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  • Learning advanced java skills

    - by moe
    I've been programming in java for a while and I really like the language, I've mostly just done game programming, but I want to get a feel for some of the more commonly used api's and frameworks and just get a generally more well-rounded grasp of the language and the common libraries in the current job market. From what I found things like spring, hibernate, and GWT are pretty in demand right now. I looked at some tutorials online and they weren't hard to follow but I really felt like I had no context for what I was learning - I had no idea how any of it would be use in a real work environment. I know nothing can rival the benefit I'd get from actual work experience but that's not an option for me right now, I need another way to learn these technologies in a way where I'll at least feel comfortable working with them and know what I'm doing beyond just understanding what code does what. I checked out a few books but they were all really old(like pre-2006, am I right to assume those books would be kind of out of date today?) or required experience with libraries that I didn't have and can't get. I hate getting stuck looking for the best resource to learn something instead of spending my time actually learning. All I really want is someone to point me to a resource(website or ebook) that is aimed at already experienced java developers and will not only teach me some interesting useful java technology(anything that is useful, I dont know much outside of graphics libraries and game related things so I was thinking some database or web programming api's) but also give me a good perspective of it and leave me feeling confident that I could actually use what I learned on a practical application. If my post makes you think I'm not yet experienced to be learning these things, which I doubted earlier today but am now starting to question, then what do you think is the next step for me? I just want to get better at java. Thanks everyone

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  • How do I nstall MS Office 2010 via WINE?

    - by Emeris
    I am trying to install MS Office 2010 on Ubuntu 12.04 on my new MacBook Pro (15"). I already read and followed every existing threads on forums and followed every existing tutorial, but my problem seem unique so far, since whichever solution I try, the problem remains. When I launch PlayOnLinux, two boxes appear one after the other (before the latest upgrade of Ubuntu of last week, the second box did not appear, only the first one did); the first one tells me: Error: PlayOnLinux is unable to find 32-bits OpenGL libraries. You might encounter problem with your games." When I close this window, a second one pops up, stating: Error: PlayOnLinux cannot find 7z. You should install it to use PlayOnLinux. Of course, I tried purging PlayOnLinux (uninstalling it and re-installing it). I also tried other versions of PlayOnLinux. Nothing matters: the problem remains. I did not succeed so far to install 32-bits OpenGL libraries, since I have a Radeon graphics card (which seems to be unusual) and I just cannot find these libraries. Once the two "error" boxes are closed, PlayOnLinux is open, but does not seem to work properly; when I try to install Microsoft Office 2010, nothing happens. When I try to close PlayOnLinux, it is even worse: Unity seems unable to close it (I even had a frozen screen when trying to xkill it through the terminal). I am looking forward to any tips that could help. P.S.: 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series]

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  • Dalvik + Java licensing question

    - by Andrew Bate
    This is a licensing question about the Dalvik and J2SE core libraries. In particular the license governing java.util.concurrent.SynchronousQueue. The license header of the class in the JDK source states that it is GPLv2 only (see grepcode). However, the same file in the Dalvik core libraries seems to be governed by the Apache 2 license only (see android source). How is this possible? I didn't think you could take GPLv2 source and re-license it as Apache 2. (It's obvious they did: a comment above the Java Doc even says "removed link to collections framework docs"!) I'm asking because I have a GPLv3 project and would like to include a derivative work of some source from the core libraries (either Dalvik or J2SE) but publish it under GPLv3. I thought I could do this with Apache 2, but not GPLv2. I know that the J2SE class source is itself derivative work from public domain source, but the changes from the original are substantial. (The original is available at gee.cs.oswego.edu if you are interested.) Therefore the android source really is just a copy of the J2SE source, but published under Apache 2 instead of GPLv2. Is Google really allowed to do this?

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  • What Technology can Render Medium Scale 3d Environments in a Web-Browser

    - by JakeM
    I intend to make a web application that displays 3d environments that can be navigated by dragging(with a finger or mouse depending on the platform). The web app will render 3d environments of development sites including contours, water pipeline locations, buildings etc. I am trying to decide what technology/libraries to use that will create a web-app that will work on Android-Web-Browser, iOS-Safari, IE9, Safari, Firefox and Chrome. And also what technology will provide speed in development. I understand that this is 'asking for my cake and eating it too'/'asking for the moon' but I don't know all the technologies out there - so there may be advanced libraries that can render 3d environments across many web-browsers including the main smart phone ones and I dont know of them. The 3d rendering would not be highly detailed buildings or water with effects, but rather simple 3d representations of these objects. The environment would be navigable by dragging around and you could view the landscape in layers(view only contour lines, view only underground pipelines, view only sewerage pipes, etc.). Are there any 3d libraries for web-browsers out there? Is there a way to run OpenGL(or OpenGL ES) through a webbrowser? What technology would you use if you were making this kind of app/web app that should work on desktop Windows, Android, iOS and WindowsPhone? Is there any technology I have failed to mention that would be good for this kind of project? I am tending towards a Browser Driven Web App because I get that cross platform ability(where it even works on linux and MacOS by using compatible web-browsers). Also I know of CSS3 transforms that can create cubes that can rotate in 3d space(NOTE only works for WebKit browsers - so no IE :( ). But I don't know if CSS3 is robust enough to render whole 3d environments? Do you think it could? Maybe I could use HTML5 canvas's for this? Can Google maps create custom 3d maps?

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  • Compiling C++ code with mingw under 12.04

    - by golemit
    I tried to setting up compiling of the C++ projects under my Ubuntu 12.04 by mingw with QT libraries. The idea was to get executable independent from variations of target Windows versions and development environments of my colleagues. It was successfully implemented under OpenSuse 12.2 with mingw32 and some additional libraries including mingw32-libqt4 and some others. Fine. However when trying to do the same under Ubuntu 12.04 with mingw-w64 including latest libraries QT-4.8.3 copied from Windows there were always errors. No luck. The typical errors in these attempts can be seen in attachments. The commands used: qmake -spec /path_to_my_conf/win32-x-g++ my_project.pro make Can someone give a hint of the problem source? I would appreciate a good advice. Serge some exctracts from LOG: ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xec): undefined reference to `QDialog::accept()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xf0): undefined reference to `QDialog::reject()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x104): undefined reference to `non-virtual thunk to QWidget::devType() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x108): undefined reference to `non-virtual thunk to QWidget::paintEngine() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x10c): undefined reference to `non-virtual thunk to QWidget::getDC() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x110): undefined reference to `non-virtual thunk to QWidget::releaseDC(HDC__*) const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x114): undefined reference to `non-virtual thunk to QWidget::metric(QPaintDevice::PaintDeviceMetric) const' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x24): undefined reference to `__imp___Z21qRegisterResourceDataiPKhS0_S0_' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x64): undefined reference to `__imp___Z23qUnregisterResourceDataiPKhS0_S0_' collect2: ld returned 1 exit status

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  • User Switching in XFCE 12.04 with LightDM and dumping unneeccesary Gnome libs

    - by user111120
    I'm an elder non-techie Mac-to-Linux convert trying to play the linux tech game by ear, so please be gentle! :) I am running XFCE Ubuntu 12.04 totally on a 8-gig flash drive and it's fantastic. I am starting to run into potential space issues (down to 1.0 gig free from 1.9 gigs since being installed last summer), most likely because of growing Thunderbird mail files, and this prompted my question. I just installed lightDM on my system because I want the ability to switch users in XFCE if I follow instructions on another blog. They advised using LightDM instead of GDM because LightDM doesn't download Gnome libraries. That's great since I need the space, but my question is how can I tell whether I don't already have Gnome libraries installed from other updates and such? And can I minimize having any Gnome libraries? The method for me to switch users entails creating a "fast-user-switch" file in /usr/local/bin; is there any easier way? One last thing so I din't have topen another needless thread; while experimenting I somehow lost the share folder in one of my accounts. Is there any way to get a share folder back? Thanks for any tips! Jim in NYC

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  • Clutter for game GUI

    - by tjameson
    I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) and natively (OpenGL ES 2). In choosing a GUI toolkit, I'm trying to find a style that work work natively and would be simple to emulate in WebGL. I am considering using D or Go for writing my game, so interfacing with C++ libraries will be difficult, if not impossible. Of course, the language isn't the end goal here, so if using C++ will save considerable time, I'll bite the bullet and use that. In order to reduce the amount of code I'll have to write for the browser, I'm considering using something simple like Clutter for basic abstractions, which I think will be pretty easy to emulate (layered canvases maybe?). Does anyone have experience using Clutter for a 3d game? Note: I haven't used any game development libraries, and I only have limited experience with GUI libraries. I do have HTML+CSS experience, so maybe librocket is a viable solution?

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  • Many user stories share the same technical tasks: what to do?

    - by d3prok
    A little introduction to my case: As part of a bigger product, my team is asked to realize a small IDE for a DSL. The user of this product will be able to make function calls in the code and we are also asked to provide some useful function libraries. The team, together with the PO, put on the wall a certain number of user stories regarding the various libraries for the IDE user. When estimating the first of those stories, the team decided that the function call mechanism would have been an engaging but not completely obvious task, so the estimate for that user story raised up from a simple 3 to a more dangerous 5. Coming to the problem: The team then moved to the user stories regarding the other libraries, actually 10 stories, and added those 2 points of "function call mechanism" thing to each of those user story. This immediately raised up the total points for the product of 20 points! Everyone in the team knows that each user story could be picked up by the PO for the next iteration at any time, so we shouldn't isolate that part in one user story, but those 20 points feel so awfully unrealistic! I've proposed a solution, but I'm absolutely not satisfied: We created a "Design story" and put those annoying 2 points over it. However when we came to realize and demonstrate it to our customers, we were unable to show something really valuable for them about that story! Here the problem is whether we should ignore the principle of having isolated user stories (without any dependency between them). What would you do, or even better what have you done, in situations like this? (a small foot-note: following a suggestion I've moved this question from stackoverflow)

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  • How could there still not be a mysqldb module for Python 3? [closed]

    - by itsadok
    This SO question is now more than two years old. MySQL is an incredibly popular database engine, Python is an incredibly popular programming language, and Python 3 has been officially released two years ago, and was available even before that. What's more, the whole mysqldb module is just a layer translating Python's db-api to MySQL's API. It's not that big of a library. I must be missing something here. How come almost* nobody in the entire open source community has spent the (I'm guessing) two weeks it takes to port this lib? Is Python 3 that unpopular? Is the combination of python and mysql not as common as I assume? Or maybe it's just a lot harder to port mysqldb than I assume? Anyone know the inside story on this? * Now I see that this guy has done it, which takes some of the wind out of my question, but it still seems to little and too late to make sense. EDIT: OK, I'm aware that the stock answers for these kind of questions cover this one as well. Patches welcome, scratch your itch, we don't work for you and we don't have the time, etc. I actually took a shot at porting this about a year ago, but it was my first time doing anything with Python C extensions, and I failed. My point in writing this was not a plea for somebody to write it, but genuine curiosity: it seems that some much more complicated libraries have been ported to python 3 already, and in the poll for which libraries should be ported, mysqldb is not even nominated! That suggests that maybe (2) is the right answer. UPDATE: I found that there are several new libraries that provide mysql support under Python 3, I just wasn't googling hard enough. That explains everything.

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  • Composer support

    - by Tomas Mysik
    Hi all, today we would like to introduce you our Composer support which will be present in NetBeans 7.3. If anyone of you does not know Composer yet, please be informed that: "Composer is a tool for dependency management in PHP. It allows you to declare the dependent libraries your project needs and it will install them in your project for you." So, what support do we have in NetBeans? The first step, as usually, is to open the Composer IDE Options panel: Once it is configured properly, it is time to create composer.json file where we can define dependencies (libraries) of our PHP project: The generated file is opened so we can review it and add any libraries:  Now, you are ready to install, update or validate library dependencies of your PHP project: We hope that you enjoy this initial support and that we will be able to improve it in the next version of NetBeans.    That's all for today, as always, please test it and report all the issues or enhancements you find in NetBeans Bugzilla (component php, subcomponent Composer).

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  • C++ vs Matlab vs Python as a main language for Computer Vision Postgraduate

    - by Hough
    Hi all, Firstly, sorry for a somewhat long question but I think that many people are in the same situation as me and hopefully they can also gain some benefit from this. I'll be starting my PhD very soon which involve the fields of computer vision, pattern recognition and machine learning. Currently, I'm using opencv (2.1) C++ interface and I especially like its powerful Mat class and the overloaded operations available for matrix and image seamless operations and transformations. I've also tried (and implemented many small vision projects) using opencv python interface (new bindings; opencv 2.1) and I really enjoy python's ability to integrate opencv, numpy, scipy and matplotlib. But recently, I went back to opencv C++ interface because I felt that the official python new bindings were not stable enough and no overloaded operations are available for matrices and images, not to mention the lack of machine learning modules and slow speeds in certain operations. I've also used Matlab extensively in the past and although I've used mex files and other means to speed up the program, I just felt that Matlab's performance was inadequate for real-time vision tasks, be it for fast prototyping or not. When the project becomes larger and larger, many tasks have to be re-written in C and compiled into Mex files increasingly and Matlab becomes nothing more than a glue language. Here comes the sub-questions: For postgrad studies in these fields (machine learning, vision, pattern recognition), what is your main or ideal programming language for rapid prototyping of ideas and testing algorithms contained in papers? For postgrad studies, can you list down the pros and cons of using the following languages? C++ (with opencv + gsl + svmlib + other libraries) vs Matlab (with all its toolboxes) vs python (with the imcomplete opencv bindings + numpy + scipy + matplotlib). Are there computer vision PhD/postgrad students here who are using only C++ (with all its availabe libraries including opencv) without even needing to resort to Matlab or python? In other words, given the current existing computer vision or machine learning libraries, is C++ alone sufficient for fast prototyping of ideas? If you're currently using Java or C# for your postgrad work, can you list down the reasons why they should be used and how they compare to other languages in terms of available libraries? What is the de facto vision/machine learning programming language and its associated libraries used in your university research group? Thanks in advance.

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  • C++ vs Matlab vs Python as a main language for Computer Vision Research

    - by Hough
    Hi all, Firstly, sorry for a somewhat long question but I think that many people are in the same situation as me and hopefully they can also gain some benefit from this. I'll be starting my PhD very soon which involves the fields of computer vision, pattern recognition and machine learning. Currently, I'm using opencv (2.1) C++ interface and I especially like its powerful Mat class and the overloaded operations available for matrix and image operations and seamless transformations. I've also tried (and implemented many small vision projects) using opencv python interface (new bindings; opencv 2.1) and I really enjoy python's ability to integrate opencv, numpy, scipy and matplotlib. But recently, I went back to opencv C++ interface because I felt that the official python new bindings were not stable enough and no overloaded operations are available for matrices and images, not to mention the lack of machine learning modules and slow speeds in certain operations. I've also used Matlab extensively in the past and although I've used mex files and other means to speed up the program, I just felt that Matlab's performance was inadequate for real-time vision tasks, be it for fast prototyping or not. When the project becomes larger and larger, many tasks have to be re-written in C and compiled into Mex files increasingly and Matlab becomes nothing more than a glue language. Here comes the sub-questions: For carrying out research in these fields (machine learning, vision, pattern recognition), what is your main or ideal programming language for rapid prototyping of ideas and testing algorithms contained in papers? For computer vision research work, can you list down the pros and cons of using the following languages? C++ (with opencv + gsl + svmlib + other libraries) vs Matlab (with all its toolboxes) vs python (with the imcomplete opencv bindings + numpy + scipy + matplotlib). Are there computer vision PhD/postgrad students here who are using only C++ (with all its availabe libraries including opencv) without even needing to resort to Matlab or python? In other words, given the current existing computer vision or machine learning libraries, is C++ alone sufficient for fast prototyping of ideas? If you're currently using Java or C# for your research, can you list down the reasons why they should be used and how they compare to other languages in terms of available libraries? What is the de facto vision/machine learning programming language and its associated libraries used in your research group? Thanks in advance. Edit: As suggested, I've opened the question to both academic and non-academic computer vision/machine learning/pattern recognition researchers and groups.

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  • What Amazon S3 .NET Library is most useful and efficient?

    - by Geo
    There are two main open source .net Amazon S3 libraries. Three Sharp LitS3 I am currently using LitS3 in our MVC demo project, but there is some criticism about it. Has anyone here used both libraries so they can give an objective point of view. Below some sample calls using LitS3: On demo controller: private S3Service s3 = new S3Service() { AccessKeyID = "Thekey", SecretAccessKey = "testing" }; public ActionResult Index() { ViewData["Message"] = "Welcome to ASP.NET MVC!"; return View("Index",s3.GetAllBuckets()); } On demo view: <% foreach (var item in Model) { %> <p> <%= Html.Encode(item.Name) %> </p> <% } %> EDIT 1: Since I have to keep moving and there is no clear indication of what library is more effective and kept more up to date, I have implemented a repository pattern with an interface that will allow me to change library if I need to in the future. Below is a section of the S3Repository that I have created and will let me change libraries in case I need to: using LitS3; namespace S3Helper.Models { public class S3Repository : IS3Repository { private S3Service _repository; #region IS3Repository Members public IQueryable<Bucket> FindAllBuckets() { return _repository.GetAllBuckets().AsQueryable(); } public IQueryable<ListEntry> FindAllObjects(string BucketName) { return _repository.ListAllObjects(BucketName).AsQueryable(); } #endregion If you have any information about this question please let me know in a comment, and I will get back and edit the question. EDIT 2: Since this question is not getting attention, I integrated both libraries in my web app to see the differences in design, I know this is probably a waist of time, but I really want a good long run solution. Below you will see two samples of the same action with the two libraries, maybe this will motivate some of you to let me know your thoughts. WITH THREE SHARP LIBRARY: public IQueryable<T> FindAllBuckets<T>() { List<string> list = new List<string>(); using (BucketListRequest request = new BucketListRequest(null)) using (BucketListResponse response = service.BucketList(request)) { XmlDocument bucketXml = response.StreamResponseToXmlDocument(); XmlNodeList buckets = bucketXml.SelectNodes("//*[local-name()='Name']"); foreach (XmlNode bucket in buckets) { list.Add(bucket.InnerXml); } } return list.Cast<T>().AsQueryable(); } WITH LITS3 LIBRARY: public IQueryable<T> FindAllBuckets<T>() { return _repository.GetAllBuckets() .Cast<T>() .AsQueryable(); }

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  • Wierdness debugging Visual Studio C++ 2008

    - by Jeff Dege
    I have a legacy C++ app, that in its most incarnation we've been building with makefiles and VS2003's command-line tool. I'm trying to get it to build using VS2008 and MsBuild. The build is working OK, but I'm getting errors where I'd never seen errors, before, and stepping through in VS2008's debugger only confuses me. The app links a number of static libraries, which fall into two categories: those that are part of the same application suite, and those that are shared between a number of application suites. Originally, I had a .csproj file for each static library, and two .sln files, one for the application suite (including the suite-specific libraries) and one for the non-suite-specific shared libraries. The shared libraries were included in the link, their projects were not included in the application suite .sln. The application instantiates an object from a class that is defined in one of the shared libraries. The class has a member object of a class that wraps a linked list. The constructor of the linked list class sets its "head" pointer to null. When I run the app, and try to add an element to the linked list, I get an error - the head pointer contains the value 0xCCCCCCCC. So I step through with the debugger. And see weirdness. When the current line in the debugger is in a source file belonging to the static library, the head pointer contains 0x00000000. When I step into the constructor, I can see the pointer being set to that value, and when I'm stepped into any other method of the class, I can see that the head pointer still contains 0x00000000. But when I step out into methods that are defined in the application suite .sln, it contains 0xCCCCCCCC. It's not like it's being overwritten. It changes back and forth depending upon which source file I am currently debugging. So I included the shared library's project in the application suite .sln, and now I see the head pointer containing 0xCCCCCCCC all the time. It looks like the constructor of the linked list class is not being called. So now, I'm entirely confused. Anyone have any ideas?

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  • Loosely coupled implicit conversion

    - by ltjax
    Implicit conversion can be really useful when types are semantically equivalent. For example, imagine two libraries that implement a type identically, but in different namespaces. Or just a type that is mostly identical, except for some semantic-sugar here and there. Now you cannot pass one type into a function (in one of those libraries) that was designed to use the other, unless that function is a template. If it's not, you have to somehow convert one type into the other. This should be trivial (or otherwise the types are not so identical after-all!) but calling the conversion explicitly bloats your code with mostly meaningless function-calls. While such conversion functions might actually copy some values around, they essentially do nothing from a high-level "programmers" point-of-view. Implicit conversion constructors and operators could obviously help, but they introduce coupling, so that one of those types has to know about the other. Usually, at least when dealing with libraries, that is not the case, because the presence of one of those types makes the other one redundant. Also, you cannot always change libraries. Now I see two options on how to make implicit conversion work in user-code: The first would be to provide a proxy-type, that implements conversion-operators and conversion-constructors (and assignments) for all the involved types, and always use that. The second requires a minimal change to the libraries, but allows great flexibility: Add a conversion-constructor for each involved type that can be externally optionally enabled. For example, for a type A add a constructor: template <class T> A( const T& src, typename boost::enable_if<conversion_enabled<T,A>>::type* ignore=0 ) { *this = convert(src); } and a template template <class X, class Y> struct conversion_enabled : public boost::mpl::false_ {}; that disables the implicit conversion by default. Then to enable conversion between two types, specialize the template: template <> struct conversion_enabled<OtherA, A> : public boost::mpl::true_ {}; and implement a convert function that can be found through ADL. I would personally prefer to use the second variant, unless there are strong arguments against it. Now to the actual question(s): What's the preferred way to associate types for implicit conversion? Are my suggestions good ideas? Are there any downsides to either approach? Is allowing conversions like that dangerous? Should library implementers in-general supply the second method when it's likely that their type will be replicated in software they are most likely beeing used with (I'm thinking of 3d-rendering middle-ware here, where most of those packages implement a 3D vector).

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  • Set the Windows Explorer Startup Folder in Windows 7

    - by Mysticgeek
    When you open Windows Explorer from the Taskbar in Windows 7, it defaults to the Libraries view. Today we take a look at changing the target path to allow you to customize which location opens by default. When you click on the Windows Explorer icon on the Windows 7 Taskbar, it’s set to open to the Libraries view by default. You might not use the Libraries feature, or want to set it to a different location that is more commonly used. Set Windows Explorer Startup Location To change the default startup location for the Windows Explorer Taskbar icon, if you have no Explorer screens open, hold down the Shift key, right-click the Explorer icon, and select Properties. Or if you have Windows open, right-click on the Explorer icon to bring up the Jumplist, then right-click on Windows Explorer and select Properties. Windows Explorer Properties opens up and you’ll want to click on the Shortcut tab so we can change the Target.   A common place you might want it to default to is your Documents folder. So to do that we need to enter the following into the Target field. %SystemRoot%\explorer.exe /n,::{450D8FBA-AD25-11D0-98A8-0800361B1103}   Now when you open Windows Explorer from the Taskbar it defaults to My Documents… If you use the Start Menu to access Windows Explorer, open the Start Menu and go to All Programs \ Accessories and right-click on Windows Explorer then select Properties. Change the target path to where you want it to go. In this example we want Windows Explorer to open up to My Computer so we entered the following in the Target field. %SystemRoot%\explorer.exe /E,::{20D04FE0-3AEA-1069-A2D8-08002B30309D} When click on the Explorer icon in the Start Menu it defaults to My Computer… You can set it to open to various locations. For instance if you wanted to mess with someone at work, you could enter the following and Explorer will always open to the Recycle Bin. %SystemRoot%\explorer.exe /E,::{645FF040-5081-101B-9F08-00AA002F954E} Conclusion Here we showed you a couple of commonly used locations that you might want Windows Explorer to open to instead of Libraries. You can set it to other locations if you know the GUID (Globally Unique Identifiers) for the object or location you want it to default to. For more on using GUIDs check out The Geek’s article on how to enable the secret “How-To Geek” mode in Windows 7. Actually it’s just a play on the so-called “God Mode” for Windows, but there is some good information, and a list of some locations you might want to have Windows Explorer open to. Similar Articles Productive Geek Tips Make Explorer Show Window Titles in Windows VistaDisable Explorer Breadcrumbs in Windows VistaStill Useful in Vista: Startup Control PanelStop an Application from Running at Startup in Windows VistaHotkey for Creating New Folder in Windows Explorer TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics Create Ringtones For Your Android Phone With RingDroid Enhance Your Laptop’s Battery Life With These Tips

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  • maintaining a growing, diverse codebase with continuous integration

    - by Nate
    I am in need of some help with philosophy and design of a continuous integration setup. Our current CI setup uses buildbot. When I started out designing it, I inherited (well, not strictly, as I was involved in its design a year earlier) a bespoke CI builder that was tailored to run the entire build at once, overnight. After a while, we decided that this was insufficient, and started exploring different CI frameworks, eventually choosing buildbot. One of my goals in transitioning to buildbot (besides getting to enjoy all the whiz-bang extras) was to overcome some of the inadequacies of our bespoke nightly builder. Humor me for a moment, and let me explain what I have inherited. The codebase for my company is almost 150 unique c++ Windows applications, each of which has dependencies on one or more of a dozen internal libraries (and many on 3rd party libraries as well). Some of these libraries are interdependent, and have depending applications that (while they have nothing to do with each other) have to be built with the same build of that library. Half of these applications and libraries are considered "legacy" and unportable, and must be built with several distinct configurations of the IBM compiler (for which I have written unique subclasses of Compile), and the other half are built with visual studio. The code for each compiler is stored in two separate Visual SourceSafe repositories (which I am simply handling using a bunch of ShellCommands, as there is no support for VSS). Our original nightly builder simply took down the source for everything, and built stuff in a certain order. There was no way to build only a single application, or pick a revision, or to group things. It would launched virtual machines to build a number of the applications. It wasn't very robust, it wasn't distributable. It wasn't terribly extensible. I wanted to be able to overcame all of these limitations in buildbot. The way I did this originally was to create entries for each of the applications we wanted to build (all 150ish of them), then create triggered schedulers that could build various applications as groups, and then subsume those groups under an overall nightly build scheduler. These could run on dedicated slaves (no more virtual machine chicanery), and if I wanted I could simply add new slaves. Now, if we want to do a full build out of schedule, it's one click, but we can also build just one application should we so desire. There are four weaknesses of this approach, however. One is our source tree's complex web of dependencies. In order to simplify config maintenace, all builders are generated from a large dictionary. The dependencies are retrieved and built in a not-terribly robust fashion (namely, keying off of certain things in my build-target dictionary). The second is that each build has between 15 and 21 build steps, which is hard to browse and look at in the web interface, and since there are around 150 columns, takes forever to load (think from 30 seconds to multiple minutes). Thirdly, we no longer have autodiscovery of build targets (although, as much as one of my coworkers harps on me about this, I don't see what it got us in the first place). Finally, aformentioned coworker likes to constantly bring up the fact that we can no longer perform a full build on our local machine (though I never saw what that got us, either, considering that it took three times as long as the distributed build; I think he is just paranoically phobic of ever breaking the build). Now, moving to new development, we are starting to use g++ and subversion (not porting the old repository, mind you - just for the new stuff). Also, we are starting to do more unit testing ("more" might give the wrong picture... it's more like any), and integration testing (using python). I'm having a hard time figuring out how to fit these into my existing configuration. So, where have I gone wrong philosophically here? How can I best proceed forward (with buildbot - it's the only piece of the puzzle I have license to work on) so that my configuration is actually maintainable? How do I address some of my design's weaknesses? What really works in terms of CI strategies for large, (possibly over-)complex codebases?

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  • To GAC, or not to GAC?

    - by Jagd
    I have a data access layer (DAL) that is written in ASP.NET 3.5 and uses the Microsoft patterns & practices libraries (hereafter referred to as P&P) in order to accomplish its data access. I installed P&P and it resides in my GAC, so, logically, my DAL references it in the GAC. Therefore, the P&P libraries are never pulled down to the bin folder of my DAL. I use this DAL project in at least five (more than that even, but I'm too lazy to try to count them all) different websites. And this has all worked just fine for me because I'm the only developer who works on these websites. But, now I have other developers who are going to work on some of these websites. The problem: if a developer pulls the DAL project down from our code repository, it won't build for them if they don't have the P&P libraries installed. My question: should I expect the developers to install the P&P libraries, or should I just dump them in the bin folder and be done with it? I realize that dumping them into the bin folder is probably the easiest way to deal with the problem, but I've never been a big fan of the bin folder if I can reference them in the GAC instead.

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  • How to convert many thousands of lines of VBScript to C#?

    - by Ross Patterson
    I have a collection of about 10,000 small VBScript programs (50-100 lines each) and a small collection of larger ones, and I'm looking for a way to convert them to C# without resorting to by-hand transliteration. The programs are automated test cases for a web application, written for HP/Mercury's QuickTest Pro, and I'm trying to turn them into test cases for Selenium. Luckily, the tests appear to be well-written, using a library of building blocks and idioms (the larger programs), so the test cases actually resemble a domain-specific language more than they do VBScript, and the QTP-ness is well-buried inside the libraries. Ideally, what I'm searching for is a tool that can do the syntactic transformation from VBScript to C# for both the dsl-ish test cases and also the more complicated building-block libraries. That would leave me with a manual cleanup of the libraries, and probably very little work on the test cases. If I could find a VBScript-to-VB.NET translator, I'd take that also, as I suspect I could compile the VB.NET and then de-compile to C# using .NET Relector or something similar. Plan B is to write a translator of my own for the test cases, since they're in a very straight-line style, but it wouldn't help with the libraries. Any suyggestions? I haven't written a compiler in at least 15 years, and while I haven't forgotten how, I'm not looking forward to it - least of all for VBScript!

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  • Using maven to distribute a swing application that can have each dependency individually tracked

    - by tms
    I'm moving my project to Maven and eventually OSGi. I currently distribute the project is a large Zip file with all the dependencies. Although my projects code is only 20% of the total package I have to redistribute all the dependency. With smaller independent modules this may be even less. Looking here on stack overflow it seems that to keep my current plan the maven-assembly-plugin should do the trick. I was considering having a base installer that would look at a XML manifest, then collect all the libraries that needed to be updated. This would mean that libraries that change occasionally would be downloaded less often. This also makes since for something like OSGi plugins (which could have independent release schedules). In essence I want my software to look and manage individual libraries, and download on demand (based on the manifest). I was wondering if there is a "maven way" of generating this Manifest and publishing all the libraries to a website? I believe the deploy life-cycle would do the second step. As an alternative, is there a OpenSource Java library that does this type of deployment? I don't want to embed Maven or something larger with the distributed code. The application is not for coders, the simpler the better, and the smaller the installer the better.

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  • Problem with linking in gcc

    - by chitra
    I am compiling a program in which a header file is defined in multiple places. Contents of each of the header file is different, though the variable names are the same internal members within the structures are different . Now at the linking time it is picking up from a library file which belongs to a different header not the one which is used during compilation. Due to this I get an error at link time. Since there are so many libraries with the same name I don't know which library is being picked up. I have lot of oems and other customized libraries which are part of this build. I checked out the options in gcc which talks about selecting different library files to be included. But no where I am able to see an option which talks about which libraries are being picked up the linker. If the linker is able to find more than one library file name, then which does the linker pick up is something which I am not able to understand. I don't want to specify any path, rather I want to understand how the linker is resolving the multiple libraries that it is able to locate. I tried putting -v option, but that doesn't list out the path from which the gcc picks up the library. I am using gcc on linux. Any help in this regard is highly appreciated. Regards, Chitra

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  • Windows loader problem - turn on verbose mode

    - by doobop
    Hi, I'm in the process of reorganizing some of the legacy libraries in our application which has unmanaged code calling into libraries of managed code. While I have the code reorganized, it produces the following loader error: ... 'app.exe': Loaded 'C:\WINDOWS\system32\CsDisp.dll' 'app.exe': Loaded 'C:\WINDOWS\system32\psapi.dll' 'app.exe': Loaded 'C:\WINDOWS\system32\shell32.dll' 'app.exe': Loaded 'C:\appCode\Debug\daq206_32.dll', Binary was not built with debug information. 'app.exe': Loaded 'C:\appCode\Debug\SiUSBXp.dll', Binary was not built with debug information. 'app.exe': Loaded 'C:\appCode\Debug\AdlinkDAQ.dll', Symbols loaded. 'app.exe': Loaded 'C:\WINDOWS\system32\P9842.dll', Binary was not built with debug information. LDR: LdrRelocateImageWithBias() failed 0xc0000018 LDR: OldBase : 10000000 LDR: NewBase : 00A80000 LDR: Diff : 0x7c90d6fa0012f6cc LDR: NextOffset : 00000000 LDR: *NextOffset : 0x0 LDR: SizeOfBlock : 0xa80000 Debugger:: An unhandled non-continuable exception was thrown during process load I believe 0xc0000018 error is an overlapping address range. So, I have two questions. First, what linker options may cause this error? I'm currently linking with /DYNAMICBASE:NO and /FIXED:No as this was how some of the previous libraries were set up. Second, is there a way to turn on verbose mode for the loader so I can see what exactly it's trying to load? P9842 is a third party library so I imagine it is getting to one of my libraries after P9842 and failing on that one. Can I narrow it down? Thanks.

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  • Boost::Thread linking error on OSX?

    - by gct
    So I'm going nuts trying to figure this one out. Here's my basic setup: I'm compiling a shared library with a bunch of core functionality that uses a lot of boost stuff. We'll call this library libpf_core.so. It's linked with the boost static libraries, specifically the python, system, filesystem, thread, and program_options libraries. This all goes swimmingly. Now, I have a little test program called test_socketio which is compiled into a shared library (it's loaded as a plugin at runtime). It uses some boost stuff like boost::bind and boost::thread, and it's linked again libpf_core.so (which has the boost libraries included remember). When I go to compile test_socketio though, out of all my plugins it gives me a linking error: [ Building test_socketio ] g++ -c -pg -g -O0 -I/usr/local/include -I../include test_socketio.cc -o test_socketio.o g++ -shared test_socketio.o -lpy_core -o test_socketio.so Undefined symbols: "boost::lock_error::lock_error()", referenced from: boost::unique_lock<boost::mutex>::lock() in test_socketio.o ld: symbol(s) not found collect2: ld returned 1 exit status And I'm going crazy trying to figure out why this is. I've tried explicitly linking boost::thread into the plugin to no avail, tried ensuring that I'm using the boost headers associated with the libraries linked into libpf_core.so in case there was a conflict there. Is there something OSX specific regarding boost that I'm missing? In my searching on google I've seen a number of other people get this error but no one seems to have come up with a satisfactory solution.

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  • What is the best approach to embed mp4 for the iPhone without using JavaScript?

    - by usingtechnology
    I am trying to troubleshoot this code and am running into a dead-end, so I thought I would ask my first question here. I have three questions: 1) What is the best approach to embed an mp4 for an iPhone specific view, preferably without using Javascript? 2) Are there any preferred practices to debug code on an iPhone? 3) Can anyone tell me what is wrong with my specific code below? I should mention upfront that the variable $fileName does indeed contain the correct info, I've just omitted that portion of the code. Also, the poster image does flicker for a brief moment before I receive the greyed out, broken QuickTime image so that is an indication that this is partially working. Code: <object width="448" height="335" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab"> <param name="src" value="/libraries/images/$fileName.jpg" /> <param name="href" value="/libraries/media/$fileName.mp4" /> <param name="target" value="myself" /> <param name="controller" value="true" /> <param name="autoplay" value="false" /> <param name="scale" value="aspect" /> <embed src="/libraries/images/$fileName.jpg" href="/libraries/media/$fileName.mp4" type="video/mp4" target="myself" width="448" height="335" scale="aspect" controller="false" autoplay="false"> </embed> </object>

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  • Interesting articles and blogs on SPARC T4

    - by mv
    Interesting articles and blogs on SPARC T4 processor   I have consolidated all the interesting information I could get on SPARC T4 processor and its hardware cryptographic capabilities.  Hope its useful. 1. Advantages of SPARC T4 processor  Most important points in this T4 announcement are : "The SPARC T4 processor was designed from the ground up for high speed security and has a cryptographic stream processing unit (SPU) integrated directly into each processor core. These accelerators support 16 industry standard security ciphers and enable high speed encryption at rates 3 to 5 times that of competing processors. By integrating encryption capabilities directly inside the instruction pipeline, the SPARC T4 processor eliminates the performance and cost barriers typically associated with secure computing and makes it possible to deliver high security levels without impacting the user experience." Data Sheet has more details on these  : "New on-chip Encryption Instruction Accelerators with direct non-privileged support for 16 industry-standard cryptographic algorithms plus random number generation in each of the eight cores: AES, Camellia, CRC32c, DES, 3DES, DH, DSA, ECC, Kasumi, MD5, RSA, SHA-1, SHA-224, SHA-256, SHA-384, SHA-512" I ran "isainfo -v" command on Solaris 11 Sparc T4-1 system. It shows the new instructions as expected  : $ isainfo -v 64-bit sparcv9 applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc 32-bit sparc applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc v8plus div32 mul32  2.  Dan Anderson's Blog have some interesting points about how these can be used : "New T4 crypto instructions include: aes_kexpand0, aes_kexpand1, aes_kexpand2,         aes_eround01, aes_eround23, aes_eround01_l, aes_eround_23_l, aes_dround01, aes_dround23, aes_dround01_l, aes_dround_23_l.       Having SPARC T4 hardware crypto instructions is all well and good, but how do we access it ?      The software is available with Solaris 11 and is used automatically if you are running Solaris a SPARC T4.  It is used internally in the kernel through kernel crypto modules.  It is available in user space through the PKCS#11 library." 3.   Dans' Blog on Where's the Crypto Libraries? Although this was written in 2009 but still is very useful  "Here's a brief tour of the major crypto libraries shown in the digraph:   The libpkcs11 library contains the PKCS#11 API (C_\*() functions, such as C_Initialize()). That in turn calls library pkcs11_softtoken or pkcs11_kernel, for userland or kernel crypto providers. The latter is used mostly for hardware-assisted cryptography (such as n2cp for Niagara2 SPARC processors), as that is performed more efficiently in kernel space with the "kCF" module (Kernel Crypto Framework). Additionally, for Solaris 10, strong crypto algorithms were split off in separate libraries, pkcs11_softtoken_extra libcryptoutil contains low-level utility functions to help implement cryptography. libsoftcrypto (OpenSolaris and Solaris Nevada only) implements several symmetric-key crypto algorithms in software, such as AES, RC4, and DES3, and the bignum library (used for RSA). libmd implements MD5, SHA, and SHA2 message digest algorithms" 4. Difference in T3 and T4 Diagram in this blog is good and self explanatory. Jeff's blog also highlights the differences  "The T4 servers have improved crypto acceleration, described at https://blogs.oracle.com/DanX/entry/sparc_t4_openssl_engine. It is "just built in" so administrators no longer have to assign crypto accelerator units to domains - it "just happens". Every physical or virtual CPU on a SPARC-T4 has full access to hardware based crypto acceleration at all times. .... For completeness sake, it's worth noting that the T4 adds more crypto algorithms, and accelerates Camelia, CRC32c, and more SHA-x." 5. About performance counters In this blog, performance counters are explained : "Note that unlike T3 and before, T4 crypto doesn't require kernel modules like ncp or n2cp, there is no visibility of crypto hardware with kstats or cryptoadm. T4 does provide hardware counters for crypto operations.  You can see these using cpustat: cpustat -c pic0=Instr_FGU_crypto 5 You can check the general crypto support of the hardware and OS with the command "isainfo -v". Since T4 crypto's implementation now allows direct userland access, there are no "crypto units" visible to cryptoadm.  " For more details refer Martin's blog as well. 6. How to turn off  SPARC T4 or Intel AES-NI crypto acceleration  I found this interesting blog from Darren about how to turn off  SPARC T4 or Intel AES-NI crypto acceleration. "One of the new Solaris 11 features of the linker/loader is the ability to have a single ELF object that has multiple different implementations of the same functions that are selected at runtime based on the capabilities of the machine.   The alternate to this is having the application coded to call getisax(2) system call and make the choice itself.  We use this functionality of the linker/loader when we build the userland libraries for the Solaris Cryptographic Framework (specifically libmd.so and libsoftcrypto.so) The Solaris linker/loader allows control of a lot of its functionality via environment variables, we can use that to control the version of the cryptographic functions we run.  To do this we simply export the LD_HWCAP environment variable with values that tell ld.so.1 to not select the HWCAP section matching certain features even if isainfo says they are present.  This will work for consumers of the Solaris Cryptographic Framework that use the Solaris PKCS#11 libraries or use libmd.so interfaces directly.  For SPARC T4 : export LD_HWCAP="-aes -des -md5 -sha256 -sha512 -mont -mpul" .. For Intel systems with AES-NI support: export LD_HWCAP="-aes"" Note that LD_HWCAP is explained in  http://docs.oracle.com/cd/E23823_01/html/816-5165/ld.so.1-1.html "LD_HWCAP, LD_HWCAP_32, and LD_HWCAP_64 -  Identifies an alternative hardware capabilities value... A “-” prefix results in the capabilities that follow being removed from the alternative capabilities." 7. Whitepaper on SPARC T4 Servers—Optimized for End-to-End Data Center Computing This Whitepaper on SPARC T4 Servers—Optimized for End-to-End Data Center Computing explains more details.  It has DTrace scripts which may come in handy : "To ensure the hardware-assisted cryptographic acceleration is configured to use and working with the security scenarios, it is recommended to use the following Solaris DTrace script. #!/usr/sbin/dtrace -s pid$1:libsoftcrypto:yf*:entry, pid$target:libsoftcrypto:rsa*:entry, pid$1:libmd:yf*:entry { @[probefunc] = count(); } tick-1sec { printa(@ops); trunc(@ops); }" Note that I have slightly modified the D Script to have RSA "libsoftcrypto:rsa*:entry" as well as per recommendations from Chi-Chang Lin. 8. References http://www.oracle.com/us/corporate/features/sparc-t4-announcement-494846.html http://www.oracle.com/us/products/servers-storage/servers/sparc-enterprise/t-series/sparc-t4-1-ds-487858.pdf https://blogs.oracle.com/DanX/entry/sparc_t4_openssl_engine https://blogs.oracle.com/DanX/entry/where_s_the_crypto_libraries https://blogs.oracle.com/darren/entry/howto_turn_off_sparc_t4 http://docs.oracle.com/cd/E23823_01/html/816-5165/ld.so.1-1.html   https://blogs.oracle.com/hardware/entry/unleash_the_power_of_cryptography https://blogs.oracle.com/cmt/entry/t4_crypto_cheat_sheet https://blogs.oracle.com/martinm/entry/t4_performance_counters_explained  https://blogs.oracle.com/jsavit/entry/no_mau_required_on_a http://www.oracle.com/us/products/servers-storage/servers/sparc-enterprise/t-series/sparc-t4-business-wp-524472.pdf

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