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  • 24 Extra Hot Free Linux Games (Part 3 of 3)

    <b>LinuxLinks:</b> "Now, let's scrutinize the 8 games at hand. For each game we have compiled its own portal page, providing screenshots of the game in action, a full description of the game, with an in-depth analysis of the features of the game, together with links to relevant resources and reviews."

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  • SEO Or Search Engine Optimization For Free Traffic

    SEO or Search Engine Optimization is a vital part of Internet marketing and many people don't have a thorough grasp of it. Not understanding the basics of SEO means that you will struggle to get your websites ranking well and generating traffic. Ultimately, having no knowledge of SEO will cost you money and could cost you your online business. In its simplest form, SEO is all about improving the ranking of your website and its pages in the search engines using specific techniques.

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  • Free eBook: Understanding SQL Server Concurrency

    When you can’t get to your data because another application has it locked, a thorough knowledge of SQL Server concurrency will give you the confidence to decide what to do. Get your SQL Server database under version control now!Version control is standard for applications, but databases haven’t caught up. So how can you bring database development up to speed? Why should you start? Find out…

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  • Do you know of any alternative to "Google App Engine"?

    - by brilliant
    On their presentation of "Google App Engine" Google team members boldly said: "You write a code and we will run it for you". Then the "Google App Engine" was launched and it still does its job quite successfully - "Google App Engine" runs millions of applications of different sizes belonging to different users completely free!!! Now, here is the question: Do You know of any alternative to GAE? Have You ever even heard of any such service out there that would run Your Python code for free?

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  • Java - Lock Aspect Ratio of JFrame

    - by nasufara
    Is it possible to lock the aspect ratio of a JFrame in Java Swing? For example, if my window is 200px by 200px, and the user wants to resize it, I want the ratio between the width and the height at 1:1, so that if the new width is 400px, the new height is forced to 400px. I'm aware of ComponentListener and componentResized, but I'm having difficulty not getting it to go into an infinite loop of resizing, because I'm resizing the window in a resize listener. Thanks!

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  • In Excel, VBA - How can we lock resizing of a rectangle

    - by sruthi
    I have an excel sheet that contains two rectangles and text in other cells. I need to allow users to only edit the text in the rectangle. They should not be able to change the size of the object. Applying lock on the rectangle locks the object as well as the text. Does anyone know how I can achieve this?

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  • How does session_start lock in PHP?

    - by Morgan Cheng
    Originally, I just want to verify that session_start locks on session. So, I create a PHP file as below. Basically, if the pageview is even, the page sleeps for 10 seconds; if the pageview is odd, it doesn't. And, session_start is used to obtain the page view in $_SESSION. I tried to access the page in two tabs of one browser. It is not surprising that the first tab takes 10 seconds since I explicitly let it sleep. The second tab would not sleep, but it should be blocked by sessiont_start. That works as expected. To my surprise, the output of the second page shows that session_start takes almost no time. Actually, the whole page seems takes no time to load. But, the page does take 10 seconds to show in browser. obtained lock Cost time: 0.00016689300537109 Start 1269739162.1997 End 1269739162.1998 allover time elpased : 0.00032305717468262 The page views: 101 Does PHP extract session_start out of PHP page and execute it before other PHP statements? This is the code. <?php function float_time() { list($usec, $sec) = explode(' ', microtime()); return (float)$sec + (float)$usec; } $allover_start_time = float_time(); $start_time = float_time(); session_start(); echo "obtained lock<br/>"; $end_time = float_time(); $elapsed_time = $end_time - $start_time; echo "Cost time: $elapsed_time <br>"; echo "Start $start_time<br/>"; echo "End $end_time<br/>"; ob_flush(); flush(); if (isset($_SESSION['views'])) { $_SESSION['views'] += 1; } else { $_SESSION['views'] = 0; } if ($_SESSION['views'] % 2 == 0) { echo "sleep 10 seconds<br/>"; sleep(10); } $allover_end_time = float_time(); echo "allover time elpased : " . ($allover_end_time - $allover_start_time) . "<br/>"; echo "The page views: " . $_SESSION['views']; ?>

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  • Prevent lock of windows detecting user idle time

    - by Zimelemon
    I work in a Windows Terminal Server enviroment where if you left the computer for a while, windows lock the session and terminal is power off. What i need is the code needed to send a message to Windows for it to believe the user is in front of the PC (mouse or keyboard activity). Thanks in advance

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  • Programmatically forward-lock an Android APK

    - by String
    Doing a bit of advance research, and am stuck on the point summarized in the title. Namely, is there any way to forward-lock an APK installed programmatically, from another app? I've not come across anything beyond a hint in the following post: http://groups.google.com/group/android-developers/msg/e39941389d4a4cf8 I can't see anything in the docs for PackageManager about forward- locking, but I readily confess that this is an unfamiliar area of the SDK for me. [Cross-posted with the Android-Developers Google group]

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  • Boggling Direct3D9 dynamic vertex buffer Lock crash/post-lock failure on Intel GMA X3100.

    - by nj
    Hi, For starters I'm a fairly seasoned graphics programmer but as wel all know, everyone makes mistakes. Unfortunately the codebase is a bit too large to start throwing sensible snippets here and re-creating the whole situation in an isolated CPP/codebase is too tall an order -- for which I am sorry, do not have the time. I'll do my best to explain. B.t.w, I will of course supply specific pieces of code if someone wonders how I'm handling this-or-that! As with all resources in the D3DPOOL_DEFAULT pool, when the device context is taken away from you you'll sooner or later will have to reset your resources. I've built a mechanism to handle this for all relevant resources that's been working for years; but that fact nothingwithstanding I've of course checked, asserted and doubted any assumption since this bug came to light. What happens is as follows: I have a rather large dynamic vertex buffer, exact size 18874368 bytes. This buffer is locked (and discarded fully using the D3DLOCK_DISCARD flag) each frame prior to generating dynamic geometry (isosurface-related, f.y.i) to it. This works fine, until, of course, I start to reset. It might take 1 time, it might take 2 or it might take 5 resets to set off a bug that causes an access violation either on the pointer returned by the Lock() operation on the renewed resource or a plain crash -- regarding a somewhat similar address, but without the offset that it has tacked on to it in the first case because in that case we're somewhere halfway writing -- iside the D3D9 dll Lock() call. I've tested this on other hardware, upgraded my GMA X3100 drivers (using a MacBook with BootCamp) to the latest ones, but I can't reproduce it on any other machine and I'm at a loss about what's wrong here. I have tried to reproduce a similar situation with a similar buffer (I've got a large scratch pad of the same type I filled with quads) and beyond a certain amount of bytes it started to behave likewise. I'm not asking for a solution here but I'm very interested if there are other developers here who have battled with the same foe or maybe some who can point me in some insightful direction, maybe ask some questions that might shed a light on what I may or may not be overlooking. Another interesting artifact is that the vertex buffer starts to bug if I supply both D3DLOCK_DISCARD and D3DLOCK_NOOVERWRITE together which, even though not very logical (you're not going to overwrite if you've just discarded all), gives graphics glitches. Thanks and any corrections are more than welcome. Niels p.s - A friend of mine raised the valid point that it is a huge buffer for onboard video RAM and it's being at least double or triple buffered internally due to it's dynamic nature. On the other hand, the debug output (D3D9 debug DLL + max. warning output) remains silent. p.s 2 - Had it tested on more machines and still works -- it's probably a matter of circumstance: the huge dynamic, internally double/trippled buffered buffer, not a lot of memory and drivers that don't complain when they should.. Unless someone has a better suggestion; I'd still love to hear it :)

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