between each one of those). I can work out the calculation of how the objected will be dislocated once I get the direction it will be dislocated to based on where it has been touch. I also need to keep track of where it has been touched to decide if the rectangular structure will spin clockwise or counter-clockwise after it collided. Before I started coding, I read the resources available at the PyGame website on the collision class they have (And its respective functions). I tried to work out the logic of what I was trying to achieve based on those resources and how the game will function. The only thing I could figure out that I could do was to make each one of these objects as a group of rectangular objects, and depending on which rectangle was touched the other would behave accordingly and give the illusion it is a single object. However, not only I don't know if this will work, but I also don't know if it is gonna look convincing based on how PyGame redraws the objects. Is there a way I can use PyGame to handle these collision detections by still having a single object? Can I figure out the point of collision on both objects using functions within PyGame precisely enough to achieve what I'm looking for? P.s: I hope the question was specific and clear enough. I apologize if there were any grammar mistakes, English is not my native language.

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  • OsCommerce ? A Completely Out Of The Box Solution

    OsCommerce is the most widespread and conventional open source Shopping Cart system of this technological era. It provides complete range of customization choices depending on the need of online stor... [Author: Harkirat Singh Bedi - Computers and Internet - April 21, 2010]

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  • A tale of two (and more) apps

    Robert Cooper gave a great lightning talk at our recent Atlanta GTUG meetup, where he discussed using a single codebase to target multiple mediums (e.g. Android, Facebook, Wave...

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  • Can I develop games for mobile platforms in C++?

    - by James Bern
    I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I don't know objective-C and java and neither have courage to learn it. So, As above mentioned reason, Is there any possibility to do mobile development in C++ without using any single statement of JAVA and Objective-C ?

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  • 10 Linux Alternatives to Songbird

    <b>Testfreaks:</b> "As we've mentioned earlier, Songbird has left the Linux flock and gone on to perceived greener open source pastures. But what are the Linux faithful to use to replace this one time music player gem that was heralded as the alternative to iTunes?"

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  • Using Apps Script with Twilio

    Using Apps Script with Twilio In this episode we talk about integrating SMS and phone calls with Google Apps via Twilio, a voice and SMS provider. We show you the basics of the API as well as how to bring voice calls and SMS into spreadsheets and docs. You can download the source code for the demos here: github.com From: GoogleDevelopers Views: 1247 34 ratings Time: 27:57 More in Science & Technology

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  • Google backs open codec against patent trolls

    <b>The Register:</b> "Google is "very confident" that the newly open-sourced VP8 video codec will stand up to the sort of patent attack Steve Jobs warned of when he defended Apple's decision to shun VP8's predecessor, the open-source Ogg Theora."

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  • Backup Compression - time for an overhaul

    - by jchang
    Database backup compression is incredibly useful and valuable. This became popular with then Imceda (later Quest and now Dell) LiteSpeed. SQL Server version 2008 added backup compression for Enterprise Edition only. The SQL Server EE native backup feature only allows a single compression algorithm, one that elects for CPU efficiency over the degree of compression achieved. In the long ago past, this strategy was essential. But today the benefits are irrelevant while the lower compression is becoming...(read more)

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  • JetBrains rend disponible son outil de bug tracking YouTrack en version 2.0 avec notamment une API R

    Bonjour, JetBrains vient d'annoncer la version 2.0 de YouTrack avec comme évolutions majeures :La notion de custom attribute (enrichissement des méta données) Une bookmarklet pour créer un ticket Une API REST Une gestion des accréditations pour l'accès aux tickets La prévisualisation des pièces jointes Enrichissement du profil utilisateur (marqueur utilisateur connecté, avatar, etc.) Au rayon des améliorations :Extension du langage de requêtage Amélioration de l'interprétation de la création d'un ticket (ex. navigation vers le code source concerné à partir d'une stacktrace) Inst...

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  • The Know How Series - Understanding Search Engine Crawlers

    While most internet users use a lot of search engines, hardly a handful really know how a search engine works. If you are an online marketer or your business relies heavily on the internet it becomes a prerogative that you understand search engines and web crawlers. Search engines provide data at the flick of a button or at a single click.

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  • how can I update my Firefox 4.0 beta in Ubuntu 11.04 natty 64bit ?

    - by Denja
    Hi community, I'm using Ubuntu 11.04 natty 64bit with the integrated Firefox 4.0 beta Firefox 4.0 is not yet stable as beta and has lots of bugs when I open mainly Java applications in the web.Usually it freeze and even mess with Ubuntu gnome panel. It seems I cannot find any PPA related with Firefox beta updates in my Software source . How can I update my Firefox 4.0 beta in Ubuntu 11.04 natty 64bit?

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  • What technologies and tools would I need to create an advanced 3D game on Unreal Engine 3?

    - by BleakCabalist
    This is a purely hypothetical question. Let's say I already have the UE3 license and would like to create an advanced single-player FPS. What other tools/technologies would I need? For example for audio, animations, modeling and so on. I mean all of them. I've been looking for some time now and can't find any source, which would say what's needed from beggining to the end of game development cycle.

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  • How I Built My First Paid Website

    I have been a web master or a website administrator for around a year or so, initially I built two sites which were entirely made using a free domain registrar and a free web host. The free things are always got at the cost of quality. It applied here as well, the main problem I faced with free web host was that their server up time was very low, most of the times the server was down and another problem was server overload, since lots of websites were built on a single server, the load on the server was very...

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  • HTG Explains: What Group Policy Is and How You Can Use It

    - by Chris Hoffman
    Group Policy is a Windows feature that contains a variety of advanced settings, particularly for network administrators. However, local Group Policy can also be used to adjust settings on a single computer. Group Policy isn’t designed for home users, so it’s only available on Professional, Ultimate, and Enterprise versions of Windows. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Certify May Updates

    - by Sadia2
    We have added some release and platform certifications to MOS Certify Database: Oracle Database 10.2.0.5.0, Oracle Fail Safe Server 4.1.0 Fusion Middleware: Oracle Tuxedo 10.3.0.0.0, Oracle Business Intelligence Applications 11.1.1.7.1 E-Business Suite: Oracle E-Business Suite 12.1.2 JD Edwards EnterpriseOne: JD Edwards EnterpriseOne Database Server for In-Memory Applications X9.1.3.0, JD Edwards EnterpriseOne Business Services Server 9.1.3.0 JD Edwards World: JD Edwards World Base product A9.3-Single Byte  

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  • Fusion Human Capital Management - Enterprise Grade Software As a Service

    Tune into this conversation with Anand Subbaraman, Senior Director of Product Strategy for Fusion HCM and Technology, to learn how Oracle is delivering offer a complete HCM SaaS application with single-vendor accountability. Unlike other vendors, which rely on other partners to complete their solutions, Oracle Fusion HCM includes integrated modules for HR, Payroll, Benefits, Compensation, Performance, along with industry-firsts such as Workforce Predictions, Network at Work, and Talent Review - all available on the Cloud.

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  • Current activity logger

    - by user72605
    Very inexperienced coder here: Does anyone know of an app (for iOS or Mac) that asks for my current activity every hour or so? I see tons of apps that let you log your activities, but none that use popups/notifications to actively ask you. I found a script that looks promising (source), but I'm having trouble implementing it so that it repeats every hour: #!/bin/bash echo What are you doing right now? read -e what echo `date` - $what >> timelog.txt Thanks!

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  • Google Maps, baisse des prix de l'API : pour contrer la montée en puissance d'OpenStreetMap ?

    Google Maps : baisse des prix de l'API Pour contrer la montée en puissance de OpenStreetMap ? Mise à jour du 25/06/12 Depuis que Google a décidé de rendre payant l'API de son service de cartographie, plusieurs migrations ont été constatées vers le service concurrent ? et open-source ? OpenStreetMap : Foursquare, Apple et Wikipedia en tête. Même si seuls 0.35 % des sites qui utilisent les Google Maps dépassent les seuils de l'usage gratuit et même si ces trois exemples ne sont pas exclusivement liés à ce passage au ...

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  • Passoker Online Betting Use of Oracle NoSQL Database

    - by Charles Lamb
    Here's an Oracle NoSQL Database customer success story for Passoker, an online betting house. http://www.oracle.com/us/corporate/customers/customersearch/passoker-1-nosql-ss-1863507.html There are a lot of great points made in the Solutions section, but as a developer the one I like the most is this one: Eliminated daily maintenance related to single-node points-of-failure by moving to Oracle NoSQL Database, which is designed to be resilient and hands-off, thus minimizing IT support costs

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  • Binding MediaElement to a ViewModel in a Windows 8 Store App

    - by jdanforth
    If you want to play a video from your video-library in a MediaElement control of a Metro Windows Store App and tried to bind the Url of the video file as a source to the MediaElement control like this, you may have noticed it’s not working as well for you: <MediaElement Source="{Binding Url}" /> I have no idea why it’s not working, but I managed to get it going using  ContentControl instead: <ContentControl Content="{Binding Video}" /> The code behind for this is: protected override void OnNavigatedTo(NavigationEventArgs e) {     _viewModel = new VideoViewModel("video.mp4");     DataContext = _viewModel; } And the VideoViewModel looks like this: public class VideoViewModel {     private readonly MediaElement _video;     private readonly string _filename;       public VideoViewModel(string filename)     {         _filename = filename;         _video = new MediaElement { AutoPlay = true };         //don't load the stream until the control is ready         _video.Loaded += VideoLoaded;     }       public MediaElement Video     {         get { return _video; }     }       private async void VideoLoaded(object sender, RoutedEventArgs e)     {         var file = await KnownFolders.VideosLibrary.GetFileAsync(_filename);         var stream = await file.OpenAsync(FileAccessMode.Read);         _video.SetSource(stream, file.FileType);     } } I had to wait for the MediaElement.Loaded event until I could load and set the video stream.

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