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  • Problems with binding to Window Height and Width

    - by D.H.
    I have some problems when I try to bind the height and width of a window to properties in my view model. Here is a small sample app to illustrate the problem. This is the code in app.xaml.xs public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); MainWindow mainWindow = new MainWindow(); MainWindowViewModel mainWindowViewModel = new MainWindowViewModel(); mainWindow.DataContext = mainWindowViewModel; mainWindow.Show(); } } This is MainWindow.xaml: <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="{Binding WindowHeight}" Width="{Binding WindowWidth}" BorderThickness="{Binding WindowBorderThickness}"> </Window> And this is the view model: public class MainWindowViewModel { public int WindowWidth { get { return 100; } } public int WindowHeight { get { return 200; } } public int WindowBorderThickness { get { return 8; } } } When the program is started the getters of WindowHeight and WindowBorderThickness (but not WindowWidth) are called, so the height and the border of the window is set properly, but not the width. I then add button that will trigger PropertyChanged for all properties, so that the view model now looks like this: public class MainWindowViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void TriggerPropertyChanges() { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("WindowWidth")); PropertyChanged(this, new PropertyChangedEventArgs("WindowHeight")); PropertyChanged(this, new PropertyChangedEventArgs("WindowBorderThickness")); } } public ICommand ButtonCommand { get { return new RelayCommand(delegate { TriggerPropertyChanges(); }); } } public int WindowWidth { get { return 100; } } public int WindowHeight { get { return 200; } } public int WindowBorderThickness { get { return 8; } } } Now, when I click the button, the getter of WindowBorderThickness is called, but not the ones for WindowWidth and WindowHeight. It all just seems very weird and inconsistent to me. What am I missing?

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  • C++ class derivation and superconstructor confusion

    - by LukeN
    Hey, in a tutorial C++ code, I found this particular piece of confusion: PlasmaTutorial1::PlasmaTutorial1(QObject *parent, const QVariantList &args) : Plasma::Applet(parent, args), // <- Okay, Plasma = namespace, Applet = class m_svg(this), // <- A member function of class "Applet"? m_icon("document") // <- ditto? { m_svg.setImagePath("widgets/background"); // this will get us the standard applet background, for free! setBackgroundHints(DefaultBackground); resize(200, 200); } I'm not new to object oriented programming, so class derivation and super-classes are nothing complicated, but this syntax here got me confused. The header file defines the class like this: class PlasmaTutorial1 : public Plasma::Applet { Similar to above, namespace Plasma and class Applet. But what's the public doing there? I fear that I already know the concept but don't grasp the C++ syntax/way of doing it. In this question I picked up that these are called "superconstructors", at least that's what stuck in my memory, but I don't get this to the full extend. If we glance back at the first snippet, we see Constructor::Class(...) : NS::SuperClass(...), all fine 'till here. But what are m_svg(this), m_icon("document") doing there? Is this some kind of method to make these particular functions known to the derivated class? Is this part of C++ basics or more immediate? While I'm not completly lost in C++, I feel much more at home in C :) Most of the OOP I have done so far was done in D, Ruby or Python. For example in D I would just define class MyClass : MySuperClass, override what I needed to and call the super class' constructor if I'd need to.

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  • jQuery draggable removing without changing position of other elements

    - by Yurish
    Hi! I am building a page layout configuration system on jQuery. So everyone, who is using my website can make it personal by moving elements on webpage. But, I have a problem. Every element on my page is a draggable div with option to be removed from page if necessary. When user wants to remove an element, he clicks on inner div and the following function is called: <script language="javascript"> $(function() { $('.close').click(function(){ $(this).parent().hide(); }); }); </script> <div class="main"><div class="close"></div></div> When user wants to add an element on page, he clicks on link and followinf function is called: function addNewWidget(page_name, size){ var page = $('#'+page_name); var closeDiv = $(document.createElement("div")).attr("class", "close").html('X'); closeDiv.click(function(){ $(this).parent().hide(); }); var div = $(document.createElement("div")) div.attr("class", "drag"); div.appendTo(page); closeDiv.appendTo(div); div.draggable({ containment: "#page", scroll: false, grid: [200, 200] }); div.css("top:0; left:0"); div.addClass(size); div.addClass('widget'); } Everything works fine, but when element is removed, other elements, which were on page are moving up. It is because of element positioning in the code. These divs in the code are before div, which was removed, and their absolute top is changed by -heghtOfRemovedElement Is there any way to prevent other elements from moving up?

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  • Twitter friends timeline not returning full history

    - by twofivesevenzero
    I am using twitter4J to get a user's friends timeline, but it is not returning the full available history. I know there are pagination limits (200 per request and 3200 total as per http://bit.ly/ck8ysq) and I am well within those. I make a request like so: private static final int MAX_COUNT = 200; private List<Status> getAllStatuses(long sinceID) throws TwitterException { Twitter twitter = new Twitter(username, password); List<Status> friendsTimelineList = new ArrayList<Status>(); List<Status> tempList; int page = 0; do { page++; tempList = twitter.getFriendsTimeline( new Paging(page, MAX_COUNT, sinceID)); if(tempList == null ) break; friendsTimelineList.addAll(tempList); } while(true); return friendsTimelineList; } This results in only 423 statuses being returned across 3 pages. Any idea why this might be happening?

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  • How to draw a part of a window into a memory device context?

    - by Nell
    I'm using simple statements to keep it, er, simple: The screen goes from 0, 0 to 1000, 1000 (screen coordinates). A window goes from 100, 100 to 900, 900 (screen coordinates). I have a memory device context that goes from 0, 0 to 200, 200 (logical coordinates). I need to send a WM_PRINT message to the window. I can pass the device context to the window via WM_PRINT, but I cannot pass which part of its window it should draw into the device context. Is there some way to alter the device context that will result in the window drawing a specific part of itself into the device context (say, its bottom right portion from 700, 700 to 900, 900)? (This is all under plain old GDI and in C or C++. Any solution must be too.) Please note: This problem is part of a larger solution in which the device context size is fixed and speed is crucial, so I cannot draw the window in full into a separate device context and blit the part I want from the resultant full bitmap into my device context.

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  • Generating random thumbnails with PHP+FFMPEG

    - by MrGhost
    I am trying to generate thumbnails from movies using FFMPEG and the FFMPEG-PHP extension. My script works OK however takes 20 minutes just to generate 5-10 thumbnails! The script works by generating random numbers which are used as frame numbers later. All numbers generated are within the movies frame count. Can you work out why this script is taking 20 mins to finish? <?php //Dont' timeout set_time_limit(0); //Load the file (This can be any file - still takes ages) $mov = new ffmpeg_movie('1486460.mp4'); //Get the total frames within the movie $total_frames = $mov->getFrameCount(); //Loop 5 times to generate random frame times for ($i = 1; $i <= 5; ) { // Generate a number within 200 and the total number of frames. $frame = mt_rand(200,$total_frames); $getframe = $mov->getFrame($frame); // Check if the frame exists within the movie // If it does, place the frame number inside an array and break the current loop if($getframe){ $frames[$frame] = $getframe ; $i++; } } //For each frame found generate a thumbnail foreach ($frames as $key => $getframe) { $gd_image = $getframe->toGDImage(); imagejpeg($gd_image, "images/shot_".$key.'.jpeg'); imagedestroy($gd_image); echo $key.'<br/>'; } ?> The script SHOULD be generating frame numbers which are valid? Anything within START - END should be valid frame numbers? Yet the loop takes ages!

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  • Convert SVG image with filters to PNG /PDF

    - by user1599669
    I have the following svg image to the png image & pdf image with 300 DPI. <svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <!-- Created with SVG-edit - http://svg-edit.googlecode.com/ --> <defs> <filter height="200%" width="200%" y="-50%" x="-50%" id="svg_1_blur"> <feGaussianBlur stdDeviation="10" in="SourceGraphic"/> </filter> </defs> <g> <title>Layer 1</title> <image filter="url(#svg_1_blur)" xlink:href="images/logo.png" id="svg_1" height="162.999996" width="223.999992" y="99" x="185"/> <text xml:space="preserve" text-anchor="middle" font-family="serif" font-size="24" id="svg_2" y="210" x="289" stroke-width="0" stroke="#000000" fill="#000000">sdfdsdsfsdf</text> </g> </svg> I want to do this using PHP and I have applied filters to the blur filter to the image and I want to retain that. Also I have problem in viewing this image in the IE, because it doesn't show the blur effect on IE9. Any suggestions?

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  • no default constructor exists for class

    - by MixedCoder
    #include "Includes.h" enum BlowfishAlgorithm { ECB, CBC, CFB64, OFB64, }; class Blowfish { public: struct bf_key_st { unsigned long P[18]; unsigned long S[1024]; }; Blowfish(BlowfishAlgorithm algorithm); void Dispose(); void SetKey(unsigned char data[]); unsigned char Encrypt(unsigned char buffer[]); unsigned char Decrypt(unsigned char buffer[]); char EncryptIV(); char DecryptIV(); private: BlowfishAlgorithm _algorithm; unsigned char _encryptIv[200]; unsigned char _decryptIv[200]; int _encryptNum; int _decryptNum; }; class GameCryptography { public: Blowfish _blowfish; GameCryptography(unsigned char key[]); void Decrypt(unsigned char packet[]); void Encrypt(unsigned char packet[]); Blowfish Blowfish; void SetKey(unsigned char k[]); void SetIvs(unsigned char i1[],unsigned char i2[]); }; GameCryptography::GameCryptography(unsigned char key[]) { } Error:IntelliSense: no default constructor exists for class "Blowfish" ???!

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  • In Firefox, how do I bring an existing popup window with multiple tabs to the front using javascript

    - by brahn
    I would like to have a button on a web page with the following behavior: On the first click, open a pop-up. On later clicks, if the pop-up is still open, just bring it to the front. If not, re-open. The below code generally works in Firefox, Safari, and IE8 (see here for Chrome woes). However, I have found a failure mode in Firefox that I don't know how to deal with: If for some reason the user has opened a second tab in the pop-up window and that second tab has focus within that window, the popupWindow.focus() command fails to have any effect. (If the first tab has focus within that window, everything works just great.) So, how can I focus the popup and the desired tab in Firefox? <head> <script type="text/javascript"> var popupWindow = null; var doPopup = function () { if (popupWindow && !popupWindow.closed) { popupWindow.focus(); } else { popupWindow = window.open("http://google.com", "_blank", "width=200,height=200"); } }; </script> </head> <body> <button onclick="doPopup(); return false"> create a pop-up </button> </body>

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  • cfdiv working in FF and Safari but does not show up in IE

    - by JS
    Within a form I have a button that launches a cfwindow, then presents a search screen for the user to make a selection. Once selection is made, the cfwindow closes and the selected content shows in the main page by being bound to a cfdiv. This all works fine in FF but the cfdiv doesn't show at all in IE. In IE, the cfwindow works, the select works, but then no bound page. I have tried setting bindonload and that made no difference (and I need it to be true if there is content that is pulled in via a query when it loads). All I have been able to find so far regarding this issue is setting bindonload to false and putting the cfdiv outside of the form but that's not possible in my current design. Here is a snippet which is inside of a larger form (and all necessary tags are cfimported). <td class="left" style="white-space:nowrap;"> <cfoutput>#n#</cfoutput>.&nbsp;<cfinput type="button" value="Select" name="x#n#Select#i#" onClick="ColdFusion.Window.create('x#n#Select#i#', 'Exercise Lookup', 'xSelect/xSelect.cfm?xNameVar=x#n#S#i#&window=x#n#Select#i#&workout=workout#i#', {x:100,y:100,height:500,width:720,modal:true,closable:true,draggable:true,resizable:true,center:true,initshow:true,minheight:200,minwidth:200 })" /> &nbsp; <cfdiv id="x#n#S#i#" tagName="x#n#S#i#" bind="url:xSelect/x.cfm"></cfdiv> <cfinput type="hidden" name="x#n#s#i#" value="#n#"> </td> Thanks for any help.

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  • How to remove words based on a word count

    - by Chris
    Here is what I'm trying to accomplish. I have an object coming back from the database with a string description. This description can be up to 1000 characters long, but we only want to display a short view of this. So I coded up the following, but I'm having trouble in actually removing the number of words after the regular expression finds the total count of words. Does anyone have good way of dispalying the words which are less than the Regex.Matches? Thanks! if (!string.IsNullOrEmpty(myObject.Description)) { string original = myObject.Description; MatchCollection wordColl = Regex.Matches(original, @"[\S]+"); if (wordColl.Count < 70) // 70 words? { uxDescriptionDisplay.Text = string.Format("<p>{0}</p>", myObject.Description); } else { string shortendText = original.Remove(200); // 200 characters? uxDescriptionDisplay.Text = string.Format("<p>{0}</p>", shortendText); } }

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  • A very interesting MYSQL problem (related to indexing, million records, algorithm.)

    - by terence410
    This problem is pretty hard to describe and therefore difficult to search the answer. I hope some expert could share you opinions on that. I have a table with around 1 million of records. The table structure is similar to something like this: items{ uid (primary key, bigint, 15) updated (indexed, int, 11) enabled (indexed, tinyint, 1) } The scenario is like this. I have to select all of the records everyday and do some processing. It takes around 3 second to handle each item. I have written a PHP script to fetch 200 items each time using the following. select * from items where updated unix_timestamp(now()) - 86400 and enabled = 1 limit 200; I will then update the "updated" field of the selected items to make sure that it wont' be selected again within one day. The selected query is something like that. update items set updated = unix_timestamp(now()) where uid in (1,2,3,4,...); Then, the PHP will continue to run and process the data which doesn't require any MYSQL connection anymore. Since I have million records and each record take 3 seconds to process, it's definitely impossible to do it sequentially. Therefore, I will execute the PHP in every 10 seconds. However, as time goes by and the table growth, the select getting much slower. Sometimes, it take more than 100 seconds to run! Do you guys have any suggestion how may I solve this problem?

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  • Django Admin Running Same Query Thousands of Times for Model

    - by Tom
    Running into an odd . . . loop when trying to view a model in the Django admin. I have three related models (code trimmed for brevity, hopefully I didn't trim something I shouldn't have): class Association(models.Model): somecompany_entity_id = models.CharField(max_length=10, db_index=True) name = models.CharField(max_length=200) def __unicode__(self): return self.name class ResidentialUnit(models.Model): building = models.CharField(max_length=10) app_number = models.CharField(max_length=10) unit_number = models.CharField(max_length=10) unit_description = models.CharField(max_length=100, blank=True) association = models.ForeignKey(Association) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) def __unicode__(self): return '%s: %s, Unit %s' % (self.association, self.building, self.unit_number) class Resident(models.Model): unit = models.ForeignKey(ResidentialUnit) type = models.CharField(max_length=20, blank=True, default='') lookup_key = models.CharField(max_length=200) jenark_id = models.CharField(max_length=20, blank=True) user = models.ForeignKey(User) is_association_admin = models.BooleanField(default=False, db_index=True) show_in_contact_list = models.BooleanField(default=False, db_index=True) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) _phones = {} home_phone = None work_phone = None cell_phone = None app_number = None account_cache_key = None def __unicode__(self): return '%s' % self.user.get_full_name() It's the last model that's causing the problem. Trying to look at a Resident in the admin takes 10-20 seconds. If I take 'self.association' out of the __unicode__ method for ResidentialUnit, a resident page renders pretty quickly. Looking at it in the debug toolbar, without the association name in ResidentialUnit (which is a foreign key on Resident), the page runs 14 queries. With the association name put back in, it runs a far more impressive 4,872 queries. The strangest part is the extra queries all seem to be looking up the association name. They all come from the same line, the __unicode__ method for ResidentialUnit. Each one is the exact same thing, e.g., SELECT `residents_association`.`id`, `residents_association`.`jenark_entity_id`, `residents_association`.`name` FROM `residents_association` WHERE `residents_association`.`id` = 1096 ORDER BY `residents_association`.`name` ASC I assume I've managed to create a circular reference, but if it were truly circular, it would just die, not run 4000x and then return. Having trouble finding a good Google or StackOverflow result for this.

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • Trouble managing events in Flex/actionscript

    - by Zaka
    Hello all, I'm doing some newbie tests, so I decided to capture the keyboard events to move a rectangle. But I don't get the desired result. Unless I click on the TextArea box, I'm not able to capture the event key code. After that, all goes pretty well. I'm using Eclipse 3.3 + Flex 3.0 on Linux. Here's my code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" enterFrame="enterFrame(event)" keyDown="onKeyDown(event)"> <mx:TextArea id="myText" x="200" y="200" width="100" height="100" /> <mx:Canvas id="myCanvas" x="0" y="0" width="100" height="100" /> <mx:Script> <![CDATA[ public var clearColor : uint = 0xFF456798; public var myPoint : Point = new Point(0,0); public function enterFrame(event:Event):void { myCanvas.graphics.clear(); myCanvas.graphics.beginFill(0xFF344ff0); myCanvas.graphics.drawRect(myPoint.x,myPoint.y,40,40); myCanvas.graphics.endFill(); } public function onKeyDown(event:KeyboardEvent):void { myText.text = "Keycode is: " + event.keyCode + "\n"; switch(event.keyCode) { case 37: //Left myPoint.x -= 1; break; case 38: //Up myPoint.y -= 1; break; case 39: //Right myPoint.x += 1; break; case 40: //Down myPoint.y += 1; break; } } ]]> </mx:Script> </mx:Application>

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  • Why is Apache + Rails is spitting out two status headers for code 500?

    - by Daniel Beardsley
    I have a rails app that is working fine except for one thing. When I request something that doesn't exist (i.e. /not_a_controller_or_file.txt) and rails throws a "No Route matches..." exception, the response is this (blank line intentional): HTTP/1.1 200 OK Date: Thu, 02 Oct 2008 10:28:02 GMT Content-Type: text/html Content-Length: 122 Vary: Accept-Encoding Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Status: 500 Internal Server Error Content-Type: text/html <html><body><h1>500 Internal Server Error</h1></body></html> I have the ExceptionLogger plugin in /vendor, though that doesn't seem to be the problem. I haven't added any error handling beyond the custom 500.html in public (though the response doesn't contain that HTML) and I have no idea where this bit of html is coming from. So Something, somewhere is adding that HTTP/1.1 200 status code too early, or the Status: 500 too late. I suspect it's Apache because I get the appropriate HTTP/1.1 500 header (at the top) when I use Webrick. My production stack is as follows: Apache 2 Mongrel (5 instances) RubyOnRails 2.1.1 (happens in both 1.2 and 2.1.1) I forgot to mention, the error is caused by a "no route matches..." exception

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  • Need a set based solution to group rows

    - by KM
    I need to group a set of rows based on the Category column, and also limit the combined rows based on the SUM(Number) column to be less than or equal to the @Limit value. For each distinct Category column I need to identify "buckets" that are <=@limit. If the SUM(Number) of all the rows for a Category column are <=@Limit then there will be only 1 bucket for that Category value (like 'CCCC' in the sample data). However if the SUM(Number)@limit, then there will be multiple bucket rows for that Category value (like 'AAAA' in the sample data), and each bucket must be <=@Limit. There can be as many buckets as necessary. Also, look at Category value 'DDDD', its one row is greater than @Limit all by itself, and gets split into two rows in the result set. Given this simplified data: DECLARE @Detail table (DetailID int primary key, Category char(4), Number int) SET NOCOUNT ON INSERT @Detail VALUES ( 1, 'AAAA',100) INSERT @Detail VALUES ( 2, 'AAAA', 50) INSERT @Detail VALUES ( 3, 'AAAA',300) INSERT @Detail VALUES ( 4, 'AAAA',200) INSERT @Detail VALUES ( 5, 'BBBB',500) INSERT @Detail VALUES ( 6, 'CCCC',200) INSERT @Detail VALUES ( 7, 'CCCC',100) INSERT @Detail VALUES ( 8, 'CCCC', 50) INSERT @Detail VALUES ( 9, 'DDDD',800) INSERT @Detail VALUES (10, 'EEEE',100) SET NOCOUNT OFF DECLARE @Limit int SET @Limit=500 I need one of these result set: DetailID Bucket | DetailID Category Bucket -------- ------ | -------- -------- ------ 1 1 | 1 'AAAA' 1 2 1 | 2 'AAAA' 1 3 1 | 3 'AAAA' 1 4 2 | 4 'AAAA' 2 5 3 OR 5 'BBBB' 1 6 4 | 6 'CCCC' 1 7 4 | 7 'CCCC' 1 8 4 | 8 'CCCC' 1 9 5 | 9 'DDDD' 1 9 6 | 9 'DDDD' 2 10 7 | 10 'EEEE' 1

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  • Add a smaller subView with new origin

    - by ReachWest
    I can't get my head around this - I know it must be simple.. I'm starting to feel pretty stupid. I have two viewControllers. MainViewController.h/m and LevelsViewController.h/m I want to add a subView from the LevelsViewController class and a view that is built in IB called levelsView. I am calling this from the MainViewController.m file. The levelsView is only 200x200 pixels and I want to offset it from the frame origin of the superView by x=140 pixels and y=50 pixels. I have this working - the view displays, but I can't figure out how to offset it. It only shows up at the 0,0 superView frame origin. (The superView shows below it, which is what I want). Here is the code I call in the method in the MainViewController.m that displays the levelsView.(I have commented out some of the things I have tried - but throws this error: error: request for member 'frame' in 'myLevelsView', which is of non-class type 'LevelsViewController*' ) - (void) displayLevelsPage { if (self.theLevelsView == nil) // Does not yet exist - therefore create { LevelsViewController * myLevelsView = [[LevelsViewController alloc] initWithNibName:@"levelsView" bundle:[NSBundle mainBundle]]; NSLog(@"NEW theLevelsView instance created!"); CGRect frame2 = CGRectMake(140, 50, 200, 200); //myLevelsView.frame = frame2; self.theLevelsView = myLevelsView; [myLevelsView release]; } [self.view addSubview: theLevelsView.view]; NSLog(@"Levels View has been activated"); } Any insight would be appreciated.

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  • c# Find value in a range using lambda

    - by n4rzul
    I'm trying to find an item in a list of values based on another value using a lambda expression using the Find method. In this example I'm expecting to get back -1000, but for the life of me, I just can't come up with the proper lamda expression. If that sounds confusing I hope the code and comments below explain it better. TIA. using System; using System.Collections.Generic; namespace TestingStuff { class Program { static void Main(string[] args) { double amount = -200; //The Range of values List<MyValue> values = new List<MyValue>(); values.Add(new MyValue(-1000)); values.Add(new MyValue(-100)); values.Add(new MyValue(-10)); values.Add(new MyValue(0)); values.Add(new MyValue(100)); values.Add(new MyValue(1000)); //Find it!!! MyValue fVal = values.Find(x => (x.Value > amount) && (x.Value < amount)); //Expecting -1000 as a result here since -200 falls between -1000 and -100 //if it were -90 I'd expect -100 since it falls between -100 and 0 if (fVal != null) Console.WriteLine(fVal.Value); Console.ReadKey(); } } public class MyValue { public double Value { get; set; } public MyValue(double value) { Value = value; } } }

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • jQuery menu animation

    - by bomortensen
    Hi Stackoverflow, I'm building a website where I'm using jQuery to animate a horizontal tabbed menu. What I want to achieve can be seen here: / link removed / If you hover/mouseover the "Link 1" tab, you'll see that a white div is expanding. Each of the tab menu items are a styled li-tag. What I want to do is, that when you hover/mouseover i.e. the "Link 2" tab, the white div contracts and then expands again with content related to "Link 2" instead of "Link 1". Also, the "Link 1" tab should be expanded by default (i.e. when you just entered the site) Does any of you jQuery ninjas out there know how to do this? What I currently have is this: <script type="text/javascript"> $(document).ready(function(){ var $div = $('#divtest'); var height = $div.height(); $div.hide().css({ height : 0 }); $('#forside').hover(function () { if ($div.is(':visible')) { $div.animate({ height: 0 }, { duration: 200, complete: function () { $div.hide(); } }); } else { $div.show().animate({ height : height }, { duration: 200 }); } return false; }); }); </script> Do I need to have 4 different div's which expands/contracts for every mouseover? If i'm not being clear about what my problem is, please say so and I'll try to elaborate :) Thanks in advance!

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  • (closed) nodejs responding an image (via pipe and response.end()) leads into strange behaviour

    - by johannesboyne
    What the Problem was: I had 2 different writeStreams! If WriteStram#1 is closed, the second should be closed too and then it all should be piped... BUT node is asynchronious so while one has been closed, the other one hasn't. Even the stream.end() was called... well you always should wait for the close event! thx guys for your help! I am at my wit's end. I used this code to pipe an image to my clients: req.pipe(fs.createReadStream(__dirname+'/imgen/cached_images/' + link).pipe(res)) it does work but sometimes the image is not transferred completely. But no error is thrown neither on client side (browser) nor on server side (node.js). My second try was var img = fs.readFileSync(__dirname+'/imgen/cached_images/' + link); res.writeHead(200, { 'Content-Type' : 'image/png' }); res.end(img, 'binary'); but it leads to the same strange behaviour... Does anyone got a clue for me? Regards! (abstracted code...) var http = require('http'); http.createServer(function (req, res) { Imgen.generateNew( 'virtualtwins/www_leonardocampus_de/overview/28', 'www.leonardocampus.de', 'overview', '28', null, [], [], function (link) { fs.stat(__dirname+'/imgen/cached_images/' + link, function(err, file_info) { if (err) { console.log('err', err); } console.log('file info', file_info.size); res.writeHead(200, 'image/png'); fs.createReadStream(__dirname+'/imgen/cached_images/' + link).pipe(res); }); } ); }).listen(13337, '127.0.0.1'); Imgen.generateNew just creates a new file, saves it to the disk and gives back the path (link)

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  • Need help: input int from console and pass it into method in different class and do math

    - by christophe
    i'm a beginner, Need help, Please!!! I want to read optional number "a" from console and then store it in variable to use as passing to a different class (different .java file). and pint the sum separetely by optional inputting. How do i code the 2 classes? thanks /* * DemoApp.java */ public class DemoApp { public static void main(String[] args) { Scanner input = new Scanner(System.in); int a; System.out.println("Input one of the following 3 numbers: 100, 200, 300"); System.out.print("Enter: "); a = input.nextInt(); TestApplication testapp = new TestApplication(); testapp.test(a); } } /* * TestApplication.java * */ public class TestApplication { private int a; public void test(int a) { this.a = a; // TODO: where to get the "a"? (entered by users from console) System.out.println("The number_a was passed in: "+a); } protected void printNum() throws Exception { int num; switch (a) { case 100: num = num + 10; break; case 200: num = num + 20; break; case 300: num = num + 30; break; default: // TODO: unexpected number input. throw(); break; } System.out.println("I got a sum number"+num); } }

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  • Mysql query, need suggestion or solution

    - by Xi Kam
    Can anyone help me, i have two tables and i need records from both the table //////////////////////////////++ Query 1 ++//////////////////////////////////// SELECT SUM(rec_issued) AS issed, regen_id, YEAR(issue_date) AS iYear, MONTH(issue_date) AS iMonth FROM `view_rec_issued` WHERE `regen_id` = 2 GROUP BY YEAR(issue_date) DESC, MONTH(issue_date) DESC ORDER BY issue_date ASC issed regen_id iYear iMonth 424 2 2011 3 4340 2 2011 4 4235 2 2011 5 10570 2 2012 2 4761 2 2012 3 5000 2 2012 4 3700 2 2012 5 3414 2 2012 6 3700 2 2012 7 2992 2 2012 8 995 2 2012 10 ![Result from Query 1][1] //////////////////////////////++ Query 2 ++//////////////////////////////////// SELECT SUM(total_redem) AS redemed, regen_id, YEAR(redemption_date) AS rYear, MONTH(redemption_date) AS rMonth FROM `recredem_month_wise` WHERE `regen_id` = 2 GROUP BY YEAR(redemption_date) DESC, MONTH(redemption_date) DESC order by redemption_date ASC redemed regen_id rYear rMonth 424 2 2011 3 260 2 2011 4 6523 2 2011 5 1070 2 2011 6 200 2 2011 10 500 2 2011 11 9750 2 2012 2 5000 2 2012 3 5500 2 2012 4 3803 2 2012 5 3700 2 2012 7 3000 2 2012 8 ![Result from Query 2][2] But i want it as - issed regen_id iYear iMonth redemed regen_id rYear rMonth 424 2 2011 3 424 2 2011 3 4340 2 2011 4 260 2 2011 4 4235 2 2011 5 6523 2 2011 5 NULL NULL NULL NULL 1070 2 2011 6 NULL NULL NULL NULL 200 2 2011 10 NULL NULL NULL NULL 500 2 2011 11 10570 2 2012 2 9750 2 2012 2 4761 2 2012 3 5000 2 2012 3 5000 2 2012 4 5500 2 2012 4 3700 2 2012 5 3803 2 2012 5 3414 2 2012 6 NULL NULL NULL NULL 3700 2 2012 7 3700 2 2012 7 2992 2 2012 8 3000 2 2012 8 995 2 2012 10 NULL NULL NULL NULL ![I want this output][3] In these table regen_id is unique and i need data as YEAR and MONTH, if in any table not have the records in perticular month and year it should retrieve zero or null. But in every record year and month should equal like this - iYear = rYear and iMonth = rMonth So we can merge both the fields - No need to show year and month twice iYear and rYear = year iMonth and rMonth = month Thank You Please look at this problem.

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  • [SOLVED]Django - Passing variables to template based on db

    - by George 'Griffin
    I am trying to add a feature to my app that would allow me to enable/disable the "Call Me" button based on whether or not I am at [home|the office]. I created a model in the database called setting, it looks like this: class setting(models.Model): key = models.CharField(max_length=200) value = models.CharField(max_length=200) Pretty simple. There is currently one row, available, the value of it is the string True. I want to be able to transparently pass variables to the templates like this: {% if available %} <!-- Display button --> {% else %} <!-- Display grayed out button --> {% endif %} Now, I could add logic to every view that would check the database, and pass the variable to the template, but I am trying to stay DRY. What is the best way to do this? UPDATE I created a context processor, and added it's path to the TEMPLATE_CONTEXT_PROCESSORS, but it is not being passed to the template def available(request): available = Setting.objects.get(key="available") if open.value == "True": return {"available":True} else: return {} UPDATE TWO If you are using the shortcut render_to_response, you need to pass an instance of RequestContext to the function. from the django documentation: If you're using Django's render_to_response() shortcut to populate a template with the contents of a dictionary, your template will be passed a Context instance by default (not a RequestContext). To use a RequestContext in your template rendering, pass an optional third argument to render_to_response(): a RequestContext instance. Your code might look like this: def some_view(request): # ... return render_to_response('my_template.html', my_data_dictionary, context_instance=RequestContext(request)) Many thanks for all the help!

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