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  • Protocol specification in XML

    - by Mathijs
    Is there a way to specify a packet-based protocol in XML, so (de)serialization can happen automatically? The context is as follows. I have a device that communicates through a serial port. It sends and receives a byte stream consisting of 'packets'. A packet is a collection of elementary data types and (sometimes) other packets. Some elements of packets are conditional; their inclusion depends on earlier elements. I have a C# application that communicates with this device. Naturally, I don't want to work on a byte-level throughout my application; I want to separate the protocol from my application code. Therefore I need to translate the byte stream to structures (classes). Currently I have implemented the protocol in C# by defining a class for each packet. These classes define the order and type of elements for each packet. Making class members conditional is difficult, so protocol information ends up in functions. I imagine XML that looks like this (note that my experience designing XML is limited): <packet> <field name="Author" type="int32" /> <field name="Nickname" type="bytes" size="4"> <condition type="range"> <field>Author</field> <min>3</min> <max>6</min> </condition> </field> </packet> .NET has something called a 'binary serializer', but I don't think that's what I'm looking for. Is there a way to separate protocol and code, even if packets 'include' other packets and have conditional elements?

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  • Passing functor and function pointers interchangeably using a templated method in C++

    - by metroxylon
    I currently have a templated class, with a templated method. Works great with functors, but having trouble compiling for functions. Foo.h template <typename T> class Foo { public: // Constructor, destructor, etc... template <typename Func> void bar(T x, Func f); }; template <typename T> template <typename Func> Foo::bar(T x, Func f) { /* some code here */ } Main.cpp #include "Foo.h" template <typename T> class Functor { public: Functor() {} void operator()(T x) { /* ... */ } private: /* some attributes here */ }; void Function(T x) { /* ... */ } int main() { Foo<int> foo; foo.bar(2, Functor); // No problem foo.bar(2, Function); // <unresolved overloaded function type> return 0; }

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  • CSS/Javascript: multiple columns

    - by Patrick
    hi, I'm looking for a columnizer plugin (making columns of my small divs). It is very important it has the following features: 1) It has to be as light as possible (if it is only css would be great, but I guess it is difficult make it work on IE then...) 2) It has to be cross-browser (I don't need IE6... IE7 and IE8 compatibility is required). 3) The divs has not to be broken. In other terms, the nodes have to be moved to next block but not splitted in 2. The nodes are div elements, they might include other divs, images and text. 4) The column have to have a fixed width and fixed margin. This means that when I resize the browser, and new columns are created (become the window becomes wider), the new columns have to rigidly keep the same width and distance between them. (margin:20px) (width:200px) Would be great to have some css.. but I'm afraid I need some jQuery plugin because I need all 4 features being supported. I found several plugins and css styleshits with very good solutions, but I couldn't find a complete one. Thanks

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  • Why is my long polling code for a notification system not updating in real time? PHP MYSQL

    - by tjones
    I am making a notification system similar to the red notification on facebook. It should update the number of messages sent to a user in real time. When the message MYSQL table is updated, it should instantly notify the user, but it does not. There does not seem to be an error inserting into MYSQL because on page refresh the notifications update just fine. I am essentially using code from this video tutorial: http://www.screenr.com/SNH (which updates in realtime if a data.txt file is changed, but it is not written for MYSQL like I am trying to do) Is there something wrong with the below code: **Javascript** <script type="text/javascript"> $(document).ready(function(){ var timestamp = null; function waitForMsg(){ $.ajax({ type: "GET", url: "getData.php", data: "userid=" + userid, async: true, cache: false, success: function(data){ var json = eval('(' + data + ')'); if (json['msg'] != "") { $('.notification').fadeIn().html(json['msg']); } setTimeout('waitForMsg()',30000); }, error: function(XMLHttpRequest, textStatus, errorThrown){ setTimeout('waitForMsg()',30000); } }); } waitForMsg(); </script> <body> <div class="notification"></div> **PHP*** <?php if ($_SERVER['REQUEST_METHOD'] == 'GET' ) { $userid = $_GET['userid']; include("config.php"); $sql="SELECT MAX(time) FROM notification WHERE userid='$userid'"; $result = mysql_query($sql); $row = mysql_fetch_assoc($result); $currentmodif = $row['MAX(time)']; $s="SELECT MAX(lasttimeread) FROM notificationsRead WHERE submittedby='$userid'"; $r = mysql_query($s); $rows = mysql_fetch_assoc($r); $lasttimeread = $rows['MAX(lasttimeread)']; while ($currentmodif <= $lasttimeread) { usleep(10000); clearstatcache(); $currentmodif = $row['MAX(time)']; } $response = array(); $response['msg'] = You have new messages; echo json_encode($response); } ?>

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  • Use Linq to SQL to generate sales report

    - by Richard Reddy
    I currently have the following code to generate a sales report over the last 30 days. I'd like to know if it would be possible to use linq to generate this report in one step instead of the rather basic loop I have here. For my requirement, every day needs to return a value to me so if there are no sales for any day then a 0 is returned. Any of the Sum linq examples out there don't explain how it would be possible to include a where filter so I am confused on how to get the total amount per day, or a 0 if no sales, for the last days I pass through. Thanks for your help, Rich //setup date ranges to use DateTime startDate = DateTime.Now.AddDays(-29); DateTime endDate = DateTime.Now.AddDays(1); TimeSpan startTS = new TimeSpan(0, 0, 0); TimeSpan endTS = new TimeSpan(23, 59, 59); using (var dc = new DataContext()) { //get database sales from 29 days ago at midnight to the end of today var salesForDay = dc.Orders.Where(b => b.OrderDateTime > Convert.ToDateTime(startDate.Date + startTS) && b.OrderDateTime <= Convert.ToDateTime(endDate.Date + endTS)); //loop through each day and sum up the total orders, if none then set to 0 while (startDate != endDate) { decimal totalSales = 0m; DateTime startDay = startDate.Date + startTS; DateTime endDay = startDate.Date + endTS; foreach (var sale in salesForDay.Where(b => b.OrderDateTime > startDay && b.OrderDateTime <= endDay)) { totalSales += (decimal)sale.OrderPrice; } Response.Write("From Date: " + startDay + " - To Date: " + endDay + ". Sales: " + String.Format("{0:0.00}", totalSales) + "<br>"); //move to next day startDate = startDate.AddDays(1); } }

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  • Specializing function templates outside class temp. definition - what is the correct way of doing t

    - by LoudNPossiblyRight
    I am attempting to specialize a function template that is a member of a template class. The two of them have different template parameters. The template function specialization inside the temp. class definition is never called and the one func. spec. outside the class definition does not even compile. Should i expect this to work in the first place, and if so, what do i have to change in this code to both compile and make it work correctly: using VS2010 #include<iostream> using namespace std; template <typename T> class klass{ public: template <typename U> void func(const U &u){ cout << "I AM A TEMPLATE FUNC" << endl; } //THIS NEVER GETS CALLED !!! template <> void klass<T>::func(const string &s){ cout << "I AM A STRING SPECIALIST" << endl; } }; //THIS SPECIALIZATION WILL NOT COMPILE !!! template <typename T> template <> void klass<T>::func(const double &s){ cout << "I AM A DOUBLE SPECIALIST" << endl; } int main(){ double d = 3.14159265; klass<int> k; k.func(1234567890); k.func("string"); k.func(3.14159265); return 0; }

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  • Pass variable to Info Window in FusionTableLayer

    - by user1030205
    I am building a web application that includes a Google Map layered with data from a Google Fusion Table. I have defined the info window for the markers in the Fusion Table and all is rendering as expected, but I have one issue. I need to pass a session variable from my web application to be included in the links that are defined in the info window, but can't seem to find a way to do this. Below is the javascript I am currently using to render the map: var myOptions = { zoom: 10, mapTypeId: google.maps.MapTypeId.ROADMAP, center: new google.maps.LatLng( 40.4230,-98.7372) } map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); // Weather weatherLayer = new google.maps.weather.WeatherLayer({ temperatureUnits: google.maps.weather.TemperatureUnit.FAHRENHEIT }); weatherLayer.setMap(map); //Hobby Stores var storeLayer = new google.maps.FusionTablesLayer({ query: { select: "col2", from: "3991553" }, map: map, supressInfoWindows: true }); //Club Sites var siteLayer = new google.maps.FusionTablesLayer({ query: { select: "col13", from: "3855088" }, styles: [{ markerOptions: { iconName: "airports" }}], map: map, supressInfoWindows: true }); I'd like to be able to pass some type of parameter in the call to google.maps.FusionTableLayer that passes a value to be include in the info window, but can't find a way to do this. To view the actual page, visit www.dualrates.com. Enter your zipcode and select one of the airport markers to see the info window. You may have to zoom the map out to see an airfield.

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  • C++ class with char pointers returning garbage

    - by JMP
    I created a class "Entry" to handle Dictionary entries, but in my main(), I create the Entry() and try to cout the char typed public members, but I get garbage. When I look at the Watch list in debugger, I see the values being set, but as soon as I access the values, there is garbage. Can anyone elaborate on what I might be missing? #include <iostream> using namespace std; class Entry { public: Entry(const char *line); char *Word; char *Definition; }; Entry::Entry(const char *line) { char tmp[100]; strcpy(tmp, line); Word = strtok(tmp, ",") + '\0'; Definition = strtok(0,",") + '\0'; } int main() { Entry *e = new Entry("drink,What you need after a long day's work"); cout << "Word: " << e->Word << endl; cout << "Def: " << e->Definition << endl; cout << endl; delete e; e = 0; return 0; }

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  • problems getting HTTPRiot working

    - by bwizzy
    I've got an iphone app where I'm trying to use HTTPRiot to make some API calls to a web app. Problem is I can't see that none of the HTTPRiot delegate methods are being called. I've got a log in all the delegate methods, and I'm also looking at the webserver log. I see that the URL is being hit. //API.h #import <Foundation/Foundation.h> #include <HTTPRiot/HTTPRiot.h> @interface API : HRRestModel { } +(void)runTest; @end //API.m #import "API.h" @implementation API + (void)initialize { NSLog(@"api initialize"); [self setDelegate:self]; [self setBaseURL:[NSURL URLWithString:@"http://localhost:3000/api"]]; [self setBasicAuthWithUsername:@"demo" password:@"123456"]; NSDictionary *params = [NSDictionary dictionaryWithObject:@"1234567" forKey:@"api_key"]; [self setDefaultParams:params]; }//end initialize +(void)runTest { NSLog(@"api run test"); // Would send a request to http://localhost:1234/api/people/1?api_key=1234567 [self getPath:@"/save_diet" withOptions:nil object:nil]; } +(void)restConnection:(NSURLConnection *)connection didReturnResource:(id)resource object:(id)object { NSLog(@"didReturnResource"); } +(void)restConnection:(NSURLConnection *)connection didReceiveResponse:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveResponse"); } +(void)restConnection:(NSURLConnection *)connection didReceiveParseError:(NSError *)error responseBody:(NSString *)body object:(id)object { NSLog(@"didReceiveParseError"); } +(void)restConnection:(NSURLConnection *)connection didReceiveError:(NSError *)error response:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveError"); } +(void)restConnection:(NSURLConnection *)connection didFailWithError:(NSError *)error object:(id)object { NSLog(@"didFailWithError"); } @end //test code [API runTest]; //log output

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  • Splitting Code into Headers/Source files

    - by cam
    I took the following code from the examples page on Asio class tcp_connection : public boost::enable_shared_from_this<tcp_connection> { public: typedef boost::shared_ptr<tcp_connection> pointer; static pointer create(boost::asio::io_service& io_service) { return pointer(new tcp_connection(io_service)); } tcp::socket& socket() { return socket_; } void start() { message_ = make_daytime_string(); boost::asio::async_write(socket_, boost::asio::buffer(message_), boost::bind(&tcp_connection::handle_write, shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } private: tcp_connection(boost::asio::io_service& io_service) : socket_(io_service) { } void handle_write(const boost::system::error_code& /*error*/, size_t /*bytes_transferred*/) { } tcp::socket socket_; std::string message_; }; I'm relatively new to C++ (from a C# background), and from what I understand, most people would split this into header and source files (declaration/implementation, respectively). Is there any reason I can't just leave it in the header file if I'm going to use it across many source files? If so, are there any tools that will automatically convert it to declaration/implementation for me? Can someone show me what this would look like split into header/source file for an example (or just part of it, anyway)? I get confused around weird stuff like thistypedef boost::shared_ptr<tcp_connection> pointer; Do I include this in the header or the source? Same with tcp::socket& socket() I've read many tutorials, but this has always been something that has confused me about C++.

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  • Prevent duplicate entries in arraylist

    - by timyh
    Say I create some object class like so public class thing { private String name; private Integer num; public oDetails (String a, Integer b) { name = a; num = b; } ...gets/ sets/ etc Now I want to create an arraylist to hold a number of this object class like so. ArrayList<thing> myList = new ArrayList<thing>; thing first = new thing("Star Wars", 3); thing second = new thing("Star Wars", 1); myList.add(first); myList.add(second); I would like to include some sort of logic so that in this case...when we try and add object "second" rather than add a new object to the arrayList, we add second.getNum() to first.getNum(). So if you were to iterate through the ArrayList it would be "Star Wars", 4 I am having trouble coming up with an elegant way of handling this. And as the arraylist grows, searching through it to determine if there are duplicate name items becomes cumbersome. Can anyone provide some guidance on this?

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  • How to sort array with undefined elements in IE7 JavaScript

    - by Gene Goykhman
    I am having trouble sorting an array that includes undefined elements (a sparse array) in IE7. This works great in Safari and Firefox of course, and I haven't tried other versions of IE, but here is a simple example. <html> <head> <script type="text/javascript"> function runscript() { var myArray = [{id: 2}, undefined, {id: 0}, {id: 1}, {id: 3}, {id: 4}, {id: 5}]; myArray.sort(function compare(a, b) { return a.id - b.id; }); var output = ''; for (loop in myArray) { output += myArray[loop].id + ' '; } alert(output); } </script> </head> <body onLoad="runscript();"> </body> The alert() at the end inexplicably shows 0 2 3 4 5 1. Removing the undefined element from the array correctly sorts it and the alert shows 0 1 2 3 4 5. Is there a way to work around this in IE7 so that I can reliably sort arrays that include undefined elements? I don't care where the undefined elements end up as long as the defined elements are sorted correctly.

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  • Cannot redeclare class on a copy of a site

    - by Polity
    I've developed a small SMS utility for a customer in PHP. The details are of non-importance. This project is hosted in: http://project.example.com/customer1 Now a second customer requests almost the same functionality, one cheap way of providing this is to copy the project from the first customer and modify it slightly. So i made a direct copy of the project for customer1 to another folder for customer 2. This project is hosted in: http://project.example.com/customer2 Now when i try and run the project for customer2 (calling a single page), i get the error message: Fatal error: Cannot redeclare class SmsService in /var/www/html/project/customer1/application/service.class.php on line 3 Here, service.class.php is a simple interface with 3 methods: interface SmsService { public function SendSms($mobile, $customerId, $customerName, $message); public function QueryIncomingResponse(); public function CleanExpiredConfirmations($maxConfirmationDays); } printing the backtrace in service.class.php reveals something interresting: #0 require_once() called at [/var/www/html/project/customer2/endpoint/queryIncomingResponse.php:2] Fatal error: Cannot redeclare class SmsService in /var/www/html/project/customer1/application/service.class.php on line 3 Line 2 in queryIncomingResponses is the very first require line there is. Line 3 in service.class.php is the first statement there is in the file (Line 2 is an empty line and line 1 is the php file opening tag). Naturally, I only work with relative requires (double checked this) so there is no way one include/require from customer2 actually refers to a file for customer1. It seems to me that in some way SmsService and other classes gets cached by PHP. (I have little control over the server environment). One solution to this would be namespaces. Unfortunatly, we work with PHP 5.1.7 where namespaces are not a part of the language feature just yet. Another way would be to mimic namespaces by prefixing all classes but this approach just feels dirty. Does anyone have more information on this problem and possibly solutions? Many thanks in advance!

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  • How can I keep curl output out of mail from my cronjob?

    - by Russell C.
    I have written a Perl script that runs as a daily crontab job that uploads files to Amazon S3 via CURL. I want the output of the cron job emailed to me which works fine but I don't want that email to include messages related to the CURL upload (only those message my script is outputting). Here are the CURL related messages I'm seeing in the daily email right now: % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 230M 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 0 230M 0 0 0 544k 0 1519k 0:02:35 --:--:-- 0:02:35 1807k 0 230M 0 0 0 1744k 0 1286k 0:03:03 0:00:01 0:03:02 1342k 1 230M 0 0 1 2880k 0 1219k 0:03:13 0:00:02 0:03:11 1250k 1 230M 0 0 1 4016k 0 1198k 0:03:17 0:00:03 0:03:14 1218k 2 230M 0 0 2 5168k 0 1186k 0:03:19 0:00:04 0:03:15 1202k 2 230M 0 0 2 6336k 0 1181k 0:03:19 0:00:05 0:03:14 1157k 3 230M 0 0 3 7488k 0 1177k 0:03:20 0:00:06 0:03:14 1147k 3 230M 0 0 3 8592k 0 1167k 0:03:22 0:00:07 0:03:15 1142k 4 230M 0 0 4 9744k 0 1166k 0:03:22 0:00:08 0:03:14 1145k 4 230M 0 0 4 10.6M 0 1163k 0:03:23 0:00:09 0:03:14 1142k 5 230M 0 0 5 11.7M 0 1161k 0:03:23 0:00:10 0:03:13 1140k 5 230M 0 0 5 12.8M 0 1158k 0:03:23 0:00:11 0:03:12 1133k 6 230M 0 0 6 13.9M 0 1155k 0:03:24 0:00:12 0:03:12 1138k 6 230M 0 0 6 15.0M 0 1155k 0:03:24 0:00:13 0:03:11 1138k 7 230M 0 0 7 16.1M 0 1152k 0:03:25 0:00:14 0:03:11 1131k 7 230M 0 0 7 17.2M 0 1152k 0:03:25 0:00:15 0:03:10 1132k 7 230M 0 0 7 18.4M 0 1152k 0:03:24 0:00:16 0:03:08 1140k I am using a simple Perl system() call to invoke CURL. Does anyone know what command line argument I can supply CURL to turn off the reporting of the upload progress?

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  • Looking for an email template engine for end-users ...

    - by RizwanK
    We have a number of customers that we have to send monthly invoices too. Right now, I'm managing a codebase that does SQL queries against our customer database and billing database and places that data into emails - and sends it. I grow weary of maintaining this every time we want to include a new promotion or change our customer service phone numbers. So, I'm looking for a replacement to move more of this into the hands of those requesting the changes. In my ideal world, I need : A WYSIWYG (man, does anyone even say that anymore?) email editor that generates templates based upon the output from a Database Query. The ability to drag and drop various fields from the database query into the email template. Display of sample email results with the database query. Web application, preferably not requiring IIS. Involve as little code as possible for the end-user, but allow basic functionality (i.e. arrays/for loops) Either comes with it's own email delivery engine, or writes output in a way that I can easily write a Python script to deliver the email. Support for generic Database Connectors. (I need MSSQL and MySQL) F/OSS So ... can anyone suggest a project like this, or some tools that'd be useful for rolling my own? (My current alternative idea is using something like ERB or Tenjin, having them write the code, but not having live-preview for the editor would suck...)

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  • DLL Export C/C++ 6.00 function invoked by VB6

    - by nashth
    Hi all, I have been attemptng to create a DLL with C/C++ that can be accessed by VB6, and that's right I get error "453 Can't find DLL entry point myFunctionName in myDllName.dll" upon calling the function from a VB6 app. After searching the Web, including this site, I see that I am not alone, and I have tried the various solutions posted but error "453" is unexcapable. This is Not a COMM dll, and I believe that is possible when created via C/C++. In any case, please help, if you can. Please refer to the following simple test case below: The DLL created as a C/C++ 6.00 Win32 Dynamic-Link Library: #include // Note that I did try the line below rather than the def file, but to no avail... // #pragma comment(linker, "/EXPORT:ibask32=_ibask32@0") // Function definition extern "C" int __declspec(dllexport) __stdcall ibask32() { MessageBox(NULL,"String","Sample Code", NULL); return 0L; } The def file: LIBRARY "Gpib-32" EXPORTS ibask32 Now for the VB App: The following is the entire content of the startup Form1, Form_Load Option Explicit Private Sub Form_Load() Call ibask End Sub The following is a BAS module file that is added to the project: Option Explicit Declare Function ibask32 Lib "Gpib-32.dll" Alias "ibask" () As Long Sub ibask() Call ibask32 ' Note: This is the point of failure End Sub Thanks in advance if a workable solution can be provided, Tom

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  • Compile time type determination in C++

    - by dicroce
    A coworker recently showed me some code that he found online. It appears to allow compile time determination of whether a type has an "is a" relationship with another type. I think this is totally awesome, but I have to admit that I'm clueless as to how this actually works. Can anyone explain this to me? template<typename BaseT, typename DerivedT> inline bool isRelated(const DerivedT&) { DerivedT derived(); char test(const BaseT&); // sizeof(test()) == sizeof(char) char (&test(...))[2]; // sizeof(test()) == sizeof(char[2]) struct conversion { enum { exists = (sizeof(test(derived())) == sizeof(char)) }; }; return conversion::exists; } Once this function is defined, you can use it like this: #include <iostream> class base {}; class derived : public base {}; class unrelated {}; int main() { base b; derived d; unrelated u; if( isRelated<base>( b ) ) std::cout << "b is related to base" << std::endl; if( isRelated<base>( d ) ) std::cout << "d is related to base" << std::endl; if( !isRelated<base>( u ) ) std::cout << "u is not related to base" << std::endl; }

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  • Can I keep git from pushing the master branch to all remotes by default?

    - by Curtis
    I have a local git repository with two remotes ('origin' is for internal development, and 'other' is for an external contractor to use). The master branch in my local repository tracks the master in 'origin', which is correct. I also have a branch 'external' which tracks the master in 'other'. The problem I have now is that my master brach ALSO wants to push to the master in 'other' as well, which is an issue. Is there any way I can specify that the local master should NOT push to other/master? I've already tried updating my .git/config file to include: [branch "master"] remote = origin merge = refs/heads/master [branch "external"] remote = other merge = refs/heads/master [push] default = upstream But remote show still shows that my master is pushing to both remotes: toko:engine cmlacy$ git remote show origin Password: * remote origin Fetch URL: <REPO LOCATION> Push URL: <REPO LOCATION> HEAD branch: master Remote branches: master tracked refresh-hook tracked Local branch configured for 'git pull': master merges with remote master Local ref configured for 'git push': master pushes to master (up to date) Those are all correct. toko:engine cmlacy$ git remote show other Password: * remote other Fetch URL: <REPO LOCATION> Push URL: <REPO LOCATION> HEAD branch: master Remote branch: master tracked Local branch configured for 'git pull': external merges with remote master Local ref configured for 'git push': master pushes to master (local out of date) That last section is the problem. 'external' should merge with other/master, but master should NEVER push to other/master. It's never gong to work.

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  • xhtml validator

    - by lolalola
    Hi, why w3 validator show error? "Line 5, Column 7: end tag for "head" which is not finished </head> Most likely, you nested tags and closed them in the wrong order. For example <p><em>...</p> is not acceptable, as <em> must be closed before <p>. Acceptable nesting is: <p><em>...</em></p> Another possibility is that you used an element which requires a child element that you did not include. Hence the parent element is "not finished", not complete. For instance, in HTML the <head> element must contain a <title> child element, lists require appropriate list items (<ul> and <ol> require <li>; <dl> requires <dt> and <dd>), and so on. " My code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" > <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body> Text... </body> </html>

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Creating a floating button

    - by Robert Smith
    Hey all, I'm working on a Firefox extension and am out of ideas on how to implement a floating button. I need a button that is overlayed on my page that I can show/hide and dynamically position just about anywhere on my page. I thought I could do something like a fancy CSS tool-tip except replace it with button functionality, but that idea failed because I couldn't pull my example apart well enough to understand what all I need to include, need to change, etc. I've thought about using jQuery(though wouldn't mind avoiding, unless it makes this painfully easy) but will be looking more into that as a possibility now. If anyone can offer a tutorial link, ideas, sample code, anything to help get me moving in the right direction I will greatly appreciate it! Thanks! Edit: Clarification I'm not entirely sure how to actually create the overlayed button. I tried to create a a floating div with some text in it, and nothing showed up, but I got no errors, which means I'm doing something wrong, but I have no idea what that is. http://www.fijiwebdesign.com/blog/css-tooltips-floating-html-elements.html If you take a look at that webpage you see that there is that floating "feedback" button, I would like to create something similar, only it wouldn't be anchored to the sides, but I could position it over text, etc. #floatingBtn { position: absolute; z-index: 10000; top: 50%; left: 50%; } Thats the CSS I used to try and float my div. I don't know if I'm creating the div in the wrong place or... I thought if I could get a floating div with some text, I could turn that into my button.

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  • How do I use jQuery in my Greasemonkey Javascript scripts?

    - by tladuke
    I saw a question here and many blog posts about getting jquery into greasemonkey, but I can't get anything to work. Here's my script: // ==UserScript== // @name Hello jQuery // @namespace http://foo.bar // @description jQuery test script // @include * // ==/UserScript== #{contents of jquery.latest.js pasted in} unsafeWindow.jQuery = jQuery; $(document).ready(function() { alert('Hello world!'); }); I'm hoping to see an alert when I refresh a page, so I can start actually programming something. I've tried a bunch of other things and so far nothing works. The script is enabled in the little monkey menu... edit: the script part now looks like this: foo(); function foo() { $ = unsafeWindow.jQuery; $('tr td.row2:nth-child(4)').css("background-color", "#999"); } it doesn't work. I know the jQuery is good because I can run it from outside of greasemonkey. If instead of a jQuery function is just say alert('hello'); that works fine; I get the alert on page-load.

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  • jQuery function unresponsive after changing html

    - by asdgfas sagas
    $(document).ready(function () { $(".tab_content").hide(); //Hide all content $(".tab_content:first").show(); //Show first tab content $(".next").click(function() { $(".tab_content").hide(); //Hide all tab content $('#tab_change').html('<div class="back"></div>'); $("#tab2").show(); return false; }); $(".back").click(function() { $(".tab_content").hide(); //Hide all tab content $('#tab_change').html('<div class="next"></div>'); $("#tab1").show(); return false; }); THe problem is that when next is clicked, the 2nd tab opens. But after the html of #tab_change changed, the back button is responsive. The $(".back").click(function() { doesnt work. HTML is posted for reference. <div class="dialog_content" style="width:780px"> <div id="tab_change" class="left border_right"> <div class="next"></div> </div> <div id="tab1" class="tab_content"> </div> <div id="tab2" class="tab_content"> <div class="right"><?php include("C:/easyphp/www/zabjournal/lib/flexpaper/php/split_document.php"); ?> </div> </div> </div>

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  • LINQ: display results from empty lists

    - by Douglas H. M.
    I've created two entities (simplified) in C#: class Log { entries = new List<Entry>(); DateTime Date { get; set; } IList<Entry> entries { get; set; } } class Entry { DateTime ClockIn { get; set; } DateTime ClockOut { get; set; } } I am using the following code to initialize the objects: Log log1 = new Log() { Date = new DateTime(2010, 1, 1), }; log1.Entries.Add(new Entry() { ClockIn = new DateTime(0001, 1, 1, 9, 0, 0), ClockOut = new DateTime(0001, 1, 1, 12, 0, 0) }); Log log2 = new Log() { Date = new DateTime(2010, 2, 1), }; The method below is used to get the date logs: var query = from l in DB.GetLogs() from e in l.Entries orderby l.Date ascending select new { Date = l.Date, ClockIn = e.ClockIn, ClockOut = e.ClockOut, }; The result of the above LINQ query is: /* Date | Clock In | Clock Out 01/01/2010 | 09:00 | 12:00 */ My question is, what is the best way to rewrite the LINQ query above to include the results from the second object I created (Log2), since it has an empty list. In the other words, I would like to display all dates even if they don't have time values. The expected result would be: /* Date | Clock In | Clock Out 01/01/2010 | 09:00 | 12:00 02/01/2010 | | */

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  • model.matrix() with na.action=NULL?

    - by Vincent
    I have a formula and a data frame, and I want to extract the model.matrix(). However, I need the resulting matrix to include the NAs that were found in the original dataset. If I were to use model.frame() to do this, I would simply pass it na.action=NULL. However, the output I need is of the model.matrix() format. Specifically, I need only the right-hand side variables, I need the output to be a matrix (not a data frame), and I need factors to be converted to a series of dummy variables. I'm sure I could hack something together using loops or something, but I was wondering if anyone could suggest a cleaner and more efficient workaround. Thanks a lot for your time! And here's an example: dat <- data.frame(matrix(rnorm(20),5,4), gl(5,2)) dat[3,5] <- NA names(dat) <- c(letters[1:4], 'fact') ff <- a ~ b + fact # This omits the row with a missing observation on the factor model.matrix(ff, dat) # This keeps the NA, but it gives me a data frame and does not dichotomize the factor model.frame(ff, dat, na.action=NULL) Here is what I would like to obtain: (Intercept) b fact2 fact3 fact4 fact5 1 1 0.7266086 0 0 0 0 2 1 -0.6088697 0 0 0 0 3 NA 0.4643360 NA NA NA NA 4 1 -1.1666248 1 0 0 0 5 1 -0.7577394 0 1 0 0 6 1 0.7266086 0 1 0 0 7 1 -0.6088697 0 0 1 0 8 1 0.4643360 0 0 1 0 9 1 -1.1666248 0 0 0 1 10 1 -0.7577394 0 0 0 1

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