Search Results

Search found 4564 results on 183 pages for 'sencha touch'.

Page 47/183 | < Previous Page | 43 44 45 46 47 48 49 50 51 52 53 54  | Next Page >

  • What is NSString in struct?

    - by 4thSpace
    I've defined a struct and want to assign one of its values to a NSMutableDictionary. When I try, I get a EXC_BAD_ACCESS. Here is the code: //in .h file typedef struct { NSString *valueOne; NSString *valueTwo; } myStruct; myStruct aStruct; //in .m file - (void)viewDidLoad { [super viewDidLoad]; aStruct.valueOne = @"firstValue"; } //at some later time [myDictionary setValue:aStruct.valueOne forKey:@"key1"]; //dies here with EXC_BAD_ACCESS This is the output in debugger console: (gdb) p aStruct.valueOne $1 = (NSString *) 0xf41850 Is there a way to tell what the value of aStruct.valueOne is? Since it is an NSString, why does the dictionary have such a problem with it? ------------- EDIT ------------- This edit is based on some comments below. The problem appears to be in the struct memory allocation. I have no issues assigning the struct value to the dictionary in viewDidLoad, as mentioned in one of the comments. The problem is that later on, I run into an issue with the struct. Just before the error, I do: po aStruct.oneValue Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000000 0x9895cedb in objc_msgSend () The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (_NSPrintForDebugger) will be abandoned. This occurs just before the EXC_BAD_ACCESS: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"MM-dd-yy_HH-mm-ss-A"]; NSString *date = [formatter stringFromDate:[NSDate date]]; [formatter release]; aStruct.valueOne = date; So the memory issue is most likely in my releasing of formatter. The date var has no retain. Should I instead be doing NSString *date = [[formatter stringFromDate:[NSDate date]] retain]; Which does work but then I'm left with a memory leak.

    Read the article

  • AddObjectsFromArray does not work properly

    - by Sheehan Alam
    I have two NSMutableArrays: NSMutableArray* currentMessages NSMutableArray* items I am trying to copy the contents of items into currentMessages as such: [self.currentMessages addObjectsFromArray:self.items]; When I am debugging self.items contains 30 objects. After this operation self.currentMessages contains 0 objects. Why is the copy not working?

    Read the article

  • Optimising local image loading/rendering on iPhone

    - by Tricky
    Hi, I'm looking to create an interface where the user can navigate through large volumes of images. Each image has a thumbnail of 128x128 that I wish to display and will be kind of similar to coverflow in operation. I have this all working in principle but am becoming stuck when navigating through content at speed. The interface begins to stutter and becoming jerky. I believe this is primarily because of disk i/o and the cost of rendering each image. Is there anyway this can be handed over to a seperate thread simply? Defaulting to a greyed out thumbnail until the image has loaded? How have Apple managed to achieve this in coverflow? Many thanks,

    Read the article

  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

    Read the article

  • MVC model flow?

    - by fuzzygoat
    I am setting up an application using the MVC model and I have a query regrading the flow of information from the UI to the data model. What I need to do is place data from the UI in the model, what I have done is write a method in the view which collects the required data in an object and then passes it to the model. The model then takes ownership of the data so that the view can release its ownership. Does this sound sensible?

    Read the article

  • Accessing the music files in iPhone

    - by Mohammed Sadiq
    I need to build a system which backup and restore system in which all the phone datas including audio, video, pictures. From iPhone 4.0 , there is support for accessing the videos and photos from the library . Is there any way to access the music files. I need to convert those music files into binary format . Is there any way to accomplish this... awaiting for the response Best Regards, Mohammed Sadiq.

    Read the article

  • Getting the Value of a UITextField as keystrokes are entered?

    - by Nocturne
    Let's say I have the following code: IBOutlet UITextField* nameTextField; IBOutlet UILabel* greetingLabel; I'd like the greetingLabel to read "Hello [nameTextField]" as soon as the user presses any key. What I need basically is the iPhone equivalent of the Cocoa delegate method -controlTextDidChange: The -textField:shouldChangeCharactersInRange: delegate method is called each time a keystroke occurs: - (BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string The string argument returns the character that is pressed. The actual textField's value (nameTextField.text) remains blank however. What am I missing here? (I'd like nameTextField to reflect the exact string that the user has entered so far)

    Read the article

  • UIAlertView crashing on undocumented method

    - by morticae
    Our app has been crashing with a frequency of roughly 1 in 1,500 launches due to a bug that is proving elusive. The relevant portion of the stack trace is included. It's being fired as a callback so I have no reference for where it's occurring in my own code. It looks like what's going on is there is a UIViewAnimationState object that is calling UIAlertView's private method (_popoutAnimationDidStop:finished:). Only problem is, it appears the UIAlertView has been dealloced by this point. I don't do anything weird with alert views. I throw them up, and I wait for user input. They are all shown before being released. Anyone encountered this? At this point, I'm leaning toward it being an Apple bug. Thread 0 Crashed: 0 libobjc.A.dylib 0x3138cec0 objc_msgSend + 24 1 UIKit 0x326258c4 -[UIAlertView(Private) _popoutAnimationDidStop:finished:] 2 UIKit 0x324fad70 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 UIKit 0x324fac08 -[UIViewAnimationState animationDidStop:finished:] 4 QuartzCore 0x311db05c run_animation_cal lbacks

    Read the article

  • iPhone ASIHttpRequest - can't POST variables asynchronously

    - by Eamorr
    Greetings, I'm trying to simply POST data to a url using ASIHttpRequest. Here is my code: __block ASIHTTPRequest *request=[ASIHTTPRequest requestWithURL:url]; [request setPostBody:[NSMutableData dataWithData:[@"uname=Hello" dataUsingEncoding:NSUTF8StringEncoding]]]; [request setDelegate:self]; [request setCompletionBlock:^{ NSString *response=[request responseString]; UIAlertView *msg=[[UIAlertView alloc] initWithTitle:@"Response" message:response delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [msg show]; [msg release]; }]; [request setFailedBlock:^{ NSError *error =[request error]; }]; [request startAsynchronous]; Basically, my url is xxx.xxx.xxx.xxx/login.php, when I dump the PHP $_POST variable, I just get an empty array - i.e. no POST parameters are sent! The rest of the PHP is tested and working fine. I've looked through the allseeing-i.com documentation and examples and can't seem to resolve this problem. Any insight greatly appreciated. Many thanks in advance,

    Read the article

  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

    Read the article

  • how to access locally deployed webapp on ipodtouch ?

    - by abhinav
    Hi, I have a wifi network at home with a couple of laptops. I am running a Tapestry webapp on my machine. I can access this webapp from the other laptop if I use the IP address of my machine (I mean enter something like : http://192.168.1.53:8080/webapp/index.html). However, when I try to do so in Safari on my iPodTouch, it fails. Could someone point out what's the problem here ? Thanks, Abhinav.

    Read the article

  • Design pattern to keep track UITableView rows correspondance to underlying data in constant time.

    - by DenNukem
    When my model changes I want to animate changes in UITableView by inserting/deleting rows. For that I need to know the ordinal of the given row (so I can construct NSIndexPath), which I find hard to do in better-than-linear time. For example, consider that I have a list of addressbook entries which are manualy sorted by the user, i.e. there is no ordering "key" that represents the sort order. There is also a corresponding UITableView that shows one row per addressbook entry. When UITableView queries the datasource I query the NSMUtableArray populated with my entries and return required data in constant time for each row. However, if there is a change in underlying model I am getting a notification "Joe Smith, id#123 has been removed". Now I have a dilemma. A naive approach would be to scan the array, determine the index at which Joe Smith is and then ask UITableView to remove that precise row from the view, also removing it form the array. However, the scan will take linear time to finish. Now I could have an NSDictionary which allows me to find Joe Smith in constant time, but that doesn't do me a lot of good because I still need to find his ordinal index within the array in order to instruct UITableView to remove that row, which is again a linear search. I could further decide to store each object's ordinal inside the object itself to make it constant, but it will become outdated after first such update as all subsequent index values will have changed due to removal of an object. So what is the correct design pattern to accurately reflect model changes in the UITableView in costant (or at least logarithmic) time?

    Read the article

  • Persistent warning message about "initWithDelegate"!

    - by RickiG
    Hi This is not an actual Xcode error message, it is a warning that has been haunting me for a long time. I have found no way of removing it and I think I maybe have overstepped some unwritten naming convention rule. If I build a class, most often extending NSObject, whose only purpose is to do some task and report back when it has data, I often give it a convenience constructor like "initWithDelegate". The first time I did this in my current project was for a class called ISWebservice which has a protocol like this: @protocol ISWebserviceDelegate @optional - (void) serviceFailed:(NSError*) error; - (void) serviceSuccess:(NSArray*) data; @required @end Declared in my ISWebservice.h interface, right below my import statements. I have other classes that uses a convenience constructor named "initWithDelegate". E.g. "InternetConnectionLost.h", this class does not however have its methods as optional, there are no @optional @required tags in the declaration, i.e. they are all required. Now my warning pops up every time I instantiate one of these Classes with convenience constructors written later than the ISWebservice, so when utilizing the "InternetConnectionLost" class, even though the entire Class owning the "InternetConnectionLost" object has nothing to do with the "ISWebservice" Class, no imports, methods being called, no nothing, the warning goes: 'ClassOwningInternetConnectionLost' does not implement the 'ISWebserviceDelegate' protocol I does not break anything, crash at runtime or do me any harm, but it has begun to bug me as I near release. Also, because several classes use the "initWithDelegate" constructor naming, I have 18 of these warnings in my build results and I am getting uncertain if I did something wrong, being fairly new at this language. Hope someone can shed a little light on this warning, thank you:)

    Read the article

  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

    Read the article

  • UITableView madness

    - by kesrut
    Hello, I'm new to iPhone application development. I'm trying to understand how to use UITableView. I'm wrote simple code: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1 ; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } cell.textLabel.text = @"Hello"; return cell; } UITable shows content, but if i'm drag table contents my application terminates. You can see video: http://www.youtube.com/watch?v=TucTVJVhSD0 I tried to everything with array: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1 ; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [hello count] ; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } cell.textLabel.text = [hello objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:NO]; NSLog(@"Selected") ; } - (void) awakeFromNib { hello = [[NSArray alloc] initWithObjects:@"hello", @"world", @"end", nil]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } Content is shown and if I'm selecting item i'm getting: [Session started at 2010-03-16 19:21:48 +0200.] 2010-03-16 19:21:52.295 ViewTest[1775:207] * -[ViewTestViewController respondsToSelector:]: message sent to deallocated instance 0x3911ec0 I'm total new to iPhone programming. And as i see everything i do - i'm just getting application terminated ..

    Read the article

  • How do I blur (ios7 style) a section of an image in a UITableViewCell?

    - by George McKibbin
    I've got a UIImageView that takes up the whole cell and shows an image. I'd like to blur the bottom third of the view in the iOS7 style (we're targeting iOS7). There will be a label over the blurred part. The issue seems to be that I can't "screenshot" the UIImageView right as I am setting up the cell in tableView:cellForRowAtIndexPath: as it hasn't loaded yet. Although i've even tried setting up a timer for a 0.1 second delay and that also doesn't work. I've tried the stuff on http://damir.me/posts/ios7-blurring-techniques I've tried https://github.com/justinmfischer/7blur I'd like to use the new screenshotting API drawViewHierarchyInRect:afterScreenUpdates: I'd also like to use apple's sample code UIImage+ImageEffects The only thing that has worked so far has been to just put a UIToolbar in but the performance is really slow. I don't need dynamic updates. I've managed to get the following effect a few times but it has just tinted the view and hasn't actually blurred anything so I'm a bit confused.

    Read the article

  • Issue while adding 'Cc' Field in 'TTMessageController' (Three 20)

    - by Deepika
    Hi All I am using the TTMessageController class for compose mail.There is only 'To' recepients Field in this class. I added the Cc Field in it. I have used this code: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { _fields = [[NSArray alloc] initWithObjects: [[[TTMessageRecipientField alloc] initWithTitle: TTLocalizedString(@"To:", @"") required: YES] autorelease], [[[TTMessageRecipientField alloc] initWithTitle: TTLocalizedString(@"Cc:", @"") required: YES] autorelease], [[[TTMessageSubjectField alloc] initWithTitle: TTLocalizedString(@"Subject:", @"") required: NO] autorelease], nil]; self.title = TTLocalizedString(@"New Message", @""); self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle: TTLocalizedString(@"Cancel", @"") style: UIBarButtonItemStyleBordered target: self action: @selector(cancel)] autorelease]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle: TTLocalizedString(@"Send", @"") style: UIBarButtonItemStyleDone target: self action: @selector(send)] autorelease]; self.navigationItem.rightBarButtonItem.enabled = NO; } return self; } When I type anything in 'To' or 'Cc' field , two lists are appearing as search result:- One for 'To' field and second for 'Cc' Field. I want to show only one list according to 'To' or 'Cc' Field. Please suggest me any idea how can I resolve it or some other better way to implement my requirements? Thanks Deepika

    Read the article

  • UINavigationBar unresponsive after canceling a UITableView search in nav controller in tab bar in a popover

    - by Mark
    Ok, this is an odd one and I can reproduce it with a new project easily. Here is the setup: I have a UISplitViewController. In the left side I have a UITabBarController. In this tab bar controller I have two UINavigationControllers. In the navigation controllers I have UITableViewControllers. These table views have search bars on them. Ok, what happens with this setup is that if I'm in portrait mode and bring up this view in the popover and I start a search in one of the table views and cancel it, the navigation bar becomes unresponsive. That is, the "back" button as well as the right side button cannot be clicked. If I do the exact same thing in landscape mode so we are not in a popover, this doesn't happen. The navigation bar stays responsive. So, the problem only seems to happen inside a popover. I've also noticed that if I do the search but click on an item in the search results which ends up loading something into the "detail view" of the split view and dismissing the popover, and then come back to the popover and then click the Cancel button for the search, the navigation bar is responsive. My application is a universal app and uses the same tab bar controller in the iPhone interface and it works there without this issue. As I mentioned above, I can easily reproduce this with a new project. Here are the steps if you want to try it out yourself: start new project - split view create new UITableViewController class (i named TableViewController) uncomment out the viewDidLoad method as well as the rightBarButtonItem line in viewDidLoad (so we will have an Edit button in the navigation bar) enter any values you want to return from numberOfSectioinsInTableView and numberOfRowsInSection methods open MainWindow.xib and do the following: please note that you will need to be viewing the xib in the middle "view mode" so you can expand the contents of the items drag a Tab Bar Controller into the xib to replace the Navigation Controller item drag a Navigation Controller into the xib as another item under the Tab Bar Controller delete the other two view controllers that are under the Tab Bar Controller (so, now our tab bar has just the one navigation controller on it) inside the navigation controller, drag in a Table View Controller and use it to replace the View Controller (Root View Controller) change the class of the new Table View Controller to the class created above (TableViewController for me) double-click on the Table View under the new Table View Controller to open it up (will be displayed in the tab bar inside the split view controller) drag a "Search Bar and Search Display" onto the table view save the xib run the project in simulator while in portrait mode, click on the Root List button to bring up popover notice the Edit button is clickable click in the Search box - we go into search mode click the Cancel button to exit search mode notice the Edit button no longer works So, can anyone help me figure out why this is happening? Thanks, Mark

    Read the article

< Previous Page | 43 44 45 46 47 48 49 50 51 52 53 54  | Next Page >