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  • Is there anything software-related I can do, to make ubuntu play high-quality mkv files smoothely?

    - by Roy
    I've noticed that beyond let's say..a 20 MB/s bitrate, a movie would lag, played on my laptop.. It results in me missing the highest bitrated scenes of a movie.. And sometimes having to compromise for watching the movie at a lesser quality.. I was wondering if there's anything I can do software-wise to play movies smoothley..? At the moment Ubuntu is installed with all the default settings on an 60GB SSD I use VLC ofcourse.. I also have 2 1TB HDD - maybe I can use them as pagefiles? I don't really know alot about this so maybe this is irrelevant.. I took the laptop battery out since it was dead..but I think this is also irrelevant.. would appriciate a response, even if there's nothing that can be done software-wise :)

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  • Why Are We Still Using CPUs Instead of GPUs?

    - by Jason Fitzpatrick
    Increasingly GPUs are being used for non-graphical tasks like risk computations, fluid dynamics calculations, and seismic analysis. What’s to stop us from adopting GPU-driven devices? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Joining and compressing all javascript files together - good idea?

    - by Tomáš Zato
    Curently, I avoid loading any unnecesary scripts on individual pages of my site. I have a class that remembers all javascript files that were requested during PHP processing and adds them to HTML. I was just thinking that I could merge the current set of files, save the result in special directory and let the browser download just one, big file. Since the number of possible combinations is not very high, I would end up with about 10 combined files for different pages. I've never seen that on any site. What are the reasons not to do it? I need very fast page load.

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  • Best way to choose random element from weighted list

    - by Qqwy
    I want to create a simple game. Every so often, a power up should appear. Right now the different kinds of power ups are stored in an array. However, not every power up should appear equally often: For instance, a score multiplier should appear much more often than an extra life. What is the best/fastest way to pick an element at random from a list where some of the elements should be picked more often than others?

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  • How does having assets saved on a secondary domain(s) reduce the load time of the website?

    - by AAA
    I went for an interview yesterday where I was asked this question: "How does having assets (images/videos) stored on a secondary domain (assets.example.com) reduce the load time of example.com?" To that I answered that by having the code "call" those assets from a secondary website it reduces the traffic that is coming to the main domain and therefore only applying bandwidth to the main domain vs having to also serve bandwidth to request assets. Is that correct? Also, If i am correct, would you say it makes sense to start new websites with this in mind or do you prefer having it done after large traffic rates are achieved?

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  • MSbuild task fails because "Any CPU" solution is built out of order

    - by Art Vandalay
    I have two solutions to build in Teambuild, one is the application itself, the other one is the WiX installer. I want to build the application using "Any CPU" build configuration and the installer using "x86". I've listed the "Any CPU" solution first in my project file, but Teambuild always builds the "x86" solution first. I'm setting BuildSolutionsInParallel = false, but it still builds the solutions in the reverse listed order. If I change the first solution to "Mixed Platform", it works fine. How can I get the solutions to build in the order listed in the project file? <Project ...> <PropertyGroup> <!-- We want to build the install solution after the build solution --> <BuildSolutionsInParallel>false</BuildSolutionsInParallel> </PropertyGroup> <ItemGroup> <SolutionToBuild Include="$(BuildProjectFolderPath)/Pricer/Pricer.sln"> <Targets></Targets> <Properties></Properties> </SolutionToBuild> <SolutionToBuild Include="$(BuildProjectFolderPath)/Pricer/Pricer.Install/Pricer.Install.sln"> <Targets></Targets> <Properties></Properties> </SolutionToBuild> </ItemGroup> <ItemGroup> <ConfigurationToBuild Include="Release|Any CPU"> <FlavorToBuild>Release</FlavorToBuild> <PlatformToBuild>Any CPU</PlatformToBuild> </ConfigurationToBuild> <ConfigurationToBuild Include="Release|x86"> <FlavorToBuild>Release</FlavorToBuild> <PlatformToBuild>x86</PlatformToBuild> </ConfigurationToBuild> </ItemGroup> </Project>

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  • Force x86 CLR on 'Any CPU' .NET assembly

    - by jeffora
    In .NET, the 'Platform Target: Any CPU' compiler option allows a .NET assembly to run as 64bit on a x64 machine, and 32bit on an x86 machine. It is also possible to force an assembly to run as x86 on an x64 machine using the 'Platform Target: x86' compiler option. Is it possible to run an assembly with the 'Any CPU' flag, but determine whether it should be run in the x86 or x64 CLR? Normally this decision is made by the CLR/OS Loader (as is my understanding) based on the bitness of the underlying system. I am trying to write a C# .NET application that can interact with (read: inject code into) other running processes. x64 processes can only inject into other x64 processes, and the same with x86. Ideally, I would like to take advantage of JIT compilation and the Any CPU option to allow a single application to be used to inject into either x64 or x86 processes (on an x64 machine). The idea is that the application would be compiled as Any CPU. On an x64 machine it would run as x64. If the target process is x86, it should relaunch itself, forcing the CLR to run it as x86. Is this possible?

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  • CPU friendly infinite loop

    - by Adi
    Writing an infinite loop is simple: while(true){ //add whatever break condition here } But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power. What is the best way to lower the impact on CPU? Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system. Let's say I need to perform a task each minute or so in a console app. I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU. What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system. LATER EDIT: I want to explain better what I am looking for: I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework. I need a way to keep the app alive as long as the Windows Mobile device is running. We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit. In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check. Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.

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  • Project builds skipped with Any CPU build platform

    - by JMarsch
    All: We are using Visual Studio 2010, and we have recently upgraded our workstations to Windows 7/64-bit. I have a question: When I create a new solution, it seems to want to use the x86 platform. If I change the solution to "any cpu" and then I add a new project to the solution, the project will not have an "any cpu" build option, and it will be deselected from building (in configuration manager). Something seems wrong here. Here's what I want to have (assuming that it is supported): I want my solutions' platforms to default to "Any CPU" (I believe that means that at JIT time, the assembly will be either x86 or 64-bit, based on the machine that loaded it). When I add a new project to the solution, I want for it to have an "any cpu" solution, and I want for that projec to build by default. (basically, the same behavior that we had in VS 2008 on 32-bit workstations). How do I do that? Is there some additional thing that I need to know now that I am using a 64-bit workstation?

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  • CPU overheating because of Delphi IDE

    - by Altar
    I am using Delphi 7 but I have trialed the Delphi 2005 - 2010 versions. In all these new versions my CPU utilization is 50% (one core is 100%, the other is "relaxed") when Delphi IDE is visible on screen. It doesn't happen when the IDE is minimized. My computer is overheating because of this. Any hints why this happens? It looks like if I want to upgrade to Delphi 2010, I need to upgrade my cooling system first. And I am a bit lazy about that, especially that I want to discahrge my computer and buy a new one (in the next 6 months) - probably I will have to buy a Win 7 license too. Edit: My CPU is AMD Dual Core 4600+. 4GB RAM Overheating means that temperature of the HDDs is raising because the CPU. Edit: Comming to a possible solution I just deleted all HKCU/CodeGear key and let started Delphi as "new". Guess what? The CPU utilization is 0%. I will investigate more.

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  • Difference between "machine hardware" and "hardware platform"

    - by Adil
    My Linux machine reports "uname -a" outputs as below:- [root@tom i386]# uname -a Linux tom 2.6.9-89.ELsmp #1 SMP Mon Apr 20 10:34:33 EDT 2009 i686 i686 i386 GNU/Linux [root@tom i386]# As per man page of uname, the entries "i686 i686 i386" denotes:- machine hardware name (i686) processor type (i686) hardware platform (i386) Additional info: [root@tom i386]# cat /proc/cpuinfo <snip> vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Xeon(R) CPU 5148 @ 2.33GHz stepping : 6 cpu MHz : 2328.038 cache size : 4096 KB </snip>

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  • Can this loop be sped up in pure Python?

    - by Noctis Skytower
    I was trying out an experiment with Python, trying to find out how many times it could add one to an integer in one minute's time. Assuming two computers are the same except for the speed of the CPUs, this should give an estimate of how fast some CPU operations may take for the computer in question. The code below is an example of a test designed to fulfill the requirements given above. This version is about 20% faster than the first attempt and 150% faster than the third attempt. Can anyone make any suggestions as to how to get the most additions in a minute's time span? Higher numbers are desireable. EDIT: This experiment is being written in Python 3.1 and is 15% faster than the fourth speed-up attempt. def start(seconds): import time, _thread def stop(seconds, signal): time.sleep(seconds) signal.pop() total, signal = 0, [None] _thread.start_new_thread(stop, (seconds, signal)) while signal: total += 1 return total if __name__ == '__main__': print('Testing the CPU speed ...') print('Relative speed:', start(60))

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  • Cannot get Virtualbox to install properly on Ubuntu 12.04

    - by lopac1029
    I cannot get Virtualbox to install properly on my 12.04. I first went with a manual install for the .deb from the old builds section of the Virtualbox page. That .deb opened up the Software Center and installed. Then I got the error coming up of VT-x/AMD-V hardware acceleration is not available on your system. Your 64-bit guest will fail to detect a 64-bit CPU and will not be able to boot. which I can only assume was due to my Ubuntu version being 32-bit (System Details - Overview - OC type: 32-bit, right?) So I followed these instructions to remove the .deb manually, restarted my laptop, and then FOUND the actual Virtualbox install in the Software Center and installed from that (assuming it would give me the correct version I need for my system) So after all that (and then some), I'm still getting the same error when I connect to my new job's project in Virtualbox. Can anyone point me in the right direction of what to do here? This is the first time I've ever worked with Virtualbox, and no one at this company is using Ubuntu, so I'm on my own here. EDIT: Here is the direct info from running the 2 suggested commands Inspiron-1750-brick:~ $lscpu Architecture: i686 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 2 On-line CPU(s) list: 0,1 Thread(s) per core: 1 Core(s) per socket: 2 Socket(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 23 Stepping: 10 CPU MHz: 2100.000 BogoMIPS: 4189.45 L1d cache: 32K L1i cache: 32K L2 cache: 2048K Inspiron-1750-brick:~ $cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz stepping : 10 microcode : 0xa07 cpu MHz : 1200.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm dtherm bogomips : 4189.80 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz stepping : 10 microcode : 0xa07 cpu MHz : 1200.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm dtherm bogomips : 4189.45 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management:

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  • Applications: The Mathematics of Movement, Part 2

    - by TechTwaddle
    In part 1 of this series we saw how we can make the marble move towards the click point, with a fixed speed. In this post we’ll see, first, how to get rid of Atan2(), sine() and cosine() in our calculations, and, second, reducing the speed of the marble as it approaches the destination, so it looks like the marble is easing into it’s final position. As I mentioned in one of the previous posts, this is achieved by making the speed of the marble a function of the distance between the marble and the destination point. Getting rid of Atan2(), sine() and cosine() Ok, to be fair we are not exactly getting rid of these trigonometric functions, rather, replacing one form with another. So instead of writing sin(?), we write y/length. You see the point. So instead of using the trig functions as below, double x = destX - marble1.x; double y = destY - marble1.y; //distance between destination and current position, before updating marble position distanceSqrd = x * x + y * y; double angle = Math.Atan2(y, x); //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction incrX = speed * Math.Cos(angle); incrY = speed * Math.Sin(angle); marble1.x += incrX; marble1.y += incrY; we use the following, double x = destX - marble1.x; double y = destY - marble1.y; //distance between destination and marble (before updating marble position) lengthSqrd = x * x + y * y; length = Math.Sqrt(lengthSqrd); //unit vector along the same direction as vector(x, y) unitX = x / length; unitY = y / length; //update marble position incrX = speed * unitX; incrY = speed * unitY; marble1.x += incrX; marble1.y += incrY; so we replaced cos(?) with x/length and sin(?) with y/length. The result is the same.   Adding oomph to the way it moves In the last post we had the speed of the marble fixed at 6, double speed = 6; to make the marble decelerate as it moves, we have to keep updating the speed of the marble in every frame such that the speed is calculated as a function of the length. So we may have, speed = length/12; ‘length’ keeps decreasing as the marble moves and so does speed. The Form1_MouseUp() function remains the same as before, here is the UpdatePosition() method, private void UpdatePosition() {     double incrX = 0, incrY = 0;     double lengthSqrd = 0, length = 0, lengthSqrdNew = 0;     double unitX = 0, unitY = 0;     double speed = 0;     double x = destX - marble1.x;     double y = destY - marble1.y;     //distance between destination and marble (before updating marble position)     lengthSqrd = x * x + y * y;     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     //speed as a function of length     speed = length / 12;     //update marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and marble (after updating marble position)     x = destX - (marble1.x);     y = destY - (marble1.y);     lengthSqrdNew = x * x + y * y;     /*      * End Condition:      * 1. If there is not much difference between lengthSqrd and lengthSqrdNew      * 2. If the marble has moved more than or equal to a distance of totLenToTravel (see Form1_MouseUp)      */     x = startPosX - marble1.x;     y = startPosY - marble1.y;     double totLenTraveledSqrd = x * x + y * y;     if ((int)totLenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because Total Len has been traveled");         timer1.Enabled = false;     }     else if (Math.Abs((int)lengthSqrd - (int)lengthSqrdNew) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New");         timer1.Enabled = false;     } } A point to note here is that, in this implementation, the marble never stops because it travelled a distance of totLenToTravelSqrd (first if condition). This happens because speed is a function of the length. During the final few frames length becomes very small and so does speed; and so the amount by which the marble shifts is quite small, and the second if condition always hits true first. I’ll end this series with a third post. In part 3 we will cover two things, one, when the user clicks, the marble keeps moving in that direction, rebounding off the screen edges and keeps moving forever. Two, when the user clicks on the screen, the marble moves towards it, with it’s speed reducing by every frame. It doesn’t come to a halt when the destination point is reached, instead, it continues to move, rebounds off the screen edges and slowly comes to halt. The amount of time that the marble keeps moving depends on how far the user clicks from the marble. I had mentioned this second situation here. Finally, here’s a video of this program running,

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  • Changing UIImageView animation speed

    - by Nikolas Stephan
    I am using the UIImageView to animate a bunch of images. I know that I can change the speed by altering animationDuration, but that doesn't seem to take effect until the animation is restarted. My problem is that beside not really wanting to have to restart the animation as this limits me to only being able to change the speed once per cycle, there also doesn't seem to be a way to find out what frame is currently being shown and I would therefore have to rely on a timer to "guess" which one it is. So my question is whether there is a way to change the speed without restarting the animation and if not is there some way I could avoid the aforementioned problem? I'm not too keen to write my own animation class, but may end up having to if there isn't a nicer solution.

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  • High CPU usage when running several "java -version" in parallel

    - by Prateesh
    This is just out of curiosity to understand i have a small shell script for ((i = 0; i < 50; i++)) do java -version & done when i run this my CPU usage report by sar is as below 07:51:25 PM CPU %user %nice %system %iowait %steal %idle 07:51:30 PM all 6.98 0.00 1.75 1.00 0.00 90.27 07:51:31 PM all 43.00 0.00 12.00 0.00 0.00 45.00 07:51:32 PM all 86.28 0.00 13.72 0.00 0.00 0.00 07:51:33 PM all 5.25 0.00 1.75 0.50 0.00 92.50 As you can see, on the third line the CPU is at 100% My java version is 1.5.0_22-b03.

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  • WinForms app config manager is x86 and cannot reference assemblies that targets Any CPU

    - by ivos
    Hi I'm using Win7 64x and Visual Studio 2010. I created a library/framework targeting Any CPU. Then I created a new WinForms project that uses that framework, leaving the default values of the wizard. I mean, I didn't change anything. When I reference my framework, VS cannot find the assemblies. If I go to the project properties, it is targeting Any CPU (as expected, I can change it if I want). But if I go to Configuration Manager, the only choice I have for that project is x86. And I guess that is the problem. I tried to add Any CPU as a new Target but I was unable to. Could someone help me? :) Thanks in advance!

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  • Will Multi threading increase the speed of the calculation on Single Processor

    - by Harsha
    On a single processor, Will multi-threading increse the speed of the calculation. As we all know that, multi-threading is used for Increasing the User responsiveness and achieved by sepating UI thread and calculation thread. But lets talk about only console application. Will multi-threading increases the speed of the calculation. Do we get culculation result faster when we calculate through multi-threading. what about on multi cores, will multi threading increse the speed or not. Please help me. If you have any material to learn more about threading. please post. Thanks in advance, Harsha

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  • ScheduledThreadPoolExecutor executing a wrong time because of CPU time discrepancy

    - by richs
    I'm scheduling a task using a ScheduledThreadPoolExecutor object. I use the following method: public ScheduledFuture<?> schedule(Runnable command, long delay,TimeUnit unit) and set the delay to 30 seconds (delay = 30,000 and unit=TimeUnit.MILLISECONDS). Sometimes my task occurs immediately and other times it takes 70 seconds. I believe the ScheduledThreadPoolExecutor uses CPU specific clocks. When i run tests comparing System.currentTimeMillis(), System.nanoTime() [which is CPU specific] i see the following schedule: 1272637682651ms, 7858346157228410ns execute: 1272637682667ms, 7858386270968425ns difference is 16ms but 4011374001ns (or 40,113ms) so it looks like there is discrepancy between two CPU clocks of 40 seconds How do i resolve this issue in java code? Unfortunately this is a clients machine and i can't modify their system.

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  • linux cpu usage

    - by davidbobo
    I am working on unix. I want to knwo the current cpu usage of a process. I understood that ps give the average of cpu used till the process is up - it is not the current usage. Is there a way to print only the cpu from the top command without 10 more parameters and headers? I know how to do it with awk - this is not the way i want to do it. top -p 20705 -bc -n 1 | tail -n 2 | awk '{ print $9}' | head -n 1 If there is another simple way to do it, not reading /proc/stat... If there is a simple way doing it from c++, it is also ok.

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  • Passing GPS speed via the Eclipse Emulator Control

    - by Nick
    Hi, my app queries the GPS-speed using .getSpeed() on a LocationListener. Is there a way to set this speed using the Eclipse Emulator Control or the command line? I tried to feed multiple sets of coordinates to the emulator via the manual GPS-control, but it didn't pick up a speed from that. Also, using a pre-defined GPX-file and playing it doesn't work for me. I would like to test my app without having to take it on a test-drive in my car every time ;)! Thanks!

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  • wlcomm.exe using maximum cpu sporadically

    - by tm1rbrt
    Every now and then wlcomm.exe will start using all the available CPU. It will keep using it until I kill the process. Google couldn't tell me much about why this is happening. wlcomm.exe is the 'windows live communication platform'. I have to use live messenger at work. How can I stop this happening?

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  • High CPU from httpd process

    - by KHWeb
    I am currently getting high CPU on a server that is just running a couple of sites with very low traffic. One of the sites is in still development going live soon. However, this site is very very slow...When browsing through its pages I can see that the CPU goes from 30% to 100% for httpd (see top output below). I have tuned httpd & MySQL, Apache Solr, Tomcat for high performance, and I am using APC. Not sure what to do from here or how to find the culprit as I have a bunch of messages on the httpd log and have been chasing dead ends for some time...any help is greatly appreciated. Server: AuthenticAMD, Quad-Core AMD Opteron(tm) Processor 2352, RAM 16GB Linux 2.6.27 64-bit, Centos 5.5 Plesk 9.5.4, MySQL 5.1.48, PHP 5.2.17 Apache/2.2.3 (CentOS) DAV/2 mod_jk/1.2.15 mod_ssl/2.2.3 OpenSSL/0.9.8e-fips-rhel5 PHP/5.2.17 mod_perl/2.0.4 Perl/v5.8.8 Tomcat6-6.0.29-1.jpp5, Tomcat-native-1.1.20-1.el5, Apache Solr top 17595 apache 20 0 1825m 507m 10m R 100.4 3.2 0:17.50 httpd 17596 apache 20 0 1565m 247m 9936 R 83.1 1.5 0:10.86 httpd 17598 apache 20 0 1430m 110m 6472 S 54.5 0.7 0:08.66 httpd 17599 apache 20 0 1438m 124m 12m S 37.2 0.8 0:11.20 httpd 16197 mysql 20 0 13.0g 2.0g 5440 S 9.6 12.6 297:12.79 mysqld 17617 root 20 0 12748 1172 812 R 0.7 0.0 0:00.88 top 8169 tomcat 20 0 4613m 268m 6056 S 0.3 1.7 6:40.56 java httpd error_log [debug] prefork.c(991): AcceptMutex: sysvsem (default: sysvsem) [info] mod_fcgid: Process manager 17593 started [debug] proxy_util.c(1854): proxy: grabbed scoreboard slot 0 in child 17594 for worker proxy:reverse [debug] proxy_util.c(1967): proxy: initialized single connection worker 0 in child 17594 for (*) [debug] proxy_util.c(1854): proxy: grabbed scoreboard slot 0 in child 17595 for worker proxy:reverse [debug] proxy_util.c(1873): proxy: worker proxy:reverse already initialized [notice] child pid 22782 exit signal Segmentation fault (11) [error] (43)Identifier removed: apr_global_mutex_lock(jk_log_lock) failed [debug] util_ldap.c(2021): LDAP merging Shared Cache conf: shm=0x7fd29a5478c0 rmm=0x7fd29a547918 for VHOST: example.com [info] APR LDAP: Built with OpenLDAP LDAP SDK [info] LDAP: SSL support available [info] Init: Seeding PRNG with 256 bytes of entropy [info] Init: Generating temporary RSA private keys (512/1024 bits) [info] Init: Generating temporary DH parameters (512/1024 bits) [debug] ssl_scache_shmcb.c(374): shmcb_init allocated 512000 bytes of shared memory [debug] ssl_scache_shmcb.c(554): entered shmcb_init_memory() [debug] ssl_scache_shmcb.c(576): for 512000 bytes, recommending 4265 indexes [debug] ssl_scache_shmcb.c(619): shmcb_init_memory choices follow [debug] ssl_scache_shmcb.c(621): division_mask = 0x1F [debug] ssl_scache_shmcb.c(623): division_offset = 96 [debug] ssl_scache_shmcb.c(625): division_size = 15997 [debug] ssl_scache_shmcb.c(627): queue_size = 2136 [debug] ssl_scache_shmcb.c(629): index_num = 133 [debug] ssl_scache_shmcb.c(631): index_offset = 8 [debug] ssl_scache_shmcb.c(633): index_size = 16 [debug] ssl_scache_shmcb.c(635): cache_data_offset = 8 [debug] ssl_scache_shmcb.c(637): cache_data_size = 13853 [debug] ssl_scache_shmcb.c(650): leaving shmcb_init_memory()

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  • Realtek/Intel NIC transfer speed

    - by thepurplepixel
    I have just purchased a Gigabyte GA-X58A-UD7 motherboard, and it has dual Realtek RTL8111D gigabit LAN ports. I also have an Intel PRO/1000 MT PCI gigabit network card lying around from an old desktop. I've heard that Intel PCI-E network cards will often outperform Realtek, Marvell, or other non-Intel on-board network adapters, but my question is will the PRO/1000 MT PCI card outperform a single Realtek RTL8111D gigabit network adapter in terms of transfer speed, or should I keep what I have/buy a PCI-E Intel network adapter?

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