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  • Polymorphism problem: How to check type of derived class?

    - by malymato
    Hi, this is my first question here :) I know that I should not check for object type but instead use dynamic_cast, but that would not solve my problem. I have class called Extension and interfaces called IExtendable and IInitializable, IUpdatable, ILoadable, IDrawable (the last four are basicly the same). If Extension implements IExtendable interface, it can extend itself with different Extension objects. The problem is that I want to allow the Extension which implements IExtendable to extend only with Extension that implements the same interfaces as the original Extension. You probably don't unerstand that mess so I try to explain it with code: class IExtendable { public: IExtendable(void); void AddExtension(Extension*); void RemoveExtensionByID(unsigned int); vector<Extension*>* GetExtensionPtr(){return &extensions;}; private: vector<Extension*> extensions; }; class IUpdatable { public: IUpdatable(void); ~IUpdatable(void); virtual void Update(); }; class Extension { public: Extension(void); virtual ~Extension(void); void Enable(){enabled=true;}; void Disable(){enabled=false;}; unsigned int GetIndex(){return ID;}; private: bool enabled; unsigned int ID; static unsigned int _indexID; }; Now imagine the case that I create Extension like this: class MyExtension : public Extension, public IExtendable, public IUpdatable, public IDrawable { public: MyExtension(void); virtual ~MyExtension(void); virtual void AddExtension(Extension*); virtual void Update(); virtual void Draw(); }; And I want to allow this class to extend itself only with Extensions that implements the same interfaces (or less). For example I want it to be able to take Extension which implements IUpdatable; or both IUpdatable and IDrawable; but e.g. not Extension which implements ILoadable. I want to do this because when e.g. Update() will be called on some Extension which implements IExtendable and IUpdateable, it will be also called on these Extensions which extends this Extension. So when I'm adding some Extension to Extension which implements IExtendable and some of the IUpdatable, ILoadable... I'm forced to check if Extension that is going to be add implements these interfaces too. So In the IExtendable::AddExtension(Extension*) I would need to do something like this: void IExtendable::AddExtension(Extension* pEx) { bool ok = true; // check wheather this extension can take pEx // do this with every interface if ((*pEx is IUpdatable) && (*this is_not IUpdatable)) ok = false; if (ok) this->extensions.push_back(pEx); } But how? Any ideas what would be the best solution? I don't want to use dynamic_cast and see if it returns null... thanks

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  • Social Media Java Design Problem

    - by jboyd
    I need to put something together quickly that will take blog posts and place them on social media sites, the requirements are as follows: Blog Entries are independent records that already exist, they have a published date and a modified date, the blog entry application cannot be changed, at least not substantially A new blog entry, or update needs to be sent to social media sites I currently do not need to update or delete social media communications if the blog entry is edited, or deleted, though I may need to later My design problems here are as follows: how do I know the status of each update how can I figure out what blog entry updates and postings have already been sent out? how can I quickly poll the blog entry table for postings that haven't yet been sent out? Avoiding looking at each Entry record from the DB as an object and asking if it's been sent already. That would be too slow. I cannot hook into any Blog Entry update code, my only option would be to create a trigger that an update queues something to be processed I'm looking for general guiding principles here, the biggest problem I'm having is coming up with any reasonable way to figure out if a blog entry should be sent to our social media sites in the first place

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  • Lenovo Mini Wireless Keyboard N5901: Remap orange "My Computer" button

    - by Jon Schneider
    I have a Lenovo Mini Wireless Keyboard N5901 (a.k.a. Part No. 57Y6336) that I'm using with an HTPC running Windows 7. The remote comes with an orange button in the top-left corner that by default, when pressed, opens the Windows "My Computer" window. I would like to remap / reprogram this button to act like the green "Windows Media Center" button instead on a Windows Media Center (WMC) remote; that is, open Windows Media Center if it isn't already open, or go to the WMC homepage if WMC is already open. I've tried several keyboard-remapping utilities (as recommended in other, more general "how to remap keyboard key?" SuperUser.com questions) including SharpKeys, Key Mapper, and KeyTweak, with no luck so far. None of these utilities recognize the orange button -- they all do recognize that some key was pressed, but display a value for the key of "unsupported" or something similar. I was able to use a utility called Keyboard Scan Code Generator to determine that a press of the orange button has a KeyData value of 16777217 (0x1000001), and a "Virtual Code" value of 182. (The other "media" buttons on the N5901 have the same KeyData value, but different Virtual Code values). I'm not sure at this point where in Windows this keystroke is being interpreted as a command to open "My Computer." There is no special software / driver for this device; it worked out of the box with Windows 7, no special driver install necessary. Is there any way to accomplish this? Thanks in advance for any suggestions!

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  • Ways to have audio output without wires

    - by viraptor
    I'm trying to find a way of using my home speakers/amp without actually having to connect them. There are two laptops that use them normally (so I don't like changing the connection all the time) and I'd rather move the speakers to a place that's away from the couch. I'm not sure how to do this though... The options I can think of are: some kind of wireless jack-jack connection finally getting a media server Unfortunately I can't find any good product for the first solution. I've seen some headphones which have the receiver integrated and a separate transmitted, so in general the idea is already out there, just not the way I need ;) I've seen also http://www.miccus.com/products/blubridge-mini-jack, but I'd have to have a compatible receiver which I can't find on its own (maybe there's some application that the media server could use?). As far as media server goes... many of the plug servers look really interesting, but I'm not sure how to create an audio output and how to redirect the input really. None of the plug servers I've seen so far advertises the option of audio output jack port. I think this part could be fixed by getting one with an usb port and a separate cheap usb soundcard. I hope that input can be sorted out in some rather simple way. I've got Linux running on both laptops so I hope that would be possible to configure jack/pulse/whatever to use the remote endpoint, or even write a simple local-/dev/dsp:network:media-server-/dev/dsp forwarder. So the main question is... are there better ways? Are there any out of the box solutions? Or maybe this was already done by someone and described somewhere?

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  • Anatomy of a .NET Assembly - Custom attribute encoding

    - by Simon Cooper
    In my previous post, I covered how field, method, and other types of signatures are encoded in a .NET assembly. Custom attribute signatures differ quite a bit from these, which consequently affects attribute specifications in C#. Custom attribute specifications In C#, you can apply a custom attribute to a type or type member, specifying a constructor as well as the values of fields or properties on the attribute type: public class ExampleAttribute : Attribute { public ExampleAttribute(int ctorArg1, string ctorArg2) { ... } public Type ExampleType { get; set; } } [Example(5, "6", ExampleType = typeof(string))] public class C { ... } How does this specification actually get encoded and stored in an assembly? Specification blob values Custom attribute specification signatures use the same building blocks as other types of signatures; the ELEMENT_TYPE structure. However, they significantly differ from other types of signatures, in that the actual parameter values need to be stored along with type information. There are two types of specification arguments in a signature blob; fixed args and named args. Fixed args are the arguments to the attribute type constructor, named arguments are specified after the constructor arguments to provide a value to a field or property on the constructed attribute type (PropertyName = propValue) Values in an attribute blob are limited to one of the basic types (one of the number types, character, or boolean), a reference to a type, an enum (which, in .NET, has to use one of the integer types as a base representation), or arrays of any of those. Enums and the basic types are easy to store in a blob - you simply store the binary representation. Strings are stored starting with a compressed integer indicating the length of the string, followed by the UTF8 characters. Array values start with an integer indicating the number of elements in the array, then the item values concatentated together. Rather than using a coded token, Type values are stored using a string representing the type name and fully qualified assembly name (for example, MyNs.MyType, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0123456789abcdef). If the type is in the current assembly or mscorlib then just the type name can be used. This is probably done to prevent direct references between assemblies solely because of attribute specification arguments; assemblies can be loaded in the reflection-only context and attribute arguments still processed, without loading the entire assembly. Fixed and named arguments Each entry in the CustomAttribute metadata table contains a reference to the object the attribute is applied to, the attribute constructor, and the specification blob. The number and type of arguments to the constructor (the fixed args) can be worked out by the method signature referenced by the attribute constructor, and so the fixed args can simply be concatenated together in the blob without any extra type information. Named args are different. These specify the value to assign to a field or property once the attribute type has been constructed. In the CLR, fields and properties can be overloaded just on their type; different fields and properties can have the same name. Therefore, to uniquely identify a field or property you need: Whether it's a field or property (indicated using byte values 0x53 and 0x54, respectively) The field or property type The field or property name After the fixed arg values is a 2-byte number specifying the number of named args in the blob. Each named argument has the above information concatenated together, mostly using the basic ELEMENT_TYPE values, in the same way as a method or field signature. A Type argument is represented using the byte 0x50, and an enum argument is represented using the byte 0x55 followed by a string specifying the name and assembly of the enum type. The named argument property information is followed by the argument value, using the same encoding as fixed args. Boxed objects This would be all very well, were it not for object and object[]. Arguments and properties of type object allow a value of any allowed argument type to be specified. As a result, more information needs to be specified in the blob to interpret the argument bytes as the correct type. So, the argument value is simple prepended with the type of the value by specifying the ELEMENT_TYPE or name of the enum the value represents. For named arguments, a field or property of type object is represented using the byte 0x51, with the actual type specified in the argument value. Some examples... All property signatures start with the 2-byte value 0x0001. Similar to my previous post in the series, names in capitals correspond to a particular byte value in the ELEMENT_TYPE structure. For strings, I'll simply give the string value, rather than the length and UTF8 encoding in the actual blob. I'll be using the following enum and attribute types to demonstrate specification encodings: class AttrAttribute : Attribute { public AttrAttribute() {} public AttrAttribute(Type[] tArray) {} public AttrAttribute(object o) {} public AttrAttribute(MyEnum e) {} public AttrAttribute(ushort x, int y) {} public AttrAttribute(string str, Type type1, Type type2) {} public int Prop1 { get; set; } public object Prop2 { get; set; } public object[] ObjectArray; } enum MyEnum : int { Val1 = 1, Val2 = 2 } Now, some examples: Here, the the specification binds to the (ushort, int) attribute constructor, with fixed args only. The specification blob starts off with a prolog, followed by the two constructor arguments, then the number of named arguments (zero): [Attr(42, 84)] 0x0001 0x002a 0x00000054 0x0000 An example of string and type encoding: [Attr("MyString", typeof(Array), typeof(System.Windows.Forms.Form))] 0x0001 "MyString" "System.Array" "System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" 0x0000 As you can see, the full assembly specification of a type is only needed if the type isn't in the current assembly or mscorlib. Note, however, that the C# compiler currently chooses to fully-qualify mscorlib types anyway. An object argument (this binds to the object attribute constructor), and two named arguments (a null string is represented by 0xff and the empty string by 0x00) [Attr((ushort)40, Prop1 = 12, Prop2 = "")] 0x0001 U2 0x0028 0x0002 0x54 I4 "Prop1" 0x0000000c 0x54 0x51 "Prop2" STRING 0x00 Right, more complicated now. A type array as a fixed argument: [Attr(new[] { typeof(string), typeof(object) })] 0x0001 0x00000002 // the number of elements "System.String" "System.Object" 0x0000 An enum value, which is simply represented using the underlying value. The CLR works out that it's an enum using information in the attribute constructor signature: [Attr(MyEnum.Val1)] 0x0001 0x00000001 0x0000 And finally, a null array, and an object array as a named argument: [Attr((Type[])null, ObjectArray = new object[] { (byte)2, typeof(decimal), null, MyEnum.Val2 })] 0x0001 0xffffffff 0x0001 0x53 SZARRAY 0x51 "ObjectArray" 0x00000004 U1 0x02 0x50 "System.Decimal" STRING 0xff 0x55 "MyEnum" 0x00000002 As you'll notice, a null object is encoded as a null string value, and a null array is represented using a length of -1 (0xffffffff). How does this affect C#? So, we can now explain why the limits on attribute arguments are so strict in C#. Attribute specification blobs are limited to basic numbers, enums, types, and arrays. As you can see, this is because the raw CLR encoding can only accommodate those types. Special byte patterns have to be used to indicate object, string, Type, or enum values in named arguments; you can't specify an arbitary object type, as there isn't a generalised way of encoding the resulting value in the specification blob. In particular, decimal values can't be encoded, as it isn't a 'built-in' CLR type that has a native representation (you'll notice that decimal constants in C# programs are compiled as several integer arguments to DecimalConstantAttribute). Jagged arrays also aren't natively supported, although you can get around it by using an array as a value to an object argument: [Attr(new object[] { new object[] { new Type[] { typeof(string) } }, 42 })] Finally... Phew! That was a bit longer than I thought it would be. Custom attribute encodings are complicated! Hopefully this series has been an informative look at what exactly goes on inside a .NET assembly. In the next blog posts, I'll be carrying on with the 'Inside Red Gate' series.

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  • Creating country specific twitter/facebook accounts

    - by user359650
    I see many companies that have an international presence trying to localize their social media presence by creating country or language specific accounts. However some seemed to have done so without following a consistent pattern, one example being the World Wildlife Fund when you look at their Twitter accounts: World_Wildlife : verified account with 200K followers WWF : main account with 800K followers www_uk : lower case with underscore between WWF and country indicator WWFCanada : upper case with country indicator attached to WWF ... I am planning to build a website which hopefully will grow global and would like to avoid this sort of inconsistencies. Also, I was comparing what Twitter and Facebook allow in their username and found out that they don't allow the same characters to be used (e.g. for instance that the former doesn't allow . whereas the latter does) making difficult to ensure consistency across social networks. Hence my questions: Are there known naming schemes for creating localized Twitter and Facebook accounts while maintaining a certain consistency between them (best effort)? Are there any researches out there that have proven whether some schemes were better than others in terms of readability and/or SEO?

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  • Google Analytics Social Tracking implementation. Is Google's example correct?

    - by s_a
    The current Google Analytics help page on Social tracking (developers.google.com/analytics/devguides/collection/gajs/gaTrackingSocial?hl=es-419) links to this page with an example of the implementation: http://analytics-api-samples.googlecode.com/svn/trunk/src/tracking/javascript/v5/social/facebook_js_async.html I've followed the example carefully yet social interactions are not registered. This is the webpage with the non-working setup: http://bit.ly/1dA00dY (obscured domain as per Google's Webmaster Central recommendations for their product forums) This is the structure of the page: In the : ga async code copied from the analytics' page a script tag linking to stored in the same domain. the twitter js loading tag In the the fb-root div the facebook async loading js including the _ga.trackFacebook(); call the social buttons afterwards, like so: (with the proper URL) Tweet (with the proper handle) That's it. As far as I can tell, I have implemented it exactly like in the example, but likes and twitts aren't registered. I have also altered the ga_social_tracking.js to register the social interactions as events, adding the code below. It doesn't work either. What could be wrong? Thanks! Code added to ga_social_tracking.js var url = document.URL; var category = 'Social Media'; /* Facebook */ FB.Event.subscribe('edge.create', function(href, widget) { _gaq.push(['_trackEvent', category, 'Facebook', url]); }); /* Twitter */ twttr.events.bind('tweet', function(event) { _gaq.push(['_trackEvent', category, 'Twitter', url]); });

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  • CMake: Mac OS X: ld: unknown option: -soname

    - by Alex Ivasyuv
    I try to build my app with CMake on Mac OS X, I get the following error: Linking CXX shared library libsml.so ld: unknown option: -soname collect2: ld returned 1 exit status make[2]: *** [libsml.so] Error 1 make[1]: *** [CMakeFiles/sml.dir/all] Error 2 make: *** [all] Error 2 This is strange, as Mac has .dylib extension instead of .so. There's my CMakeLists.txt: cmake_minimum_required(VERSION 2.6) PROJECT (SilentMedia) SET(SourcePath src/libsml) IF (DEFINED OSS) SET(OSS_src ${SourcePath}/Media/Audio/SoundSystem/OSS/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/OSS/Mixer/Mixer.cpp ) ENDIF(DEFINED OSS) IF (DEFINED ALSA) SET(ALSA_src ${SourcePath}/Media/Audio/SoundSystem/ALSA/DSP/DSP.cpp ${SourcePath}/Media/Audio/SoundSystem/ALSA/Mixer/Mixer.cpp ) ENDIF(DEFINED ALSA) SET(SilentMedia_src ${SourcePath}/Utils/Base64/Base64.cpp ${SourcePath}/Utils/String/String.cpp ${SourcePath}/Utils/Random/Random.cpp ${SourcePath}/Media/Container/FileLoader.cpp ${SourcePath}/Media/Container/OGG/OGG.cpp ${SourcePath}/Media/PlayList/XSPF/XSPF.cpp ${SourcePath}/Media/PlayList/XSPF/libXSPF.cpp ${SourcePath}/Media/PlayList/PlayList.cpp ${OSS_src} ${ALSA_src} ${SourcePath}/Media/Audio/Audio.cpp ${SourcePath}/Media/Audio/AudioInfo.cpp ${SourcePath}/Media/Audio/AudioProxy.cpp ${SourcePath}/Media/Audio/SoundSystem/SoundSystem.cpp ${SourcePath}/Media/Audio/SoundSystem/libao/AO.cpp ${SourcePath}/Media/Audio/Codec/WAV/WAV.cpp ${SourcePath}/Media/Audio/Codec/Vorbis/Vorbis.cpp ${SourcePath}/Media/Audio/Codec/WavPack/WavPack.cpp ${SourcePath}/Media/Audio/Codec/FLAC/FLAC.cpp ) SET(SilentMedia_LINKED_LIBRARY sml vorbisfile FLAC++ wavpack ao #asound boost_thread-mt boost_filesystem-mt xspf gtest ) INCLUDE_DIRECTORIES( /usr/include /usr/local/include /usr/include/c++/4.4 /Users/alex/Downloads/boost_1_45_0 ${SilentMedia_SOURCE_DIR}/src ${SilentMedia_SOURCE_DIR}/${SourcePath} ) #link_directories( # /usr/lib # /usr/local/lib # /Users/alex/Downloads/boost_1_45_0/stage/lib #) IF(LibraryType STREQUAL "static") ADD_LIBRARY(sml-static STATIC ${SilentMedia_src}) # rename library from libsml-static.a => libsml.a SET_TARGET_PROPERTIES(sml-static PROPERTIES OUTPUT_NAME "sml") SET_TARGET_PROPERTIES(sml-static PROPERTIES CLEAN_DIRECT_OUTPUT 1) ELSEIF(LibraryType STREQUAL "shared") ADD_LIBRARY(sml SHARED ${SilentMedia_src}) # change compile optimization/debug flags # -Werror -pedantic IF(BuildType STREQUAL "Debug") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -ggdb") ELSEIF(BuildType STREQUAL "Release") SET_TARGET_PROPERTIES(sml PROPERTIES COMPILE_FLAGS "-pipe -Wall -W -O3 -fomit-frame-pointer") ENDIF() SET_TARGET_PROPERTIES(sml PROPERTIES CLEAN_DIRECT_OUTPUT 1) ENDIF() ### TEST ### IF(Test STREQUAL "true") ADD_EXECUTABLE (bin/TestXSPF ${SourcePath}/Test/Media/PlayLists/XSPF/TestXSPF.cpp) TARGET_LINK_LIBRARIES (bin/TestXSPF ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/test1 ${SourcePath}/Test/test.cpp) TARGET_LINK_LIBRARIES (bin/test1 ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/TestFileLoader ${SourcePath}/Test/Media/Container/FileLoader/TestFileLoader.cpp) TARGET_LINK_LIBRARIES (bin/TestFileLoader ${SilentMedia_LINKED_LIBRARY}) ADD_EXECUTABLE (bin/testMixer ${SourcePath}/Test/testMixer.cpp) TARGET_LINK_LIBRARIES (bin/testMixer ${SilentMedia_LINKED_LIBRARY}) ENDIF (Test STREQUAL "true") ### TEST ### ADD_CUSTOM_TARGET(doc COMMAND doxygen ${SilentMedia_SOURCE_DIR}/doc/Doxyfile) There was no error on Linux. Build process: cmake -D BuildType=Debug -D LibraryType=shared . make I found, that incorrect command generate in CMakeFiles/sml.dir/link.txt. But why, as the goal of CMake is cross-platforming.. How to fix it?

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  • How to identify doc, ppt, xls files

    - by Shelby. S
    So I was wondering how would you differentiate ppt, xls and doc files from each other in linux regardless of extensions. I tried 'file' but from the looks of it, all of MSOffice files are categorized under the same file type. Similarly I'm having trouble with docx, xlsx and pptx files, since they're essentially all zip files containing a bunch of xml. Thank you for your help! P.S. I also tried a python script importing the magic module, but no go.

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  • Can't Drag & Drop text to unity launcher (e.g. url's, highlighted text)

    - by patsee
    I'm trying to create a unity launcher icon (.dekstop file) on which you can drop any (selected/highlighted) text from a web browser, google chrome in my case. I know you can use the "MimeType=" key in a .desktop file, but I can't find the right mime type for my scenario. I've tried several text MimeTypes and "text/*", but none of them would work. Does anyone know which MimeType I have to use in order for my launcher icon to accept text when hovering over it?

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  • C# - Error if Windows Media Player is not supported

    - by f4bzen
    i´m using the windows media player (Interop.WMPLib.dll & AxInterop.WMPLib.dll) in my c#-project to stream a mp3 from a server. The only problem is, if the windows media player is somehow not supported on a pc (not installed or something), my application just gives an error (no exception, just a "windows-error") and won´t start. So, is it possible to check, if the windows media player is supported? Just checking if the OS is supported will probably not help. Are there maybe some better ways to stream mp3s than with the WMP ? Thanks in advance.

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  • Overriding the admin Media class

    - by shacker
    Given an admin media class that sets up a rich text editor, like: class TutorialAdmin(admin.ModelAdmin): fields... class Media: js = ['/paths/to/tinymce.js',] I would like the ability to selectively override js depending on a field value in the model it references. I've added a "use_editor" boolean to the Tutorial model. The question is, how can I detect whether the current instance has that bool set? I'd like to end up with something like: class Media: if self.use_editor: js = ['/path/to/tinymce.js',] else: js = '' Ideas? Thanks.

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  • Could not realize media player

    - by user556894
    I am using this code to run avi file using jmf but the error come like "Could not realize media player" and how to open all video format using jmf import javax.media.*; import javax.media.format.*; import java.io.*; import java.util.*; public class Test{ public static void main(String a[]) throws Exception{ CaptureDeviceInfo di = null; Player p = null; Vector deviceList = CaptureDeviceManager.getDeviceList(new AudioFormat("linear", 44100, 16, 2)); if (deviceList.size() > 0){ di = (CaptureDeviceInfo)deviceList.firstElement(); System.out.println((di.getLocator()).toExternalForm()); }else{ System.out.println("Exiting"); System.exit(-1); } try{ p = Manager.createPlayer(di.getLocator()); }catch (IOException e){ System.out.println(e); }catch (NoPlayerException e) { System.out.println(e); } System.out.println("Playing Started"); p.start(); } }

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  • UIWebView: Media Player Rotates View Controller

    - by RileyE
    I'm encountering an issue while using a webview. My app is currently a portrait application, but when a media player loads in a webview within my app, the user can rotate the player, which rotates my view controller as well. I know I can get a notification for when the player comes up and disappears, but is there a way to prevent it from rotating the controller in the first place? It doesn't seem like anyone has an answer. I have all of the standard "don't rotate unless if I tell you to" methods and plist values, but its still rotating. Its only when I load up a webview and the media player loads over it. If I rotate my device, the media player rotates along with it, which feels natural, but when I go back to the webview view controller, its rotated, which isn't good.

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  • Developing App To Stream Media to UPnP devices :Android

    - by Rakesh Gondaliya
    Hi, I am making an application which Streams media from the Internet,it can be from any source like Youtube,or any url. I am able to stream media from my android device. Now i want to extend it to be streamed to UPnP devices in my network. Any help on how i can find the list of UPnP devices in my network, then share media with that devices.. I found the little help from http://teleal.org/projects/cling/core/manual/cling-core-manual.html They have their own API for using UPnP service. Any body who have worked on UPnP service can help me. Any help will be much appreciated. Thank you

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  • Using Selenium to Determining The Visibility of Elements for Print media

    - by Tom Howard
    I would like to determine if particular elements on a page are visible when printed as controlled by CSS @media rules. Is there a way to do this with Selenium? I know there is the isDisplayed method, which takes the CSS into account, but there is nothing I can find to tell Selenium which media type to apply. Is there a way to do this? Or is there another way to test web pages to make sure the elements you want are printed (and those you don't aren't)? Update: For clarity, there are no plans to have a javascript print button. The users will print using the normal print functionality of the browser (Chrome, FF and IE). @media css rules will be used to control what is shown and hidden. I would like Selenium to pretend it is a printer instead of a screen, so I can test if certain elements will be visible in what would be the printed version of the page.

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  • How to properly set path to media files in Django

    - by sasquatch90
    Hello. I've got a new project, and currently I'm trying to set it correctly. But somehow I can't make my media files work. Here's my current setting : MEDIA_ROOT = os.path.normpath( '/home/budzyk/rails/fandrive/site_media/' ) templates setting work on the other hand : TEMPLATE_DIRS = ( "/home/budzyk/rails/fandrive/templates", ) Catalog with media files is ../fandrive/site-media/ so why it's not working ? Here's my base.html template with styles imported, and firebug window when my page is loaded : <head> <title>{% block title %}{% endblock %}</title> <meta http-equiv="Content-type" content="text/html;charset=UTF-8" /> <link rel="stylesheet" type="text/css" href="{{ MEDIA_URL }}css/style.css" /> {% block pagecss %}{% endblock %} <script type="text/javascript" src="{{ MEDIA_URL }}jquery/jquery-1.4.2.min.js"></script> </head> <body> <div id="wrapper"> http://img237.imageshack.us/img237/4909/21205809.jpg

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  • Moving media files while preserving itunes rating in itunes

    - by akurtser
    Hi, I've seen many threads on how to move an entire media collection from one machine to another. I want to organize my mp3 directories, but any copied file loses its reference from itunes library, thus, when I add it to itunes again, it'll have no rating data. I guess it's possible if I manipulate the itunes xml database, but I really don't want to mess with it "by hand".

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  • An Xml Serializable PropertyBag Dictionary Class for .NET

    - by Rick Strahl
    I don't know about you but I frequently need property bags in my applications to store and possibly cache arbitrary data. Dictionary<T,V> works well for this although I always seem to be hunting for a more specific generic type that provides a string key based dictionary. There's string dictionary, but it only works with strings. There's Hashset<T> but it uses the actual values as keys. In most key value pair situations for me string is key value to work off. Dictionary<T,V> works well enough, but there are some issues with serialization of dictionaries in .NET. The .NET framework doesn't do well serializing IDictionary objects out of the box. The XmlSerializer doesn't support serialization of IDictionary via it's default serialization, and while the DataContractSerializer does support IDictionary serialization it produces some pretty atrocious XML. What doesn't work? First off Dictionary serialization with the Xml Serializer doesn't work so the following fails: [TestMethod] public void DictionaryXmlSerializerTest() { var bag = new Dictionary<string, object>(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42, 45, 66 }); TestContext.WriteLine(this.ToXml(bag)); } public string ToXml(object obj) { if (obj == null) return null; StringWriter sw = new StringWriter(); XmlSerializer ser = new XmlSerializer(obj.GetType()); ser.Serialize(sw, obj); return sw.ToString(); } The error you get with this is: System.NotSupportedException: The type System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] is not supported because it implements IDictionary. Got it! BTW, the same is true with binary serialization. Running the same code above against the DataContractSerializer does work: [TestMethod] public void DictionaryDataContextSerializerTest() { var bag = new Dictionary<string, object>(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42, 45, 66 }); TestContext.WriteLine(this.ToXmlDcs(bag)); } public string ToXmlDcs(object value, bool throwExceptions = false) { var ser = new DataContractSerializer(value.GetType(), null, int.MaxValue, true, false, null); MemoryStream ms = new MemoryStream(); ser.WriteObject(ms, value); return Encoding.UTF8.GetString(ms.ToArray(), 0, (int)ms.Length); } This DOES work but produces some pretty heinous XML (formatted with line breaks and indentation here): <ArrayOfKeyValueOfstringanyType xmlns="http://schemas.microsoft.com/2003/10/Serialization/Arrays" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <KeyValueOfstringanyType> <Key>key</Key> <Value i:type="a:string" xmlns:a="http://www.w3.org/2001/XMLSchema">Value</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key2</Key> <Value i:type="a:decimal" xmlns:a="http://www.w3.org/2001/XMLSchema">100.10</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key3</Key> <Value i:type="a:guid" xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/">2cd46d2a-a636-4af4-979b-e834d39b6d37</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key4</Key> <Value i:type="a:dateTime" xmlns:a="http://www.w3.org/2001/XMLSchema">2011-09-19T17:17:05.4406999-07:00</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key5</Key> <Value i:type="a:boolean" xmlns:a="http://www.w3.org/2001/XMLSchema">true</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key7</Key> <Value i:type="a:base64Binary" xmlns:a="http://www.w3.org/2001/XMLSchema">Ki1C</Value> </KeyValueOfstringanyType> </ArrayOfKeyValueOfstringanyType> Ouch! That seriously hurts the eye! :-) Worse though it's extremely verbose with all those repetitive namespace declarations. It's good to know that it works in a pinch, but for a human readable/editable solution or something lightweight to store in a database it's not quite ideal. Why should I care? As a little background, in one of my applications I have a need for a flexible property bag that is used on a free form database field on an otherwise static entity. Basically what I have is a standard database record to which arbitrary properties can be added in an XML based string field. I intend to expose those arbitrary properties as a collection from field data stored in XML. The concept is pretty simple: When loading write the data to the collection, when the data is saved serialize the data into an XML string and store it into the database. When reading the data pick up the XML and if the collection on the entity is accessed automatically deserialize the XML into the Dictionary. (I'll talk more about this in another post). While the DataContext Serializer would work, it's verbosity is problematic both for size of the generated XML strings and the fact that users can manually edit this XML based property data in an advanced mode. A clean(er) layout certainly would be preferable and more user friendly. Custom XMLSerialization with a PropertyBag Class So… after a bunch of experimentation with different serialization formats I decided to create a custom PropertyBag class that provides for a serializable Dictionary. It's basically a custom Dictionary<TType,TValue> implementation with the keys always set as string keys. The result are PropertyBag<TValue> and PropertyBag (which defaults to the object type for values). The PropertyBag<TType> and PropertyBag classes provide these features: Subclassed from Dictionary<T,V> Implements IXmlSerializable with a cleanish XML format ToXml() and FromXml() methods to export and import to and from XML strings Static CreateFromXml() method to create an instance It's simple enough as it's merely a Dictionary<string,object> subclass but that supports serialization to a - what I think at least - cleaner XML format. The class is super simple to use: [TestMethod] public void PropertyBagTwoWayObjectSerializationTest() { var bag = new PropertyBag(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42,45,66 } ); bag.Add("Key8", null); bag.Add("Key9", new ComplexObject() { Name = "Rick", Entered = DateTime.Now, Count = 10 }); string xml = bag.ToXml(); TestContext.WriteLine(bag.ToXml()); bag.Clear(); bag.FromXml(xml); Assert.IsTrue(bag["key"] as string == "Value"); Assert.IsInstanceOfType( bag["Key3"], typeof(Guid)); Assert.IsNull(bag["Key8"]); //Assert.IsNull(bag["Key10"]); Assert.IsInstanceOfType(bag["Key9"], typeof(ComplexObject)); } This uses the PropertyBag class which uses a PropertyBag<string,object> - which means it returns untyped values of type object. I suspect for me this will be the most common scenario as I'd want to store arbitrary values in the PropertyBag rather than one specific type. The same code with a strongly typed PropertyBag<decimal> looks like this: [TestMethod] public void PropertyBagTwoWayValueTypeSerializationTest() { var bag = new PropertyBag<decimal>(); bag.Add("key", 10M); bag.Add("Key1", 100.10M); bag.Add("Key2", 200.10M); bag.Add("Key3", 300.10M); string xml = bag.ToXml(); TestContext.WriteLine(bag.ToXml()); bag.Clear(); bag.FromXml(xml); Assert.IsTrue(bag.Get("Key1") == 100.10M); Assert.IsTrue(bag.Get("Key3") == 300.10M); } and produces typed results of type decimal. The types can be either value or reference types the combination of which actually proved to be a little more tricky than anticipated due to null and specific string value checks required - getting the generic typing right required use of default(T) and Convert.ChangeType() to trick the compiler into playing nice. Of course the whole raison d'etre for this class is the XML serialization. You can see in the code above that we're doing a .ToXml() and .FromXml() to serialize to and from string. The XML produced for the first example looks like this: <?xml version="1.0" encoding="utf-8"?> <properties> <item> <key>key</key> <value>Value</value> </item> <item> <key>Key2</key> <value type="decimal">100.10</value> </item> <item> <key>Key3</key> <value type="___System.Guid"> <guid>f7a92032-0c6d-4e9d-9950-b15ff7cd207d</guid> </value> </item> <item> <key>Key4</key> <value type="datetime">2011-09-26T17:45:58.5789578-10:00</value> </item> <item> <key>Key5</key> <value type="boolean">true</value> </item> <item> <key>Key7</key> <value type="base64Binary">Ki1C</value> </item> <item> <key>Key8</key> <value type="nil" /> </item> <item> <key>Key9</key> <value type="___Westwind.Tools.Tests.PropertyBagTest+ComplexObject"> <ComplexObject> <Name>Rick</Name> <Entered>2011-09-26T17:45:58.5789578-10:00</Entered> <Count>10</Count> </ComplexObject> </value> </item> </properties>   The format is a bit cleaner than the DataContractSerializer. Each item is serialized into <key> <value> pairs. If the value is a string no type information is written. Since string tends to be the most common type this saves space and serialization processing. All other types are attributed. Simple types are mapped to XML types so things like decimal, datetime, boolean and base64Binary are encoded using their Xml type values. All other types are embedded with a hokey format that describes the .NET type preceded by a three underscores and then are encoded using the XmlSerializer. You can see this best above in the ComplexObject encoding. For custom types this isn't pretty either, but it's more concise than the DCS and it works as long as you're serializing back and forth between .NET clients at least. The XML generated from the second example that uses PropertyBag<decimal> looks like this: <?xml version="1.0" encoding="utf-8"?> <properties> <item> <key>key</key> <value type="decimal">10</value> </item> <item> <key>Key1</key> <value type="decimal">100.10</value> </item> <item> <key>Key2</key> <value type="decimal">200.10</value> </item> <item> <key>Key3</key> <value type="decimal">300.10</value> </item> </properties>   How does it work As I mentioned there's nothing fancy about this solution - it's little more than a subclass of Dictionary<T,V> that implements custom Xml Serialization and a couple of helper methods that facilitate getting the XML in and out of the class more easily. But it's proven very handy for a number of projects for me where dynamic data storage is required. Here's the code: /// <summary> /// Creates a serializable string/object dictionary that is XML serializable /// Encodes keys as element names and values as simple values with a type /// attribute that contains an XML type name. Complex names encode the type /// name with type='___namespace.classname' format followed by a standard xml /// serialized format. The latter serialization can be slow so it's not recommended /// to pass complex types if performance is critical. /// </summary> [XmlRoot("properties")] public class PropertyBag : PropertyBag<object> { /// <summary> /// Creates an instance of a propertybag from an Xml string /// </summary> /// <param name="xml">Serialize</param> /// <returns></returns> public static PropertyBag CreateFromXml(string xml) { var bag = new PropertyBag(); bag.FromXml(xml); return bag; } } /// <summary> /// Creates a serializable string for generic types that is XML serializable. /// /// Encodes keys as element names and values as simple values with a type /// attribute that contains an XML type name. Complex names encode the type /// name with type='___namespace.classname' format followed by a standard xml /// serialized format. The latter serialization can be slow so it's not recommended /// to pass complex types if performance is critical. /// </summary> /// <typeparam name="TValue">Must be a reference type. For value types use type object</typeparam> [XmlRoot("properties")] public class PropertyBag<TValue> : Dictionary<string, TValue>, IXmlSerializable { /// <summary> /// Not implemented - this means no schema information is passed /// so this won't work with ASMX/WCF services. /// </summary> /// <returns></returns> public System.Xml.Schema.XmlSchema GetSchema() { return null; } /// <summary> /// Serializes the dictionary to XML. Keys are /// serialized to element names and values as /// element values. An xml type attribute is embedded /// for each serialized element - a .NET type /// element is embedded for each complex type and /// prefixed with three underscores. /// </summary> /// <param name="writer"></param> public void WriteXml(System.Xml.XmlWriter writer) { foreach (string key in this.Keys) { TValue value = this[key]; Type type = null; if (value != null) type = value.GetType(); writer.WriteStartElement("item"); writer.WriteStartElement("key"); writer.WriteString(key as string); writer.WriteEndElement(); writer.WriteStartElement("value"); string xmlType = XmlUtils.MapTypeToXmlType(type); bool isCustom = false; // Type information attribute if not string if (value == null) { writer.WriteAttributeString("type", "nil"); } else if (!string.IsNullOrEmpty(xmlType)) { if (xmlType != "string") { writer.WriteStartAttribute("type"); writer.WriteString(xmlType); writer.WriteEndAttribute(); } } else { isCustom = true; xmlType = "___" + value.GetType().FullName; writer.WriteStartAttribute("type"); writer.WriteString(xmlType); writer.WriteEndAttribute(); } // Actual deserialization if (!isCustom) { if (value != null) writer.WriteValue(value); } else { XmlSerializer ser = new XmlSerializer(value.GetType()); ser.Serialize(writer, value); } writer.WriteEndElement(); // value writer.WriteEndElement(); // item } } /// <summary> /// Reads the custom serialized format /// </summary> /// <param name="reader"></param> public void ReadXml(System.Xml.XmlReader reader) { this.Clear(); while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element && reader.Name == "key") { string xmlType = null; string name = reader.ReadElementContentAsString(); // item element reader.ReadToNextSibling("value"); if (reader.MoveToNextAttribute()) xmlType = reader.Value; reader.MoveToContent(); TValue value; if (xmlType == "nil") value = default(TValue); // null else if (string.IsNullOrEmpty(xmlType)) { // value is a string or object and we can assign TValue to value string strval = reader.ReadElementContentAsString(); value = (TValue) Convert.ChangeType(strval, typeof(TValue)); } else if (xmlType.StartsWith("___")) { while (reader.Read() && reader.NodeType != XmlNodeType.Element) { } Type type = ReflectionUtils.GetTypeFromName(xmlType.Substring(3)); //value = reader.ReadElementContentAs(type,null); XmlSerializer ser = new XmlSerializer(type); value = (TValue)ser.Deserialize(reader); } else value = (TValue)reader.ReadElementContentAs(XmlUtils.MapXmlTypeToType(xmlType), null); this.Add(name, value); } } } /// <summary> /// Serializes this dictionary to an XML string /// </summary> /// <returns>XML String or Null if it fails</returns> public string ToXml() { string xml = null; SerializationUtils.SerializeObject(this, out xml); return xml; } /// <summary> /// Deserializes from an XML string /// </summary> /// <param name="xml"></param> /// <returns>true or false</returns> public bool FromXml(string xml) { this.Clear(); // if xml string is empty we return an empty dictionary if (string.IsNullOrEmpty(xml)) return true; var result = SerializationUtils.DeSerializeObject(xml, this.GetType()) as PropertyBag<TValue>; if (result != null) { foreach (var item in result) { this.Add(item.Key, item.Value); } } else // null is a failure return false; return true; } /// <summary> /// Creates an instance of a propertybag from an Xml string /// </summary> /// <param name="xml"></param> /// <returns></returns> public static PropertyBag<TValue> CreateFromXml(string xml) { var bag = new PropertyBag<TValue>(); bag.FromXml(xml); return bag; } } } The code uses a couple of small helper classes SerializationUtils and XmlUtils for mapping Xml types to and from .NET, both of which are from the WestWind,Utilities project (which is the same project where PropertyBag lives) from the West Wind Web Toolkit. The code implements ReadXml and WriteXml for the IXmlSerializable implementation using old school XmlReaders and XmlWriters (because it's pretty simple stuff - no need for XLinq here). Then there are two helper methods .ToXml() and .FromXml() that basically allow your code to easily convert between XML and a PropertyBag object. In my code that's what I use to actually to persist to and from the entity XML property during .Load() and .Save() operations. It's sweet to be able to have a string key dictionary and then be able to turn around with 1 line of code to persist the whole thing to XML and back. Hopefully some of you will find this class as useful as I've found it. It's a simple solution to a common requirement in my applications and I've used the hell out of it in the  short time since I created it. Resources You can find the complete code for the two classes plus the helpers in the Subversion repository for Westwind.Utilities. You can grab the source files from there or download the whole project. You can also grab the full Westwind.Utilities assembly from NuGet and add it to your project if that's easier for you. PropertyBag Source Code SerializationUtils and XmlUtils Westwind.Utilities Assembly on NuGet (add from Visual Studio) © Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  CSharp   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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