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  • How to notify SIP client when there is an incoming call on another phone

    - by fmunkert
    Hi, is it possible to notify a SIP client when there is an incoming call on another phone? I know that there are the SUBSCRIBE and NOTIFY commands but I have found no event package for signaling incoming calls. Background: for a SIP-capable telephony system, I would like to provide an application that displays information about the caller (e.g. name, address, contracts, etc.) when the phone rings. The phones are external to the PC; they are not soft-phones. -Frank

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  • WP7 - attempt to select and use application static resource in codebehind not working (no resources found).

    - by pearcewg
    With Windows Phone 7, I'm attempting to dynamically add controls to and object in codebehind, and apply a StaticResource to the new control. Xaml file sample: <phone:PhoneApplicationPage.Resources> <ControlTemplate x:Key="PushpinControlTemplateBlue" TargetType="my2:Pushpin"> ... </ControlTemplate> </phone:PhoneApplicationPage.Resources> Codebehind sample: >Pushpin myPush = new Pushpin(); >myPush.Location = new GeoCoordinate(52.569593, -0.9261151403188705); >myPush.Content = ""; >myPush.Template = (ControlTemplate)Application.Current.Resources["PushpinControlTemplateBlue"]; >mapMain.Children.Add(myPush); When I debug, and look at "Application.Current.Resources", there are no items in the collection, so the item is added to the controls list, but doesn't show up because it has no content. Is there something simple I'm doing wrong? How do I correctly access the resource?

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  • Android - Opening phone deletes app state

    - by Tom G
    Hey everyone, I'm writing an android application that maintains a lot of "state" data...some of it I can save in the form of onSaveInstanceState but some of it is just to complex to save in memory. My problem is that sliding the phone open destroys/recreates the app, and I lose all my application state in the process. The same thing happens with the "back" button, but I overloaded that function on my way. Is there any way to overload the phone opening to prevent it from happening? Thanks in advance.

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  • SMS connecting to phone from C# and getting response

    - by I__
    here's my VBA code: Public Sub SendSMS() Dim n As Integer n = FreeFile ' Change the string below if using a different COM port or the port speed Open "COM3:9600,N,8,1" For Output As #n Print #n, "AT" Close #n End Sub i'm trying to connect to my phone that is attached to this computer. i need the solution either in VBA or c# and i need to be able to send a receive SMS with my code and get responses from the phone. how do i catch responses to my AT COMMANDS? in hyperterminal you see responses right away, i want to be able to see them here as well, how do i do it? any takers?

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  • level of control of the os on the phone hardware

    - by gurnisht
    Hello. I am new to Android and mobile phones development. I want to develop an application that needs to have a total control over the "phone" of the smartphone, i.e. controlling all the communication of the GSM chip with the cellular system, accessing the SIM card identity that it sends (encrypted) to the cellular system, disabling the cellular antenna and resuming it back, and more of that kind... Can it be done with Android? Does the software (OS) have control over all of the phone components in a smartphone, or there are some parts that are done in the hardware level only? (I guess that the Android API won't enable me to do everything i want, but even theoretically is it possible if I recompile the OS after making the changes there?) Thanks!

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  • recursive cumulative sums

    - by user1816377
    I need to write a program that compute cumulative sums from a list of numbers with def but ONLY with recursion. I did it, but now I need to write the same program without using the method sum, but no success so far. Any idea? my code: def rec_cumsum(numbers): ''' Input: numbers - a list of numbers, Output: a list of cumulative sums of the numbers''' if len(numbers)==0: return numbers return rec_cumsum(numbers[:-1])+ [sum(numbers)] input: 1 [1,2,3] 2 [2, 2, 2, 3] output: 1 [1,3,6] 2 [2, 4, 6, 9]

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  • Control Android phone via bluetooth

    - by user861973
    I have a Samsung Bluetooth device. Using the device I can pair it with my Android phone and I can listen to music from my Samsung Bluetooth device which is playing on the Android device. I am not installing any software on my android device. Now my question is how can the Samsung Bluetooth device control the Android music player and also incoming calls? Remember I am not installing any software on the Android device. FYI: I can connect the Samsung Bluetooth device to any phone like a Nokia, iPhone, Android etc. but I want to know about Android.

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  • Get special numbers from a random number generator

    - by Wikeno
    I have a random number generator: int32_t ksp_random_table[GENERATOR_DEG] = { -1726662223, 379960547, 1735697613, 1040273694, 1313901226, 1627687941, -179304937, -2073333483, 1780058412, -1989503057, -615974602, 344556628, 939512070, -1249116260, 1507946756, -812545463, 154635395, 1388815473, -1926676823, 525320961, -1009028674, 968117788, -123449607, 1284210865, 435012392, -2017506339, -911064859, -370259173, 1132637927, 1398500161, -205601318, }; int front_pointer=3, rear_pointer=0; int32_t ksp_rand() { int32_t result; ksp_random_table[ front_pointer ] += ksp_random_table[ rear_pointer ]; result = ( ksp_random_table[ front_pointer ] >> 1 ) & 0x7fffffff; front_pointer++, rear_pointer++; if (front_pointer >= GENERATOR_DEG) front_pointer = 0; if (rear_pointer >= GENERATOR_DEG) rear_pointer = 0; return result; } void ksp_srand(unsigned int seed) { int32_t i, dst=0, kc=GENERATOR_DEG, word, hi, lo; word = ksp_random_table[0] = (seed==0) ? 1 : seed; for (i = 1; i < kc; ++i) { hi = word / 127773, lo = word % 127773; word = 16807 * lo - 2836 * hi; if (word < 0) word += 2147483647; ksp_random_table[++dst] = word; } front_pointer=3, rear_pointer=0; kc *= 10; while (--kc >= 0) ksp_rand(); } I'd like know what type of pseudo random number generation algorithm this is. My guess is a multiple linear congruential generator. And is there a way of seeding this algorithm so that after 987721(1043*947) numbers it would return 15 either even-only, odd-only or alternating odd and even numbers? It is a part of an assignment for a long term competition and i've got no idea how to solve it. I don't want the final solution, I'd like to learn how to do it myself.

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  • Auto-converting numbers to comma-fied versions

    - by Jeff Atwood
    Given the following text /feeds/tag/remote-desktop 1320 17007 22449240 /feeds/tag/terminal-server 1328 15805 20989040 /foo/23211/test 1490 11341 16898090 Let's say we want to convert those numbers to their comma-fied forms, like so /feeds/tag/remote-desktop 1,320 17,007 22,449,240 /feeds/tag/terminal-server 1,328 15,805 20,989,040 /foo/23211/test 1,490 11,341 16,898,090 (don't worry about fixing the fixed-width ASCII spacing, that's a problem for another day) This is the best regex I could come up with; it's based on this JavaScript regex solution from Regex Ninja Steven Levithan: return Regex.Replace(s, @"\b(?<!\/)\d{4,}\b(?<!\/)", delegate(Match match) { string output = ""; string m = match.Value; int len = match.Length; for (int i = len - 1; i >= 0 ; i--) { output = m[i] + output; if ((len - i) % 3 == 0) output = "," + output; } if (output.StartsWith(",")) output = output.Substring(1, output.Length-1); return output; }); In a related question, there is a very clever number comma insertion regex proposed: text = Regex.Replace(text, @"(?<=\d)(?=(\d{3})+$)", ",") However this requires an end anchor $ which, as you can see, I don't have in the above text -- the numbers are "floating" in the rest of the text. I suspect there is a cleaner way to do this than my solution? After writing this, I just realized I could combine them, and put one Regex inside the other, like so: return Regex.Replace(s, @"\b(?<!\/)\d{4,}\b(?<!\/)", delegate(Match match) { return Regex.Replace(match.Value, @"(?<=\d)(?=(\d{3})+$)", ","); });

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  • Addind the sum of numbers using a loop statement

    - by Deonna
    I need serious help diving the positive numbers and the negative numbers. I am to accumulate the total of the negative values and separately accumulate the total of the positive values. After the loop, you are then to display the sum of the negative values and the sum of the positive values. The data is suppose to look like this: -2.3 -1.9 -1.5 -1.1 -0.7 -0.3 0.1 0.5 0.9 1.3 1.7 2.1 2.5 2.9 Sum of negative values: -7.8 Sum of positive values: 12 So far I have this: int main () { int num, num2, num3, num4, num5, sum, count, sum1; int tempVariable = 0; int numCount = 100; int newlineCount = 0, newlineCount1 = 0; float numCount1 = -2.3; while (numCount <= 150) { cout << numCount << " "; numCount += 2; newlineCount ++; if(newlineCount == 6) { cout<< " " << endl; newlineCount = 0; } } **cout << "" << endl; while (numCount1 <=2.9 ) { cout << numCount1 << " "; numCount1 += 0.4; newlineCount1 ++; } while ( newlineCount1 <= 0 && newlineCount >= -2.3 ); cout << "The sum is " << newlineCount1 << endl;** return 0; }

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  • Rot13 for numbers.

    - by dreeves
    EDIT: Now a Major Motion Blog Post at http://messymatters.com/sealedbids The idea of rot13 is to obscure text, for example to prevent spoilers. It's not meant to be cryptographically secure but to simply make sure that only people who are sure they want to read it will read it. I'd like to do something similar for numbers, for an application involving sealed bids. Roughly I want to send someone my number and trust them to pick their own number, uninfluenced by mine, but then they should be able to reveal mine (purely client-side) when they're ready. They should not require further input from me or any third party. (Added: Note the assumption that the recipient is being trusted not to cheat.) It's not as simple as rot13 because certain numbers, like 1 and 2, will recur often enough that you might remember that, say, 34.2 is really 1. Here's what I'm looking for specifically: A function seal() that maps a real number to a real number (or a string). It should not be deterministic -- seal(7) should not map to the same thing every time. But the corresponding function unseal() should be deterministic -- unseal(seal(x)) should equal x for all x. I don't want seal or unseal to call any webservices or even get the system time (because I don't want to assume synchronized clocks). (Added: It's fine to assume that all bids will be less than some maximum, known to everyone, say a million.) Sanity check: > seal(7) 482.2382 # some random-seeming number or string. > seal(7) 71.9217 # a completely different random-seeming number or string. > unseal(seal(7)) 7 # we always recover the original number by unsealing.

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  • How can I make an even more random number in ActionScript 2.0

    - by Theo
    I write a piece of software that runs inside banner ads which generates millions of session IDs every day. For a long time I've known that the random number generator in Flash is't random enough to generate sufficiently unique IDs, so I've employed a number of tricks to get even more random numbers. However, in ActionScript 2.0 it's not easy, and I'm seeing more and more collisions, so I wonder if there is something I've overlooked. As far as I can tell the problem with Math.random() is that it's seeded by the system time, and when you have sufficient numbers of simultaneous attempts you're bound to see collisions. In ActionScript 3.0 I use the System.totalMemory, but there's no equivalent in ActionScript 2.0. AS3 also has Font.enumerateFonts, and a few other things that are different from system to system. On the server side I also add the IP address to the session ID, but even that isn't enough (for example, many large companies use a single proxy server and that means that thousands of people all have the same IP -- and since they tend to look at the same sites, with the same ads, roughly at the same time, there are many session ID collisions). What I need isn't something perfectly random, just something that is random enough to dilute the randomness I get from Math.random(). Think of it this way: there is a certain chance that two people will generate the same random number sequence using only Math.random(), but the chance of two people generating the same sequence and having, say, the exact same list of fonts is significantly lower. I cannot rely on having sufficient script access to use ExternalInterface to get hold of things like the user agent, or the URL of the page. I don't need suggestions of how to do it in AS3, or any other system, only AS2 -- using only what's available in the standard APIs. The best I've come up with so far is to use the list of microphones (Microphone.names), but I've also tried to make some fingerprinting using some of the properties in System.capabilities, I'm not sure how much randomness I can get out of that though so I'm not using that at the moment. I hope I've overlooked something.

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  • Convert pre-IEEE-574 C++ floating-point numbers to/from C#

    - by Richard Kucia
    Before .Net, before math coprocessors, before IEEE-574, Microsoft defined a bit pattern for floating-point numbers. Old versions of the C++ compiler happily used that definition. I am writing a C# app that needs to read/write such floating-point numbers in a file. How can I do the conversions between the 2 bit formats? I need conversion methods in both directions. This app is going to run in a PocketPC/WinCE environment. Changing the structure of the file is out-of-scope for this project. Is there a C++ compiler option that instructs it to use the old FP format? That would be ideal. I could then exchange data between the C# code and C++ code by using a null-terminated text string, and the C++ methods would be simple wrappers around sprintf and atof functions. At the very least, I'm hoping someone can reply with the bit definitions for the old FP format, so I can put together a low-level bit manipulation algorithm if necessary. Thanks.

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  • Trying to generate all sequences of specified numbers up to a max sum

    - by Stecy
    Hi, Given the following list of descending unique numbers (3,2,1) I wish to generate all the sequences consisting of those numbers up to a maximum sum. Let's say that the sum should be below 10. Then the sequences I'm after are: 3 3 3 3 3 2 1 3 3 2 3 3 1 1 1 3 3 1 1 3 3 1 3 3 3 2 2 2 3 2 2 1 1 3 2 2 1 3 2 2 3 2 1 1 1 1 3 2 1 1 1 3 2 1 1 3 2 1 3 2 3 1 1 1 1 1 1 3 1 1 1 1 1 3 1 1 1 1 3 1 1 1 3 1 1 3 1 3 2 2 2 2 1 2 2 2 2 2 2 2 1 1 1 2 2 2 1 1 2 2 2 1 2 2 2 2 2 1 1 1 1 1 2 2 1 1 1 1 2 2 1 1 1 2 2 1 1 2 2 1 2 2 2 1 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 1 1 1 1 2 1 1 1 1 2 1 1 1 2 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 I'm sure that there's a "standard" way to generate this. I thought of using linq but can't figure it out. Also, I am trying a stack based approach but I am still not successful. Any idea?

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  • Best way to get a random number from 1 to 50 which ISN'T x

    - by Cocorico
    Hi guys! So this is probably programming 101 stuff, but I have a problem: I have 2 numbers which are between 0 and 49. Let's call them x and y. Now I want to get a couple of other numbers which are not x or y, but are also between 0 and 49 (I am using Objective C but this is more of a general theory question I think?). Method I thought of is: int a; int b; int c; do { a = arc4random() % 49; } while ((a == x) || (a == y)); do { b = arc4random() % 49; } while ((b == x) || (b == y) || (b == a)); do { c = arc4random() % 49; } while ((c == x) || (c == y) || (c == a) || (c == b)); But it seem kind of bad to me, I don't know, I am just trying to learn to be a better programmer, what would be the most elegant sweet way to do this for best practices? Thanks!

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  • Adding the sum of numbers using a loop statement

    - by Deonna
    I need serious help dividing the positive numbers and the negative numbers. I am to accumulate the total of the negative values and separately accumulate the total of the positive values. After the loop, you are then to display the sum of the negative values and the sum of the positive values. The data is suppose to look like this: -2.3 -1.9 -1.5 -1.1 -0.7 -0.3 0.1 0.5 0.9 1.3 1.7 2.1 2.5 2.9 Sum of negative values: -7.8 Sum of positive values: 12 So far I have this: int main () { int num, num2, num3, num4, num5, sum, count, sum1; int tempVariable = 0; int numCount = 100; int newlineCount = 0, newlineCount1 = 0; float numCount1 = -2.3; while (numCount <= 150) { cout << numCount << " "; numCount += 2; newlineCount ++; if(newlineCount == 6) { cout<< " " << endl; newlineCount = 0; } } **cout << "" << endl; while (numCount1 <=2.9 ) { cout << numCount1 << " "; numCount1 += 0.4; newlineCount1 ++; } while ( newlineCount1 <= 0 && newlineCount >= -2.3 ); cout << "The sum is " << newlineCount1 << endl;** return 0; }

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  • How should I deal with floating numbers that numbers that can get so small that the become zero

    - by Tristan Havelick
    So I just fixed an interesting bug in the following code, but I'm not sure the approach I took it the best: p = 1 probabilities = [ ... ] # a (possibly) long list of numbers between 0 and 1 for wp in probabilities: if (wp > 0): p *= wp # Take the natural log, this crashes when 'probabilites' is long enough that p ends up # being zero try: result = math.log(p) Because the result doesn't need to be exact, I solved this by simply keeping the smallest non-zero value, and using that if p ever becomes 0. p = 1 probabilities = [ ... ] # a long list of numbers between 0 and 1 for wp in probabilities: if (wp > 0): old_p = p p *= wp if p == 0: # we've gotten so small, its just 0, so go back to the smallest # non-zero we had p = old_p break # Take the natural log, this crashes when 'probabilites' is long enough that p ends up # being zero try: result = math.log(p) This works, but it seems a bit kludgy to me. I don't do a ton of this kind of numerical programming, and I'm not sure if this is the kind of fix people use, or if there is something better I can go for.

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  • Find telephonenumbers - finding number with and without an phone extension

    - by nWorx
    Hello there I've a table with about 130 000 records with telephonenumbers. The numbers are all formated like this +4311234567. The numbers always include international country code, local area code and then the phonenumber and sometimes an extension. There is a webservice which checks for the caller's number in the table. That service works already. But now the client wants that also if someone calls from a company which number is already in the database but not his extension, that the service will return some result. Example for table. **id** | **telephonenumber** | **name** | 1 | +431234567 | company A | 2 | +431234567890 | employee in company A | 3 | +4398765432 | company b now if somebody from company A calls with a different extension for example +43123456777, than it should return id1. But the problem is, that I don't know how many digits the extensions have. It could have 3,4 or more digits. Are there any patterns for string kind of matchings? The data is stored in a sql2005 database. Thanks

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  • Same random numbers from instantiated class

    - by user1797202
    I'm learning C# and created a class within my program that holds a random number generator: class RandomNumberGenerator { Random RNG = new Random(); // A bunch of methods that use random numbers are in here } Inside this class are a few methods that use the RNG. Data gets sent here from other parts of the program, gets processed, then gets returned. One of the methods does the following: // Method works something like this int Value1 = RNG.Next(x, y); int Value2 = RNG.Next(x, y); int Value3 = RNG.Next(x, y); The x, y values are to be sent here from another class. So, I have to create an instance of the RandomNumberGenerator within that class so I can call its methods and pass the x and y values to it. class DoStuff { RandomNumberGenerator Randomizer = new RandomNumberGenerator // Here I call a bunch of Randomizer methods that give me values I need } The problem in the above method is that I get the same numbers every time for all three values. I'm not sure if it's because they're so close together and Randomizer's seed value hasn't had time to change or if I'm doing something wrong when I create a new instance of the RandomNumberGenerator class. I've gone through a bunch of answers on here already and typically problems like this are due to people creating many new Random objects when they run methods (thus setting the seed for all of them to the same value), but the only new Random object I create is within the RandomNumberGenerator class. I then instantiate that once within the other class so I can pass it data and use its methods. Why is this happening and how would I fix this?

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  • write a program that prompts the user to input five decimal numbers

    - by user312309
    This is the question. write a program that prompts the user to input five decimal numbers. the program should then add the five decimal numbers, convert the sum to the nearest integer,m and print the result. This is what I've gotten so far: // p111n9.cpp : Defines the entry point for the console application. // #include <iostream> using namespace std; double a, b , c , d , e, f; int main(int argc, char* argv[]) { cout << "enter 5 decimals: " << endl; cin >> a >> b >> c >> d >> e; f = a + b + c + d + e; return 0; } Now I just need to convert the sum(f) to the nearest integer, m and print the result. How do I do this?

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  • populating an nsarray

    - by MoKaM
    I intend to make a program that does the following: Create an NSArray populated with numbers from 1 to 100,000. Loop over some code that deletes certain elements of the NSArray when certain conditions are met. Store the resultant NSArray. However the above steps will also be looped over many times and so I need a fast way of making this NSArray that has 100,000 number elements. So what is the fastest way of doing it? Is there an alternative to iteratively populating an Array using a for loop? Such as an NSArray method that could do this quickly for me? Or perhaps I could make the NSArray with the 100,000 numbers by any means the first time. And then create every new NSArray (for step 1) by using method arraywithArray? (is it quicker way of doing it?) Or perhaps you have something completely different in mind that will achieve what I want. edit: Replace NSArray with NSMutableArray in this post.

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  • write a program that prompts the user to input five decimal numbers : C++

    - by user312309
    This is the question. write a program that prompts the user to input five decimal numbers. the program should then add the five decimal numbers, convert the sum to the nearest integer,m and print the result. This is what I've gotten so far: // p111n9.cpp : Defines the entry point for the console application. // #include <iostream> using namespace std; double a, b , c , d , e, f; int main(int argc, char* argv[]) { cout << "enter 5 decimals: " << endl; cin >> a >> b >> c >> d >> e; f = a + b + c + d + e; return 0; } Now I just need to convert the sum(f) to the nearest integer, m and print the result. How do I do this?

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  • Play ASX/ASF stream on Android phone

    - by harlev
    I'm looking for an Android media player that will play ASX streams. Specifically I would like to play this radio station http://213.8.138.13/gglz UPDATE: Looks like the full stream path is mms://213.8.138.13/gglz?MSWMExt=.asf

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