Search Results

Search found 6615 results on 265 pages for 'editor guy'.

Page 47/265 | < Previous Page | 43 44 45 46 47 48 49 50 51 52 53 54  | Next Page >

  • What is a Windows text editor that will make it easy for me to have four text files open onscreen at once?

    - by Ascendant
    When brainstorming / planning I like to have four text files open onscreen at once: One for notes/stream of consciousness, one for action items to follow up on, one for a rough outline, etc.... What I'm looking for is an easy way to create / save four text files in this manner in Windows. Most importantly, I need the lines to wrap based on the width of the actual window itself. Not based on a ruler or document size (a la Word or WordPad) and not wrapping "manually only" (like Windows' built in Notepad application.) Also, I need the windows to have no, or at least, little, fluff at the top of each document (menubars, ribbons, etc.) On my Mac, I've found that the built-in TextEdit application is almost perfect for this. There's no header or ribbon taking up space for each document, and lines wrap when they hit the end of the window. I haven't had any luck finding a Windows application that works the same way.

    Read the article

  • Change Win7 taskbar position (overriding GPO, Registry Editor, Admin. Rights)

    - by diegocavazos53
    I run the computer center of my Faculty and the problem is that users manage to change the Win7 taskbar position. I don't really know how they do this as far as I have applied many group policies that are specific to the taskbar (like locking it). I have also disallowed users from entering new registry keys or executing the command prompt (or employing scripts). They have regular user rights and many Win7 tweaking programs need administrator rights to make changes to the GUI. So in other words, the taskbar is locked, there is a policy that sets its position to the lower part of the screen, users can't see the control panel, add registry keys, use the command prompt and don't have admin. rights. How do they keep moving the taskbar position to the upper part of the screen? Any ideas would be greatly appreciated. Thank you.

    Read the article

  • Visual Studio 2010: Is it possible to force editor to use ANSI rather than UTF-8?

    - by Mark Redman
    I am having issues with some files in automated processes, specifically with batch files and sql files. Visual Studio seems to create these as UTF-8 rather than ansi and adds some kind of special characters to the beginning of the file (I think this is a called a pre-amble) This breaks running batch files and running swl files through osql.exe. I have had issues myself in the past in creating text files using C#, but can get around that through encoding. However its seems a bit strange I cant use Visual studio to create batch files and sql files in a database project for automation.

    Read the article

  • Need text editor that can save locally AND via FTP for Linux - switching from EditPlus on windows

    - by Cyrcle
    I just switched from Windows to Linux. I've been using EditPlus for many years mainly because of it's ability to save locally, and then send the file via FTP, with easy keyboard shortcuts (ctrl-s to save, ctrl-alt-s to ftp). I also need syntax highlighting and basic code editing features. Is there anything for Linux that can do this? I don't want to run EditPlus via Wine

    Read the article

  • What editor/viewer to use to inspect large text based files?

    - by Turismo
    Are there any text editors/viewers (preferably on windows but other platforms are also ok) that can handle files of 500 MB or more? The editors I checked so far (Notepad++, Notepad, Eclipse) all choked on files of that size. Edit: Many thanks for the great suggestions. I tried gvim as it was the top voted and was available on Windows. I opened the file in a reasonable time. After that scrolling and searching was very smooth as long as syntax highlighting was turned off. From the other editors mentioned TextPad and EmEditor both claim to be able to handle large files very well. EmEditor seems to be built exactly for editing large files. I'll probably try both and report back.

    Read the article

  • How to make an object stay relative to another object

    - by Nick
    In the following example there is a guy and a boat. They have both a position, orientation and velocity. The guy is standing on the shore and would like to board. He changes his position so he is now standing on the boat. The boat changes velocity and orientation and heads off. My character however has a velocity of 0,0,0 but I would like him to stay onboard. When I move my character around, I would like to move as if the boat was the ground I was standing on. How do keep my character aligned properly with the boat? It is exactly like in World Of Warcraft, when you board a boat or zeppelin. This is my physics code for the guy and boat: this.velocity.addSelf(acceleration.multiplyScalar(dTime)); this.position.addSelf(this.velocity.clone().multiplyScalar(dTime)); The guy already has a reference to the boat he's standing on, and thus knows the boat's position, velocity, orientation (even matrices or quaternions can be used).

    Read the article

  • Planning milestones and time

    - by Ignas
    I was hired by a marketing company a year ago initially for link building / SEO stuff, but I'm actually a Web developer and took the job just in desperation to have one (I'm still quite young and just finished 2nd year of University). From the 3rd day my boss realised that I'm not into that stuff at all and since he had an idea of a web based app we started to plan it. I estimated that it shouldn't take me longer than two months to do it, but as I was making it we soon realised that we want to add more and more stuff to make it even better. So the development on my own lasted for about 4 months, but then it became an enterprise size app and we hired another programmer to work along me. The guy was awesome at what he did, but because I was assigned to be programmer/project manager I had to set up milestones with deadlines and we missed most of them, because most of the time it was too much work, and my lack of experience kept me setting really optimistic deadlines. We still kept adding features and had changed the architecture of the application twice. My boss is a great guy and he gets that when we add features it expands the time frame in which things should be done so he wasn't angry at me nor the other guy. But I was feeling bad (I still am) that I suck at planning. I gained loads of experience from the programming side, but I still lack the management/planning skills which make me go nuts. So over the last year I have dedicated probably about 8 months of work to this app (obviously my studies affected it) and we're launching as a closed beta this month. So my question is how do I get better at planning/managing a project, how do you estimate the times? What do you take into consideration when setting goals. I'm working alone again because the other guy moved from the city. But I'm sure we'll be hiring to help me maintain it so I need to get better at it. Any hints, points or anything on the topic are appreciated.

    Read the article

  • Box Selection and Multi-Line Editing with VS 2010

    - by ScottGu
    This is the twenty-second in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. I’ve already covered some of the code editor improvements in the VS 2010 release.  In particular, I’ve blogged about the Code Intellisense Improvements, new Code Searching and Navigating Features, HTML, ASP.NET and JavaScript Snippet Support, and improved JavaScript Intellisense.  Today’s blog post covers a small, but nice, editor improvement with VS 2010 – the ability to use “Box Selection” when performing multi-line editing.  This can eliminate keystrokes and enables some slick editing scenarios. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Box Selection Box selection is a feature that has been in Visual Studio for awhile (although not many people knew about it).  It allows you to select a rectangular region of text within the code editor by holding down the Alt key while selecting the text region with the mouse.  With VS 2008 you could then copy or delete the selected text. VS 2010 now enables several more capabilities with box selection including: Text Insertion: Typing with box selection now allows you to insert new text into every selected line Paste/Replace: You can now paste the contents of one box selection into another and have the content flow correctly Zero-Length Boxes: You can now make a vertical selection zero characters wide to create a multi-line insert point for new or copied text These capabilities can be very useful in a variety of scenarios.  Some example scenarios: change access modifiers (private->public), adding comments to multiple lines, setting fields, or grouping multiple statements together. Great 3 Minute Box-Selection Video Demo Brittany Behrens from the Visual Studio Editor Team has an excellent 3 minute video that shows off a few cool VS 2010 multi-line code editing scenarios with box selection:   Watch it to learn a few ways you can use this new box selection capability to optimize your typing in VS 2010 even further: Hope this helps, Scott P.S. You can learn more about the VS Editor by following the Visual Studio Team Blog or by following @VSEditor on Twitter.

    Read the article

  • ASP.NET MVC File Upload Error - "The input is not a valid Base-64 string"

    - by Justin
    Hey all, I'm trying to add a file upload control to my ASP.NET MVC 2 form but after I select a jpg and click Save, it gives the following error: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or a non-white space character among the padding characters. Here's the view: <% using (Html.BeginForm("Save", "Developers", FormMethod.Post, new {enctype = "multipart/form-data"})) { %> <%: Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> Login Name </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.LoginName) %> <%: Html.ValidationMessageFor(model => model.LoginName) %> </div> <div class="editor-label"> Password </div> <div class="editor-field"> <%: Html.Password("Password") %> <%: Html.ValidationMessageFor(model => model.Password) %> </div> <div class="editor-label"> First Name </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.FirstName) %> <%: Html.ValidationMessageFor(model => model.FirstName) %> </div> <div class="editor-label"> Last Name </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.LastName) %> <%: Html.ValidationMessageFor(model => model.LastName) %> </div> <div class="editor-label"> Photo </div> <div class="editor-field"> <input id="Photo" name="Photo" type="file" /> </div> <p> <%: Html.Hidden("DeveloperID") %> <%: Html.Hidden("CreateDate") %> <input type="submit" value="Save" /> </p> </fieldset> <% } %> And the controller: //POST: /Secure/Developers/Save/ [AcceptVerbs(HttpVerbs.Post)] public ActionResult Save(Developer developer) { //get profile photo. var upload = Request.Files["Photo"]; if (upload.ContentLength > 0) { string savedFileName = Path.Combine( ConfigurationManager.AppSettings["FileUploadDirectory"], "Developer_" + developer.FirstName + "_" + developer.LastName + ".jpg"); upload.SaveAs(savedFileName); } developer.UpdateDate = DateTime.Now; if (developer.DeveloperID == 0) {//inserting new developer. DataContext.DeveloperData.Insert(developer); } else {//attaching existing developer. DataContext.DeveloperData.Attach(developer); } //save changes. DataContext.SaveChanges(); //redirect to developer list. return RedirectToAction("Index"); } Thanks, Justin

    Read the article

  • How to Add a Business Card, or vCard (.vcf) File, to a Signature in Outlook 2013 Without Displaying an Image

    - by Lori Kaufman
    Whenever you add a Business Card to your signature in Outlook 2013, the Signature Editor automatically generates a picture of it and includes that in the signature as well as attaching the .vcf file. However, there is a way to leave out the image. To remove the business card image from your signature but maintain the attached .vcf file, you must make a change to the registry. NOTE: Before making changes to the registry, be sure you back it up. We also recommend creating a restore point you can use to restore your system if something goes wrong. Before changing the registry, we must add the Business Card to the signature and save it so a .vcf file of the contact is created in the Signatures folder. To do this, click the File tab. Click Options in the menu list on the left side of the Account Information screen. On the Outlook Options dialog box, click Mail in the list of options on the left side of the dialog box. On the Mail screen, click Signatures in the Compose messages section. For this example, we will create a new signature to include the .vcf file for your business card without the image. Click New below the Select signature to edit box. Enter a name for the new signature, such as Business Card, and click OK. Enter text in the signature editor and format it the way you want or insert a different image or logo. Click Business Card above the signature editor. Select the contact you want to include in the signature on the Insert Business Card dialog box and click OK. Click Save below the Select signature to edit box. This creates a .vcf file for the business card in the Signatures folder. Click on the business card image in the signature and delete it. You should only see your formatted text or other image or logo in the signature editor. Click OK to save your new signature and close the signature editor. Close Outlook as well. Now, we will open the Registry Editor to add a key and value to indicate where to find the .vcf to include in the signature we just created. If you’re running Windows 8, press the Windows Key + X to open the command menu and select Run. You can also press the Windows Key + R to directly access the Run dialog box. NOTE: In Windows 7, select Run from the Start menu. In the Open edit box on the Run dialog box, enter “regedit” (without the quotes) and click OK. If the User Account Control dialog box displays, click Yes to continue. NOTE: You may not see this dialog box, depending on your User Account Control settings. Navigate to the following registry key: HKEY_CURRENT_USER\Software\Microsoft\Office\15.0\Outlook\Signatures Make sure the Signatures key is selected. Select New | String Value from the Edit menu. NOTE: You can also right-click in the empty space in the right pane and select New | String Value from the popup menu. Rename the new value to the name of the Signature you created. For this example, we named the value Business Card. Double-click on the new value. In the Value data edit box on the Edit String dialog box, enter the value indicating the location of the .vcf file to include in the signature. The format is: <signature name>_files\<name of .vcf file> For our example, the Value data should be as follows: Business Card_files\Lori Kaufman The name of the .vcf file is generally the contact name. If you’re not sure of what to enter for the Value data for the new key value, you can check the location and name of the .vcf file. To do this, open the Outlook Options dialog box and access the Mail screen as instructed earlier in this article. However, press and hold the Ctrl key while clicking the Signatures button. The Signatures folder opens in Windows Explorer. There should be a folder in the Signatures folder named after the signature you created with “_files” added to the end. For our example, the folder is named Business Card_files. Open this folder. In this folder, you should see a .vcf file with the name of your contact as the name of the file. For our contact, the file is named Lori Kaufman.vcf. The path to the .vcf file should be the name of the folder for the signature (Business Card_files), followed by a “\”, and the name of the .vcf file without the extension (Lori Kaufman). Putting these names together, you get the path that should be entered as the Value data in the new key you created in the Registry Editor. Business Card_files\Lori Kaufman Once you’ve entered the Value data for the new key, select Exit from the File menu to close the Registry Editor. Open Outlook and click New Email on the Home tab. Click Signature in the Include section of the New Mail Message tab and select your new signature from the drop-down menu. NOTE: If you made the new signature the default signature, it will be automatically inserted into the new mail message. The .vcf file is attached to the email message, but the business card image is not included. All you will see in the body of the email message is the text or other image you included in the signature. You can also choose to include an image of your business card in a signature with no .vcf file attached.     

    Read the article

  • Download PowerCommands for VS 2008

    - by Editor
    PowerCommands for Visual Studio 2008 is now available for free download, along with source code and a readme document. PowerCommands, is a set of useful extensions for the Visual Studio 2008 adding additional functionality to various areas of the IDE. The source code, which requires the VS SDK for VS 2008 [...]

    Read the article

  • Download PowerCommands for VS 2008

    - by Editor
    PowerCommands is a set of useful extensions for the Visual Studio 2008 adding additional functionality to various areas of the IDE. The source code is included and requires the VS SDK for VS 2008 to allow modification of functionality or as a reference to create additional custom PowerCommand extensions. Visit the [...]

    Read the article

  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

    Read the article

  • Connmand Equivalent

    - by CurtisS
    What's the connmand equivalent on Fedora 15? I'm trying to connect to the Internet with Fedora 15 but I'm having problems. It can't see my network connection and when I try to run nm-connection-editor I get: (nm-connection-editor:9816): WARNING: **get_all_cb: couldn't retrivew system settings properties ... (nm-connection-editor: 9816): WARNING **: fetch_connections_done: error fetching connections: (32) ... (nm-connection-editor: 9816): GVFS-RemoteVolumneMonitor-WARNING ** cannot connect to the session bus: (nm-connection-editor: 9816) GVFS-RemoteVolumeMonitor-WARNING **: cannot connect to the session bus ... g_dbus_connection_real_closed: Remote peer vanished with error: Underlying GIOSStream returned 0 bytes onan async read (g-io-error-quark, 0). Exiting.

    Read the article

  • Download NServiceBus Framework

    - by Editor
    NServiceBus is a highly extensible, publish/subscribe, workflow integrated communications framework for .NET. NServiceBus is a lightweight higher-level API built on top of MSMQ and based on one-way messaging. For now the Technological Implementation is based on MSMQ, though other implementations are considered. Download NServiceBus.

    Read the article

  • Download Mp3Sharp to decode MP3s

    - by Editor
    Mp3Sharp decodes MP3 files natively in .NET using a managed application written in C#. Mp3Sharp is a C# port of JavaLayer, an MP3 decoder for Java written by the JavaZoom team. Tested with a variety of MP3s. Download Mp3Sharp.

    Read the article

  • Download NPlot .NET charting library

    - by Editor
    NPlot is a .NET charting library for .NET. And, it is available as freeware. NPlot features an useful and flexible API. Also, NPlot includes controls for ASP.NET and Windows Forms, as well as a class for creating Bitmaps. Learn from a few examples. Download NPlot.

    Read the article

  • Download ASP.NET MVC Source Code

    - by Editor
    From Scott Guthrie’s blog: Last month I blogged about our ASP.NET MVC Roadmap. Two weeks ago we shipped the ASP.NET Preview 2 Release. Phil Haack from the ASP.NET team published a good blog post about the release here. Scott Hanselman has created a bunch of great ASP.NET MVC tutorial videos [...]

    Read the article

  • EntitySpaces 2008 Alpha Released

    - by Editor
    From the EntitySpaces Team: EntitySpaces 2008 Persistence Layer and Business Objects for Microsoft .NET We are very excited to offer this Alpha release for those who want to get a head start with EntitySpaces 2008 (ES2008). This Alpha release supports only C# class generation from within CodeSmith, and only supports Microsoft SqlServer. A subsequent [...]

    Read the article

  • Code Information Indicators in Visual Studio 2013

    - by DigiMortal
    Visual Studio 2013 introduces new code editor enhancement called Code Information Indicators (CII). CII is set of code editor extensions that make it easier to get information about code structure and changes. Also tests and test results can be easily accessible from code editor. In this posting I will introduce you most important new code indicators. Read more from my new blog @ gunnarpeipman.com

    Read the article

  • Download Irony .NET Compiler Construction Kit

    - by Editor
    Irony is a new-generation .NET compiler construction kit. It utilizes the full potential of c# 2.0 and .NET Framework to implement a completely new and streamlined technology of compiler construction. Unlike most existing yacc/lex-style solutions Irony does not employ any scanner or parser code generation from grammar specifications written in a specialized [...]

    Read the article

  • Windows Vista Controls for .NET 2.0

    - by Editor
    Windows Vista Controls for .NET 2.0 is a project started by Marco Minerva on January 30th, 2007. This project aims to create a Windows Control Library that provides controls reproducing the appearance of Windows Vista objects, like buttons and links with shield icon, textboxes with cue banners, etc. System requirements Visual C# 2008 Express [...]

    Read the article

< Previous Page | 43 44 45 46 47 48 49 50 51 52 53 54  | Next Page >