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  • WP7 help with menu effects

    - by MattMacdonald
    Kinda new to Silverlight and have some experience with WPF but I'm doing a project with a group for a class making a game for WP7. I am currently in charge of the menu system for the game and I had a few ideas for "flashy" menu transitions. I got some going for the main menu but I wanted to do something cool for the options submenu. Anyway my idea is to either fashion an expander or to have sort of a variation of a dialog box. But the way I envisioned it would be in either case the menu items blur but are still visible while the expanded menu is displayed or while the dialog is active. If I'm being confusing sorry :) but think of Windows 7 glass effect on the menu while other options are available. What I'm getting at is I want to give this a shot but I have no idea how I would go about doing something like this. Could anyone point me in the right direction or outline some key steps for me to build off? I tried finding something like this on Google but no such luck.

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  • Dealloc'd Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Use of Java [Interfaces / Abstract classes]

    - by Samuel
    Hello, Lately i decided to take a look at Java so i am still pretty new to it and also to the approach of OO programming, so i wanted to get some things straight before learning more, (i guess it's never to soon to start with good practices). I am programming a little 2D game for now but i think my question applies to any non trivial project. For the simplicity i'll provide examples from my game. I have different kinds of zombies, but they all have the same attributes (x, y, health, attack etc) so i wrote an interface Zombie which i implement by WalkingZombie, RunningZombie TeleportingZombie etc. Is this the best thing to do? Am i better of with an abstract class? Or with a super class? (I am not planning to partially implement functions - therefor my choice for an interface instead of an abstract class) I have one class describing the main character (Survivor) and since it is pretty big i wanted to write an interface with the different functions, so that i can easily see and share the structure of it. Is it good practice? Or is it simply a waste of space and time? I hope this question will not be rated as subjective because i thought that experienced programmers won't disagree about this kind of topic since the use of interfaces / super classes / abstract classes follows logical rules and is thereby not simply a personal choice. Thank you for your time -Samuel

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  • Cannot override the CSS at this site

    - by gdanko
    This site is overriding my CSS with its own and I cannot get around it! It has style.css with "text-align: center" in the body. I have <div id="mydiv"> appended to the body and it's normally got "text-align: left". There are <ul>s and <li>s underneath #mydiv and they are inheriting the body's 'center' for some reason. I tried this and it's still not working. $('#mydiv').children().css('text-align', 'auto'); How the heck do I reclaim my CSS!? @Grillz, the HTML looks like this: <div id="mydiv"> <ul class="container"> <li rel="folder" class="category"><a href="#">category1</a> <ul><li rel="file" class="subcategory"><a href="#">subcategory1</a></li></ul> <ul><li rel="file" class="subcategory"><a href="#">subcategory2</a></li></ul> </li> <li rel="folder" class="category"><a href="#">category2</a> <ul><li rel="file" class="subcategory"><a href="#">subcategory3</a></li></ul> <ul><li rel="file" class="subcategory"><a href="#">subcategory4</a></li></ul> </li> </ul>

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  • Where to turn upon realizing I can't program my way out of a paper bag?

    - by luminarious
    I have no job and just enough money to get by until April or so. While looking for work, I figured I might as well go through with a pet project, a browser based card game. Make it nice and free, collect donations and maybe earn enough for a movie ticket to escape reality for a while. I have dabbled in web development a bit. I can make simple stuff happen with JS/PHP if I follow tutorials. I designed my own art blog's template - http://luminarious.tumblr.com. I can visualise the game working in my head, flowcharts and everything. But then I tried to go deeper with Javascript and almost had an aneurysm before understanding what a closure is. Wether I suck at learning, have ADD or fail epically at productivity, I have not got much done. Coming up with ideas, screen mock-ups and so forth was very enjoyable, but actual implementation.. not so much. In fact, I cry a bit every time I think about the time someone competent could have finished this in. I'd like to excuse myself with my ENTP personality type, but that hardly solves anything. Rather, I'd like to know to get from A (bunch of ideas with little semblance to a web app) to B (something to proudly show others) while being unable to pay anyone? Are there any secret techniques for learning? Is there any way to get mentoring or code review? Is there anyone with too much free time willing to code for me? How to trust someone to not steal my code when I ask for assistance? Is there anything I should have asked instead of any of those?

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  • Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in

    - by user1493540
    <html> <title>Title</title> <body> <link type="text/css" rel="stylesheet" href="css/bootstrap.css"/> </body> <center> <? mysql_connect ("localhost", "root","") or die (mysql_error()); mysql_select_db ("dbname"); $term = $_POST['term']; $sql = mysql_query("select * from items where name like '%$term%'"); while ($row = mysql_fetch_array($sql)){ echo '<table class="table - striped"> <theader> <tr> <th>ID</th> <th></br> Name</th></tr>'; echo ' <tbody><td>'.$row['id']; echo'</td>'; echo '<td>'; echo '</theader>' .$row['name']; echo '</td>'; echo ''; } ?> </center> <script src="js/bootsrap.js"> </script> </html> I'm, getting this error: Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/runedev1/public_html/itemdb/search.php on line 19 When I run the code on localhost using Xampp, it works fine, when I upload it to the web-host, the error appears. Yes, I am changing the database name, user and password when putting it on the webhost.

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  • Unknown reason for code executing the way it does in python

    - by Jasper
    Hi I am a beginner programmer, using python on Mac. I created a function as a part of a game which receives the player's input for the main character's name. The code is: import time def newGameStep2(): print ' ****************************************** ' print '\nStep2\t\t\t\tCharacter Name' print '\nChoose a name for your character. This cannot\n be changed during the game. Note that there\n are limitations upon the name.' print '\nLimitations:\n\tYou cannot use:\n\tCommander\n\tLieutenant\n\tMajor\n\t\tas these are reserved.\n All unusual capitalisations will be removed.\n There is a two-word-limit on names.' newStep2Choice = raw_input('>>>') newStep2Choice = newStep2Choice.lower() if 'commander' in newStep2Choice or 'lieutenant' in newStep2Choice or 'major' in newStep2Choice: print 'You cannot use the terms \'commander\', \'lieutenant\' or \'major\' in the name. They are reserved.\n' print time.sleep(2) newGameStep2() else: newStep2Choice = newStep2Choice.split(' ') newStep2Choice = [newStep2Choice[0].capitalize(), newStep2Choice[1].capitalize()] newStep2Choice = ' ' .join(newStep2Choice) return newStep2Choice myVar = newGameStep2() print myVar When I was testing, I inputted 'major a', and when it asked me to input another name, i inputted 'a b'. However, when it returned the output of the function, it returns 'major a'. I went through this with a debugger, yet I still can't seem to find where the problem occurred. Thanks for any help, Jasper

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  • How to style "form" field labels in Windows Phone 7?

    - by Jeremy Bell
    Is there any standards guidance on how to style field labels next to form fields in windows phone 7 silverlight applications? For example, let's say I have a StackPanel with the TextBlock label and a TextBox for data entry. Currently I am using the default TextBlock Margin included in the PhoneTextSubtleStyle ("12,0,12,0"), and using a Margin of "0,-12,0,0" to push the TextBox up closer to the label: <StackPanel HorizontalAlignment="Left"> <TextBlock VerticalAlignment="Center" Text="Name" Style="{StaticResource PhoneTextSubtleStyle}" /> <TextBox Text="{Binding ItemName, Mode=TwoWay}" TextChanged="TextBox_TextChanged" VerticalAlignment="Center" Width="433" Margin="0,-12,0,0" /> </StackPanel> Note that the TextBox seems to have some internal padding of 12 pixels to the left and right, so that the TextBlock label and the TextBox control visually line up perfectly on the left. The problem is, I see existing apps with widely varying conventions for field label styling. Some do not do the negative margin adjustment, like I have above. Some don't. Some appear to override the label TextBlock Margin so that it is indented an additional 12 pixels on the left (i.e. "24,0,12,0" instead of the default "12,0,12,0"). Some apps put the labels to the left of the fields themselves (I hate that). Is there some standard design guidance on field labels in Windows Phone 7? I read through the design template PDF and could only determine that the field labels should be upper case on the first word (preferably only one word labels), and should NOT have a colon at the end. I didn't see anything with regards to margins or alignment between the label and the field.

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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  • Getting information from servlet created html

    - by user541597
    I have a servlet that creates an html text box and then redirects to another servlet on submit. How can I access the value of the html text box from the new servlet? I am able to access servlet variables from the new servlet but I am not aware of how to access the value of the html generated code. thanks, Here is the servlet that gets the text input public class ServletB extends HttpServlet { public void doGet(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException { response.setContentType("text/html"); String value = System.getProperty("card"); PrintWriter out = response.getWriter(); out.println("<center><h1>Your preffered method of payment is "+value+"</h1><br />"); out.println("Please Enter Card Number<input type =\"text\" name = \"number\"/><form action=\"http://codd.cs.gsu.edu:9999/cpereyra183/servlet/ServletC\"><input type =\"submit\" value=\"Continue\" /><input type=\"button\" value=\"Cancel\" /></center>"); } }} This is the servlet the first servlet redirects to all I do is try to do is output the text input public class ServletC extends HttpServlet { public void doGet(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException { response.setContentType("text/html"); String value = System.getProperty("card"); PrintWriter out = response.getWriter(); out.println(request.getParameter("number")); } }

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  • Switching between 2 UINavigationControllers

    - by Smikey
    Hi all, I seem to have a problem switching between 2 UINavigationControllers, i.e. one which controls the main (selection) menu of my application, and the second which controls the main session (i.e. the user can't go back to the selection menu once they're started a new session). The first works just fine, but I get into trouble when trying to load the second. I have a class called GameViewController which contains the second UINavigationController instance. I set this up as usual, linking it as an IBOutlet to the delegate and setting up the NavController in the GameViewController.xib file with its 'Class' property pointing at GameScreenViewController (my main game screen), and its NIB Name property pointing to the GameScreenViewController nib file. I then create a new instance of GameViewController and load it. In IB, the navigation controller looks fine, with its View 'loaded from "GameScreenViewController"', however when the NavigationController is loaded in the game, it actually loads the GameViewController's UIWindow instance (just a blank window). I'm not sure how to make it load the Navigation Controller's view rather than its own window? Also, another quick question. When I load the second navigation controller from the first, which makes more sense to use: [self.view addSubview:gameViewController.view]; or [self presentModalViewController:gameViewController animated:YES]; Thanks for any help, much appreciated :D Michael

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  • CSS with Java Script

    - by Field
    I have been at this for a long time. I have a css div that is center on page. It floats on bottom. When I add content to div #menu i can not get it to shift right. I want to add full menu that float on the page. It have a live chat button coded. It just does not seem to work right #menu { background: url("grid2.gif") repeat scroll 0 0 transparent; margin:0 auto; border: 0px solid #888888; color: #FFFFFF; display: block; font-weight: bold; padding: 0px; position: fixed; align: right; bottom: 30px; width: 970px; } * html #menu { position: absolute; } #menu a:visited, #menu a { color: #000000; display: block; height: 20px; line-height: 20px; margin: 0 auto; text-align: center; text-decoration: none; } <div id="menu"><script language="JavaScript" src="/livehelp/js/status_image.php?base_url=/livehelp&l=adminlive&x=1&deptid=1&"></a></script></div>

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  • How to drag only one image with SDK Iphone

    - by loka
    Hi! I want to create a little app that takes two images and i want to make only the image over draggable. After research, i found this solution : -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[ event allTouches] anyObject]; image.alpha = 0.7; if([touch view] == image){ CGPoint location = [touch locationInView:self.view]; image.center = location; } It works but the problem is that the image is draggable from its center and i don't want that. So i found another solution : - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { // Retrieve the touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; startLocation = pt; [[self view] bringSubviewToFront:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { // Move relative to the original touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; frame = [self.view frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; [self.view setFrame:frame]; } It works very well but when i add another image, all the images of the view are draggable at the same time.I'm a beginner with the iphone programmation and i have no idea of how i can only make the image over draggable. Thank you in advance for your help!!

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • Which CSS identifier is used for the selected tab in tabbed tables in browsers other than IE?

    - by David Navarre
    When you have a table on a form in Notes, you can choose to display only one row at a time (via the Special Table Row Display parameter on the Table Rows tab of the Table properties). In a Notes document displayed using Internet Explorer that contains such a table, a row is displayed with a cell for each "tab". The TD that serves as the tab for the selected "Notes table row" is assigned <td class="dominoSelTopTab">, while the other tabs get <td class="dominoTopTab">. However, when using other browsers, it's not nearly as simple. In Firefox, each "tab" ends up as a single-celled-single-row-table within the table with very little to identify it. <td><table border="1" cellpadding="2"> <tr><td><div align="center"><b>Tab 2</b></div></td></tr> </table></td> A non-selected tab would show as follows: <td><table border="1" cellpadding="2"> <tr><td><div align="center"><a name="1." href="/Projects/MyCSS.nsf/0c3b9489476440c085257a62006d97d6/d482a1767a4af77f85257a62006db064?OpenDocument&amp;TableRow=1.0#1." target="_self">Tab 1</a></div></td></tr> </table></td> So, the question is, how do I identify the selected tabs and the non-selected tabs when not using IE? Note: For those who are not Notes developers, the HTML is auto-generated from the visual design as laid out in the Notes designer client. I would replace it all with manual HTML, except there is so much of it that doing so would consume far too much time.

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  • Yet another question about C++ books..

    - by suicideducky
    Intro rant Hey all, so after just over a year of browsing I decided it's time to ask a question for myself, it's sadly similar to many that have been asked before. I'm 18, am studying towards a BSc in Comp SCi and have been programming 'on and off' for about 6 years now, after wrestling with C++ for a bit then stumbling upon (and reading cover to cover) "Programming: Principles and Practice Using C++" by the great man himself I feel pretty comfortable with C++, I am almost finished writing my first open source program in C++ (a mediawiki parser, http://code.google.com/p/apertium-mediawiki/). I have decided I want to really get to know the power of C++, get familiar with some of its 'darker' corners and also delve into game programming, at this point I am rather keen on the book "Essential 3D Game Programming: with C++ and OpenGL" (released 24 may '10), I would also like to get 1 or 2 other books on 'general C++' that I can read cover to cover during my spare time. At this point I am pretty open to suggestions I would like something in the intermediate/advanced zone, some books I am rather keen on include: The C++ Standard Library: A tutorial and reference, C++ Template, the complete guide, and Modern C++ Design: Generic Programming and Design Patterns Applied Thanks in advance.

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  • Logic in the db for maintaining a points system relationship?

    - by MarcusBooster
    I'm making a little web based game and need to determine where to put logic that checks the integrity of some underlying data in the sql database. Each user keeps track of points assigned to him, and points are awarded by various tasks. I keep a record of each task transaction to make sure they're not repeated, and to keep track of the value of the task at the time of completion, since an individual award level my fluctuate over time. My schema looks like this so far: create table player ( player_ID serial primary key, player_Points int not null default 0 ); create table task ( task_ID serial primary key, task_PointsAwarded int not null ); create table task_list ( player_ID int references player(player_ID), task_ID int references task(task_ID), when_completed timestamp default current_timestamp, point_value int not null, --not fk because task value may change later constraint pk_player_task_id primary key (player_ID, task_ID) ); So, the player.player_Points should be the total of all his cumulative task points in the task_list. Now where do I put the logic to enforce this? Should I do away with player.player_Points altogether and do queries every time I want to know the total score? Which seems wasteful since I'll be doing that query a lot over the course of a game. Or, put a trigger in the task_list that automatically updates the player.player_Points? Is that too much logic to have in the database and should just maintain this relationship in the application? Thanks.

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  • Making A Dynaically Created Excel Report Downloadable

    - by Nick LaMarca
    I have 2 blocks of code, if someone could help me put them together I would get the functionality I am looking for. The first block of code downloads a gridview to excel using the download dialog I am looking for: Public Overloads Overrides Sub VerifyRenderingInServerForm(ByVal control As Control) ' Verifies that the control is rendered End Sub Private Sub ExportToExcel(ByVal filename As String, ByVal gv As GridView, ByVal numOfCol As Integer) Response.Clear() Response.Buffer = True Response.AddHeader("content-disposition", String.Format("attachment; filename={0}", filename)) Response.Charset = "" Response.ContentType = "application/vnd.ms-excel" Dim sw As New StringWriter() Dim hw As New HtmlTextWriter(sw) gv.AllowPaging = False gv.DataBind() 'Change the Header Row back to white color gv.HeaderRow.Style.Add("background-color", "#FFFFFF") For i As Integer = 0 To numOfCol - 1 gv.HeaderRow.Cells(i).Style.Add("background-color", "blue") gv.HeaderRow.Cells(i).Style.Add("color", "#FFFFFF") Next For i As Integer = 0 To gv.Rows.Count - 1 Dim row As GridViewRow = gv.Rows(i) 'Change Color back to white row.BackColor = System.Drawing.Color.White For j As Integer = 0 To numOfCol - 1 row.Cells(j).Style.Add("text-align", "center") Next 'Apply text style to each Row row.Attributes.Add("class", "textmode") 'Apply style to Individual Cells of Alternating Row If i Mod 2 <> 0 Then For j As Integer = 0 To numOfCol - 1 row.Cells(j).Style.Add("background-color", "#CCFFFF") row.Cells(j).Style.Add("text-align", "center") '#C2D69B 'row.Cells(j).Style.Add("font-size", "12pt") Next End If Next gv.RenderControl(hw) 'style to format numbers to string Dim style As String = "<style> .textmode { mso-number-format:\@; } </style>" Response.Write(style) Response.Output.Write(sw.ToString()) Response.Flush() Response.End() End Sub The second block of code is a sample report I am wish to be downloaded. So instead of downloading a gridview I want this function to accept a worksheet object.

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • Returning a lua table on SWIG call

    - by Tom J Nowell
    I have a class with a methodcalled GetEnemiesLua. I have bound this class to lua using SWIG, and I can call this method using my lua code. I am trying to get the method to return a lua table of objects. Here is my current code: void CSpringGame::GetEnemiesLua(){ std::vector<springai::Unit*> enemies = callback->GetEnemyUnits(); if( enemies.empty()){ lua_pushnil(ai->L); return; } else{ lua_newtable(ai->L); int top = lua_gettop(ai->L); int index = 1; for (std::vector<springai::Unit*>::iterator it = enemies.begin(); it != enemies.end(); ++it) { //key lua_pushinteger(ai->L,index);//lua_pushstring(L, key); //value CSpringUnit* unit = new CSpringUnit(callback,*it,this); ai->PushIUnit(unit); lua_settable(ai->L, -3); ++index; } ::lua_pushvalue(ai->L,-1); } } PushIUnit is as follows: void CTestAI::PushIUnit(IUnit* unit){ SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,1); } To test this I have the following code: t = game:GetEnemiesLua() if t == nil then game:SendToConsole("t is nil! ") end The result is always 't is nil', despite this being incorrect. I have put breakpoints in the code and it is indeed going over the loop, rather than doing lua_pushnil. So how do I make my method return a table when called via lua?

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  • My HTML5 web app crashes and I have no clue how to debug

    - by Shouvik
    Hi All, I have written a word game using HTML5 canvas tag and a little bit of audio. I developed the application on the chrome web browser on a linux system. Recently during the testing phase it was tried on safari 5.0.3 on Mac and the webpage froze. Not just the canvas element, but interactive element on the page froze. I have at some times experienced this problem on google chrome when I was developing but since the console did not throw any error before this happened, I did not give it much credence. Now as per requirements I am supposed to support both chrome and safari but this dismal performance on safari has left me shocked and I cannot see what error can be thrown which might lead to such a situation. Worse yet the CPU usage on using this application peaks to 70-80percent on my 2yr old macbook running ubuntu... I can only but pity the person who uses mac to operate this app, which undoubtedly is a heavier OS. Could someone help me out with a place I can start with to find out what exactly is causing this issue. I have run profiles on this webapp on google chromes console and noticed that in the heap spanshot value increases steadily with the playing of the game, specifically (root) value which jumps up by 900 counts. Any help would be very appreciated! Thanks EDIT: I don't know if this helps, but I have noticed that even on refreshing the page after the app becomes unresponsive the page reloads and I am still not able to interact with the page elements but the tab scroll bar continues to work and I can see my application window completely. So to summaries the tab stops accepting any sort of user interaction inside the page. Edit2: Nop. It doesn't work still... The app crashes on double click on the canvas element. The console is not throwing any errors either! =/ I have noticed this problem is isolated only to safari!

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  • How can I create a .jar file?

    - by Roman
    In the tutorial I found out that jar files can be created in the following way: jar cf jar-file input-file(s) However, it was not clear what are the input-file(s). Is that .java files or .class files? From the examples on the same page I can assume that should be .class files. But now it is not clear which .class files should I put there. After the compilation of .java files I have a lot of .class files. One of the reason of that is that I have a lot files like that: GameWindow$2$10class, GameWindow$2$7.class and so on. Should I include all of them into the command line for the creation of the .jar file? To run my application I use java Game. So, my be I need to use only Game.class file when I create a .jar file? On the other hand other class files corresponds to classes used by the application. My software use external libraries (during compilation I specify .jar files of these libraries). Will .jar file of my application be able to run on the computer which does not contain the .jar file of used library?

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  • What is the best Networking implementation for my application?

    - by CaptainPhil
    I am in the planning phases of a project for myself, it is to be a single and multi-player card game. I would like to track statistics for each person such as world rankings etc... My problem is I do not know the best approach for the client - server architecture and programming. My original goal was to program everything in C# as I want to get proficient in that language. My original idea was to have a back-end database and a back end server run on some sort of hosting on the internet, however that seems costly for such a small project that may or may not make any money. I have tried looking into cloud services however I am unfamiliar with the technology, and I am not sure I can make them suit my needs, especially since most like Google's cloud wants you to use their coding architecture from what I understand. Finally my last problem is that I would like an architecture that can be used for different languages so that I can port it from PC to IPhone, Xbox etc... So does anyone have any advice on the best architecture and language to do this in? Am I worrying about architecture and back-end costs to much and should just concentrate on getting the game running any which way?

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  • Testing variable types in Python

    - by Jasper
    Hello, I'm creating an initialising function for the class 'Room', and found that the program wouldn't accept the tests I was doing on the input variables. Why is this? def __init__(self, code, name, type, size, description, objects, exits): self.code = code self.name = name self.type = type self.size = size self.description = description self.objects = objects self.exits = exits #Check for input errors: if type(self.code) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 110' elif type(self.name) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 111' elif type(self.type) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 112' elif type(self.size) != type(int()): print 'Error found in module rooms.py!' print 'Error number: 113' elif type(self.description) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 114' elif type(self.objects) != type(list()): print 'Error found in module rooms.py!' print 'Error number: 115' elif type(self.exits) != type(tuple()): print 'Error found in module rooms.py!' print 'Error number: 116' When I run this I get this error: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 148, in <module> myRoom = Room(101, 'myRoom', 'Basic Room', 5, '<insert description>', myObjects, myExits) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 29, in __init__ if type(self.code) != type(str()): TypeError: 'str' object is not callable

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